TECHNICAL SUPPLEMENT REQUIRED EQUIPMENT 486 and Pentium computers include DOS in the standard software package. For X-COM: Terror From The Deep to There have to be at least 520K (532,480 work, there are a few things your bytes) of free conventional memory. The computer must have.
CONTENTS There also has to be at least 4MB of OPERATING DIFFICULTIES AND memory installed in your system, at least LOADING PROBLEMS 3MB of which should be free (3072K). The “mem/c” report should also tell you the total Q. Why can’t I install the game to my amount of memory installed in your system.
Page 4
area of conventional memory will Slow Running reduce your 640K available for If you are not running from a boot the program. disk, you can try using SMARTDRV.SYS It is important to have as much free or SMARTDRV.EXE loaded into your conventional memory as possible.
Page 5
Mouse Drivers Another common cause of the program freezing or crashing is a conflict with your current mouse driver. MicroProse recommends Microsoft driver, MOUSE.COM or MOUSE.SYS version 8.01 or higher. See the MS-DOS manual for full details. To check which mouse driver you are using, run the MSD program which comes with Windows 3.1 and MS-DOS 6.0/6.2.
Page 7
INTRODUCTION BACKGROUND This organization named Extraterrestrial Combat Unit — X-COM. On the morning of November 28, 1998, top 2039. officials from the world’s most economically The last scarred sites of the alien war of 30 powerful countries congregated secretly at years ago are healing and, for all intents and the UN.
Under the ocean lies the remains of a vast GAME OVERVIEW interstellar colonization ship; 400 billion tons A vast sleeping enemy has awakened. When of metal that plummeted to the Earth some 65 the colonization vessel crash landed on Earth million years ago.
Successfully completing Alien Submarine Section 2: The Reference Assault missions allows X-COM scientists to Guide clear the sites of artifacts and begin For the player who is familiar with how to play researching alien technology. On completion, X-COM: Terror From The Deep and needs to Engineers can reproduce superior weapons to find out more about particular game features.
SECTION 1 THE GAMEPLAY TUTORIALS BEFORE WE BEGIN... Welcome to X-COM: Terror From The Deep . STARTING A NEW GAME The following tutorials are designed to help 1. Install and load X-COM: Terror From The you begin playing with the minimum of Deep by referring to your installation trouble.
Page 11
3. Move the mouse pointer over the New Note: You cannot place a floating base Game option and click on the Left Mouse anywhere on land. Button (LMB), the Difficulty Level Screen appears. SETTING UP A NEW X-COM BASE. 5. The message Select Site for New Base appears at the top of the screen.
Page 12
8. The icon allows you to rotate the Earth horizontally or vertically. Click a few times on the Up arrow, the Earth display tilts towards you. Hold down the LMB and the globe will spin. 9. Click a few times on the Left arrow, the Earth rotates from the left.
Page 13
TUTORIAL 1: THE GEOSCAPE THE TIME CONTROLS 2. Look at the Game Time. It is currently passing in 5 second increments. The Time Controls, below the Game Time, allow you to control the rate at which this time passes. Click on the 5 Mins button. Time now This tutorial will guide you through the passes at the increased rate.
Page 14
DETECTING ALIEN FLYING INTERCEPTING ALIEN SUBS FLYING SUBS 3. We will now advance time to the the point 5. Position the Mouse pointer on your base that the first Alien Sub is detected (if this and click the LMB. A window appears with has not already happened).
Page 15
B. If your Barracuda loses contact with the 8. The window containing the confirmation message Target: Alien Sub-1 will appear. Alien Sub, the window Alien Sub-1 Click on the OK button. Tracking Lost will appear. This might 9. The Barracuda (represented by a yellow happen several times before you actually cross) will launch from its floating base get into combat;...
Page 16
13. While the Barracuda is on its way to the Click on the Barracuda . This brings up last known Alien Sub position, it uses its the Sub Status window. onboard sonar to scan for the Alien Sub. If the Alien Sub Detected window reappears, go straight to step 14 of this tutorial.
