Sony XV-D1000 Service Manual page 31

Digital special effects generator
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Storing the Effects in the Program Memory
Step 3 — Recalling a Program Memory
While editing or watching video, you can recall the program
'memories
you have stored. The digital SEG executes the
program memory when you press the program number
Select the image you want to switch from.
Press START
to tur on the LINE A lamp.
AUTO Is turned oft
'Move the switching lever to the LINE A side,
bution.
Press RECALL to turn it on.
The program number buttons which have a
'program memory ight up.
To delete a program memory
r
Press DEL to turn it on.
The program number and START MEMORY
buttons which have a progcam memory light up.
Press the program number and START
MEMORY button you want to delete.
The button flashes
To cancol deleting, press any button except the
buttons of the PROGRAM MEMORY section,
button.
'The digital SEG executes the program memory
stored inthe button
you press a program number button which has no
rogram memory, the button flashes,
3 Press the PROGRAM MEMORY number
'To execute other program memories in sequence
'Make sure that the RECALL button ig turned on and press
the program number buttons
'When you finish recalling the program memories
Press RECALL to tum tof
+ The digital SEG executes the program memory when you
press a program number button. If you press a program
'number button while the digital SEG is executing another
program memory, the digital SEG starts executing the
'program memory of the newly pressed button.
+ Ityou recall a program memory which has a wipe pattem
position (WIPE POSITION) setting, the wipe pattern
immediately appears whore you set. The wipe pattern
'moves on the screen differently from when you set the
\wipe position using the number buttons,
Press DEL to turn it off
"The program number and START MEMORY
buttons turn off and the program in the button which
thas been flashing is deleted trom the memory.
Take care which POSITION lamp (LINE A or LINE 8) is turned
'on when you recall program memory.
To swich the images using he program memory, you need to
select the correct mage tobe switched Irom
Example
'Program memory 1 — The images are tobe switched trom LINE A
To LINE B
rogram memory 2— The mages are tobe switched from LINE 8
toUNE A
'When the LINE A lamp is turned on
Program memory 1
mage 8 = =
L
L
'Because the correct image is selected, the effect of the program
memories 1 and 2 are visible,
3
\Winen the LINE 8 lamp i med on
mage
A ~~
mage 8
'Because the wrong image i selected, the etac ofthe program
memory
1 isnot visible
"you store a condition betore you recall program memories in
'START MEMORY, you can avoid such eros
47

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