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Director 11
Adobe Director 11 Manuals
Manuals and User Guides for Adobe Director 11. We have
2
Adobe Director 11 manuals available for free PDF download: User Manual, Tutorial
Adobe Director 11 User Manual (498 pages)
User Guide
Brand:
Adobe
| Category:
Software
| Size: 7.13 MB
Table of Contents
Table of Contents
4
Chapter 1: Getting Started
12
Installation
12
Adobe Help
13
Resources
14
Adobe Developer Center
15
Customer Support
15
Adobe Labs
15
User Communities
15
What's New
16
Chapter 2: Workspace
18
User Interface Enhancements
18
Understanding the Director Metaphor
19
Navigating the Director Workspace
20
Getting to Know the Workspace
20
Getting to Know Window Types
22
Using the Stage
22
Using the Score
24
Using the Control Panel
27
Using the Cast Window
28
Using the Property Inspector
30
Setting Movie Properties
31
Using the Script Window
32
Using the Message Window
33
Customizing Your Workspace
34
Working with Xtra Extensions
39
Connecting to the Internet
41
Chapter 3: Score, Stage, and Cast
43
Using the Tool Palette with the Stage
43
Setting Stage Properties
43
Using Multiple Score Windows
44
Changing Score Settings
45
Selecting, Editing, and Adding Frames in the Score
45
About Cast Members
46
Using the Cast Window
57
Using Cast List View
64
Using Cast Thumbnail View
65
Launching External Editors
67
Managing External Casts
68
Creating Libraries
69
Setting Cast Member Properties by Using Lingo or Javascript Syntax
70
Setting Xtra Cast Member Properties
70
Chapter 4: Sprites
72
Creating Sprites
72
Setting Sprite General Preferences
72
Selecting Sprites
73
Naming Sprites
75
Finding Sprites
77
Creating Sprite Channel Names
78
Layering Sprites
78
Displaying and Editing Sprite Properties
79
Locking and Unlocking Sprites
83
Positioning Sprites
84
Controlling the Entrance of a Sprite on the Stage
88
Controlling the Duration of a Sprite on the Stage
89
Splitting and Joining Sprites
89
Changing the Appearance of Sprites
90
Using Sprite Inks
95
Assigning a Cast Member to a Sprite with Lingo or Javascript Syntax
98
Exchanging Cast Members
99
Chapter 5: Animation
100
About Tweening in Director
100
Tweening the Path of a Sprite
101
Accelerating and Decelerating Sprites
102
Tweening Other Sprite Properties
102
Suggestions and Shortcuts for Tweening
103
Changing Tweening Settings
104
Switching a Sprite's Cast Members
105
Editing Sprite Frames
105
Frame-By-Frame Animation
106
Shortcuts for Animating with Multiple Cast Members
107
Using Film Loops
109
Setting Film Loop Properties
110
Step-Recording Animation
111
Real-Time Recording Animation
112
Linking a Sequence with Paste Relative
112
Animating Sprites with Lingo or Javascript Syntax
113
Chapter 6: Bitmaps
114
About Importing Bitmaps
115
Using Animated Gifs
115
Using the Paint Window
116
Changing Selected Areas of a Bitmap
124
Flipping, Rotating, and Applying Effects to Bitmaps
124
Using Auto Distort
126
Changing Registration Points
127
Changing Size, Color Depth, and Color Palette for Bitmaps
128
Controlling Bitmap Images with Lingo or Javascript Syntax
129
Using Gradients
131
Using Patterns
134
Creating a Custom Tile
135
Using Paint Window Inks
135
Using Onion Skinning
138
About the Paste as PICT Option
140
Setting and Changing Bitmap Cast Member Properties
140
Setting and Changing PICT Cast Member Properties
141
Setting Paint Window Preferences
141
Compressing Bitmaps
142
Working with Adobe Fireworks
143
Bitmap Filters
146
Chapter 7: Vector Shapes
161
Drawing Vector Shapes
161
Editing Vector Shapes
165
