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E T C , E le m e n t , E o s , I o n , E m p h a s i s , E x p r e s s i o n , In s ig h t , I m a g i n e, F o c u s , E x p r e s s , U n i s o n , O b s e s s i o n I I, E T C N e t 2 , E D M X , R e v o l u t i o n , a n d S e n s o r + , a r e e it h e r r e g i s t e r e d t r a d e m ar k s o r tr a d e m a r k s o f E l e c tr o n i c T h ea t r e C o n t r o l s , I n c .
Introduction Welcome to the Element User Manual. This guide is a basic resource for users of the Element control system. Additional resources available to you are listed in this introduction. This chapter contains the following sections: • Welcome to Element .
Thank you for purchasing the Element Lighting Control Console from ETC! This introduction to Element will list all the various helpful tools available to you. In addition to this User Manual, Element also has video tutorials, an online user forum dedicated completely to Element, and support from ETC Technical Services.
Register Your Element Registering your Element system with ETC ensures that you will be notified of software and library updates, as well as any product advisories. When you register, you will also be enrolled in “My ETC,” a personalized ETC Web site that provides a more direct path of communication between you and ETC.
+1-608 831-4116 +44 (0)20 8896 1000 service@etcconnect.com service@etceurope.com A s i a G e r m a n y Electronic Theatre Controls Asia, Ltd. Electronic Theatre Controls GmbH Technical Services Department Technical Services Department Room 1801, 18/F Ohmstrasse 3 Tower 1, Phase 1 Enterprise Square...
These context-sensitive prompts will give instructions and options based on the current display and key hits. H e l p S y s t e m A help system is also contained within your Element console. To access help, press and hold [Help] and press any key to see: •...
C h a p t e r 1 Quick Start This chapter will walk you through the steps of quickly getting started with Element. This chapter contains the following sections: • Getting Started ........8 •...
Getting Started This chapter will quickly get you started with using Element. Later chapters will go into further detail of topics touched upon here. Hardware Fader Position Faders and Switch bump buttons Power button Blackout and Grandmaster Level wheel Control...
Step 2: Make sure Element is displaying in Live. Press [Live]. Step 3: Check to make sure the Grandmaster is at 100%. The top of Element’s display will show Grandmaster #% in red if the Grandmaster is below 100%. Step 4: Check to make sure the Blackout key is not lit.
You can either leave that look up and build upon it or use [Sneak] [Enter] to fade out the manual levels. If you would like to record looks to be able to play them back using Element’s [Go] button, please Basic Cueing, page...
Console Geography Below is a diagram of the Element console with references made to specific areas of use. The terms and names for each area and interface are used throughout this manual. Fader Position Faders and Switch bump buttons Power button...
Display and navigation keys are used for quick access to common displays, format, paging, and navigation within displays. The load button is located above the fader pair and is used to load the specified cue. Display Softkeys Special function controls Navigation Shift Record targets Numeric Keypad and and related modifiers commands Element Overview...
Pow e r Button The power button on the front of the console is used to power up the Element console. A separate power switch, located in the rear panel of the console, can be used to disconnect power from the console’s internal components.
O u t p u t ti n g D M X In order to output control levels from Element, you can either use the DMX ports on the back of the console, or to output over a network, you may connect a Net3 gateway or Net2 node. If your device receives Net3 or ETCNet2 directly, no gateway or node is required.
F a d e r s • 1 Grandmaster with Blackout • 1 Master Playback, with Go and Stop/Back • 40 or 60 Faders with bump buttons • a maximum of 300 configurable submasters • 120 channel faders Element User Manual...
C h a p t e r 2 System Basics This chapter will discuss using the basic Element displays. This chapter contains the following sections: • The Central Information Area (CIA) ....18 •...
C o m m a n d L i n e P r o m p t Directly above the command line, you will see red text that will prompt you for an action. The prompts will change between different displays and actions, and are useful information to aid you in programming. Element User Manual...
Element always repaints the softkeys to coincide with your current action. To get the full use of features on your Element system, be sure to familiarize yourself with the softkeys that become available as you program your show.
[Select]. You can also use the level wheel to scroll in the browser. • If you wish to close a submenu scroll to that item and press [Page • To draw focus to the browser at any time, press the [Browser] key. Element User Manual...
F r o m t h e h a r d k e y s Several displays are opened directly from buttons on Element’s keypad. Those displays are Live, Blind, Patch, Setup, Park, Browser, and ML Control. You can open list views of any record target by...
See “Using EDMX vs Port/Offset” on page 49. [ L a b e l ] K e y Element allows for labeling of cues, channels, submasters, and more. Below are some examples of labeling syntax: N o t e : You will need a mouse, keyboard, or touchscreen to create labels.
U s i n g F l e x i c h a n n e l Flexichannel (use of the [Flexi] key) allows you to view only channels meeting a certain criteria in the live/blind display, therefore removing unwanted data from view. Flexichannel has several available states which include allowing you to view: •...
In live, table view displays all active channel data being output from Element. In blind, it will display all data for a single record target (cue, palette).
S u m m a r y V i e w The summary view displays the largest number of channels of any of the formats. Below you can see channels 1-80 are shown. This format is best used to see large numbers of channels’ intensity data or parameter category data.
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See “Recording and Editing Cues from Blind” on page 113. To toggle between viewing just the intensity information and other parameters, press [Shift] & [Format]. Cue numbers Channel number Parameters Element User Manual...
C h a p t e r 3 Managing Show Files This chapter explains how to create, open, and save your show files. Each of these operations are accomplished through the browser area. This chapter contains the following sections: • Create a New Show File.
Press [Select] or click {OK} to confirm or {Cancel} to discontinue the operation. In Element, a new show file defaults to a 1 to 1 patch. Clicking {Patch 1to1} will deselect the option and result in a blank patch.
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(selected). To stop the show load process, click the {Cancel} button. When you have selected or deselected all of the show components you require, press [Select] or click {OK}. Element loads the selected show to the console. Managing Show Files...
Target - The desired location of the components in the new show file (for ranges, this will be the location in the new show of the first component in the range, the others will follow in order). Element User Manual...
USB device. To merge a show file, navigate within the Browser to: File> Merge>. Navigate to the desired storage location and press [Select]. When using merge, Element displays only the available files. Navigate to the specific file and press [Select].
Printing a Show File Element provides you with the ability to save a show file or aspects from a show file to a PDF file for printing. Element has three locations to save the PDF files including the Show File Archive, the File Server (if connected), or a USB device (if connected).
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The PDF will have the show name, date and time it was created, and date and times for when the show file was last saved. It also gives the Element software version information. If multiple aspects were selected to save to the file, there will be hyperlinks at the top of the PDF so you can quickly jump to a section.
