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Casio FP-200 Instruction Manual page 155

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GAME_]
block was pl.iced coincides with the position to which the chicken moved, the screen
displays "I WIN," indicating that the chicken has won. The game is over. So, you must
foresee the possible movements of the chicken in conducting the game. When you
successfully catch the chicken, the screen displays "YOU WIN," and the program dis-
plays the number of blocks required to catch the chicken. The smaller the number, the
better.
When the game is over, the program asks "PLAY AGAIN? (Y)." If you wish to play
again, press the Y key.
OCJITJ!IDEB
Now the chicken is completely hemmed in.
You can catch it by keying in
x=2,y=2.
926
Bytes
lfllllfillllftttffllMtttltllllllllttt1t1tit,t1ftttflllltltltllttl!llflf•litrt1t11itrttt1 ■ 1ftllllllflllllltf~1lltll!llllfltlltltlllilt8ltlffllltltflflllltltllllllftltltfiflflllftNlltfttllltltfltttl!Mt1tltltflllltllftflltf
1 0 CL S: CLE AF-:
20 LOCATE 0,0:F'RINT"i
+a-·•:FOF-<
J::.=l
TO 5:L
OCATE
0,I:F'RINT"II
■ ":NEXT
I
30 LOCATE v'l, 6: F'F,Il"T"
a,
40 KL=INT(RNDl-1)*10+2)+INT(RNDC-1)*5+1l/10:IF
<1'.L=HG l
Ot, (
f~L
=VG>
l
THEN
40
50
Xl=INTlf::t.> :Yl
0
l0*FRAC<t::Ll :LOCATE
<Xl-ll
,Yl:F'R
INT"@":
X7=Xl: Y2==Yl
60 LOCATE
16, l:F·RINT"
":LOCATE 13, l: Il\jf'LJT"X:..-:.";
X :
LOCATE
l 6 , .::; : F· R I NT "
" : LOCATE
1 3 , ~S : I NF' UT
" Y
= " ;
Y
70
rr-·
<CX>ll>OR<X<2>UR(Y>5>0F~(Y<:1))
THEN
60
80
C~0:X3=X2*8-4:Y3~<Y2+1l*B-4
90 f~A=INT<RND(·-1>*4):LOCATE 16,6
100 IF RA=0 THEN IF
POINT(X3+8,Y3><>-1 THEN x2~x2
-tl:
GOTO
l h'11
1 l 0
IF
hA= 1
THF:N
IF FCJ I NT ( X3,
Y.3··-8
l
< >--
l
THEN
Y2=Y2
-1
:GOTO 160
I
!
i
I

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