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Pearl Expert Titan
Avolites Pearl Expert Titan Manuals
Manuals and User Guides for Avolites Pearl Expert Titan. We have
2
Avolites Pearl Expert Titan manuals available for free PDF download: Operator's Manual
Avolites Pearl Expert Titan Operator's Manual (260 pages)
Brand:
Avolites
| Category:
Recording Equipment
| Size: 6.48 MB
Table of Contents
Table of Contents
7
Contents
7
Contents
8
Contents
9
Contents
10
Contents
11
Contents
12
1 Quick Start
13
Patching Fixtures
13
Controlling Fixtures
13
Programming Cues and Chases
14
Programming Palettes
15
DMX / Network Setup
15
2 Setting up and Using the Console
17
Guide to the Pearl Expert
17
Connecting up
21
Cautions
21
Connecting Mains Power
21
Starting up and Shutting down
21
Titan Healthcheck
22
Connecting DMX Lines
22
Connecting a Monitor
23
Other Connections
23
Connecting the Touch Wing
24
Using the Menus, Monitor and Touch Wing
24
The Onboard LCD Screen
24
Workspace Windows
25
Saving Workspaces
27
The Toolbar
29
The Heads-Up Display (HUD)
30
Visualiser
31
Key Profiles
31
Undo/Redo
32
Key Macro Buttons
32
Keyboard Shortcuts
32
Locking the Console
34
Titan Simulator
34
Installing Titan Simulator
34
Running Titan Simulator
35
Using Virtual Panel with a Console
35
Loading and Saving Shows
35
Saving the Show
35
Loading a Show
36
Importing Parts of Other Shows
37
Autosave
39
Backing up Existing Show Files to USB Pen Drive
39
Clearing the Console
39
Creating Reports
40
3 Patching
41
Patching New Fixtures or Dimmers
41
Fixture Select Buttons and Handles
41
Patching Dimmers
42
Patching Moving Light Fixtures
43
Visualiser Auto Patch
45
Patching Fixtures with Multiple Cells (Sub Fixtures)
46
Patching by RDM
46
Finding a Lost Fixture
47
Changing the Patch
48
Patch View
48
View Detailed Fixture Information
49
Changing DMX Address Using Patch Menu
49
Setting Legends
50
View Fixture Patch
50
DMX View Window
51
Fixture Exchange
52
Update Personalities
53
Copying, Moving and Deleting Fixtures
54
Copying or Moving a Patched Fixture
54
Using Copied Fixtures
54
Deleting a Patched Fixture
54
Advanced Options
55
Swap Pan and Tilt
55
Invert Attributes
55
Attribute Limits
55
Fixture / Attribute Curves
56
Titanuniversal_Man_V7-0_Pe.doc 02 September
56
Freeze Fixtures or Attributes
57
Editing the Personality
57
4 Controlling Dimmers and Fixtures
59
Using the Select Buttons and Wheels
59
Selecting Fixtures and Dimmers for Control
59
Setting Fixtures to a Start Position (Locate)
60
Clearing Selection
61
Fixtures with Multiple Cells/Subfixtures
62
Changing Attributes Using the Wheels
63
Setting Attributes Using the Touch Wing
65
Setting Attributes from the Softkeys
69
Adjusting Attributes with the @ Buttons
70
Selecting Fixtures and Dimmers by Number (Channel)
70
Selecting Using a Pattern
71
Selecting Fixtures Which Are in a Palette or Playback
72
Attribute Groups - IPCGBES-FX
73
Using Fixture Groups
73
Fixture Order and Fixture Layout in Groups
74
Stepping through Selected Fixtures One at a Time
76
Highlighting the Selected Fixture with Prev/Next
76
Flash Selected Fixtures to Full
76
Turn off Unselected Fixtures
76
Align Fixtures
77
Flip
77
Fan Mode
77
Setting Fixture/Attribute Times
80
Viewing and Using Numerical Values
81
The Channel Grid Window
81
Advanced Options
82
The ML Menu Button
82
Lamping Fixtures on and off
82
5 Palettes
83
Creating Palettes
84
Which Attributes Are Stored in Palettes
84
Storing a Palette
84
Quick Record
86
Setting Legends for Palettes
87
