Figure 8 Typical Midlet Structure - Motorola MOTORAZR maxx V6 Developer's Manual

Java me developer guide
Hide thumbs Also See for MOTORAZR maxx V6:
Table of Contents

Advertisement

Java ME Developer Guide
Chapter 13 - JSR-184 - Mobile 3D Graphics API

Figure 8 Typical MIDlet Structure

13.4.3 Initializing the world
The Loader class is used to initialize the world. It has two static methods: one takes
in a byte array, while the other takes a named resource, such as a URI or an indi-
vidual file in the JAR package.
The load methods return an array of Object3Ds that are the root level objects in the
file.
The following example calls Loader.load() and passes it an M3G file from the JAR file
using a property in the JAD file. Alternatively, you could specify a URI, for example:
;
The example assumes that there is only one root node in the scene, which will be the
world object. If the M3G file has multiple root nodes the code must be changed to re-
flect this, but generally most M3G files have a single root node.
DRAFT - Subject to Change
[104/201]

Advertisement

Table of Contents
loading

Table of Contents