Sony MVS-6520 User Manual page 209

Multi format switcher system with icp-series control panel
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• Coordinate axis on surface of image
• Texture deformations
Selecting the image surface effect
Flat: The image surface is unchanged, causing the selected
light source to appear as the effect.
Texture: A texture appears on the surface of the image.
Textures can be selected from among 30 patterns
(1 p.
419).
Non Linear: Spotlighting effect is applied to an area to
which a DME nonlinear effect is applied.
Notes
The BZDM-9050 is required to enable [Texture] and [Non
Linear] settings on the MVE-9000.
Test sphere function
A test sphere is a translucent sphere virtually embedded in
the center of the input picture to provide an intuitive way
for you to check the position and direction of the spotlight.
When you change the position or direction of a light
source, the side of the sphere closest to the light source
grows brighter. This allows you to easily check the
position and direction of the light source.
For details about the test sphere function,
between test spheres and parallel rays" (p.
Coordinate axis on surface of image
Specify where to apply the texture or test sphere on the
image surface.
Move: The texture moves together with the DME image.
Image before
movement
Fix: The texture does not move, even if the DME image
moves.
Image before
movement
1 "Relation
210).
Coordinate axis = Move
Texture moves together
with DME image.
Coordinate axis = Fix
Texture does not move,
even if DME image moves.
Texture deformations
You can change the texture pattern, position, and size, and
use the repetition function.
The following figure shows examples of a texture pattern
repeated in the X and Y directions.
Original image
Repetition in Y
direction
Setting lights
Light source types
The following type of light sources are available (see
figure below).
Parallel: Parallel light source
Point: Point light source. As the light source is placed
further away, the illuminated range becomes wider
and the light become weaker.
Line: Line light source
Whole: Non-directional light source which illuminates the
whole image.
Light source
Parallel
Light source
Line
Applying Special Effects (Lighting and Recursive Effects)
Repetition in X
direction
Repetition in X and Y
directions
Light source
Point
Whole
209

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