[Shift] & [Update]. Using Save As To save an existing Element show file to a different location or with a different name, navigate within the browser to: File> Save As> and press [Select]. Element provides you with three locations to save an Element show file (.esf) including the Show File Archive, the File Server (if connected) or a USB device (if connected).
Fixtures or Import As Custom Fixtures. Import as Library Fixtures will allow Element to try to match the fixtures in the file with fixtures in the Element library. Import as Custom Fixtures will bring the fixtures in as they are in the file. It is recommended to use Import as Custom Fixtures.
C h a p t e r 4 Setup This chapter discusses Element’s system settings that you can change to meet your preferences. This chapter contains the following sections: • Opening Setup ........38 •...
{Num of Channels} You may use this field to set the number of channels in your Element to the number of channels in your system, up to either 250 or 500 depending on the channel count for your Element. Enter the number of channels for your system using the keypad.
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MIDI show control information. Only MSC data with the correct device ID will be received. A device ID can be from 0-126, or if set to 127 Element will receive MSC data from all IDs (All Call). For example: •...
“Disabled”. The default is “Enabled”. {Serial Group Ids} This touchbutton is for setting up which serial group IDs the Element will listen to. Serial Group IDs are from 1-32. Element can be set to listen to multiple group IDs. • {Serial Group Ids} [1] [+] [5] [Enter]...
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[At]). Any value between 0-100 may be entered. The default is 100. Plus% - This sets the level for the +% (which is accessed in Element by pressing [Shift] & [+]), which will increase the selected channel by the set percentage. Any value between 0- 100 may be entered.
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This screen allows you to adjust the brightness of attached desk lamps. The {Desk Lamp} fader has a range of 0% (dimmest level) to 100% (brightest level). { R F R S e t t i n g s } This screen is for allowing RFR connections. The default setting is “Enabled”. Element User Manual...
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{ T r a c k b a l l S e t t i n g s } This screen allows you to make adjustments to a trackball. {Trackball Tick Freq.} This fader adjusts the trackball tick frequency. The default is 200 ticks. {Trackball Acc.
C h a p t e r 5 Patch The Patch is used to associate a channel with an address. Once a channel is patched to an address, and the output is connected to a device (for example a dimmer, moving light, or accessory), the channel will then control that device.
This is referred to as a compound channel. When you open a new show file, Element creates a 1-to-1 patch. This means that the patch will automatically have channel 1 patched to address 1, channel 2 to address 2, and so on up to the maximum channel count of your console.
N o t e : If, at any point, you try to patch an address that is already in use, Element will post an advisory to indicate this, preventing you from duplicating addresses in your patch.
• [At] [2] [/] [Next] [Enter] - finds the next available address range on universe 2. • [At] [7] [7] [7] [Next] [Enter] - finds the next available address after 777. • [At] [/] [9] [Enter] - patches address 9 on the same universe that was last used. Element User Manual...
(such as a fixture with a color scroller, a fixture with a gobo wheel, and so on). By default, Element will add a part if you are trying to patch to a channel that has already been assigned an address.
R e p l a c e By default, if you patch an address to a channel that is already patched, Element will create a new part for the new address. If you want to replace the current address with the new, use {Replace}: •...
Notice the two softkeys {Favorites} and {Manfctr} located beneath the CIA. {Favorites} provides you with the option of showing only the library of fixtures or devices that are already patched in the show, your favorites, and Element’s default devices. {Manfctr} shows all fixtures or devices available in the library sorted by manufacturer.
Notice the two softkeys {Favorites} and {Manfctr} located beneath the CIA. {Favorites} provides you with the option of showing only the library of fixtures or devices that are already patched in the show, your favorites, and Element’s default devices. {Manfctr} shows all fixtures or devices available in the library sorted by manufacturer.
U s i n g { O f f s e t } i n P a t c h Using the {Offset} feature in patch allows you to force a numerical offset between the starting address of channels in patch or for offsetting your channel selection. This feature is useful when you have configurable devices in your show, such as a Source Four Revolution, which has option slots for additional addresses (scrollers, indexing pattern wheels, and so on), or when you want to start your addresses at some known multipler.
{ P a t c h } D i s p l a y a n d S e t t i n g s When in the patch display, Element defaults to this page. It provides access to data input fields that you may use to define devices in your lighting system.
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See “Using EDMX vs Port/Offset” on page 49. • You may enter a start address without defining an end address. Element will draw this information from the library data. If you wish to leave a larger output gap than required by the library, use [Offset].
[3] [/] [2] {Curve} [4] [Enter] - assigned curve 4 to universe 3, address 2. • {Fan Curve} - Used to assign a curve to the scroller fan parameter, which allows for the output of the fan to be controlled by the intensity of the channel. Element User Manual...
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• {Invert} - A moving light attribute used to invert the output of pan, tilt, or both. Select either the {Invert Tilt} or the {Invert Pan} button on the CIA. • [2] {Attributes} {Invert Pan} - inverts the output of the pan parameter. •...
D a t a b a s e N o t e : Database is used with the query feature, which is not available on Element. However since show files are compatible between the Eos Family consoles, the database is available on Element.
Using the Scroller Editor The scroller and wheel picker allows you to choose a specific scroll, color wheel, gobo wheel, or effect wheel from standard manufacturers and associate them with fixtures. You may also create customized scrolls or wheels using the editor to match custom devices installed in your fixture. N o t e : Scrollers and wheels can be created before being patched.
When using the editor, the following softkeys are available for use: • {Insert} - inserts a new frame above the selected frame. • {Delete} - removes the selected frame. • {Edit} - changes the selected frame. • {Done} - completes the editing process. Element User Manual...
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C r e a t i n g a n e w s c r o l l o r w h e e l When you create a new scroll or wheel, {New Wheel x} appears in the wheel list as the selected button.
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When a specific catalog is selected, the media will display in the last three columns of the editor. When you make a media selection, the display returns to the new wheel frame list where additional frames can be edited in the scroll or wheel. Element User Manual...
Calibrating a Scroller You can calibrate the center point of any frame in a scroller using the calibrate feature. This will ensure that color scroll frames will be centered over the aperture of the fixture when you advance a color scroll frame-by-frame. You can do this using the ML Controls display. N o t e : It is recommended that you calibrate your scroller frames starting with the last frame and working backward to the first frame.
Dimmer Doubling You can patch channels in Element to accomodate for dimmer doubling with Sensor+ dimmer racks. This is done using the softkeys available in patch ({No Dim Dbl}, {A}, and {B}). For Example: Let’s assume you patch 96 channels of dimmers to addresses 1-96.
Unpatch a Channel To unpatch a channel you can press: • [n] [At] [0] [Enter] Unpatched channels can still be manipulated and can have data stored for them, but they do not output any information (as they are unpatched). Deleting Channels It is possible to delete channels in patch.
