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FLASH 8-FLASH
MACROMEDIA FLASH 8-FLASH Manuals
Manuals and User Guides for MACROMEDIA FLASH 8-FLASH. We have
15
MACROMEDIA FLASH 8-FLASH manuals available for free PDF download: Reference, Manual, Use Manual, Tutorials Manual, Getting Started, Develop Manual, Introduction Manual
MACROMEDIA FLASH 8-FLASH Reference (1378 pages)
ActionScript 2.0 Language Reference
Brand:
MACROMEDIA
| Category:
Software
| Size: 19.36 MB
Table of Contents
Table of Contents
3
Chapter 1: Actionscript Language Elements
31
Compiler Directives
31
Endinitclip Directive
31
Include Directive
32
Initclip Directive
33
Constants
35
False Constant
35
Infinity Constant
36
Nan Constant
36
Newline Constant
36
Null Constant
37
True Constant
38
Undefined Constant
38
Global Functions
40
Array Function
45
Asfunction Protocol
46
Boolean Function
47
Call Function
49
Chr Function
50
Clearinterval Function
50
Duplicatemovieclip Function
51
Escape Function
52
Eval Function
53
Fscommand Function
54
Getproperty Function
58
Gettimer Function
59
Geturl Function
59
Getversion Function
61
Gotoandplay Function
62
Gotoandstop Function
63
Ifframeloaded Function
64
Int Function
64
Isfinite Function
65
Isnan Function
65
Length Function
66
Loadmovie Function
67
Loadmovienum Function
70
Loadvariables Function
72
Loadvariablesnum Function
74
Mbchr Function
75
Mblength Function
76
Mbord Function
76
Mbsubstring Function
77
Mmexecute Function
77
Nextframe Function
79
Nextscene Function
79
Number Function
80
Object Function
82
On Handler
82
Onclipevent Handler
84
Ord Function
85
Parsefloat Function
86
Parseint Function
87
Play Function
88
Prevframe Function
88
Prevscene Function
89
Print Function
89
Printasbitmap Function
91
Printasbitmapnum Function
92
Printnum Function
93
Random Function
94
Removemovieclip Function
95
Setinterval Function
96
Setproperty Function
100
Showredrawregions Function
101
Startdrag Function
102
Stop Function
103
Stopallsounds Function
103
Stopdrag Function
104
String Function
105
Substring Function
106
Targetpath Function
106
Telltarget Function
107
Togglehighquality Function
108
Trace Function
109
Unescape Function
110
Unloadmovie Function
110
Unloadmovienum Function
111
Updateafterevent Function
112
Global Properties
112
Accprops Property
114
Focusrect Property
117
Global Property
118
Highquality Property
119
Level Property
119
Maxscroll Property
120
Parent Property
120
Quality Property
121
Root Property
123
Scroll Property
124
Soundbuftime Property
124
This Property
125
Operators
127
Addition Operator
132
Addition Assignment Operator
133
[] Array Access Operator
134
Assignment Operator
137
Bitwise and Operator
138
Bitwise and Assignment Operator
139
Bitwise Left Shift Operator
140
Bitwise Left Shift and Assignment Operator
141
Bitwise NOT Operator
142
Bitwise or Operator
144
Bitwise or Assignment Operator
145
Bitwise Right Shift Operator
146
Bitwise Right Shift and Assignment Operator
147
Bitwise Unsigned Right Shift Operator
148
Bitwise Unsigned Right Shift and Assignment Operator
149
Bitwise XOR Operator
150
Bitwise XOR Assignment Operator
151
Block Comment Delimiter Operator
152
Comma Operator
153
Add Concatenation (Strings) Operator
154
Conditional Operator
155
Decrement Operator
156
Division Operator
156
Division Assignment Operator
157
Dot Operator
158
Equality Operator
159
Eq Equality (Strings) Operator
160
Greater than Operator
161
Gt Greater than (Strings) Operator
162
Greater than or Equal to Operator
162
Ge Greater than or Equal to (Strings) Operator
163
Increment Operator
164
Inequality Operator
166
Inequality Operator
167
Instanceof Operator
168
Less than Operator
169
Lt Less than (Strings) Operator
170
Less than or Equal to Operator
170
Le Less than or Equal to (Strings) Operator
171
Line Comment Delimiter Operator
172
Logical and Operator
172
And Logical and Operator
173
Logical NOT Operator
174
Not Logical NOT Operator
175
Logical or Operator
175
Or Logical or Operator
176
Modulo Operator
177
Modulo Assignment Operator
178
Multiplication Operator
179
Multiplication Assignment Operator
179
New Operator
180
Ne Not Equal (Strings) Operator
181
Object Initializer Operator
181
() Parentheses Operator
183
Strict Equality Operator
184
Strict Inequality Operator
186
String Delimiter Operator
187
Subtraction Operator
188
Subtraction Assignment Operator
188
Type Operator
189
Typeof Operator
190
Void Operator
191
Statements
192
Break Statement
194
Case Statement
195
Class Statement
196
Continue Statement
198
Default Statement
200
Delete Statement
201
Do..while Statement
202
Dynamic Statement
203
Else Statement
205
Else if Statement
206
Extends Statement
207
For Statement
210
For..in Statement
211
Function Statement
212
Get Statement
214
If Statement
215
Implements Statement
216
Import Statement
217
Interface Statement
218
Intrinsic Statement
219
Private Statement
221
Public Statement
222
Return Statement
223
Set Statement
224
Set Variable Statement
225
Static Statement
226
Super Statement
227
Switch Statement
228
Throw Statement
229
Try..catch..finally Statement
230
Var Statement
234
While Statement
235
With Statement
236
Advertisement
MACROMEDIA FLASH 8-FLASH Reference (1530 pages)
Components Language Reference
Brand:
MACROMEDIA
| Category:
Software
| Size: 11.06 MB
Table of Contents
Table of Contents
3
Chapter 1: Components Dictionary
29
Types of Components
30
Other Listings in this Chapter
33
Chapter 52: Uicomponent Class
34