Defining Gradients for Vector Shapes
166
Controlling Vector Shapes with Lingo or Javascript Syntax
167
Setting Vector Shape Properties
168
Using Shapes
168
Setting Shape Cast Member Properties
169
Chapter 8: Color, Tempo, and Transitions
170
Controlling Color
170
Setting Palette Cast Member Properties
179
About Tempo
180
Using Transitions
182
Chapter 9: Text
186
Embedding Fonts in Movies
186
Creating Text Cast Members
187
Importing Text
188
Editing and Formatting Text
189
Formatting Paragraphs
190
Finding and Replacing Text
192
Creating a Hypertext Link
193
Working with Fields
193
Using Editable Text
194
Converting Text to a Bitmap
194
Mapping Fonts between Platforms for Field Cast Members
195
Setting Text or Field Cast Member Properties
196
Formatting Chunks of Text with Lingo or Javascript Syntax
198
Formatting Text or Field Cast Members with Lingo or Javascript Syntax
199
Controlling Scrolling Text with Lingo or Javascript Syntax
200
Checking for Specific Text with Lingo or Javascript Syntax
201
Modifying Strings with Lingo or Javascript Syntax
201
Unicode Support in Director
201
Chapter 10 : Using Flash, Flash Components, and Other Interactive Mediatypes
204
Using Flash Content
204
Adding a Flash Content Cast Member
205
Editing a Flash Cast Member
207
Controlling Flash Content with Lingo or Javascript Syntax
208
Controlling Flash Content Appearance with Lingo or Javascript Syntax
208
Streaming Flash Content with Lingo or Javascript Syntax
210
Playback Flash Content with Lingo or Javascript Syntax
210
Using Lingo or Javascript Syntax with Flash Variables
211
Sending Messages from Flash Content Using Geturl
212
Sending XML Data from Flash to Director
215
Using Flash Objects in Script
215
Using the Flash Local Connection Object
217
Using Flash Media Server
220
Using the Flash Settings Panel
221
Playback Performance Tips for Flash Content
222
Using Director Movies Within Director Movies
223
Setting Linked Director Movie Properties
224
Using Activex Controls
225
Using Flash Components
227
Button Component
230
Checkbox Component
231
Datechooser Component
232
Label Component
234
List Component
235
Numericstepper Component
238
Radiobutton Component
239
Scrollpane Component
241
Textarea Component
243
Textinput Component
244
Tree Component
246
Chapter 11: Sound and Synchronization
250
Importing Internal and Linked Sounds
250
Setting Sound Cast Member Properties
251
Controlling Sound in the Score
251
Looping a Sound
252
Using Sound in Windows
252
Playing Sounds with Lingo or Javascript Syntax
253
About Shockwave Audio
254
Compressing Internal Sounds with Shockwave Audio
255
Streaming Linked Shockwave Audio and MP3 Audio Files
256
Playing Audio with Lingo or Javascript Syntax
257
Synchronizing Media
258
Synchronizing Sound with Lingo or Javascript Syntax
259
Accessibility
259
Chapter 12: Using Digital Video
260
Importing Digital Video Formats
260
Using the Video Windows
261
Playing Digital Video Direct to Stage
261
Controlling Digital Video in the Score
262
Playing Digital Video with Lingo or Javascript Syntax
263
Setting Quicktime Digital Video Cast Member Properties
264
Controlling Quicktime with Lingo or Javascript Syntax
265
Using Windows Media Files in Director
267
Using DVD Media Content in Director
269
Cropping Digital Video
272
Using Digital Video on the Internet
273
Synchronizing Video and Animation
273
Using Realmedia Content in Director
274
Using Lingo or Javascript Syntax Sound Elements with Realmedia
284
Chapter 13: Behaviors
286
Attaching Behaviors
286
Changing the Order of Attached Behaviors
288
