Page 1
Tiger Touch Operator’s Manual Version 8.0...
Page 2
TitanUniversal_Man_v8-0_TT.doc 05 August 2014...
Page 3
Avolites Ltd. has been advised of the possibility of such damages. Because some jurisdictions do not allow the exclusion or limitation of liability for consequential or incidental damages, the above limitation may not apply to you.
Page 4
Written by Tim Mitchell, Sabre Technology Ltd http://www.sabretechnology.co.uk with examples by Nic Morris TitanUniversal_Man_v8-0_TT.doc 05 August 2014...
11. REMOTE CONTROL 12. USER SETTINGS AND OTHER OPTIONS 13. WORKING WITH FIXTURE PERSONALITIES 14. NETWORKING THE CONSOLE 15. USING DIFFERENT AVOLITES CONSOLES 16. RELEASE NOTES 17. TITAN COMMANDS QUICK REFERENCE 18. GLOSSARY OF WORDS This icon shows important information which you should know about to avoid damage to your console or loss of important data.
Page 6 – Reference Manual Contents TitanUniversal_Man_v8-0_TT.doc 05 August 2014...
Page 7
Controlling fixtures ..............13 Programming cues and chases..........14 Programming palettes ............15 DMX / network setup ............. 15 Setting up and using the console Guide to the Tiger Touch ............17 Connecting up............... 21 2.2.1 Cautions .................... 21 2.2.2 Connecting mains power ..............
Page 8
Page 8 – Reference Manual Contents 3.3.1 Copying or moving a patched fixture ............. 60 3.3.2 Using copied fixtures ................60 3.3.3 Deleting a patched fixture ..............60 Advanced options ..............61 3.4.1 Swap pan and tilt................61 3.4.2 Invert attributes ................. 61 3.4.3 Attribute limits ...................
Page 9
6.4.6 Displacement and Layer Properties............124 6.4.7 Spawn and Pre-Spool .................127 Cues Creating a cue..............131 7.1.1 How the Tiger Touch works when programming ........131 7.1.2 Creating a cue ...................132 7.1.3 Quick Build cues ................133 7.1.4 Using shapes/effects in cues..............133 7.1.5 Blind mode ..................133...
Page 10
Page 10 – Reference Manual Contents 8.1.1 Programming a chase .................150 8.1.2 Creating a chase with Quick Build ............151 Playback ................151 8.2.1 Playing back a chase ................151 8.2.2 Connecting a chase for control.............152 8.2.3 Setting speed and crossfade for a chase ..........152 8.2.4 Manually controlling the steps of a chase ..........153 8.2.5...
Page 11
Reference Manual Contents - Page 11 9.6.12 Fire first cue option ................177 10. Running the show 10.1 Playback controls..............178 10.1.1 Back up the show................178 10.1.2 Label the console ................178 10.1.3 Grand Master fader ................178 10.1.4 Assignable Master faders..............178 10.1.5 Speed Masters .................179 10.1.6 Group Masters .................179...
Page 12
Updating the personality library on the console ........214 13.1.3 User/custom personalities ..............214 13.1.4 Requesting a new fixture personality ..........215 13.1.5 Reporting a personality bug to Avolites ..........215 13.1.6 In an emergency................215 14. Networking the console 14.1 Controlling fixtures over a network......... 217 14.1.1...
Locate and press Pan/Tilt). Select attribute to control using attribute bank buttons (below the wheels, or right hand edge of console for Tiger Touch mk1) , then turn the wheels to set fixture. Display shows which attribute each wheel is controlling. (Section 4.1.5, p69).
To edit times in the programmer before saving, press the Times button (previously labelled “Set” on Quartz/Titan Mobile/Sapphire Touch/Tiger Touch and “Next Time” on Pearl Expert/Tiger Touch mk1). For chases, speed and fade can be set with wheels A and B when the chase is running.
The console can output up to 12 universes of DMX (called DMX Lines) which may be routed to the 4 XLR sockets or over Ethernet. The Pro versions of Pearl Expert and Tiger Touch can output 16 Universes. The Titan One dongle is limited to a single universe. By connecting further DMX processing nodes to the network using TitanNet, you can control up to 64 universes.
Page 16
Page 16 – 1. Quick Start Switch to System mode by holding Avo and pressing Disk, press [DMX Settings]. Select a Node on the left (where the DMX is going to), click the blue arrow. On the right, select the DMX line it will be fed by. The ‘i’ buttons set properties for Nodes/Lines.
2. Setting up and using the console - Page 17 2. Setting up and using the console Welcome to the Tiger Touch from Avolites. This manual is a reference guide to all the functions of the console. We explain things in the order you’re most likely to use them, so we start with how to set up the console, then look at patching lights, controlling lights and how to program cues.
Page 18
Page 18 – 2. Setting up and using the console System display Preset playbacks Macro buttons and menu softkeys Workspace windows with Attribute display touch buttons Power switch Playback legends and info Playback page select buttons DBO (blackout) button Numeric Attribute Mode Control...
Page 19
2. Setting up and using the console - Page 19 The Playback faders are used to store and play back cues or chases. The Page Select buttons let you change to a different page of playbacks. The touch screen above the faders shows information about each playback.
Page 20
Page 20 – 2. Setting up and using the console TitanUniversal_Man_v8-0_TT.doc 05 August 2014...
2.2.2 Connecting mains power You can safely connect the Tiger Touch to any voltage from 80 to 260V. The console (except Quartz) may be fitted with an internal UPS (uninterruptible power supply) module, available as an upgrade from Avolites.
Ethernet systems to allow connection to remote DMX Ethernet nodes, media servers, and so on. When you patch a dimmer or fixture you tell the Tiger Touch which of the 12 (or 64 with TitanNet) DMX universes it is on. Each universe can be configured to come out of one or more of the standard DMX TitanUniversal_Man_v8-0_TT.doc 05 August 2014...
2. Setting up and using the console - Page 23 outputs on the back of the console, or over an Ethernet protocol (see section 14 on page 217.) By default, DMX Lines 1-4 are connected to the four XLRs on the console.
If you want to see the legends and function information for the wing controls, you can open a Wing View workspace window. Using the touch screen and monitor The heart of the Tiger Touch is its large touch screen. 2.3.1 Workspace windows The main area of the screen contains the workspace windows.
Page 25
2. Setting up and using the console - Page 25 Context buttons 4 window positions Up to 4 windows can be shown on the screen in a 2x2 grid, but if you need a larger view, you can make a window twice as big, or maximise it to take up the whole screen.
Page 26
Page 26 – 2. Setting up and using the console Window control buttons AVO shift button Window selection buttons You can also press the View button to access the [Open Workspace Window] option while in another menu. You can change the positions and sizes of the windows by using the Window Control buttons above the numeric keypadabove the numeric keypad.
Page 27
2. Setting up and using the console - Page 27 Workspace window options You can change the window sizes and positions by clicking the small ‘i’ button in the top right corner of the window. These options also allow you to set the button size and the text size of the window. The Screen options may vary depending on the setup of the console and if you have any external monitors.
Page 28
Page 28 – 2. Setting up and using the console Touch Keyboard At the right hand end of the toolbar is the keyboard popup button which will open the touch keyboard. Keyboard button The touch keyboard can be switched between large and small size using the Max/Min button and you close it using the large X button in the top right hand corner.
2. Setting up and using the console - Page 29 2.3.2 The menu area of the touch screen The right hand side of the touch screen is used for the operating menu display. Information window Menu softkeys Workspace selection buttons Attribute groups Current...
Page 30 – 2. Setting up and using the console the roller image a legend shows which attributes are being controlled by each wheel and the centre of the roller shows the current attribute. Touch the upper or lower segment of the roller to set the attribute to maximum/minimum.
Centre Close Additional Programs allows you to run some diagnostic programs which might help Avolites Support find problems you’re having. Restart and Shutdown Software restarts and closes the Titan software. You would normally only use these when upgrading the software.
2.3.5 Visualiser The console runs Avolites Visualiser internally. This allows you to view the output of the console if you can’t use the real lights, enabling you to make changes to your show at home or in your hotel. It can also be used in Blind mode for programming during a show.
