Mark Drum YES Owner's Manual

Mark Drum YES Owner's Manual

Electronic drum kit
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AN AMAZING FEEL
AN AMAZING FEEL
INCREDIBLY CLOSE TO THAT OF
INCREDIBLY CLOSE TO THAT OF
ACOUSTIC DRUMS!
ACOUSTIC DRUMS!
OWNER'S MANUAL
v. 19.july.2012
,
,
firmware rev_1.7

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Summary of Contents for Mark Drum YES

  • Page 1 v. 19.july.2012 AN AMAZING FEEL AN AMAZING FEEL INCREDIBLY CLOSE TO THAT OF INCREDIBLY CLOSE TO THAT OF ACOUSTIC DRUMS! ACOUSTIC DRUMS! www.markdrum.it OWNER’S MANUAL firmware rev_1.7...
  • Page 2 For more technical information, please visit us at www.markdrum.it and fill out the form on the Contact Us page. We hope you enjoy your Mark Drum kit and use it to make great music! "The Lightning Flash with arrowhead symbol within an equilateral triangle, is intended to alert the user to the presence of uninsulated "dangerous voltage"...
  • Page 3: Table Of Contents

    Congratulations on your purchase of Mark Drum YES! This manual will help you get the most out of your Mark Drum YES electronic drum kit. To discover and understand the exciting features of your YES Sound Module, please read this manual in its entirety.
  • Page 4: Instrument Menus

    1. Instrument Menus When you press the button for any individual instrument (SNARE, TOM 1, RIDE, etc.), the following menu will appear on the screen: VOLUME COMPRESSOR (only for Snare, Kick, and Toms) -> PRESET, VALUE%, ATTACK, RELEASE, RATIO REVERB LAYER PLAYER IMMERSION TRIGGER ->...
  • Page 5: Compressor

    COMPRESSOR 1.3 - Kit: 01-Natural COMPRESSOR, found in the instrument menu, VOLUME *COMPRESSOR allows you to apply and customize compression REVERB for the selected instrument— but only for Snare, Kick, and Toms. *PRESET VALUE% When you press OK, another menu will appear: ATTACK RELEASE RATIO...
  • Page 6: Player Immersion

    PLAYER IMMERSION 1.6 - COMPRESSOR PLAYER IMMERSION, found in the REVERB instrument's menu, will change the Player LAYER Immersion value for the instrument selected. *PLAYER_IMMERSION Set at 0, you hear the sound of the drums as recorded from the drummer's perspective; at 100, the sound is entirely from the audience perspective.
  • Page 7: Calibration

    REVERB RIM: (0 -100 range) is the % value of the REVERB on the special sound assigned to the RIM. When you change the drum kit or power off the Sound Module, the default reverb rim settings for the instruments will be restored. To save your configuration, use the "CREATE KIT"...
  • Page 8: Restore Factory

    To configure pads, use the following procedure: 1) Turn off the Sound Module; 2) Connect the instrument directly to the Sound Module; 3) Turn on the Sound Module; 4) Select the CONFIGURE option. The following message will appear: “CONFIGURE WARNING! CHANGE PAD NAME.” Press OK; 5) Note: if the above points (1-2-3) of this procedure have not been performed, the following message will appear: “ERROR! MORE THAN ONE PAD FOUND!”;...
  • Page 9: Menu

    3. MENU When you press the MENU button, you will see the following sections: *REVERB REVERB -> PRESET, LEVEL, PREDELAY, EQUALIZATION DIFFUSION, SHAPE, TIME COLOUR, HPF MIDI OUTPUT EQUALIZATION -> PRESET, LOW GAIN, LOW FREQ, MID FREQ, MID GAIN, MID Q, HIGH GAIN, HIGH FREQ MIDI ->...
  • Page 10: Equalization

    Colour: Real environments tend to attenuate the high frequencies due to the damping properties of the materials the walls are made of, or of objects in the room, which mostly absorb high frequencies. The Colour parameter controls the amount of this absorption and can be used to simulate different types of hall padding (0% - 100%).
  • Page 11: Output

