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FIREWORKS 8
User Manuals: MACROMEDIA FIREWORKS 8 Design Software
Manuals and User Guides for MACROMEDIA FIREWORKS 8 Design Software. We have
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MACROMEDIA FIREWORKS 8 Design Software manuals available for free PDF download: Use Manual, Manual
MACROMEDIA FIREWORKS 8 Use Manual (473 pages)
Brand:
MACROMEDIA
| Category:
Software
| Size: 6.53 MB
Table of Contents
Table of Contents
3
Chapter 1: Introduction
7
System Requirements
7
Installing Fireworks
8
Registering Fireworks
8
Viewing the Files Installed with Fireworks
8
What’s New in Fireworks 8
9
Guide to Instructional Media
12
Chapter 2: Fireworks Basics
13
About Working in Fireworks
14
Interactive Graphics
14
Vector and Bitmap Objects
14
About Optimizing and Exporting Graphics
15
About Vector and Bitmap Graphics
15
About Bitmap Graphics
16
About Vector Graphics
16
Creating a New Document
17
Opening and Importing Files
18
Animated Gifs
19
Opening Graphics Created in Other Applications
19
Opening Recently Closed Documents
19
Creating Fireworks PNG Files from HTML Files
20
EPS Files
20
WBMP Files
20
Inserting Objects into a Fireworks Document
21
To Import the First Table of an HTML File into an Open Fireworks Document
21
To Open All Tables of an HTML File
21
To Open Only the First Table of an HTML File
21
Dragging Images into Fireworks
22
Pasting into Fireworks
22
Location of Pasted Objects
23
Resampling Pasted Objects
23
To Resample a Bitmap Object by Pasting
23
Importing from a Digital Camera or Scanner
24
Importing PNG Files
24
To Direct Fireworks to Photoshop Acquire Plug-Ins
25
To Import an Image from a Digital Camera (Macintosh)
25
To Import an Image from a Digital Camera (Windows)
25
Saving Fireworks Files
26
To Import an Image from a Scanner (Macintosh)
26
To Import an Image from a Scanner (Windows)
26
Saving Documents in Other Formats
27
Saving Fireworks PNG Files
27
To Export a Document to Another Format
28
To Save in an Existing GIF, JPEG, TIF, BMP, or Other File Format Listed above
28
The Fireworks Work Environment
29
Using the Start Page
29
Changing Tool Options
30
To Disable the Start Page
30
Using the Tools Panel
30
Selecting a Tool from a Tool Group
31
To Display Tool Options in the Property Inspector for a Tool that You Are Already Using
31
To Select an Alternative Tool from a Tool Group
31
Using the Property Inspector
31
To Collapse the Property Inspector When It Is Docked
32
To Dock the Property Inspector at the Bottom of the Workspace (Windows Only)
32
To Expand a Half-Height Property Inspector to Full Height, Revealing Additional Options
32
To Undock the Property Inspector
32
Using Panels
33
Organizing Panel Groups and Panels
34
To Collapse or Expand a Panel Group or Panel/To Undock a Panel from a Panel Group
34
To Dock a Panel Group
34
To Undock or Move a Panel Group
34
To Dock a Panel in a Panel Group
35
To Hide All Panels and the Property Inspector
35
To Open/Close a Panel
35
To Return Panels to Their Default Positions for Your Screen Resolution
35
To Select an Option from a Panel Group or Panel Options Menu
36
Using the Panel Group or Panel Options Menu
36
About the Quick Export Button
37
Opening and Moving Toolbars (Windows Only)
37
Saving Panel Layouts
37
To Show or Hide a Toolbar/To Undock a Toolbar
37
Navigating and Viewing a Document
38
To Dock a Toolbar
38
To Select a Different Document When the Current Document Is Maximized
38
Using Document Tabs (Windows)
38
To Zoom in Using Preset Increments, Do One of the Following
39
Zooming and Panning
39
To Pan Around the Document
40
To Zoom in on a Specific Area Without Being Constrained by Preset Zoom Increments
40
To Zoom out Using Preset Increments, Do One of the Following
40
Using View Modes to Manage the Workspace
40
Controlling Document Redraw
41
Displaying Multiple Document Views
41
To Change View Modes, Do One of the Following
41
To Open an Additional Document View at a Different Zoom Setting
41
Changing Canvas Size, Color, and Resolution
42
Changing the Canvas
42
To Display a Document as It Would Appear on a Different Platform
42
To Change the Canvas Color from the Modify Menu
43
To Resize a Document and All of Its Contents
43
To Select the Canvas Color from the Property Inspector
43
About Resampling
44
Rotating the Canvas
45
Trimming or Fitting the Canvas
45
Cropping a Document
46
Using Context Menus
46
Using Rulers, Guides, and the Grid
47
Using Guides
48
Using the Grid
49
Using the History Panel to Undo and Repeat Multiple Actions
49
To Save Actions for Reuse
50
To Use the Saved Custom Command
50
Chapter 3: Selecting and Transforming Objects
51
To Select an Object by Clicking
52
To Select Objects by Dragging