Chapter 2: Accordion Component (Flash Professional Only)
37
Using the Accordion Component (Flash Professional Only)
38
Customizing the Accordion Component (Flash Professional Only)
42
Accordion Class (Flash Professional Only)
49
Uicomponent.enabled
50
Accordion.change
51
Uicomponent.focusout
51
Uicomponent.keydown
51
Uicomponent.keyup
51
Accordion.createchild()
53
Accordion.createsegment()
55
Accordion.destroychildat()
57
Accordion.getchildat()
58
Accordion.getheaderat()
59
Accordion.numchildren
60
Accordion.selectedchild
61
Accordion.selectedindex
62
Chapter 3: Alert Component (Flash Professional Only)
67
Using the Alert Component (Flash Professional Only)
68
Customizing the Alert Component (Flash Professional Only)
69
Uicomponent.setfocus()
72
Alert Class (Flash Professional Only)
73
Alert.buttonheight
76
Alert.buttonwidth
76
Alert.cancel
77
Alert.cancellabel
78
Alert.click
79
Alert.nolabel
81
Alert.no
82
Alert.nonmodal
82
Alert.oklabel
84
Alert.show()
84
Alert.ok
85
Alert.yes
86
Alert.yeslabel
87
Chapter 4: Button Component
91
Using the Button Component
92
Customizing the Button Component
96
Chapter 53 : Uieventdispatcher Class
102
Chapter 54 : Uiobject Class
102
Uiobject.createclassobject()
102
Uiobject.createobject()
102
Uiobject.dolater()
102
Uiobject.getstyle()
102
Button Class
103
Uiobject.height
104
Uiobject.reveal
105
Button.icon
106
Button.labelplacement
108
Button.label
109
Chapter 5: Cellrenderer API
111
Understanding the List Class
111
Using the Cellrenderer API
113
Cellrenderer.getcellindex()
120
Cellrenderer.getdatalabel()
121
Cellrenderer.getpreferredheight()
122
Cellrenderer.getpreferredwidth()
123
Cellrenderer.listowner
124
Cellrenderer.owner
125
Cellrenderer.setsize()
125
Cellrenderer.setvalue()
126
Chapter 6: Checkbox Component
131
Using the Checkbox Component
132
Customizing the Checkbox Component
134
Checkbox Class
137
Checkbox.click
142
Checkbox.label
144
Checkbox.labelplacement
145
Checkbox.selected
147
Chapter 7: Collection Interface (Flash Professional Only)
149
Collection Class (Flash Professional Only)
149
Collection.additem()
150
Collection.contains()
151
Collection.clear()
152
Collection.getitemat()
153
Collection.getiterator()
154
Collection.getlength()
155
Collection.isempty()
155
Collection.removeitem()
156
Chapter 8: Combobox Component
159
Using the Combobox Component
161
Customizing the Combobox Component
164
Combobox Class
167
Combobox.additem()
173
Combobox.additemat()
174
Combobox.change
175
Combobox.close()
176
Combobox.close
177
Combobox.dataprovider
178
Combobox.dropdown
180
Combobox.dropdownwidth
181
Combobox.editable
181
Combobox.enter
183
Combobox.getitemat()
184
Combobox.itemrollout
185
Combobox.itemrollover
187
Combobox.labelfield
188
Combobox.labelfunction
189
Combobox.length
190
Combobox.open()
190
Combobox.open
191
Combobox.removeall()
193
Combobox.removeitemat()
194
Combobox.replaceitemat()
195
Combobox.restrict
196
Combobox.rowcount
198
Combobox.scroll
199
Combobox.selectedindex
201
Combobox.selecteditem
202
Combobox.sortitems()
203
Combobox.sortitemsby()
204
Combobox.text
207
Combobox.textfield
207
Combobox.value
208
(Flash Professional Only)
209
Chapter 9: Data Binding Classes (Flash Professional Only)
209
Making Data Binding Classes Available at Runtime
209
(Flash Professional Only)
210
Binding Class (Flash Professional Only)
210
Classes in the MX.data.binding Package
210
Constructor for the Binding Class
211
Binding.execute()
213
Customformatter Class (Flash Professional Only)
214
Customformatter.format()
216
Customformatter.unformat()
217
Customvalidator Class (Flash Professional Only)
218
Customvalidator.validate()
219
Customvalidator.validationerror()
221
Endpoint Class (Flash Professional Only)
222
Constructor for the Endpoint Class
224
Endpoint.component
224
Endpoint.constant
225
Endpoint.event
225
Endpoint.location
226
Componentmixins Class (Flash Professional Only)
228
Endpoint.property
228
Componentmixins.getfield()
229
Componentmixins.initcomponent()
230
Componentmixins.refreshdestinations()
231
Componentmixins.refreshfromsources()
232
Componentmixins.validateproperty()
232
Datatype Class (Flash Professional Only)
235
Datatype.encoder
236
Datatype.formatter
237
Datatype.getanytypedvalue()
238
Datatype.getasboolean()
239
Datatype.getasnumber()
240
Datatype.getasstring()
240
Datatype.gettypedvalue()
241
Datatype.kind
242
Datatype.setanytypedvalue()
242
Datatype.setasboolean()
243
Datatype.setasnumber()
244
Datatype.setasstring()
245
Datatype.settypedvalue()
246
Typedvalue Class (Flash Professional Only)
247
Constructor for the Typedvalue Class
248
Typedvalue.type
248
Typedvalue.typename
249
Typedvalue.value
249
Chapter 10: Datagrid Component (Flash Professional Only)
251
(Flash Professional Only)
252
Interacting with the Datagrid Component
252
Using the Datagrid Component (Flash Professional Only)
253
Datagrid Performance Strategies
258
Customizing the Datagrid Component (Flash Professional Only)
260
Datagrid Class (Flash Professional Only)
264
Datagrid.addcolumn()
270
Datagrid.addcolumnat()
271
Datagrid.additem()
272
Datagrid.additemat()
273
Datagrid.celledit
274
Datagrid.cellfocusin
276
Datagrid.cellfocusout
277
Datagrid.cellpress
279
Datagrid.change
280
Datagrid.columncount
282
Datagrid.columnnames
282
Datagrid.columnstretch
283
Datagrid.dataprovider
284
Datagrid.editable
285
Datagrid.editfield()
287
Datagrid.focusedcell
288
Datagrid.getcolumnat()
289
Datagrid.getcolumnindex()
290
