Mitsubishi Electric GOT2000 Series Quick Start Manual

Mitsubishi Electric GOT2000 Series Quick Start Manual

Mitsubishi graphic operation terminal
Hide thumbs Also See for GOT2000 Series:

Advertisement

Let's start!
G r a p h i c O p e r a t i o n T e r m i n a l
G r a p h i c O p e r a t i o n T e r m i n a l

Advertisement

Table of Contents
loading

Summary of Contents for Mitsubishi Electric GOT2000 Series

  • Page 1 Let's start! G r a p h i c O p e r a t i o n T e r m i n a l G r a p h i c O p e r a t i o n T e r m i n a l...
  • Page 3: Safety Precautions

    ● When any error or malfunction occurs, stop using the module or unit immediately. [GOT2000-RELEVANT MANUALS] For detailed information, refer to each manual of GOT2000. The GOT2000-relevant manuals can be downloaded from the MITSUBISHI ELECTRIC FA Global Website (http://www.mitsubishielectric.com/fa/). * This document uses GT Designer3 (GOT2000) Version 1.117X for explanation.
  • Page 4: Table Of Contents

    INDEX HOW TO READ MARKS Refers to information required for operation and precautions. Refers to useful information. Introduces reference manuals and pages that describe details. CONTENTS FEATURES OF THE GOT 1. High-speed processing ..............4 2.
  • Page 5 INDEX 4. SETTING THE SCREEN GESTURE FUNCTION 4-1. Setting the Screen Gesture Function ........... . . 37 5.
  • Page 6: Features Of The Got

    FEATURES OF THE GOT FEATURES OF THE GOT GOT is the abbreviation of "Graphic Operation Terminal". Switches and lamps had been conventionally attached to an operation panel as hardware. However, by using the screen design software, those can be created, and displayed and operated on the monitor screen of the GOT, the touch-panel HMI.
  • Page 7: High-Speed Processing

    FEATURES OF THE GOT The following shows the features of the GOT2000 series. High-speed processing Compared with the GT16 model of the GOT1000 series, the monitoring performance has been improved more than twice. Even highly-loaded processing including logging, script, alarm, and device data transfer can be operated easily.
  • Page 8: Got's Appearance And Enhanced Interface

    FEATURES OF THE GOT GOT's appearance and enhanced interface The following shows the GOT2000's appearance and its enhanced interface. [Front face] Human sensor Simple design The GOT detects an operator and The stylish and simple design with displays its screen automatically. a linear motif is sleek and When no one is around, complements any machine design.
  • Page 9: Features Of Gt Designer3

    FEATURES OF GT Designer3 FEATURES OF GT Designer3 GT Designer3 is the software to create screens for the GOT2000 series and the GOT1000 series. This software enables you to create and simulate a project, and transfer data between the GOT and a personal computer.
  • Page 10: Screen Layout Of Gt Designer3

    FEATURES OF GT Designer3 SCREEN LAYOUT OF GT Designer3 The following shows the screen layout of GT Designer3. Title bar Displays the software name, a project name, and a file name. Menu bar GT Designer3 can be operated from pull-down menus. Toolbar GT Designer3 can be operated by buttons.
  • Page 11: Screens That Can Be Created With Gt Designer3

    FEATURES OF GT Designer3 SCREENS THAT CAN BE CREATED WITH GT Designer3 Screens created with GT Designer3 Screen displayed on the GOT Overlap window Base screen Superimpose window Production status screen 1 A1254 Production status screen 1 screen 1 A1254 Window screen Key window Dialog window...
  • Page 12: Preparing Required Devices

    For how to install the screen design software, refer to the following. • GT Works3 Installation Instructions BCN-P5999-0066/0071 For the connecting method of the GOT and a controller, refer to the following. • GOT2000 Series Connection Manual (Mitsubishi Products) For GT Works3 Version1 SH-081197ENG PREPARING REQUIRED DEVICES...
  • Page 13: Step1 Creating A Project