52
Using the Pointer Tool
52
Using the Subselection Tool
52
Selection Information in the Property Inspector
53
Using the Select Behind Tool
53
Modifying a Selection
54
To Add to a Selection
54
To Deselect All Selected Objects
54
To Hide Selected Objects
54
Bitmap Selection Tool Options
55
Selecting Pixels
55
Creating Pixel Selection Marquees
56
To Select a Freeform Area of Pixels
56
To Select a Rectangular or Elliptical Area of Pixels
56
Plotting Points to Create a Marquee Selection
57
Selecting Areas of Similar Color
57
To Select a Polygonal Area of Pixels
57
To Select an Area of Pixels of Similar Color Range
57
To Select Similar Colors Throughout the Document
58
Adjusting a Marquee Selection with the Spacebar
59
Adjusting Selection Marquees
59
Moving a Marquee
59
Removing a Selection Marquee
59
Adding to a Pixel Selection
60
Creating a Marquee from Intersecting Marquees
60
Subtracting Pixels from a Selection
60
Using Thumbnails and Modifier Keys to Modify Pixel Selections
60
To Add to the Current Pixel Selection
61
To Create a Pixel Selection on a Selected Bitmap from the Intersection of Overlapping Objects
61
To Create or Replace a Pixel Selection on a Selected Bitmap Using the Opacity of an Object
61
To Subtract from the Current Pixel Selection
61
Creating an Inverse Pixel Selection
62
Expanding or Contracting a Marquee
62
Feathering a Pixel Selection
62
Converting a Marquee to a Path
63
Selecting an Area Around an Existing Marquee
63
Smoothing the Border of a Marquee
63
Saving Marquee Selections
64
Transferring a Marquee Selection
64
Restoring Marquee Selections
65
Creating and Moving a Floating Pixel Selection
66
Deleting Marquee Selections
66
Inserting a New Bitmap by Cutting or Copying
67
Editing Selected Objects
68
To Duplicate One or more Selected Objects
68
To Move a Selection
68
To Move or Copy Selected Objects by Pasting
68
To Cancel or Deselect a Selection
69
To Clone a Selection
69
To Delete Selected Objects
69
Transforming and Distorting Selected Objects and Selections
69
To Transform Selected Objects Using the Transform Handles
70
Resizing (Scaling) Objects
71
Rotating Objects
71
Flipping Objects
72
Skewing Objects
72
To Achieve the Illusion of Perspective
72
Distorting Objects
73
To Resize Selected Objects Using the Property Inspector or Info Panel
73
To Scale or Rotate Selected Objects Using Numeric Transform
73
Transforming Objects Numerically
73
Grouping Objects
74
Organizing Objects
74
Viewing Transformation Information in the Info Panel
74
Selecting Objects Within Groups
75
Stacking Objects
75
Aligning Objects
76
To Change the Stacking Order of a Selected Object or Group Within a Layer
76
About Arranging Objects Among Layers
77
Chapter 4: Working with Bitmaps
79
Creating Bitmap Objects
80
Working with Bitmaps
80
To Convert Selected Vector Objects to a Bitmap Image
81
To Create an Empty Bitmap Object
81
To Cut or Copy Pixels and Paste Them as a New Bitmap Object
81
Accessing Common Photo Editing Tools All in One Place
82
Drawing, Painting, and Editing Bitmap Objects
83
Sampling a Color to Use as a Stroke or Fill Color
84
To Apply a Gradient Fill to a Pixel Selection
84
To Change the Color of Pixels to the Color in the Fill Color Box
84
Erasing Bitmap Objects
85
Feathering Pixel Selections
86
Retouching Bitmaps
86
Cloning Pixels
87
To Clone Portions of a Bitmap Image
87
Blurring, Sharpening, and Smudging Pixels
88
To Duplicate a Pixel Selection, Do One of the Following
88
To Set Rubber Stamp Tool Options
88
Lightening and Darkening Pixels
89
To Lighten or Darken Parts of an Image
89
To Smudge Colors in an Image
89
Removing Red-Eye from Photos
90
Replacing Colors
91
To Replace One Color with Another Using the Color Swatch
91
Cropping a Selected Bitmap
92
To Crop a Bitmap Image Without Affecting Other Objects in the Document
92
To Replace One Color with Another by Selecting a Color on the Image
92
Adjusting Bitmap Color and Tone
93
Adjusting Tonal Range
94
To Apply a Live Filter to an Area Defined by a Bitmap Selection Marquee
94
Using the Levels Feature
94
To Adjust Highlights, Midtones, and Shadows
96
To Adjust Highlights, Midtones, and Shadows Automatically
97
Using Auto Levels
97
Using Curves
97
To Adjust a Specific Point in the Tonal Range
98
To Delete a Point Along the Curve
99
Using Tonal Eyedroppers
99
Adjusting Brightness and Contrast
100
Adjusting Hue and Saturation
101
Applying the Color Fill Live Filter
101
To Adjust the Hue or Saturation
102
To Change an RGB Image to a Two-Tone Image or to Add Color to a Grayscale Image
102
Inverting an Image’s Color Values
103
Blurring an Image
104
Blurring and Sharpening Bitmaps
104
To Invert Colors
104
To Blur an Image Using Gaussian Blur
105