Update Library When a new library is installed on Element (for example, included in a software update), changes in library data will not automatically update your show files. This is to prevent library changes from affecting a functional show file.
Fixture Editor Element provides you with the ability to create your own fixture type within patch and store it with your show file. You can name the fixture, assign all necessary parameters, define the address and operational range of those parameters, and set lamp controls.
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{Intensity}, {Focus}, {Color}, {Image}, {Form}, {Shutter}, or {Control}. {All} returns you to the complete list of parameters. b: Use the parameter category buttons on the left of the CIA to expedite searching for a particular parameter. Element User Manual...
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C A U T I O N : Be careful not to duplicate any address in the DMX order of parameters in the new fixture. Element does not prevent you from duplicating addresses. To define the LDMX address of any 16-bit channel: LDMX or “low-DMX”...
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Click {Label} to add a label to any range slots. These will appear in the encoder LCD when the related parameter is displayed for the new fixture. Step 7: Click {Done} when you have finished editing the ranges. Element User Manual...
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L a m p C o n t r o l s You can also add any needed lamp controls. To add lamp controls: Step 1: Use the [Page] keys to select the new fixture from the fixture list. Step 2: Click {Edit}.
I m p o r t i n g a C u s t o m F i x tu r e You can import custom fixtures from an ASCII show file, see Importing Show Files, page Element User Manual...
S n a p P a r a m e t e r s Certain parameters may not want to be subjected to cue timing. Those parameters can be set to snap. By default, Element will snap the parameters listed in the following table: Beam FX Index/...
C h a p t e r 6 Basic Manual Control Element provides a variety of ways to select and command control channels. This chapter identifies the many basic ways you can select channels and manipulate show data within Element.
Using Channel Faders One way to bring up channel levels with Element is using the channel faders. The fader position switch is used to select between channels 1-40, channels 41-80, or channels 81-120. Element will ship with the fader position switch in channels 1-40 mode.
Selecting Channels Selected channels are available for manual control through keypad commands, level wheel, and/or ML controls. Element provides interactive ways to select channels including the control keypad and groups. See “Selecting Groups” on page 119. S e l e c t C h a n n e l s F r o m t h e K e y p a d The keypad defaults to selecting channels, therefore no channel key is required.
N o t e : Select Last is a fast way to regain your last channel selection. Any manual control action taken while record or update is on the command line will automatically reselect your last channel selection. Element User Manual...
Setting Intensity Channel intensity may be set using the channel faders, by selecting the channel(s) and using the level wheel or the keypad, or set with an intensity palette (if programmed, See “Using Intensity Palettes” on page 122.). Pressing [At] after channel selection allows you to enter a discrete intensity value.
The {Select Last} softkey allows you to reselect the previous channel selection. This includes multiple channel selections, groups, and so on. Other select softkeys on Element do the following: • {Select Active} - selects all active channels. • {Select Manual} - selects all channels with manual data.
Using +% and -% Use +% and -% to incrementally change parameter values. To access this function on Element, press [Shift] & [+] or [Shift] & [-]. By default, +% and -% are assigned a value of 10. This can be...
However it won’t bring an intensity up. For example, if the rem dim level in setup is set to 50%, [Rem Dim] will drop any value above 50% to 50%, but not raise the intensity of the channels currently below 50%. Element User Manual...
Sneak The [Sneak] function moves channels to levels or restores to the background level in time. This can be a new manual level, or to previous levels after making a manual change. Sneaking channels to their previous state is similar to the Expression release function, except sneak has the ability to release in time.
• [Dimmer/Address] [1] [at] [Full] {Check} [Enter] - brings address 1 to full intensity. Use [Next] or [Last] to progress through the address list to complete the address check. Any key press other than [Next] or [Last] will terminate address check mode. Element User Manual...
Moving Light Control For more information about the ML Control display, see Moving Light Control, page 134. For more information on programming moving lights, please see the Element tutorials, http:// www.etcconnect.com/product.tutorial.aspx?ID=22010. Basic Manual Control...
C h a p t e r 7 Storing and Using Submasters Submasters are intensity levels and non-intensity parameters recorded to a fader for simple playback. This chapter explains how to record and use submasters on your Element console. This chapter contains the following sections: •...
6 through 10 stored to submaster 3, if you were to then store channel 5 to submaster 3, that would be added to the current content so that channels 5 through 10 are now stored. Element User Manual...
A d d i t i v e , I n h i b i t iv e , o r E f f e c t s u b You may define your submaster as additive (contributes to the live output), inhibitive (limits live output), or effectsub (controls an effect). Element defaults to submasters being additive. To toggle a submaster between additive, inhibitive or effectsub: •...
H T P v s . L T P Submasters can be set to be either Highest-Takes-Precedence (HTP) or Latest-Takes-Precedence (LTP). This setting is applied to intensity only. Non-intensity parameters are always LTP. Element defaults all submasters to HTP. For more information on HTP and LTP see HTP vs.
To toggle a submaster between priority modes: • [Sub] [7] {Priority} [Enter] S u b m a s t e r B a c k g r o u n d S t a t e Submasters can have their background states disabled. Background states are enabled by default. When enabled, the content of the submaster will act as a background or previous state for other cues and submasters.
You can delete a submaster using the [Delete] key. When a submaster is deleted, the fader remains configured as a submaster, but it will be empty. • [Delete] [Sub] [5] [Enter] [Enter] - deletes the contents of sub 5. Element User Manual...
Element has a total of 300 submasters. With the fader position switch in submaster mode, an Element 60 will display 60 submasters, and an Element 40 will display 40 submasters at a time. Element will default to the first 40 or 60 submasters. To page through the available submasters, hold down the {Page Subs} softkey in the live display.
C o n t r o l l i n g S u b m a s t e r s f r o m t h e C o m m a n d L i n e You can also take control of submasters from the command line. • [Sub] [5] [At] [Full] [Enter] - sets submaster 5 to full from the command line. Element User Manual...
Submaster List You can access the submaster list by pressing [Sub] [Sub] or through the browser (Record Target Lists>Submaster List>[Select]). The list view includes a list of all submasters including their label and all recordable properties. You can navigate within the list by using the [Next] and [Last] buttons or by selecting the desired submaster from the command line.
C h a p t e r 8 Working with the Cue List Cues are recorded stage looks including levels for intensity and non-intensity parameters. Cues are different from submasters in that they are stacked in a cue list, and they allow few or many intensity and non-intensity values to change in recorded times based on a single [Go] button press.
Typically, cues are written in order, starting with the first look of a show, then moving on through each scene, recording new cues when lighting levels need to change. In setup, you determine if Element will operate in a Cue Only or Tracking mode. See “Tracking vs.
