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Using FreeHand MX Macromedia FreeHand MX...
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Communication Server, Macromedia Flash Remoting, Roundtrip, Roundtrip HTML, SoundEdit, Shockwave, UltraDev, what the web can be and Xtra are trademarks of Macromedia, Inc. and may be registered in the United States or in other jurisdictions including internationally. Macromedia, Inc. does not waive any rights to any Macromedia trademark, service mark, trade name, product name, or logo that does not appear on this list.
You can use FreeHand to create print and web illustrations such as logos and advertising banners. You can also use FreeHand to turn your artwork into Macromedia Flash animations. The FreeHand user interface contains a workspace and Tools panel that are consistent with other Macromedia products such as Macromedia Dreamweaver, Fireworks, and Flash, to give you a true integrated print and web solution.
Follow the onscreen instructions. The FreeHand installer prompts you to enter the serial number found on your registration card. Select Start > Programs > Macromedia FreeHand MX > FreeHand MX to launch FreeHand. To install and start FreeHand on the Macintosh: Insert the FreeHand CD into the computer’s CD-ROM drive.
CD. In addition, Macromedia presents helpful information via the Answers panel. The Answers panel gives you easy access to the latest information on the Macromedia website. On the website, the FreeHand Support Center (www.macromedia.com/support/freehand) offers support and problem-solving information. The Designer & Developer Center (www.macromedia.com/ desdev) presents information to help you improve your skills and learn new ones.
FreeHand MX has a new user interface that simplifies workflow and organizes the workspace better. The new interface makes FreeHand easier to learn if you already know other Macromedia Studio MX products, including Dreamweaver MX, Flash MX, and Fireworks MX.
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With these additions, FreeHand MX becomes the tool of choice for the beginning stages of web development, and the first step in the Macromedia Studio MX workflow. The Connector tool lets you draw connector lines that dynamically link objects Connector tool together.
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Ease of use Finally, many new FreeHand MX features are dedicated to making your workflow easier than ever. The Tools panel has been reorganized to make finding and using your Tools panel changes tools easier. To find out more, see “Using the Tools panel” on page 24. Gradient fill handles increase your control in manipulating gradient fills.
CHAPTER 1 FreeHand Basics To get the most out of working in Macromedia FreeHand MX, it’s helpful to familiarize yourself with the FreeHand workspace, which includes the Document window, command menus at the top of your screen, tools and panels for editing and adding objects, and the pasteboard in which you create your artwork.
The Macromedia Studio MX interface FreeHand is part of the Macromedia MX product family, so it utilizes the Macromedia MX workspace, an interface that is shared by the other Macromedia MX products. Consistency among products allows users of one product to easily learn and use the others.
The Document window In addition to panels, when you launch FreeHand you’ll also see the Document window and the pasteboard—the area that contains the pages of your document. The Document window contains all your documents’ objects. Objects must be placed on a page in order to be printed with the Print command;...
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• The Halftones, Layers, Answers, and Navigation panels are not grouped with other panels by default, but you can group them if you want. With the exception of the Properties and Assets panel groups, when you group panels together, all panel group names appear in the panel group title bar.
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Click to show or hide docked panel area To return panels to their default positions: Exit FreeHand. Locate the Macromedia/FreeHand/11/English/Settings folder within your user-specific Application Data (Windows) or Application Support (Macintosh) folder. Note: The exact location of your user-specific Application Data or Application Support folder varies depending on your operating system.
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Docking panels You can dock individual panels and panel groups to one another. In Windows, you can also dock panels to the integrated application window. Panels and panel groups in Windows can be docked on the right side, left side, or both sides of the screen. To dock a panel or panel group: Drag the panel or panel group by its gripper to the desired location.
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To undock a panel or panel group: Drag the panel or panel group by its gripper to the desired location. Using a panel’s Options menu Each panel has an Options menu listing a range of choices specific to the active panel. To open a panel’s Options menu: Click the Options menu control in the upper right corner of the panel group.
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To remove a panel from a group: Activate the panel you want to remove from the group. Select Group [Panel Name] With from the panel’s Options menu, and select New Panel Group. The panel becomes its own panel group. To rename a panel group: With any panel active in the panel group, select Rename Panel Group from the panel’s Options menu.
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The Answers panel helps you work more effectively in FreeHand by providing quick access to Macromedia website content such as tutorials, TechNotes, and other useful information. To get the latest FreeHand information from macromedia.com, with an active Internet connection, click the Update button.
Using toolbars FreeHand has several toolbars that can either float or be docked along the top, left, and bottom of the Document window. You can customize toolbars; for more information, see “Customizing toolbars” on page 38. You can display information about each tool as the pointer passes over it (see “Using tooltips” on page 27).
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The Main toolbar The Main toolbar contains the basic commands you use when beginning your FreeHand project. You use the Main toolbar to open document files and to manage the appearance of your document. The Main toolbar also provides quick access to many common panels. The following buttons are available on the Main toolbar by default, but you can add other buttons if you want.
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Using the Tools panel The Tools panel contains tools that allow you to select, draw, and edit objects; apply color to objects; and create text. It is divided into four sections: Tools, View, Colors, and Snap. You can customize the panel by adding and removing buttons. Some tools in the Tools panel have a down arrow in the lower right corner.
To remove a tool from the Tools panel, do one of the following: • Select Window > Toolbars > Customize, and drag the desired button from the Tools panel. • Alt-drag (Windows) or Command-drag (Macintosh) a tool from the Tools panel. Once you remove a tool from the Tools panel, you cannot move the tool back onto the panel without using the Customize dialog box.
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To find an explanation of a particular preference option or set of options, refer to the index. To display preference options: Press Control+U (Windows) or Command+U (Macintosh). In Windows, click a tab; on the Macintosh, click an item in the Category list. Windows preference tabs and Macintosh preference categories Chapter 1...
Using and managing Xtras Xtras are plug-in software extensions that expand FreeHand capabilities. FreeHand Xtras are developed by Macromedia and third-party companies. Xtras with similar features are grouped in submenus. A third-party Xtra may appear in the Xtras menu, the Xtra Tools toolbar, the Xtra Operations toolbar, or a custom panel, depending on its design and the customizations made within the user interface.
Setting the document view You can set your document view to help you work more efficiently. You can use multiple views to see several pages or documents at once, and you can create custom views. Commands in the View menu let you choose different ways to view and preview your work. You can set preferences to determine the view and page placement when opening a document.
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To choose a drawing mode: Select an option from the Drawing Mode pop-up menu in the Status toolbar (Windows) or at the bottom of the Document window (Macintosh): displays the document as it will print. (You can’t preview custom, PostScript, or textured Preview strokes and fills.) displays blends with reduced steps and greeked (dimmed) text.
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To set how scrolling affects redrawing: Display redraw preferences by doing one of the following: • In Windows, press Control+U, then click the Redraw tab. • On the Macintosh, press Command+U, then click the Redraw category. Select Redraw While Scrolling to redraw the document when you click a scroll arrow or scroll bar.
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Magnifying and reducing the view You can zoom in or out to magnify or reduce your view using tools, menu commands, or keyboard shortcuts. Using the Zoom tool, you can create custom views based on the applied magnification. Using the View menu or the document’s Magnification pop-up menu, you can select magnifications ranging from 6% to 6400%, depending on the menu you use.
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To fit the view to a selection or page: Select an option from the View menu, or from the Magnification pop-up menu in the Status bar (Windows) or at the bottom of the Document window (Macintosh): fits the active page inside the Document window. Fit to Page fits all selected objects inside the Document window.
To edit a custom view: Adjust view elements to redefine the view using the Magnification pop-up menu, Drawing Mode pop-up menu, and scroll bars. Select View > Custom > Edit. In the Edit Views dialog box, select a custom view name and click Redefine. Tip: To change the name of a custom view, double-click the custom view name and type a new name.
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• Select multiple objects by pressing Shift as you select the objects or by dragging a bounding box around the objects. Right-click the selection to display common commands. • Right-click a page, color box, style, or foreground or background layer. This approach works in the Document panel, Swatches panel, Layers panel, Styles panel, and Tints panel, as well as for any color swatch, color box, or blank area of the document.
In addition to the default FreeHand shortcut group, FreeHand provides the default shortcut groups for FreeHand 8, FreeHand 9, and many other applications, including Adobe Illustrator, QuarkXPress, Adobe PageMaker (Macintosh), Adobe Photoshop (Macintosh), and Macromedia Director (Macintosh). You can also copy custom shortcut groups from another user’s computer or from another location on your hard disk.
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To view and choose from available shortcut groups: Select Edit > Keyboard Shortcuts. The Customize dialog box (Windows) or the Customize Keyboard Shortcuts dialog box (Macintosh) appears. Shortcuts tab in Customize dialog box (Windows) Customize Keyboard Shortcuts dialog box (Macintosh) Select a shortcut group from the Keyboard Shortcuts Setting pop-up menu.
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To copy a customized shortcut group from one computer to another: Select the Shortcuts file, located in the Keyboard folder within the Macromedia/FreeHand/11/ English/Settings folder in your user-specific Application Data (Windows) or Application Support (Macintosh) folder. Note: The location of your user-specific Application Data or Application Support folder varies depending on your operating system.
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To remove a shortcut: Select Edit > Keyboard Shortcuts. Expand the Commands list to locate and select the desired command. Select the shortcut you want to delete under Current Shortcut Keys. Click Remove. Click Close or select a new shortcut group to confirm the removal. Customizing toolbars To customize the form, location, and contents of a toolbar, you can use the Customize dialog box (Windows) or the Customize Toolbars dialog box (Macintosh).
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To customize toolbars using the Customize command: Select Window > Toolbars > Customize. (Alternatively, in Windows you can select Edit > Keyboard Shortcuts and click the Toolbars tab.) Toolbars tab in the Customize dialog box (Windows) Customize Toolbars dialog box (Macintosh) FreeHand Basics...
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Do one of the following to select the command you want to add: • Scroll through the Commands list to find the command whose button you want to place on a toolbar. If necessary, click the plus (+) sign (Windows) or the triangle (Macintosh) to expand categories.
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To dock a floating toolbar onto the top, bottom, or side toolbar area: Drag the gray area of the floating toolbar onto the top, bottom, or side toolbar area. A highlight indicates where the toolbar will be dropped if you release the toolbar at that location. The floating toolbar becomes a regular toolbar when dropped in the area surrounding the pasteboard.
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CHAPTER 2 Setting Up Your Document When you begin your Macromedia FreeHand MX project, you can choose among various document settings to best meet your design and final output requirements. You use the Document panel to set page options such as page size and orientation, bleed value, and final output resolution.
Working with pages You can set page options—including page size, page orientation, and bleed value—using the Document panel or the Add Pages dialog box. You can also quickly add pages to a document using the Add Page button. To set page options: Select Window >...
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To scroll the pasteboard view, hold down the Spacebar while dragging the pasteboard. To add pages to a document using the Document panel: Click the Document panel Options menu control, and select Add Pages. Set options in the Add Pages dialog box. Click OK.
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• Click a page selector button in the Status toolbar (Windows) or at the bottom of the Document window (Macintosh). • Click the page in the Document window with any tool. For this to work with all tools, the Using Tools Sets the Active Page option must be selected; see the following procedure. To set how pages become active: Display document preferences by doing one of the following: •...
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To move a page and its contents, do one of the following: • Using the Page tool, select the page and drag it to the desired location on the pasteboard. • In the Document panel, select the page and drag it to the desired location. To move a page without moving its contents: Using the Page tool, select the page.
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Defining custom page sizes You can add custom page sizes to a document using the Edit Page Sizes dialog box. Custom page sizes are based on the document’s current unit of measure. Custom pages cannot be changed; to edit a custom page definition, you must delete and re-create it. Custom pages are retained within the FreeHand document.
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Setting units of measure FreeHand offers precision and flexibility for entering numeric values and displaying the rulers and grid: • You can choose from points, picas, inches, decimal inches, millimeters, kyus, centimeters, or pixels to display in the rulers, panels, and dialog boxes. •...
Working with master pages Master pages allow you to easily apply consistent page layouts in a document. You can define page attributes on a master page, as well as place text and graphics on it, and then apply these attributes to some or all of the pages in your document.
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To create a new master page: Do one of the following: • Select Window > Document to display the Document panel if it’s not already displayed. Then click the Document panel Options menu control and select New Master Page. • Select Window >...
To release a child page: Select a page or pages using the Page tool. Note: The current page must be a child page. Click the Document panel Options menu control and select Release Child Page. The selected page or pages are no longer based on a master page. Any objects from the master page are pasted onto the selected page or pages.
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To show or hide page rulers: Select View > Page Rulers > Show. This command toggles between showing and hiding the rulers. A check mark indicates that the rulers are visible. To change the page ruler’s zero point: Drag the zero-point marker from the upper left corner of the Document window to a new location on the pasteboard.