To Blur an Image Using Motion Blur
105
To Blur an Image Using Radial Blur
105
To Blur an Image Using Zoom Blur
106
Using the Find Edges Filter to Create a Sketch Look
106
Converting an Image to a Transparency
107
Using the Sharpen Feature to Sharpen an Image
107
To Sharpen an Image Using a Sharpen Option
108
To Sharpen an Image Using Unsharp Mask
108
Adding Noise to an Image
109
Chapter 5: Working with Vector Objects
111
Drawing Basic Lines, Rectangles, and Ellipses
112
Drawing Vector Objects
112
To Adjust the Position of a Basic Shape as You Draw It
112
To Constrain a Shape and Draw from the Center Point
112
Drawing Basic Polygons and Stars
113
Drawing Basic Rounded Rectangles
113
To Resize a Selected Line, Rectangle, or Ellipse
113
To Round the Corners of a Selected Rectangle
113
Drawing Auto Shapes
114
Changing the Properties of Auto Shapes
116
To Create the Add Shadow Auto Shape
116
To Draw an Auto Shape by Using the Tools Panel
116
Adjusting Arrow Auto Shapes
117
To Adjust the Flare of an Arrowhead
117
To Increase or Decrease the Sharpness of an Arrowhead
117
To Lengthen or Shorten an Arrow Tail
117
Adjusting Bent Arrow Auto Shapes
118
Adjusting Beveled, Chamfered, and Rounded Rectangle Auto Shapes
118
To Adjust the Width of an Arrow Tail
118
Adjusting Connector Line Auto Shapes
119
Adjusting Doughnut Auto Shapes
119
Adjusting L-Shaped Auto Shapes
120
Adjusting Pie Auto Shapes
120
To Adjust the Roundness of the Corners of a Selected L-Shape
120
To Change the Length or Width of a Selected L-Shape’s Section
120
Adjusting Smart Polygon Auto Shapes
121
Adjusting Spiral Auto Shapes
121
To Adjust the Number of Turns in a Selected Spiral
121
To Open or Close a Selected Spiral
121
Adding New Auto Shapes to Fireworks
122
Adjusting Star Auto Shapes
122
Using the Assets Panel to Add Auto Shapes to a Drawing
122
Drawing Freeform Paths
123
Using the Vector Path Tool
123
Drawing Paths by Plotting Points
124
Drawing Straight Path Segments
125
Drawing Curved Path Segments
126
Adjusting the Shape of a Curved Path Segment
127
Adjusting the Shape of a Straight Path Segment
127
To Edit the Bézier Curve of a Path Segment
127
Converting Path Segments to Straight or Curved
128
Selecting Points
129
To Convert a Corner Point to a Curve Point
129
To Convert a Curve Point to a Corner Point
129
Moving Points and Point Handles
130
To Change the Shape of a Path Segment
130
Continuing an Existing Path
131
Inserting and Deleting Points on a Path
131
To Adjust the Handle of a Corner Point
131
Auto-Joining Similar Open Paths
132
Editing Paths
132
Editing with Vector Tools
132
Merging Two Open Paths
132
Bending and Reshaping Vector Objects
133
Pointer Meaning
133
To Change the Size of the Push Pointer
134
To Pull a Selected Path
134
To Push a Selected Path
134
Distorting Paths
135
To Change the Size of the Reshape Area Pointer
135
To Set the Strength of the Inner Circle of the Reshape Area Pointer
135
Changing a Path’s Appearance by Varying Pressure and Speed
136
Cutting Paths into Multiple Objects
136
Redrawing Paths
136
Combining Path Objects
137
Editing with Path Operations
137
To Create a Composite Path/To Break Apart a Composite Path
137
To Create One Continuous Path from Two Open Paths
137
Converting a Path to a Marquee Selection
138
Creating an Object from the Intersection of Other Objects
138
To Combine Selected Closed Paths as One Path Enclosing the Entire Area of the Original Paths
138
To Create a Closed Path that Encloses the Area Common to All Selected Closed Paths
138
Cropping a Path
139
Removing Portions of a Path Object
139
Expanding a Stroke
140
Simplifying a Path
140
Contracting or Expanding a Path
141
Chapter 6: Using Text
143
Entering Text
144
Naming a Text Object
144
To Change the Name of a Text Object
144
Creating Text Blocks
145
Moving Text Blocks
145
To Move a Text Block While You Drag to Create It
146
Using Auto-Sizing and Fixed-Width Text Blocks
146
Editing Text
147
Applying Text Color
148
Choosing a Font, Size, and Text Style
148
Inserting Special Characters
148
Applying Color to All Text in Selected Text Blocks
149
To Set the Color of All Text in a Selected Text Block
149
Applying Color to Highlighted Text in a Text Block
150
Setting Kerning
150
To Disable Automatic Kerning
150
Setting Leading
151
Setting Text Orientation
152
Setting Text Alignment
153
Indenting Text
154
Setting Paragraph Spacing
154
To Set the Space that Precedes Selected Paragraphs
154
Smoothing Text Edges
155
To Apply an Anti-Aliased Edge to Selected Text
155
To Set the Space after Selected Paragraphs
155
Expanding and Contracting Character Width
156
Setting Baseline Shift
156
Applying Strokes, Fills, and Filters to Text
157
To Save Text Attributes as a Style
157
