Cell Pattern Effect; Cell Pattern - Adobe PREMIERE PRO 2 Manual

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4 Color Gradient effect: Original images (left) and with variations of 4-Color Gradient effect applied (center and right)
Adjust the following controls for 4-Color Gradient:
Adjusts the positioning of each color within the four-color gradient, based on x, y coordinate values.
Points
Specifies the RGB color values for each of the four points. Color 1 sets the color of Point 1, Color 2 sets the
Colors
color of Point 2, and so on.
Specifies the blending of the gradient. The gradient is actually composed of four circles, each blending with
Blend
one another as the result of a calculation between one circle's radius and that of the other surrounding circles. The
amount of blending depends on the location of the effect points.
Specifies the amount of "jitter" (noise) in the gradient when blending is applied. Jitter uses a controlled noise
Jitter
type to change pixel values in the gradient, in order to reduce banding. The jitter noise affects only those areas where
banding could occur.
Specifies the transparency of the gradient. The lower the value, the more transparent the gradient. The
Opacity
original source layer's opacity value represents 100% opacity in the effect.
Specifies how the gradient colors interact with the original layer colors. These Blending Modes are
Blending Mode
identical to the ones in the Timeline Modes panel.

Cell Pattern effect

The Cell Pattern effect generates cellular patterns based on cellular noise. Use it to create static or moving
background textures and patterns. The patterns can be used in turn as textured mattes, as transition maps, or as a
source for displacement maps.
Adjust the following controls for the Cell Pattern effect:
Choose a pattern from the menu. "HQ" denotes patterns that render with more definition than their

Cell Pattern

unmarked counterparts. Mixed Crystals is available only as a high-quality option. The patterns appear as pictured
below:
Cell Pattern effect: Original image (left), Cell Pattern effect creates a displacement map (center), and displacement map used with the
Displacement Map effect (right).
Note: The Static Plates option is identical in appearance to the Plates option. However, when evolving, the static plates
retain a uniform lightness value, while the plates shift the lightness of the cell pattern.
Inverts the cell pattern. Black areas become white, and white areas become black.
Invert
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