Texture deformations
You can change the texture pattern, position, and size, and use the repetition
function.
The following figure shows examples of a texture pattern repeated in the X and
Y directions.
Original image
Repetition in X
Repetition in Y
Repetition in X and Y
direction
direction
directions
Setting lights
Light source types
The following type of light sources are available (see figure).
Parallel: Parallel light source
Point: Point light source. As the light source is placed further away, the
illuminated range becomes wider and the light become weaker.
Line: Line light source
Whole: Non-directional light source which illuminates the whole image.
Light source
Light source
Light source
Parallel
Point
Line
Whole
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DME Special Effect Operations