To delete custom units of measure: Select View > Page Rulers > Edit to open the Edit Units dialog box. Select the units of measure you want to delete from the Units pop-up menu. Click the Minus (–) button. In the alert dialog box, click OK. Then click Close. Using the grid and guides For alignment aids, you can display nonprinting lines as guides or a grid.
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Using guides Guides are nonprinting lines that help you align and position objects. Guides are blue by default, but you can change their color if desired (see “Using the grid and guides” on page 54). You can set guides where you want them using the page rulers or the Edit Guides command. You can add, modify, and delete guides as needed.
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To add guides precisely: Do one of the following: • Select View > Guides > Edit. • Double-click an existing guide. Click Add. Select Horizontal or Vertical. Choose an Add By option to add guides: • Select Count and enter a value to add a precise number of guides. •...
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To edit, release, or delete guides: Do one of the following: • Select View > Guides > Edit. • Double-click an existing guide. Select the guide you want to modify. To modify more than one guide at a time, Control-click (Windows) or Command-click (Macintosh).
Creating and opening documents When you create a new document, it is based on the default document template. To learn more about templates, see “Using templates” on page 60. You can open a multipage document, make changes to it, and then save the document. For easy access, the four most recently saved documents appear in the File >...
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To set preferences that affect how FreeHand handles documents: Display document preferences by doing one of the following: • In Windows, press Control+U, then click the Document tab. • On the Macintosh, press Command+U, then click the Document category. Do any of the following: •...
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Using templates To work more efficiently and avoid design inconsistencies, you can create templates for documents that share common design elements and production settings. You can then use these templates as defaults for creating new documents. You can also use master pages to apply page layouts to individual pages. For more information, see “Working with master pages”...
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To convert any FreeHand file into a template without opening it (Macintosh): Select the FreeHand file in the Finder. Select File > Get Info or File > Show Info and then select Stationery Pad. To convert a template into a regular FreeHand document, deselect Stationery Pad. To change the default template: Display document preferences by doing one of the following: •...
Name the file and save it in the Macromedia/FreeHand/11/English/Settings folder within your user-specific Application Data (Windows) or Application Support (Macintosh) folder. In Windows, the extension .ft11 is added to the filename. The location of your user-specific Application Data or Application Support folder can vary depending upon your operating system.
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Double-click the filename. The import pointer appears. Import pointer Position the import pointer where you want the graphic or text block’s upper left corner to appear. Place the graphic by doing one of the following: • Click to place the graphic at its default size. •...
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To update a link to a graphic after you have opened the document: Do one of the following: • Select Edit > Links to display the Links dialog box. • In the Object panel, click the Links button when the graphic is selected in the document. The Links dialog box appears, listing all imported graphic files.
You can use Macromedia Fontographer to create compatible versions of fonts for both Windows and the Macintosh; for more information on Macromedia products, go to the Macromedia website at www.macromedia.com.
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Replacing missing fonts If you open or import a file containing fonts that are not installed on your system, the Missing Fonts dialog box prompts you to replace the missing fonts. Any missing fonts not replaced will display and print in the default replacement font, Arial (Windows) or Courier (Macintosh); however, the font assignment in the document remains the same.
Sending mail (Windows) If your Windows system includes an MAPI32-compliant electronic mail system, you can create a new outgoing mail message with the active FreeHand document or all open documents attached. To send an e-mail message with an attached FreeHand document: Select File >...
Working with wizards (Windows) In Windows, you can quickly begin a project and simplify your workflow using FreeHand wizards. Wizards are interactive screens that guide you through and simplify a variety of tasks. To use a wizard: Select Help > Wizards. Select a topic: lets you create a new document, open the previous document, select and open a Welcome...
CHAPTER 3 Drawing Macromedia FreeHand MX gives you a wide range of options for drawing. You can drag to create simple objects, such as rectangles, ellipses, and lines. You can also drag to create more complex shapes, including spirals, stars, and polygons. Most drawing tools let you set options. For example, you can change the number of sides on a polygon or the direction in which a spiral winds.
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(For more information, see Chapter 10, “Using Imported Artwork,” on page 309.) Macromedia FreeHand MX can import a wide variety of vector and bitmap graphic formats. You can also trace a bitmap image in FreeHand. The Trace tool creates paths that follow the outlines of a bitmap image.
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Path and point characteristics Paths and points have the following basic characteristics: • A path can be open with unconnected end points, or closed with the same beginning and ending point. Examples of open (top) and closed (bottom) paths • Each path can have up to 32,000 points, which lets you import complex files from other sources.
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• Paths have either clockwise or counterclockwise direction. The Rectangle, Polygon, and Ellipse tools draw in a clockwise direction. With the Line tool, the direction in which you draw sets the path direction. With the Pen and Bezigon tools, the order in which you place points sets the path direction.
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• Different types of points anchor path segments and let you edit lines and curves in different ways by adjusting their handles. Corner point Connector point Curve point FreeHand places a corner point, which is displayed as a square, when you draw a straight path segment.
To set the display preferences for a fill in an open path: Display object preferences by doing one of the following: • In Windows, press Control+U, then click the Object tab. • On the Macintosh, press Command+U, then click the Object category. Select Show Fill for New Open Paths if you want an open path’s fill to be displayed.
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To draw a rectangle, ellipse, or line from its center: In the Tools panel, select the Ellipse tool, or select the Rectangle or Line tool from its pop-up menu. Hold down Alt (Windows) or Option (Macintosh) as you drag the respective tool. Drawing rectangles with curved corners You can precisely edit the curvature of rectangle corners by using the Object panel.
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To adjust the corners of a selected rectangle independently: In the Tools panel, click the Subselect tool. Select the rectangle. In the Object panel, deselect Uniform. Drag a radius handle. Constraining a basic shape as you draw You can constrain how a tool draws a basic shape. When constrained, the Rectangle tool draws a square, the Ellipse tool draws a circle, and the Line tool draws at increments of 45°.
To set the constrain angle: Select File > Document Settings > Constrain. Enter a value in the Angle text box, or use the pop-up angle dial to set the angle. Click OK. Repositioning a basic shape as you draw You can move a rectangle, line, ellipse, polygon, or star as you draw. To reposition a basic shape while drawing, do one of the following: •...
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To draw a polygon or star: In the Tools panel, select the Polygon tool from its pop-up menu. Drag to draw a polygon or star. To modify the polygon or star as you draw, use any of the following keys: •...
Drawing spirals and arcs With the Spiral and Arc tools, you can easily draw spirals and arcs. Options let you customize the way each tool works. To set Spiral tool options: In the Tools panel, if the Spiral tool is not showing, select it from its pop-up menu. Double-click the Spiral tool.
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To set Arc tool options: In the Tools panel, if the Arc tool is not showing, select it from its pop-up menu. Double-click the Arc tool. In the Arc dialog box, select from the following options: lets you draw only the arc curve. Deselect this option to draw the arc as a Create Open Arc quarter pie shape.
Drawing freeform paths With the Pencil, Variable Stroke Pen, and Calligraphic Pen tools, you can draw freeform paths that follow the direction of your hand movements. Drawing with the Pencil tool The Pencil tool draws a simple line as you drag. To set Pencil tool options: In the Tools panel, if the Pencil tool is not showing, select it from its pop-up menu.
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• Select Auto Remove Overlap to remove unnecessary path segments and create a composite path. Original (left) and Auto Remove Overlap applied (right) Note: Using the Auto Remove Overlap option may slow the redrawing of an image. You can also remove any overlap by selecting the path and choosing Modify >...
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• Select Auto Remove Overlap to remove unnecessary path segments and create a composite path. Original (left) and Auto Remove Overlap applied (right) Note: Using the Auto Remove Overlap option may slow the redrawing of an image. You can also remove any overlap by selecting the path and choosing Modify >...
To draw a path with the Calligraphic Pen tool: In the Tools panel, select the Calligraphic Pen tool from its pop-up menu. Drag to draw a path. To alter the path as you draw, do any of the following: • Hold down Alt (Windows) or Option (Macintosh) to draw a straight line.
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To draw with the Pen tool: In the Tools panel, select the Pen tool from its pop-up menu. Do any of the following: • Click to place a corner point. • Drag to place a curve point and extend its handles. Press Control (Windows) or Command (Macintosh) as you drag to move the curve point to a new location.
To continue an unselected path: In the Tools panel, select the Pen tool or Bezigon tool from their pop-up menu. You can continue a Pen path with the Bezigon tool and vice versa. Move the pointer over an end point of the path you want to continue. Alt-drag (Windows) or Option-drag (Macintosh) to extend the path.
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To automatically add points to a selected path: Select Window > Toolbars > Xtra Operations. Click the Add Points button on the Xtra Operations toolbar, or select Xtras > Distort > Add Points. A point is added halfway between every pair of points on a path. Reshaping a path Using the Pointer and Subselect tools, you can reshape a path by moving points and path segments.
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Drag a handle to adjust the curve. Moving a handle closer to its point decreases the amount of curvature. Moving it away from the point increases the curve. Dragging a corner point’s handle to curve a straight path segment Dragging a curve point’s handle to reverse a path segment’s curve Dragging a connector point’s handle to increase a path segment’s curvature The farther you drag a handle from a corner, curve, or connector point, the more pronounced the curve becomes.
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To adjust points using the Object panel: Select Window > Object to display the Object panel. Path information in the Object panel Select the path and then the points you want to adjust. The Object panel displays several options for the selected points. If you select more than one point, the Point location text boxes are hidden.
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Do one of the following: • Click a Point Type button to change the type of the selected point. • Click a Handles button to retract the selected point’s handles. • Select Automatic to extend the point handles and adjacent path segments to best conform to the existing path.
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To set Freeform tool Push/Pull options: In the Tools panel, if the Freeform tool is not showing, select it from its pop-up menu. Double-click the Freeform tool. In the Freeform Tool dialog box, select Push/Pull. Select the Push Settings options: •...
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To push or pull a selected path: In the Tools panel, if the Freeform tool is not showing, select it from its pop-up menu. You can adjust the path two ways: • Click on the path and drag to pull the path. A small s beside the pointer indicates that you are in Pull mode.
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To set Freeform tool Reshape options: In the Tools panel, if the Freeform tool is not showing, select it from its pop-up menu. Double-click the Freeform tool. In the Freeform Tool dialog box, select Reshape. Select the Settings options: • Set the pointer size in pixels by entering a value from 1 to 1000 in the Size box or by adjusting the slider.
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Splitting paths You can manually split paths and create open or closed paths by using the Knife tool or the Split command. To set the Knife tool options: In the Tools panel, double-click the Knife tool. Select options in the Knife Tool dialog box: •...
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Erasing paths You can erase parts of selected paths by using the Eraser tool. To set the Eraser tool options: In the Tools panel, double-click the Eraser tool. Enter a value from 0 to 72 points in the Min text box, or set the minimum width with the slider.
Overlapping fills Closed paths have one of two directions: clockwise or counterclockwise. When a clockwise path meets a counterclockwise path, these paths yield a transparent, overlapping section in a composite path. When two closed paths of the same direction overlap, these paths yield a filled, overlapping section.
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To set the data precision, enter a Decimal Precision value for the number of decimal places to which the data will be rounded. Select Thousands Separator to punctuate values of one thousand or greater. Continue entering data as needed, repeating steps 3 through 7. Note: The Chart tool plots empty cells as values of 0.
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Setting the chart type and options You can select different chart types and options, and preview how the data will be presented, either as you create the chart or afterwards. Options vary according to the chart type. To choose a chart type for a selected chart: In the Tools panel, if the Chart tool is not showing, select it from its pop-up menu.
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To specify chart options: In the Chart dialog box, click the Chart Type button to display the chart type options. Select a chart type using the buttons and then select options for that type: • For Grouped Column and Stacked Column graphs, specify a column width to adjust the space of each column.
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Displaying axis values You can display values along the axes of a chart to control how the numerical data is presented. If an axis has no numerical values, the options in the Chart Type dialog box are dimmed. The axis value options are not available for a Pie chart.
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Adding pictographs to charts Pictographs represent data visually, according to the type of data shown. For example, instead of a simple bar to represent a dollar amount, you can add a pictograph of a dollar sign or a stack of coins.
Dynamically linking objects You can use the Connector tool to draw connector lines that dynamically link objects together. Connector lines automatically adjust when you move connected objects in the document window. Use connector lines for tasks such as drawing call-out lines for labels, building organizational charts, or creating basic flowcharts.
Select the connector line to display its handles. Drag a handle to reshape the connector line. Drawing with the Graphic Hose tool For quick illustration, you can use the Graphic Hose tool to “spray” frequently used objects on your document page. Objects in hose (left) and spraying result Drawing 103...