2. Setting up and using the console - Page 33 Use the Record button in Capture to store palettes on the console. You can clear the programmer from within Capture. When you patch fixtures on the console, a Console Patch window is shown in Capture allowing you to add the new fixtures to Capture.
Page 34 – 2. Setting up and using the console Macro buttons To record a macro: 1> Press the Macro button (above keypad) 2> Press [Record] 3> Press an empty Macro button on the panel, or an empty button in the Macro window on the screen. Recording starts. The Insert/Macro button flashes during recording.
2. Setting up and using the console - Page 35 Gobos/Beams window Alt V Open/View menu Open Channel Grid Alt G Exit menu Alt D Delete Enter Enter Copy Alt ⇑ C Alt 1 Softkey A Alt M Move Alt 2 Softkey B Alt U Unfold...
Page 36 – 2. Setting up and using the console To change or create users, go to the Users menu. 1> Press the Disk button. 2> Press [Users]. 3> To switch to a different user, press [Change Current User] and select a new user from the list (the current user is highlighted).
2. Setting up and using the console - Page 37 2.4.3 Linking to other TitanNet sessions If multiple Titan consoles are connected in the same network you can choose to connect them as multi-user, tracking backup, or both. For details of how to connect Titan consoles together on a network, see section 14 on page 217.
Windows 8. Simply download and run the installer from the Avolites Download website. The first time you run Simulator you will need to license the software with the Avolites website. For this you will need an account TitanUniversal_Man_v8-0_TT.doc 05 August 2014...
To license the software, start Titan Simulator and choose Internet Activation (the software will ask you for your Avolites Download user name and password and automatically retrieve your license), or Manual Activation (you have to copy and paste the Computer Key into the form on the Titan Simulator webpage).
Page 40 – 2. Setting up and using the console Rear USB sockets 2.6.1 Saving the show You can save your show at any time either with its current name or with a new name. If you save your show with its current name, a new version of the show will be created.
Page 41
2. Setting up and using the console - Page 41 List of versions Available List of shows disks/drives Search bar Filter list of shows Press the Disk button then [Load Show] to load in a new show. The Show Browser window will appear. On the top left you can select which drive is used, or show files on all drives.
Page 42 – 2. Setting up and using the console You can save any number of different shows on the Tiger Touch’s internal hard disk. 2.6.3 Importing parts of other shows If you are doing a show which is similar to a previous one, you might...
2. Setting up and using the console - Page 43 Filter display of The items which items in show can be imported 1> Press the Disk button. 2> Press [Import Show] (The plus button at the top right of the Show Library window also opens this menu).
Alternatively you can use the Folders command on the Tools menu. Clearing the console When you start a new show on the Tiger Touch it is usually a good idea to clear the console. All programming and patching is deleted, but user options are not changed.
Page 45
2. Setting up and using the console - Page 45 Reports can be created in HTML, PDF, CSV or XML formats for the following: • Fixtures • Memory (Cues) • Chases • Cue Lists • Palettes • Groups To generate reports: 1>...
Page 46 – 3. Patching 3. Patching Patching is the process where you tell the Tiger Touch • What type of lighting units you have connected to it • What DMX addresses they are operating at • Which DMX line (universe) each unit is connected to (there are 64 lines, but the console itself can only output 12;...
Patch View window (see section 3.2.1). 1> Press Patch (one of the white function buttons above the numeric keypad, or on Tiger Touch mk1 the blue function buttons bottom right), then [Dimmers]. 2> [DMX Line=] shows you which of the DMX output lines you are patching onto.
Avolites consoles use a “personality” system to control fixtures. This means you don’t have to know how each fixture works, you just tell the Tiger Touch what you want to do and it will send the right control commands. The console has built-in personalities for most types of fixture, which tell it what attributes are available and how to control them.
Page 49
3. Patching - Page 49 3> Select the correct fixture manufacturer from the softkeys ([Previous] and [Next] page through the list of manufacturers). Or use Quick Search and type the first few letters of the manufacturer’s name on the keyboard to find the one you want. 4>...
Page 50
Page 50 – 3. Patching 7> Press a Fixture Select button to patch the selected fixture. 8> The onscreen Select button turns dark blue and shows fixture details when it is patched. 9> Repeat from 7 to patch more of the same fixture type. The DMX address automatically updates so you can just keep patching by pressing Select buttons.
The Sub fixtures feature requires an updated personality file. If sub fixtures does not work on your fixture you may need to obtain the latest fixture personality from Avolites. 3.1.6 Patching by RDM RDM (Remote Device Management) is a system which allows the console to interrogate the lighting rig to find out what’s there.
Page 52 – 3. Patching Fixtures must be equipped with RDM for this to work; many fixtures are not. Also if you have DMX buffers or splitters in your rig, they must be RDM enabled or they will block the information being sent back to the console.
3. Patching - Page 53 4> Turn off [Find Fixture] mode and (if not already occupied) patch the fixture. The DMX address/Line will be automatically set to match the Find Fixture settings. • On consoles with 3 wheels, wheel C (DMX Slot) jumps through DMX addresses using the fixture channel count (for example if a fixture uses 16 channels, it will jump through in 16’s).
Page 54 – 3. Patching fixtures. • You can switch off some of the display columns to make the Patch View simpler. Press the Choose Columns context menu button and then use the options on the softkeys to turn columns on and off. •...
3. Patching - Page 55 1> Press Patch (if you’re not already in Patch mode). 2> Press [Repatch Fixtures]. 3> Press the Select button of the fixture you want to change. 4> To change DMX press [Address], type the new address and press enter.
Page 56 – 3. Patching • You can set the same legend for multiple fixtures by selecting a group of fixtures after pressing [Set Legend]. • You can automatically allocate User Numbers for multiple fixtures by selecting a group of fixtures, then using softkey A on the Set Legend menu.
3. Patching - Page 57 The buttons on the left let you select the different output lines from the console. Scrolling the window to the right shows more information about each DMX channel. 3.2.6 Fixture Exchange The Fixture Exchange function enables you to repatch fixtures in your show using alternative fixtures, retaining important elements such as cue times, shapes and legends.
Page 58
Page 58 – 3. Patching However, this may not always work out quite right, so using Exchange Mapping you can manually map functions between the fixtures. For example this allows you to map the old gobos to similar new gobos even if they are not in the same wheel position, and to ensure that rotation speeds work the same.
Here you can store the new mappings by pressing Apply, forget the changes by pressing Cancel or restore all mappings to Avolites factory default by pressing Reset. All these actions have to be confirmed by pressing the [Confirm] softkey.
Page 60 – 3. Patching • The new personality is loaded from the Titan/Personalities folder. Copying, moving and deleting fixtures 3.3.1 Copying or moving a patched fixture Using the Copy/Move/Link button you can make a copy of an existing fixture or move it to a new button. You cannot link fixture buttons. You can copy or move multiple fixtures in one operation.
3. Patching - Page 61 All programming for the fixture is also deleted. You cannot undo deletion of a fixture or get the programming back by repatching a fixture to the same handle. If you think you might need the fixtures again later, copy them to an unused fixture page.
Page 62 – 3. Patching • You can change the invert on multiple fixtures by selecting more than one, but the “Inverted” display will not show if there is a mixture of inverted and non-inverted fixtures in the selection. • Some attributes cannot be inverted.
3. Patching - Page 63 3.4.4 Fixture Offset You can set an offset to any attribute of any fixture. The normal use for this is to correct pan/tilt positions when fixtures are rigged in a different orientation to how they were programmed. The offset is applied to channels just before final output.
4. Controlling dimmers and fixtures - Page 65 4. Controlling dimmers and fixtures When you are programming a show, and sometimes when you are running a show, you need to manually control the fixtures and dimmers to set the intensity, position, colour, etc. To do this you first select the fixtures you want to change using the select buttons, then you set the attributes of those fixtures using the Wheels and Attribute buttons.
Page 66 – 4. Controlling dimmers and fixtures • Once you have changed any attribute, pressing a Select button will deselect all fixtures and start the selection process again. All previously selected fixtures (since you last pressed Clear) stay in the programmer. Once a fixture has been edited, the button shows a darker blue (also on the HUD).