Datagrid.headerheight
291
Datagrid.headerrelease
291
Datagrid.hscrollpolicy
293
Datagrid.removeallcolumns()
294
Datagrid.removecolumnat()
295
Datagrid.replaceitemat()
296
Datagrid.resizablecolumns
297
Datagrid.selectable
298
Datagrid.showheaders
299
Datagrid.sortablecolumns
300
Datagrid.spacecolumnsequally()
301
Datagridcolumn Class (Flash Professional Only)
302
Constructor for the Datagridcolumn Class
304
Datagridcolumn.cellrenderer
305
Datagridcolumn.columnname
305
Datagridcolumn.editable
306
Datagridcolumn.headerrenderer
308
Datagridcolumn.headertext
308
Datagridcolumn.labelfunction
309
Datagridcolumn.resizable
310
Datagridcolumn.sortable
311
Datagridcolumn.sortonheaderrelease
312
Datagridcolumn.width
313
Chapter 11: Dataholder Component (Flash Professional Only)
315
(Flash Professional Only)
316
Creating an Application with the Dataholder Component
316
Dataholder Class
317
Dataholder.data
318
Chapter 12: Dataprovider API
319
Dataprovider Class
319
Dataprovider.additem()
321
Dataprovider.additemat()
321
Dataprovider.editfield()
322
Dataprovider.geteditingdata()
323
Dataprovider.getitemat()
323
Dataprovider.getitemid()
324
Dataprovider.length
325
Dataprovider.modelchanged
325
Dataprovider.removeall()
327
Dataprovider.removeitemat()
327
Dataprovider.replaceitemat()
328
Dataprovider.sortitems()
329
Dataprovider.sortitemsby()
330
Chapter 13: Dataset Component (Flash Professional Only)
333
Using the Dataset Component
333
Dataset Class (Flash Professional Only)
337
Dataset.additem
340
Dataset.additem()
342
Dataset.additemat()
344
Dataset.addsort()
345
Dataset.afterloaded
348
Dataset.applyupdates()
349
Dataset.calcfields
350
Dataset.changespending()
351
Dataset.clear()
352
Dataset.createitem()
353
Dataset.currentitem
354
Dataset.dataprovider
355
Dataset.deltapacket
356
Dataset.deltapacketchanged
357
Dataset.disableevents()
358
Dataset.enableevents()
359
Dataset.filtered
361
Dataset.filterfunc
363
Dataset.find()
366
Dataset.findfirst()
368
Dataset.findlast()
369
Dataset.first()
371
Dataset.getitemid()
372
Dataset.getiterator()
373
Dataset.getlength()
375
Dataset.hasnext()
375
Dataset.hasprevious()
376
Dataset.hassort()
377
Dataset.isempty()
378
Dataset.items
379
Dataset.itemclassname
380
Dataset.iteratorscrolled
380
Dataset.last()
382
Dataset.length
383
Dataset.loadfromsharedobj()
384
Dataset.locatebyid()
386
Dataset.logchanges
387
Dataset.modelchanged
388
Dataset.newitem
391
Dataset.next()
392
Dataset.previous()
393
Dataset.properties
394
Dataset.readonly
394
Dataset.removeall()
395
Dataset.removeitem
396
Dataset.removeitem()
398
Dataset.removeitemat()
399
Dataset.removerange()
400
Dataset.removesort()
401
Dataset.resolvedelta
403
Dataset.savetosharedobj()
404
Dataset.schema
406
Dataset.selectedindex
407
Dataset.setiterator()
407
Dataset.setrange()
408
Dataset.skip()
409
Dataset.usesort()
410
(Flash Professional Only)
413
Chapter 14: Datechooser Component
413
Using the Datechooser Component (Flash Professional Only)
413
(Flash Professional Only)
415
Customizing the Datechooser Component
415
Datechooser Class (Flash Professional Only)
419
Datechooser.change
423
Datechooser.daynames
425
Datechooser.disableddays
425
Datechooser.disabledranges
426
Datechooser.displayedmonth
427
Datechooser.displayedyear
427
Datechooser.firstdayofweek
428
Datechooser.monthnames
429
Datechooser.scroll
429
Datechooser.selectablerange
431
Datechooser.selecteddate
432
Datechooser.showtoday
433
(Flash Professional Only)
435
Chapter 15: Datefield Component
435
Using the Datefield Component (Flash Professional Only)
435
Customizing the Datefield Component (Flash Professional Only)
437
Datefield Class (Flash Professional Only)
441
Datefield.change
446
Datefield.close()
447
Datefield.close
448
Datefield.dateformatter
450
Datefield.daynames
450
Datefield.disableddays
451
Datefield.disabledranges
451
Datefield.displayedmonth
452
Datefield.displayedyear
453
Datefield.firstdayofweek
454
Datefield.monthnames
454
Datefield.open()
455
Datefield.open
456
Datefield.pulldown
457
Datefield.scroll
458
Datefield.selectablerange
460
Datefield.selecteddate
461
Datefield.showtoday
462
Chapter 16: Delegate Class
463
Delegate.create()
464
Chapter 17: Deltaitem Class (Flash Professional Only)
465
Deltaitem.arglist
466
Deltaitem.curvalue
466
Deltaitem.delta
467
Deltaitem.kind
467
Deltaitem.message
468
Deltaitem.name
468
Deltaitem.newvalue
469
Deltaitem.oldvalue
469
Chapter 18: Delta Interface (Flash Professional Only)
471
Delta.adddeltaitem()
472
Delta.getchangelist()
472
Delta.getdeltapacket()
473
Delta.getid()
474
Delta.getitembyname()
475
Delta.getmessage()
476
Delta.getoperation()
477
Delta.getsource()
478
Chapter 19: Deltapacket Interface (Flash Professional Only)
481
Deltapacket.getconfiginfo()
482
Deltapacket.getiterator()
483
Deltapacket.getsource()
484
Deltapacket.gettimestamp()
485
Deltapacket.gettransactionid()
486
Deltapacket.logchanges()
487
Chapter 20: Depthmanager Class
489
Depthmanager.createchildatdepth()
491
Depthmanager.createclasschildatdepth()
492
Depthmanager.createclassobjectatdepth()
493
Depthmanager.createobjectatdepth()
494
Depthmanager.kbottom
495
Depthmanager.kcursor
495
Depthmanager.knotopmost
495
Depthmanager.ktooltip
496
Depthmanager.ktop
496
Depthmanager.ktopmost
497
Depthmanager.setdepthabove()
497
Depthmanager.setdepthbelow()
498
Depthmanager.setdepthto()
498
Chapter 21: Eventdispatcher Class
501
Event Objects
501
Eventdispatcher Class (API)
502
Eventdispatcher.addeventlistener()
503
