Moreover, grandMA series 1-showfiles can be converted to be used with the grandMA2. And for yet easier operation, all command keys can be found in the same place on every console of the grandMA2 series. The grandMA2 offers extremely flexible and comfortable ways of programming, including nearly infinite numbers of presets, cues, pages, sequences and effects.
1.3. Installation of grandMA2 onPC To run the grandMA2 onPC software, it is necessary to copy and install the program files on your PC. standard directory It is possible to perform the installation in every root directory or in the "C:\ProgramData\MA...
Please send an email (in English or German) to the tech support with your contact details and the technical question. See the email address of the technical support in the footer of this website. This email service is monitored during MA Lighting's regular business hours in Germany from 8.30 a.m. until 5 p.m., Monday through Friday.
However, residual risks cannot be ruled out. To avoid risks, follow the safety instructions. MA Lighting does not cover damages which can be the result of an inobservance of the safety instructions. 2.1. Symbols Used The following symbols display possible danger, useful hints and information when using the device.
This device is intended for indoor use only. Every other use is not intended and could lead to injury and damage to property. MA Lighting does not cover damages which can result from misuse of the console. 2.3. Dangers Caused by Electric Current Defective device or defective power cable poses a risk of severe or fatal injury due to electrical shock.
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The 3D can be used to preprogram a show and/or have it onsite for Blind and Preview editing. MA 3D can connect to grandMA2 onPC (also free) and does not need parameters to visualize the lighting. You can add a virtual camera dolly and program a moving camera.
But if 3-party visualizers are used, then the hardware might be needed to give access to the parameters. MA Lighting is working with many visualizer manufactures to allow them to read the DMX data without hardware. Learn more about parameter expansion here.
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Version 3.3 1 grandMA2 light (4 096) + 15 2Port Node onPC 2K (2 048) = 4 096 parameters (Nodes cannot expand the parameter count, so the parameters from the console is used - onPC nodes cannot give parameters to consoles)
Version 3.3 4.5. Big systems There are some limitation to consider when using the grandMA2 in big systems. Gigabit The following is exploring some of these limitations running one session in a good network. There is the general limitation regarding the parameter count: It can control a maximum of 65 536 parameters.
There is no universal solution that fits all and makes everyone happy. MA VPUs are made to be controlled and programmed from the grandMA2 system. Media servers from other manufactures can be integrated into the MA system. They can be controlled via direct DMX, Art-Net, sACN or other network protocols.
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1. Connect one end of an Ethernet cable to the port. 2. Connect the other end to a suitable switch. 3. Connect other grandMA2 equipment to the switch and turn on the power on the switch. Ethernet is connected to port 1. Ethernet Port 2 Information: The Ethernet port 2 is called eth1 in the grandMA2 software.
1. Connect one end of a Ethernet cable to the port. 2. Connect the other end to a suitable switch. 3. Connect other grandMA2 equipment to the switch and turn on the power on the switch. Ethernet is connected to port 2. 5.12. Connect Analog Remote Control To use the analog remote control, connect a contact closure switch e.g., a light barrier or a push button.
& monitor setup. 5.14. Setup your PC To run grandMA2 onPC with the best result, we recommend to adjust the following settings on your PC. Turn on High Performance Power Plan To turn on the high performance power plan:...
2. Click under Power at All Applications 3. Click at High Performance. 4. Search for grandMA2 onPC and select in the drop down menu under Graphic Settings Apply. 5. Click grandMA2 onPC is using the dedicated AMD graphic card. 5.15. Turn on the Console the First Time Requirement: The console is placed on a stable surface and is connected to power.
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Version 3.3 Open Temporary Pools The following short cuts open the temporary pool on screen 2 respectively (except for grandMA2 onPC without MA onPC wing). Temporary pools can be identified by the red background color between the objects. Pressing and holding...
-Touch gestures -Keyboard shortcuts 7.1. User Interface This chapter gives you an understanding of the grandMA2 user interface, the different elements such as the command line, and how to work with these elements. 7.1.1. Screen Layout This topic provides information on the screen layouts of the different screens.