4. Controlling dimmers and fixtures - Page 67 cues you store. If the option is set to “Clear” then the Located attributes will not be stored in the Programmer unless you modify them using the wheels. This is useful if for example you want to program a cue which sets the position of fixtures, but does not turn them on.
Page 68 – 4. Controlling dimmers and fixtures programming in future and is currently used to clear values added to the Titan Remote programmer. The options in the “Clear Options” submenu are: • [Auto Reset Mask] sets the mask to be automatically reset to clear everything each time Clear is pressed, or you can toggle the option to [Remember Mask] which will keep the mask setting you used last time.
4. Controlling dimmers and fixtures - Page 69 • Press Unfold then select range of fixtures. The cells will immediately appear on the handles. • Select fixtures, press Unfold, then press [Selected Fixtures]. This method allows for non-consecutive fixtures to be unfolded. To go back to normal, press Unfold then [Exit Unfold].
Page 70
Page 70 – 4. Controlling dimmers and fixtures Attribute bank buttons Wheels You can also select attributes by touching the IPCGBES buttons on the touch screen, and modify them using the Attributes workspace window; this is described in the next section. Each attribute button controls several attributes, one on each wheel.
4. Controlling dimmers and fixtures - Page 71 • The wheels operate in an “acceleration” mode. If you spin the wheel fast, the fixture changes in larger steps. If you move the wheel slowly, the fixture moves in its smallest increment. •...
Page 72
Page 72 – 4. Controlling dimmers and fixtures The rest of the window contains buttons or controls to set the attribute value. For attributes such as gobos and fixed colours, a button is provided for each one, making selection a lot quicker than scrolling through on a wheel.
4. Controlling dimmers and fixtures - Page 73 Fixtures which support keystoning or blades/shutters can be controlled graphically in the attribute window. Select and drag the corners or sides of the image to control the fixture. Updated personality files may be required to support the keystone/blade functions.
Page 74 – 4. Controlling dimmers and fixtures (keep pressing Exit until the vertical menu bar shows “Program Menu”). Type a number on the numeric keypad then press one of the softkeys to set the value to the fixture. The Softkey legend will show what effect your value is going to have (such as [Gobo 5], or [Deep Blue]).
When programming you will often want to select patterns of fixtures. Rather than having to individually select and deselect fixtures, the Tiger Touch has an easy way of selecting odd then even fixtures in a range of fixtures, or it can, for example, select every 4 fixture.
Page 76 – 4. Controlling dimmers and fixtures 2> Press the white All button (below the Next Time button to the right of the wheels). 3> Select a pattern from the softkeys. Your selection is modified so you will only be controlling, say, the odd fixtures. 4>...
4. Controlling dimmers and fixtures - Page 77 4.1.12 Attribute groups – IPCGBES-FX To make life a bit simpler, the console groups together attributes which have similar effects, using the letters IPCGBES-FX. I-Intensity (dimmer, strobe shutter) P-Position (pan, tilt) C-Colour (colour wheel, CMY mixing) G-Gobo (gobo wheels, gobo rotate, gobo position) B-Beam (iris, focus, zoom, beam shaper) E-Effects (prism)
Page 78 – 4. Controlling dimmers and fixtures 1> Select the fixtures/dimmers you want in the group (the order in which you select them will also be stored in the group). 2> Press the grey Group button (top right of the numeric keys) then [Record Group].
Page 79
4. Controlling dimmers and fixtures - Page 79 The fixtures in the group will be shown numbered in the fixtures window. To change the order, select [Auto Increment] to On, then select the fixtures in the order you want. If you press a fixture twice, it will show an X indicating that it is not part of the sequence.
Page 80 – 4. Controlling dimmers and fixtures • You can use the Fan button to evenly spread fixtures in the layout. 4.1.15 Stepping through selected fixtures one at a time If you have selected a range of fixtures, or a group, the console has functions to step through the selected fixtures one at a time.
4. Controlling dimmers and fixtures - Page 81 accidentally left a fixture out of a cue you can copy settings from its neighbour. 1> Select the fixtures you want to Align. 2> At the top level menu press Fixture Tools/ML Menu then [Align Fixtures].
Page 82
Page 82 – 4. Controlling dimmers and fixtures if you have 12 fixtures across the stage in 3 groups of 4, you may want a fan of light beams spread evenly across the stage, or you may want 3 groups of separately fanned light beams. By holding down the Fan button you can select: •...
Page 83
4. Controlling dimmers and fixtures - Page 83 • Pull Ends - The first and last selected fixture are affected most, the midpoint is unchanged. This is useful for colour mixing, tilt and dimmer. • Arrow - The first and last selected fixture are affected equally to the midpoint fixture but in the opposite direction.
Page 84 – 4. Controlling dimmers and fixtures 4.1.22 Setting fixture/attribute times Fade and delay timings can be directly set for each fixture or individual attributes of a fixture. When you store the settings into a cue, the time settings will then become part of the cue. There are a number of ways to set the times: •...
4. Controlling dimmers and fixtures - Page 85 Setting a time attribute value will cause the 'in programmer' indication to light up. The Channel Grid window has a Times context menu button which allows you to view or edit all the attribute times currently in the programmer.
Lamp On, Lamp Off, Reset etc. The Align Fixtures and Flip functions as described above are also in this menu. On the Pearl Expert and Tiger Touch Mk1, this button also latches the current menu when the console is not at the top level menu. Press Exit to get back to the top menu so that you can access the Moving Light menu.
5. Palettes - Page 87 5. Palettes When programming a show you will find that you frequently use certain positions, colours, etc. The console lets you store these settings so you can recall them at the touch of a button rather than having to find them on the wheels every time.
Page 88 – 5. Palettes If the Colours, Positions, Gobos & Beams windows are not shown, press View then [Open Workspace Window] then [Groups and Palettes] to show all three windows. Creating palettes 5.1.1 Which attributes are stored in palettes Although each palette entry could store all attributes of a fixture, it’s easier to operate the console if you create some palettes which only set positions, some for colour, some for gobo and so on.
Page 89
5. Palettes - Page 89 1> Press Clear to clear the programmer. 2> Select the fixtures for which you want to store palette values. 3> Using the attribute buttons and wheels, set the attributes you want in the palette entry. You can store any or all attributes of a fixture in each palette entry.
Page 90
Page 90 – 5. Palettes • [Record By…] allows you to control how the mask is used when saving the palette. The options are: [Channel in programmer] records only channels which are in the programmer (ones which you have changed) [Group in programmer] records all channels in any attribute group which has one or more channels in the programmer.
5. Palettes - Page 91 fixture settings. Pressing the palette button again will automatically merge. The palettes are merged using Quick Merge, which has a mask to include or exclude attribute types. • The console will select Global mode if the programmer contains the same values for all selected fixtures and one or more of the attributes is suitable for Global.
Page 92 – 5. Palettes 5.1.5 Setting legends for palettes You can enter a legend for each palette which is displayed on the palette touch button. 1> Press [Set Legend] at the top level menu. 2> Press the palette button for the palette you want to legend. 3>...
5. Palettes - Page 93 5.1.6 Creating an effects palette (shape or pixel mapper) It can be very useful to create some palettes which apply shapes or pixel mapping effects. For an effects palette to be useful, it needs to contain only effect settings (for example, for a pan/tilt circle you want it to move the fixtures around their current set position, not to change the position as well).
Page 94 – 5. Palettes 5> If you moved the fixtures in step 1, press [Set Mask] and exclude everything except Time. 6> Press a palette button to store the Time palette. Recalling palettes 5.2.1 Recalling a palette value To recall a palette value from a button, this is what you do: 1>...
5. Palettes - Page 95 5.2.3 Only showing relevant palettes If the User Setting [Filter Relevant Palettes] is enabled, when you select fixtures any palettes which are not applicable will grey out. This is very useful to see which palettes are available for the fixtures you are working with.
Page 96 – 5. Palettes palette), make the changes you want, then press the [Update Palette x] softkey to save the changes. The Update Palette button also allows you to change the palette name and number. You can also load the palette into some fixtures, modify the attributes and record the new information back on top of the existing palette entry.
5. Palettes - Page 97 Copying, moving and deleting palettes 5.4.1 Copying or moving a palette Using the Copy/Move/Link button you can make a copy of an existing palette or move it to a new button. You can copy or move multiple palettes in one operation.