Creating an Effects Palette (Shape or Pixel Mapper)
88
Creating a Time Palette
88
Recalling Palettes
89
Recalling a Palette Value
89
Palette
89
Quick Palettes with no Fixtures Selected
90
Setting Palettes to All Fixtures in a Playback
90
Editing Palettes
90
Viewing and Editing the Content of Palettes
90
Changing the Content of Palettes
90
Updating Palettes Used in a Playback
91
Copying, Moving and Deleting Palettes
91
Copying or Moving a Palette
91
Deleting Palettes
92
Timing with Palettes
92
Palettes with Saved Times
92
Manually Overriding Palette Times
92
Manual Fixture Overlap When Recalling Palettes
93
Master Time for Palettes
93
6 Shapes and Pixel Mapper Effects
95
Creating Effects
96
Creating a Shape
96
Changing Size and Speed of a Shape
97
Changing the Phase of a Shape Across Multiple Fixtures
98
Creating Pixel Mapper Effects
99
Pixel Mapper Layer Masters
102
Editing Shapes and Effects
102
Editing Shapes and Effects in Cues
102
Selecting a Running Shape to Edit
103
Changing Fixture Order in a Shape
103
Removing or Adding Fixtures
103
Titanuniversal_Man_V7-0_Pe.doc 02 September
103
Reversing a Shape
104
Deleting Shapes
104
Advanced Options
104
Fading Shape Size and Speed
104
Pixel Mapper Examples
104
Randomising Effects
104
Overlaying Effects
108
Creative Use of Fixture Layouts
110
Other Layout Editor Tools
114
Playback Order and Priorities
115
Displacement and Layer Properties
119
Spawn and Pre-Spool
122
7 Cues
127
Creating a Cue
127
How the Pearl Expert Works When Programming
127
Creating a Cue
128
Quick Build Cues
129
Using Shapes/Effects in Cues
129
Blind Mode
129
Using a Cue
129
HTP and LTP
130
Playing Back a Cue
130
Changing Playback
130
Viewing Active Playbacks
131
Speed Masters
131
Releasing Running Playbacks
132
Turning off Individual Fixtures/Attributes in Playbacks
132
Editing Cues
132
Editing a Cue by Merging
132
Updating Stored Values and Palettes Used in a Cue
133
Playback and Cue View
133
Using Parts of Existing Cues - the Include Function
135
Removing Attributes from Cues Using "Off
135
Copying, Moving, Linking and Deleting
136
Copying or Moving a Cue
136
Deleting a Cue
137
Cue Timing
137
Setting Fade Times and Overlap for a Cue
137
Changing Fixture Order
139
Setting Attribute Fade Times for a Cue
140
Editing Times in the Programmer
141
Advanced Options
141
Release Mask
141
Shape Size/Speed on Fader
142
Curve
142
Locking a Playback Onto a Handle
142
Playback Priority
142
Blind Mode
143
Key Profile
143
8 Chases
145
Creating a Chase
145
Programming a Chase
145
Creating a Chase with Quick Build
146
Playback
146
Playing Back a Chase
146
Connecting a Chase for Control
147
Setting Speed and Crossfade for a Chase
147
Manually Controlling the Steps of a Chase
148
Changing Chase Direction
149
Jumping to a Step
149
Editing a Chase
149
Opening a Chase for Editing
149
Editing a Chase Using Unfold
150
Titanuniversal_Man_V7-0_Pe.doc 02 September
150
Copying, Moving, Linking and Deleting
151
Copying or Moving a Chase
151
Deleting a Chase
151
Deleting a Step from a Chase
151
Chase Timing
151
Global Timings for Chases
151
Individual Cue Times in Chases
152
Setting Attribute Fade Times for a Cue in a Chase
154
Advanced Options
154
Loop/Stop on Final Cue
154
Forwards/Backwards/Bounce/Random
154
Cue Linking
154
Renumber Cues
155
9 Cue Lists
157
Creating a Cue List
157
Programming a Cue List
157
Changing Legends for Cues in a Cue List
159
Autoloading a Playback Within a Cue List
159
Running a Key Macro from a Cue List
161
Keyboard Shortcuts/Syntax for Cue Lists
161
