Scene Memory; About Scene Memories; Using Scene Memories - Yamaha CL5 Reference Manual

Dgital mixing console yamaha cl5; cl3; cl1
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Scene memory

This chapter explains how to perform scene memory operations.

About scene memories

On CL series consoles, you can assign a name to a set of mix parameter and input/output port patch
settings, and store the mix settings in memory (and later recall them from memory) as a "scene. "
Each scene is assigned a number in the range of 000–300. Scene 000 is a read-only scene used to
initialize the mix parameters. Scenes 001–300 are writable scenes.
Each scene contains the position of the top panel faders and [ON] key status, as well as the following
parameters.
• Input/output port patching
• Bus settings
• Head amp settings
• EQ settings
• Dynamics 1 and 2 settings
• Rack (GEQ/effect/Premium Rack) settings
• Pan/balance settings
• Insert/Direct Out settings
• On/off status and send level of signals sent to MIX buses
• On/off status and send level of signals sent to MATRIX buses
• DCA group settings
• Mute group settings
• Channel link settings

Using scene memories

Storing and recalling scenes
To store the current mix settings as a scene in memory and recall it later, you can use the keys in the
SCENE MEMORY/MONITOR section on the top panel, or you can use the SCENE LIST window.
■ Using the keys in the SCENE MEMORY/MONITOR section
1.
Use the controllers on the top panel or the buttons on the touch screen to set the
mix parameters as desired.
2.
Use the SCENE MEMORY [INC]/[DEC] keys to
select the store-destination scene number.
The number of the currently-selected scene appears in
the SCENE field in the Function Access Area. When
you select a new scene number, the number will blink.
This blinking indicates that the displayed scene
number is different from the currently-loaded scene
number.
1
2
This field always displays general information about the scene. You can press this field to access
the SCENE LIST window, in which you can view and edit additional settings for the scene.
1
Scene number
Indicates the number of the currently-selected scene.
2
R symbol (READ ONLY)/Protect symbol
Read-only scenes are indicated by an R symbol (READ ONLY) displayed here. Write-protected
scenes are indicated by a Protect symbol.
3
Scene title
Indicates the title of the currently-selected scene.
4
E symbol (EDIT symbol)
This symbol appears when you edit the mix parameters for the currently-loaded scene.
This symbol indicates that you must execute the Store operation if you want to keep the changes
you made.
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Scene memory
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