Page 98 – 5. Palettes 5.5.1 Palettes with saved times If you have saved time information in a palette, it will normally recall with this timing information. So if you programmed a 2 second fade, the palette will recall with a 2 second fade. You can turn this off (which can be useful during programming) using the key profile setting for palette keys (see section 12.2.1 on page 200).
Page 99
5. Palettes - Page 99 type in a different time. This can be useful when “busking” a show with palettes. The [Master Overlap] option similarly sets the default Overlap for palette recall. You can create macro buttons to set different palette fade times.
In addition to position shapes, there are a large number of other shapes available in the Tiger Touch. The shapes are defined for a particular attribute such as colour, dimmer, focus and so on. Some shapes will not work with some fixtures;...
6. Shapes and Pixel Mapper effects - Page 101 Creating effects 6.1.1 Creating a shape To create a shape you simply pick the attribute of the shape from a list on the softkeys, then choose the shape you want from the Shapes window.
Page 102 – 6. Shapes and Pixel Mapper effects • Shapes are based on the current settings of the fixture, so a position circle would move around the current pan-tilt position of the fixture. • You can change the base value of a shape (e.g. the centre of a circle) by changing the attributes using the wheels in the usual way.
6. Shapes and Pixel Mapper effects - Page 103 1> Control the speed of the shape using the left hand wheel. 2> Control the size of the shape using the middle wheel. 3> The size and speed is shown above the wheels on the display. Other things to know about size and speed of shapes: •...
Page 104 – 6. Shapes and Pixel Mapper effects Phase=0 deg Phase=22.5 deg (Spread=16 fixture) Phase=60 deg (Spread=6 fixture) Phase=180 deg (Spread=2 fixture) The display above the left hand wheel shows the phase in degrees. For example, 180 degrees repeats every 2 fixtures, 90 degrees repeats every 4 fixtures, 60 degrees repeats every 6 fixtures, and so The Offset function allows you to set the starting phase of the shape, when more than one shape is running.
Page 105
6. Shapes and Pixel Mapper effects - Page 105 1> Select the group of fixtures. 2> From the top level menu select [Shapes and Effects] then [Pixel Mapper] 3> Select [Create effect]. The Pixel Mapper Editor will open with a blank background.
Page 106
Page 106 – 6. Shapes and Pixel Mapper effects Available animations are: • Rotate • Slide • Zoom • Opacity/Fade • Random • Grid Fit (elements will accurately align with the pixel grid) Edit the parameters of the effect by clicking the effect name on the left hand side.
6. Shapes and Pixel Mapper effects - Page 107 button at the bottom of the screen, you can select each of these by pressing the button. If you wish you can overlay further layers on the effect. Once you have an effect you like, you can save it to a playback. When adjusting the parameter sliders, as well as using click/drag on the screen you can also use the wheels or type in a numerical value.
Page 108 – 6. Shapes and Pixel Mapper effects Editing shapes and effects 6.2.1 Editing shapes and effects in cues Shapes and pixel mapper effects stored in cues can be edited from the Cue View window. To view and/or edit the parameters of the shape or effect, click on the View Shape or View Pixel Effect button.
6. Shapes and Pixel Mapper effects - Page 109 6.2.4 Removing or adding fixtures You can add or remove individual fixtures from a shape using the [Add/Remove Fixtures] option in the [Edit] menu, or use the context menu button in the Shapes Fixture view window. All fixtures currently included in the shape will be selected.
Page 110 – 6. Shapes and Pixel Mapper effects Pixel Mapper examples 6.4.1 Randomising effects This example shows you how to use the pixel mapper to create an effect where random dimmer cells turn on. This effect will overlay any existing intensities. 1>...
Page 111
6. Shapes and Pixel Mapper effects - Page 111 6> Select [Layer 1], click [+] at the bottom of the screen and then choose Circle from the elements that appear. 7> Drag the 'Zoom' slider until the circle covers approximately one cell.
Page 112
Page 112 – 6. Shapes and Pixel Mapper effects 9> Select [+] and this time choose Opacity animation (represented as a block fading in). The displacement acts on the opacity animation causing it to appear at random locations each time it is drawn. Drag the 'In Time' and 'Out Time' sliders to 0%.
6. Shapes and Pixel Mapper effects - Page 113 6.4.2 Overlaying effects This example shows you how to create a diagonal white wipe with a rotating red fan on top. 1> Select a group containing a fixture layout as described in previous example.
Page 114
Page 114 – 6. Shapes and Pixel Mapper effects Reduce 'Spawn Rate' until only one stripe is on screen the same time. For this type of effect the value will usually need to be quite low - approximately 0.2. You might want to reduce 'Speed' slightly at this point. (Note that a higher speed was initially useful for getting the correct spawn rate above.) 5>...
6. Shapes and Pixel Mapper effects - Page 115 8> Click on [Effect] at the top left to access the global controls. Drag 'Pre Spool' to the left until it reads 0s. (This is to ensure the wipe begins off screen where we placed it when it is fired.) 9>...
Page 116
Page 116 – 6. Shapes and Pixel Mapper effects Example 1: Odd/Even 1> Select your fixtures. 2> Open the Selection Pattern menu by pressing the 'All' key. 3> Choose [Odd] from the softkey options. (This will select all the odd numbered fixtures according to fixture order.) 4>...
Page 117
6. Shapes and Pixel Mapper effects - Page 117 2> Drag a marquee select across the even fixtures. 3> Drag the selected fixtures so they sit directly under the odd fixtures. 4> Select 'Crop Grid' from the Layout Editor context menu. (This will get rid of the unused pixels.) Now a block element animated to run vertically from top to bottom will run down the odd fixtures followed by the even fixtures.
Page 118
Page 118 – 6. Shapes and Pixel Mapper effects Example 2 - Pseudo random 1> Select your fixtures and create a group. 2> Open the Layout Editor. 3> Click on the vertical resize tool and drag down until the grid is at least twice the original height.
6. Shapes and Pixel Mapper effects - Page 119 2> Open the Layout Editor. 3> Select the fixture(s) that you want to angle and use the appropriate wheel to control. (If wheels are not assigned to control the cell layout you can toggle this on/off using the context menu item 'Wheel Control'.
Page 120 – 6. Shapes and Pixel Mapper effects Context menu - 'Highlight' When enabled this will highlight selected fixtures live on stage. This can be useful to see which fixture you are positioning in the layout. Context menu - 'Arrange/Select Only' When set to 'Select Only' fixtures are locked in position on the grid and cannot be dragged around.
Page 121
6. Shapes and Pixel Mapper effects - Page 121 Drag 'In Time' to zero and 'Out Time' to 100%. (This will make the effect start large and finish small. Alternatively the same effect can be created by making 'Start Zoom' larger than 'End Zoom'.) Increase 'End Zoom' until the element begins by filling the whole window.
Page 122
Page 122 – 6. Shapes and Pixel Mapper effects having to manually match the individual values.) 7> Record the cue. Next we will create the second effect: 1> Select the same group as used for the first effect and [Create Effect] 2>...
Page 123
6. Shapes and Pixel Mapper effects - Page 123 Increase 'Exponent' to around 25%. (This causes the spiral to 'expand' at a faster rate.) 4> Add a Spin animation for genuine psychedelic effect. Adjust speed until you are unable to look away from the screen. 5>...
Page 124 – 6. Shapes and Pixel Mapper effects • Fire the white pulse. Notice how the white takes priority over the spiral. The blue spiral only appears as the white oval fades out and gets smaller. • Kill both effects. •...
Page 125
6. Shapes and Pixel Mapper effects - Page 125 horizontally. 5> Reduce Y until the bar disappears off the top of the grid. (This is in preparation for adding a displacement animation.) 6> Add a Displacement animation. By default this will offset the original position by anything up to 30% distance.
Page 126
Page 126 – 6. Shapes and Pixel Mapper effects Reduce 'In Time' and 'Out Time' to create a snapping effect. 8> Click on 'Displacement' in the Layer to get back to the controls for this animation again. Now increase 'Distance Random' to 100%. (This will make the bar draw at a random offset around the 'Distance' setting, in this case making it anywhere within the grid.) 9>...
