RIDGID ATHEOS User Manual
RIDGID ATHEOS User Manual

RIDGID ATHEOS User Manual

Atheos timestretching soundscape machinefor kontakt (v5.8.1+)

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ATHEOS timestretching soundscape machine
for KONTAKT (v5.8.1+)
User Manual

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Summary of Contents for RIDGID ATHEOS

  • Page 1 ATHEOS timestretching soundscape machine for KONTAKT (v5.8.1+) User Manual...
  • Page 2: Table Of Contents

    Contents 1. Introduction (Page 3) 2. Installation / Setup (Page 4) 3. Browsing Presets (Page 7) 4. GUI Overview (Page 8) 5. The Engines (Page 9) 6. Engine Controls (Page 10) 7. Envelope And Filter Controls (Page 15) 8. The Sequencer (Page 18) 9.
  • Page 3: Introduction

    Each engine in Atheos features 300 source sounds (with the exception of the „noise“ engine which only has 150 source sounds).
  • Page 4: Installation / Setup

    2. Installation / Setup To install Atheos on your computer, extract the downloaded release archive RA_ATHEOS.zip that you have received via e-mail to any location you want. On OSX, use the default Archive utility for extraction. On Windows, use 7-Zip, WinZIP or WinRAR.
  • Page 5 / extracted the RA_ATHEOS.zip contents to. NOTE: ATHEOS does not appear as a library in Kontakt. You also don't need a serial key / activation for it. In KONTAKT, use the Files tab (browser) to navigate to that location: Load the _atheos_(snapshots).nki...
  • Page 6 Click on the „Instrument Options“ button directly underneath the wrench icon: From here you can access the Snapshot Saving Location. Click on the „Show“ button to the right. A message might appear, asking you to create a new snapshots path for your instruments: Click on Yes.
  • Page 7: Browsing Presets

    You should now be able to browse all the preset snapshots: The presets in Atheos are categorized by type. You have bright, damaged, dark, lofi, noise, rhythmic, split, texture and warm presets. Listen to some of these to get a feel for the sound of Atheos.
  • Page 8: Gui Overview

    4. GUI Overview...
  • Page 9: The Engines

    5. The Engines Atheos has four different engines. The main difference between each engine is the type of sample playback mode. In the highlighted picture above, we have selected the „sampler“ engine. „sampler“ engine plays back samples normally. (As you would expect from a sampler).
  • Page 10: Engine Controls

    6. Engine Controls Each engine has controls for: -Keysplit (the „---“ controls at the top). These are actually sliders, that you can drag left/right with your mouse to set up a keyrange for that particular engine. -Select/Edit button (e.g. „sampler“) -Sound Category Selection (e.g.
  • Page 11 Note that the choosen sound categories also affect sounds randomization. If you want to let Atheos choose a random sound, you can do that by category. This is useful if you like a particular preset that has e.g. only pad sounds but want some different sounds within the same style.
  • Page 12 - Randomize (dice button) The dice button will open up a menu from where you can let Atheos choose a random tone for the currently selected engine. You can also choose to randomize the sound sources for all four layers at once.
  • Page 13 - Pitch Bend Range (e.g. „pb: 2“) From here, you can select the pitch bend range for each engine. This is useful if you have playing more than one engine at the same time and only want to apply pitch bend to e.g. the „sampler“ engine. You can choose from „---“...
  • Page 14 Controls the individual engine panning. - Glide Controls the individual (polyphonic) note gliding. To disable the gliding, simply turn the knob all the way to the left (0.00). The maximum glide time is 2.5 seconds (turned all the way to the right).
  • Page 15: Envelope And Filter Controls

    7. Envelope And Filter Controls Each engine has its own amp and filter envelope (ADSR) controls plus 11 different filter types. Use the engine select buttons to control these. The options (from left to right): - Curve (amp envelope attack curve) This lets you change the „shape“...
  • Page 16 – Att (amp envelope attack) – Dec (amp envelope decay) – Sus (amp envelope sustain) – Rel (amp envelope release) – Cutoff (filter cutoff frequency) – Reso (filter resonance, also called „q“ or „bandwidth“) – (High values result in a higher resonance) –...
  • Page 17 – Filter Type (e.g. „ar lp2“) Use this to select the filter type for the currently selected engine. The following filter types are available: • ar lp2 • ar lp4 • ar bp2 • ar bp4 • ar hp2 • ar hp4 •...
  • Page 18: The Sequencer

    8. The Sequencer Each engine in Atheos features four sequencers that you can use to modulate various parameters at once. You can either modulate engine-specific parameters like pan, grain length, speed or formant shifting or you can modulate effects that you've inserted into one of the five effect slots of each engine.
  • Page 19 To cycle through the four table buffers, click on the wrench icon to the right: From here you can set up, how many table buffers should be played one-after- another. The sequencers will always cycle through the buffers from 1 … to 2 … to 3 …...
  • Page 20 Targets: Will be covered in the next chapter. Presets: Will open up a list of 40 factory table presets. You can freely try out table presets by clicking on the buttons: The presets will be loaded instantly so that you can check them out. If you aren't happy with it, simply click on „presets“...
  • Page 21 1/7 def: Sequencer table playmode selector. You can choose from seven different playback modes. The available modes are: 1/7 def: The default standard pattern playback mode. 2/7 next: The pattern will be played step by step. Each new key-press (note-on) will advance the pattern by one step.
  • Page 22 - rnd: Opens up a menu for the selection of random sequencer speeds for the current sequencer. For this function to work, you'll need to select at least two different sequencer speeds, e.g. „1/16“ and „1/32“. The „- rnd“ button will light up white to indicate that the random sequencer speed is turned on.
  • Page 23: Sequencer Targets