Page 17
SUB COMBAT 21. Click on the Sub icon. This brings back the Sub Combat window, ready for you to 19. If the Barracuda gets within range of the attack the Alien Sub. Alien Sub, the Geoscape automatically 22. Click on the icon to carry out a Stan- increases magnification and the Sub dard Attack on the Alien Sub.
SAVING THE GAME 26. Type in the name for your saved game using the keyboard and press r. 23. Now would be a good time to save your When the game has saved, you return to the current game. Geoscape. Click on the Options button.
Page 19
Click on OK. 32. The Triton (represented by a yellow cross) will launch and make its way to the Alien Sub Crash Site. Click on the 5 Mins button if you want to increase the passage of time. 33. When the Triton arrives at the Crash Site, the Alien Sub Crash Recovery screen appears.
Page 20
TUTORIAL 2: THE BATTLESCAPE 2. You will see that six of your aquanauts have Jet-Harpoons, one has a Dart Gun and one has a Gas Cannon. The aquanauts carry extra ammunition and grenades on their belts. Full details on this section of the game are given in the Alien Submarine Assaults chapter of this manual.
Page 21
THE BATTLESCAPE Click on the button in the Control Bar. The number on the button changes 4. You will now see your Triton Sub on the sea to 2. bed. Its cabin roof is ‘peeled away’ to reveal The cabin roof and wings of the Triton Sub your squad of eight aquanauts within.
Page 22
MOVING AQUANAUTS 14. Move the mouse pointer over either of the aquanauts nearest the door of the Triton Sub and click to select. The yellow arrow appears above the aquanaut’s head to show that he/she is now selected. 15. Now, move the mouse pointer over the ground just outside of the Triton Sub.
Page 23
Note: You must take the mouse pointer to the very bottom of the screen, under the Control Bar, to move the View window downwards. 22. Click on the button to recenter the Battlescape on the currently selected aquanaut. 23 Click on the button.
THE MAP SCREEN 29. The map only shows one level of the Battlescape at a time. 27. Click on the button to access the Click on the up/down arrows on the right- Map Screen. This displays a Thermal hand side of the screen to display the next Image of the mission area, allowing you to level up or down.
Page 25
It is now the Aliens’ turn. They might open fire on your squad — you are helpless until your next turn. Onscreen prompts tell you when to click the LMB to begin your next turn. SEARCHING FOR THE ALIENS 36. Aliens will appear as blue flashing dots on 33.
Page 26
USING WEAPONS Position the cross over the alien (it will flash red and yellow) and click the LMB. 38. We will now use a weapon against the 41. Now, one of four things could happen: alien, before it gets the chance to fire at us.
Page 27
Using Magna-Blast Grenades 45. Click on OK to return to the Battlescape. 46. You will now see the grenade in the Item 42. If an alien is using an object for cover, you Box on the far left of the Control Bar. might prefer to attack it with a grenade.
Page 28
C. The message Unable to throw here! appears. This is because an object is obstructing the throw. If this happens, choose a different target location. Don’t forget, once you have thrown the grenade, you’ve got just three turns to clear the area! COMPLETING THE MISSION Click on the grenade again.
Page 29
Two-Part Missions To enhance the challenge, artifacts and aliens from the first part of a two-part mission cannot be recovered. THE DEBRIEFING 54. At the end of an Alien Submarine Assault mission there is a debriefing. This informs you of your mission’s success rating and lists the items recovered from the alien ship.
Page 30
TUTORIAL 3: BASES Click on the button labeled Equip Submarine in the Bases screen. The Flying Sub screen appears, allowing you to choose which Sub you will equip. From research and manufacture to equipping flying submarines and aquanauts, the Bases screens define how well you will be able to deal with the alien threat.
Page 31
The numbers 1 and 2 represent the Click on OK in the bottom of the screen. Barracuda’s two weapon bays. The sub’s 9. You return to the Flying Sub screen to see armament loaded is an Ajax Missile that the Status column for Barracuda-1 Launcher plus missiles and a Gas Cannon shows that it is Rearming.