6. Shapes and Pixel Mapper effects - Page 127 Now you have a vertical bar that draws randomly using a horizontal displacement. Similarly you can use the [layer] or [effect] controls to make global changes to X/Y position and Zoom allowing quick manipulation of entire effects.
Page 128
Page 128 – 6. Shapes and Pixel Mapper effects Reduce 'Zoom' so that we can fit lots of baby shurikens in the grid. 3> Add a Spin animation. Reduce 'Speed' so they are relatively harmless. 4> Add a Linear Movement animation. Slow it down so it looks like it is rolling along.
Page 129
6. Shapes and Pixel Mapper effects - Page 129 Increase 'Direction Random' slightly. (This will allow a random variation in the direction of travel based upon the 'Direction' value.) 8> Add a Zoom animation. Reduce 'Spawn Rate' to zero. (This is a special setting that will allow the zoom animation to run continuously during the life of a shuriken.
Page 130
Page 130 – 6. Shapes and Pixel Mapper effects 9> Click on [Effect] and set 'Pre-Spool' to zero. (This is to demonstrate the purpose of the property.) 10> Store the cue. 11> Press clear, open the Pixel Mapper Preview workspace and fire the cue.
Playback faders and buttons Preset playbacks The Tiger Touch has 600 playbacks, in 60 pages of 10. In addition, you can store 10 'preset' playbacks on the faders at the top right of the console. These also have multiple pages, selected using two of the macro/executor buttons below.
Page 132 – 7. Cues fixtures is also stored, and is used with shapes and the Fixture Overlap function. When you record a cue, the contents of the Programmer are saved into the cue. When you press Clear (by the numeric keypad), the programmer and editor are emptied.
7. Cues - Page 133 • A Static Playbacks workspace is available to show the contents of the macro/executor buttons and (on the Tiger Touch) the 10 static playback faders. 7.1.3 Quick Build cues Setting [Record Mode] to Quick Build allows you to build a cue from existing playbacks or palettes (you can also use the Include function to do this).
Page 134 – 7. Cues Individual playbacks can be set to Blind mode using [Playback Options]. The playback will then output only to Visualiser, not to the stage. 7.1.6 Recording cue with a mask You can set a mask when recording a cue so that only certain attributes are recorded, the same as you can when recording a palette.
7. Cues - Page 135 • You can Flash the cue by pressing the grey flash button. You can Swop (solo) the cue by pressing the blue Swop button (all other active cues will turn off while the button is pressed). This assumes you haven’t reassigned the function of the buttons using Key Profiles, see below.
Page 136 – 7. Cues Click on a playback to instantly kill it. You can also press [Playback Options] followed by the playback in this window to change parameters of the playback. 7.2.5 Speed Masters Playbacks can be assigned to a Speed Master which allow you to modify the speed of shapes or effects stored in a cue (or in the case of chases, to modify the speed of the chase).
7. Cues - Page 137 Channels will always release with a fade time, this defaults to 2 seconds but you can change it using [Master Release Time] in the Release menu. • You can instantly kill a playback by pressing Avo+the swop button of the playback.
Mask' menu. Select the fixtures to be turned off, set mask as required and then press [Off] to turn the fixtures/attributes/shapes off. Note that on the Tiger Touch Mk1 and other Titan consoles that do not have separate Release and Off buttons, pressing Off followed by a playback will release it.
With the cue fired, select the fixtures and change them to the settings you want to store (e.g. the right green colour). 2> Press Update (for Tiger Touch Mk1 press Record Cue, [Update]). 3> Press Enter to immediately store the new values to the cue.
Page 140 – 7. Cues • The Shapes view shows which attributes of each fixture are running shapes. You can edit or remove one or more individual control values in the cue. Touch or drag over the required control values in the grid to select them –...
7. Cues - Page 141 2> Press [Quick Include] or [Advanced mode] if you want to change the mode. 3> Press the Swop button of the cue you want to include into the programmer. If you are in Quick Include mode, this Includes the cue and finishes.
Page 142 – 7. Cues 4> Use the softkeys to select which Attributes you want to remove. 5> Press Record Cue, then set the record mode to [Replace], and press the Swop button of the cue to update it. • You can merge “Off”...
7. Cues - Page 143 2> Press the Select button of the cue you want to delete. 3> Press the Select button again (or press Enter) to confirm the delete. • Instead of deleting the cue you can select [Unassign], this will remove the cue from the handle but retain it for future use.
Page 144
Page 144 – 7. Cues All times which you have set while programming the fixtures/dimmers will be recorded when you save the cue. You can also edit times of a cue you have already saved like this: 1> Press [Edit Times] at the top level menu. 2>...
TIME 5 AND 2 sets 5 sec fade in and 2 sec fade out. (The Time button is the button previously labelled Set on Titan Mobile and Sapphire Touch, and Next Time on Tiger Touch and Pearl Expert).
Page 146 – 7. Cues 3> Press [Fixture Order]. 4> Set the sequence number to start from using option A. 5> If you want the sequence number to increase automatically, set [Autoincrement] to On. If you want some fixtures to have the same sequence number, set it to Off.
On Titan Mobile and Sapphire Touch, the Time button is the key above Clear (previously labelled SET). On Pearl Expert and Tiger Touch it is the key previously labelled NEXT TIME. The menu allows you to set cue times, or times for all attributes of a fixture, attribute groups or individual attributes.
Page 148 – 7. Cues When using with chases you need to press [Mask] before pressing the Shutter button. You can use Key Profiles to allocate one of the handle buttons to release the playback. 7.6.2 Shape size/speed on fader If the cue contains shapes, options B and C set how the shape behaves when the playback fades in.
7. Cues - Page 149 the strobe playback, and it will keep going during the strobe and continue smoothly when you release the Swop button. • Attributes set by manually applying a palette to a fixture will override all playback priorities except Very High. 7.6.6 Blind mode Individual playbacks can be set to Blind mode using this option.
Page 150 – 8. Chases 8. Chases As well as being used to store static cues, the playback faders can also be used to store chases (sequences of cues). You can also store chases on touch buttons in the Playbacks window. Chases can run once or repeat continuously.
8. Chases - Page 151 • You can set a legend for the chase by pressing Set Legend, then pressing the Swop button for the chase and entering the legend, as with cues. • There is no limit to the number of steps in a chase. 8.1.2 Creating a chase with Quick Build Quick Build mode, as the name suggests, allows you to build a chase...
You can also enter a speed from the keypad as described below. The last speed you set on the wheel is always remembered, you do not have to tell the Tiger Touch to save it. Crossfade is the “slope” between cues; with a crossfade of 0, the fixtures snap instantly to the next cue, but with a crossfade of 100, the fixtures spend the whole cue time fading to the next cue.
8. Chases - Page 153 2> To set the crossfade, press [Xfade] and type the fade from 0 – 100. 0=no fade (the chase will “snap”), 100=max fade (the chase will move continuously from step to step). 3> To set the speed, press [Speed], type the new speed, then press Enter.
Page 154 – 8. Chases Editing a chase 8.3.1 Opening a chase for editing You can open a chase for editing by pressing Chase then the Swop button of the chase. This does not affect any existing cues in the chase.
8. Chases - Page 155 • To merge the programmer into the live step, double tap [Record Step]. • To Insert a cue between two other cues, set up the look for the new cue, press [Insert Step], then type the cue number for the new cue (such as 1.5 to go between 1 and 2).
Page 156
Page 156 – 8. Chases 1> Press [Edit Times] from the top level menu then the Swop button of the chase. 2> Set the Crossfade, Speed, Fixture Overlap and Attribute Overlap settings as described below. 3> Press Exit to finish. •...
8. Chases - Page 157 through its fade. The order of the fixtures is set by the order you selected them when the cue was saved; you can change the order using Unfold. From version 3 of Titan software, [Cue Overlap] is no longer available in chases.
Page 158 – 8. Chases Initially all the timing options are set to Global. You can cancel any individual timings and set the time back to global timings by pressing the softkey for the option then pressing [Use Global]. The timing options for the cue are: •...
8. Chases - Page 159 8.6.3 Cue linking Option D sets how the cues in the chase are linked. The settings are: • [Always Link Steps]: The chase will run on its own using the times • [Never Link Steps]: The chase will pause after every delay/fade time for the user to press Go.