• [-] [9] [Record] <Cue> [5] [Enter] - records cue 5 while excluding channel 9. Since Element is a tracking console, any channels not included in the selective store, but that do have values in the previous cue will track into the recorded cue. This is true even when the desk is in Cue Only mode.
I n T r a c k i n g M o d e Element, by default, is set to Tracking mode. When you create a new cue, any unchanged channel parameter data from the previous cue is tracked into the new specified cue. Any changes in this new cue will also track forward into subsequent cues until a move instruction or a block flag is encountered.
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With system set to Tracking • [Record] <Cue> [5] [Cue Only] [Enter] - records cue 5. New values or changes will not track into the subsequent cue. • [-] {Color} [Record] <Cue> [5] [Cue Only] [Enter] - as above the recorded data will not track forward and all color data is excluded from the record operation.
To force a cue to “stomp” on currently fading levels, like in the case of a blackout at the end of a scene, place a block on that cue. In Element, the block will also assert the 0 levels in the blackout and force all moving channels to fade to black.
S e t t i n g C u e L e v e l T i m i n g Unless you specify otherwise, Element assigns default fade times to any cue you record. Default timing is designated in Setup. Timing can be applied when a cue is recorded or can be added or modified later.
The following cue will automatically initiate on the same fader when the follow time has elapsed. The follow time will begin counting down when the associated cue (Cue 5) is executed. To remove a Follow time: • [Cue] [x] {Follow} [Enter] Element User Manual...
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Link/Loop Link allows cues to be run out-of-sequence, by causing a different cue number to be loaded into the pending file of the playback fader when the cue that carries the link instruction is activated. If a follow time is included with the cue attributes, the activation of the linked cue will occur when the follow time has elapsed.
• [Cue] [n] [Thru] [y] {Rate} [Enter] - removes the rate instruction in cues “n” through “y”. You may combine these to remove multiple attributes at once: • [Cue] [n] [Follow] {Link/Loop} [Enter] - removes the follow time and link instruction. Element User Manual...
NPs. I is displayed in the Block field. Element also supports an “auto block” function. Auto block can protect your cue data from unwanted changes. For example, in cue 5 you set channel 1 to 50%. It is stored as a move instruction.
R e m o v i n g a t r i g g e r : To remove a trigger, access the cue number and click {Execute}, the record target type and press [Enter]. • [Cue] [5] {Execute} [Macro] [Enter] Element User Manual...
Modifying Cues Live Recorded cues can be modified live. Cue attributes (such as link, loop, label and so on) may be edited as well. The cue does not need to be active (played back) to change cue attributes. You may also change cue attributes for a range of cues if you wish.
When you have overridden a reference in a cue, the data is displayed in red with a red “R” in superscript next to the channel’s intensity. By default, Element updates any referenced data that was included in the cue. For Example: Cue 5 is recalled Live.
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N o t e : If no cue number is entered before the [+], the current active cue will be used. For Example: To update only cues 5, 10, and 15: • [Update] <Cue> [5] [+] <Cue> [1][0] [+] <Cue> [1][5] <CueOnly/Track> [Enter] To update the current cue and cue 7: •...
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In these situations, if the updated cue is not the source of a channel’s live value, manual data will remain manual. If the updated cue is the source of the current value, the values will change to magenta (indicating tracked) when the update is completed. Element User Manual...
Recording and Editing Cues from Blind Press [Blind] and the selected cue will be displayed. You can make changes to cues in the blind display using either the summary, table, or spreadsheet views. Use the [Format] key to toggle between the three views. C A U T I O N : Edits in blind take effect immediately.
The range of possibilities of potential {Replace With} commands is virtually endless and can be applied to single cues or channels, ranges of cues or channels, parameters of any type, or timing data. Element User Manual...
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M o ve T o {Move To} is used to move cues from one location in a cue list to another location in the list. When cues are moved, values that were tracks or move instructions and now match the previous cue will be auto-blocked by the system.
1 are unaffected. • [Delete] <Cue> [2] [Thru] [8] [Cue Only/Track] [Enter] [Enter] - deletes cues 2-8, making exception to the default setting, as described above. Element User Manual...
C h a p t e r 9 Using Groups and Intensity Palettes Groups are stored channel selections used for fast recall of specific channels. Intensity palettes are referenced data that include channels, but also include intensity settings for those channels. A maximum of 1000 groups and 1000 intensity palettes can be recorded.
[1] [0] [Thru] [2] [Record] [Group] [1] [Enter This will record channels 10 through 2 to Group 1, and then if you select the group you can cycle through the channels using [Next] starting with 10, then 9, then 8, and so on. Element User Manual...
O f f s e t You can use the {Offset} softkey to aid in channel selection prior to storing groups. The offset options are {Odd}, {Even}, {Reverse}, {Random}, and {Reorder}. For example: • [1] [Thru] [9] {Offset} {Odd} [Record] [Group] [5] - records all odd numbered channels between 1 and 9 to Group 5.
• {Random} [Enter] - rearranges the channels in the group randomly. • {Reverse} [Enter] - reverses the order of the channels within the group. • {Reorder} [Enter] - reorders the channels to numeric order in the group selected. Element User Manual...
Recording Intensity Palettes Live Palettes are referenced data. This means that when included in cues or effects, changes to the contents of the palette are propagated into all of the places the palette is stored. Intensity palettes contain both channel and intensity information. Groups only contain channel selection information. Intensity palettes can be stored as whole numbers (such as Intensity Palette 5) or as decimals of tenths or hundredths (such as Intensity Palette 2.5 or Intensity Palette 7.65).
Calling back the intensity palette at full will also break this link. For more information on using intensity palettes, please see Using Moving Lights and Palettes, page 133. Element User Manual...
C h a p t e r 1 0 Cue Playback The playback section includes descriptions of working with the master fader pair, Grandmaster, load button, and the fader control softkey. • Introduction to Playback ......124 •...
The two buttons beneath the master fader pair are [Go] and [Stop/Back]. The [Load] button is located directly above the fader pair. P l a y b a c k C o n t r o l s Master Load button fader pair Stop/Back Grandmaster Button Go button Element User Manual...
Selected Cue The selected cue is always indicated just above the CIA. The selected cue and all of its attributes are displayed near the bottom of the live/blind display and on the playback status display. L i v e / B l i n d When working in live, the selected cue is always the last cue you recorded, edited, updated or played back.
However, if she presses [Go to Cue] [5] [Enter] (an out-of-sequence execution), even though the value for channel 1 in Cue 5 is a tracked value, channel 1 will fade from the manual value of 50%, to full in the Go-to-cue time. Element User Manual...
G o T o C u e [Go to Cue] instructions can be executed from any operating mode. Following are examples of [Go To Cue]: • [Go To Cue] [Enter] - replays the current cue. • [Go To Cue] [5] [Enter] - replays the entire content of cue 5. •...