Cue List Playback
161
Running a Cue List
161
Killing a Cue List
162
Editing Cue Lists
162
Playback View Window
162
Editing Values in Cue View Window
163
Moving and Copying Cues
163
Editing a Cue List Using Unfold
164
Using Update to Change Tracked Cues
164
Editing a Cue List Which Is Running
165
Editing a Cue List While Recording
166
Disabling a Cue
166
Copying, Moving, Linking and Deleting
166
Copying or Moving a Cue List
166
Deleting a Cue List
166
Deleting a Cue from a Cue List
166
Cue List Timing
167
Time and Fade Options for Cue Lists
167
Cue Linking & Link Offset
167
Individual Attribute Fade Times
168
Fixture Overlap
169
Running a Cue List to Timecode
170
Advanced Options
171
Release Mask
171
Fader Mode
172
Handle Paging
172
Cue Options
172
Autoload
172
Macro Links
172
Key Profile
173
Shape Size/Shape Speed
173
Tracking
173
Move in Dark (MID) Functions
173
Fire First Cue Option
174
10 Running the Show
175
Playback Controls
175
Back up the Show
175
Label the Console
175
Run Mode
175
Master Faders
175
Speed Masters
176
Group Masters
176
Titanuniversal_Man_V7-0_Pe.doc 02 September
176
Flash and Swop Buttons
177
Playback Priority
177
Locking a Playback Onto the same Handle on Every Page
177
10.1.10 Viewing Active Playbacks
178
10.1.11 Blind Mode
178
10.1.12 Busking with Palettes
178
Using Multiple On-Screen Workspaces
179
View Menu
179
Organising the Console
180
Using the Move Function
180
Set List Window
180
MIDI or DMX Remote Triggering
181
Connecting Remote Trigger Sources
181
Setting up Remote Triggering
181
Classic Pearl MIDI Triggers
183
Running a Second Console as Backup
184
Setting up Consoles for Backup
184
11 Remote Control
187
Setting up the Remote
187
Using an Existing Network
188
Network Setup Using a Dedicated Access Point
188
Operating the Remote
188
Keypad
189
Controlling Fixtures
189
Recording Groups and Palettes
191
12 User Settings and Other Options
193
Configuring the Workspace
193
Opening Workspace Windows
193
Selecting and Positioning Workspace Windows
193
Saving Workspaces
194
Compatibility Windows for Pearl Expert Shows
195
Configuring an External Monitor
195
Key Profiles
196
Creating and Editing Key Profiles
196
Selecting a Key Profile
197
Individual Key Profiles for Playbacks
198
The System Menu
198
Titannet Security
198
Network Settings
198
User Settings
198
Key Profiles
199
Wipe
199
DMX Settings
200
Triggers
200
Display Setup
200
Assign Mastering
200
DMX Output Mapping
200
Configuring DMX Outputs
200
Titannet Overview
202
Curves
202
Upgrading the Software
206
Recovering/Reinstalling the System
206
After Installation
207
13 Working with Fixture Personalities
209
Downloading Fixture Personalities from Avolites
209
Updating the Personality Library on the Console
210
User/Custom Personalities
210
Requesting a New Fixture Personality
211
Reporting a Personality Bug to Avolites
211
In an Emergency
211
14 Networking the Console
213
Controlling Fixtures over a Network
213
Setting IP Address
213
Setting up DMX Outputs
214
A Simple Art-Net System
214
Titanuniversal_Man_V7-0_Pe.doc 02 September
214
Setting up an Art-Net System
215
Additional Art-Net Resources
217
Connecting to a Simulator with ACDI
217
Acdi
217
Module Setup
218
Using Active Fixtures with CITP
218
Example CITP Setup
219
All about IP Addressing
219
Setting Your IP Address
219
Subnet Masks
220
Choosing an IP Address and Subnet Mask
220
Automatically Assigning IP Addresses (DHCP)
221
Private IP Address Ranges
221
15 Using Different Avolites Consoles
223
The Console Controls
223