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To import a graphic hose: Navigate to the location of the graphic hose file you want to import. Copy the hose files to the Macromedia/FreeHand/11/English/Xtras folder within your user- specific Application Data (Windows) or Application Support (Macintosh) folder. Note: The location of your user-specific Application Data or Application Support folder can vary depending upon your operating system.
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Navigate to the Graphic Hoses folder in the Installer/Support folder on the FreeHand MX installation CD. Copy any or all of the default hose files to the Graphic Hoses folder in the Macromedia/ FreeHand/11/English/Graphic Hose folder within your user-specific Application Data (Windows) or Application Support (Macintosh) folder.
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Setting graphic hose options You can set options for painting with the graphic hose, including the order of objects, spacing, scale, and rotation of objects. To set graphic hose options: In the Tools panel, if the Graphic Hose tool is not showing, select it from its pop-up menu. Double-click the Graphic Hose tool.
CHAPTER 4 Working with Objects Macromedia FreeHand MX lets you manipulate objects in a number of ways. You can group objects to treat them as a single unit and nest groups within a group. You can move objects using the mouse or keyboard or by specifying a precise location. You can align objects to each other or align them to the page.
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Above the Properties list are buttons that allow you to add and delete properties such as fills, strokes, and effects. You can add more than one fill, stroke, and effect to an object. By dragging properties in the list, you can rearrange the order in which properties are applied to a selected object.
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Selecting objects You can select objects with the Pointer, Subselect, and Lasso tools, or by using keyboard shortcuts or menu commands. The Pointer, Subselect, and Lasso tools let you select objects or points by clicking. The Pointer and Subselect tools also let you select objects or points by dragging a rectangular selection marquee.
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To select an object using the Lasso tool: Drag the Lasso tool to define a selection marquee around the object or points you want to select. To add an object to a selection: Hold down Shift as you select an object or point. To select all objects on the active page, do one of the following: •...
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Hiding objects You can hide objects to prevent them from being modified. You can select View > Show All to redisplay hidden objects. Hidden objects will automatically redisplay when you close and re-open a file. Hidden objects appear in printed documents unless they reside on a nonprinting layer or a background layer.
Moving objects You can move selected objects directly by dragging them in the Document window or by using the arrow keys. When moving an object with the arrow keys, you can specify the distance it moves each time you press an arrow key. You can also move selected objects numerically by entering values in the Object panel or the Transform panel.
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To move selected objects using the Object panel: Select Window > Object to display the Object panel if it’s not already displayed. Select the object name in the Properties list of the Object panel if it’s not already selected. In the bottom half of the panel, enter a positive value in the X text box to move the object to the right or a negative value to move it to the left.
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To snap a selected object or point to a path: Do one of the following: • Click the Snap to Object button in the Tools panel, if it’s not already selected. • Select View > Snap to Object, if it’s not already enabled. (A check mark beside it means it’s enabled.) Note: Snap to Object is a toggle;...
To align or distribute selected objects or points: Select Window > Align to display the Align panel. Click edge to align objects to top, bottom, left, or right. Horizontal options Vertical options Click in a square to align vertically and horizontally. The three rectangles in the preview illustrate the current alignment settings;...
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You can choose from the following formats for FreeHand copy operations: • FreeHand • • AI/EPS (Windows) • EMF (Windows) • Metafile (Windows) • Bitmap (Windows) • Device independent bitmap (Windows) • Adobe Illustrator (Macintosh) • ASCII (Macintosh) • PICT (Macintosh) You can also choose the color space you want for the copied selection.
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To set copy format preferences: Display export preferences by doing one of the following: • In Windows, press Control+U, then click the Export tab. • On the Macintosh, press Command+U, then click the Export category. In the Clipboard Copy Formats list (Windows) or Clipboard Output Formats (Macintosh), select the formats you want FreeHand to use when copying to the Clipboard.
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To disable copying when Alt-dragging (Windows) or Option-dragging (Macintosh): Display object preferences by doing one of the following: • In Windows, press Control+U, then click the Object tab. • On the Macintosh, press Command+U, then click the Object category. Deselect Alt-Drag Copies Paths (Windows) or Option-Drag Copies Paths (Macintosh), and click OK.
You can copy objects by dragging them between FreeHand and other applications that support the Apple Drag Manager (Macintosh) or OLE Drag and Drop (Windows). Some of these applications include Netscape Navigator (Macintosh), Macromedia Fireworks, Photoshop, and Illustrator. See your operating system instructions for the correct dragging procedure.
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Objects within a group retain their original stroke and fill attributes. You can modify these attributes by subselecting objects within the group and making changes in the Object panel. You can also modify the attributes of the group as a single object, which applies the attributes to the group as a whole;...
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To select an object within a group: Do one of the following: • Click the Subselect tool and click the object to select it. • Using the Pointer tool, hold down Alt (Windows) or Option (Macintosh) and click the object to select it.
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Working with nested objects Nested objects are objects in groups within larger groups. You can manipulate them just as you would any other group. To nest an object or group within an existing group: Select an object or group that you want to nest. Hold down Shift as you select the group into which you want to nest the selection.
Arranging objects You can change the stacking order of objects by using the Arrange commands or by cutting and pasting. (The stacking order may not be obvious if the objects do not overlap.) You can integrate an object into a group or clipping path by pasting the object behind or in front of another object within a group or a clipping path.
Adding names and notes to objects You can name an object or add a note to it by using the Navigation panel. You can also use the Navigation panel to check object names and notes. Names and notes can be exported as annotations when you export a FreeHand drawing to PDF format.
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To select objects by attributes: Select Edit > Find and Replace > Graphics, or click the Graphics button in the Main toolbar. Click the Select tab. Use the Attribute pop-up menu to choose what to select: selects objects with the specified color. Color selects objects with a specified style name.
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Finding and replacing graphics The Find & Replace panel lets you search for and automatically change attributes including color, stroke width, transformations, path shapes, and blend steps. The feature lets you modify every occurrence of a specific attribute, including all occurrences of the attribute in hidden objects. You can replace a selection or object in a page or document.
Combining paths You can create new paths by joining or combining paths. Some of these operations produce composite paths, which consist of individual paths joined together that act as one path. When you combine paths using the Join command, the selected paths are simply joined as a single composite path.
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To adjust the transparent sections of a composite path: Select a composite path. Select Window > Object to display the Object panel if it’s not already displayed. Do one of the following: • Select Even/Odd Fill to make overlapping subpaths of a composite path alternate between filled and transparent.
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Using the Union command Union combines two or more closed paths into a single path, enclosing the entire area of the original paths. If the selected path does not touch the other paths, the result is a composite path. To apply the Union command to selected paths, do one of the following: •...
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To apply the Divide command to selected paths, do one of the following: • Select Modify > Combine > Divide. • Select Window > Toolbars > Xtra Operations to display the Xtra Operations toolbar if it’s not already displayed, and click the Divide button. (For more information on working with Xtras, see “Using and managing Xtras”...
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Using the Punch command Punch removes parts of selected, closed paths below the topmost, closed path. The front selected path is deleted as its shape punches a hole. Where a hole is fully enclosed within a path, a punched path becomes a composite path. Stroke and fill attributes remain unchanged. To apply the Punch command to selected paths, do one of the following: •...
To apply the Crop command to selected paths, do one of the following: • Select Modify > Combine > Crop. • Select Window > Toolbars > Xtra Operations to display the Xtra Operations toolbar if it’s not already displayed, and click the Crop button. (For more information on working with Xtras, see “Using and managing Xtras”...
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Position the objects the way you want them to appear as the contents in the clipping path. Select Edit > Cut. Select a closed path to use as the clipping path. Select Edit > Paste Contents. Select the Contents property in the Properties list of the Object panel. When a clipping path’s contents are selected, a paste contents handle appears on top of the contents in the workspace.
To set transformation options for a selected clipping path: Do one of the following: • Select Modify > Transform > Move. • Select Window > Transform, and click the Move button. In the Transform panel, do one of the following: •...
To expand the stroke of a selected path using menu commands or Xtras: Do one of the following: • Select Modify > Alter Path > Expand Stroke. • Select Windows > Toolbars > Xtra Operations to display the Xtra Operations toolbar if it’s not already displayed, and click the Expand Stroke button.
To create an inset path of a selected path: Do one of the following: • Select Xtras > Path Operations > Inset Path. • Select Modify > Alter Path > Inset Path. • Select Windows > Toolbars > Xtra Operations to display the Xtra Operations toolbar if it’s not already displayed, and click the Inset Path button.
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Using the transformation tools The transformation tool pop-up menu in the Tools panel consists of the following: • The Scale tool enlarges or reduces objects. • The Rotate tool applies two-dimensional rotations. • The Reflect tool flips an object. • The Skew tool slants an object along a specified axis.
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To set an object’s center point manually: Click the Pointer tool in the Tools panel. Double-click the object. The object’s transform handles and center point appear. Drag the center point to the new location. To reset a center point, deselect and then reselect the object, or hold down Shift and click the center point.
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Enter a value in the Copies text box. A value of 0 rotates only the selected object. Higher values create the specified number of copies, each of which is progressively rotated. Set the object’s center manually or by entering values in the X and Y text boxes in the Transform panel.
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For vertical scaling, enter a positive value in the Y text box to enlarge the selection or enter a negative value to reduce it. Enter a value in the Copies text box. A value of 0 scales only the selected object. Higher values create the specified number of copies, each of which is progressively scaled.
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Enter a value in the Copies text box. A value of 0 skews only the selected object. Higher values create the specified number of copies, each of which is progressively skewed. Set the object’s center manually or by entering values in the X and Y text boxes in the Transform panel.
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Enter 0 or 1 in the Copies text box. Entering a higher number causes multiple copies of the object to be stacked on top of each other. Set the object’s center manually or by entering values in the X and Y text boxes in the Transform panel.
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To transform freely: Using the Pointer tool, double-click the object you want to transform. Eight transform handles appear around the selection, and a circle appears at the selection’s center point. To disable the transform handles, double-click away from the selection. Moving the Pointer tool over and around the selection changes the pointer (cursor) to indicate which transformation function is available.
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• To scale the selection, position the pointer on a transform handle, and drag. Shift-drag or drag a corner handle to resize proportionally. • To skew the selection, position the pointer on the dotted outline between the transform handles and drag. Shift-drag to constrain the skew horizontally or vertically.
Power-duplicating Power-duplicating is the process of repeating a transformation (move, scale, skew, reflect, rotate) on successive duplicates of the object. You can use power-duplication with more than one transformation. For example, you can move, scale, and skew a duplicate, and those transformations will be applied to successive duplicates.
To set the number of undo levels: Display general preferences by doing one of the following: • In Windows, press Control+U, then click the General tab. • On the Macintosh, press Command+U, then click the General category. Enter a value between 1 and 100 in the Undo’s text box. Setting the level to more than 10 uses additional computer memory.
CHAPTER 5 Working with Color In Macromedia FreeHand MX you can apply colors to objects using various techniques, and using colors from various color models. Whether for print, onscreen, or both, you can add, remove, name, and edit colors. FreeHand makes global color changes to a selection easy, without affecting the colors of unselected objects.
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To apply color to a selected object, do one of the following: • In the Swatches panel, drag a swatch to the Fill, Stroke, or Both color selector at the upper left of the Swatches panel. • In the Swatches panel, click the Fill, Stroke, or Both selector at the upper left of the Swatches panel, and then select a color name in the list.
Spot and process colors Spot and process colors correspond to the two main ink types used in commercial printing. A process color is printed by combining the four standard CMYK process inks: cyan, magenta, yellow, and black. By blending these inks in varying proportions, the printer can reproduce most colors.
Using the Color Mixer panel Use the Color Mixer panel to define colors, to adjust hue, lightness, and saturation, and to select colors from the System Color dialog box. Controls in the Color Mixer panel let you choose from four color modes and add colors to the color list in the Swatches panel. Original Add to Swatches panel Change attribute color...
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To change a color mode: Click a color mode button in the Color Mixer panel. CMYK System Color mode buttons for Windows (left) and Macintosh (right) To define a CMYK color or an RGB color: Click the CMYK or RGB mode button to change color modes. To adjust color component values, move the sliders or enter values in each entry text box.
To add the new color to the Swatches panel, do one of the following: • Click the Add to Swatches button. Enter a name for the color, and then specify Spot or Process. Click Add. • Drag a color swatch from the color box to the color list at the bottom of the Swatches panel. (For more details, see “Adding colors to the Swatches panel”...
To add the new tint to the Swatches panel, do one of the following: • Click the Add to Swatches button. • Drag a color swatch from any of the Tints panel color boxes to the arrow button in the Swatches panel (for more information, see “Adding colors to the Swatches panel”...
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The Swatches panel uses italics to display process color names and uses plain type to display spot color names. It also displays a triple-dot icon next to RGB colors, no icon for CMYK colors, and a black hexagon for Hexachrome colors. RGB colors include those created in HLS mode, the Apple Color Picker (Macintosh), and the System Color Picker dialog box (Windows).