[G o T o C u e ] [ O u t ] To reset all parameters to their default states (unless they are controlled by a submaster] and reset the cue list so that the first cue is pending, press: • [Go To Cue] [Out] [Enter] Element User Manual...
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U s i n g M a n u a l C o n t r o l There are four types of manual control for playbacks: • Cues can be stored with manual timing. When cues have stored manual timing, the default behavior of the fader is to control those manual values.
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The faders can then be used to manually complete the cue transition for all parameters.The left fader controls the intensity upfade and all non-intensity parameters, while the right fader controls all intensity downfade actions. Manual control override automatically releases when the cue is complete. Element User Manual...
Manual Master Option In Manual Master mode, cues may be triggered manually by the faders without using the [Go] button, regardless of the timing stored in the cue. With the fader set to manual master, a cue will fire in manual time when the fader is moved from 0% or from Full. This is all done without hitting [Go]. Any cues not fired by moving a fader, but triggered via [Go] instead, will fade according to cue’s timings.
C h a p t e r 1 1 Using Moving Lights and Palettes This chapter will briefly look at Element’s moving light controls as well as discussing how to use focus, color, and beam palettes. Palettes are building blocks that can be used to create cues and effects.
11 ....Toggles the color format from Hue/Saturation to absolute parameter data and back. • 12 ....Gives pan and tilt functionality to a mouse or trackball. Element User Manual...
U s i n g t h e C o l o r P i c k e r The button {Color Format} is for toggling between native (RGB, CMY, color scroller, or color select) and hue and saturation. {Gel} is for opening up manufacturer catalogs of gels. To display a specific manufacturer’s catalog, press the specific manufacturer or catalog and select the desired gel.
When the selected channel is an automated luminaire, options specific to the fixture type will display for use. Pressing any of these parameter control buttons will affect the selected channel immediately. Exit the lamp controls display by pressing [Browser]. Element User Manual...
A u t o m a r k The automark feature is a system default setting and can be turned off at the cue level. With automark enabled, non-intensity parameter transitions occur in the cue immediately preceding the cue in which the changes are stored, if intensity in that cue is moved from zero to any active level.
Intensity, Focus, Color, and Beam. Element supports up to 1,000 palettes of each of the four types. Palettes can be recorded as decimal or whole numbers and are automatically filtered into IFCB categories. Color data cannot be placed in beam palettes, intensity cannot be included in focus palettes, and so forth.
Storing Palettes Live Palettes may be stored in live or blind. N o t e : To be able to record and label palettes, you will need a mouse or touchscreen. S t o r i n g P a l e t t e s w i t h [ R e c o r d ] The most common method to create palettes is to store them from Live.
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When using a selective store, you must specify the channel list to be included or excluded, identified by the [+] [-] modifier, as part of the [Record] command. Otherwise all channels with appropriate non-default data will be stored in the new palette. Element User Manual...
Using Palettes Intensity palettes can be from the control keypad, and Focus, Color, and Beam palettes are selected from the ML Control display. When palettes are recalled, all data is manual and will display in red. A p p l y i n g P a l e t t e s Generally, palettes are applied only to selected channels, therefore you must select channels before applying a palette.
As long as channel 3 was previous recorded in color palette 5, channel 3 will now be set to color value recorded in that palette. In this case, the channel is not referencing the palette. It has been given the absolute value as stored in the palette. Element User Manual...
Editing Palettes Live N o t e : If a palette is already recorded, [Record] replaces all existing data, unless selective store is used. Recording over a previously existing palette requires a confirmation, if confirmations are enabled in the setup menu. It is also possible to [Update] to add manual changes to the record target.
When editing in blind, it is possible to remove an instruction from any palette by selecting the channel and parameter and pressing [At] [Enter]. [Recall From], [Copy To], {Replace With}, and {Move To} may be used to create and edit palette data. See “Advanced Manual Control” on page 177. Element User Manual...
• [palette type] [1] [Thru] [5] {Move To} <palette type> [9] <Thru> [Enter] - this will move palettes 1-5 to palettes 9-14 respectively. You do not have to supply the end value for Element to perform the move.
C h a p t e r 1 2 Creating and Using Effects Effects are a method within Element to provide dynamic, repetitive action to channels. This chapter explains the different types of effects, and how to use them. This chapter contains the following sections: •...
Effects also have cue level overrides, which allow you to use an effect in multiple locations, and modify its size, shape or rate in individual cues. Within Element, effects are broken up into three fundamental behavior types; Step, Absolute, and Relative effects.
T h e E f f e c t L i s t At any time you may press [Effect] [Effect] to view the effect list. Any recorded effects will be displayed here. The effect list is a blind view and any changes made in this view are automatically stored;...
In these effect types, modifying the cycle time changes the timing values proportionally within the effect itself. To change the cycle time, click {Cycle Time} and then enter the desired time (in minutes and seconds) from the keypad, followed by [Enter]. Element User Manual...
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Duration/Cycle This determines the length of time an effect will run. To specify, click {Duration/Cycle} and then choose the desired method from the buttons that appear to the left. The options are: • {Infinite} - for step and absolute effects, the effect will run until the channel is provided a new instruction or the effect is stopped.
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These timing values are applied to the entry and exit modes. You can also use cue level timing or submaster bump button timing for these. click {Entry Time} [Enter] or {Exit Time} [Enter]. Cue/ Sub is the default entry/ exit timing for effects. Element User Manual...
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Grouping defaults to {Spread}. This means that every light the effect is applied to will act as an individual element, moving through the effect sequentially based on the channel selection order, cycle time, and trail times. You can enter any number you require. A grouping of 2 means that every other light in the selection list when the effect is applied will move together through the effect.
• {Rate} [Enter] - resets the rate to the previous value. These modifications are considered cue level overrides and do not impact the stored values in the effect. Modifications made via the effect status display or live editing must be stored/updated. Element User Manual...
Step Effects In step effects, each step contains an on-state and an off-state. The on-state is the action the channels in the step should take when the step is active. The off-state is the action the channels in the step should take when the step is not active. Step effects are a quick and easy way to build simple chases.
The cycle time is an aggregate of all of the timing in the effect and indicates how long it will take to make one full pass through the effect. If the cycle time is modified by the keypad or the encoder, it proportionally adjusts all of the timing within the effect. Element User Manual...
D e l e t e a s t e p To delete a step from a step-based effect, specify the effect in the command line and press [Delete]: • [Effect] [1] {Step} [4] [Delete] [Enter] [Enter] • [Effect] [1] {Step} [4] [Thru] [8] [Delete] [Enter] [Enter] I n s e r t a s t e p To insert a step anywhere in the effect, specify the step you wish the new step to be inserted before.