Programming Features in Titan
224
16 Release Notes
227
Version 7.0
227
Upgrade Instructions
227
New Features
228
Improvements
235
Changes
236
Bugs Fixed
237
Known Issues
244
Version 6.2
244
Upgrading From: 6.1
244
Improvements
244
Changes
245
Bugs Fixed
245
Known Issues
245
Version 6.1
246
Upgrading From: 6.0
246
Changes
246
Bugs Fixed
246
17 Glossary of Terms
249
Index
255
Titanuniversal_Man_V7-0_Pe.doc 02 September
256
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Avolites Pearl Expert Titan Operator's Manual (149 pages)
Brand:
Avolites
| Category:
Recording Equipment
| Size: 2.38 MB
Table of Contents
Table of Contents
7
1 Setting up the Console
13
Guide to the Console
13
Connecting up
16
Connecting Mains Power
16
Starting up and Shutting down
16
Connecting DMX Lines
16
Connecting VDU Monitors
17
Other Connections
17
Using the Displays and Menus
18
The Onboard Display
18
The VDU Desktop
19
The Heads-Up Display (HUD)
21
Visualiser
21
Key Profiles
22
Key Macro Recording
22
Loading and Saving Shows
23
Autosave
23
Manual Save and Load
23
Backing up a Show to USB Drive
24
Backup Existing Show Files to USB Pen Drive
24
Clearing the Console
24
Rebooting into Original Pearl Expert Mode
25
2 Patching
27
Create
27
Preset Faders (Handles)
27
Patching Dimmers
28
Patching Moving Light Fixtures
28
Visualiser Auto Patch
30
Edit
30
Changing the DMX Address of a Fixture
30
Setting Legends
30
View Fixture Patch
31
Copy
31
Copying a Patched Fixture
31
Delete
32
Deleting a Patched Fixture
32
Moving
32
Moving a Fixture to a Different Handle
32
Advanced Options
33
Swap Pan and Tilt
33
Invert Attributes
33
Fixture Exchange
33
3 Controlling Dimmers and Fixtures
37
Create
37
Selecting Fixtures and Dimmers for Control
37
Setting Fixtures to a Start Position
38
Clearing Selection
38
Changing Attributes Using the Wheels
39
The Colour Picker
41
Setting Attributes by Number
41
Selecting Fixtures and Dimmers by Number (Channel)
41
Selecting Using a Pattern
42
Attribute Groups - IPCGBES
42
Using Fixture Groups
43
Stepping through Selected Fixtures One at a Time
43
Highlighting the Selected Fixture
44
Align Fixtures
44
Flip
44
Fan Mode
44
Advanced Options
45
The ML Menu Button
45
4 Palettes
47
Create
47
Palette Values Stored as a Reference
47
Which Attributes Are Stored in Palettes
47
Storing a Palette
47
Playback
49
Recalling a Palette Value
49
Palette
49
Quick Palettes with no Fixtures Selected
49
Setting Palettes to Fixtures in a Playback
49
Edit
49
Editing Palettes
49
Setting Legends for Palettes
50
Copy
50
Copying Palettes
50
Delete
51
Deleting Palettes
51
Moving
51
Moving Palettes
51
Timing
51
Fading a Palette and Fixture Overlap
51
Master Time for Palettes
52
5 Shapes
53
Playback
53
Creating a Shape
53
Changing Size and Speed of a Shape
54
Changing the Phase of a Shape Across Multiple Fixtures
55
Edit
56
Editing Shapes Which Are Running
56
Reversing a Shape
56
Delete
56
Deleting Shapes
56
Advanced Options
56
Shape Fade Mode
56
6 Cues
57
Create
57
How the Pearl Works When Programming
57
Creating a Cue
58
Using Shapes in Cues
58
Playback
58
HTP and LTP
59
Playing Back a Cue
59
Changing Playback
59
Releasing Running Playbacks
60
Edit
60
Editing a Cue
60
The Include Function
61
Removing Attributes from Cues Using "Off
61
Copy
62
Copying a Cue
62
Delete
62
Deleting a Cue
62
Moving
62
Moving a Cue
62
Timing
63
Setting Fade Times and Overlap for a Cue
63
Changing Fixture Order
65
Setting Attribute Fade Times for a Cue
66
Advanced Options
66
Release Mask
66
Shape Size/Speed on Fader
66
Curve
