Leviton MC24/48 User Manual
Leviton MC24/48 User Manual

Leviton MC24/48 User Manual

Leviton innovator series mc24/48 lighting controller: user guide
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Table of Contents

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Table of Contents

Table of Contents i
CHAPTER 1:
3
15
15
21
24
The Preview Display
The Group Display
The Submaster Display
The Effect Display
The Cuesheet Display
The Tracksheet Display
The Playback Display
The Patch Display
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xiii
xiii
xiv
xiv
xv
3
3
3
4
5
5
5
6
16
17
18
19
21
21
24
26
28
(a blind display) 32
(a blind display) 34
(a blind display) 36
(a blind display) 40
(a blind display) 42
(a blind display) 44
(a live display)
46
(a blind display) 50
i
9
Software Version 3.05

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Summary of Contents for Leviton MC24/48

  • Page 1: Table Of Contents

    Table of Contents Table of Contents i ® About The Encore About This Manual How to Use This Manual xiii Text Conventions Used in this Manual About the User Guide About the Reference Section About the Appendices ENCORE USER GUIDE 1 PART I: GETTING STARTED 1 CHAPTER 1: Setting Up Your Console...
  • Page 2 Colortran Encore Control Console The Setup Display CHAPTER 4: Console System Setup 57 Using the Setup Display 57 System Setup Show Name Number of Channels and Dimmers 59 Selecting Dimmer Protocol Hand Held Remote MIDI Interface Reference By Name Playback Fader Clearing Modes CHAPTER 5: Setting Up the Soft Patch What is a Soft Patch?
  • Page 3 Cue Numbering 91 Record Cue Command Selective Recording Creating Cues Blind CHAPTER 9: Playing Back Cues Cuesheet Display 95 Playback Display 95 GO Button Stop/Reverse Key 96 Playback Faders 97 Playback Fader Boxes Grandmaster Fader Box 98 Manual Fades Take Control Buttons Taking Manual Control of Timed Cues Clearing Fades From the Playback Faders Fade Loading Hierarchy / Simultaneous fades...
  • Page 4 Colortran Encore Control Console Channel Check Utility Cue Check Utility Warnings and Error Messages Printers 134 Printing 135 CHAPTER 13: Memory Console Memory vs. Floppy Disk Storage Memory Test Clearing Memory Performing a “Hard Clear” System Settings in Memory Recording to a Floppy Disk Retrieving from a Floppy Disk Disk File Management Subdisplay 142 Selectively Retrieving From Floppy Disk...
  • Page 5 Advanced Submaster Operation Submaster Modes Effect Submaster 169 Take Control Effects on Submasters Inhibitive Submaster Changing Modes 172 CHAPTER 18: Profiles Profile Editor Subdisplay 174 Defined Fade Points vs. Calculated Fade Points Fix Range Profile Utilities 176 CHAPTER 19: Advanced Cues Cue Follow Delay Time Split Fades...
  • Page 6 Colortran Encore Control Console Load Key Operations Load Key Range Loading 212 Loading Cues to Submasters Loading Groups to Submasters Loading Effects to Submasters Loading Cues to Playback Faders 214 CHAPTER 24: Selective Recording Selective Recording of “New” Items Selective Overwriting of Pre-existing Items (Updating) PART IV: APPENDICES 219 APPENDIX A: Maintenance and Customer Service 1...
  • Page 7: About The Encore

    About The Encore ® Congratulations on the purchase of your new Encore lighting control console! The Encore Series of lighting control consoles have been designed to be both simple and intuitive to operate, yet sophisticated and powerful in their programming. You'll discover that the Encore Series has a "multi-level user"...
  • Page 8 Colortran Encore Control Console console functions. Programming is simplified by a command syntax that doesn't require parameters to be entered in any specific sequence. And don't be afraid to take your show on the road-- the Encore's rugged physical design will stand up to a wide variety of abuse.
  • Page 9 About The Encore Encore Model 48/96 Encore Model 24/48 Encore Models XL and XL/2 Software Version 3.05...
  • Page 11: About This Manual

    About This Manual How to Use This Manual The Encore Manual is designed for both the first time user and the advanced professional user. The User Guide is the first half of this manual. The User Guide is designed so the novice user can start at the beginning, with the most basic topics discussed first.
  • Page 12: About The User Guide

    Colortran Encore Control Console pressing the [2], the [5], and the [3] keys. numbers created using the Thru [>], And [+], and Minus [-] keys. About the User Guide The User Guide is the first half of this manual. The User Guide has four Parts: PART I, PART II, PART III,...
  • Page 13: About The Reference Section

    About the Reference Section The Reference Section is the second half of this manual. The Reference Section is a complete alphabetic listing of soft keys, hard keys, and operational topics. The Reference Section begins with keystroke symbols ([.], [-], [>], etc.). The Reference Section is designed so the experienced user can answer specific questions quickly.
  • Page 15: Encore User Guide

    ENCORE USER GUIDE PART I: GETTING STARTED CHAPTER 1 Setting Up Your Console Software Version 3.05...
  • Page 17: Setting Up Your Console

