R HLG B.GAMMA
B HLG B.GAMMA
M.HLG B.GAMMA
HLG KNEE POINT
HLG KNEE SLOPE
HLG B.GAMMA
HLG KNEE
HLG TYPE
HLG MODE
HDR-PAINT
SDR CONV MD
SHOOTING MODE
DNR LEVEL
DNR SW
SDR CONV GAIN
SDR CONV CLIP
SDR CONV BLACK
SDR CONV POINT
SDR CONV SLOPE
R-G P
R-G N
R-B P
R-B N
G-R P
G-R N
NON LINEAR MATRIX
G-B P
G-B N
B-R P
B-R N
B-G P
B-G N
SW
"R HLG B.GAMMA" (see page 96)
"B HLG B.GAMMA" (see page 96)
"M.HLG B.GAMMA" (see page 96)
"HLG KNEE POINT" (see page 96)
"HLG KNEE SLOPE" (see page 96)
"HLG B.GAMMA" (see page 96)
"HLG KNEE" (see page 96)
"HLG TYPE" (see page 96)
"HLG MODE" (see page 96)
"SDR CONV MD" (see page 96)
"SHOOTING MODE" (see page 96)
"DNR LEVEL" (see page 96)
"DNR SW" (see page 96)
"SDR CONV GAIN" (see page 96)
"SDR CONV CLIP" (see page 96)
"SDR CONV BLACK" (see page 96)
"SDR CONV POINT" (see page 96)
"SDR CONV SLOPE" (see page 97)
"R-G P" (see page 98)
"R-G N" (see page 98)
"R-B P" (see page 98)
"R-B N" (see page 98)
"G-R P" (see page 98)
"G-R N" (see page 98)
"G-B P" (see page 98)
"G-B N" (see page 98)
"B-R P" (see page 98)
"B-R N" (see page 98)
"B-G P" (see page 98)
"B-G N" (see page 98)
"SW" (see page 98)
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