Eventdispatcher.dispatchevent()
505
Eventdispatcher.removeeventlistener()
506
(Flash Professional Only)
507
Chapter 22: Flvplayback Component
507
Using the Flvplayback Component
509
Using Cue Points
515
Playing Multiple FLV Files
523
Customizing the Flvplayback Component
526
Streaming FLV Files from a FCS
526
Flvplayback Class
541
MACROMEDIA FLASH 8-FLASH Reference (780 pages)
Flash Lite 2.x ActionScript Language Reference
Brand:
MACROMEDIA
| Category:
Software
| Size: 10.79 MB
Table of Contents
Table of Contents
3
Chapter 1: Actionscript Language Elements
23
Compiler Directives
23
Endinitclip Directive
23
Include Directive
24
Initclip Directive
25
Constants
27
False Constant
27
Infinity Constant
28
Nan Constant
28
Newline Constant
29
Null Constant
29
True Constant
30
Undefined Constant
30
Global Functions
32
Array Function
38
Boolean Function
39
Call Function
40
Chr Function
41
Clearinterval Function
42
Duplicatemovieclip Function
42
Escape Function
43
Eval Function
44
Fscommand Function
46
Fscommand2 Function
47
Getproperty Function
48
Gettimer Function
49
Geturl Function
49
Getversion Function
51
Gotoandplay Function
51
Gotoandstop Function
52
Ifframeloaded Function
53
Int Function
54
Isfinite Function
54
Isnan Function
55
Length Function
56
Loadmovie Function
57
Loadmovienum Function
58
Loadvariables Function
60
Loadvariablesnum Function
62
Mbchr Function
63
Mblength Function
64
Mbord Function
64
Mbsubstring Function
65
Nextframe Function
66
Nextscene Function
66
Number Function
68
Object Function
69
On Handler
69
Onclipevent Handler
71
Ord Function
73
Parsefloat Function
73
Parseint Function
74
Play Function
75
Prevframe Function
76
Prevscene Function
76
Random Function
76
Removemovieclip Function
77
Setinterval Function
78
Setproperty Function
81
Startdrag Function
82
Stop Function
83
Stopallsounds Function
83
Stopdrag Function
84
String Function
85
Substring Function
86
Targetpath Function
86
Telltarget Function
87
Togglehighquality Function
88
Trace Function
89
Unescape Function
90
Unloadmovie Function
91
Unloadmovienum Function
91
Global Properties
92
Version Property
95
Cap4Waykeyas Property
96
Capcompoundsound Property
96
Capemail Property
97
Caploaddata Property
98
Capmfi Property
98
Capmidi Property
99
Capmms Property
99
Capsmaf Property
100
Capsms Property
101
Capstreamsound Property
102
Focusrect Property
102
Forceframerate Property
103
Global Property
104
Highquality Property
105
Level Property
105
Maxscroll Property
106
Parent Property
106
Quality Property
107
Root Property
108
Scroll Property
108
Soundbuftime Property
109
This Property
110
Operators
112
Addition Operator
117
Addition Assignment Operator
119
[] Array Access Operator
120
Assignment Operator
123
Bitwise and Operator
124
Bitwise and Assignment Operator
126
Bitwise Left Shift Operator
126
Bitwise Left Shift and Assignment Operator
128
Bitwise NOT Operator
128
Bitwise or Operator
130
Bitwise or Assignment Operator
131
Bitwise Right Shift Operator
132
Bitwise Right Shift and Assignment Operator
133
Bitwise Unsigned Right Shift Operator
134
Bitwise Unsigned Right Shift and Assignment Operator
135
Bitwise XOR Operator
136
Bitwise XOR Assignment Operator
137
Block Comment Delimiter Operator
137
Comma Operator
138
Add Concatenation (Strings) Operator
140
Conditional Operator
141
Decrement Operator
142
Division Operator
142
Division Assignment Operator
143
Dot Operator
144
Equality Operator
145
Eq Equality (Strings) Operator
146
Greater than Operator
147
Gt Greater than (Strings) Operator
148
Greater than or Equal to Operator
148
Ge Greater than or Equal to (Strings) Operator
149
Increment Operator
150
Inequality Operator
152
Inequality Operator
153
Instanceof Operator
154
Less than Operator
155
Lt Less than (Strings) Operator
156
Less than or Equal to Operator
156
Le Less than or Equal to (Strings) Operator
157
Line Comment Delimiter Operator
158
Logical and Operator
158
And Logical and Operator
160
Logical NOT Operator
160
Not Logical NOT Operator
161
Logical or Operator
162
Or Logical or Operator
163
Modulo Operator
164
Modulo Assignment Operator
164
Multiplication Operator
165
Multiplication Assignment Operator
166
New Operator
167
Ne Not Equal (Strings) Operator
167
Object Initializer Operator
168
() Parentheses Operator
169
Strict Equality Operator
171
Strict Inequality Operator
173
String Delimiter Operator
174
Subtraction Operator
174
Subtraction Assignment Operator
175
Type Operator
176
Typeof Operator
177
Void Operator
178
Statements
178
Break Statement
180
Case Statement
181
Class Statement
182
Continue Statement
185
Default Statement
186
Delete Statement
187
Do..while Statement
189
Dynamic Statement
190
Else Statement
192
Else if Statement
192
Extends Statement
193
For Statement
196
For..in Statement
197
Function Statement
198
Get Statement
200
If Statement
201
Implements Statement
202
Import Statement
203
Interface Statement
204
Intrinsic Statement
206
Private Statement
207
Public Statement
208
Return Statement
209
Set Statement
210
Set Variable Statement
211
Static Statement
213
Super Statement
214
Switch Statement
215
Throw Statement
216
Try..catch..finally Statement
217
Var Statement
221
While Statement
222
With Statement
223
Fscommand2 Commands
225
Extendbacklightduration Fscommand2 Command
227
Fullscreen Fscommand2 Command
227
Getbatterylevel Fscommand2 Command
228
Getdevice Fscommand2 Command
228
Getdeviceid Fscommand2 Command
229
Getfreeplayermemory Fscommand2 Command