    CHAPTER 1: Setting Up Your Console Step 1: Unpacking Carefully unpack your console from its carton. Underneath the console, you will find: ?? This manual ?? A 7' AC power cable ?? One 3.5", 1.44MB floppy show storage disk ?? One 3.5", 1.44MB floppy disk containing the console operating program ?? One 3.5", 1.44MB floppy disk containing the Help file ?? 1 or 2 gooseneck Worklight fixtures (if the option was ordered) In a separate shipping container, you will find the console monitor.
  • Page 18 Colortran Encore Control Console 100V and 240V, 50Hz or 60Hz. The power supply requires a maximum of 4A (480 Watts). In the USA and Canada, it is intended that the console be operated at 120V only, and a power cord with a NEMA/CSA 5-15P plug (Edison, parallel blade type) is supplied for this purpose.
  • Page 19: Step 4: Control Connections

    Step 4: Control Connections A label on the back panel of the console identifies all control connections. (See Figure 1.1.) They are all Class 2 low voltage circuits (extra-low voltage in some parts of the world). Monitor Connection: The monitor is supplied with a control cable terminated in a high-density 15-pin "D"...
  • Page 20: Step 6: Energizing The Console

    Colortran Encore Control Console Step 6: Energizing the Console WARNING!! the console, because lethal voltages (120V or 220V) exist inside the console. Spills may cause a hazardous condition, or may cause damage to the console. CAUTION! environment (below 40ºF ), do not turn the power on until the console warms up, or else damage to the console may occur.
  • Page 21: Step 7: Operating The Console

    Chapter 1: Setting Up Your Console Step 7: Operating the Console Use this manual when you have questions about how to operate the console. The User Guide Part II covers Fundamentals of Operation. The User Guide Part III covers Advanced Topics. The User Guide Appendices cover special topics in depth such as Encore options and specifications.
  • Page 23: Chapter 2

    ENCORE USER GUIDE PART II: Fundamentals of Operation CHAPTER 2 Basic Console Conventions CHAPTER 3 Displays CHAPTER 4 Console System Setup CHAPTER 5 Setting Up the Soft Patch CHAPTER 6 Setting Channel Levels CHAPTER 7 Basic Submaster Operation CHAPTER 8 Creating and Recording Cues CHAPTER 9 Playing Back Cues...
  • Page 25: Basic Console Conventions

    CHAPTER 2: Basic Console Conventions Terminology Definitions Lighting Console: patterns and effects, and records them so they may be reproduced later. Simply put, the console controls what is seen on stage. Show: A show is the largest unit of memory. Only one show is ever active in the console at any given time.
  • Page 26 Colortran Encore Control Console Dimmer Control Channel: address in the dimmer control signal transmitted from the console. This dimmer control signal is a digital signal that contains information about many dimmer control channels. The dimmer control signal can be used to control actual dimmers or it can control other devices, such as automated fixtures and color scrollers.
  • Page 27: Console Controls

    Chapter 2: Basic Console Conventions Figure 2.1.a, Encore Console Controls, Left Side Console Controls (See Figure 2.1). The main functional groups of console controls are as follows: ?? Submaster faders and their Bump buttons are on the left side. Software Version 3.05...
  • Page 28: Display Keys

    Colortran Encore Control Console Channel Sliders "Soft" Keys Macro Keys Display Keys Figure 2.1.b, Encore Console Controls, Right Side ?? Playback controls are in the lower center. ?? Display keys are in the upper center. ?? Position Keypad is in the upper right. ?? Data Entry Keypad is in the lower right.
  • Page 29: Display Keys

    Figure 2.2, Soft, Macro, and Display Keys Display Keys The Display keys are used to select the display on the video monitor screen. There is one row of Display keys. Each key is labeled with the name of the display that appears when the key is pressed. There are more than 10 displays available, but some of these are actually subdisplays of the 10 main displays.
  • Page 30: Command Line And Its Syntax

    Colortran Encore Control Console each display; their functions depend upon the display you are currently working in. At the bottom of the screen (in all displays except Playback), there is a row of ten squares that represent the ten soft keys for the current display. (See Figure 2.3.) Each of the ten squares is labeled with its soft key function name.
  • Page 31: Command Line History

    The commands you enter into the console appear in the Command Line. The Command Line is visible near the bottom of the monitor screen, just above the soft keys. (See Figure 2.3.) A command is entered by pressing a sequence of different soft keys and hard keys.
  • Page 32: Captured Channels / Wheel Control

    Colortran Encore Control Console Figure 2.4, Console Wheel, Grandmaster, and Blackout Controls. Captured Channels / Wheel Control When you have set channel levels on the Command Line, the channels are "captured", and are shown in cyan (aqua colored) reverse video. Captured channels are under control of the wheel.
  • Page 33: Grandmaster Fader

    DVANCED OPICS You can also use the wheel to control the rates of fades on the playback faders, as well as the rates of effects on submasters or playback faders. DVANCED OPICS Effect Rates With The Wheel. Grandmaster Fader You can use the Grandmaster fader to proportionally control the output of all the channels.
  • Page 34: Console Memory

    Colortran Encore Control Console affected by the Blackout switch. Playback and the Stage displays), there is a level indicator box. It shows the current level of the Grandmaster. Whenever the Grandmaster level drops below full, the level indicated in this box flashes. If the Grandmaster reaches zero, the level shows as the red flashing letters "B.O."...
  • Page 35 Chapter 2: Basic Console Conventions DVANCED OPICS To record and retrieve show data, see Chapter 13, Memory. Software Version 3.05...
  • Page 37: Chapter 3: Displays