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• Drag a color from the color box of the Color Mixer or Tints panel either to the empty space at the bottom of the list of swatches or onto the arrow button at the top of the Swatches panel. Drag onto an existing color swatch to replace a color.
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The Name All Colors Xtra adds all unnamed colors used in a document to the Swatches panel with default names. The Name All Colors Xtra also lists any colors you have created by applying the Xtras that manipulate colors, such as Color Control, Desaturate, Darken, Lighten, Randomize, or Saturate Colors.
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Converting between RGB and CMYK When creating artwork and printing it, you can specify color as RGB or CMYK in the Swatches panel. For more information on color management, see Chapter 13, “Color Management,” on page 363. You can also convert colors in the Separations panel in the Print Setup dialog box. For information on converting RGB colors to process colors when printing a document, see Chapter 14, “Printing,”...
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Adding colors from color libraries FreeHand comes with predefined spot- and process-color libraries that are part of commercially available color-matching systems. Color-matching systems provide printed and onscreen color swatches for designers and contain instructions for print professionals so that they can print the colors you specify.
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To add colors from a color-matching system library or custom color library: Click the Swatches panel Options menu control and do one of the following: • Select a library from the Options pop-up menu. PANTONE Hexachrome Coated color library • If a custom color library is stored outside the Color folder in the FreeHand application folder, select Import from the Options pop-up menu to locate and open the library.
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Managing the color list in the Swatches panel You can sort colors by name, rearrange colors, hide or show color names, and delete unused colors from your artwork. FreeHand sorts colors (other than the defaults) first numerically and then alphabetically. You can change the Swatches panel to show only color swatches and hide color names.
Removing colors Removing colors from the color list in the Swatches panel retains the colors in any corresponding objects as unnamed colors. When you remove multiple colors, a dialog box prompts you either to remove all colors or to remove only the unused colors. Removing spot, Hexachrome, and tint colors does the following: •...
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To brighten or dull colors: Select an object. Select Xtras > Colors and then select an option: makes the color lighter. Lighten Colors makes the color darker. Darken Colors makes the color more intense. Saturate Colors dulls the color. Desaturate Colors The effect increases each time you apply the Xtra until the maximum effect is reached.
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Making global color changes You can replace all colors of the same name in your artwork by replacing the global process color or spot color swatches in the Swatches panel. See “Finding and replacing graphics” on page 126. You can also randomly change all of the colors in the color list, using the Randomize Named Colors Xtra.
Click Browse (Windows) or Save As (Macintosh) and specify the folder where the colors are to be stored. Note: Color libraries that appear in the Swatches panel are stored in the Macromedia/FreeHand/11/English/ Settings/Colors folder within your user-specific Application Data (Windows) or Application Support (Macintosh) folder.
CHAPTER 6 Using Strokes and Fills You can apply colors to strokes and fills several ways in Macromedia FreeHand MX: by using the Object panel, by dragging colors, by choosing colors from the pop-up color palettes on the Tools panel, and by using the Eyedropper tool to copy colors from other objects in the document.
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To add a stroke to a selected object, do one of the following: • Click the Add Stroke button in the Object panel. • Click the Object panel Options menu control and select Add Stroke. To add a fill to a selected object, do one of the following: •...
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To edit the list of preset stroke widths: Display object preferences by doing one of the following: • In Windows, press Control+U, then click the Object tab. • On the Macintosh, press Command+U, then click the Object category. In the Default Line Weights text box, enter the values in points. Separate values with a space. Click OK.
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To avoid beveling a Miter join, enter a Miter limit from 1 to 57. Line lengths exceeding this value are squared off instead of pointed. For example, a miter limit of 2 for a 3-point stroke means that when the length of the point is twice the stroke weight, FreeHand switches to a Bevel join.
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To create an arrowhead from an existing one: In the Object panel, hold down Alt (Windows) or Option (Macintosh) and select an arrowhead from the Arrowhead pop-up menus to display the Arrowhead Editor. The Arrowhead Editor provides a subset of FreeHand tools, including the Pen tool, for drawing or editing.
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In the Edit Brush dialog box, type a name for this brush in the Brush Name text box. Use the Include Symbol controls to add other symbols to the brush. (The Brush Preview window at the bottom of the dialog box shows what the brush will look like.) •...
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Set the spacing, or the distance between instances of the brush symbol. Select one of the following options: sets a fixed spacing as a percentage of the size of the symbol. Enter a value from 1% to Fixed 200%, or click the arrow to set the spacing with the slider. sets a random spacing.
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To import a brush: In the Object panel, select a stroke to display the stroke attributes. Select Brush from the stroke type pop-up menu. Click the Options button and select Import. In the Import Brushes dialog box, select the file that contains the brushes you want to import; then click Open.
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To export a brush: Select the brush you want to export in the Brush pop-up menu. Click the Options button and select Export. In the Export Brushes dialog box, select the brushes you want to export. Shift-click to select multiple brushes. Click Export.
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Using custom stroke attributes A custom stroke attribute applies one of 23 preset, repeating PostScript patterns to a path. You can change the stroke’s width, and you can change the length of each pattern tile and the spacing between tiles. You can also change the color, except for the Neon stroke. Custom stroke attributes do not display onscreen, but appear when you print to a PostScript printer.
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Right Diagonal Roman Snowflake Squiggle Star Swirl Teeth Three Waves Two Waves Wedge ZigZag To apply a Custom stroke attribute to a selected stroke in the Object panel: Select Custom from the stroke type pop-up menu. The preview shows a sample of the selected stroke. Select a color for the stroke.
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To apply a pattern attribute to a selected stroke in the Object panel: In the Object panel, select Pattern from the stroke type pop-up menu. Select a color for the pattern. Set the stroke width. Click a pattern in the lower right corner of the panel. Use the slider to scroll through the available patterns.
Click one pixel at a time or drag in the left preview. Clicking a pixel toggles between black (opaque, in the selected color) and white (transparent). Select Clear to remove a pattern from the preview window. Click Invert to reverse pixel color—from color to white or from white to color. Using PostScript stroke attributes PostScript applies a stroke with a unique pattern and shape that you create in the PostScript Code text box.
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You use the Object panel to apply fill attributes to selected fills or to set the default fill attributes for new objects in the active document. For more information on applying colors to fills, see “Applying color to objects” on page 147. Note: Your onscreen display and printed results depend on the complexity of the fill and your output device.
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To apply a custom fill attribute to a selected fill in the Object panel: Select Custom from the fill type pop-up menu. Select one of the following patterns from the custom fill pop-up menu and then specify its options: applies an opaque, black-and-white fill. It has no options. Black &...
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Note: When Auto Size is selected, the gradient end point handles do not appear for a selected object. For linear and logarithmic gradients, neither the start point nor end point handles appear. Use the Object panel to adjust gradient attributes when Auto Size is selected. Fill type Gradient type Repeat count...
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Using Linear or Logarithmic gradients Linear gradients apply color in a straight, graduated transition using equal increments. Logarithmic gradients apply color in a straight, graduated transition using increasingly wide bands. Both gradient types have two handles: a start point and an end point. Linear (top) and Logarithmic (bottom) gradients To apply a linear or logarithmic gradient to a selected fill in the Object panel: Select Gradient from the fill type pop-up menu.
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Using Radial or Rectangle gradients Radial gradients apply color in concentric elliptical increments, regardless of fill shape. Rectangle gradients apply color in concentric rectangular increments, regardless of fill shape. Both gradient types have three handles: a start point and two end points. To apply a radial or rectangle gradient to a selected fill in the Object panel: Select Gradient from the fill type pop-up menu.
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Using Contour gradients Contour gradients apply color based on the shape of the fill. Contour gradients have two handles: a start point and an end point. To apply a contour gradient to a selected fill in the Object panel: Select Gradient from the fill type pop-up menu. Select Contour from the gradient type pop-up-menu.
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Using Cone gradients Cone gradients apply color in a 360-degree graduated sweep. Cone gradients have two handles: a center point and an angle point. To apply a cone gradient to a selected fill in the Object panel: Select Gradient from the fill type pop-up menu. Select Cone from the gradient type pop-up-menu.
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To apply a lens fill attribute to a selected fill in the Object panel: Select Lens from the fill type pop-up menu. Select a lens fill: makes objects appear partially or completely transparent. Transparency enlarges objects under the lens. Magnify reverses colors to their complementary CMYK colors (their opposites on a color wheel) Invert for a negative effect.
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For Transparency, Lighten, and Darken lenses, adjust the effect by entering a value or dragging the slider, as follows: • For a Transparency fill, values range from 0 (completely transparent) to 100 (completely opaque). Transparency fill applied to a circle •...
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Select Objects Only to apply the lens effect to objects, not empty areas, under the lens. Invert fill with Objects Only selected (left) and deselected (right) Select Snapshot to capture the current contents of the lens, so that the lens can be moved anywhere in the Document without changing the lens contents.
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To edit a pattern fill in the Object panel: Select a pattern, using the slider at the bottom of the panel to scroll through the available patterns. The selected pattern appears in the preview panes. Click one pixel at a time or drag in the left preview. Clicking a pixel toggles between black (opaque, in the selected color) and white (transparent).
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Using textured fill attributes FreeHand includes several textured fill attributes. You cannot edit attributes. Textured fill attributes FreeHand textured fills are PostScript textures that do not appear onscreen, but will appear when printed to a PostScript printer. A textured fill prints at one size on PostScript output devices and does not scale with the object it fills.
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Using tiled fill attributes Tiled fill attributes are patterns based on a repeating object, or tile, that you create from graphics or text pasted into the Object panel. You cannot create a tiled fill from an EPS image, bitmap image, another tiled fill, or a lens-filled object. To create and apply a tiled fill attribute to a selected fill in the Object panel: Copy the graphics or text you want to use as a tile.
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To shift a tiled fill attribute’s position within a selected fill: Select Window > Transform to display the Transform panel, and deselect the Fills option. Drag the object with the Pointer tool. The object moves, but the tiled fill stays in place. In the Transform panel, select Fills.
CHAPTER 7 Special Effects There are two ways to easily create special effects in Macromedia FreeHand MX. Live special effects, available in the Object panel, change the appearance of an object while keeping the object itself intact. Other commands and tools in FreeHand let you create special effects by manipulating objects in ways that change their paths, fills, or other properties.
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To add a special effect to an object, fill, or stroke: • Select the object in the Document window, or select the fill or stroke in the Object panel’s Properties list. • Click the Add Effect button in the Object panel and select the effect you want from the pop-up menu.
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Using a Duet effect attribute The Duet effect creates one or more clones of a shape and combines the clones with the original to create a single complex shape. You can define the number of clones to create and determine whether the clones are to be rotated or reflected from the original shape.
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Using an Expand Path effect attribute The Expand Path effect widens a path and creates an outline of the resulting shape. For example, a path with only two points becomes a closed, rectangular shape after you expand it. Expanding a path lets you add fills within the path.
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To apply a Ragged attribute to a selected effect in the Object panel: Select Ragged in the effect type pop-up menu. Modify the attributes of the effect: • For Size, enter a value to determine the maximum distance added points can vary from the original shape.
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Live raster effects work similarly to some of the image manipulation tools found in photo editing software such as Macromedia Fireworks. Raster effects act as properties of the object they are applied to, and do not modify the object itself. Unlike the objects they affect, live raster effects produce raster, or bitmap, graphics.
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To set the raster effects resolution for a document: Select File > Document Settings > Raster Effects Settings. Enter a value for Resolution corresponding to the resolution of the output or display device for which your drawing is intended. Note: To speed rendering of raster effects while drawing for high-resolution output devices, set the resolution to a low number while drawing, then increase the setting to the resolution of the output device when you complete the drawing.
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Using Bevel and Emboss effect attributes Applying a beveled edge produces a raised look. You can create an inner bevel or an outer bevel. You can use emboss effects to make an image, object, or text appear inset into or raised from the canvas.
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To apply an emboss attribute to a selected effect in the Object panel: Select Bevel and Emboss > Inset Emboss or Emboss > Raised Emboss in the effect type pop-up menu. Modify the attributes of the effect: • For width, enter a value to define the depth of the emboss. •...
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Using Shadow and Glow effect attributes Shadow effects are useful for simulating drop shadows that would occur if a shape were a physical object raised above the drawing surface, or if it were a hole, cut out from the drawing surface. Glow effects produce a halo inside or outside the shape.
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Modify the attributes of the effect: • Select a color for the shadow or glow from the pop-up color palette. • For offset, enter a value to determine how far the shadow or glow appears from the original shape. Note: The direction in which the shadow or glow moves is determined by the angle setting. •...