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The two faders can be used to set a time. The default maximum is 10 seconds. This maximum value can be changed in Setup->User->Settings. The bottom of screen 2 can be changed on the grandMA2 onPC. This will make it fit the hardware on a grandMA2 onPC Command Wing. This will hide the Time Control. Please read the...
3 on the executor 5. 7.6. Mini executor bar Mini executor bars are visible at the bottom of screen 3 (grandMA2 light and grandMA2 full-size) and screen 4 (grandMA2 full-size). Furthermore, they are visible in the command wing bar and in the playback windows.
Shaper - Fader Mode - Move two or more shaper parameter fader simultaneously. If you want to know what we mean when we mention swipe, tap or other ways of interacting with the grandMA2, have a look at this table.
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Revert to a previously saved show file version Every time you saved the show, the previous state of the show file will be saved as a .backup file. The grandMA2 creates up to ten .backup files. After the tenth .backup file is created, the first .backup file will be deleted. This allows to revert a previously saved show file version.
The selected backup is reverted. 7.12. Colors This chapter gives you an overview about the different colors used in the grandMA2. The colors are there to gives directly information about something what happened. This could be either the status of values in the programmer, or where are they coming from, and so on.
Version 3.3 7.13. Text indicators and symbols This topic provides an overview of the different text indicators and symbols used in the grandMA2. The text indicators display information about actions in form of letters or symbols. This could be either additional information or the priority.
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Turn the keyboard shortcuts on Insert Click Shortcut in the grandMA2 onPC or press on your keyboard. The keyboard shortcuts are turned on for the grandMA2 onPC. The shortcuts are displayed in brackets below the keys. Turn the keyboard shortcuts off Insert Click Shortcut in the grandMA2 onPC or press on your keyboard.
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Description This keyword is used to execute commands written in the script language Lua. After entering Lua into the command line, type in the script language Lua version 5.3. The grandMA2 will directly execute the commands written in Lua. Syntax Lua "Lua code"...
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Assign the y position in 0...1 physical values of the point. Example To export DMX profile 1 from the grandMA2 onPC to the folder C:\ProgramData\MA Lighting Technologies\grandma\gma2_V_3.1\importexport: 1. Type in the command line: [Channel]> Export Profile 1 2. Press Please The DMX profile 1 is exported as a .xml file.
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Important: If you enter manufacturer specific PIDs or PID values in the command line, it is necessary to use the hex value. A manufacturer specific PID name or PID value name can not be processed from a grandMA2 command line.
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The creation and use of plugins can go deeper into the system as the normal use of a console. Therefore the technical support team of MA Lighting may not be able to help you in all circumstances when using complex LUA plugins. LUA plugins might have to be rewritten when migrating show files to future grandMA2 software version.
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Root [root-index] . [sub-index] . [sub-sub-index] etc Examples Change the destination of the command line to DMX_Protocols/Art-Net. [Channel]> ChangeDest Root DMX_Protocols.Art-Net Export all live setup layers from the grandMA2 onPC to the folder C:\ProgramData\MA Lighting Technologies\grandma\gma2_V_3.1\fixture_layers. [Channel]> Export Root LiveSetup.Layers Hint:...
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The SetHostname keyword works only on grandMA2 consoles. It is not possible to change the station name in a grandMA2 onPC. The station name on a grandMA2 onPC is the computer name.To change the station name on a grandMA2 onPC you need to change the computer name.
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Description The SetNetworkSpeed keyword, changes the port speed of the first network adapter of grandMA2 consoles and MA NPU. It makes sense to reduce the port speed, if grandMA series 2 devices are together with grandMA series 1 devices.
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Description The shutdown keyword switches the grandMA2 console off or close the grandMA2 onPC. A shutdown needs a confirmation at the local station. The shutdown can be canceled on a remote station within 10 seconds.
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The telnet receiver needs to read the commands without a telnet login. If the telnet receiver asks for a login, the command can not be processed. The Telnet keyword sends Telnet commands via grandMA2 command line directly to a telnet receiver. The Telnet keyword is a function keyword.
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The first setting is the Page Width - it does not have anything to do with the ASCII file, but it has to do with the console. If you are working on a grandMA2 light or grandMA2 ultra-light, then you might want to set the width to 15.
