Changing Colors Of Stitch Data; Converting Stitch Data To Blocks - Brother PE-Design 6.0 Instruction Manual

Personal embroidery design software system
Table of Contents

Advertisement

PeDesignV6Eng.book Page 142 Thursday, July 8, 2004 11:59 AM
Layout & Editing

Changing colors of stitch data

The colors of imported stitch data or objects
converted to stitches can be changed in the following
way.
Toolbar button:
1.
Click
, or click Sew, then Sewing Order/
Color.
→ The Sewing Order/Color dialog box ap-
pears with each data in the pattern in a
separate frame.
2.
Select the frame for the data whose color you
want to change.
3.
Click
.
→ The Thread Color dialog box appears.
4.
Select the desired color, and then click OK.
→ The object appears in the new color in the
Sewing Order/Color dialog box and in
the Design Page.
5.
2.
Repeat steps
color you want to change.
6.
Click OK.
→ The pattern is displayed with the new col-
ors.
142
4.
to
for each data whose
Editing Embroidery Patterns
b
Memo:
To close the dialog box without applying the
changes to the settings, click Cancel.

Converting stitch data to blocks

Imported stitch data or patterns converted to stitch
data can be converted into blocks (manual punching
data), allowing you to change some of their sewing
attributes and to scale individual colors while keeping
their stitching quality.
1.
Select the stitch data imported into the Design
Page where you want to apply the setting.
2.
Click Sew, then Stitch to Block.
→ The Stitch to Block sensitivity dialog
box appears.
3.
Move the slider to select the desired
sensitivity.
b
Memo:
The Normal setting should provide
satisfactory results in most cases, but
depending on the complexity of the pattern,
you may need to select a setting more
towards Coarse or Fine.
4.
Click OK.
→ The data in the blocks are grouped so that
any setting change will affect the whole
pattern, and the Sewing Attributes bar ap-
pears as shown below.

Hide quick links:

Advertisement

Table of Contents
loading

This manual is also suitable for:

Pe-design 6

Table of Contents