Yamaha DM1000 Owner's Manual page 193

Digital production console
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The following table shows how faders move in each Edit Out mode. You can set the
Return Time (time required by Input and Output Channel faders to return to the pre-
viously-recorded position) on the Fader1 or 2 page (see page 196).
Off
At the punch out point, the fader
remains at the same position until the
next fader event in the existing data
occurs.
Existing data
Fader edit
Punch in
Punch out
H
FADER EDIT
This parameter determines how fader moves are rerecorded (it has no effect during the
first recording pass). You can select ABSOLUTE or RELATIVE.
In Absolute mode, fader moves are rerecorded as absolute values (existing fader data is
erased). In Relative mode, fader moves are rerecorded relative to the existing fader data.
Fader data includes Input Channel level, Bus Out master levels, Aux Out master levels,
the Stereo Out level, Remote layer faders.
The following table explains Fader Edit mode operation (TO END: off. Edit Out: off).
Fader edits are recorded as absolute values and
existing fader data between the punch in and out
points is erased.
I
TOUCH SENSE section
This section enables or disables the Touch Sense function for punching in and out fader
events. The IN button enables the Touch Sense function for punch in. The OUT button
enables the Touch Sense function for punch out. You can set these buttons individually.
If the Fader Touch Sense parameter is set to "Disabled," on the Setup | Prefer2 page, this
section is grayed out.
Return
At the punch out point, the fader
returns to the position specified by the
existing fader data, at the speed speci-
fied by the Time parameter on the
Fader1 or 2 page.
Existing data
Fader edit
Time
Punch in
Absolute
Existing data
Fader edit
Time
Punch in
Punch out
Automix Main Page
At the punch out point, recording con-
tinues until the fader position intersects
the existing fader data. If you are still
touching the fader knob at the actual
punch out point, the fader is disabled
until you release it.
Existing data
Return time
Time
Punch out
Punch in
In this example, punch out was per-
formed by pressing the [AUTO] button,
and the fader was moved manually
between the specified punch out point
and actual punch out point.
Relative
Fader edits are rerecorded relative to the existing
fader data.
Existing data
Fader edit
Punch in
193
Takeover
Fader edit
Time
Punch out
Actual punch out
Time
Punch out
DM1000—Owner's Manual
16

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