Getting Information about Behaviors
289
Creating and Modifying Behaviors
289
Writing Behaviors with Lingo or Javascript Syntax
292
Setting up a Parameters Dialog Box
292
Setting Behavior Properties with Script
293
Customizing a Behavior's Property
293
Creating an on Getpropertydescriptionlist Handler
294
Including a Description for the Behavior Inspector
295
Example of a Complete Behavior
295
Sending Messages to Behaviors Attached to Sprites
297
Using Inheritance in Behaviors
299
Chapter 14: Navigation and User Interaction
300
Creating Basic Navigation Controls with Behaviors
300
Adding Push Buttons, Radio Buttons, and Check Boxes
301
Jumping to Locations with Lingo or Javascript Syntax
301
Detecting Mouse Clicks with Lingo or Javascript Syntax
303
Making Sprites Editable and Draggable
303
Making Sprites Editable or Moveable with Lingo or Javascript Syntax
304
Checking Which Text Is under the Pointer with Lingo or Javascript Syntax
305
Responding to Rollovers with Lingo or Javascript Syntax
305
Finding Mouse Pointer Locations with Lingo or Javascript Syntax
306
Checking Keys with Lingo or Javascript Syntax
306
Equivalent Cross-Platform Keys
306
Identifying Keys on Different Keyboards
307
About Animated Color Cursors
307
Creating an Animated Color Cursor Cast Member
308
Using an Animated Color Cursor in a Movie
309
Chapter 15: 3D Basics
311
What You Need to Know
311
About 3D in Director
311
The 3D Xtra Extension
313
Using the Shockwave 3D Window
313
Using the Property Inspector for 3D
314
Using Rendering Methods
316
Using 3D Anti-Aliasing
317
3D Behaviors
318
3D Text
319
The 3D World
319
Chapter 16 : the 3D Cast Member, 3D Text, and 3D Behaviors
322
3D Cast Members
322
Model Resources
323
Models
324
Shaders
325
Textures
326
Motions
327
Lights
328
Cameras
329
Groups
329
Creating 3D Text
330
Modifying 3D Text
330
Script and 3D Text
332
Using 3D Behaviors
334
Chapter 17: Working with Models and Model Resources
340
About Models and Model Resources
340
Primitives
341
Cast Member Methods
348
Models
350
Shaders
355
Textures
362
Groups
365
Modifiers
367
Animation Modifiers
372
Motions
381
About Lights and Cameras
381
Light Properties
382
Light Methods
383
Cameras
385
Chapter 18: Controlling the 3D World
390
3D Lingo or Javascript Syntax Events
390
Collisions
391
Vector Math
393
Transforms
395
Rendering Functionality
398
Chapter 19: Movies in a Window
405
About Miaws
405
Creating or Declaring a MIAW
406
Opening and Closing a MIAW
406
Setting the Window Size and Location for a MIAW
407
Controlling the Appearance of a MIAW
408
Controlling MIAW Layering
411
MIAW Events
411
Listing the Current Miaws
412
Controlling Interaction between Miaws
412
Chapter 20: Using Xtras
413
Using the XML Parser Xtra
413
Using the MUI Xtra
419
Using the Physics (Dynamiks) Xtra
429
Chapter 21: Making Director Movies Accessible
433
Using the Accessibility Behavior Library
433
Accessibility Scripting with Lingo or Javascript Syntax
438
Deploying Accessible Movies
439
System Requirements
440
Chapter 22: Managing Memory
441
How Director Unloads Items from Memory
441
Loading and Unloading Individual Cast Members
442
Preloading Digital Video
443
Chapter 23: Managing and Testing Director Projects
444
Managing Director Projects
444
About Testing Movies to Avoid Problems
445
Printing Movies
446
Resources
447
Chapter 24: Packaging Movies for Distribution
448
About Distributing Movies
448
Shockwave Player Browser Compatibility
449
Using the Lingo.ini File to Run Startup Scripts
449
Previewing a Movie in a Browser
449
About Xtra Extensions
450
Managing Xtra Extensions for Distributed Movies