Attaching Text to a Path
158
Editing Paths and Text Attached to Paths
158
Changing Text Orientation and Direction on a Path
159
To Edit the Shape of the Path
159
To Move the Starting Point of Text Attached to a Path
160
To Reverse the Direction of Text on a Selected Path
160
Transforming Text
160
Converting Text to Paths
161
Importing Text
161
ASCII Text
162
Handling Missing Fonts
162
Photoshop Text
162
RTF Files
162
Checking Spelling
163
To Select a Replacement Font
163
Customizing Spell Checking
164
To View Text in the Default Size
165
To View Text in the System Font
165
Using the Text Editor
165
Chapter 7: Applying Color, Strokes, and Fills
167
To Make the Stroke Color or Fill Color Box Active
168
To Reset Colors to the Default
168
To Swap Fill and Stroke Colors
168
Using the Colors Section of the Tools Panel
168
Applying Colors Using the Swatches Panel
169
Changing Swatch Groups
169
Organizing Swatch Groups and Color Models
169
To Select a Custom Swatch Group
169
Customizing the Swatches Panel
170
To Add a Color to the Swatches Panel
170
To Add Swatches from an External Color Palette to the Current Swatches
170
Clearing and Sorting Swatches
171
To Delete a Swatch from the Swatches Panel
171
To Replace a Swatch with Another Color
171
Creating Colors in the Color Mixer
172
Mixing Colors in the Color Mixer
172
To Apply a Color from the Color Bar to a Selected Vector Object
173
To Cycle the Color Bar through the Color Models
173
To Display the Color Mixer
173
To Pick a Color from the Color Mixer
173
Creating Colors Using the System Color Pickers
174
To Display Color Information for Another Color Model
174
Viewing Color Values
174
Dithering with Websafe Colors
175
To Create the Illusion of a True Transparent Fill in a Web Browser
175
To Use the Web Dither Fill
175
Selecting Colors from a Color Pop-Up Window
176
To Display the Current Swatches Panel Swatch Group in the Color Pop-Up Window
176
Using Color Boxes and Color Pop-Up Windows
176
Applying Strokes
177
Sampling Colors from a Color Pop-Up Window
177
Working with Strokes
177
To Change Stroke Attributes of Selected Objects
178
To Change the Stroke Color of a Drawing Tool
178
To Remove All Stroke Attributes from a Selected Object
178
Creating Custom Strokes
179
To Open the Edit Stroke Dialog Box
179
To Modify the Brush Tip
180
To Set General Brush Stroke Options
180
To Set Stroke Sensitivity
180
Placing Strokes on Paths
181
To Move a Brush Stroke Inside or Outside the Selected Path
181
Creating Stroke Styles
182
Setting Fill Attributes of the Drawing Tools
182
To Create Custom Strokes
182
Working with Fills
182
Editing Solid Fills
183
To Change the Solid Fill Color of Applicable Vector Drawing Tools and the Paint Bucket Tool
183
To Edit a Selected Vector Object’s Solid Fill
183
Applying Gradient and Pattern Fills
184
Adding a Custom Pattern
185
Applying a Gradient Fill
185
To Create a New Pattern from an External File
185
Editing a Gradient Fill
186
To Add a New Color or Opacity Swatch to the Gradient
186
To Remove a Color or Opacity Swatch from the Gradient
186
To Set or Change the Color of a Color Swatch
186
Creating Fills with the Gradient Tool
187
To Set or Change the Transparency of an Opacity Swatch
187
Setting Hard-Edged, Anti-Aliased, or Feathered Fill Edges
188
To Change the Edge of a Selected Object
188
Transforming and Distorting Fills
188
About Saving a Custom Gradient Fill
189
Removing a Fill
189
Adding Texture to Strokes and Fills
190
Adding a Custom Texture
191
Adding Texture to a Fill
191
To Create a New Texture from an External File
191
Chapter 8: Using Live Filters
193
Applying Live Filters
194
To Enable or Disable a Live Filter Applied to an Object
195
Applying Beveled Edges
196
Applying Embossing
196
Applying Shadows and Glows
197
To Apply an Emboss Filter
197
Applying Filters and Photoshop Plug-Ins as Live Filters
198
About Applying Filters to Grouped Objects
199
Installing Photoshop Plug-Ins
199
Plug-Ins from the Filters Menu
199
Editing Live Filters
200
Removing Live Filters
200
Reordering Live Filters
200
Creating Custom Live Filters
201
Saving Live Filters as Commands
202
Chapter 9: Layers, Masking, and Blending
203
Working with Layers
204
Activating Layers
205
Adding and Removing Layers
205
To Duplicate a Layer
206
To Duplicate an Object
206
To Expand or Collapse All Layers
206
Viewing Layers
206
Organizing Layers
207
Protecting Layers and Objects
207
To Move a Layer or Object
207
To Name a Layer or Object
207
To Lock a Layer
208
To Lock an Object
208
To Show or Hide a Layer or Objects on a Layer
208
To Turn on or off Single Layer Editing
208
Merging Objects in the Layers Panel
209
Sharing Layers
209
To Share a Selected Layer Across Frames
209
