Creating New User Program Effects - Sony DFS-700 Service Manual

Dme switcher, digital/analog input board, analog composite input board, digital multi effects board, 3d video mapping effects board
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User Program Effects

Creating New User Program Effects

To create a new user program effect, use the following procedure.
TITLE
1
EDITOR
LUM
LUM
5
GPI
CRK
CRK
SET UP
MASK
MASK
SHIFT
CCR
LIGHTING
CCR
AUXILIARY
BLACK
1
BACKGROUND
BLACK
1
FOREGROUND
BLACK
1
1
Press the SET button.
2
Using the numeric buttons, enter the pattern number of the user
program effect to be created.
If you enter a number outside the user program effect range, an audible
warning sounds in step 4. (The warning sounds only if the item
BEEPER on page 5 of the setup menu is set to ON.)
Effect type
Linear
Nonlinear
The number you entered appears in the PATTERN NUMBER display
window.
3
Press the ENTER button.
The STATUS display window should show "1". If it shows any value
other than "1" this means that there are already a number of key frames
assigned to this number.
4-10
Chapter 4 Advanced Operations
STATUS display window
EDIT display window
USER PGM
SNAP SHOT
DSK
EDGE
2
4,7
STATUS EDIT
LUM
TRAIL
SHADOW
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
MASK
SOFT
RECALL
MATTES
BORDER
PATTERN
PAGE
F1
F2
F3
F4
F5
HOLD
LOCATION
ADJ
INPUT
1
EFFECT
TRANS RATE
DSK
PATTERN NUMBER
FTB
SET
SET
TITLE 1
TITLE 2
DSK
SUPER BG FRGD 2 MEMORY
FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT
DIRECT
DSK PVW
SOURCE
SOURCE
FILL
RECALL
PATTERN
6
LAST X
FADE
TO
7
8
9
INS
BLACK
2
3
4
5
6
7
8
MEMORY
INT
TITLE
VIDEO
4
5
6
DEL
INT
2
2
3
4
5
6
7
8
MEMORY
CUT
VIDEO
P IN P
DSK
1
2
3
RST
DOWN
UP
ENTER
0
AUTO
2
3
4
5
6
7
8
MEMORY
INT
3
TRANS
VIDEO
PATTERN/KEY PAD
PATTERN NUMBER display window
Pattern number
Transition
9000 to 9009
Animation
9100 to 9109
Transition
9200 to 9209
Animation
9300 to 9309
4
Press the EDIT button.
The button lights, the system enters user program edit mode, and the
monitor shows the image (key frame 1) selected on the
FOREGROUND bus buttons. This is because for a new effect, key
frame 1 is saved as an unmodified, full-screen foreground.
5
In the menu, set the parameters, and create key frame 2.
When creating a transition effect, see the section "Notes on creating a
transition user program effect" below.
6
When you have the image you want to save, press the LAST X/INS
button.
This creates key frame 2 with the parameters set in step 5, and saves
the key frame after key frame 1. A "2" appears in the EDIT display
window and STATUS display window.
If this is an animation effect, instead of the LAST X/INS button, you
can press the ENTER button to save the key frame created with the
parameters set in step 5 as key frame 1 (thus modifying key frame 1).
This is because an animation effect is allowed to have key frame 1
different from an unmodified foreground image.
By repeating steps 5 and 6 (making parameter settings and adding key
frame with the LAST X/INS button), you can create the required
sequence of key frame (maximum eight).
The STATUS display window shows the number of saved key frames.
7
When you have saved all the required key frames, press the EDIT
button once more.
The button goes off, and the created user program effect is now ready
to be used.
Notes on creating a transition user program effect
• Make key frame 1 an unmodified full-screen image. (In a new pattern,
key frame 1 is automatically saved as a full-screen image.)
• In the last key frame, make the background image completely disappear.
(Either make it of zero size, or move it outside the screen area.) This will
make the created effect smoother.
• For the linear PERS parameter and the nonlinear FORM parameter, the
key frames must all have the same value. The value saved in the last key
frame is used for all key frames.
Chapter 4 Advanced Operations
4-11

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