Page 32
12. The New Research Projects window appears. Click on the up arrow next to the word Increase until the number to the right of the words Scientists Allocated is 5. Move the mouse pointer over Gauss 15. Click on OK. Technology (a pale highlight appears to 16.
Page 33
21. You return to the Current Research screen PURCHASING/RECRUITING to see that you have five scientists 23. The Purchase/Hire Personnel screen assigned to research Gauss Technology appears. and five scientists assigned to research the Particle Dist. Sensor. The progress in each of these projects is unknown;...
Page 34
25. If you lost your Triton Sub squad 29. Click on the button in the bottom right transporter in the Alien Submarine Assault of the screen. The list will move down a mission, you can replace it by clicking little. Continue clicking on this button until once on the button in the Triton line of it disappears.
Page 35
WAITING FOR DELIVERY 34. It will take several days for all the items you purchased to be delivered. Check the Game Time. Click on the 1 Day button in the Geoscape Time Controls and allow 3 days to pass. If an Alien Sub is detected, intercept it (see step 4 of tutorial 1 for full details).
Page 36
41. Only 14 aquanauts may be assigned to any The Coelacanth Tank is now loaded onto one Triton Sub . Depending on how many Triton-1 . The number in the Stores column aquanauts you recruited and how many (if changes to 1 from 0 indicating that it is on board. any) you lost in your Alien Submarine 44.
Page 37
X-COM Project Monthly Report — at the end Build more facilities (pods) at of each month, the X-COM Project Monthly your bases Report appears to inform you of your Click on the Build Facilities button in the progress in the fight against the aliens. See Bases screen.
Page 38
SECTION 2 THE REFERENCE GUIDE THE GAME OPTIONS NEW GAME If you select New Game in the Game Options screen, the Select Difficulty Level screen appears. The Game Options screen appears when you load X-COM: Terror from the Deep (after the Language Selection Screen) allowing you to select between New Game or Load Saved Game.
Page 39
This allows you to change the way the game The first New Game set up is to name your plays to suit your skill level, from level 1 first base. The prompt Base Name? will (Beginner) to level 5 (Superhuman). It is appear —...
Page 40
THE GEOSCAPE SCREEN The Geoscape screen is the main screen for THE GEOSCAPE playing X-COM: Terror From The Deep ; it The Geoscape is a 3-D view of the Earth which displays the latest data on alien activity and can be rotated or magnified. At minimum allows you to control and monitor X-COM magnification, it displays the whole planet, Interception Subs.
Page 41
THE VIEW CONTROLS THE GAME TIME The View Controls allow you to manipulate the X-COM: Terror From The Deep begins at 12.00 view of the Earth in the Geoscape. . on January 2040. All game times are given in Greenwich Mean Time (GMT). Click on the up or down arrows to tilt the view of the Earth up or down.
Page 42
Funding Change – the difference between this The Molecular Control Training screen lists all month’s and last month’s total funding. A plus X-COM bases with Molecular Control Lab (+) sign before the figure indicates an increase facilities. MC Labs are essential to carry out in funding, a minus (-) sign indicates a Molecular Control Training.
Molecular Control Skill/Improvement – this UFOpaedia – takes you into the UFOpaedia is the aquanaut’s ability to use Molecular (see the UFOpaedia section of this manual for Control. The aquanaut’s Molecular Control full details). combat ability is dependent on both this and Options –...
Page 44
The Alien Sub Detected Heading – the general direction in which the Alien Sub is traveling. Window Speed – the speed at which the Alien Sub is traveling (in knots). This window also gives you the option to either: Centre on Alien Sub-Time=5 Secs – centers the Geoscape display on the Alien Sub’s current position and reduces the passage of time to 5 seconds.
Page 45
Rearming – the Sub is having its weaponry changed or replenished. Repairs – the Sub is undergoing repair work. Out – the Sub is already carrying out an interception. Base – the Sub’s home base. Weapons/Crew/SWS’s – the number of weapons the Sub is carrying, the number of The advantage of clicking on the Intercept crew on board, and how many Submersible...