About Importing Photoshop Grouped Layers
210
Masking Images
210
Using the Web Layer
210
About Masks
211
About Vector Masks
211
About Bitmap Masks
212
Creating a Mask from an Existing Object
213
Masking Objects Using the Paste as Mask Command
213
To Create a Mask with the Paste as Mask Command
214
Masking Objects Using the Paste Inside Command
215
To Create a Mask Using the Paste Inside Command
216
Masking Objects Using the Layers Panel
217
Using Text as a Mask
217
To Create a Bitmap Mask Using the Layers Panel
218
Masking Objects Using the Reveal and Hide Commands
219
To Use Reveal Selection and Hide Selection Commands to Create a Mask
220
About Importing and Exporting Photoshop Layer Masks
221
Grouping Objects to Form a Mask
221
Editing Masks
222
Selecting Masks and Masked Objects Using Mask Thumbnails
223
Selecting Masks and Masked Objects Using the Subselection Tool
223
Moving Masks and Masked Objects
224
To Move a Mask and Its Masked Objects Together
224
To Move Masks and Masked Objects Independently by Unlinking
224
To Select a Mask or Masked Object Independently
224
To Move a Mask Independently Using Its Move Handle
225
To Move Masked Objects Independently of each Other
225
To Move Masked Objects Independently of the Mask Using the Move Handle
225
Modifying a Mask’s Appearance
226
To Modify a Mask by Adding more Mask Objects
226
To Modify a Mask Using the Transformation Tools
226
To Modify a Selected Mask’s Shape/Color
226
Changing the Way Masks Are Applied
227
To Apply a Bitmap Mask Using Its Alpha Channel
228
To Apply a Vector Mask Using Its Path Outline
228
To Convert a Vector Mask to a Bitmap Mask
228
To Show a Vector Mask’s Fill and Stroke
228
Adding Objects to a Masked Selection
229
Replacing, Disabling, and Deleting Masks
229
About Blending Modes
230
Blending and Transparency
230
Blending Mode Examples
232
About the Color Fill Live Filter
233
Adjusting Opacity and Applying Blends
233
To Set a Blending Mode and Opacity Level for Existing Objects
233
To Specify a Blending Mode and Opacity before You Draw an Object
233
Chapter 10: Using Styles, Symbols, and Urls
235
Applying a Style
236
Using Styles
236
Creating and Deleting Styles
237
To Apply a Style to a Selected Object or Text Block
237
Editing Styles
238
Exporting and Importing Styles
238
Applying Attributes Without Creating a Style
239
To Copy Attributes from One Object and Apply Them to Other Objects
239
Using Style Defaults
239
To Create a New Symbol from a Selected Object
240
To Create a Symbol from Scratch
240
Using Symbols
240
Editing Symbols
241
Placing Instances
241
To Change a Symbol’s Type
241
To Rename a Symbol
241
Breaking Symbol Links
242
Editing Instances
242
To Release an Instance from a Symbol
242
To Select All Unused Symbols in the Library Panel
242
Editing Instance Properties
243
Importing and Exporting Symbols
243
Importing Symbols
243
To Import One or more Prepared Symbols from a Fireworks Symbol Library
244
To Import Symbols from Another File into the Current Document
244
Exporting Symbols
245
To Import a Symbol by Dragging and Dropping or Copying and Pasting
245
Updating Exported Symbols and Instances in Multiple Documents
245
Working with Urls
246
Assigning a URL to a Web Object
247
Creating a URL Library
247
To Add a New URL to a URL Library
247
About Absolute and Relative Urls
248
Editing Urls
248
To Add Used Urls to a URL Library
248
To Simultaneously Add a URL to the Library While Assigning It to a Web Object
248
Importing and Exporting Urls
249
Chapter 11: Slices, Rollovers, and Hotspots
251
Creating and Editing Slices
252
Creating Slice Objects
253
To Draw a Rectangular Slice Object
253
To Insert a Rectangular Slice Based on a Selected Object
253
Creating HTML Slices
254
Creating Nonrectangular Slices
255
To Create a Rectangular Slice or Polygon Slice from a Vector Object or Path
255
To Draw a Polygon Slice Object
255
Showing and Hiding Slices
256
Viewing and Displaying Slices and Slice Guides
256
Viewing Slices in the Layers Panel
256
Changing Slice and Slice Guide Color
257
Editing Slices
257
Moving Slice Guides to Edit Slices
258
To Move Adjacent Slice Guides
259
To Reposition a Slice Guide to the Far Edge of the Canvas
259
To Resize One or more Slices
259
Using Tools to Edit Slice Objects
259
About Using the Property Inspector or Info Panel to Edit Slice Objects
260
Adding Simple Interactivity to Slices
260
Making Slices Interactive
260
About Rollovers
261
Creating a Simple Rollover
262
To Attach a Simple Rollover to a Slice
262
Creating a Disjoint Rollover
263
To Attach a Disjoint Rollover to a Selected Image
264
Applying Multiple Rollovers to a Slice
265
Removing a Drag-And-Drop Rollover
265
Using the Behaviors Panel to Add Interactivity to Slices