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Using a Transparency effect attribute Transparency effects allow a fill or stroke (or parts of a fill or stoke) to appear clear or semi- opaque. Basic Transparency allows an entire shape to appear at the same level of transparency. Feather transparency allows the edges of a shape to fade out. Gradient Mask transparency defines transparency using any of the gradients available in FreeHand, where the darkness of the colors in the gradient determine the degree of transparency.
Extruding objects The Extrude tool lets you use FreeHand objects to simulate three-dimensional (3D) objects. Extruded objects have the appearance of 3D objects, but you can still edit the original 2D object you used to create the extrusion. To extrude an object: In the Tools panel, select the Extrude tool from its pop-up menu.
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Editing an extruded object in the workspace To edit the extrusion effects of an extruded object, you use the Extrude tool. The Extrude tool offers two editing modes. One mode lets you edit the position, depth, and vanishing point, much like the process of creating an extruded object. The rotation mode of the Extrude tool lets you rotate the extruded object in 3D space.
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To rotate an extruded object in 3D space: In the Tools panel, select the Extrude tool from its pop-up menu. Double-click the extruded object to display the rotation circle. Rotation circle Z-axis marker Do one of the following: • Drag inside the rotation circle to rotate the object on its x or y axis. •...
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Editing an extruded object using the Object panel The Object panel lets you precisely edit the length, vanishing point, position, and rotation of an extrusion. Note: Although you can also manipulate an extruded object using the Pointer tool and basic transformation techniques such as skewing and rotating, doing so permanently “locks”...
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Editing the surface of an extruded object You can use the Object panel to alter the surface features of an extruded object. Surface features include how the surface is rendered, the amount of detail used to render it, the lightness of the extruded object, and light sources for shading.
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Editing the profile of an extruded object By default, extrusions extend in straight lines toward the vanishing point. The Object panel lets you customize extrusions by altering their angle, by twisting them as they approach the vanishing point, or by altering the shape of the extrusion’s profile. The Profile Preview box in the Object panel lets you paste in an open path to use as the profile shape of an extruded object.
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To edit the profile attributes of an extrusion: Select the extruded object. Click the Profile button in the Object panel. Select a profile type from the Profile pop-up menu: produces a default extrusion. None produces an extrusion by sweeping the path profile around the perimeter of the object Bevel while matching the angles of the object’s perimeter.
For Twist, enter a value, in degrees of clockwise rotation, to determine how far the rear face of the extrusion should rotate. Working with blends You can create a blend from two or more paths that have the same fill and stroke type. Blending creates a series of intermediate objects between the original paths.
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Blends between spot colors result in intermediate steps using only tints of those spot colors and will print on two separation plates. When printing a spot-to-process blend, the spot color is set to overprint the process color. Steps in spot-to-spot and spot-to-process blends are set to process colors if the blend is ungrouped.
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Creating and modifying blends manually You can create complex blends with precision using the tools and menu commands for blends. To create a blend from two or more objects manually: Check that the objects you want to blend are in the correct stacking order. Select the objects.
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Joining a blend to a path You can join a blend to a path to control the shape and orientation of the blend. When you join a blend to a path, the center point of the first object in the blend is placed over the path’s start point, and the center point of the last object is placed over the end point.
Blending composite paths and groups You can create blends between composite paths and between groups. Groups must contain only simple paths and cannot contain composite paths, images, clipping paths, or other groups. Objects in both groups must have the same type of stroke and fill. Many factors affect how composite groups and paths blend.
To roughen a selected path or object precisely: In the Tools panel, if the Roughen tool is not showing, select it from its pop-up menu. Double-click the Roughen tool. For Amount, enter the number of points added per inch, from 0 to 100. For Edge, select Rough to use corner points to create a jagged edge, or select Smooth to use curve points to create a smooth, hand-drawn distorted edge.
Bending or bloating objects or paths You can alter a path or object by bending or bloating the shape of the path. In a spiked effect, the path is curved inward while the anchor points are moved outward. In a bloated effect, the path is curved outward while the anchor points are moved inward.
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Adding a manual drop shadow to an object A manual drop shadow is a copy of an object placed behind the original to give the illusion of a light source. You can customize a shadow’s appearance by changing the Shadow tool options and by moving the shadow.
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To add a drop shadow to one or more selected objects: In the Tools panel, select the Shadow tool from its pop-up menu. Click to place the shadow and drag to move it. Each time you click, the shadow reappears directly under the selected object.
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To smudge a selected object: In the Tools panel, select the Smudge tool from its pop-up menu. Position the pointer over the path to smudge, and then do one of the following: • Drag outward without releasing the mouse button to see a preview of the selection, linked to the original object by a line, then release the mouse button.
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To emboss a selected object: Do one of the following: • Select Xtras > Create > Emboss. Note: To apply the effect without opening the dialog box, hold down Control (Windows) or Command (Macintosh), and click the Emboss button. • Select Window >...
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You can save envelope settings for later use by storing envelopes as presets. These presets are retained in the Envelope toolbar. To display the Envelope toolbar: Select Window > Toolbars > Envelope. To apply the envelope effect to a selected object: Select Window >...
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OK. Envelope settings are stored in the file named Envelope.set (Windows) or Envelope (Macintosh) located in the Macromedia/FreeHand/11/English/Settings folder within your user-specific Application Data (Windows) or Application Support (Macintosh) folder. Note: The location of your user-specific Application Data or Application Support folder can vary depending upon your operating system.
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To create a pattern using the Fractalize command: Select an object. Select Window > Toolbars > Xtra Operations. Click the Fractalize button. Each application of Fractalize almost doubles the number of points on the selected object. This can increase file size. To set Mirror tool options: Select Window >...
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To create a pattern by specifying Mirror Xtra tool options: Select a path, text container, or image. Note: You must select the entire path, text container, or image. The entire path will be selected for mirroring, even if you’ve selected only some points on a path. Select Window >...
If you selected the Expert option, select the point of projection, or vanishing point. makes the projection extend to the location you click with your mouse. Mouse Click makes the projection center behind the selected object. Center of Selection makes the projection center behind the visual center of the object. Center of Gravity makes the projection begin at the lower left corner of the object.
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To attach an object to the perspective grid: Select View > Perspective Grid > Show to display the default perspective grid. For instructions on editing perspective grids, see “Editing perspective grids” on page 230. In the Tools panel, select the Perspective tool from its pop-up menu. Select the object you want to attach to the grid, and drag the object to the desired area of the perspective grid.
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To flip an object horizontally or vertically on the perspective grid: Click the object with the Perspective tool. Do not release the mouse button yet. While holding the mouse button down, press the Spacebar to flip a side grid object horizontally or a floor grid object vertically.
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Editing perspective grids You can define a new perspective grid, edit the grid, and store custom grid settings using the Define Grids command. You can alter the grid’s attributes at any time. The attributes of the perspective grid determine the look of your 3D objects. By defining the number of vanishing points and their positions, as well as the grid cell size, you can alter the viewer’s perspective.
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To delete a grid: Select View > Perspective Grid > Define Grid. Select the grid name and click Delete. To replace a grid in the grid list, delete the unwanted grid and then create a new one. To alter the grid angles and orientation: In the Tools panel, select the Perspective tool from its pop-up menu.
CHAPTER 8 Using Type Text that you place in a Macromedia FreeHand MX document is contained in a text block. To control the appearance of text in your document, you can manipulate text and text blocks in a variety of ways. You can precisely control type specifications and apply stroke and fill colors to text and text blocks.
To create text: Click the Text tool in the Tools panel. Do one of the following: • To create an auto-expanding text block, click in the Document window and begin typing to enter text. To create a line break, press Enter (Windows) or Return (Macintosh). •...
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You can apply stroke and fill colors to text blocks (see “Applying color to text and text blocks” on page 269). You can also apply transformations, such as rotating, skewing, or scaling, as well as remove the transformations you have applied (see “Using a Transform effect attribute” on page 197).
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To resize a fixed-size text block: Select the Pointer tool. Do one of the following: • To adjust the size of a text block, drag a corner selection handle. Text within the container reflows to fill the new size. • To resize a text block while constraining its width and height proportionally, Shift-drag a corner handle diagonally.
To convert multiple text blocks between fixed-size and auto-expanding: Using the Pointer tool, Shift-click the text blocks that you want to convert. If the Object panel isn’t visible, select Window > Object. Do one of the following in the options section of the Object panel: •...
Selecting text To edit or delete text or change type attributes, you select the text with the Text tool. When you click in a text block or select text with the Text tool, the text ruler appears. The text ruler displays the text block’s width in points, as well as tab and indent markers. You can hide or show the text ruler, and you can set preferences to show text block handles when the text ruler is turned off.
Linking text blocks You can link fixed-size text blocks to other text blocks or to objects, such as paths, to force text to flow between the linked blocks or objects. Generally, you link text blocks when they contain overflow text (indicated by a dot in the link box). However, you can also link empty or partially filled blocks and then add text.
To create a link: Using the Pointer tool, select the fixed-size text block that you want to link. Note: If the originating text block contains overflow text, an indicator dot appears in its link box. You can link blocks with or without overflow text. Drag from the link box of the originating text block to the inside of another text block or onto a path.
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Using the Text Editor The Text Editor lets you review and edit text that’s difficult to edit onscreen—for example, text that includes nonprinting characters. You can choose to always use the Text Editor for editing by selecting the appropriate option in text preferences.
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Inserting special characters You can insert characters from the Text > Special Characters submenu. The special characters allow you to apply additional formatting to control the appearance of text. The following special characters are available: End of column For text formatted into columns, indicates the final character in a column. End of line Indicates the final character in a line without creating a new paragraph.
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To use the spelling checker: Select Text > Spelling. To set spelling preferences: Do one of the following: • In Windows, press Control+U and click the Spelling tab. • On the Macintosh, press Command+U and click the Spelling category. • From the Spelling dialog box (Text >...
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Select one of the following in the Add Words to Dictionary section to set how a highlighted word in the spelling checker is added to the dictionary when you click Add: adds a highlighted word exactly as it appears. Exactly as Typed adds a highlighted word in lowercase letters only.
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Click the Edit button beside the Hyphenate option to display the Edit Hyphenation dialog box. For Document Language, select an option from the pop-up menu. To set the number of consecutive hyphens allowed within a paragraph, enter a number for Consecutive Hyphens.
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To turn on the Smart Quotes option: Display text preferences by doing one of the following: • In Windows, press Control+U, then click the Text tab. • On the Macintosh, press Command+U, then click the Text category. Select Smart Quotes and select an option from the pop-up menu beside it: •...
Finding and replacing text You can find and replace text using standard word-processing search procedures in the Find Text dialog box. To find and replace type attributes, you use the Find & Replace panel (see “Selecting, finding, and replacing type attributes” on page 259). With the Find Text dialog box, you can locate and replace or delete any character, word, phrase, or special character in a document.
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Displaying type attributes in the Object panel The Object panel lets you quickly apply common type specifications and text formatting. Properties list Text Block property Text property Options Type attribute buttons Text properties and type attributes in the Object panel When text is selected in the document, the top portion of the Object panel, called the Properties list, displays properties applied to the selection.
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Click a type attribute button on the bottom left of the panel: displays options that let you set the font, font style, size, text alignment, leading, and Character kerning; shift the baseline; and apply text effects and text styles. displays options that let you set paragraph spacing, indentation, and hyphenation; Paragraph apply hanging punctuation to paragraphs;...
Setting precise type specifications You can perform the following tasks to create and manage type attributes: • Specify font, font style, and type size • Convert type case to change characters to all uppercase, all small caps, or other options •...
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To specify a font style for selected text, do one of the following: • Select Text > Font Style and select a style from the submenu. • From the Character options in the Object panel, select a style from the Font Style pop-up menu.
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Converting type case You can use the Convert Case commands to format text as uppercase, lowercase, or small caps, or to apply title capitalization (uppercase for the first letter of each word) or sentence capitalization (uppercase for the first letter of each sentence). You can specify a size for small caps relative to the font size.
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Setting alignment, leading, range kerning, and baseline shift Alignment determines the position of each line of type in a paragraph relative to the left and right edges of the text block. Type can be aligned to the left or right edge of the text block, centered within the text block, or aligned to both edges of the text block (full justification).
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To specify leading for selected text as a point value to be added to the current type size: Do one of the following: • Select Text > Leading > Other to display the Leading dialog box, and select Extra from the pop-up menu.
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To modify kerning for selected text directly in the workspace: Drag a text block’s side selection handle. Dragging away from the text block increases kerning, and dragging toward its center decreases kerning. To specify kerning or range kerning: Do one of the following: •...
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Spacing characters and words precisely Using the Text Spacing options in the Object panel, you can precisely space words and characters. You can scale text horizontally, adjust word or letter spacing, and keep specified lines or words from separating: • Scaling horizontally modifies the character shapes but not the character spacing or height;...