Version 3.3 11. Single User and Multi User systems The grandMA2 system can handle small and big systems, with one or many user at the same time. This section deal with the difference between a system with a single user and one with multiple users.
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Default - This will add the amount of your current console. Half Page (15 faders) - This will scale down a grandMA2 full-size or grandMA2 onPC to match a grandMA2 light or grandMA2 ultra-light. Full Page (30 faders) - This will not add more faders to your grandMA2 light or grandMA2 ultra-light, but it will spread it out as if it was a grandMA2 full-size.
Version 3.3 12.1. What is networking Networking in grandMA2 can be a lot of things. Generally when we talk about network, we are talking about the Ethernet connections on the consoles and devices. To make any connections, the devices will need an IP addresses and physically connection using good Ethernet switches.
Version 3.3 12.4. Using DHCP in MA devices The grandMA2 supports the use of DHCP (Dynamic Host Configuration Protocol). Use the normal procedure for setting static IP addresses in your devices, if you do not know what DHCP is. DHCP is enabled as a default when you do a full install. It can also be enabled on Consoles, NPU, and DMX Nodes from the Setup->Network->MA Network Configuration.
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In the new (grandMA2 era) nodes there are two IP addresses with the option to activate DHCP on the Ethernet port. One will be used for all MA communication. The secondary IP address is the Art-Net address - it will be used if the mode of the node is changed to Art-Net.
A different way to get DMX in and out of the system is using Ethernet protocols like Art-Net and sACN. Other Ethernet protocols are output only. The grandMA2 system can transmit ETC-Net2, Pathport, Shownet and Kinet1. Read more about configuring Ethernet protocols on the Network DMX protocols topic.
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There is also a limitation regarding the devices receiving the incoming DMX. Any grandMA2 device can only have one DMX port as input per universe. This means that for instance a 4 port can have the four DMX ports as input, but the ports need to send the DMX to different universes.
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It could look like this: Network Protocols menu - Art-Net tap Network Protocols The grandMA2 supports the following network DMX protocols, each having their own tab in the view: Art-Net: Both transmit and receive. Several ranges of universes can have different settings.
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- This is the amount of universes you want to receive or transmit. ExternStart - Many of the protocols use this to set the protocol universe number. For example grandMA2 universe number 10 should be transmitted as Shownet universe 5, then the ExternStart should be 5 and LocalStart is 10.
(connected) in case of a failure or crash. Here are three examples on how to create backup: Use the grandMA2 console as master and the grandaMA2 onPC software version as connected, and DMX nodes for emission of the signal.
Streaming videos via network needs bandwidth. A single CITP video stream of 30fps generates up to 15Mbit/s. Video streams are sent as multicast. Requesting the same video stream from different grandMA2 consoles or MA 3Ds will not generate additional network traffic.
It uses a PSN server that transmit position information from different trackers connected to the server. grandMA2 can connect to the server, as a client, and receive the position information from each tracker. Usually you then connect the tracker information to a patched StageMarker. The StageMarker will then move around based on the incoming position data.
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"actual" link. This will give access to a new folder called Accessing this folder will give access to the folders and files that constitutes the grandMA2. The first few of these folders could look like this: gMA2 folders Some off these folders are also present on a USB stick if it has been used to save a show.
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The Template show folder is found in the first layer of folders. Show files can be copied to this folder. Show files in this folder are read only, and cannot be overwritten. They can be loaded from the grandMA2 software and stored as a new show either internal or on a USB stick.
When you program a show, you will need to be able to select these devices, so they have an ID number - something we can type on a numeric keypad. The grandMA2 have the option to give each device two ID numbers. They can be the same number or they can be Channel ID Fixture ID different numbers for the same physical device.
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It might just be a dimmer that uses 1 DMX channel, but can be something more complex like the Pan function that often use 2 DMX channels. In the grandMA2 it is just 1 Attribute no matter if it uses 1, 2 or 3 DMX channels.
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DMX address and the lamp inside is connected to an external dimmer in a rack in Dimmer City. The rack mounted dimmer have a different DMX address (might even be a different universe). In the grandMA2 we only look at this fixture as one device.
This could be a model of your venue and the set. There are generally two ways to see this 3D space. In the grandMA2 software and in the MA 3D visualizer running on a windows computer.