266
Attaching Behaviors
267
Editing Behaviors
267
To Change the Mouse Event that Activates the Behavior
267
Using External Image Files for Swap Image
268
Assigning Urls
269
Entering Alternate Text
269
Preparing Slices for Export
269
Assigning a Target
270
Export Settings
270
Naming Slices
270
Auto-Naming Slice Files
271
Changing the Default Auto-Naming Convention
271
Custom-Naming Slice Files
271
To Enter a Custom Slice Name
271
To Change the Default Auto-Naming Convention
272
Defining How HTML Tables Are Exported
273
To Define How Fireworks Exports HTML Tables
273
Working with Hotspots and Image Maps
275
Creating Hotspots
276
To Create a Hotspot by Tracing One or more Selected Objects
276
To Create a Rectangular or Circular Hotspot
276
To Create an Odd-Shaped Hotspot
276
Creating Image Maps
277
Editing Hotspots
277
Preparing Hotspots for Export
277
To Export an Image Map or Copy It to the Clipboard
278
Creating Rollovers with Hotspots
279
To Create a Trigger for a Rollover Effect Using a Hotspot on Top of a Slice
280
Using Hotspots on Top of Slices
280
Chapter 12: Creating Buttons and Pop-Up Menus
281
About Button States
282
Creating Button Symbols
282
Creating a Simple Two-State Button
283
To Create an over State
283
To Create an up State
283
Using the Button Editor
283
Creating a Three- or Four-State Button
284
To Create a down State
284
To Create an over While down State
284
Converting Fireworks Rollovers into Buttons
285
To Apply Preset Live Filters to a Button Symbol
285
Using Bevel Filters to Draw Button States
285
Inserting Buttons into a Document
286
To Convert a Fireworks Rollover into a Button
286
To Place Additional Instances of a Button Symbol in a Document
286
To Place Instances of a Button Symbol in a Document
286
Editing Button Symbols
287
Editing Symbol-Level Properties
287
Importing Button Symbols
287
Editing Instance-Level Properties
288
To Edit Button Properties at the Symbol Level
288
Modifying the Active Area of a Button Symbol
289
Setting Interactive Button Properties
289
To Edit Instance-Level Properties of a Single Button Symbol Instance
289
Setting the URL for a Button Symbol or Instance
290
To Edit a Slice or Hotspot in a Button Symbol’s Active Area
290
Setting the Target for a Button
291
To Set the URL for a Selected Button Instance in the Workspace
291
Setting the Alternate (Alt) Text for a Button Symbol or Instance
292
To Set the Alt Text for a Button Instance in the Workspace
292
To Set the Alt Text for a Button Symbol in the Button Editor
292
Creating Navigation Bars
293
Creating Pop-Up Menus
293
To Create a Basic Nav Bar
293
About the Pop-Up Menu Editor
294
Creating a Basic Pop-Up Menu
295
Creating Submenus Within a Pop-Up Menu
296
To Create a Pop-Up Submenu
296
To Create a Pop-Up Submenu Within a Pop-Up Submenu
296
To Move a Menu Item into a Higher-Ranking Submenu or into the Main Pop-Up Menu
297
To Move an Entry in the Pop-Up Menu
297
Designing the Appearance of a Pop-Up Menu
298
To Set the Orientation of a Pop-Up Menu
298
To Format Text in the Current Pop-Up Menu
299
To Set the Appearance of the Menu Cells
299
To Set Whether a Pop-Up Menu Is HTML- or Image-Based
299
Adding Pop-Up Menu Styles
300
To Add a Custom Cell Style to the Pop-Up Menu Editor
300
Setting Advanced Pop-Up Menu Properties
301
Positioning Pop-Up Menus and Submenus
303
To Set the Position for a Pop-Up Menu Using the Pop-Up Menu Editor
303
Editing Pop-Up Menus
304
To Edit a Pop-Up Menu in the Pop-Up Menu Editor
304
To Set the Position for a Pop-Up Menu by Dragging It
304
To Set the Position for a Pop-Up Submenu Using the Pop-Up Menu Editor
304
About Exporting Pop-Up Menus
305
To Change a Pop-Up Menu Entry
305
Chapter 13: Creating Animation
307
Building Animation
308
Working with Animation Symbols
308
Creating Animation Symbols
309
To Convert an Object to an Animation Symbol
309
Changing Animation Properties
310
Editing Animation Symbols
310
Editing Symbol Graphics
311
Removing Animations
311
Editing Symbol Motion Paths
312
To Change a Selected Symbol’s Graphic Attribute
312
To Change Movement or Direction
312
Setting the Frame Delay
313
Working with Frames
313
Adding, Moving, Copying, and Deleting Frames
314
Naming Animation Frames
314
Showing and Hiding Frames for Playback
314
Moving Selected Objects in the Frames Panel
315
To Move a Selected Object to a Different Frame
315
To Reorder Frames
315
Sharing Layers Across Frames
316
To Disable the Sharing of a Layer Across Frames
316
Using Onion Skinning
317
Viewing Objects in a Specific Frame
317
To Adjust the Number of Frames Visible before and after the Current Frame
318
To Tween Instances
318
Tweening
318
Previewing an Animation
319
To Preview an Animation in a Web Browser