Page 160 – 9. Cue Lists 9. Cue Lists Cue Lists allow you to record a sequence of cues, each of which can have its own timings and can be triggered by the Go button or run automatically to the next cue. This allows you to build a complete show in a single list and is ideal for theatrical shows where the show must be exactly the same each time.
Page 161
9. Cue Lists - Page 161 you have explicitly set, but you do need to make sure you have changed all the things you want to be recorded so they are in the programmer. 4> Set the default Fade and Delay times, and automatic cue linking, using [Set Times].
Page 162 – 9. Cue Lists 9.1.2 Changing legends for cues in a cue list You can set a legend for each cue, which is shown on the screen when running the cue list and can be helpful for keeping track of where you are.
9. Cue Lists - Page 163 The Autoloaded playback will be fired when the cue starts, and killed when the cue list moves on to the next cue, unless you have also loaded the playback into the next cue. You can set options for each Autoloaded playback by pressing the softkey where the Autoloaded playback is shown.
Page 164 – 9. Cue Lists Cue List playback 9.2.1 Running a cue list Raise the fader of the cue list and press the Go button to run the first cue. The bottom section of the display shows the cue list; the current cue is highlighted in grey and the next cue has a box round it.
9. Cue Lists - Page 165 You can change this in the Playback Options to make the cue list automatically clear when the fader reaches zero (press [Playback Options] at the program menu, then press the Select button of the cue list, then select [Fader Mode Intensity Kill At 0].
Page 166 – 9. Cue Lists • If the View Tracking Values button is selected, tracking values (values which have tracked through from another cue rather than being stored directly in this cue) are shown in light grey. 9.3.3 Moving and copying cues You can copy or move cues within a cue list or to other cue lists.
9. Cue Lists - Page 167 • To change the times or cue linking for the cue, press [Edit Times], then the Select button for the cue, then set the times (see Timing on the following page) • To Insert a new cue, set up the look for the new cue, press B [Insert Step], then press the playback button where you want the new cue to go.
Page 168 – 9. Cue Lists ↔ 6> Press the white button to jump on to the next step. • You can edit the times for a cue using the Live Time and Next Time buttons as follows: 1> Fire the cue list by raising its fader. 2>...
9. Cue Lists - Page 169 9.3.9 Disabling a cue You can temporarily disable a cue using the Disable option at the right hand end of the Playback View window. Select the Disabled box and the softkeys let you set [Cue Disabled]. When a cue is set to Disabled it will be skipped.
Page 170 – 9. Cue Lists buttons to the right of the Connect button also step through the cues. • You can select a range of cues, enabling you to alter the timings of multiple cues all in one go, by using Wheel B, or in the Playback View window, dragging across the cues you want to select in the grid.
9. Cue Lists - Page 171 These options allow you to create complex self timed sequences by building up simple steps. For example if you wanted the following effect: • Go is pressed, fixture one starts fading up over 20s •...
Fixture overlap For each cue you can set a (linked together) fixture overlap, which causes the Tiger Touch to apply the settings in the cue to each fixture sequentially giving a “rolling” change across the fixtures in the cue. This can create some great effects without much programming on your part.
9. Cue Lists - Page 173 9.5.5 Running a cue list to timecode The console can run a cue list automatically to a timecode. This is very useful for complex performances which must be exactly the same time after time, or for unattended operation. Each step in the cue list is assigned a time at which it will run.
Page 174 – 9. Cue Lists Advanced options Advanced cue list options are set from the Playback Options menu. You can enter the playback options menu by doing the following 1> At the top level menu press [Playback Options]. 2> Press the select button for the cue list you wish to edit.
9. Cue Lists - Page 175 If you select “Transparent Lock” then the playback will appear on the current page if no other playback is programmed in that position. 9.6.5 Cue Options This option allows you to change settings for each cue in the cue list. To select the cue number to edit, use the left hand wheel or press softkey A then enter the cue number on the numeric keypad.
Page 176 – 9. Cue Lists 9.6.10 Tracking Tracking mode (where each cue depends on the state of the previous cue) may be changed using this option. Settings are: • [Block]: the cue will not take tracking states from previous cues.
9. Cue Lists - Page 177 If the fixture has its intensity above zero or Move In Dark is inhibited when the Move In Dark is supposed to occur, the console will attempt the movement in the nearest suitable cue instead. 9.6.12 Fire first cue option When this option is enabled, the first cue of the cue list will...
Page 178 – 10. Running the show 10. Running the show So, it’s showtime. This chapter describes the functions of the console which are useful when running a show. 10.1 Playback controls 10.1.1 Back up the show At regular intervals while you are programming, and when you have finished programming (or you’ve run out of time) and it’s showtime, the most important thing is to save the show (see section 2.3.6 on page 33 for instructions).
10. Running the show - Page 179 10.1.5 Speed Masters Playbacks can be assigned to a Speed Master which allow you to control the speed of shapes or effects stored in a cue (or in the case of chases, to modify the speed of the chase). There are eight possible Speed Masters which allow you to separately control the speed of different playbacks, if you need to.
Page 180 – 10. Running the show • When a group master is set to disabled or moved to a handle without a fader, it will become locked at the current fader level. Re-enable or move back to a fader to adjust the level. You can release all masters by pressing Release then [Release All Masters].
10. Running the show - Page 181 You can switch to different pages for the preset playbacks using a factory-preloaded macro in two of the Macro/Executor buttons. This macro is loaded with the Personality Library, if you do not see the page macros you need to update the library.
Page 182 – 10. Running the show 10.1.12 Blind mode You can set the console to Blind mode by holding down the Avo button and selecting [Blind]. This allows you to program cues using the Visualiser window without affecting the look on the stage. 10.1.13 Busking with palettes If you have not had as much programming time as you would have liked, you might need to make up some additional effects during the...
10. Running the show - Page 183 You can use the Off function (see section 7.3.5 on page 141) when programming to set some cues to only affect position, and other cues to set colours, gobos, add shapes, and so on. By combining two or more cues you can produce a much wider range of effects than if all your cues set all the attributes.
Page 184 – 10. Running the show You can also make notes, handy for avoiding bits of paper lying around. You can have multiple set lists in a show. The Set List feature works best if you have a page of playbacks for each song in the show.
10. Running the show - Page 185 10.5.1 Connecting remote trigger sources To connect a MIDI source, connect it to the MIDI in connector on the console. DMX inputs are connected to one of the DMX output connectors using a DMX male to male gender changer cable. (This is a simple plug to plug cable with all pins wired straight through, i.e.
Page 186 – 10. Running the show set to On, the console will automatically detect the stimulus. Or you can enter the details using the softkey options. 8> For DMX triggers you can select the address for triggering. For MIDI triggers you can select MIDI channel, MIDI Command, Value, and Level (velocity) ranges.
10. Running the show - Page 187 Turn on a playback: note on ($9n pp ll) Note number (pp) = playback number, from 0 - 14 (decimal) Key velocity (ll) = playback level, from 0 - 127 (decimal). 127=Full example $9n $03 $40 Playback Fader 4 at 50% level.
Page 188
Page 188 – 10. Running the show 4> Selecting a console will place that console into backup mode and sync the show to it. 5> The backup console will show a display indicating the backup status and show name. In backup mode the backup console screen displays the current connection and sync status including current show name.
Page 189
10. Running the show - Page 189 Pearl Expert you can re-enable DMX output via the shift (Avo) menu. TitanUniversal_Man_v8-0_TT.doc 05 August 2014...
11. Remote control - Page 191 • You may experience problems with the remote if you have an internet router on the network, as this may route show traffic to the internet rather than between the remote and the console. If the remote does not work properly, disconnect your router from the network.
Page 192 – 11. Remote control Choose what you want to control using the row of buttons across the middle of the app. The Keypad button enables or disables the numeric pad (the keypad overlays all the other screens, so you will need to turn it off to see the others).
Page 193
11. Remote control - Page 193 You can then use the Palette screens to control the fixtures, or press the IPCGBES buttons to directly control functions of the fixtures using wheels. You can scroll the fixture screen up and down by dragging the window.