    CHAPTER 3: Displays The Basic Display There are two "live" displays where edits are seen live on stage as they are made. The live displays are: ?? Stage display ?? Playback display There are eight "blind" displays where edits are not seen live on stage. The blind displays are: ?? Preview display ?? Group display...
  • Page 38 Colortran Encore Control Console Figure 3.1, Basic Display Title Bar: Bar contains the name of the display you are currently viewing. In the blind displays, the Title Bar is a single cyan-colored horizontal line on the black background. In the live displays, the Title Bar is solid cyan with a black horizontal line running through it.
  • Page 39: Clean Up

    ?? Mac Pg: shows the number of the macro page (0 - 9) currently being accessed by the Macro Keys, [M1] - [M10]. Each Macro page contains ten macros that are executed by their respective macro keys. ?? ALPHA: flashes in green when Bump buttons are set to alphabet character mode.
  • Page 40: Changing Displays

    Colortran Encore Control Console Changing Displays To change to a different display, press one of the ten display keys on the console. The hard display keys are listed below: ?? [STAGE] ?? [PREVIEW] ?? [GROUP] ?? [SUBMASTER] ?? [EFFECT] The following subdisplay soft keys are available in the Patch display: ?? (PROFL DISP.) the Setup display) ?? (NONDM DISP.)
  • Page 41: Moving Within Displays / Position Keypad

    Moving Within Displays / Position Keypad To move within a display, or to change the contents of the display, use the Position Keypad. (See Figure 3.2.) Figure 3.2, Position Keypad The [LAST] and [NEXT] keys generally change the display to select the next or last item as the "current"...
  • Page 42: Channel Formatting

    Colortran Encore Control Console Figure 3.3, Channel Formatting Channel Formatting You can use the Show Channel (SHOW CHANL and Show All (SHOW ALL) soft keys to format the display of channels. The total number of channels is specified in the Setup display, or is determined by assigning the Two-Scene mode or Multi-Scene mode (for the Encore 24/48 and 48/96 models).
  • Page 43 In the previous example, if no channels are currently captured, then all active channels are displayed. If any channels are captured, only they are shown. XAMPLE To show all channels, or all pages of channels: (SHOW ALL) [ENTER] The (SHOW CHANL) and (SHOW ALL) soft keys are available in the following five "channel"...
  • Page 44: The Stage Display

    Colortran Encore Control Console The Stage Display Figure 3.4 , Stage Display Purpose of the Stage Display: representation of the current lighting levels being output live on stage to the dimmer rack. Changes made to the levels directly affect the lights on stage, so you can see what the changes look like.
  • Page 45 Live Channels “on Stage”: channel numbers and their levels as seen “live on stage”. Paging with the Position Keypad while in the Stage display affects only this area of the display. The channel numbers are located in rows across the screen, and appear in different colors as follows: ?? cyan = Normal channels...
  • Page 46 Colortran Encore Control Console Figure 3.5, Playback Fader Boxes Playback Fader Boxes: 4 are located above the Status Bar on the Stage display screen. The Playback Fader Boxes indicate the current status of any cues actively fading, or any running cue effects. When a cue is executed by pressing the GO button or using the [GO TO CUE] key, it is automatically loaded onto the lowest available Playback Fader.
  • Page 47 Chapter 3: Displays Grandmaster Fader Box: To the right of the playback fader information is the Grandmaster Fader Box. It indicates the level of the Grandmaster, anywhere from 100% (FL=Full Level) to 0% (B.O.=Black Out). The Blackout switch will also cause this indicator to read "B.O.". The Grandmaster level blinks anytime it is set below Full.
  • Page 48 Colortran Encore Control Console The Preview Display Figure 3.6, Preview Display Purpose of the Preview Display: recorded channel levels of a cue. Cues may be created and edited in the Preview display. This is referred to as working in the "blind," because none of the channel levels shown in this display can be seen as light output on the stage while in the Preview display.
  • Page 49 The numbers below each channel number is the level of that channel in the cue being previewed. The levels are shown in different colors according to the code described below: ?? red = Higher level than the previous cue ?? blue = Lower level than the previous cue ?? white = Non-tracking (or "hard"...
  • Page 50 Colortran Encore Control Console The Group Display Figure 3.7, Group Display Purpose of the Group Display: channel levels assigned to all existing groups. A group is a collection of channels set at levels that may be created or edited in this display. A group is just like a submaster but without the slider control.
  • Page 51 Chapter 3: Displays Status Bar : The Status Bar is located below the channel and level information area of the display. The Status Bar contains the following fields for information: ?? Group: shows the current Group being viewed and edited. ?? Name: shows the name of the current group.
  • Page 52 Colortran Encore Control Console The Submaster Display Figure 3.8, Normal Submaster Display Purpose of the Submaster Display: shows the channel levels assigned to each normal submaster, or shows information defining inhibitive or effect submasters. Use the submaster display to create and edit submasters. Any edits to channel levels or submaster attributes in the Submaster display are recorded as they are entered (the Record Sub command is not necessary to create or edit subs in the Submaster display).
  • Page 53 Chapter 3: Displays The numbers below each channel number is the level of each channel. If no level is listed, the level is zero. Normal Submaster Status Bar: The Status Bar indicates which submaster is currently being viewed and edited. The Status Bar contains the following information fields: ?? Sub: shows the number of current submaster.
  • Page 54 Colortran Encore Control Console Figure 3.9, Inhibitive Submaster Display Contents of the Inhibitive Submaster Display: part the Inhibitive Submaster display, the symbol "**" appears under the inhibited channels, instead of channel levels. (See Figure 3.9.) Inhibitive Submaster Status Bar: Normal Submaster Status Bar is that the “sub type” field shows "Inhib" in red letters, instead of "Normal".
  • Page 55 Chapter 3: Displays Figure 3.10, Effect Submaster Display Contents of the Effect Submaster Display: The upper part of the Effect Submaster display is blank - it shows neither channels nor levels. (See Figure 3.10.) Effect Submaster Status Bar: The only difference from the Normal Submaster Status Bar is that the “sub type”...
  • Page 56 Colortran Encore Control Console The Effect Display Figure 3.11, Effect Display Purpose of the Effect Display: and tests effects. The Effect display shows a list of all channels used in each step of the effect, as well as the timing and level information. Contents of the Effect Display: consists of five columns of information about the current effect as follows: ?? Step shows the step numbers (up to 99) of an effect.
  • Page 57 In the Effect display, use the Position Keypad as follows: Use the Up and Down arrow keys to select individual steps in the effect currently being edited. also create steps Use the [NEXT] and [LAST] keys to view different effects. Use the [PAGE UP] and [PAGE DOWN] keys to view steps that are out of view of the display Status Bar:...
  • Page 58 Colortran Encore Control Console The Cuesheet Display Figure 3.12, Cuesheet Display Purpose of the Cuesheet Display: to view the cue order and cue attributes. Cues may be Deleted, Copied, or Renumbered. Cue attributes may also be edited. Contents of the Cuesheet Display: Cuesheet display contains six columns listing cue data and attributes.
  • Page 59 Information about cue follows, links, link repeats, and link returns appears below the timing information about the cue. Status Bar: The Status Bar is located below the main channel and level information area. The Status Bar contains the following fields for information: ?? Cue: shows the current cue being viewed and edited.
  • Page 60 Colortran Encore Control Console The Tracksheet Display Figure 3.13, Tracksheet Display Purpose of the Tracksheet Display: really a giant spreadsheet that shows all channel levels of all cues, side by side, so that channel levels of cues may be compared. In the Tracksheet display, all edits are recorded as you make them.
  • Page 61 Status Bar: The Status bar is located just below the channel and level information in the main part of the display. The Status Bar contains the following fields of information: ?? Cue: shows the current preview cue being edited, and the cue attributes. ?? Stage Cue: shows the last cue executed on stage.
  • Page 62: Colortran Encore Control Console