    CREATING A PROJECT STEP1 1. CREATING A NEW PROJECT STEP1 CREATING A PROJECT 1. CREATING A NEW PROJECT Creating a New Project The following screen is created in this document. (1) RUN switch, STOP switch Touch each switch to turn on or off a bit device of the PLC. ➠...
  • Page 14 CREATING A PROJECT STEP1 1. CREATING A NEW PROJECT 1. Creating a new project Start GT Designer3 (GOT2000) and follow the wizard to configure the settings. Select [MELSOFT Application] → [GT Works3] → [GT Designer3] from the start menu of Windows.
  • Page 15 CREATING A PROJECT 1. CREATING A NEW PROJECT Check the settings on the system setting window and click the [Next] button. • Series: GOT2000 • GOT Type: GT27**-V (640×480) • Use the gesture function: Selected • Standard Language: English • Outline Font Alphanumeric/Kana: Selected Kanji: Cleared Hangul: Cleared...
  • Page 16 CREATING A PROJECT STEP1 1. CREATING A NEW PROJECT Select [Standard(Ethernet):Multi] in a drop- down list of [I/F]. Click the [Next] button. Select Click! Check the communication driver setting and Click! click the [Detail Setting] button. Communication Driver: Ethernet(MELSEC), Q17nNC, CRnD-700, Gateway The window shown left appears.
  • Page 17 CREATING A PROJECT 1. CREATING A NEW PROJECT Click the [Next] button. Click! Check the displayed settings and click the [Next] button. Click! Check the screen switching devices of the base screen and click the [Next] button. Base Screen: GD100 (Default) Click! 1.
  • Page 18 CREATING A PROJECT STEP1 1. CREATING A NEW PROJECT Check the settings with the wizard then click the [Finish] button. Click! The editing screen of GT Designer3 (GOT2000) appears, and the base screen 1 is created. 1. CREATING A NEW PROJECT...
  • Page 19 HINTS 1.????????????? When GT Designer3 (GOT1000) is started GT Designer3 starts the screen design software that was used to save a project last time. When the screen design software for GOT1000 is started When GT Designer3 (GOT1000) is started, start the screen design software for GOT2000 by either of the following methods.
  • Page 20: Creating An Object

    CREATING A PROJECT STEP1 2. CREATING AN OBJECT 2. CREATING AN OBJECT Creating a RUN Switch 1. Placing a switch Select [Object] → [Switch] → [Bit Switch] from the menu bar to place a switch. You can select the item from the toolbar as well. Placing an object When an object is selected from the menu or the toolbar, the shape of the cursor changes to "+".
  • Page 21 CREATING A PROJECT 2. CREATING AN OBJECT 2. Setting a device and action Double-click the placed switch. Double- click! When the dialog shown left appears, set the following items. Device: M0 Action: Momentary Set "Device: M0" and "Action: Momentary". Setting a device Click the to set a device.
  • Page 22 CREATING A PROJECT STEP1 2. CREATING AN OBJECT 3. Setting text Select the Text tab. Click! Enter "RUN" in Text. Click the [OK] button. Enter "RUN" in Text. Click! Creating the RUN switch is completed. When you have any question, press the F1 key to start the GT Designer3 (GOT2000) help. The help page appropriate for the operation that you are doing is displayed.
  • Page 23 HINTS 1.????????????? Bit switch actions A bit switch turns on and off the bit device specified by the switch. The following shows the actions that can be set with bit switches. (1) Bit momentary Keeps a specified bit device on only while you touch the switch. X0001: OFF X0001: ON X0001: ON...
  • Page 24: Creating A Stop Switch

    CREATING A PROJECT STEP1 2. CREATING AN OBJECT Creating a STOP Switch 1. Copying the RUN switch Select the RUN switch. Click! Drag the switch while pressing the Ctrl key. Drag the switch while pressing the Ctrl key. 2. Changing the device of the copy of the RUN switch Double-click the copied RUN switch.
  • Page 25 CREATING A PROJECT 2. CREATING AN OBJECT 3. Changing the shape color of the switch Select the Style tab. Click! Select the shape of the off status. Select a shape color. Blue → Red Click! Click! Select the shape of the on status. Change the color from Select a shape color.
  • Page 26 HINTS 1.????????????? Property sheet The property sheet displays the list of attributes and set values of a selected screen, figure, or object. Settings can be checked or changed without opening the setting dialog. Set values can be changed collectively by selecting multiple figures or objects on the same screen. Changing devices Changing shape colors Changing text...
  • Page 27: Creating A Running Lamp