    *OUT_ENABLE When the Sound Module is powered off, the >OUT_DISABLE instruments are returned to their default MIDI OUT_ADDR settings (off). The character '>' means 'option selected'. The character '*' is the row selector; pressing OK selects the option in that row. OUTPUT 3.4 - The OUTPUT menu configures the output...
  • Page 12: Tempo

    SW RECOVERY USB: for maintenance by authorized service centres only. RAW DATA: shows at the left bottom left of the display that the pad has been hit by the drummer. The instruments are identified using the MARK DRUM following short forms: 01-NATURAL SN: Snare...
  • Page 13: Loop

    5. LOOP LOOP REC: when you press this button, LOOP recording will start at the current metronome *STOP setting. The first two bars are your count-in PLAY (they will be not recorded), and then the following four bars will be recorded and looped. LOOP OPTIONS: STOP will stop the recorded loop.
  • Page 14: Faq

    3. What is the standard YES instrument configuration, and what are the Mark Drum YES sounds? The Mark Drum YES drum kit has 12 instruments: 8 standard instruments, and 4 auxiliary pad instruments. The eight standard instruments are: Snare, Tom1, Tom2, Tom3, Ride, Crash, Hi-Hat and Kick.
  • Page 15 Special sounds can be assigned to snare and tom rims, and auxiliary pads. Special sounds are: cowbell, sticks, tambourine, conga, clave, etc. Refer to the provided list of special sounds for details. For example: how to configure a kick as an auxiliary pad, to use it to play a cowbell sound: - Power off the Sound Module.
  • Page 16 - If the instrument has not been connected directly to the Sound Module, this error message will appear: ERROR MORE THAN ONE PAD FOUND This message will appear: CONFIGURE NOW PRESS NEW INSTRUMENT NAME - Press BACK to skip - Then press one of the PAD buttons: PAD1 or PAD2 or PAD3 or PAD4 (or back to skip); - Once the new instrument is configured, the following message will appear: PAD CONFIGURED WAIT!
  • Page 17 The following warning will appear: SW UPGRADE SOUND MODULE PRESS OK - Press OK (or back to skip); - Wait for one minute; and when white buttons (CREATIVE FX, MENU, LOOP REC) start blinking, you can power off the Sound Module to complete the upgrade procedure.
  • Page 18 MIDI notes have 128 velocities, while Mark Drum YES divides the sound dynamics into 512 velocity levels. Warning: When using MIDI, Mark Drum YES will lose sound resolution by a factor of MIDI commands are: 36=kick, 38=snare, 39=rim, 40=head+rim, 42=HH closed, 43=tom3, 44=HH pedal...
  • Page 19 13. After a power off, which parameters are reset to their default values? When the Sound Module is turned off, all parameters and sounds are reset to their standard values. The only parameters that will not change after a power off are these instrument parameters: THRESHOLD, ACTION, and GAIN.
  • Page 20 PLAYER IMMERSION: This is the drum sound as recorded from the position of the drummer (not the audience), and includes all the vibrations of the drums that can be heard by the drummer. Sounds that feature the Player Immersion option are indicated with a “P”...
  • Page 21 Hi-hat Splash: when the pedal is stepped on quickly and released immediately, we generate a "Splash" sound. Warning: Always use the Mark Drum felt disk and metal disk at the bottom of the hi-hat to ensure that the hi-hat pedal sensor can be correctly activated.
  • Page 22 26. Are all special sounds always available? With Mark Drum you can add up to eight special sounds associated to four Tom/Snare rims and four auxiliary pads. Up to four instruments, all sounds are available. 27. How can I build a kit with percussion sounds on tom rims? Sounds are divided into two categories: special sounds and standard sounds.
  • Page 23 32. How can I check which firmware version is installed on the Sound Module? Select the option MENU-> SYSTEM -> SW_REVISION. The following messages will appear (the data below are just examples): SM_1.7 (Sound Module version = rev 1.7) DSP V005 (Digital Signal Processing version = 5) Then we will see the firmware versions of each instrument connected to the rack system: (kick version =5) KICK...
  • Page 24: Faq List

    1. How do I navigate through menus? 2. What are the playing areas on cymbals? 3. What is the standard YES instrument configuration, and what are the Mark Drum YES sounds? 4. How are special sounds automatically assigned to tom rims and auxiliary pads? 5.

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