    Colortran Encore Control Console cue, the display will automatically page to the channel location in the Tracksheet display. Software Version 3.05 If you enter a channel number in the currently selected edit...
  • Page 63 Chapter 3: Displays The Playback Display (a live display) Figure 3.14, Playback Display Purpose of the Playback Display: The Playback display is used to view the current status of any running cues and active submasters. The Playback display shows previous, current, and upcoming cue numbers, while the Stage display shows the channel levels of fading cues.
  • Page 64: Stage Levels Window

    Colortran Encore Control Console in the Playback display, under (S1). Area may work best when you are using the compressed text display mode (43 lines per page). Figure 3.15, Stage Levels in Playback Display Stage Levels Window: live stage levels. The number of rows of cuesheet information shown in the Cuesheet Area can be specified in the Setup display by pressing the (DISP SETUP) and (CUE ROWS) soft keys.
  • Page 65 numbers are their current level readings. If no level is present, the submaster fader is all the way down at zero. The Submaster Fader Window has its own Compressed and Uncompressed modes. In Uncompressed mode, the submaster levels appear below their respective submaster fader numbers, as described above.
  • Page 66 Colortran Encore Control Console TO CUE] key, the cue is automatically loaded onto the lowest available playback fader. The Playback Fader Boxes work exactly the same as in the Stage display. (See the Stage display section, earlier in this chapter.) Software Version 3.05...
  • Page 67 Grandmaster Fader Box: the Grandmaster Fader Box. It indicates the level of the Grandmaster, anywhere from 100% (FL=Full Level) to 0% (B.O.=Black Out). The Blackout switch will also cause this indicator to read "B.O.". The Grandmaster level blinks anytime it is set below Full. Status Bar: The Status Bar is located just below the channel and level information in the main part of the display.
  • Page 68 Colortran Encore Control Console ?? S2: (TEXT SIZE) modes. ?? S3: (COPY RIGHT ?? S4: (SUB WNDOW) Expanded and compressed modes. Software Version 3.05 = Toggles between 25 and 43-line display = Shows the copyright notice. = Toggles submaster window between...
  • Page 69: The Patch Display (A Blind Display)