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This pop-up is also divided into a left and right side. The left side is all the fields we need to fill out for the grandMA2 to add and be able to use the fixture. The right side is an area that changes depending on what input field you currently have selected on the left side.
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At the top of the list you can select what library you are using - it is the "Select Drive" drop down. For the grandMA2 to be able to see the fixture types they need to be in the correct folder. If you insert a USB stick then it will automatically creates the folder structure needed.
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, it does not consume any parameters any more in the grandMA2 and the MA VPU The idea: will send out the default values defined in the fixture profile additional to the Color RGB 1-3 values.
3. Select the fixture in the list. 4. Tap the Delete Fixture button at the bottom. If this window is on screen 1 and the console is a grandMA2 full-size or grandMA2 light, then it might also be possible to press the key.
Create Multipatch - tap it (if the fixture schedule is on screen 1 - and you are on a grandMA2 full-size or grandMA2 light console, then you can also press the key. 4. This opens a calculator pop-up. Enter the amount of multipatched fixtures you want to add the the selected fixture.
Read more about controlling fixture and changing Attribute values in the Operate Fixtures section. grandMA2 counts in Attributes and not in DMX channel - read more about that in the Parameters vs. DMX channels topic. 14.2. ColorMix vs. MixColor There are two words used when talking about color systems in the fixtures.
The LED fixture is usually set up with different colored LEDs. The grandMA2 will expect it to be colored LEDs and have their default value at 100%. If the fixture do not have an intensity attribute, then it is customary to add a virtual dimmer to the fixture. The Virtual dimmer will make the color attribute fade up and down when the dimmer attribute is changed.
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Font is an option in all sheets. There is currently only one font type available in the grandMA2 software. So the only thing to change regarding the Font is the size. Tapping the button opens the Small Select Font pop-up. It looks like this: Small Select Font pop-up Here it is possible to select one of the six different sizes - ranging from 10 to 22.
The number in the upper left corner of a pool object is the pool object number. A pool displays at least a full screen of pool object tiles, for example 127 pool object tiles on screen 2 of a grandMA2 console.
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Labeling the groups The grandMA2 will try to give the group a name when you store it. But if your selection is to complex for the console, then it'll just call it "Group" and then the group number.
Store a new cue on an empty Executor If you store a cue on an empty executor then the grandMA2 software automatically stores the cue in a new sequence and assigns this sequence to the executor using the default settings.
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Version 3.3 Store the second cue If the store function is used again on the same executor - without adding cue number details - then the grandMA2 does not know what is wanted and a pop-up appears giving the different choices.
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The "Exec Time" or "Executor Time" fader can be used to override the stored times in the cues. It is a fader visible in the lower right corner of screen 2 (unless you are on a grandMA2 onPC with the "CmdWing Bar" turned on). It can...
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The right side have three squares or one, depending on the amount of physical buttons. These graphical representations of the real physical key labels the function of the keys. In grandMA2 onPC they can be clicked or pressed just like the real physical keys.
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The executors are grouped in blocks of 5 executors. Three blocks of 5 is a section with 15 executors. A grandMA2 full size has 30 Fader Executors (numbered 1 through 30) and 30 Button Executors (numbered 101 through 130). There are also 20 X-Keys, they can also function as Button Executors (numbered X1 through X20).
20.2. Executors on the screens The grandMA2 supports a lot of executors. Most system are not set up for physical control of all these executors. They are still reachable as virtual executors on the screens. The different virtual executors are windows that can be created using the Create Basic Windows pop-up.
Version 3.3 25. Image Pool The grandMA2 has an image pool with predefined images, which cannot be edited. Open the Image Pool To open the image pool: user-defined area 1. Tap anywhere in the Create Basic Window 2. The pop-up opens.
Portable Network Graphics (.png) Tagged Image File Format (.tif, .tiff) If you are using a file format that is not listed above, convert your file first before importing it into the grandMA2. 25.4. Delete Images and Videos It is possible to delete an imported image or video in two different ways.
27.1. What are Worlds Worlds are a functionality in the grandMA2 that allows you to limit what is possible to access and what is displayed in windows. Worlds are organized in a World pool. Since it is a pool, it might be a good idea to read the Pools in General section.