    CREATING A PROJECT 2. CREATING AN OBJECT Creating a Running Lamp 1. Placing a lamp Select [Object] → [Lamp] → [Bit Lamp] from the menu bar to place a lamp. You can select the item from the toolbar as well. 2.
  • Page 28 CREATING A PROJECT STEP1 2. CREATING AN OBJECT 3. Setting text for the lamp Select the Text tab. Click! Select the shape of the off status. Text Size: Select 12 dots. Click! Enter "STOP" in Text. Enter "STOP". Select "12". Clear the check box for "OFF=ON".
  • Page 29 HINTS 1.????????????? Display of objects on the screen editor The status of objects to be displayed on the screen editor and the display or non-display of set information can be switched. (1) Switching the status of objects to be displayed on the screen editor (a) Switching the status between ON and OFF Select [View] →...
  • Page 30 HINTS 1.????????????? (c) Object ID Select [View] → [Display Items] → [Object ID] from the menu to switch between displaying and hiding object IDs on the screen editor. (d) Paint Select [View] → [Display Items] → [Paint] from the menu to switch between displaying and hiding paints on the screen editor.
  • Page 31 2.??????????? HINTS (h) Touch area Select [View] → [Display Items] → [Touch Area] from the menu to switch between displaying and hiding touch areas on the screen editor. Option Select [View] → [Display Items] → [Option] from the menu to display the [Option] dialog. In this dialog, you can configure the settings displayed on the screen editor.
  • Page 32: Creating A Numerical Display

    CREATING A PROJECT STEP1 2. CREATING AN OBJECT Creating a Numerical Display 1. Placing a numerical display Select [Object] → [Numerical Display/Input] → [Numerical Display] from the menu bar to place a numerical display. You can select the item from the toolbar as well. 2.
  • Page 33 CREATING A PROJECT 2. CREATING AN OBJECT 3. Setting a shape and frame color for the numerical display Select the Style tab. Click! Select "Square_3D_Fixed Width : Rect_12" for Shape. Select "Square_3D_Fixed Width : Rect_12". Select gray for Frame Color. Click the [OK] button.
  • Page 34: Creating A Figure

    CREATING A PROJECT STEP1 3. CREATING A FIGURE 3. CREATING A FIGURE Creating a Figure (Rectangle) 1. Placing a rectangle Select [Figure] → [Rectangle] from the menu bar to place a rectangle. You can select the item from the toolbar as well. Drag the mouse from the start point to the end Start point point while clicking the mouse.
  • Page 35 CREATING A PROJECT 3. CREATING A FIGURE 3. Consecutively copying the rectangle Select the rectangle and select [Edit] → Select [Consecutive Copy] from the menu bar. When the dialog shown left appears, set the Set "3". following items. Total count after copy: X 3 Interval: X 30 Set "30".
  • Page 36: Creating Figures (Text) 1 To 3

    CREATING A PROJECT STEP1 3. CREATING A FIGURE Creating Figures (Text) 1 to 3 1. Placing a figure (Text) 1 Select [Figure] → [Text] from the menu bar to place a figure (Text). You can select the item from the toolbar as well. Click the mouse on the area where the text is Click! to be entered.
  • Page 37 CREATING A PROJECT 3. CREATING A FIGURE 3. Consecutively copying the figure (Text) 1 to create figures (Text) 2 and 3 Select the figure (Text) 1) and select [Edit] → Select [Consecutive Copy] from the menu bar. When the dialog shown left appears, set the Set "3".
  • Page 38 CREATING A PROJECT STEP1 3. CREATING A FIGURE 4. Modifying the text of the copies Double-click the copied figure (Text) 2. Double- click! When the dialog shown left appears, set the Enter "STOP following item. switch". Text: STOP switch (A line feed can be inserted after the text "STOP"...
  • Page 39: Creating Figures (Text) 4 And 5