    Chapter 3: Displays The Patch Display (a blind display) Figure 3.16, Patch: By Channel Display Purpose of the Patch display: The Patch display shows and allows editing of channel-to-dimmer assignments. One channel can control any number of dimmers. The Patch display has four different display modes: ?? Patch: By Channel display shows the patch table in channel order.
  • Page 70 Colortran Encore Control Console Figure 3.17, Patch: By Dimmer Display Press the (S1) key to toggle between the Patch: By Channel and Patch: By Dimmer displays. Press the (NONDM DISP.) soft key to see the Patch: Non- Dim Dimmers subdisplay. Press the (PARK DISP.) soft key to see the Patch: Parked Dimmers subdisplay.
  • Page 71 Contents of the Patch Display: Patch display consists of two tables of four columns each (each table is a sequential continuation of the information). The four columns of data in Patch: By Channel mode are listed sequentially by channel as follows (in Patch: By Dimmer mode, the first and second columns are swapped): ?? Column 1, Channel, lists the channels in sequential order.
  • Page 72: The Setup Display (A Blind Configuration Display)

    Colortran Encore Control Console The Setup Display display) Figure 3.18, Setup Display Purpose of the Setup Display: customize show parameters to suit your specific needs. All editable parameters shown in the Setup display are edited through the soft keys available in this display.
  • Page 73: Text Size

    Playback Cue Rows Number of rows of cue information shown in the Playback display. Number of channels Total channels configured in your show. Number of dimmers Total dimmers configured in your show. Number of submasters Total submasters in your Encore model. Number of macros Total macros in your Encore model.
  • Page 74 Colortran Encore Control Console the submasters and their current levels. The Compressed mode shows only the submaster numbers without their levels. When the Submaster Fader Window is in Compressed mode, an active submaster is shown in reverse video. Profile Editor Subdisplay: output curve assignment, which may be assigned any number of times to different cues or dimmers.
  • Page 75: Console System Setup

    CHAPTER 4: Console System Setup Figure 4.1 Setup Display Using the Setup Display The Setup display gives you a way to configure the console to match your overall system. In the Setup display you can also change fundamental control settings, and execute printing and file management tasks. In the Setup display, you can perform the tasks listed below: ?? Modify system settings (Discussed in this chapter.)
  • Page 76: System Setup

    Colortran Encore Control Console ?? Execute printing commands (See Chapter 12, Utilities, Warnings, Printing, and Default Settings.) ?? View console active memory space (See Chapter 13, Memory.) ?? Save, view, copy, delete, and retrieve show files from floppy disks (See Chapter 13, Memory.) ?? Record macros, select the current Macro Page, and view macro contents (See Chapter 21, Macros.) In this chapter we discuss the options available to you under the (SYSTM...
  • Page 77: Number Of Channels And Dimmers

    XAMPLE (SYSTM SETUP) (NAME SHOW) [enter alpha-numeric show name] [ENTER] DVANCED TOPICS characters, see Chapter 11, Names. Console Model Channel Capacity 24/48 24 in 2-Scene mode 144 in Multi-Scene mode 24/48 Expanded 24 in 2-Scene mode 512 in Multi-Scene mode 48/96 48 in 2-Scene mode 144 in Multi-Scene mode...
  • Page 78: Selecting Dimmer Protocol

    Colortran Encore Control Console (# OF DIMRS) [300] [ENTER] CMX, (such as AMX or analog control) there are a number of commercially available protocol converters. These can be rented or purchased from theatrical equipment suppliers or from Colortran. For more information, call Colortran Customer Service at (800) 959-6004.
  • Page 79: Midi Interface

    If the Hand Held Remote is enabled while it is not connected to the console, a message appears on the console display to indicate that the Hand Held Remote is not connected. The message can be cleared with the [CLEAR] key. The Setup display shows that the Hand Held Remote is enabled (On).
  • Page 80: Playback Fader Clearing Modes

    Colortran Encore Control Console Playback Fader Clearing Modes You can use the (FADER CLEAR) soft key in the System Setup to toggle the Playback Fader Clearing mode between Automatic and Manual. If the Fader Clearing mode is Automatic, the cues unload from the playback faders as they finish.
  • Page 81: Chapter 5

    CHAPTER 5: Setting Up the Soft Patch What is a Soft Patch? The term "patch" refers to a table that shows which dimmer numbers are controlled by which control channels. The dimmers in turn feed electrical current into the circuits that connect to lighting instruments. In some older lighting systems, the assignments of instruments to dimmers are altered through a "hard"...
  • Page 82: Patch Displays

    Colortran Encore Control Console may be to an automated device such as a color scroller or a moving fixture. A control channel may be patched to a single dimmer or multiple dimmers. When a dimmer is currently patched to a channel and then re-patched to a new channel, the dimmer is "robbed"...
  • Page 83: Patch: By Channel Display Mode

    Chapter 5: Setting Up the Soft Patch Figure 5.2, Patch: By Channel Display Patch: By Channel Display Mode The Patch: By Channel display lists the patches by channel order in the first column, and the dimmer assignments in the second column. If more than one dimmer is patched to a channel, the channel number is not repeated in the channel column, but the channel column will always show a channel number at the top (when the dimmer assignments to a channel continue from the previous...
  • Page 84: Patch: By Dimmer Display Mode

    Colortran Encore Control Console Figure 5.3, Patch: By Dimmer Display Patch: By Dimmer Display Mode The Patch: By Dimmer display lists the patches in dimmer order in the first column, and the channel assignments in the second column. If a given dimmer is not patched to a channel, there is a blank in the channel column next to the dimmer number.
  • Page 85: Patching Channels To Dimmers