319
To Preview an Animation in Preview View
319
To Preview an Animation in the Workspace
319
Exporting Your Animation
320
Setting the Animation Repetition
320
Setting Transparency
320
Animation Export Formats
321
Optimizing an Animation
321
To Import an Animated GIF
322
To Open an Animated GIF
322
Working with Existing Animations
322
Using Multiple Files as One Animation
323
Chapter 14: Optimizing and Exporting
325
About Optimizing
326
Using the Export Wizard
326
To Export a Document Using the Export Wizard
327
Using Image Preview
327
To Export Using Image Preview
328
To Set Optimization Settings Using Image Preview
329
To Define Only a Portion of an Image for Export Using Image Preview
330
To Set Animation Settings Using Image Preview
330
To Set Exported Image Dimensions Using Image Preview
330
Optimizing in the Workspace
331
To Select a Preset Optimization
332
Using Optimization Settings
332
To Modify the Color Palette
333
To Optimize Individual Slices
333
To Specify Custom Optimization Settings
333
Previewing and Comparing Optimization Settings
334
Choosing a File Type
335
To Compare Views with Different Optimization Settings
335
To Preview a Graphic Based on the Current Optimization Settings
335
To Switch any Optimized View to the Original View from 2-Up or 4-Up View
335
Optimizing GIF, PNG, TIFF, BMP, and PICT Files
336
Choosing a Color Palette
337
Setting the Color Depth
338
To Import a Custom Palette
338
Dithering to Approximate Lost Colors
339
Removing Unused Colors
339
To Dither a Graphic
339
To Select a Color Depth Beyond 256 Colors
339
Symbol Meaning
340
Viewing Colors in a Palette
340
Locking Colors in a Palette
341
To Preview All the Pixels in the Document that Contain a Specific Color
341
To Select Multiple Colors
341
To Unlock a Color
341
Editing Colors in a Palette
342
To Create an Adaptive Palette that Favors Websafe Colors
342
To Force a Color to Its Closest Websafe Equivalent
342
Using Websafe Colors
342
Adjusting Compression
343
Saving Palettes
343
To Change a Gif’s Compression
343
Making Areas Transparent
344
To Add or Remove Transparent Colors
345
To Make an Image Background Transparent
345
To Select a Color for Transparency
345
Interlacing: Downloading Gradually
346
Optimizing Jpegs
346
Adjusting JPEG Quality
347
Selectively Compressing Areas of a JPEG
347
Blurring or Sharpening Detail
348
To Compress Selected Areas of a JPEG
348
To Modify the Selective JPEG Compression Area
348
Matching a Target Background Color
349
To Help Preserve Fine Edges between Two Colors
349
Using Progressive Jpegs
349
Removing Halos
350
Saving and Reusing Optimization Settings
351
To Delete a Custom Preset Optimization
351
To Save Optimization Settings as a Preset
351
To Share Saved Optimization Settings with Another Fireworks User
351
Exporting a Single Image
352
Exporting from Fireworks
352
Exporting a Sliced Document
353
Exporting Selected Slices
354
Updating a Slice
354
Exporting an Animation
355
To Export an Animation as an Animated GIF
355
To Export Multiple Animations with Different Animation Settings as Animated Gifs
355
Exporting Frames or Layers
356
Exporting an Area
357
Exporting HTML
357
To Export a Portion of a Document
357
About HTML
358
Including Comments in HTML
358
Exporting Fireworks HTML
359
Results of Exporting
359
Copying HTML to the Clipboard
361
To Copy Fireworks HTML Using the Copy HTML Code Option
361
To Copy Fireworks HTML Using the Export Dialog Box
362
To Paste HTML Copied from Fireworks into an HTML Document
362
Copying and Pasting HTML from an Exported Fireworks File
363
Exporting CSS Layers
364
To Update HTML Using the Update HTML Command
364
Updating Exported HTML
364
Exporting XHTML
365
Exporting Files with and Without UTF-8 Encoding
366
Setting HTML Export Options
367
To Define How Fireworks Exports HTML
367
To Export a Fireworks Document or Selected Graphics Using the Quick Export Button
369
To Start Another Macromedia Application Using the Quick Export Button
369
Using the Quick Export Button
369
Customizing the Quick Export Pop-Up Menu
370
Sending a Fireworks Document as an E-Mail Attachment
370
Using the File Management Button
371
Chapter 15: Using Fireworks with Other Applications
373
Placing Fireworks Images in Dreamweaver Files
374
Working with Macromedia Dreamweaver
374
Creating New Fireworks Files from Dreamweaver Placeholders
375
Exporting Fireworks HTML to Dreamweaver
378
Placing Fireworks HTML Code in Dreamweaver
378
To Insert Fireworks HTML into a Dreamweaver Document
378
Copying Fireworks HTML Code to the Clipboard for Use in Dreamweaver
379
To Copy Fireworks HTML to the Clipboard for Use in Dreamweaver, Do One of the Following
379
Copying Code from an Exported Fireworks File and Pasting It into Dreamweaver