451
About Distribution Formats
452
Creating Shockwave Content
453
Using Default Publish Settings
453
Changing Publish Settings
454
Using Dswmedia Folders and the Support Folder to Publish Shockwave Content
461
Using Linked Media When Testing Shockwave Content
461
Converting Movies Created in Previous Versions of Director
462
About Projectors
464
Creating Projectors
464
About Cross-Platform Projectors
467
Processing Movies with Update Movies
467
Exporting Digital Video and Frame-By-Frame Bitmaps
468
Setting Quicktime Export Options
470
About Organizing Movie Files
471
Chapter 25: Using Shockwave Player
473
Streaming Movies
473
About Network Operations
474
Setting Movie Playback Options
474
Setting Shockwave Playback Options
475
About Creating Multiuser Applications
476
About Streaming with the Score and Behaviors
476
Checking Whether Media Elements Are Loaded with Lingo or Java Script Syntax
477
Downloading Files from the Internet with Lingo or Javascript Syntax
478
Retrieving Network Operation Results with Lingo or Javascript Syntax
480
Using Lingo or Javascript Syntax in Different Internet Environments
480
Testing Your Movie
482
About Downloading Speed
483
Index
484
Advertisement
Adobe Director 11 Tutorial (38 pages)
CREATE A BASIC MOVIE IN DIRECTOR
Brand:
Adobe
| Category:
Software
| Size: 1.46 MB
Table of Contents
Building Your First Basic Movie
2
What You will Learn
2
Preparing to Build the Movie Scenes
2
View the Completed Movie
2
Open the Movie
3
Set up the Movie
3
Building the First Scene with Text and an Image
5
Edit a Text Cast Member
5
Add Sprites to the Stage
7
Add Sprites to the Score
8
Add an Existing Button to the Stage
8
Create a New Button Cast Member
9
Observe the Difference between Sprites and Cast Members
11
Edit Sprites in the Score Window
11
Change the Default Length of Sprites
12
Building the Second Scene with Animation
13
Place the Background Bitmap on the Stage
13
Name a Cast Member
13
Import Media into Director
14
Animate the Image to Travel up
14
Scrub the Playhead to View Your Animation
14
Animate the Image to Travel down
15
Extend the Background Across Additional Frames
15
Change the Tempo of an Animation
16
Change the Span of an Animation
17
Add an Existing Navigation Button to the Score
18
Add a New Navigation Button to the Score
18
Arrange Sprites in the Score
18
Building the Third Scene with Sound and Video
19
Import a Digital Video Cast Member
19
Play the Digital Video
20
Create a Quicktime Sprite
21
Specify Direct-To-Stage Playback for a Quicktime Cast Member
21
Add Custom Buttons
21
Import a Sound
23
Add a Sound to the Score
23
Add Navigation Buttons
24
Writing Scripts to Control the Movie
25
Looping the Playhead with Lingo
26
Write a Handler
26
Reuse the Handler
27
Add a Marker to the Score
27
Create Navigation in Lingo Using Marker Names
28
Add Lingo to Navigation Buttons
28
Test Your Script
29
Add Markers to Two Additional Scenes
29
Write Script that Refers to Scenes
30
Add Scripts to the Animation Scene
30
Add One more Script to the Sound and Video Scene
31
Controlling Digital Video with Script
31
Rewind the Quicktime Sprite
32
Add a Script that Plays the Quicktime Sprite
32
Add a Script that Pauses the Quicktime Sprite
33
Control Sound with Script
33
Modify the Script for the Pause Button
34
Modify the Script for the Rewind Button
34
Add Sounds to Buttons
35
Publishing Your Movie
35
Use a Quicktime Xtra Extension
36
Change Publish Settings and Publish Your Movie
36
Summarizing What You Learned
37
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