    DVANCED OPIC Dimmers subdisplay or the Patch: Non-Dim Dimmers subdisplay, see Chapter 20, Advanced Patching Options. Patching Channels to Dimmers In the Patch: By Channel display, you begin a patch command by pressing the number of the channel that you want to assign, followed by the [@] key. At this point, you can enter dimmer number assignment(s).
  • Page 86: Unpatching Channels And Dimmers

    Colortran Encore Control Console [DIMMER] [13] [>] [24] [@] [1] [>] [12] [ENTER] dimmers and consecutive channels in range patching commands. Unpatching Channels and Dimmers Unpatching a channel or dimmer means eliminating any patching assignments associated with it. When you unpatch a channel, all dimmers patched to the channel are unpatched.
  • Page 87 Chapter 5: Setting Up the Soft Patch the Command Line. The default channel (or dimmer) is the channel (or dimmer) that was affected by the last patch command. Software Version 3.05...
  • Page 88: Patch 1 To 1

    Colortran Encore Control Console display is channel 15, pressing the @ key would cause the following to appear on the Command Line: "Channel 15 @" (The console is now waiting for you to provide a dimmer number list. You do not need to use the [DIMMER] key - the console is expecting a dimmer number at this point.) Patch: By Channel display: [@] [# list] [ENTER]...
  • Page 89: Automated Channels

    Chapter 5: Setting Up the Soft Patch DVANCED TOPICS See Chapter 20, Advanced Patching Options. Automated Channels You can designate any channels as Automated channels in the Patch display. Automated channels are not affected by the Grandmaster fader, the Blackout switch, or submaster Bump buttons in Solo mode.
  • Page 91: Chapter 6

    CHAPTER 6: Setting Channel Levels Two-Scene Preset Mode* *(Encore models 24/48, and 48/96 only Does not apply to models XL or XL/2.) When you have the operating mode switch set to TWO-SCENE, the first thing that you will notice is that the crossfader LEDs now indicate the position of the crossfaders.
  • Page 92 Colortran Encore Control Console working in Multi-Scene mode, you can control channel levels in any display with either the channel faders or the keypad. If you want to use a channel fader to control a channel level that has been set by the keypad or by a cue, you must first move the channel fader to match the current level of the channel in the display.
  • Page 93: Crossfader Time

    Figure 6.1, Cross Fader Boxes Crossfader Time* *(Encore models 24/48, and 48/96 only. Does not apply to models XL or XL/2.) The crossfade time is the time it takes for the fade to occur when the crossfader handle is moved to the end of its travel. The relative crossfader levels (%) appear in two boxes in the lower part of the display (see Figure 6.1).
  • Page 94: Keypad Commands

    Colortran Encore Control Console Keypad Commands In the Multi-Scene mode, channel levels are entered and recorded through the Command Line by using the Data Entry Keypad. When a number is entered into the Command Line, the console automatically assumes by default that channels are being addressed (there is no channel key).
  • Page 95: Captured Channels

    [12] [+] [24] [+] [36] [@] [FULL] [ENTER] Items using the [THRU] key may be listed from lowest to highest, or highest to lowest. XAMPLE any channel/level display: [#] [@] [#] [ENTER] appears in the Command Line.) XAMPLE command variations: [#] [@] [#] [ENTER] [#] [+] [#] [@] [#] [ENTER] [#] [>] [#] [@] [#] [ENTER]...
  • Page 96 Colortran Encore Control Console Figure 6.2, Captured Channels You do not need to set channels to a level in a command to capture them. They can be captured by simply listing them and pressing [ENTER]. XAMPLE [#] [ENTER] XAMPLE setting a level: [5] [>] [20] [+] [30] [ENTER] When the Command Line is “empty”...
  • Page 97: Wheel Control

    XAMPLE To capture all active channels (channels reading above zero): [ENTER] captured on the wheel.) ASIC All captured channels are unaffected by executed cues; pressing the GO button does not affect them, even if the channels have new level assignments in the new cue. Captured channels remain under active control of the wheel until control is released by pressing the [CLEAR] key.
  • Page 98: Proportional Control With The Wheel

    Colortran Encore Control Console Track Modes. Proportional Control with the Wheel All captured channels are affected proportionally when you use the wheel. Proportional control operates such that a given rotation of the wheel may cause a greater change to a higher level than to a lower level. For example, if a channel is captured at 10% and the wheel spins 1/2 a rotation, the level may increase to 20% (10 points).
  • Page 99: Remainder Dim Command

    XAMPLE To restore channel levels from the Stage, Preview, Group, Submaster and Tracksheet displays: (RSTOR) [ENTER] - or - (RSTOR) [# list] [ENTER] channels in list.) Using the (RSTOR) soft key repeatedly toggles between the last two consecutive levels that a channel has been assigned. XAMPLE To toggle a channel's last two assigned levels in the Stage, Preview, Group, Submaster or Tracksheet displays:...
  • Page 100 Colortran Encore Control Console channels to their previous settings. You can specify a new level for a channel list when you use the Remainder Dim command. other channels to zero: [# list] [@] [50] (REM. DIM) [ENTER] Software Version 3.05 In the Example above, pressing the (RSTOR) key will restore XAMPLE To specify a level of 50% for a channel list and take all...
  • Page 101: Chapter 7