    CREATING A PROJECT 3. CREATING A FIGURE Creating Figures (Text) 4 and 5 1. Placing a figure (Text) 4 Select [Figure] → [Text] from the menu bar to place a figure (Text). You can select the figure (Text) from the toolbar as well. Click the mouse on the area where the text is Click! to be entered.
  • Page 40: Setting The Screen Gesture Function

    CREATING A PROJECT STEP1 4. SETTING THE SCREEN GESTURE FUNCTION 4. SETTING THE SCREEN GESTURE FUNCTION Setting the Screen Gesture Function 1. Screen gesture function This function enables zooming and scrolling the monitor screen of the GOT. The displayed contents of the objects can be scrolled or zoomed in and out touching directly the GOT screen by gestures such as pinching out and in.
  • Page 41 CREATING A PROJECT 4. SETTING THE SCREEN GESTURE FUNCTION 2. Creating an object for the screen gesture Place the switch for switching to the screen gesture mode. Select [View] → [Docking Window] → [Library List] from the menu bar. Click! Click the icon on the [Library List] window.
  • Page 42 CREATING A PROJECT STEP1 4. SETTING THE SCREEN GESTURE FUNCTION Double-click [Gesture_Title(VGA)]. Double- click! The registered styles are displayed in a list. Click [1 Gesture01_B]. Click! Move the cursor to the screen editor, and click Click! the top left of the screen. (The broken line that indicates the size of the object appears.) The object for the screen gesture is placed.
  • Page 43 CREATING A PROJECT 4. SETTING THE SCREEN GESTURE FUNCTION 3. Displaying the screen gesture inactive area The screen gesture inactive area, the area for 32 dots from the top of the screen, is not the target to be zoomed in and out and scrolled during the use of the gesture function. Select [Screen] →...
  • Page 44: Checking The Created Screen

    CREATING A PROJECT STEP1 5. CHECKING THE CREATED SCREEN 5. CHECKING THE CREATED SCREEN Checking the Display (Screen Preview) 1. Checking the display state of on and off of the created screen and objects Select [View] → [Preview] from the menu bar. The Screen Preview window appears.
  • Page 45 HINTS 1.????????????? Checking the display of lamps and switches by each object On the Screen Preview window, the display of lamps and switches can be switched to check each display. (1) Switching the ON/OFF status Right-click an object. Select [ON] or [OFF]. Right-click! Click! The shape of the on status or the one of the off...
  • Page 46 HINTS 1.????????????? (2) Changing the preview value of a numerical display or numerical input Right-click the numerical display. Right-click! Select [Change Preview Value]. Click! Enter a value. Enter a value. Click the [OK] button. Click! The preview value is changed. 5.
  • Page 47: Checking Data Errors (Data Check)

    CREATING A PROJECT 5. CHECKING THE CREATED SCREEN Checking Data Errors (Data Check) 1. Checking that no error exists in the project Select [Tool] → [Data Check] → [Check] from the menu bar. Check that the message [Data Check is completed.] is displayed on the Data Check widow and no error exists.
  • Page 48: Checking Operations (Simulator)

    CREATING A PROJECT STEP1 5. CHECKING THE CREATED SCREEN Checking Operations (Simulator) 1. Preparing a sequence program Prepare a sequence program for the simulation using simulators. To proceed to the next step, create a sequence program using GX Works2. <Sample program> 2.
  • Page 49 CREATING A PROJECT 5. CHECKING THE CREATED SCREEN 3. Starting the simulator for the GOT to check the created screen Start GT Simulator3 from GT Designer3 (GOT2000) to check the created screen. Select [Tools] → [Simulator] → [Set] from the menu bar of GT Designer3 (GOT2000).
  • Page 50 CREATING A PROJECT STEP1 5. CHECKING THE CREATED SCREEN The simulator starts, and the created screen can be simulated. Click the RUN button. The Running lamp turns on and the value of Data 1 changes to 6666. Click! The lamp turns on and the value changes to 6666.
  • Page 51 CREATING A PROJECT 5. CHECKING THE CREATED SCREEN Click the STOP button. The Running lamp turns off and the value of Data 1 changes to 3333. Click! The lamp turns off and the value changes to 3333. 4. Exiting the simulator for the GOT Exit GT Simulator3 after the simulation.
  • Page 52: Saving The Project