Page 46
Base – the craft’s home base. Speed – the current speed of the craft (in knots). Maximum Speed – the craft’s maximum speed (in knots). Depth/Altitude – the craft’s approximate Depth/Altitude. Fuel – the percentage of fuel remaining in the Click on the OK button to accept this Alien Sub craft.
Page 47
The Alien Sub Status Window Click on the OK button. The Craft Status window appears, giving you the option to either Return to Base, Patrol or Go to Last Known Alien Sub Position. It is usually best to go to the last known Alien Sub position, since the interception craft might be able to retrack the Alien Sub with its onboard sonar.
Page 48
The Order Buttons The Weapons Display Click on the buttons in this display to carry out There are a pair of icons on either side of the the following: Sonar Display screen that represent the weapons fitted to the weapons bays of the Standoff –...
Page 49
To carry this out, click on the Minimize Shooting Down an Alien Sub window icon in the top left of the Combat Click on the Standard Attack button. The window. The Sub Icon (with a pictorial message Alien Sub Crash Lands! appears if representation of the Sub plus its X-COM you successfully cause the Sub to crash land.
Page 50
Terror Sites The aliens will attempt to terrorize civilian populations as part of their invasion plans. This must be prevented at all costs: a successful alien Terror Site in a funding area could cause its withdrawal from the X-COM project. Alien Raids on X-COM Bases Click on OK to enter the Equip Squad screen.
Page 51
ASSAULTS ON ALIEN CRAFT THE EQUIP SQUAD SCREEN X-COM Assault Missions take place when X- COM carry out any of the following: • Investigate crashed Alien Sub sites; Before you begin any Assault Mission, you • Assault Alien Subs at their landing sites; will be taken to the Equip Squad screen.
Page 52
To pick up an item from the ground, simply THE BATTLESCAPE SCREEN move the mouse pointer over the item and click. The item will now be ‘attached’ to the mouse pointer. The name of this item is shown in the bottom of the screen, next to the aquanaut’s name.
Page 53
To make the selected aquanaut turn around The Hidden Movement screen appears when without moving, position the cursor box in the the aliens are moving out of sight of X-COM direction you want the aquanaut to face and aquanauts. press the RMB. However, there is an exception to the turn- Moving the View Window based rule.
Page 54
Aimed Shot – a carefully aimed shot, Attack – strike your opponent with the requiring maximum effort from the aquanaut weapon/object. To do this, your aquanaut and, therefore, maximum Time Units. must be standing next to the opponent. Snap Shot – an unaimed shot in the target’s Throw –...
Page 55
The Item Boxes The map will only display one level of the Battlescape at a time. Click on the up or down To the extreme left and right of the control bar arrows on the right-hand side of the map to are the Item Boxes, containing a picture of the view the next level up or down.
Page 56
This display is similar to the Equip Squad Select Next Aquanaut - Deselect screen at the beginning of the Assault Current Aquanaut Mission. The only difference is that the top Click on this button to select and center the right of the screen now displays the Battlescape on the next aquanaut in your aquanaut’s remaining Time Units.
Page 57
Options X-C0M Movement Speed Click on any of the numbered buttons to Click on this button to call up the change the speed at which your aquanauts Battlescape Options screen. This allows you move, from 1 (slowest) to 6 (quickest). to select different speeds of animation and scrolling, depending on player preference and Alien Movement Speed...
Page 58
• click on the button to carry out As the aquanaut’s rank improves, so too does free movement with no limitation. the skill with which he/she can fight. • click on the button to reserve Aquanaut Data enough Time Units for a Snap Shot. The name of the selected aquanaut is shown at the top of this section, with statistics and •...
Page 59
Energy – the aquanaut’s current Energy level. Bravery – the aquanaut’s Bravery. This This will decrease as the aquanaut carries out determines likelihood morale energy consuming actions such as walking decreasing. through seaweed. The total energy available Armour Status – the aquanaut’s Armor Status. will be lowered if the aquanaut receives fatal This will rise as the aquanaut is equipped with wounds to the torso.