Page 194 – 11. Remote control The wheels show function values (such as colours or gobo names). To go to the next function, just touch the arrows at the top or bottom of the wheel. To manually scroll the value, spin the wheel with your fingers.
Page 195
11. Remote control - Page 195 TitanUniversal_Man_v8-0_TT.doc 05 August 2014...
Page 196
Page 196 – 11. Remote control TitanUniversal_Man_v8-0_TT.doc 05 August 2014...
12. User Settings and other options - Page 197 12. User Settings and other options The console has a large number of options to help you set it up just the way you like it. Commonly used options can be set from the User Settings menu which is available on a softkey when you hold down the Avo button.
Page 198 – 12. User Settings and other options 12.1.3 Saving workspaces You can save different workspace setups to the Workspaces touch buttons (to the left of the menu) by pressing View then [Record Workspace], then touching one of the Workspaces buttons. This button will then reconfigure the entire workspace with a single touch.
12. User Settings and other options - Page 199 • To delete a workspace button, press View, Delete, then the workspace button to be deleted. 12.1.4 Compatibility windows for Pearl Expert shows The “Fixtures and Playbacks” and “Groups and Palettes” windows allow you to access the preset fader handles in shows which have been programmed on the Pearl Expert.
Page 200 – 12. User Settings and other options Ctrl+Shift+Alt+F2 (1024x768 for external monitor) Ctrl+Shift+Alt+F3 (1280x1024 for external monitor) Ctrl+Shift+Alt+F4 (1600x1200 for external monitor) All of the above will reset the touch screen to the required resolution. The first shortcut is the preferred choice, however none of these should be used unless it’s necessary (using the menu or Display Setting where possible).
Page 201
12. User Settings and other options - Page 201 one of the non-editable system ones, you are prompted to add a new profile or select an existing editable profile. The current settings for the [blue], [grey] and (where available), [touch] buttons are shown on the left side of the screen. The groups of keys you can set are as follows.
The System menu The System menu is accessed by switching the console to System mode by holding Avo and pressing Shift/System (on Tiger Touch Mk1, by switching the mode switch to System). The options in this menu are separated from the other options on the console because you would normally only change them occasionally, or because they can have serious effects on the way the console works and you wouldn’t...
Page 203
12. User Settings and other options - Page 203 always prompt, [Always Merge] - the console will never prompt or [Palettes Always Merge] - the console will prompt unless you are saving a palette. • [Warn before parking fixtures …] sets the console action when you patch a fixture which overwrites the DMX channels of another fixture.
The Wipe menu erases the current show. This is the same as the [New Show] option on the Disk menu, but is provided here for old fashioned Avolites users who are used to it being on the System menu. The [Wipe Visualiser Patch] option will erase all fixtures from the visualiser without affecting the current show.
12. User Settings and other options - Page 205 • The software will allow you to configure more than 12 universes from a single console but performance of the console will be degraded. A warning will be shown in the processing load section of the TitanNet overview.
Page 206 – 12. User Settings and other options you to set detailed properties such as IP address ranges and net masks. Group delete Individual delete If you have further networked DMX processing nodes connected, these can be individually configured using the tabs across the top of the screen.
12. User Settings and other options - Page 207 If a show is loaded that had fixtures and lines assigned to processing nodes which are no longer found on the TitanNet network, a screen will appear listing nodes in use and available nodes, giving you the option to reassign the lines.
Page 208
Page 208 – 12. User Settings and other options TitanUniversal_Man_v8-0_TT.doc 05 August 2014...
Page 209
12. User Settings and other options - Page 209 TitanUniversal_Man_v8-0_TT.doc 05 August 2014...
Avolites. See the next section for details of how to do this. Software upgrades for the Tiger Touch must be installed from a USB pen drive. Having downloaded a new version of software, copy it to the media and install it on the console like this: 1>...
Please read to the bottom of the licence agreement then touch Agree to accept. 4> On the next screen type in the serial number of the Tiger Touch (using the numeric keypad) - this is the number following the 'TT-' written on the back of the console.
Page 212
Page 212 – 12. User Settings and other options Licensing section of the Avolites website. The licence code is manually processed and can take up to 5 days to be returned to you. However, an instant automatic temporary licence code is also sent to you which will work for 14 days, in case you are reloading the console in an emergency.
The console holds a personality library containing all commonly used fixtures, but new fixtures are appearing all the time and Avolites are constantly updating the library. We recommend that you should update the library from time to time...
Page 214 – 13. Working with Fixture Personalities Click on the fixture name to open the details in the right hand window. This shows all the personalities available for that fixture type (if you have entered the console type on the top left, only personalities for that console will be displayed).
13.1.4 Requesting a new fixture personality If a personality does not exist for your fixture, Avolites will create one for you. Click on the “Request” link on the above web page to submit your request. A list of current requests is shown, so you can check if someone else is asking for the same thing.
Page 216
Page 216 – 14. Networking the console TitanUniversal_Man_v8-0_TT.doc 05 August 2014...
14. Networking the console - Page 217 14. Networking the console There are a number of ways for the console to communicate with lighting fixtures beyond the traditional DMX sockets, and these are described in this chapter. The console also supports communicating with a number of different simulators/visualisers over various communication methods.
Page 218 – 14. Networking the console 14.1.2 Setting up DMX outputs The console has 64 DMX output lines (up to 12 on the console itself, with further lines available using networked DMX processing nodes). The Titan One dongle is limited to one DMX line. The lines may be routed to physical DMX sockets or to network nodes.
14. Networking the console - Page 219 • Each device may have one or more nodes(i.e. the Art-Net to DMX box has 2 nodes, these are the 2 DMX outputs; the dimmer itself is a node), • Each node can be set to a Universe (1-256). This universe is equivalent to a 512 channel DMX line You can then specify which console line is assigned to each node.
Page 220
Page 220 – 14. Networking the console A lot of Art-Net devices, including the Net-Lynx box, are set to IP address 2.x.x.x as default, and can be set to 10.x.x.x using an option jumper, so you should check what the setting of your device is. If your Art-Net devices need to be set to a non-standard IP address, then in steps 1 and 2 you need to use Windows Control Panel to set the console to that address range instead of 2.x.x.x...
To find out more information about Art-Net please refer to the Art-Net Standard published by Artistic Licence. 14.2 Connecting to a simulator with ACDI ACDI is Avolites' Application for Interfacing Consoles and Simulators with lighting software such as Visualiser, Capture or Show designer. 14.2.1 ACDI...
Page 222 – 14. Networking the console Close any network windows on both machines. Install and run ACDI on the Visualiser Computer. In ACDI change "Source" to "Simulator" Do not close the ACDI window Refer to the previous section to setup a DMX line on the console to be sent to the Visualiser.
14. Networking the console - Page 223 14.4.1 Example CITP setup This example shows how to set up a Hippotizer with the Tiger Touch. 1> Connect the console and Hippotizer to the network. (You can connect the Hippotizer directly to the console, if no other devices are being connected, using a crossover patch cable).
Page 224 – 14. Networking the console There is a strong possibility that if you set the IP address on one network device you will have to set it on all of them, therefore if you manually set your IP address on the console you will have to do it on any TitanNet devices you are using and any Art-Net fixtures.
14. Networking the console - Page 225 IP Address Subnet Mask Titan console 10.100.100.100 255.0.0.0 ShowSafe 10.100.100.101 255.0.0.0 Art-Net 10.x.y.z 255.0.0.0 Fixtures Where a combination of x, y and z are unique for these fixtures. Never set the last number of an IP address to be 255. This is a special address which will not function correctly.
Page 226
Page 226 – 14. Networking the console TitanUniversal_Man_v8-0_TT.doc 05 August 2014...
15. Using different Avolites consoles - Page 227 15. Using different Avolites consoles If you are used to other Avolites consoles, this section will help you to cope with the differences between each console. Shows from a Titan console can be loaded into any...
Page 228 – 15. Using different Avolites consoles If you are using a show from a Pearl Expert, anything programmed on the preset faders won't be visible as the Tiger Touch doesn't have any preset faders. However, by opening the Fixtures and Playbacks...
Page 229
15. Using different Avolites consoles - Page 229 The Titan software allows multiple timers for cues. This means in a complicated show you can have lots of fades going on from different cues each under the control of a different timer.