    CREATING A PROJECT STEP1 6. SAVING THE PROJECT 6. SAVING THE PROJECT Saving the Project 1. Saving the created screen Select [Project] → [Save As] from the menu bar. Click! Enter a file name and click the [Save] button to save the screen.
  • Page 53: Step2 Transferring The Project

    TRANSFERRING THE PROJECT DATA STEP2 1. TRANSFERRING THE PROJECT DATA STEP2 TRANSFERRING THE PROJECT 1. TRANSFERRING THE PROJECT DATA Transferring the Project Data 1. Connecting the personal computer to the GOT Use a USB cable to connect the personal computer to the GOT. Personal computer USB cable (GT09-C30USB-5P)
  • Page 54 TRANSFERRING THE PROJECT DATA STEP2 1. TRANSFERRING THE PROJECT DATA 2. Communication setting Configure the communication setting of the personal computer and the GOT. Power on the GOT before the configuration. Select [Communication] → [Write to GOT] from Click! the menu bar. Check that the following settings are configured.
  • Page 55 TRANSFERRING THE PROJECT DATA 1. TRANSFERRING THE PROJECT DATA 3. Transferring the project data Transfer the project data from the personal computer to the GOT. Check that the following settings are Check "Write Data: Package Data" configured. and "Destination Drive: C:Built-in Flash Memory".
  • Page 56: Connecting The Got And Plc

    TRANSFERRING THE PROJECT STEP2 2. CONNECTING THE GOT AND THE PLC 2. CONNECTING THE GOT AND PLC Connecting the GOT and the PLC 1. Connecting the GOT and the PLC Connect the GOT and the PLC. Before connecting the GOT and the PLC, check that the GOT and the PLC are powered off. After that, connect the GOT and the PLC using an Ethernet cable, and power on the GOT and the PLC.
  • Page 57 TRANSFERRING THE PROJECT 2. CONNECTING THE GOT AND THE PLC 2. Checking the connection status Perform the Ethernet status check of the GOT to check that the GOT can communicate with the PLC. The Ethernet status check function checks the connection status between the GOT and a device on the Ethernet network by sending a ping request.
  • Page 58 TRANSFERRING THE PROJECT STEP2 2. CONNECTING THE GOT AND THE PLC Touch [Maintenance] → [Ethernet status check] on the utility main menu. Set the IP address of the target controller and touch the [Ping transmission] button. In this document, the IP address of the target controller is 192.168.3.39 (default).
  • Page 59 TRANSFERRING THE PROJECT 2. CONNECTING THE GOT AND THE PLC 3. Writing the sequence program to the PLC Write the sequence program , which was created for simulation, from GX Works2 to the PLC. 2. CONNECTING THE GOT AND THE PLC...
  • Page 60: Step3 Using The Got

    USING THE GOT STEP3 1. CHECKING THE ON/OFF ACTION OF SWITCHES STEP3 USING THE GOT 1. Checking the ON/OFF Action of Switches Checking the ON/OFF action of switches Touch each switch to check the switch action. Display the created screen. The following shows the action set for each object.
  • Page 61 USING THE GOT 1. CHECKING THE ON/OFF ACTION OF SWITCHES Touching the RUN switch turns on the Running lamp and displays 6666 in Data 1. Touching the STOP switch turns off the Running lamp and displays 3333 in Data 1. 1.
  • Page 62: Using The Screen Gesture Function

    USING THE GOT STEP3 2. USING THE SCREEN GESTURE FUNCTION 2. USING THE SCREEN GESTURE FUNCTION Using the Screen Gesture Function The monitor screen can be zoomed in and out by using the screen gesture function. Touch the switch for switching the screen gesture mode.
  • Page 63 USING THE GOT 2. USING THE SCREEN GESTURE FUNCTION To cancel the screen gesture mode, touch the switch for switching the screen gesture mode. The screen gesture mode is canceled and the screen display remains enlarged. To change the display to the full scale, touch the full scale display (100%) switch.
  • Page 64: Appendix 1 New Functions