66
Handle Paging
67
Playback Priority
67
Key Profile
67
7 Chases
69
Create
69
Programming a Chase
69
Playback
70
Playing Back a Chase
70
Connecting a Chase for Control
70
Setting Speed and Crossfade for a Chase
71
Manually Controlling the Steps of a Chase
72
Changing Chase Direction
72
Jumping to a Step
72
Edit
72
Opening a Chase for Editing
72
Editing a Chase Using Unfold
72
Copy
73
Copying Chases
73
Delete
73
Deleting a Chase
73
Moving
74
Moving a Chase
74
Timing
74
Global Timings for Chases
74
Individual Cue Times in Chases
76
Setting Attribute Fade Times for a Cue in a Chase
76
Advanced Options
77
Loop/Stop on Final Cue
77
Forwards/Backwards
77
Cue Linking
77
Renumber Cues
77
8 Cue Lists
79
Create
79
Programming a Cue-List
79
Changing Legends for Cues in a Cue List
80
Autoloading a Playback Within a Cue List
81
Playback
82
Running a Cue List
82
Killing a Cue List
82
Edit
83
Editing a Cue List Using Unfold
83
Editing a Cue List Which Is Running
83
Editing a Cue List While Recording
84
Copy
84
Copying Cue Lists
84
Delete
85
Deleting a Cue List
85
Deleting a Cue from a Cue List
85
Moving
85
Moving a Cue List
85
Timing
85
Time and Fade Options for Cue Lists
85
Individual Attribute Fade Times
86
Fixture Overlap
87
Running a Cue List to Timecode
87
Advanced Options
88
Release Mask
88
Fader Mode
88
Handle Paging
88
Cue Options
88
Autoload
89
Key Profile
89
9 Running the Show
91
Playback
91
Back up the Show
91
Operating Modes
91
Master Faders
91
Flash and Swop Buttons
91
Playback Priority
92
Manual Control During a Show ("Busking")
92
VDU Views
93
View Button
93
Pearl Application Window
93
Move
93
Using the Move Function
93
10 Remote Control
95
Setting up the Remote
95
Network Setup
95
Console Setup
96
Operating the Remote
97
Keypad
97
Fixture List
98
Playback List
98
Settings Screen
99
Troubleshooting
99
11 User Settings and Other Options
101
The System Menu
101
Avotalk Security
101
Network Settings
101
User Settings
101
Key Profiles
102
Contrast and Brightness (Lamp Intensity)
102
Wipe
102
VDU Tools Menu
102
Virtual Panel
102
Visualiser
103
VDU User Settings
103
Factory Settings
104
Exchange Fixture
104
Setup DMX Outputs
105
Hotkeys
105
Key Profiles
106
Creating and Editing Key Profiles
106
Selecting a Key Profile
107
Individual Key Profiles for Playbacks
107
Curves
107
Upgrading the Software
110
12 Working with Fixture Personalities
111
Downloading Fixture Personalities from Avolites
111
Updating the Personality Cache on the Console
112
Requesting a New Fixture Personality
112
Reporting a Personality Bug to Avolites
112
In an Emergency
112
13 Networking
115
Setting the Pearl's IP Address
115
Setting IP Address
115
Setting up DMX Outputs
115
Setup DMX Outputs Screen
116
Connecting to a Simulator with ACDI
116
Acdi
117
Artnet
118
A Simple Artnet System
118
Setting up an Artnet System
119
Additional Artnet Resources
120
Edmx
120
Setting up Edmx
121
Module Setup
122
Installing Additional Modules
123
Avotalk
123
Example Avotalk Setup
123
All about IP Addressing
124
Setting Your IP Address
125
Subnet Masks
126
Choosing an IP Address and Subnet Mask
126
Automatically Assigning IP Addresses (DHCP)
127
Private IP Address Ranges
127
Repairing a Network Connection
127
14 Titan for Pearl Users
129
The Controls and LCD
129
New Programming Features
130
15 Changes in Version
131
Upgrading From: V1.2
131
New Features in V2.0
131
Improvements in V2.0
134
Changes in V2.0
136
Bugs Fixed in V2.0
136
16 Glossary of Terms
139
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