Page 230
Page 230 – 15. Using different Avolites consoles TitanUniversal_Man_v8-0_TT.doc 05 August 2014...
7.0 recovery stick followed by the 8.0 installer. You can download the 7.0 recovery stick from the Avolites website. Please follow the instructions given when downloading the recovery stick to install version 7.0 and then follow the instructions for upgrading from 7.x.
Titan 6.x is provided. You can download the latest Titan software by clicking on the relevant console on the Avolites website. Please download the setup file to your computer. When it has finished downloading find the setup file and double click to run it.
Page 233
16. Release notes - Page 233 A new [Handle Worlds] softkey option has been added to the disk menu. Pressing this will open the Manage Handle Worlds menu. [Add Handle World] will prompt for a new handle world legend. [Cancel] will exit and [Ok] or <enter>...
Page 234
Page 234 – 16. Release notes Either method will then set the selected console as the Master and connect the current console as a slave, a backup or a slave & backup, depending on which option was chosen. When a console connects as slave or backup the show is transferred across the network from the master console and the shows are synchronised.
Page 235
16. Release notes - Page 235 mixing fixture, both RGB and CMY are calculated regardless of source and a special 'dynamic' value is added to fixed colour channels. When a global palette containing a dynamic colour channel is applied to a fixture that only has fixed colour capability it will attempt to match the colour mixing values wherever possible.
Page 236
Page 236 – 16. Release notes Filter relevant palettes: There is a new user setting option [Filter Relevant Palettes Enabled/Disabled]. When Enabled (default) selecting fixtures or groups will cause non-applicable palettes to grey out in the palette workspaces. This makes it easy see which palettes are available, particularly when you have large numbers Highlight active palettes: There is a new user setting option [Highlight Active Palettes Enabled/Disabled].
Page 237
16. Release notes - Page 237 converting to a cuelist the list will also automatcially connect. Additionally, when viewing a cue playback pressing record then touching in the empty space underneath the cue will automatically convert to a cuelist and append cue 2 Record mask: You can now set a mask when recording cues in the same way you can for palettes.
Page 238
Page 238 – 16. Release notes the local mask. This provides an easy way to set release masks that apply to everything, or nearly everything, should you wish. Local release masks are remembered even after changing a playback mask source to global allowing you to toggle the local release mask on or off without having to reset the local mask each time.
Page 239
Static playbacks and executors workspace: A new workspace called 'Static Playbacks' has been added. This provides a way to view the contents of the 10 preset handles on the Tiger Touch and up to 20 executor buttons (depending on console). The current page is displayed as a watermark.
Page 240 – 16. Release notes sACN merge priority: A new property has been added to the Streaming ACN Dmx Module Properties to allow setting of an ACN stream priority value for DMX merge sACN network adapter softkey: It is now possible to select network adapters using softkeys when editing Streaming ACN Settings.
16. Release notes - Page 241 Warning when attempting to assign master to occupied handle: If you attempt to move or assign a master to an occupied handle the software will now prompt to warn you of this terrible mistake. Record/cue<n>...
Page 242
Page 242 – 16. Release notes Preload breaks swop: Fixed issue where preloading a playback would prevent swop working on the same playback until it was lifted. Effect palettes don't reference: Previously cues containing effect palettes would only contain hard values and not the palette reference meaning any changes to the effect palette would not transfer to the cue.
Page 243
16. Release notes - Page 243 No SMPT E tab in timecode workspace: Previously SMPTE was only selectable as a source from the timecode menu softkeys. A SMPTE tab has now been added to the timecode workspace Shape channels in cue view: It is now possible to see channels in cue view used for shapes even if the channel itself has no information.
Page 244
Page 244 – 16. Release notes already containing dimmers would result in an error claiming the address was in use. The erroneous message will no longer appear and the dimmers will patch on top of existing dimmers as expected. [@][@] not taking intensities to full following locate: Fixed an issue where @@ wouldn't take intensities to full for a numeric group immediately after locating a different group.
16. Release notes - Page 245 Set list active page on show load: Fixed an issue where the current page wouldn't highlight an associated track in the set list workspace on show load when pages are in set list mode and the set list workspace is already open.
Page 246 – 17. Titan Commands quick reference 17. Titan Commands quick reference Please note that some commands may require [Enter] to complete the command. In this reference [Enter] has always been omitted for clarity. [] = the use of square backets denotes a physical key on the console. <>...
17. Titan Commands quick reference - Page 247 n [.] all sub fixtures of fixture n 1 [THRU] 5 [.] 2 Select the second cell of fixtures 1 to 5 [.] [THRO] [.] j [THRO] [.] j Select cells 1 to j of all selected fixtures [.] m [THRO] Cells m->last of all selected fixtures [.] m [THRO] [.]j...
Page 248 – 17. Titan Commands quick reference [Record] [Position] [Cue] [Cue] Merge all but position from the programmer with the live cue. [Record] [Options] [Position] [Cue] [Cue] Merge only position from the programmer with the live cue. 17.1.4 Copy, Move [Copy] [Cue] n Copy cue n at the end of the cue list.
17. Titan Commands quick reference - Page 249 5sec fade in for attribute connected to wheel B on selected fixtures [TIME] 5 [@] 3 5sec fade in, 3 sec delay [TIME] 5 [AND] 2 5sec fade in, 2sec fade out [TIME] 1 [THRO] 10 times spread across fixtures according to selection order 17.1.8...
Page 250 – 18. Glossary of words 18. Glossary of words ADDRESSES The DMX Channels occupied by individual Fixtures. The first Channel occupied is usually encoded onto the Fixture somehow (often by switches or using a menu) and called its ADDRESS. ALIGN A means of copying Attribute characteristics from the first Fixture selected to other selected Fixtures,...
Page 251
Pan and Tilt positions for each point on stage, and FLIP will alternate between them. FOCUS What Palettes used to be called on older Avolites consoles. See PALETTE. May also be used in connection with moving fixtures to focus (set the sharpness) of a gobo projection.
Page 252
Personality File. Also used in Titan to refer to a stored sequence of button presses. MEMORY The name for a Cue on older Avolites consoles. MIDI Stands for Musical Instrument Digital Interface. It is the established hardware and software specification...
Page 253
Also a cue list function which allows one cue to preload the LTP channels in another cue. PRESET FOCUS The old name for Palettes on previous Avolites consoles. See PALETTE. PROGRAMMER The part of the console which contains Channel information which has been changed by the user, prior to recording.
Page 254
Page 254 – 18. Glossary of words TRACKING Describes the operation of Cue Lists where lighting states follow through from previous cues unless changed by the user. TRIGGER POINT The level set in the User Settings which determines at which point a Playback Fader triggers the LTP Channels programmed onto it.
Page 255
18. Glossary of words - Page 255 TitanUniversal_Man_v8-0_TT.doc 05 August 2014...
Page 256 - Index Index Softkey Menu items are indicated with capital letters (for example “Activate A Timecode Cuelist”) deleting · 142 difference between chase and cue list · direction · 152 editing using unfold function · 153 global timing · 154 @ button ·...
Page 257
18. Glossary of words - Page 257 custom/user fixture personalities · fixture page buttons · 46 fixture personalities, custom · 213 fixture personalities, downloading and installing · 212 fixture select buttons · 45 fixtures changing page · 65 Delay Time · 144 groups ·...
Page 258
Page 258 - Index network connection · 22 New Show · 43 latch menu · 28 latching the copy menu · 142 latching the rec cue menu · 131 layer masters · 106 Off button · 140 LED brightness · 202 offset fixture attribute ·...
Page 259
18. Glossary of words - Page 259 releasing · 135 phase · 103 power on state · 136 reversing · 108 shapes window · 100 preset palettes · 49 shortcut keys · 33 Prev/Next buttons · 79 show file priority setting for playback · 147 saving and loading ·...
Page 261
8200-3000 Price £30 Additional copies of this manual, together with other useful spares etc. can be purchased through the Avolites On line shop. Visit http://www.avolites.com then navigate to Avo Shop from the links on the left hand side.
Need help?
Do you have a question about the Tiger Touch and is the answer not in the manual?
Questions and answers