    NEW FUNCTIONS APPENDIX 1 1.UTILIZE DATA FUNCTION APPENDIX 1 NEW FUNCTIONS PICKE-UP UTILIZE DATA FUNCTION Reuse existing screens to increase efficiency! Use keywords to search for screens from past projects or provided sample projects. Simply select the applicable data to import and reuse in a new project. Various screen assets can be effectively utilized.
  • Page 65 NEW FUNCTIONS 1.UTILIZE DATA FUNCTION 2. Reusing previous screens Reuse individual screens from past or sample projects. The settings, such as comments and logging settings, are also applied and reused. Select [Screen] → [New] → [Utilize Data] from the menu bar. Specify the search range.
  • Page 66: Input Assist Function

    NEW FUNCTIONS APPENDIX 1 2.INPUT ASSIST FUNCTION INPUT ASSIST FUNCTION Quick and easy device settings! When the device settings are configured, the list of utilizable data is displayed from the preset devices, device comments, and device definitions. 1. Displaying utilizable data from preset devices The list of utilizable devices is displayed when a device name is entered in the device setting 1) Enter a device name.
  • Page 67: Help

    NEW FUNCTIONS APPENDIX 1 3.HELP HELP Information right at your fingertips! Quickly search for the information you need with the powerful help function. 1. Various searching methods to match your situation (GOT2000 only) You can search for information with the function name, specifications, or with phrases on information you need or are having trouble with.
  • Page 68: Appendix 2 Function Update

    New functions and improvements are regularly added to the screen design software. You can use GOT2000 more conveniently by updating your screen design software to the latest version. For the update to the latest version, please consult your local Mitsubishi Electric sales office. 1.SCREEN DESIGN SOFTWARE UPDATE...
  • Page 69: Appendix 3 Got Functions

    GOT FUNCTIONS APPENDIX 3 1.LIST OF GOT FUNCTIONS APPENDIX 3 GOT FUNCTIONS 1. List of GOT Functions The GOT has various functions useful on sites. This section introduces some of the functions. Lamp, switch Lamp display Bit switch Touch the switch to turn on or off a bit device. Changes the color of a lamp.
  • Page 70 GOT FUNCTIONS APPENDIX 3 1.LIST OF GOT FUNCTIONS Numerical and text display Numerical display Numerical input A device value is displayed with a numerical value. Values are written into devices. D100: 45 D100: 334 STOP D100 D100 Text display Text input Character codes are entered to a device.
  • Page 71 GOT FUNCTIONS 1.LIST OF GOT FUNCTIONS Alarm Alarm popup display Alarm display Displays GOT errors, communication errors, Displays GOT errors, communication errors, messages created by users with pop-up the message created by users as history windows when an alarm occurs. when an alarm occurs.
  • Page 72 GOT FUNCTIONS APPENDIX 3 1.LIST OF GOT FUNCTIONS * These are just some examples. Other functions Graph, meter are also provided. Panel meter display Level display A device value is displayed with a meter. A device value is displayed with the percentage of total.
  • Page 73 GOT FUNCTIONS 1.LIST OF GOT FUNCTIONS External I/O * These are just some examples. Other functions are also provided. Report Video display Displays video images. s. Collects data such as production management and production status and prints the collected data. Barcode Operation panel Data read with the barcode reader is...
  • Page 74: Appendix 4 Relevant Catalogs And Manuals

    GOT2000 Series User's Manual (Utility) Stored in DVD-ROM SH-081195ENG GOT2000 Series User's Manual (Monitor) Stored in DVD-ROM SH-081196ENG GOT2000 Series Connection Manual (Mitsubishi Products) For GT Works3 Version1 Stored in DVD-ROM SH-081197ENG GT Designer3 (GOT2000) Screen Design Manual Stored in DVD-ROM SH-081220ENG * The manuals (PDF data) described above can be installed with the screen design software.
  • Page 75 Trademarks and registered trademarks Product and company names are either trademarks or registered trademarks of their respective owners. The actual color may differ slightly from the pictures in this catalog. The actual display may differ from what are shown on GOT screen images.

Table of Contents