Page arrow down to the next action in the Level column and enter the referenced target: • {Color Palette 4} Adjust any of the effect details on the right side of the CIA by pressing the appropriate detail button and making changes (see Effects Editor, page 150). Element User Manual...
Multiple Intensity HTP Effects Multiple intensity HTP effects are either step or absolute effects running on HTP submasters or the cue list. For multiple intensity HTP effects to run correctly, they must be recorded and played back from different sources. For example, you create three separate step effects.
Relative effects have many of the same properties and attributes as step-based and absolute effects. Element is preprogrammed with 16 relative effects which represent some of the most commonly used patterns and parameters. You may also custom build relative effects.
C o l o r E f f e c t s Color effects impact only color parameters. Hue and saturation offsets can be used which are represented in the horizontal and vertical axes of the graph in the effects editor. The {Parameters} key within a color effect displays the various color mechanisms used in any patched channels.
The effect will appear in the effect list and the CIA will repaint with the effect details visible. Manipulate the effect using the effect graph, or property fields so that the effect meets your needs (see Effects Editor, page 150 for details on effect properties). Element User Manual...
Apply an Existing Effect Once an effect has been created, it will appear in the effects list. To apply an existing effect, press: • [Select Channels] [Effect] [n] [Enter] The selected channels will begin their changes as programmed in the effect. Since step effects have an embedded channel list, these effects can be replayed by pressing [Recall From] [Effect] [n] [Enter].
Pressing the bump button starts the effect. The fader controls the rate and/or size based on the effect’s entry behavior. Pressing the bump button again stops the effect. There is no difference between a proportional fader and an intensity master when the submaster is configured to be an effect submaster. Element User Manual...
Delaying Effects in Cues and Submasters A delay can be placed on an effect in a cue or submaster in the Effect Status display by using the syntax [Effect] [n] [Delay] [n] [Enter]. [Effect] [n] [Delay] [Enter] removes the delay. N o t e : If an effect delay is set in live, the cue or submaster must be recorded or rerecorded to include the delay.
C h a p t e r 1 3 Using About [About] provides detailed information regarding selected items. When opened, it appears in the CIA and remains open until closed or until another action forces it to close. This chapter contains the following sections: •...
• {Lamp Controls} - this displays lamp on, lamp off, and any parameter reset commands associated with the channel. If it is a moving light with remote-strike and/or reset functions, this key will access those controls. If the channel controls dimmers, no parameters will be displayed. Element User Manual...
• IP Address A b o u t S y s t e m When {About System} is pressed, the CIA displays a list of all network devices that are connected to Element. These network devices include: • RVIs •...
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N o t e : Clearing CEM+ errors from Element will be temporary unless the errors have been fixed at the CEM+. Errors displayed on Element will clear on their own once they have been cleared from the CEM+. Element User Manual...
A b o u t C h a n n e l Press [About] to put the CIA into “About” mode. When a channel is selected, the information below is displayed: You can select the information you wish to view from the four buttons located on the right side of the CIA.
{Lamp Controls} displays controls for the lamp or other parameters of the device (if it is a moving light). {Address Check} will bring current address to full. {Next/Last Unpatched} will allow you to see what addresses closest to the current address are currently unpatched. Element User Manual...
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Clearing CEM+ errors from Element will be temporary unless the errors have been fixed at the CEM+. Errors displayed on Element will clear on their own once they have been cleared from the CEM+. Some CEM+ errors can only be cleared at the CEM+.
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Device Errors are displayed in four different colors depending on severity. The severity of the error is determined by the manufacturer of the device. • Gray - Unknown or not an error • White - Advisory • Yellow - Warning • Red - Error Element User Manual...
A b o u t C u e The following information will be displayed: • if the cue is active and what fader it is playing on • timing data for the cue (including discrete timing) • any effects running •...
C h a p t e r 1 4 Advanced Manual Control This chapter describes some more advanced features for manual control functions. These features can save you valuable programming time. This chapter contains the following sections: • Using [Copy To] .
• [Recall From] [Int Palette] [1]- recalls all of the values stored in intensity palette 1. N o t e : In live or blind, hitting [Recall From] [Recall From] will put [Recall From][Cue] on the command line. Element User Manual...
When a {Move To} command is given, data is removed from its current location and moved to its new location. If the new location already contains data, a confirmation is required by Element (unless disabled in Setup). Existing data in the new location will be completely overwritten if a {Move To} command is confirmed.
[Enter] and the last undo will be “redone” to reinstate the removed commands. N o t e : Not all commands can be undone including playback actions and manual attributes placed on channels. Element User Manual...
C h a p t e r 1 5 Using Park This chapter describes using park functions from both the live and park display. This chapter contains the following sections: • Park Display ........182 •...
When an address is parked, it will appear in the bottom half of the park display. The address, parked value, affected channels, and parameters are indicated. Element User Manual...
P a r k e d V a l u e s i n L i v e Channels and parameters may be parked and unparked from the live display. To park from the live display, you will use the {Park} softkey. Following are some examples: To park a channel, parameter, or group from live: •...
Below are some examples of parking an address in live: • [Dimmer/Address] [5] [At] [5] [0] {Park} [Enter] - parks output 5 at 50% intensity. • [Dimmer/Address] [5] {Park} [Enter] - unparks output 5. • [Dimmer/Address] {Park} [Enter] - unparks all parked outputs. Element User Manual...
P a r k V a l u e s f r o m t h e P a r k D i s p l a y You can park and unpark channel parameters or addresses from the park display. Open the display by pressing [Park].
C h a p t e r 1 6 Multipart Cues Cues can be divided into up to 20 parts. This chapter describes the methods used to create and edit multipart cues. This chapter contains the following sections: • About Multipart Cues.
Part 1 of any multipart cue is where all unassigned move instructions will reside. Therefore, if the body of the cue (which is the normal behavior) is to be in part 1, you can simply select the channel or parameter list that you wish to place in parts 2 and higher. Element User Manual...
S e t t i n g M u l t i p a r t C u e A t t r i b u t e s Cue attributes, such as [Time], [Delay], and [Label] can be assigned in part cues. They are stored and function exactly as they do in single part cues.
C h a p t e r 1 7 Storing and Using Curves A curve is a relationship between the timing of a fade and the output level of a cue, cue part, or dimmer at each point of time during that fade. By using a non-linear curve, you can create a variety of effects, accommodate variations and deficiencies in your lighting equipment, alter the transition ramp, and protect equipment from stress.
When applied to a scroller fan, the output of the fan will be controlled by the intensity of the channel. Element provides nine pre-programmed, commonly used curves. They can be edited or copied to a new curve location. When a pre-established curve is deleted, it will return to its original state.