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Under Spacing, enter minimum, maximum, and optimal values for words and letters. Adjusting word spacing Values are measured as a percentage of standard word spacing for the current font. For Word Spacing, 100% is standard spacing; values smaller than 100 move words closer together, and values larger than 100 move words farther apart.
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For Keep Lines Together, enter the number of lines to be kept together. Enter a value of at least 2 to prevent the first or last line of a paragraph from being isolated at the bottom or top of a column or linked text block.
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Selecting, finding, and replacing type attributes You can find and replace text with certain type attributes (such as fonts, font styles, and point sizes) by using the Select panel and the Find & Replace panel. To find and replace text, you use the Find Text dialog box (see “Finding and replacing text” on page 247).
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To find and replace type attributes: Do one of the following to display the Find & Replace panel: • Select Edit > Find and Replace > Graphics. • Click the Graphics button in the Main toolbar. In the Find & Replace panel, select Font from the Attribute pop-up menu. Select an option from the Change In pop-up menu to define the scope of the search—...
Setting tabs, indents, and margins Tabs, indents, and margins can help you to control text formatting. In addition to setting these elements, you can position text relative to left, right, top, or bottom text block edges. You can also adjust spacing between paragraphs. To set tabs, you must display the text ruler.
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To set tabs manually: Using the Text tool, click to set an insertion point where you want to apply tab settings, or drag to select text. Drag a tab marker from the text ruler to its new location in the area just above the numbers: •...
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To set tabs precisely: Using the Text tool, click to set an insertion point where you want to apply tab settings, or drag to select text. Double-click the text ruler to display the Edit Tab dialog box. In the Edit Tab dialog box, set the following options: •...
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To track tab placement with a vertical line in the text block: Display text preferences by doing one of the following: • In Windows, press Control+U, then click the Text tab. • On the Macintosh, press Command+U, then click the Text category. Select Track Tab Movement with Vertical Line (the default setting) to display a vertical highlight line in the text block as you move a tab on the text ruler.
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To set paragraph indents using the text ruler: Using the Text tool, click to set an insertion point where you want to apply indent settings, or drag to select text. Drag an indent marker from the text ruler to its new location in the area just above the numbers, as follows: •...
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To set left and right or first-line paragraph indents using the Object panel: Using the Text tool, click to set an insertion point where you want to apply margin settings, or drag to select text. Display the Paragraph options in the Object panel. For more information, see “Displaying type attributes in the Object panel”...
In the bottom half of the Object panel, under Inset, enter values for left (l), right (r), top (t), and bottom (b). An Inset value of 0 (zero) positions text against the text block border. Positive values position text inside the text block border, and negative values position text outside the text block border. Note: When you work with text on a path, you can set only left and right values.
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Adding paragraph rules To provide a stronger visual break between paragraphs, you can apply paragraph rules, or lines below paragraphs. You select the line weight, color, and style for paragraph rules using the options for the Stroke property in the Object panel. A paragraph rule flows with its paragraph.
Applying color to text and text blocks You can apply stroke and fill colors to text and text blocks, using the Stroke and Fill properties in the Object panel. To show or hide strokes and fills applied to text blocks, you use the Display Border option of the Text Block property in the Object panel.
To show or hide stroke and fill colors applied to selected text blocks: From the Properties list in the Object panel, select the Text Block property. In the bottom half of the Object panel, select Display Border to show strokes and fills applied to text blocks.
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Creating columns and rows You can create multiple columns and rows in text blocks. Using columns and rows, you can create a table with cells of uniform size. To create tables with cells of varying sizes, you use tabs, paragraph breaks, and paragraph spacing. You can add lines between rows using paragraph rules, and apply a stroke to the rules using the Stroke property in the Object panel.
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To move text automatically to the top of the next column, place an insertion point with the Text tool and select Text > Special Characters > End of Column. For Flow, click a button to specify how text flows across columns and rows: down all rows in the first column and then into the second column, or across all columns in the first row and then into the second row.
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To change the distance between rows, adjust the paragraph spacing using the Paragraph options in the Object panel. (For more information, see “Setting paragraph indents, paragraph spacing, margins, and insets” on page 264.) To add lines between rows, add paragraph rules. For more information, see “Adding paragraph rules”...
For First Line Leading, select an option to enter a value for the space above the first line in a column: • To specify First Line Leading as a point value to be added to the current type size, select + from the pop-up menu and enter a value in points for the amount of leading you want to add to the current type size.
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To create a new text style based on another text style: In the Styles panel, select a text style from the list. Click the Styles panel Options menu control and select New. A new text style is added to the list. New styles are named Style-1, Style-2, and so on. To choose specifications for the style or rename the style, see the procedures below.
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• To change settings globally, select one of the following from the Global Settings pop-up menu: clears all settings. No Settings reverts any settings you changed in the previous step to their Restore Original Values original values. changes all settings to the default FreeHand text settings (the Restore Program Defaults settings for Normal Text).
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To apply text style attributes by copying and pasting: Select the text whose attributes you want to copy, and select Edit > Special > Copy Attributes. Select the text to which you want to apply the attributes, and select Edit > Special > Paste Attributes.
Applying text effects In FreeHand, you can create many effects with text. You can attach and align text to a path, wrap text around graphics, create inline graphics, and apply built-in special text effects such as shadows and underlines. Attaching text to paths You can align text to a path that is open or closed, with curve or corner points.
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To adjust alignment and orientation of text on a path: Using the Pointer tool, select the text on a path in the workspace. Select Window > Object to open the Object panel if it’s not already open. Select an Orientation option for the text—Rotate Around Path, Vertical, Skew Horizontal, or Skew Vertical.
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To move text on a path manually: Place an insertion point with the Text tool, or select the path with the Pointer tool. A triangular text handle appears to the left, center, or right of the text, depending on the text alignment.
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Detaching text from a path To remove text to which you’ve applied the Attach to Path or Flow Inside Path command, you use the Detach from Path command. To remove text from a path: Using the Pointer tool, select the path. Select Text >...
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To wrap text around an object: Select the object in the document, and position it so that it overlaps the text. Select Modify > Arrange > Bring to Front. The object around which you want to wrap the text (whether it is a regular object, another text block, or the path you drew around an object) must be in front of the text.
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Working with inline graphics An inline graphic is an object pasted into a text block and anchored to move with the text flow. The inline graphic becomes a text character; reflowing the text also reflows the inline graphic. The point size of the inline graphic is equal to its original height. Inline graphics retain their original graphic attributes when placed in a text block and aren’t affected by changes to text strokes and fills.
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Positioning inline graphics You can edit the point size, paragraph spacing, word and letter spacing, baseline shift, alignment, leading, and horizontal scale of an inline graphic. To adjust type attributes, you use the Text menu, the Object panel, or the Text toolbar. To position an inline graphic: Using the Text tool, select the inline graphic.
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To apply a text effect with its default settings: Select one or more text blocks with the Pointer tool or a range of text with the Text tool. Display the Character options in the Object panel. For more information, see “Displaying type attributes in the Object panel”...
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To edit the Zoom effect, set the following options: • In the Zoom To text box, enter a percentage for the foreground object. For example, entering 50% reduces the foreground object by 50% of the original. • In the Offset X and Y text boxes, enter the distance to move the foreground object from the original text.
Any PostScript Type 1 font, PostScript Type 3 font created with Macromedia Fontographer, or TrueType font installed on your computer can be converted to paths. Text in linked text blocks cannot be converted to paths unless you unlink the blocks.
CHAPTER 9 Using Layers, Symbols, and Styles To work more efficiently in Macromedia FreeHand MX, you can use layers, symbols, and styles to organize your illustrations, automate your work, and make consistent changes. Layers help you organize your illustrations, and styles help you maintain visual consistency and simplify formatting.
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By moving objects from one layer to another or rearranging layers, you can change how the objects overlay one another. Each layer maintains its own stacking order of objects (see “Arranging objects” on page 123). You can set preferences to control how objects can be moved between layers.
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To add a new layer: Select Window > Layers to display the Layers panel if it’s not already displayed. Click the Layers panel Options menu control and select New. To duplicate a layer and all objects on it: Select Edit > Select > None or press Tab to deselect all objects. This prevents you from inadvertently moving selected objects to the new active layer.
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To move an object to another layer using the Layers panel: Select the object. The object’s layer name is highlighted in the Layers panel. In the Layers panel, click the name of the layer to which you will move the selection. By default, clicking a layer name moves a selected object to that layer.
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To retain layer information when pasting selections between documents: Display general preferences by doing one of the following: • In Windows, press Control+H, then click the General tab. • On the Macintosh, press Command+H, then click the General category. Select Remember Layer Info, and click OK. This option also returns grouped, joined, and clipped objects to their original layers if you ungroup or split the objects.
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Removing layers You can remove layers you no longer need using the Layers panel. To remove a layer: Select the layer to be removed. Do one of the following: • Click the Layers panel Options menu control and select Remove. •...
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Locking and unlocking layers You can lock layers to protect the objects on those layers from changes while keeping them visible. A closed padlock icon next to the layer name in the Layers panel indicates that a layer is locked; an open padlock icon indicates that it’s unlocked.
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To turn a guide path into a normal path: Double-click the guide path. In the Guides dialog box, click Release and then click OK. The path returns to its original layer. Using layer highlight colors To help distinguish layers and the objects contained within them, you can assign different highlight colors to layers.
Using the Library panel The FreeHand library stores symbols and master pages for reuse throughout a document. Using the Library panel, you can do the following: • Create a symbol from any object, text, or group • Delete or group symbols •...
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Creating and importing symbols A symbol is an object stored in the library for future reuse. You can create a symbol from any object, text, or group. Creating a new symbol automatically adds the symbol to the library. You can duplicate symbols as well as preview and import them from other FreeHand documents. Duplicating a symbol copies the attributes of the symbol.
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To remove a symbol: Select the symbol in the Library panel. Do one of the following: • Click the trash can icon at the bottom of the Library panel. • Click the Library panel Options menu control, and select Remove. In the alert box that appears, click Delete.
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Editing symbols Editing a symbol (the parent) automatically changes all associated instances (children). You can easily change all instances of a symbol in the document by replacing the symbol in the library with a selected object on the canvas. You can also replace selected objects or instances on the canvas with an instance of a different symbol in the library.
Using styles To maintain visual consistency and simplify formatting, you use styles. You can change graphic styles and text styles to quickly modify graphics and text throughout your document. You can create and save styles to use as part of a template. For more information, see “Using templates”...
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Applying styles You can apply a style to a selection by using the Styles panel to select or drag a style, or by copying and pasting. You can set preferences to control how new styles are defined and whether new graphic styles apply immediately to selected objects.
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To set how graphic styles are applied and defined: Display object preferences by doing one of the following: • In Windows, press Control+H, then click the Object tab. • On the Macintosh, press Command+H, then click the Object category. Under New Graphic Styles, do one of the following: •...
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To create a new style based on an existing style: Select Edit > Select > None or press Tab to deselect your artwork. In the Styles panel, select the style on which you want to base the new style. Note: Selecting a style when no objects are selected causes the style to define the default attributes for all new objects.
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Modifying styles You can modify any style’s stroke, fill, color, or effect attributes in the Object panel. Modifying a style in this manner does not automatically update previously created objects that use it. To update the style of previously created objects, you must redefine the style after making modifications.
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To remove a style override from an object: Select an object, paragraph, or text block with an overridden style. In the Styles panel, select the object’s style to reapply the style. To redefine a style: Select Edit > Select > None or press Tab to deselect your artwork. Select the style name in the Styles panel.
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To copy style information to another document: Select an object or text that uses the desired style. Select Edit > Cut or Copy. Open the destination document and select Edit > Paste. The object appears in the document, and its style appears in the Styles panel. When a style in the destination document has the same name as the style you copy, the style in the destination document is unchanged.
CHAPTER 10 Using Imported Artwork Macromedia FreeHand MX can import a wide variety of vector and bitmap graphic formats. FreeHand imports graphics in the following ways: • Imported vector graphics are converted to FreeHand format and are stored in the current FreeHand document.
FreeHand lets you import files in many vector, bitmap, and other formats, as detailed in the table that follows. The following are the most common types of files you can import: • Macromedia Fireworks PNG files: Fireworks vectors, text, layers, and some effects are editable in FreeHand. •...
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Portable Network .png Bitmap Graphic (Generic PNG) Macromedia Flash .swf SWF movie. Content cannot be edited in FreeHand, but FreeHand can launch Flash to edit the movie’s source FLA file. Micrografx Designer .drw...
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FreeHand import File Windows Macintosh Comments file formats extension TIFF .tif Bitmap Windows Bitmap .bmp Bitmap Windows Enhanced .emf Vector and bitmap Metafile Windows Metafile .wmf Vector and bitmap Importing PNG files Portable Network Graphic (PNG) is an extensible bitmap image format that features lossless, well-compressed storage of bitmap images.
