Troubleshooting - Hasbro Gaming Fantastic Gymnastics Vault Challenge Manual

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  • EN

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  • ENGLISH, page 1
CONTENTS
CONTENTS
A
A
Gymnast figure, vault track, vault base, vault pad, landing pad
THE FIRST TIME YOU PLAY
THE FIRST TIME YOU PLAY
B
B
Insert the vault pad into its base and snap it into place.
GET READY
GET READY
C
C
Move the gymnast's arms into position.
Start with them one click forward from straight up.
D
D
TIME TO PLAY!
TIME TO PLAY!
1
1
Press launcher (if it is raised).
2
2
Push down to lock the pin.
3
3
Insert the pin into the hole in the launch track, near the launcher.
Then pull the gymnast back to the end of the track.
LAUNCH & FLIP!
4
4
4.1
Press. Each player takes 5 turnsthe air.
4.2
Press when the gymnast is above the vault pad
to flip her into the air.
E
E
TO WIN
TO WIN
Stick the landing and get the highest score!
6
ADULT ASSEMBLY REQUIRED.

TROUBLESHOOTING

TROUBLESHOOTING
• To work properly, the game must be on a flat surface like a table or the floor.
• If the gymnast is removed from the launch track, the yellow button will be locked.
• The pin on the bottom of the gymnast's foot automatically retracts when she hits the
launcher. This may happen unintentionally when you insert the pin into the hole in
the vault track. If this happens, simply reinsert the gymnast and pull her back to lock
her into position.
SCORING
SCORING
If you land on the line between
two colors, you must take the
lower score.
TIPS FROM THE PROS
TIPS FROM THE PROS
• Hit the red button just after the gymnast's hands hit the middle of the vault pad. Keep
practicing the perfect timing and strength to stick the landing!
• If the gymnast pops straight up instead of flipping forward, it means you are hitting the
red button too early.
• The harder you press the red button, the higher and farther the gymnast will go. Try
starting out by pressing the red button lightly to increase your chances of sticking the
landing.
• The gymnast's arms lock in three upright positions: The more horizontal they are, the
more challenging it will be to stick the landing. Try starting one click forward from
straight up. Note that the arms rotate in one direction only.
• Finally, keep practicing. You'll get it!
ZONE
ZONE
Green
Green
100
100
Yellow
Yellow
50
50
Red
Red
25
25
Crash Landing
Crash Landing
0 0
7

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