Creating and Editing Curves C r e a t i n g a C u r v e When you have opened the curves display (see About Curves, page 192), you can select a curve or create a new curve by pressing: •...
If you add points to the curve (from the keypad) those points will be adjusted as well. You can also toggle between an “interpolated” or “stepped” curve shape. Element defaults to “interpolated”. To switch to “stepped”, press the {Stepped} softkey. Once pressed, this softkey changes to {Interpolated}, which allows you to switch back.
Applying a Curve T o C h a n n e l s I n P a t c h Curves can be applied to any intensity parameter in patch. Once added, the curve number appears in the channel’s “Curve” column of the patch display. •...
C h a p t e r 1 8 Storing and Using Macros Macros allow you to compose a series of programming actions and be able to execute them later by recalling the macro. This chapter contains the following sections: •...
See “Edit an Existing Macro” on page 203. Element Quick Guide...
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Begin writing the sequence of button presses and events for the macro record. When you have finished with the series of events and button presses, press the [Learn] key again to exit macro learn mode. Examples of a macro record function include: •...
If the macro number entered does not exist in the list and [Enter] is pressed, an empty macro will be created with the specified macro number. Element Quick Guide...
While in the macro editor display, the following functions may be performed using the control keypad and softkeys: • [Label] - when a macro is selected and [Label] is pressed, the alphanumeric keypad will display on the CIA. Label the macro and press [Enter]. •...
E d i t a n E x i s t i n g M a c r o When you have created a macro using macro learn mode from live or otherwise, you can edit the content of your macro by removing or adding commands and special macro softkey functions (such as wait, loop, and so on).
[Enter]. You will be prompted to confirm the deletion. Confirm by pressing [Enter] again, or abort by pressing [Clear]. For Example: Delete macro 5 from the macro list: • [5] [Enter] • [Delete] [Enter] [Enter] Or from any display: • [Delete] [Macro] [5] [Enter] Element Quick Guide...
C h a n n e l A channel is a single numerical name that is used by Element to control a dimmer, a group of dimmers, a dimmer and a device, or a complete moving light fixture. This is different from previous ETC consoles, which would have multiple channels for every parameter or device needed.
Element also has a [Cue Only/Track] button that allows you to record or update a cue as an exception to the default setting. Therefore, if the console is set to Tracking, the button acts as Cue Only.
Any new values sent to the channel will supersede any previous values, regardless of the level supplied. Element determines the LTP value for a channel, which is overridden by any HTP input values that are higher than the LTP instruction. This is then finally modified by manual control.
So if you raise a channel’s level in Live, Element will output that level. Blind displays data that is not being outputted. You can make changes to levels in Blind, but you won’t see those changes on stage. When you press the [Live] key, the screen will show you the live display.
Element Configuration Utility Overview This appendix covers the Element Configuration Utility (ECU) and its use. This is a component of the Element Lighting Control System and is used for both system configuration and performing basic level test functions of your Element console.
Element Configuration Utility Reference During the boot process, a countdown timer will appear near the Element logo. There are two ways that you can force the console to boot into the utility instead of the main console application. You can either click with a mouse the countdown timer itself or you can hold down “e”, “o” and “s” at the same time on a connected alphanumeric keyboard.
D e v i c e N a m e This specifies the name the Element console will use to identify itself on the network to other devices. Examples might be Booth Console and Tech Table.
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S h o w W e l c o m e S c r e e n When this is checked, the Element console will boot into the Configuration Utility every time instead of booting directing into the main Element application.
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E x t e r n a l M o n i t o r A r r a n g e m e n t Element can support up to 2 monitors, either 2 DVI monitors or 1 VGA and 1 DVI. The first time Element boots with two monitors, it may not display output to both.
E l e m e n t S o f t w a r e U p d a t e This option is used to update the software of the Element console itself. It does not affect or update the software in any other networked device such as a Net3 Gateway.
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Checking this box allows for output in offline mode for use with a visualization program. Use Draft sA CN ( 0 .2) Element and the Net3 Gateways support two versions of ACN, the draft version and the final ratified version. The ratified version is outputted by default unless this is selected.
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If this occurs, it will result in unstable conditions and possibly result in network communications failures. Clicking in the enable box will start the DHCP server in the Element console. It will use the settings below to determine which IP addresses it gives out.
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IP Addr ess If DHCP is disabled, you set the Element IP address here. This is a static IP address and will remain set until changed by a user. Element defaults to an IP address of 10.101.97.101.
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E n a b l e F D X F e e d b a c k Clicking in the enable box will allow Element to receive FDX dimmer feedback over the network. E n a b l e R e m o t e P o w e r O n / O f f From Element it is possible to remotely power on and off some devices.
It’s worth noting that Deep Clear (like Reset System and File>New) does not reset any of the settings in the Element Configuration Utility (ECU) like its operational mode or IP address settings. Everything in the ECU remains as it was last configured.
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Pressing {ETC Touchscreen Settings} will open the properties window for the monitor. This window has 7 tabs: general, setting, tools, display, edge compensation, hardware, and about. U p g r a d e C o n s o l e {Upgrade Console...} is used for upgrading the console's outputs. Element User Manual...
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Add Network Drive dialog box, you are able to select the drive letter that is appropriate, the network path, examples would be \\IPAddress\ShowArchive or \\DeviceName\ShowArchive, and network path type, which is either Eos, Ion, Element, or Other. If Other is selected, you will have additional fields to fill out for Provider, Username, and Password.
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Face Panel Test provides a way to verify the functional state of all of the keys and faders on the Element console. The screen is very straightforward. For field diagnostics, you shouldn’t need more than the sections of Element Keyboard.
Local I/O This screen allows you to configure the ports on the back of the Element console. L o c a l D M X This allows you to change the universe or port speed for the two DMX ports on the back of the Element console.
99 IDs available. E n a b l e W i F i R F R Select to allow WiFi RFRs, like the iRFR or aRFR, to connect to Element. For additional information, including setup, please visit the iRFR Documentation Wiki...
Appendix C Display Conventions Element relies on many traditional ETC indicators which you may be familiar with, as well as some new ones. This section identifies the graphical and colorful conventions used in Element to indicate conditions to you. I n d i c a t o r s i n t h e L i v e / B l i n d D i s p l a y This is the live/blind summary view.
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C o l o r i n d i c a t o r s Element uses color to indicate the selection state and information about channel or parameter levels. Channel numbers/channel headers Selected Unselected • 1- Gray number ..Unpatched channel number.
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C o n v e n t i o n a l s Channel Number Most of the channels in the above image are conventional Straight line under channels (intensity is the only available parameter). channel heading Conventionals have a straight line beneath the channel number.
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P ....Indicates the channel is parked. • Ph ....Indicates the channel is at a preheat level. Element User Manual...