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Select how to import objects: converts some vector objects to uneditable Rasterize If Necessary to Maintain Appearance bitmap images. Only objects with effects, strokes, and fills not shared by FreeHand are converted. lets you edit all imported vector objects. Some objects might appear Keep All Paths Editable slightly different in FreeHand than in Fireworks because of differences in the way the two applications interpret information.
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Importing DXF files DXF is a vector graphic file exchange format used to transfer files between 3D editing applications, or between 3D editing applications and vector drawing applications. Most 3D editing applications, including AutoCAD and 3DS Max, support DXF format. FreeHand can import DXF images saved in ASCII or binary format.
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To import a DCS 1.0 or 2.0 EPS file: Select File > Import. In the Files of Type pop-up menu, select Encapsulated PostScript (*.eps). Navigate to locate the file, and select it. Click Open. Click in the page to which you want to import the EPS file. Note: Importing a DCS 1.0 file outputs a low-resolution, composite preview and a separate file for each process (CMYK) color, whereas importing a DCS 2.0 file outputs the same data in a single file and adds support for spot colors.
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To import a PDF document into an existing FreeHand document: Select File > Import, select the desired PDF file, and click Open. If prompted to replace fonts, see the procedure in “Replacing missing fonts” on page 66. Click in the document where you want the PDF content to appear. If the document you imported was a multipage PDF, FreeHand imports the content from all pages but does not create separate document pages for the content;...
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The JPEG (Joint Photographic Experts Group) format is a highly compressible bitmap JPEG graphic format that can support millions of colors. JPEG images are always displayed at high resolution regardless of whether the Image Display option in redraw preferences is set to High Resolution.
Working with bitmap images in FreeHand FreeHand can import TIFF, GIF, JPEG, PICT, PNG, Targa, BMP, and Photoshop (PSD) bitmap formats. In most cases, all bitmap formats behave in FreeHand exactly as TIFF images behave. You can embed, extract, or change links to these files using the Links dialog box. For information about how to embed graphics, see “Linking and embedding”...
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To edit a grayscale ramp for a bitmap: Select the bitmap. Ensure that it is a true grayscale or black-and-white image. Tip: If a selection is a true grayscale or black-and-white image, its name is preceded by the word Grayscale in the Object panel Properties list.
To display or hide a bitmap’s alpha channel: Select the bitmap. In the Object panel, do one of the following: • Select Display Alpha Channel. This option is selected by default when you import an image containing an alpha channel. •...
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Note: These are Fireworks preferences. Changing an option here sets the launch-and-edit preferences for all future bitmap images that you edit with the Edit in Fireworks button or the Edit Source in Fireworks command. These options are also available within Fireworks in the Preferences dialog box. In Fireworks, edit the image.
Make edits in the dialog box that appears: • To edit optimization settings, click the Options tab and change the desired settings. • To edit the size and area of the exported image, click the File tab and change the desired settings.
FreeHand graphics, bitmap images, and text. Scanning images for tracing When you scan images to be traced in FreeHand, Macromedia recommends that you use a scan resolution between 300 and 600 dots per inch (dpi). Scanning at a resolution higher than 600 dpi results in too many points.
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To set Trace tool options: Double-click the Trace tool in the Tools panel. In the Trace Tool dialog box, set the color mode options. • Select the number of colors, from 2 to 256. Excess colors in the image are converted to the nearest color.
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• Select Centerline/Outline to combine the Outline and Centerline. Then enter an Open Paths Below value to leave paths with widths below that value open. Values are from 2 to 10 pixels. • Select Outer Edge to trace only the outer contours of the graphic, providing an accurate clipping path into which the original graphic can be pasted.
Converting vector graphics to bitmap images You can directly convert, or rasterize, a vector graphic to a bitmap image in FreeHand using the Convert to Image command. The converted object becomes an embedded TIFF file residing in the FreeHand document. Converting replaces the original vector graphic with the new bitmap image.
CHAPTER 11 Creating Web Graphics and Animation You can prepare Macromedia FreeHand MX documents for display on the web in the following ways: • Assign URL links to objects or text in a FreeHand document using the Navigation panel •...
To assign a URL to an object: In the FreeHand Document window, select the text, text object, or text block to which you want to assign a URL. Select Window > Navigation to open the Navigation panel. In the Link text box, enter the URL to be assigned to the text, or select a URL from the link pop-up menu.
HTML multiple times with different settings. For example, you can create one version of a document that requires the Macromedia Flash Player and one that does not. You must give each HTML document a different name to avoid overwriting the files.
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Specify which pages to publish, all or a range. To display the HTML Output Warnings dialog box when you convert the document, select Show Output Warnings. To preview the converted HTML document on your system, select View in Browser or HTML Editor.
Do one of the following: • Click Apply to apply your selections to the setting and continue editing other settings in the HTML Setup dialog box. • Click OK to apply your selections to the setting and close the HTML Setup dialog box. Animating objects and text To animate objects for display in the Flash Player, you place the objects on layers using the Animate >...
To animate objects: Select the objects that you want to animate. A nested object included in a group behaves as a single object. Select Window > Layers to display the Layers panel. The Layers panel displays new layers as you create them in the following steps. Select Xtras >...
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displays the movie in the Flash Player in full-screen mode, rather than The Full Screen action normal mode. makes a specified movie clip draggable when a specified event occurs, The Start/Stop Drag action and stops the draggable behavior when the opposite action occurs. For example, if you assign On Press as the Start Drag event, FreeHand automatically assigns On Release as the Stop Drag event.
Using the Action tool The Action tool lets you assign Flash actions to an object so that users can navigate from the object to a web page. For example, you might assign an action to an arrow-shaped object so that when the user clicks the object, the next page of a presentation appears. By default, FreeHand creates Go To and Stop actions and assigns them to the originating object.
FreeHand document. To import a Flash movie: Select File > Import. In Windows only, select Macromedia Flash (*.swf ) in the Files of Type pop-up menu. Browse to the movie file you want to import, and select it. Click Open.
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If necessary, select Window > Object to display the Object panel. Click the Edit in Flash button to launch Flash and edit the movie. The Locate Macromedia Flash Movie File dialog box appears. Browse to the Flash FLA document that was used to create the imported Flash movie, then click Open.
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“Controlling SWF files” on page 338. To export a FreeHand file in SWF format: Select File > Export. Select Macromedia Flash (SWF) from the Save as Type (Windows) or Format (Macintosh) pop-up menu. Click Setup to display the Movie Settings dialog box.
To manually control optimization settings, select Advanced: controls how precisely to convert FreeHand paths to Flash paths—from Path Compression None (no compression and the greatest number of points) to Maximum (for the most compression but lowest quality and fewest points). converts dashed lines to multiple objects.
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To display the Controller: Select Window > Toolbars > Controller. To test a selected Flash movie, do one of the following: • To launch the Flash Playback window and play the movie, click the Test Movie button in the Controller, select Window > Movie > Test, or press Control+Enter (Windows) or Command+Return (Macintosh).
CHAPTER 12 Saving and Exporting Files You can save files in Macromedia FreeHand MX in various formats, including FreeHand Document, FreeHand Template, and Encapsulated PostScript (EPS). You can export FreeHand files in a variety of vector and bitmap formats (including PDF and optimized web formats).
As vector graphics in Windows Metafile (WMF) or Enhanced Metafile (EMF) format (Windows only) • As Macromedia Flash movies in SWF format, for display in a browser or in the Macromedia Flash Player • As FreeHand files, version 8, 9, or 10 •...
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Portable Network .png Creates bitmap graphics Graphic (PNG) QuarkXPress EPS .eps Creates an EPS file with a TIFF preview (Windows) Rich Text Format .rtf Creates editable text with formatting Macromedia Flash .swf Creates SWF movie (SWF) Saving and Exporting Files 343...
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You can launch Macromedia Fireworks from within FreeHand to help you prepare your graphics for use on the web. For more information, see “Launching Fireworks to optimize bitmap images”...
If you plan to export graphics for use on the web, use the following table to choose the best export file format for each: Feature JPEG Color depth 8-bit maximum Up to 24-bit Up to 32-bit Compression Lossless; compresses solid Lossy;...
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To export a document: Select File > Export. In the Export Document dialog box (Windows) or the Export dialog box (Macintosh), enter a name for the file and select a location where it will be saved. Export dialog box: Windows and Macintosh Select the file format from the Save as Type menu (Windows) or the Format menu (Macintosh).
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Select Page Boundary to display page boundaries in the exported file. Select Selected Objects Only to export only selected objects in the FreeHand document. Note: The Selected Objects Only option is not available when exporting to a FreeHand file format. Click Setup to select options for the export file format.
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To include a color thumbnail or preview with exported EPS files: Display export preferences by doing one of the following: • In Windows, press Control+U, then click the Export tab. • On the Macintosh, press Command+U, then click the Export category. Do one of the following: •...
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To delete an export area definition, do one of the following: • Press Delete. • Drag to define a new export area. About color conversion during export To maintain color consistency when exporting a file in PDF, EPS, or Illustrator format, or when dragging into another application, you can choose how to convert colors using the Convert Colors To option in the Setup dialog box, which is accessible from the Export dialog box.
To set the size of the Portfolio preview: Press Command+U and click the Export category. Select Include Portfolio Preview. Enter a value or use the slider to set a Bitmap Portfolio Preview size. Click OK. Exporting vector artwork You can export vector artwork in EPS format using one of the various Encapsulated PostScript (EPS) formats, a FreeHand document format, or an Illustrator format.
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Select a Convert Colors To option to maintain color consistency among applications: creates standard CMYK output and color separations. CMYK ensures that the exported file’s colors will be displayed correctly in image-editing applications such as Fireworks or Photoshop. ensures that the exported file’s colors will be displayed correctly in print CMYK and RGB applications that use PostScript Raster Image Processors (RIPs) such as Illustrator or Photoshop 4 or later.
Exporting bitmap images You can export bitmap images in BMP, GIF, JPEG, PNG, Photoshop PSD, Targa, or TIFF format. You can choose the image resolution and specify an anti-aliasing level to smooth jagged edges. In Windows, you can set bitmap export preferences to specify the default resolution and anti-aliasing settings for exported bitmaps.
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Working with alpha channels Using alpha channels, you can export bitmap images with complex masking and transparency for use in web page graphics, multimedia, video images, and image-editing applications. An alpha channel is a graphic layer that displays transparent areas, opaque areas, and the outline or edge of an object.
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Do one of the following: • In Windows, click More. For Color Depth, select the 32-bit With Alpha (for PNG, select 32- bit or 64-bit With Alpha). Click OK. • On the Macintosh, for Color Depth, select the 32-bit With Alpha (for PNG, select 32-bit or 64-bit With Alpha).
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Exporting to BMP format BMP is the Windows standard format for bitmap graphics. To choose options for the BMP format: With the file that you want to export displayed in the Document window, select File > Export. In the Export dialog box, select BMP from the Save As Type (Windows) or Format (Macintosh) pop-up menu.
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Tip: To install a Photoshop palette file (with the extension .aco), place the file in the Palettes folder, which is in the Macromedia/FreeHand/11/English/Settings folder inside your user-specific Application Data (Windows) or Application Support (Macintosh) folder. Because the location of your user-specific Application Data or Application Support folder varies depending on your operating system, refer to your operating system’s...
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Exporting to JPEG format JPEG (.jpg) is an alternative to GIF developed by the Joint Photographic Experts Group specifically for photographic images. JPEG supports millions of colors (24-bit). The JPEG format is best for scanned photographs, images using textures, images with gradient color transitions, or any images that require more than 256 colors.
To export invisible layers: Select File > Document Settings > Output Options. For Objects, select Include Invisible Layers and click OK. For information about the other options available when exporting PSDs, see “Exporting bitmap images” on page 352. Other export file formats FreeHand can export graphics in a variety of file formats.
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In addition, the maximum page size maximum for a PDF document is 3240 x 3240 pixels (about 45 x 45 inches). A larger page is clipped to fit the maximum PDF page size. To export a PDF file: Select File > Export. In the Export dialog box, select PDF for the file format, and click Setup (Windows) or Options (Macintosh) to display the PDF Export dialog box.
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For Compatibility, select an Acrobat version to determine which additional options are available: converts gradients to PostScript 3 linear and radial gradients and envelopes as Acrobat 4 flattened vector graphics. support compressed text and graphics, the ASCII text format, notes, URLs, Acrobat 3 and 4 and the Editable text format.
Exporting text You can drag text to export it if the destination application supports the drag-and-drop text feature. You can also export text by using the Copy and Paste commands or by using the Export dialog box. You can export rich text format (RTF) text with formatting intact; however, the Outline, Subscript, and Superscript effects are not maintained on export.
CHAPTER 13 Color Management You can use color management strategies in Macromedia FreeHand MX to adjust the appearance of artwork on your monitor or in printed proofs, to match as closely as possible the appearance the artwork will have in final output (whether print or online). Color management is intended to provide you with the most accurate preview of the final output that can be achieved.