229
Getmaxbatterylevel Fscommand2 Command
230
Getmaxsignallevel Fscommand2 Command
230
Getmaxvolumelevel Fscommand2 Command
231
Getnetworkconnectionname Fscommand2 Command
231
Getnetworkconnectstatus Fscommand2 Command
232
Getnetworkgeneration Fscommand2 Command
233
Getnetworkname Fscommand2 Command
233
Getnetworkrequeststatus Fscommand2 Command
234
Getnetworkstatus Fscommand2 Command
235
Getplatform Fscommand2 Command
236
Getpowersource Fscommand2 Command
237
Getsignallevel Fscommand2 Command
237
Gettotalplayermemory Fscommand2 Command
238
Getvolumelevel Fscommand2 Command
238
Quit Fscommand2 Command
239
Resetsoftkeys Fscommand2 Command
239
Setfocusrectcolor Fscommand2 Command
240
Setinputtexttype Fscommand2 Command
240
Setsoftkeys Fscommand2 Command
241
Startvibrate Fscommand2 Command
243
Stopvibrate Fscommand2 Command
243
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MACROMEDIA FLASH 8-FLASH Manual (830 pages)
Learning ActionScript 2.0 in Flash
Brand:
MACROMEDIA
| Category:
Software
| Size: 6.82 MB
Table of Contents
Table of Contents
3
Intended Audience
9
Introduction
9
About the Documentation
10
System Requirements
10
Updating Flash XML Files
10
Additional Resources
14
Chapter 1: What's New in Flash 8 Actionscript
19
New in Actionscript 2.0 and Flash 8
19
Changes to Security Model for Locally Installed SWF Files
28
Chapter 2: Writing and Editing Actionscript 2.0
31
About Actionscript and Events
32
For more Information on Handling Events, See the Following Sections: about Actionscript and Events
32
Organizing Actionscript Code
33
Using the Actions Panel and Script Window
35
About the Actions Panel
36
About the Script Window
37
About Coding in the Actions Panel and Script Window
38
About Actions Panel Features
58
About Behaviors
61
About Actionscript Publish Settings
62
Chapter 3: About Actionscript
67
What Is Actionscript
68
About Choosing between Actionscript 1.0 and Actionscript 2.0
69
Understanding Actionscript and Flash Player
70
Chapter 4: Data and Data Types
71
About Data
71
For more Information about Data and Data Types, See the Following Sections: about Data
71
About Data Types
72
About Variables
86
Organizing Data in Objects
108
About Casting
110
Chapter 5: Syntax and Language Fundamentals
113
About Syntax, Statements, and Expressions
114
For more Information on Working with Actionscript Syntax and Language Fundamentals, See the Following Topics: about Syntax, Statements, and Expressions
114
About Dot Syntax and Target Paths
118
About Language Punctuators
124
About Constants and Keywords
135
About Statements
141
About Arrays
163
About Operators
176
Chapter 6: Functions and Methods
201
About Functions and Methods
201
Understanding Methods
222
Chapter 7: Classes
225
About Object-Oriented Programming and Flash
226
Writing Custom Class Files
235
About Working with Custom Classes in an Application
238
Example: Writing Custom Classes
263
Example: Using Custom Class Files in Flash
276
Assigning a Class to Symbols in Flash
279
Compiling and Exporting Classes
280
Understanding Classes and Scope
283
About Top-Level and Built-In Classes
286
About Working with Built-In Classes
296
MACROMEDIA FLASH 8-FLASH Use Manual (678 pages)
Using Flash
Brand:
MACROMEDIA
| Category:
Software
| Size: 7.37 MB
Table of Contents
: Working with Projects (Flash Professional Only)69
4
Table of Contents
4
About Flash
13
About Flash Player
13
Introduction
13
What's New in Flash
14
1 Working with Flash Documents
21
Chapter 1: Working with Flash Documents
21
This Chapter Contains the Following Sections: Creating or Opening a Document and Setting Properties
22
Saving Flash Documents
25
Using Document Tabs for Multiple Documents
25
About Adding Media Content
29
About Creating Motion and Interactivity
29
About Components
30
Managing Media Assets with the Library
31
About Actionscript
36
About Multiple Timelines and Levels
37
About Nested Movie Clips
37
Using Absolute and Relative Target Paths
39
About Scenes
44
Working with Scenes
45
Using the Movie Explorer
46
Using Find and Replace
48
Finding/Replacing Sound/Video/Bitmap Files
53
Using the Undo, Redo, and Repeat Menu Commands
53
Using the History Panel
55
Automating Tasks with the Commands Menu
58
Saving Documents When You Undo Steps
58
Creating Custom Keyboard Shortcuts
60
About Customizing Context Menus in Flash Documents
62
About the Links Menu in Flash Player
63
Optimizing Flash Documents
64
Speeding up Document Display
64
Testing Document Download Performance
66
Printing from the Flash Authoring Tool
68
Chapter 2: Working with Projects (Flash Professional Only)
69
Creating and Managing Projects (Flash Professional Only)
70
Using Version Control with Projects (Flash Professional Only)
73
Troubleshooting Remote Folder Setup (Flash Professional Only)
75
Table of Contents
78
About 9-Slice Scaling and Movie Clip Symbols
79
Types of Symbols
79
Editing Movie Clip Symbols with 9-Slice Scaling
80
Runtime Bitmap Caching Movie Clip and Button Symbols
81
About Controlling Instances and Symbols with Actionscript
82
Creating Symbols
82
Creating Instances
85
Creating Buttons
86
Enabling, Editing, and Testing Buttons
88
Editing Symbols
89
Changing Instance Properties
91
Controlling Instances with Behaviors
94
Creating Custom Behaviors
96
Best Practices for Using Behaviors
98
Breaking Apart Instances
101
Getting Information about Instances on the Stage
102
Copying Library Assets between Documents
103
Using Shared Library Assets