    CHAPTER 7: Basic Submaster Operation Figure 7.1, Submaster Faders and Bump Buttons Submasters Submasters are fader controls on the console top panel that can have multiple channels assigned to them at different levels. In this way, you can record stage "looks", and recall them by moving a submaster fader to restore the look at various intensities.
  • Page 102: Normal Submaster

    Colortran Encore Control Console ?? white ?? yellow ?? red ?? gray Operation. Normal Submaster A normal submaster has channels at specific levels assigned to it. When these channels are assigned, they are not "robbed" from any of their other assignments.
  • Page 103: Creating Subs Blind

    ASIC Parked dimmer levels are never recorded by the Record commands. DVANCED OPIC See the Parking Dimmers topic in Chapter 20, Advanced Patching Options. XAMPLE To record the current stage look to submaster 2, from any display: [RECORD SUB] [2] [ENTER] current stage look recorded to it.) In the example above, if submaster 2 has already been recorded, an "OVERWRITE WARNING"...
  • Page 104: Bump Buttons

    Colortran Encore Control Console Submasters can be created "in the blind" by selecting them in the Submaster display. Only one submaster’ s channel information is shown at a time. Use the [NEXT] and [LAST] keys to view and page through all the different subs. You can select a specific sub for viewing by pressing the (SEL.
  • Page 105 Each Bump button can be set individually to one of four different modes of operation: ?? ON = Enables Bump button to read at its assigned level while button is held down (momentary switch action). ?? OFF = Disables Bump button. ?? SOLO = Inhibits all channel levels (drives them to zero) except the channels in the...
  • Page 106: Timed Submasters

    Colortran Encore Control Console or Toggle: (SUB TYPE) (ALL BUMPS) (BUMP ON) - or - (ALL BUMPS) (BUMP OFF) - or - (ALL BUMPS) (SOLO BUMP) mode.) - or - (ALL BUMPS) (BUMP TOGGL) (Sets all Bump buttons to Toggle mode.) (It is not necessary to press the [ENTER] key.) Timed Submasters...
  • Page 107: Selective Recording (Updating) Of Subs

    You can assign a profile to a submaster the same way you assign a profile to a cue. As the submaster fader is moved, the channel levels on stage follow the profile curve. Submaster fades that are initiated with Bump buttons also follow the assigned profile curve DVANCED OPICS...
  • Page 109: Chapter 8

    CHAPTER 8: Creating and Recording Cues Cues Cues are recorded lighting changes or "looks" that can be reproduced with specific timing. A cue is recorded as a set of channels with specified levels, along with certain other attributes. A cue always has an execution time, but it may also be assigned any of the following additional attributes: ?? Delay Time ?? Custom Fade Profile*...
  • Page 110: Cue Time

    Colortran Encore Control Console You may create or re-record cues "live" in any display, or you may create and edit cues and attributes "blind" in the Preview, or Tracksheet displays. Cue attributes may be edited "blind" in the Cuesheet display, as well. The different Encore models have different capacities for the total number of cues and groups as listed below: ?? Encore model 24/48...
  • Page 111: Cue Numbering

    DVANCED OPIC Faders topic in Chapter 9, Playing Back Cues. A Manual time is assigned to a cue by default when no time is specified for the cue. You can also assign a manual time to a cue with the (MAN. TIME) soft key, which is the way to change a timed cue into a manual cue.
  • Page 112: Record Cue Command

    Colortran Encore Control Console Back Cues. Cue numbers may range from 0.1 to 999.9 in 0.1 increments. This allows you to build your show using cues with whole numbers, and then insert up to 9 cues between existing cues later. scene, dance, or event of their show begins at even hundreds.
  • Page 113: Selective Recording

    TIME) soft key or simply by not specifying a time, thereby defaulting to a manual fade time. XAMPLE To record cue 2 with a specified time of 10 seconds, in the Stage display: [RECORD CUE] [2] [TIME] [10] [ENTER] XAMPLE To record cue 2 with a Manual time, in the Stage display: [RECORD CUE] [2] [ENTER]...
  • Page 114: Creating Cues Blind

    Colortran Encore Control Console Creating Cues Blind Cues can be created "blind" (while they are not being viewed on the stage). This can be done in any of the three blind cue displays: Preview, Cuesheet, or Tracksheet. While in these blind displays, any cue that you enter in the Command Line is created if it does not already exist.
  • Page 115: Chapter 9: Playing Back Cues

    CHAPTER 9: Playing Back Cues Cuesheet Display The Cuesheet display is a work space that displays cues for viewing and editing. All cue attributes except channel and level assignments are available for editing. The current cue on stage is shown in a horizontal gray reverse video block.
  • Page 116: Stop/Reverse Key

    Colortran Encore Control Console GO Button Figure 9.1, GO Button and Stop/Reverse Key Stop/Reverse Key The [STOP / REV] key has a dual function. If any cues are currently running in assigned fade times, you can press the Stop/Reverse key once to stop all the fades immediately.
  • Page 117: Playback Faders

    Playback Faders 1 - 4 Figure 9.2, Playback Faders, Grandmaster Fader Playback Faders Whenever cues are played back, in or out of sequence, the cue fades are loaded to physical playback faders, numbered 1 - 4. The playback faders can be thought of as "conduits"...
  • Page 118: Playback Fader Boxes