Page 60
Captain – this is the supreme leader of X- Morale COM forces — there is only one Captain. If At the start of each mission each aquanauts’ there are at least 30 aquanauts, the best morale starts at 100 percent. This decreases available Commander will be promoted.
Page 61
The Aquanaut Data screen displays any fatal Opportunity Fire wounds. Each fatal wound also reduces an If you end your turn leaving your aquanauts aquanaut’s Health by one point per turn, so with enough Time Units to fire a shot, your that it is possible for an aquanaut to die from aquanauts will automatically fire during the a hit received much earlier in the mission.
Page 62
THE DEBRIEFING SCREEN The Debriefing Screen is displayed at the end of the Assault Mission, giving you a break- down of your performance. The first line of this display tells you whether the mission objectives were achieved. Below this is the mission performance list, showing a breakdown of all the Items recovered, the Quantity of each and the Score for retrieving them.
Page 63
BASES X-COM bases are submerged floating stations hiding them from alien detection systems. X- COM craft operate from concealed sub pens, and the only access to the base is via the access lift. X-COM bases carry out several different functions: •...
Page 64
THE BASE DISPLAY THE MENU OPTIONS The Base Display allows you to see, at a The Menu Options allow you to see in detail glance, the size of your bases and their how each of your bases is currently facilities (pods). functioning.
Base Information Note: As you play the game, you will find that some areas of the world are better than others Click on this option to display a breakdown of for X-COM base sites. The Sea of Japan is a base-related information.
Page 66
Long-Range Detection The figures show the number of personnel available for work followed by the total This is a display of the long-range detection number of personnel at the base. You should ability of the base. Long-range detection keep the first figure zero to stop workers from systems have a range of 450 nautical miles.
Page 67
Click on the Aquanauts button in the Bases screen to access the Aquanaut List. This displays all the aquanauts at the currently selected base, regardless of which craft they are assigned to. Use the mouse to highlight and select an aquanaut.
Page 68
Below the buttons is a display of the Equip Submarine following: Click on this option to configure your Rank – the aquanaut’s X-COM rank. interception craft (Barracuda). Missions – the number of missions that the aquanaut has taken part in. Kills –...
Page 69
Crew – the number of aquanauts carried on The Equip Craft screen allows you to the sub. configure individual interception craft to suit your requirements. SWSs – the number of Submersible Weapons Systems (e.g., Coelacanth Tanks) carried on The sub’s name is at the top of the screen. the sub.
Page 70
The Select Armament Window The Select Squad Screen Click on one of the numbered buttons to Click on the Crew button to enter the Select access the Select Armament window. This Squad screen. This allows you to assign allows you to change the weapons carried in individual aquanauts to the selected sub.
Page 71
The Select Equipment Screen The Select Armour Screen Click on the Equipment button to enter the Click on the Armour button to enter the Select Select Equipment screen. This allows you to Armour screen. This allows you to configure load equipment onto the selected sub. the body armor which your aquanauts will wear.
Page 72
Click on an armor button. The aquanaut is Use the mouse to highlight and click on the now equipped with the selected armor. required installation. The Select Installation window is replaced by the Build Installation Click on OK when you have finished assigning window.
Page 73
Click on OK to return to the Bases screen or New Project click on another installation from the list to Click on the New Project button to start new continue constructing base pods. research work. The New Research Projects window appears, listing the projects available A message window appears in the Geoscape for research.
Page 74
The window changes to display the Scientists Research Completed Allocated window. When work has finished on a project, the This displays the Scientists Available and the Research Completed window appears on the Laboratory Space Available as before, but Geoscape. Click on OK to return to the allows you to set the number of scientists Geoscape or click on View Reports to view allocated to this particular project.
Page 75
Manufacture Cost Per Unit – the cost to manufacture each item. Click on this option to view your current Days/Hours Left – the number of days/hours production status. remaining before the production will be complete. New Production Click on the New Production button to start production of a new item.