104
Resolving Conflicts between Library Assets
108
Chapter 3 : Using Symbols, Instances, and Library Assets
111
Chapter 4: Working with Color, Strokes, and Fills
111
MACROMEDIA FLASH 8-FLASH Manual (554 pages)
Extending Flash
Brand:
MACROMEDIA
| Category:
Software
| Size: 3.77 MB
Table of Contents
Table of Contents
3
Introduction
5
Overview of the Macromedia Flash Javascript API
5
Overview of the Macromedia Flash Javascript API
7
What's New in the Javascript API
10
The Flash Document Object Model
14
Sample Implementations
19
Chapter 1: Top-Level Functions and Methods
23
Chapter 2: Objects
39
Bitmapinstance Object
42
Bitmapitem Object
46
Compiledclipinstance Object
49
Componentinstance Object
54
Componentspanel Object
55
Contour Object
57
Document Object
61
Drawinglayer Object
177
Edge Object
185
Effect Object
190
Element Object
193
Fill Object
203
Filter Object
208
Flash Object (Fl)
222
Flfile Object
255
Folderitem Object
271
Fontitem Object
272
Frame Object
273
Halfedge Object
289
Instance Object
294
Item Object
296
Layer Object
305
Library Object
311
Math Object
327
Matrix Object
330
Outputpanel Object
334
Parameter Object
337
Path Object
343
Project Object
350
Projectitem Object
359
Screen Object
366
Screenoutline Object
376
Shape Object
388
Sounditem Object
394
Stroke Object
399
Symbolinstance Object
414
Symbolitem Object
429
Text Object
436
Textattrs Object
456
Textrun Object
466
Timeline Object
468
Toolobj Object
499
Tools Object
510
Vertex Object
518
XMLUI Object
521
Videoitem Object
530
MACROMEDIA FLASH 8-FLASH Tutorials Manual (292 pages)
Brand:
MACROMEDIA
| Category:
Software
| Size: 3.25 MB
Table of Contents
Table of Contents
3
1 Basic Tasks: Create a Document
13
Chapter 1: Basic Tasks: Create a Document
13
Take a Tour of the User Interface
14
Select Panel Sets and Arrange Panels
15
View the Timeline
16
Change Background and Stage Size
17
Change Your View of the Stage
18
View the Library Panel
18
Add Graphics to the Stage
19
Add Video
19
View Object Properties
20
Add Video Control Behaviors
20
Use the Movie Explorer to View the Document Structure
22
Test the Document
23
Find Help
23
Summary
23
Chapter 2: Basic Tasks: Creating a Banner, Part 1
25
Table of Contents
26
Examine the Completed FLA File
27
Creating a New Document
29
Changing Document Properties
30
Importing Graphics
33
Introducing Layers and the Timeline
36
Test the Application
40
Summary
41
3 Basic Tasks: Creating a Banner, Part 2
43
Chapter 3: Basic Tasks: Creating a Banner, Part 2
43
Examine the Completed FLA File
44
Adding Text
46
Creating a Symbol
49
Adding Animation to a Timeline
51
Creating a Button
56
Writing Simple Actions
59
Test the Application
61
Summary
62
Chapter 4: Basic Tasks: Creating a Banner, Part 3
63
Examine the Completed FLA File
64
The Tutorial Workflow Includes the Following Tasks
64
Completed Flash Document for Part 3
64
Considering Your Audience
67
Checking Your Publish Settings
68
Inserting Flash on a Dreamweaver Site
71
Using Roundtrip Editing
73
Checking for Flash Player
74
Test the Application
76
Summary
77
5 Basic Tasks: Create Accessible Flash Content
79
Chapter 5: Basic Tasks: Create Accessible Flash Content
79
Set up Your Workspace
80
Make Your Document Accessible to Screen Readers
81
Provide a Document Title and Description
81
Provide a Title and Description for Instances
82
Specify that Screen Readers Ignore Elements in Your Document
83
Change Static Text to Dynamic Text for Accessibility
83
Control the Tab Order and Reading Order
84
About Testing Your Document with Screen Readers
87
Summary
87
Chapter 6: Basic Tasks: Work with Layers
89
Set up Your Workspace
90
Select a Layer
91
Hide and Show Layers
92
Lock a Layer
92
Add and Name a Layer
93
Change the Order of Layers
93
Organize Layers in a Folder
94
Add a Mask Layer
94
Add a Guide Layer
95
Delete a Layer
96
Summary
96
Chapter 7: Basic Tasks: Create an Application
97
Set up Your Workspace
98
Copy Input and Dynamic Text Fields
99
Name Text Fields
99
Add and Name a Button Component
100
Declare Variables and Values for the Prices
101
Specify Values for Input Text Fields
102
Write a Function
103
Write an Event Handler for the Component
104
Test Your Application
105
Summary
105
Chapter 8: Basic Tasks: Use Layout Tools
107
Set up Your Workspace
108
Use Guides to Align an Object
108
Change the Stage Size
109
Resize Objects to Match the Stage Size
110
Specify Snap Alignment Settings
111
Align an Object Using the Alignment Guides
111
Align Objects Using the Align Panel
112
Snap Objects to each Other
113
Align Objects Using the Property Inspector
114
Align Objects Using the Grid and Arrow Keys
115
Summary
115
Chapter 9: Basic Tasks: Create Symbols and Instances
117
Set up Your Workspace
118
About Creating Symbols
118
Create a Graphic Symbol
119
Duplicate and Modify an Instance of a Symbol
120
Modify a Symbol
121
Create a Movie Clip Symbol
122
Assign an Instance Name to the Movie Clip
122
Add an Effect to the Movie Clip
123
Summary
123
MACROMEDIA FLASH 8-FLASH Reference (162 pages)
Flash Lite 1.x ActionScript Language Reference
Brand:
MACROMEDIA
| Category:
Software
| Size: 1.23 MB
Table of Contents
Table of Contents
3
Introduction
7
Sample Entry for most Actionscript Elements
7
Samples Folder
8
Typographical Conventions
8
Chapter 1: Flash Lite Global Functions
9
Call()
11
Chr()
12
Duplicatemovieclip()
12
Eval ()
14
Getproperty()
15
Gettimer()
15
Geturl()
16
Gotoandplay()
19
Gotoandstop()
19
Ifframeloaded()
