Frame Memory; Overview - Sony G363-ZR0-LAX1 User Manual

Production switcher system
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Frame Memory

Overview

Frame memory is a function whereby a frame of input video can be frozen and
written to memory, for further use as material for editing.
You can also play recorded frame memory clips (movies).
Frame capacity
The memory capacity for freeze images is a maximum of 444 frames.
For details of operations, see "Still Image Operations" (page 434).
Types of image and terminology used
The following types of image are handled in frame memory.
Freeze image: An input image that has been frozen, but not saved to memory.
Still image: A freeze frame that has been saved to memory as a file. Each file
(still file) holds just one still image.
Frame memory clip: A clip consists of a sequence of still images, which
appears as a movie on playback. In this manual this is also referred to
simply as a "clip." The files (still files) constituting clips are referred to as
a "clip file."
When the above distinctions are not being made, an image is simply referred
to as an "image."
Use of frame memory
There are eight frame memory channels, FM1 to FM8, and each channel
independently allows a freeze image to be saved or recalled.
By allocating FM1 to FM8 to cross-point buttons you can use the still image
output or clip output from each channel as input material.
Correspondence between input and output
There are two buses for capturing frame memory material: the frame memory
source 1 bus and the frame memory source 2 bus.
These input buses are used by allocation to one of the pairs of output, FM1&2,
FM3&4, FM5&6, and FM7&8. You can freeze a frame in each channel
separately, or freeze in the two channels simultaneously.
The source buses allocated to FM1 to FM8 are as follows.
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Frame Memory

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