• Q....Found in the non-intensity categories of a marked channel. The “Q” is followed by a number indicating which cue the mark is in preparation for. •...
Appendix D Facepanel Shortcuts With the addition of the [Shift] key to the console, some functions have changed and new ones have been added. It is a good idea to familiarize yourself with the following facepanel shortcuts. Facepanel and Displays •...
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• [Update] + Submaster Bump Button - updates the specified submaster. • [Label] [Label] - when used with a record target command, it clears the current label. Also can be used to clear show file labels. • [Shift] + [Delay] - posts follow to the command line. Element User Manual...
An Element console can be mirrored by an RVI, another Element console, or a client PC. An RVI or a client PC will automatically run in mirror mode when they see an Element console online.
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This will open the InstallShield wizard for the software. Step 7: Click “Continue” and follow the instructions of the installer. Step 8: If a restart is required, restart your computer. You may navigate to Applications>Eos Family Welcome Screen to launch the Eos Configuration Utility. Element User Manual...
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C o n n e c t i n g t o E l e m e n t There are some additional steps for connecting to an Eos Family network. Step 1: Follow the steps for installing the Eos Family offline software. Step 2: Change the IP address, subnet mask, and gateway of the PC to match the Eos Family system IP address scheme.
P h o n e R e m o t e The phone remote allows for remote control of the Element console by using a wireless phone. The base station for the phone connects directly to the phone remote jack on the rear of your console.
The top side of the remote has an on/off power switch, a high frequency antenna and a USB mini b port. The USB mini b connection is used to supply power for the internal rechargeable NiMH battery cell using the provided power supply. Element User Manual...
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E t h e r n e t For use with the Element console, the base station will need to be plugged into an ethernet switch. If the switch is not power over ethernet, the base station can receive power via USB from the console.
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N o t e : Default [S4] will reset remote settings to their default values. No confirmation is required. To change the frequency and network id in your base station receiver with an Element console: Step 1: In the browser menu, select File<Exit Element. A dialog box opens asking you to confirm.
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(if there is more than one page available). Press and hold the [More SK / Mode] button to display the available RFR modes. • [Enter / Chan] - When the RFR is connected for use with an Element console, this button functions as [Enter], which terminates the command line.
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C A U T I O N : If you choose to charge the remote from the Element console, you should unplug the base station before doing so. The remote will be functional once it is connected directly to the console. If the...
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P a r k M o d e This mode is used for parking channels. S o f t k e y s The following softkeys are available in park mode: • Address • Channel • Last • Full • •...
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• {Macro} [3] [Enter]. In live mode, the left thumbwheel controls the level of the selected channels. The right thumbwheel acts as next and last buttons, defaulting to next or last cue selection for the currently selected cue list. Element User Manual...
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• {Load Q} [5] [Enter] - loads cue 5 of the master playback fader to the pending file for that fader. Clicking {Go} will execute this cue. {Go} and {Stop/Bk} are duplicates of the [Go] and [Stop/Back] buttons for the Element master fader pair.
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• [2] {Address} [3] [/] [1] [Enter] - patches channel 2 to port 3 offset 1 or address 1025. {FixCtrl} is used to display the fixture controls for a channel (if available). • [6] {FixCtrl} - displays fixture controls for channel 2. In this mode, the right thumbwheel will function as next/last commands. Element User Manual...
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T e c h n i c a l S p e c i f i c a t i o n s H a n d h e l d T r a n s m i t t e r Output U.S.A.
The aRFR is an application that runs on Android devices. The application can be downloaded from the Android Marketplace, search for aRFR. The aRFR offers the same functionality of the RFR. A closed wireless network is needed. For additional information on the aRFR, including setup, please visit the aRFR Documentation Wiki, www.etcconnect.com/wiki. Element User Manual...
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CIA. See Central Information Area background cleaning Element ....14 macro modes ....201 clear basic manual control.
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....15 from Element... . 223 data (navigation key) ... . . 22 delay timing.
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....160 Element User Forums....3 focus palette encoders description .
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opening ....120 groups keypad about ..... 117 selecting channels with .
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....118 definition....206 Element User Manual...
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DMX..... 15 editing from Element ....223 scrollers....59 wheels .
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... . 121 register your Element ....3 relative effects ....160 Radio Focus Remote (RFR) .
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record defaults ... . 40 in patch ....47 RFR settings ... . . 42 step effects.
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....92 using trace ....112 view spreadsheet, in blind ..26 Element User Manual...
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HAVE ACCEPTED AND AGREED TO THE TERMS OF THIS AGREEMENT. THE SOFTWARE IS LICENSED AND COPYRIGHTED (NOT SOLD). Subject to the following terms and conditions, Electronic Theatre Controls, Inc. (“ETC”) grants to you (“User”), a non-exclusive license to use the Software.
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any form or are no longer able to meet your obligations within the meaning of this EULA. Confidentiality You shall keep secret and confidential and shall not disclose to any third party any and all confidential information owned or otherwise possessed by ETC including without limitation the Software, the related documents and the contents of this EULA without prior written approval from ETC.
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NORTON LICENSE AGREEMENT Norton Ghost IMPORTANT: PLEASE READ THE TERMS AND CONDITIONS OF THIS LICENSE AGREEMENT (“LICENSE AGREEMENT”) CAREFULLY BEFORE USING THE SOFTWARE (AS DEFINED BELOW). SYMANTEC CORPORATION, IF YOU ARE LOCATED IN THE AMERICAS; OR SYMANTEC ASIA PACIFIC PTE LTD, IF YOU ARE LOCATED IN THE ASIA PACIFIC RIM OR JAPAN;...
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documentation grants You the right to use multiple copies of the Software, only a transfer of the rights to use all such copies of the Software would be valid; and E. use the Software in accordance with any additional permitted uses which may be set forth below.
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activation process, You may contact Symantec Customer Support using the information provided by Symantec during activation, or as set forth below. 4. Privacy; Data Protection: From time to time, the Software may collect certain information from the computer on which it is installed, which may include: - Information on potential security risks as well as URLs of websites visited that the Software deems potentially fraudulent.
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8. U.S. Government Restricted Rights: The Software is deemed to be commercial computer software as defined in FAR 12.212 and subject to restricted rights as defined in FAR Section 52.227-19 "Commercial Computer Software - Restricted Rights" and DFARS 227.7202, “Rights in Commercial Computer Software or Commercial Computer Software Documentation”, as applicable, and any successor regulations.
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A. You may use the Software on one Device to clone, or apply an image of a hard drive on that Device, or to another hard drive on the same Device, a replacement Device, secondary media, or network drive. B. You may use the Software on a Device to create an image file of a hard drive on that Device and store the image file on fixed or removable media for disaster recovery purposes.
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