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Congratulations on your purchase of the CH Flight Sim Yoke! We are confident that you will find it to be one of the most precise and durable flight yoke controllers available. The CH Flight Sim Yoke PC is a snap to setup for your favorite DOS or Windows 95/98 flight games or simulators. It was carefully designed and manufactured in the U.S.A. by real aviation enthusiasts, so strap yourself in and get ready to experience a whole new level of simulation realism!
After the Flight Sim Yoke driver has been installed (see "Installation – Software"), you must configure and calibrate the yoke in the Windows 95/98 Game Controllers Control Panel.
To set the correct driver in Windows 95/98:
To calibrate your CH Flight Sim Yoke PC:
How to calibrate your CH Flight Sim Yoke PC (step by step):
Calibration is one thing you should repeat every time you plan to use your yoke. A good calibration can go a long way in giving you the control you expect while flying your simulator.
Note: Be aware that some games also have their own setup options within the game. If you have problems check the troubleshooting section or open the Flight Sim Yoke PC Help file for detailed information.
Calibration is performed the same as Windows 95/98. Refer to the instructions above for more information.
There is no special driver required for DOS-based games, just make sure that the game supports a joystick or yoke. To enable the Flight Sim Yoke in a DOS game (even those that can be launched from within Windows), you must first setup and calibrate it within the game. Though joystick setup procedures vary from game to game, you can usually do it from the game's "Controls" or "Options" menu. For more information, please see the game's user manual. MS-DOS games that can be launched from Windows 95/98 still use their own built-in joystick drivers and thus will require setup within the actual game.
Gaming Center allows you to map your Flight Sim yoke buttons to keyboard functions for almost all of your Windows 95/98 games. To open Gaming Center, click Start> Programs> CH Products> Flight Sim Yoke PC> GamingCenter. Once Gaming Center is open, click on Help for instructions on how to use it. Click on the 'X' to exit Gaming Center.
Remember, Gaming Center is generally used with games that do not have built in joystick button remapping. If you can assign the buttons to do certain functions in your game then it is best to use the game's utility, and not Gaming Center. Check with your game's instruction manual for more information on assigning specific functions to your buttons.
→I can't enable the Flight Sim Yoke in any games.
Make sure that the Flight Sim Yoke is securely plugged into the primary gameport and that the gameport is enabled. You can check this by using a joystick test program such as JCENTER (see "Testing the Hardware"). If OK, make sure that you've correctly activated and calibrated the yoke within the game according to the manufacturer. Windows users, make sure that Flight Sim Yoke PC is listed as controller ID 1 in Game Controllers (Advanced tab).
→My Flight Sim Yoke won't center up correctly or drifts in the game.
It is not properly calibrated. Re-calibrate the joystick in the game as well as in Windows 'Game Controllers'. Before calibrating, make sure that the computer is warmed up (let it run a few minutes) and the yoke's trim wheel is centered. During calibration, move the controls slowly and fully to the desired positions. Be sure to follow all directions carefully. If the Flight Sim Yoke still does not correctly calibrate, make sure the gameport in your system is fast enough for your computer by testing it in JCENTER (see Testing the Hardware). Remember, the yoke itself will not have a true center point. Therefore, your crosshair in the calibration test will not always be perfectly centered.
→My Flight Sim Yoke works in Windows 95/98 but doesn't in true DOS games.
Your gameport is either
→The Windows 95/98 control panel does not have a Game Controllers icon, or I can't select a joystick within the Game Controllers control panel.
This usually means your system is not setup correctly and there is nothing wrong with your Flight Yoke or its software. What has happened is;
In either case, you must contact your soundcard/gamecard manufacturer for more information on reinstalling the gameport drivers that are damaged. Check your manuals for more information.
→Gaming Center does not work. When I program my buttons in Gaming Center they are completely ignored by my game.
You will only be able to use Gaming Center with games that support Direct X 5 joystick inputs. Many games support Direct X 5 video and sound protocols but still use Direct X 3 joystick inputs for backwards compatibility. Check with your game manufacturer for more information.
Remember, you may also have the ability to reprogram the buttons within your game, which is usually the better option in terms of compatibility. Check with your game's instruction manual or technical support for more information.
Testing the Hardware
You can test your Flight Sim Yoke and the gameport its using with the JCENTER test program included on the Flight Sim Yoke CD or diskette. It can be run directly from the CD or floppy in Windows 95/98 or DOS.
Follow these steps:
Figure 2. Typical JCENTER Readings (numbers will vary)
JOYSTICK A | JOYSTICK B | ||
X | Y | X | Y |
132 | 133 | NONE | 224 |
(Ailerons) | (Elevators) | (Rudders if applicable) | (Throttle) |
JCENTER Results:
To get the most efficient support, we recommend that you do a little research on your computer system so you can have answers ready for the questions the technicians may ask you. Please write down answers to the following questions before you contact us:
You can contact CH Products Technical Support at any of the areas listed below.
Mailing Address: CH Products
970 Park Center Dr.
Vista, CA 92083
Web site: | www.chproducts.com | Fax number: | 760.598.2524 |
Tech Support form (best): | www.chproducts.com/support/form | Voice number: | 760.598.7833 |
Here you can download full pdf version of manual, it may contain additional safety instructions, warranty information, FCC rules, etc.
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