Time Button - Kenwood DPC-92 Instruction Manual

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When the LAST MEMO.
switch is turned on, the following operations are made:
@
When the power is turned on from the off condition, the player starts to play the track from
the beginning part of the track where the present location of the pick-up is read.
@
If the STOP [ ME] button is pressed and the PLAY/PAUSE
[> II] button is pressed again, the
player starts to play from the beginning part of the stopped track. (When it is paused at the
near end of a track, it may start playing from the beginning part of the following track.)
@
If the SKIP button [Kt] is pressed during the stop mode, the player starts to play the track
previous to the track for which the STOP [ & ] button is pressed.
@
If the SKIP button [>I] is pressed during the stop moae, the player starts to play the track
next to the track for which the STOP [ Mf] button is pressed.
@
The Last track memory function also work even in the Hold ON status.
HOLD
indicator
Last track memory indicator"
eal
'
me
YAS
TIME Button
Press the [TIME] button both for information on track times and to use the TIMER alarm. Each
press will move the operation sequence in the order shown below.
Track 1 (current) |
Track 1 {current}
=
=
=
:
rbised Tine.
1
anening tine
E> [ Total Elapsed Time | => [ Total Time Remaining | <>
[Timer ] <> Start
|
Function Selection Shown in the
TIMER Alarm Function
Liquid Crystal Display
@ The operating mode in which the player is currently set will determine the type of track time
information displayed. These display sequences are shown below.
Le) Liquid Crystal Display Sequence
@ When the player is in PLAY or PAUSE mode
eae Talia
Haeron tine => Total Elapsed Time <> Total Remaining Time => TIMER <> Start
(Display) s--+-++-++-++-e {REMAIN} light on - - - {TOTAL} light on ......... (TOTAL) (REMAIN) light on.
@ When the player is in the STOP mode
Total Remaining Time DispAlay {Total Number of Tracks Display) <>
TIMER
<>
Start
@ When the player is in the PROGRAM
PLAY mode
The display will show the Total Elapsed Time and the Total Remaining Time for only
those tracks which have been programmed.
® Random
Play
Track 1 (current) Elapsed Time
<>
Track 1 (current! Remaining Time
<>
TIMER display <>
Start
® During PROGRAM ENTRY mode
Track 1 (current) Remaining Time:
shows the time remaining of the track now be-
ing entered (track number will light up).
Total Remaining Time:
shows the total time remaining before the track
being entered and the tracks already entered
finish.
® 40 or more tracks: note that track times may not be shown when 40 or more tracks
have been entered.
ppc-92 19

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