Color management strategy A color management system (CMS) interprets and translates color accurately between devices. A CMS compares the color space (the gamut of colors a device can display) in which a color was created to that in which the same color will be output, and adjusts the color as needed to match the color on preview devices as closely as possible to the color that will be produced in the final output (either print or online).
• Use names of no more than 27 characters in length, followed by a period and the ICM extension. (For example, my_printer.icm.) • In Windows, store profiles in the FreeHand ICM folder or in the Color folder within the Windows/System (or System 32) folder. •...
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Click any color in the Display Color Setup dialog box to display the Color dialog box (Windows) or Apple Color Picker (Macintosh). Windows Color dialog box Apple Color Picker Hold color samples from the output device or color swatch book next to the color on the screen to compare them, and use the system color picker to adjust the onscreen color to match the sample.
Using Kodak Digital Science and Apple ColorSync CMS FreeHand includes the Kodak Digital Science (KDS) color management system (CMS) for use with Windows or Macintosh operating systems. In addition, if you are working on a Macintosh system with the Apple ColorSync engine installed, FreeHand enables you to use the Apple ColorSync color management system.
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To verify installation of the Kodak Digital Science CMS: Verify that the CMSCP folder is in the Macromedia\FreeHand\11\CMSCP folder exists within your All Users\Application Data folder. Note: The location of the All Users\Application Data or Application Support folder can vary depending upon your operating system.
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Choosing printer profiles You can choose a printer profile to specify the type of printer that will be used to print four-color separations. The Separations Printer options include ICC-compatible CMYK printer profiles. A generic Hexachrome printer profile is also available for six-color (CMYKOG) output when a more suitable profile for your separations printer is not available.
To choose a Composite Printer profile for simulated four-color separations: Display colors preferences by doing one of the following: • In Windows, press Control+U, then click the Colors tab. • On the Macintosh, press Command+U, then click the Colors category. Select Kodak Digital Science or Apply ColorSync from the color management type pop-up menu.
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When you open an RGB image with an assigned device profile on another computer system, you can preserve the assigned device profile if the profile is installed on that system. Note: Some RGB image formats can contain embedded color profiles. If you import an image with an embedded color profile while CMS is active, FreeHand uses the embedded profile by default.
Using color tables You can use color tables to apply limited color management strategies in your workflow. The Color Tables option manages only CMYK display and RGB conversion. The prebuilt color tables that ship with FreeHand are based on a set of default device profiles that will provide acceptable results with most output devices.
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To rebuild color tables using specific monitor or separations printer profiles: Display colors preferences by doing one of the following: • In Windows, press Control+U, then click the Colors tab. • On the Macintosh, press Command+U, then click the Colors category. Select Kodak Digital Science or Apple ColorSync from the color management type pop-up menu.
CHAPTER 14 Printing Printing from Macromedia FreeHand MX is straightforward whether you want to output your document to a desktop printer or engage professional prepress services for color-separated high- resolution output. You can select a variety of printing options, depending on the output device that you will use. You...
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Select the print range: All, the current page, or a specific page range. To print only the currently selected objects, select Selected Objects. For Copies, enter the number of copies to print. To print all colors to a single page, select Composite. To print color separations according to your printer setup, select Separations.
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For Pages, select All, or enter a specific page range. Select FreeHand MX from the print options pop-up menu. To print color separations according to your printer setup, select Separations. Deselect it to print all colors to a single page. To print only the currently selected objects, select Selected Objects Only.
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To assign predefined prepress settings or to choose a PostScript Printer Description (PPD) file, click Advanced, then do one of the following: • To assign prepress settings for color separations and other options, select an option from the Print Setting pop-up menu. •...
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To print a document in Mac OS X: Select File > Print to display the Print dialog box. Select a printer from the Printer pop-up menu. For Copies, enter the number of copies to print. Select Collated to print multiple copies sequentially. Deselect the option to print multiple copies of each page together.
For Scale Percentage, select one of the following options to scale the printed document horizontally or vertically, without affecting the original document: • Select Uniform and enter a value to print an illustration larger or smaller than actual size. • Select Variable and enter separate horizontal (x) and vertical (y) dimensions to print an illustration larger or smaller than actual size.
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The print preview matches your output choices. For example, if you chose Fit on Paper from the Scale Percentage menu in the main Print dialog box, the print preview scales the selected page and displays it onscreen at the correct size. The print preview displays a nonprinting bounding box of what will print on the selected paper (called the print area) as a dotted rectangle.
Select a print preview mode from the pop-up menu at the bottom of the preview window: displays the page with an X and the bleed. Select this option to make the Print dialog X-Box box open more quickly. displays the objects on the page in keyline view. Keyline displays the objects on your page as they will print.
To define an output area in a document: With the document displayed in the Document window, click the Output Area button in the Tools panel. The mouse pointer becomes an Output Area pointer when you roll over the pasteboard. Drag in the Document window to define the output area. To view and select multiple pages in the document, reduce the document magnification so that the pages are visible onscreen (see “Magnifying and reducing the view”...
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Alternatively, use a font management utility such as ATM. For more information on installing PostScript fonts in FreeHand, see the related TechNotes available at www.macromedia.com. About printing TrueType fonts TrueType fonts are best if your final output device is a desktop printer, especially a non-PostScript printer.
Applying halftone settings to selected objects If you’ve included screened objects in your artwork, you can use a PostScript printer to print those objects at halftone settings that differ from those applied to the document as a whole. You can override object-level halftone settings when choosing separations options in the Print Setup dialog box.
Guidelines for faster printing For fastest printing and smaller file size, use efficient drawing techniques. Techniques that reduce print times also help speed screen redrawing and make editing easier. To reduce memory requirements for processing objects, specify a paper size no larger than the illustration actually covers.
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To print text faster, follow these guidelines: • Use text on a path sparingly. • Limit the number of typefaces used in the document. • Use the Zoom effect sparingly—it prints slower than the other effects. • Deselect Unlimited Downloadable Fonts in the Print Setup dialog box to prevent FreeHand from sending a font to the printer each time it is encountered in a document.
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Color Image Compression option 359 colors (continued) color list 153 converting between process and spot 157 color management converting during export 349 Apple ColorSync 367 creating a tint 152 calibrating monitors 365 creating CMYK 151 color tables 372 creating HLS 151 composite printer profile 368 creating RGB 151 device profiles 364...
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composite paths 127 copying and pasting 117, 118 blending 216 Clone command 118 creating by joining 127 color options for 117 exporting 128 copy formats 117 reversing direction of 128 Duplicate command 118 transparent sections of 128 objects to and from other applications 119 Composite Printer option 368 Paste Behind command 123 composite printer profile, choosing 369...
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Delete Xtra 386 documents deleting choosing output devices for 385 brush strokes 172 Collect for Output command with 63 guides 57 copying layer information to 293 selections 110 creating and opening 58 text blocks 235 preferences for 59 Descent option 279 previewing printing of 380 Detach Text from Path command 281 saving as templates 60...
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exporting Fast Keyline and Fast Preview modes 29 defining the output area for 348 feather effect 204 Flash movies (SWFs) 336 File Info dialog box 342 master pages 52 File Info Xtra 342 selected objects 347 File Viewer, importing artwork with 317 styles 307 files symbols 300...
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fixed-size text blocks Get URL action 332 converting to auto-expanding 236 GIF files 328 creating 234 compressing 328 overflow text in 234 defining color depth 356 Flash actions dithering 355, 356 assigning parameters to 333 exporting 355 assigning to an object 332, 333, 334 importing 313 Flash movie, text export options 338 Index Color option with 356...
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grayscale ramp, editing 319 HTML Greek Type Below option 251 bitmap images in 330 grids converting vector art with 330 changing color of 54 creating or editing settings for 330 setting options for 54 Default setting for 329 showing and hiding 54 exporting as 329 turning snapping on or off 54 font encoding for 330...
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importing (continued) Join command 127 EPS and DCS EPS files 314 Join Non-Touching Paths option 127 file formats for 310 joining a blend to a path 215 GIF files 313 JPEG files 328 graphics 310 colorizing grayscales in 317 HPGL files 309 compressing 328 JPEG files 317 exporting 357...
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layers (continued) Library panel (continued) moving forward or backward 292 editing master pages in 51 moving objects to another layer 292 editing symbols in 300 nonprinting 290 exporting master pages in 52 preserving in Photoshop PSD format 357 exporting symbols in 300 preventing objects from automatically moving to importing master pages in 52 another layer 292...
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Magnification pop-up menu 31 moving magnifying the page view 31 pages in the Document panel 47 Main toolbar 22–23 text blocks 235 See also individual buttons, toolbars moving objects 197 Make Child of Master Page option 51 backward or forward 123 margins manually in the workspace 112 setting 264–267...
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Object panel (continued) objects (continued) resizing bitmap images in 319 transforming 137 Transparent option in 318 transforming freely 143 type attributes 248 turning into guides 295 updating links in 64 ungrouping 120 Object Panel button 23 unlocking 111 objects warping 222 aligning 115 working with 107 animating 331...
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pages panels (continued) adding 45 removing from a group 20 bleed size of 44 returning to default positions 17 child. See child pages Select 15, 124 custom sizes 48 showing and hiding 16, 17 duplicating 46 Styles 15, 274, 301 magnifying 31 Swatches 15, 153 magnifying using buttons 44...
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paths (continued) Percentage (%) option 253 direction of 72, 128 Perceptual rendering intent 370 distorting 217, 218 Personal Dictionary option 244 editing 86 perspective grid erasing 95 attaching objects to 228 expanding strokes of 135 attributes of 231 exporting composite 128 creating 230 filling 196 editing text on 229...
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preferences preferences (continued) Alt-dragging or Option-dragging to copy paths 30 restoring view on opening document 59 always embedding graphics 63 retaining originals when combining 127 applying and defining graphic styles 303 returning objects to layers 120 applying text styles 276 saving documents when exiting FreeHand 59 automatically renaming changed colors 156 searching for missing links (Macintosh) 63, 65...
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printing (continued) releasing guides 57 with PostScript fonts 384 Remember Layer Info option 120, 293, 357 Raster Image Processor (RIP) 188 Remember Window Size and Location option 28, 59 scaling 376, 377, 380 Remove Text Wrap button 282 shortcut quick-reference card 35 removing with TrueType fonts 384 buttons from toolbars 40...
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rotation, 3D 226, 227 selecting objects (continued) Roughen tool 217 behind other objects 110 rounded rectangles 75 Contact Sensitive option 109 rows 271 deselecting all in document 110 adding rules between 271 deselecting subselected objects 121 applying strokes to rules in 272 within group, path, extrude, or blend 110 creating in text blocks 271 group containing a subselected object 121...
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simplifying paths 95 Stop action 332 sketch effect 197 Strikethrough effect 285 Skew Horizontal orientation 279 Stroke attributes 20, 108 Skew options 140 Stroke property 20, 108 Skew tool 137, 140 strokes Skew Vertical orientation 279 adding 166 skewing objects 140, 197 applying to text and text blocks 269–270 Skip Capitalized Words option 245 arrowhead, creating new 168...
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styles (continued) system colors 149 text 274, 275, 276 system requirements 7 using 289 Styles panel 15, 274, 301 tables applying styles in 302 applying strokes to borders in 272 basing a style on another in 306 creating with uniform cells 272 changing the styles display in 301 creating with variable cells 272 creating new styles in 303...
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text (continued) text (continued) displaying options in Object panel 248 Text Wrap button 282 editing 240–247 type specifications for 250 effects, applying to 284 using 233 exporting with Flash movies 338 word spacing in 256 finding and replacing 247 wrapping around objects 281 finding and replacing attributes in 260 text attributes 108 finding and replacing type attributes in 259...
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text styles (continued) tools defined 274, 301 3D Rotation 227 modifying 274, 275 Action 334 in the Object panel 274 Arc 79 overriding 277 Bend 218 preferences for 276, 277 Bezigon 84 preserving attributes 275 Blend 213 redefining 277 Calligraphic Pen 82 removing overrides from 277 Chart 96 setting drag behavior for 276...
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tracing type (continued) bitmaps 323 specifications, setting for 250 color modes 324 using 233 contiguous areas of color 325 Convert Selection Edge option 325 Underline effect 285 path conversion 324 Undo command 145 resolution for 324 undo levels 146 scanning images for 323 undocking selected area 325 panels 19...
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Wand Color Tolerance setting 325 Warn Before Launch and Edit option 322 warping objects 222 web file formats, defined 344 WebSafe option 356 WebSnap option 356 widows 256 Windows installing and starting FreeHand in 8 system requirements for 7 uninstalling FreeHand in 8 using wizards in 68 word spacing 256 wrapping tab 262...
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