    9. Sequencer Targets Each sequencer features four freely assignable targets. With these, you can choose what the current sequencer pattern should modulate. In the above picture, we are modulating a „sv lp2“ filter which has been inserted into effect slot #3. Besides this, we are also modulating the filter cutoff frequency from the current engine.
  • Page 24 Choose „layer“ to modulate one of these parameters: volume: The current engine's volume. pan: The current engine's panning. glide: The current engine's gliding speed. tune: The current engine's tunin (-36..+36 semi-tones). finetune: The current engine's finetuning (-100..+100 cent). sample offset: The current engine's sample offset. Will only be audible with every new key-press (note-on).
  • Page 25 Choose „filter“ to modulate one of these parameters: cutoff: The current engine's filter cutoff frequency. reso: The current engine's filter resonance. Choose „fx slot 1“ to „fx slot 5“ to modulate parameters of inserted effects from the effects section at the bottom: Note: Be careful when modulating volumes and/or dry/wet controls as these can shift the volume up to +24 dB! Watch your ears and speakers! For each target you can set up a random category and target to modulate which...
  • Page 26 Also, each target has minimum and maximum range controls: This is useful if for example one pattern should modulate two effects but you don't want the full range of modulation for e.g. the second effect (maybe a filter cutoff). Use these range controls to adapt the modulation to your liking. You can also modulate the range controls of target slot #4 in each sequencer: In the above picture, the maximum (high) range of target slot #4 of sequencer a has been set to be modulated by sequencer c.
  • Page 27: Table Editing

    10. Table Editing To edit pattern data / table contents, you simply click into the sequencer area itself to place steps. You can use the right mouse button to draw straight lines. There are two sliders next to sequencer. The left one does set all steps to a fixed value.
  • Page 28 - PingPong (Forward/Backward) table / pattern data. - Repeat steps. - Erase steps. Note that table operations are non-destructive. That means that the changes you have made won't be permanent until you click on the „apply“ button: If you don't want to apply the changes you have made, simply click on the „function“...
  • Page 29: External Modulation (Midi Cc)

    11. External Modulation (MIDI CC) Each sequencer from each engine can be modulated externally via a standard continous (MIDI) controller (#CC). To apply external modulation, click on the „mw“ or „cc“ button. The sequencer will be set to a single step and react to incoming MIDI CC data automatically.
  • Page 30: Engine Presets

    12. Engine Presets You can load a engine preset for each engine in Atheos. Click on the „presets“ button in the top-left corner of the sequencer-area: A list will open up: From here you can load one of the 120 categorized engine-presets.
  • Page 31 Sweep: mostly filter and effect-sweeps. Time: presets designed for the time machine/noise engine. Tone: presets designed for the tone machine engine. To load a preset, simply click on its name. ' Note that it will load up instantly and the changes will be permanent. You can also create a random preset based on a selected category: Click the dice button to open a category selection menu.
  • Page 32: The Fx Section

    affected by creating random presets. Note that these settings will also affect engine preset loading. A word on Time/Tone engine presets: These presets are designed for the time machine and tone machine engines but can also be loaded into any other engine. Certain effect/parameter settings simply won't work then.
  • Page 33 Each engine in Atheos features an effects-section with five freely assignable effect-slots. The following effects are available:...
  • Page 34 To insert an effect to an effect-slot, click on the „---“ button: A list of available effects will appear. Choose the one you want to insert. Note that the signal flows from left to right in the effects-chain. → So it goes from fx slot 1 fx slot 2 and so forth.
  • Page 35 Finally, you can insert a random effect by pressing the dice button:...
  • Page 36: Keysplits

    14. Keysplits Each engine in Atheos can be set up to only react to a user-defined keyrange: To adjust a keyrange, click and drag the desired slider to the right or left. This way you can define key-splits easily. This is useful to e.g. have a pad sound on the lower range of the keyboard and e.g.
  • Page 37: Audio Routing

    15. Audio Routing Each engine in Atheos has its own bus / audio output. This way you can easily route any engine to a physical output in Kontakt. To route each engine to its own output in Kontakt, do the following:...
  • Page 38 Then click on the Outputs „+“ sign to add 4 channels:...
  • Page 39 Once the new channels are created, you'll need to route them to physical outputs in Kontakt or DAW outputs in your Host. In this example, we are using physical outputs in Kontakt (standalone mode): In the above picture, you'll see the four new channels (st.2, st.3, st.4 and st.5). Click on the „-|-“...
  • Page 40 Then scroll down until you'll see the „Instrument Buses“ section: If necessary, click on the triangle to expand the section: You'll see the Instrument Buses 1-4 which correspond to the Atheos engines (#1 Sampler, #2 Time Machine, #3 Tone Machine and #4 Noise).
  • Page 41 Click on the „Output: inserts“ menu to assign each bus to its own output:...
  • Page 42: Troubleshooting

    16. Troubleshooting Release Archive extraction: Atheos will be delivered as a standard ZIP file. However, sometimes you might experience extraction problems, corrupt data or other issues. We suggest to extract the ZIP archive using the default OSX archive utility or by using 7z (7zip).
  • Page 43 A window will pop up where you'll have to choose the folder/drive where you have extracted the Atheos archive to. The folder that needs to be selected should be „RA_ATHEOS“ only. Click on „okay“. Kontakt should now load the instrument normally.
  • Page 44 www.rigid-audio.com...

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