Memory; Shot Memory - Panasonic AV-HS6000 Series Operation Manual

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Memory

The unit has the following memory functions to store setting data.
f Shot memory (page 90)
f Event memory (page 92)
f Macro memory (page 99)
f Key preset (page 102)
f Key source preset (page 138)
f Preset memory of background wipe (page 40)

Shot memory

The background transition pattern, PinP size, border width, and other video effects can be registered in the memory and recalled.
This is called shot memory, and a single memory is called a register memory.
By setting effect dissolve, it is possible to ensure a smooth change of the switching from the current images to the images or operations registered in the
shot memory.
@
NOTE
t The number of memories that can be registered in the shot memory is 81 (9 pages × 9).
t Operate the shot memory on the Menu Panel AV-HS60C3 or the multi-selection panel.
For details on operating the multi-selection panel, refer to "Shot memory menu" (page 41).
Registering register memories of the shot memory
Register the current image effect settings in the register memory.
1
Select the <MEM> button → [SHOT MEMORY] → [Register] tab.
2
Select [Store] in the [Register] column.
f The [Store] screen is displayed.
[ME1], [ME2], [DSK], [AUX],
[CBGD], [XPT]
[View]
[Page]
[Cancel]
[OK]
@
NOTE
t A registered register memory can be overwritten.
Recalling register memories of the shot memory (playback)
Recall the image effect settings registered in the register memory.
1
Select the <MEM> button → [SHOT MEMORY] → [Register] tab.
2
Select [Recall] in the [Register] column.
f The [Recall] screen is displayed.
[ME1], [ME2], [DSK], [AUX],
[CBGD], [XPT]
[View]
[Page]
[Cancel]
[OK]
r Resource conflicts
f The following is performed when a new register memory is recalled during shot memory effect dissolve playback or event memory playback.
- When the target to recall does not overlap between the register memory that is currently playing and the register memory to be newly recalled, both
memories are played independently.
- When the target to recall overlaps between the register memory that is currently playing and the register memory to be newly recalled, playback of
the originally playing memory stops and playback of the new memory starts.
f The following is performed when the shot memory effect dissolve playback is performed simultaneously with the transition operation by the fader,
<AUTO> button, and <CUT> button.
- When the recall target of the register memory to be played and the transition target do not overlap, register memory playback and transition each
works independently.
- When the recall target of the register memory to be played and the transition target overlap, register memory playback is prioritized.
Chapter 5 Basic Operations — Memory
Select the registration target.
Select the display mode.
[ALL]: Displays all the memory including the unregistered register memory.
[Exist]: Displays only the registered register memory.
Switches pages.
Closes the [Store] screen without registering the target.
Closes the [Store] screen after registering the target.
Select the target to recall.
Select the display mode.
[ALL]: Displays all the memory including the unregistered register memory.
[Exist]: Displays only the registered register memory.
Switches pages.
Closes the [Recall] screen without recalling the target.
Closes the [Recall] screen after recalling the target.
– 90 –

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