Page 76
The first line of this window displays the Click on the up/down arrows to increase or number of engineer days it will take to decrease the number of technicians allocated produce the item(s). One technician day is the to the production and the number of units of amount of work one technician can carry out the item to produce.
Page 77
Production Complete Below this is a list of all the X-COM bases in the world, with the area of the world in which they are located. When production of an item has been completed, the Production Complete window appears on the Geoscape. This displays both The Transfer screen consists of: the name of the item and the location at which The Item column, listing the names of the...
Page 78
Use the mouse to highlight and click on the The columns below are: required base. The Transfer screen appears. The Item column, listing the names of the You can view details of the items which are in items which may be bought. transit between bases by clicking on the The Cost per Unit column, listing the price of Transfers button in the Base Information...
Page 79
Sell/Sack If you do not wish to make any sales, click on the Cancel button to return to the Bases Click on this option to sell items or to sack screen. personnel. When you are happy with your choice of items to be sold, click on the Sell/Sack button.
Page 80
GRAPHS ALIEN ACTIVITY IN ZONES Click on the second icon in the top of the screen to view the Alien Activity in Zones. This graph displays the level of Alien activity in the funding zones. Click on the buttons on the left-hand side of the screen to view the graph plots for individual zones.
INCOME • internal events such as change of government, civil war or recession. Click on the fifth icon in the top of the screen • alien influence: funding will stop if a to view X-COM’s Income. company signs a pact with the aliens. This graph displays X-COM’s income from Additional income may be generated by the each of the funding zones.
Page 82
Score X-COM’s performance rating. This score takes into account the following: • success of interceptions; • scores for assault missions; • research work completed; and • alien activity. Scores above zero indicate that X-COM is winning. Scores below zero indicate that X- COM is losing.
Page 83
UFOPAEDIA Click on the UFOpaedia button in the General Equipment – the weapons and Geoscape to access the UFOpaedia, an on-line equipment that your aquanauts may use. encyclopedia which contains all the infor- Aquatic Artifacts – alien weapons and mation currently available to X-COM. Each equipment that have been recovered and entry consists of a diagram with accom- researched.
Page 84
THE SELECT ITEM SCREEN UFOPAEDIA DATA SCREENS The next UFOpaedia screen allows you to When you are viewing a UFOpaedia Data select a specific entry to review. Highlight and screen, click on the buttons to click on the required item or click on the OK view the previous/next UFOpaedia entries.
Page 85
OPTIONS The Select Game to Load screen displays the name, date and time of up to 10 games. Pick a saved game by clicking on any of the buttons numbered 1 to 10 on the left-hand side of the screen. You return to the Geoscape at the point when the game was saved.
Page 86
Choose the game slot you wish to write over by clicking on any of the buttons numbered 1 to 10 on the left-hand side of the screen. A flashing * will appear. You can now use the keyboard to type or delete as normal. Press e to save the game and return to the Geoscape.
Page 87
FUNDING The Funding column, listing the amount of money each organization is paying to X-COM per month. The Change column, listing the change in the organization’s funding at the end of last month. This is dependent on X-COM‘s performance in that organization’s zone. Click on the OK button to return to the Geoscape screen.
Page 88
CREDITS Game Design Stephen Goss Programming Annette Bell Bill Barna Nick Thompson Additional Programming Scott Johnston Original Game Engine Julian & Nick Gollop Graphics Drew Northcott Guy Jeffries Martin Severn Martin Smillie Matthew Knott Additional Art Terry Greer Paul Ayliffe Edward Garnier Nick Cook Justin Manning...
Page 89
Maps Marc Curtis Amanda Roberts Andrew Williams Richard Bakewell Matthew Knott Jason Avent Quality Assurance Pete Woods Andrew Luckett Phil McDonnell Jason Sampson Darren Kirby Don Witcombe Justin Manning Jim Hendry Andy Mazurek Chris Bowling Russell Clark Daniel Luton Don Emmel Vaughn Thomas Mike Richardson Damon Harris...
Need help?
Do you have a question about the X-COM-TERROR FROM THE DEEP and is the answer not in the manual?
Questions and answers