Playing Performances
Playing Performances
In the Performance mode, you can select and play individual User performances.
In a performance, you can mix several different voices together in a layer, or split them across the keyboard, or even
set up a combination layer/split. Each Performance can contain up to four different Parts.
n For details about the performances and their memory (bank) structure, see page 42.
Selecting a Performance
1
Enter the Performance Play mode.
MODE
VOICE
PERFORM
When the Performance Play mode is active,
the currently selected performance is shown in
huge letters — so you can easily check which
performance you're about to play.
3
Select a Performance number.
Performance Part on/off
Each performance can contain a maximum of four parts, selected from a total of seven — internal Parts 1 - 4 and Plug-in Parts 1 - 3.
1 Press the [MUTE] button so that its indicator lights.
2 Press any of the [1] - [4] buttons you wish to mute. The part
corresponding to the unlit indicator is muted.
3 Press the [MUTE] button again so that its indicator goes out.
88
MOTIF Quick Start Guide
2
MASTER
n All performances are stored to a single bank, so you need not select a bank here.
OCTAVE
DOWN
UP
1
4
6
2
3
5
9
10
11
12
13
14
15
Select a Performance Group.
Performances in each Bank are divided into Groups A~H. Select a Group to display
the performances that belong to the selected Group.
A
B
C
SYN LEAD
SYN PAD/
SYN COMP
CHROMATIC
CHOIR
PERCUSSION
PAN
REVERB
CHORUS
TEMPO
CUTOFF
RESONANCE
ATTACK
RELEASE
KNOB
REMOTE
ASSIGN A
ASSIGN B
ASSIGN 1
ASSIGN 2
CONTROL
CONTROL
FUNCTION
ON/OFF
MODE
KN 1
KN 2
KN 3
KN 4
VOICE
PERFORM
MASTER
MEQ LOW
MEQLOWMID
MEQ HI MID
MEQ HIGH
EFFECT BYPASS
ARPEGGIO
INSERTION
SYSTEM
ON/OFF
MASTER
VOLUME
VOLUME 1
VOLUME 2
VOLUME 3
VOLUME 4
SEQUENCER
SONG
PATTERN
FILE
SEQ TRANSPORT
INTEGRATED
SAMPLING
MIXING
UTILITY
SONG SCENE
SF 1
SF 2
SF 3
SF 4
SF 5
LOCATE
1
2
REC
EDIT
JOB
STORE
F1
F2
F3
F4
F5
F6
COMPARE
SCENE STORE
SET LOCATE
CS 1
CS 2
CS 3
CS 4
ZONE 1
ZONE 2
ZONE 3
ZONE 4
7
8
Decreases
16
number
DEC/NO
Decreases
number
1
2
3
ELEMENT/ PERF.PART / ZONE
11
9
10
Basic Structure (page 42) · Reference (page 162)
D
E
F
G
H
SECTION
DRUM /
SE
MUSICAL FX
COMBI
PERCUSSION
Group
Performance
MUSIC PRODUCTION SYNTHESIZER
Integrated Sampling Sequencer
Real-time External Control Surface
Modular Synthesis Plug-in System
SLOT 1
SLOT 2
SLOT 3
CATEGORY
DRUM KITS
PRE 1
PRE 2
PRE 3
PLG 3
SEARCH
GM
USER
PLG 1
PLG 2
BANK
FAVORITES
A. PIANO
KEYBOARD
ORGAN
GUITAR /
BASS
STRINGS
BRASS
REED/PIPE
COMMON
PLUCKED
A
B
C
D
E
F
G
H
SECTION
GROUP
DEC/NO
INC/YES
SYN LEAD
SYN PAD/
SYN COMP
CHROMATIC
DRUM /
SE
MUSICAL FX
COMBI
CHOIR
PERCUSSION
PERCUSSION
TRACK
1
2
3
4
5
6
7
8
SELECT
INFORMATION
ELEMENT/ PERF.PART / ZONE
NUMBER
EXIT
ENTER
9
10
11
12
13
14
15
16
MUTE
EXECUTE
SOLO
4
Play the keyboard.
n The Category Search
function and Keyboard
Octave function can be used
Increases
also in the Performance Play
number
mode in the same way as in
the Voice Play mode.
INC/YES
Increases
number
4
6
5
7
8
12
14
13
15
16
GROUP
TRACK
SELECT
NUMBER
MUTE
SOLO
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lorsque j'allume mon clavier sur l'ecrant le non yamaha s'allume et il reste allume et il n'y a rien d'autre qui s allume yamaha motif ES6