380
Updating Fireworks HTML Exported to Dreamweaver
380
Exporting Fireworks Files to Dreamweaver Libraries
381
About Roundtrip HTML
383
Editing Fireworks Files from Dreamweaver
383
Editing Fireworks Images
383
Editing Fireworks Tables
385
To Open and Edit a Fireworks Table Placed in Dreamweaver
385
About Dreamweaver Behaviors
386
Optimizing Fireworks Images and Animations Placed in Dreamweaver
386
To Change Optimization Settings for a Fireworks Image Placed in Dreamweaver
387
Changing Animation Settings
388
Designating Fireworks as the Primary External Image Editor for Dreamweaver
388
Setting Launch-And-Edit Options
388
To Set Fireworks as the Primary External Image Editor for Dreamweaver
389
About Design Notes and Source Files
390
Specifying Launch-And-Edit Preferences for Fireworks Source Files
390
To Specify Launch-And-Edit Preferences for Fireworks
390
To Use the File Management Button
391
Importing Fireworks PNG Files into Flash
392
Placing Fireworks Graphics in Flash
392
Working with Macromedia Flash
392
Copying and Pasting Fireworks Graphics into Flash
394
About Exporting Fireworks Graphics to Other Formats for Use in Flash
395
Exporting Fireworks Graphics and Animations as SWF Files
395
Exporting PNG Files with Transparency
397
Importing Exported Fireworks Graphics and Animations into Flash
397
Using Fireworks to Edit Graphics Imported into Flash
398
Placing Freehand Graphics in Fireworks
399
Working with Macromedia Freehand MX
399
Copying and Pasting or Dragging Freehand Graphics into Fireworks
400
To Import Vector Graphics from a Freehand File
400
Placing Fireworks Graphics in Freehand
401
To Copy and Paste a Selected Freehand Graphic into Fireworks
401
To Drag a Freehand Graphic into Fireworks
401
Copying and Pasting Fireworks Graphics into Freehand
403
Copying and Pasting Fireworks Paths into Freehand
403
Exporting Fireworks Graphics to Freehand
404
To Copy Selected Fireworks Paths
404
Unsupported Features
405
Working with Macromedia Director MX
405
Working with Other Vector Graphics Applications
405
Exporting Graphics with Transparency
406
Exporting Layered and Sliced Content to Director
406
Placing Fireworks Files in Director
406
Importing Fireworks Files into Director
407
Editing Director Cast Members in Fireworks
409
To Start Fireworks to Edit a Director Cast Member
409
Optimizing Cast Members in Director
410
Placing Fireworks Images in Homesite
410
Working with Macromedia Homesite
410
Copying Fireworks HTML to the Clipboard for Use in Homesite
411
Exporting Fireworks HTML to Homesite
411
Placing Fireworks HTML in Homesite
411
Copying Code from an Exported Fireworks File and Pasting It into Homesite
412
Editing Fireworks Images in Homesite
412
Updating Fireworks HTML Exported to Homesite
412
Dragging Individual Photoshop Graphics into Fireworks
413
Placing Photoshop Graphics in Fireworks
413
Working with Adobe Photoshop
413
Importing Photoshop Files into Fireworks
414
About Importing Text from Photoshop
415
Specifying Photoshop File Import Options
415
Using Photoshop Filters and Plug-Ins
416
To Use Photoshop and Other Third-Party Filters and Plug-Ins Using the Live Filters Window
417
To Use Photoshop and Other Third-Party Filters and Plug-Ins Using the Preferences Dialog Box
417
Placing Fireworks Graphics in Photoshop
418
To Export a File in Photoshop Format
418
About Working with Adobe Golive
419
Customizing Files for Export to Photoshop
419
About Extending Fireworks
420
About Working with HTML Editors
420
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MACROMEDIA FIREWORKS 8 Manual (372 pages)
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MACROMEDIA
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Software
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Table of Contents
Table of Contents
3
Chapter 1: Extending Fireworks Overview
5
Prerequisites
5
Installing an Extension
6
What's New in Extending Fireworks 8
6
Conventions Used in this Guide
7
Additional Resources for Extension Writers
8
Chapter 2: The Fireworks Object Model
9
Using the Fireworks Object Model
9
Global Methods
12
Core Objects
13
The Fireworks Object
26
Objects Within Fireworks Documents
32
HTML Export Objects
80
Working with Selected Objects
92
Chapter 3: Cross-Product Extensions
99
Cross-Product Architecture
99
Flash Panels
115
Chapter 4: Auto Shapes
123
How Auto Shapes Work
123
Creating an Auto Shape
124
Chapter 5: Fireworks Javascript API
131
Using Fireworks API Functions
131
Document Functions
132
Fireworks Functions
305
Property Inspector Functions
347
History Panel Functions
350
Static Document Functions
355
Using the Common API
357
Index
359
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