20
Int()
21
Length()
22
Loadmovie()
22
Loadmovienum()
24
Loadvariables()
25
Loadvariablesnum()
26
Mbchr()
27
Mblength()
28
Mbord()
29
Mbsubstring()
29
Nextframe()
30
Nextscene()
31
Number()
32
On()
33
Ord()
34
Play()
34
Prevframe()
35
Prevscene()
36
Random()
36
Removemovieclip()
37
Set()
38
Setproperty()
39
Stop()
39
Stopallsounds()
40
String()
41
Substring()
41
Telltarget()
42
Togglehighquality()
43
Trace()
44
Unloadmovie()
44
Unloadmovienum()
45
Chapter 2: Flash Lite Properties
47
(Forward Slash)
48
Alpha
49
Currentframe
49
Focusrect
50
Framesloaded
51
Height
52
Highquality
52
Level
53
Maxscroll
54
Name
54
Rotation
55
Scroll
56
Target
56
Totalframes
57
Visible
57
Width
58
_X
58
Xscale
59
Yscale
61
MACROMEDIA FLASH 8-FLASH Getting Started (152 pages)
Brand:
MACROMEDIA
| Category:
Software
| Size: 4.66 MB
Table of Contents
Table of Contents
3
Introduction
5
What Is Flash
5
What You Can Do with Flash
7
Making a Simple Flash Document
8
About Flash Player
17
What's New in Flash
17
Installing Flash
20
Chapter 1: Learning Flash
27
Where to Start
28
Get the most from the Flash Documentation
33
Accessing the Flash Documentation
34
Accessing Additional Online Flash Resources
39
Choosing the Right Help Books
40
Using the Flash Help System
42
Opening the Help Panel
42
Searching the Help System
43
Using Context-Sensitive Help
44
Printing the Flash Documentation
45
Purchasing Printed Documentation
46
Discussing the Flash Documentation with Livedocs
46
Controlling the Appearance of the Help Panel
47
Getting Updates to Flash Help
48
Chapter 2: Flash Basics
49
About Flash Files
50
Getting to Know the Workspace
51
Using the Start Page
51
Using the Stage
52
Using the Timeline
54
Using Frames and Keyframes
58
Using Layers
61
About the Main Toolbar and Edit Bar
67
Using the Tools Panel
67
Using the Grid, Guides, and Rulers
69
Using Panels and the Property Inspector
73
Setting Preferences in Flash
78
Customizing Keyboard Shortcuts
83
Using Context Menus
86
Accessibility in the Flash Authoring Environment
86
Chapter 3: Tutorial: Building Your First Flash Application
95
Review Your Task
96
Examine the Completed Application
96
Create a Working Folder
98
Create a New Document
99
Create Symbols
102
Edit a Symbol Timeline
106
Add Actions to Frames
108
Add Labels to Frames
109
Add Motion Tweens
110
Edit the Main Timeline
112
Create the Border
113
Add a Symbol
119
Add a Text Box
120
Add the Movie Clip to the Stage
123
Add a Button Component
124
Add Actionscript Code
125
Publish Your Document
131
Resources
132
MACROMEDIA FLASH 8-FLASH Develop Manual (118 pages)
Developing Flash Lite 2.x Applications
Brand:
MACROMEDIA
| Category:
Software
| Size: 1.28 MB
Table of Contents
Table of Contents
3
Chapter 1: Flash Lite 2.X Overview
5
About Flash Lite 2.0 Features
5
This Chapter Contains the Following Topics
5
Flash Lite 2.0 New Features
6
About Components in Flash Lite 2.0
9
Chapter 2: Creating Interactivity and Navigation
11
About User Interaction in Flash Lite
11
Keys Supported by Flash Lite
12
Using Default Navigation in Flash Lite
13
Handling Key and Button Events (Flash Professional Only)
20
Chapter 3: Working with Text and Fonts
33
About Text in Flash Lite
33
Creating and Formatting Text
34
Using Input Text Fields
35
Font Rendering Methods in Flash Lite
38
Text Field Example Application (Flash Professional Only)
42
Creating Scrolling Text (Flash Professional Only)
44
Chapter 4: Working with Sound, Video, and Images
47
About Sound in Flash Lite
47
This Chapter Contains the Following Topics: about Sound in Flash Lite
47
Using Device Sound (Flash Professional Only)
48
Using Native Flash Sounds
55
Using Device Video
58
Loading External Images
68
Chapter 5: Optimizing Content for Performance and Memory
71
Performance Optimization
71
Device Speed and Frames Per Second
75
Optimizing Actionscript Performance
76
Chapter 6: Testing Flash Lite Content (Flash Professional Only)
81
Overview of Flash Lite Testing Features (Flash Professional Only)
81
Testing Features Not Supported by the Flash Lite Emulator
84
Using the Flash Lite Emulator (Flash Professional Only)
84
Flash Lite Error and Warning Messages (Flash Professional Only)
92
Selecting Test Devices and Flash Lite Content Type
94
(Flash Professional Only)
94
Selecting Test Devices and Flash Lite Content Type (Flash Professional Only)
94
Flash Lite Content Types (Flash Professional Only)
97
Flash Lite Platform Capabilities (Flash Professional Only)
101
About Playing a Device Video in the Emulator
106
Appendix A: Warning and Error Messages (Flash Professional Only)
107
Flash Lite Emulator Error and Information Messages
107
Only)
107
Index
117
MACROMEDIA FLASH 8-FLASH Develop Manual (94 pages)
Developing Flash Lite Applications
Brand:
MACROMEDIA
| Category:
Software
| Size: 1.64 MB
Table of Contents
Table of Contents
3
Introduction
5
What's New in Flash Lite Authoring
5
Additional Resources
6
Guide to Instructional Media
6
Typographical Conventions
6
Chapter 1: Creating Interactivity and Navigation
7
Keys Supported by Flash Lite
8
Using Tab Navigation in Flash Lite
9
Handling Key Events (Flash Professional Only)
13
Handling Button Events (Flash Professional Only)
20
Using the Soft Keys (Flash Professional Only)
26
Chapter 2: Working with Text and Fonts
31
About Text in Flash Lite
31
Using Input Text Fields
34
Font Rendering Methods in Flash Lite
38
Flash Lite Rendering Quality and Anti-Aliased Text
39
Embedding Font Outlines in SWF Files
40
Text Field Example Application (Flash Professional Only)
42
Creating Scrolling Text (Flash Professional Only)
45
Chapter 3: Working with Sound
49
About Sound in Flash Lite
49
Using Device Sound (Flash Professional Only)
50
Using Native Flash Sounds
56
Chapter 4: Optimizing Content for Performance and File Size
57
SWF File Size and Memory
57
Performance Optimization
57
This Chapter Contains the Following Topics: SWF File Size and Memory
57
Animation Guidelines
58
Bitmap Graphics
58
Device Speed and Frames Per Second
61
Optimizing Actionscript
61
Chapter 5: Testing Flash Lite Content (Flash Professional Only)
63
Overview of Flash Lite Testing Features (Flash Professional Only)
63
Using the Flash Lite Emulator (Flash Professional Only)
66
Flash Lite Error and Warning Messages (Flash Professional Only)
74
Selecting Test Devices and Flash Lite Content Type
76
(Flash Professional Only)
76
Selecting Test Devices and Flash Lite Content Type (Flash Professional Only)
76
Flash Lite Content Types (Flash Professional Only)
78
Determining Platform Capabilities (Flash Professional Only)
81
Appendix: Warning and Error Messages
85
(Flash Professional Only)
85
Flash Lite Emulator Error and Information Messages
85
Index
93
MACROMEDIA FLASH 8-FLASH Getting Started (42 pages)
Getting Started with Flash Lite
Brand:
MACROMEDIA
| Category:
Software
| Size: 0.93 MB
Table of Contents
Table of Contents
3
Introduction
5
What's New in Flash Lite Authoring
5
Additional Resources
6
Guide to Instructional Media
6
Typographical Conventions
7
Chapter 1: Flash Lite Overview
9
About Flash Lite Technology
9
This Chapter Contains the Following Topics: about Flash Lite Technology
9
Flash Lite 1.X Availability
10
About Flash Lite Content Types
11
Workflow for Authoring Flash Lite Applications
12
Professional Only)
12
Flash Lite Authoring Features in Flash Professional
14
Professional Only)
14
Using Flash Lite Document Templates (Flash Professional Only)
16
Hello World Flash Lite Application (Flash Professional Only)
18
About the Stand-Alone Flash Lite Player
23
Chapter 2: Creating a Flash Lite Application
25
Professional Only)
25
Café Application Overview (Flash Professional Only)
25
Viewing the Completed Application (Flash Professional Only)
26
Creating the Application (Flash Professional Only)
27
MACROMEDIA FLASH 8-FLASH Introduction Manual (34 pages)
Introduction to Flash Lite 2.x ActionScript
Brand:
MACROMEDIA
| Category:
Software
| Size: 0.28 MB
Table of Contents
Table of Contents
3
Guide to Instructional Media
5
Introduction
5
Additional Resources
6
Typographical Conventions
6
Chapter 1 : Unsupported and Partially Supported Actionscript
7
Elements
7
Commands Issued through Fscommand and Fscommand2
7
Commands Partially Supported or Unsupported by Fscommand
8
Partially Supported Global Properties
10
Chapter 2: Unsupported and Partially Supported Classes
11
Button Class
11
Date Class
13
Key Class
14
Mouse Class
15
Event Summary
16
Movieclip Class
16
Sharedobject Class
20
System Class
21
Capabilities (System.capabilities) Class
23
Sound Class
26
Stage Class
28
Textfield Class
29
Textformat Class
30
Video Class
32
MACROMEDIA FLASH 8-FLASH Use Manual (30 pages)
Using Flash Video Encoder
Brand:
MACROMEDIA
| Category:
Software
| Size: 0.98 MB
Table of Contents
Table of Contents
3
Using Flash Video Encoder
5
About Flash Video and Flash Video Encoder
6
About Flash Video Exporter (Quicktime Export Plug-In)
6
Supported Video Compression Codecs for Flash Video
7
Comparing the On2 VP6 and Sorenson Spark Video Codecs
8
Understanding Video Standards and Terminology
8
Frame Rates
9
Data Rates
10
Keyframes
10
Aspect Ratios (Frame Size)
11
About Encoding Audio-Only Files
13
About Cue Points
13
Encoding Video with Flash Video Encoder
14
Saving the Encoding Queue
16
Removing Files from the Encoding Queue
16
Skipping a File
16
Stopping the Encoding of the Current File
17
Selecting Advanced Video Encoding Settings
17
Specifying Advanced Video Encoding Settings
18
Specifying Advanced Audio Encoding Settings
21
Defining and Embedding Cue Points
21
Cropping and Trimming Video
24
Setting Flash Video Encoder Preferences
26
Viewing the Flash Video Encoder Log File
27
Troubleshooting Video Encoding Errors
28
Index
29
MACROMEDIA FLASH 8-FLASH Manual (26 pages)
Learning Flash Lite 1.X ActionScript
Brand:
MACROMEDIA
| Category:
Software
| Size: 0.33 MB
Table of Contents
Table of Contents
3
Chapter 1: About Flash Lite 1.X Actionscript
5
Flash Lite 1.X Actionscript Overview
5
Differences between Flash Lite 1.0 and Flash Lite 1.1 Actionscript
6
Flash 4 Actionscript Not Supported by Flash Lite 1.X Actionscript
6
Features Not Available in Flash Lite 1.X Actionscript
7
Chapter 2: Flash 4 Actionscript Primer
9
Getting and Setting Movie Clip Properties
9
This Chapter Contains the Following Topics: Getting and Setting Movie Clip Properties
9
Controlling Other Timelines
10
Using Variables
11
Emulating Arrays
11
Working with Text and Strings
12
Using the Call() Function to Create Functions
13
Using the Eval() Function
17
Chapter 3: Common Scripting Tasks
19
Determining Device and Platform Capabilities
19
This Chapter Contains the Following Topics: Determining Device and Platform Capabilities
19
Opening a Web Page
20
Initiating a Phone Call
20
Initiating a Text or Multimedia Message
21
Initiating an E-Mail Message
22
Loading External SWF Files
22
Loading External Data
22
Index
25
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