    Colortran Encore Control Console Figure 9.3, Playback Fader Boxes Playback Fader Boxes In the Stage and Playback displays (the two "live" displays), the four Playback Fader Boxes show you the current status of the four playback faders. Four fades may be monitored at a time in the Playback Fader Boxes. Additional timed fades run "in the background"...
  • Page 119: Manual Fades

    Manual Fades Cues that are assigned a Manual fade time load to the lowest numbered playback fader when you press the GO button, and wait to be executed by the movement of the fader handle. The fade takes place as you move the handle along to the completion of its travel.
  • Page 120: Clearing Fades From The Playback Faders

    Colortran Encore Control Console where you took manual control of it. If you took control of a ten second fade after five seconds, only the last five seconds of the fade is available to control with the playback fader. You cannot go back to the beginning of the cue without using the Reverse command.
  • Page 121 Chapter 9: Playing Back Cues clears when the fade time is complete. For manual fades, the fade clears when the fader handle is moved all the way up to "10". Software Version 3.05...
  • Page 122: Fade Loading Hierarchy / Simultaneous Fades

    Colortran Encore Control Console In Manual Fader Clearing mode, fades do not clear from the playback faders until you press the Take Control button below the fader. When timed fades complete their fades, they become manual fades. Once a timed fade is complete, you may do either of the following: ?? Reverse the fade by moving the fader handle to 10, to gain control of the fade, and then move the...
  • Page 123: Go To Cue Command

    The Encore console can run up to 500 "simultaneous fades", including all effect fades, cue parts, and split fades. There are 124 additional "virtual playback faders" for the purpose of running more than four cue fades at a time. In this way, timed cues are able to run on virtual playback faders that can't be seen, but that continue to run the cue fade to its completion "in the background".
  • Page 124: Go To Link And Go To Clean Up Commands

    Colortran Encore Control Console [GO TO CUE] [2] [TIME] (MAN. TIME) [ENTER] - or - [GO TO CUE] [2] [TIME] [ENTER] playing back cues that use effects, because it stops currently running effects that originated in previous cues. It also resets any count of Link Repetitions that may be active.
  • Page 125 XAMPLE To execute a cue live on stage in its assigned fade time with all its cue attributes, from any display: [GO TO CUE] [CLEAN UP] [#] [ENTER] - or - [GO TO CUE] [LINK] [#] [ENTER] Chapter 9: Playing Back Cues Software Version 3.05...
  • Page 126 Colortran Encore Control Console specified fade time with all its cue attributes, from any display: “jumped ahead” in their lines. You can “skip” cues to quickly catch up to them without losing any cue effects that are running. If you wish, you can record the command on a macro key to save time.
  • Page 127 Chapter 9: Playing Back Cues DVANCED OPICS See Appendix D, MIDI Interface. Software Version 3.05...
  • Page 129: Chapter 10

    CHAPTER 10: Editing Cues and Using Track Modes When you record a cue, you can record the channel levels in two ways: as tracking levels, or as non-tracking levels. You may want some channels to remain at the same level that they had in the previous cue. These non-changing levels can be tracking levels.
  • Page 130: Cue Recording/Editing Modes (Track Modes)

    Colortran Encore Control Console while in a “live” display (Stage or Playback), the edit affects the current Stage Cue. Cue Recording/Editing Modes (Track Modes) There are three different cue recording/editing modes, called Track modes: ?? Tracking ?? Cue Only ?? Clean Up Each of these modes affects the relationship of channel levels in a cue to their levels in subsequent cues, in different ways.
  • Page 131: Tracking Levels

    Chapter 10: Editing Cues and Using Track Modes In any display, you can select the Track mode before completing a command. Figure 10.1, Tracksheet Display in Tracking Mode Tracking Levels Tracking is a feature that simply allows a level assigned to a channel in one cue to stay at that same level in the next cue.
  • Page 132: Hard And Soft Zeros

    Colortran Encore Control Console tracking level. Hard levels occur in cues for channels that have different levels than they had in the previous cue. When you assign new levels and record the cue from stage, those channel levels that change are hard, non-tracking levels. The channel levels that remain the same are tracking, or "soft"...
  • Page 133: Creating Cues In Cue Only Mode

    Chapter 10: Editing Cues and Using Track Modes You can create cues “blind” in the Preview, Cuesheet, Tracksheet and Playback displays by using the [CUE] key followed by the cue number that you want to create. When you create a cue “blind” in Tracking mode, its channel levels will be identical to the previous cue, except that all channel levels will be soft levels.
  • Page 134: Examples: Creating Cues Blind: Different Track Modes

    Colortran Encore Control Console When you recording cues live on stage in Clean Up mode, you only affect levels in the cue you are creating. In Clean Up mode, every channel is assigned a hard level. If you don't assign a specific level to a channel in Clean Up mode, a hard zero is automatically assigned to the channel.
  • Page 135 Chapter 10: Editing Cues and Using Track Modes Figure 10.2.a, Creating Cues Blind in Tracking Mode In Cue Only Mode: (See Figure 10.2.b.) Channels 1 - 10 are hard levels at Full in cue 1. In cue 2, channels 1 - 10 are all hard zeros. In cue 3, channels 1 - 10 appear blank (soft zeros).
  • Page 136: The Clean Up Attribute (Clean Up Cues)

    Colortran Encore Control Console In Clean Up Mode: (See Figure 10.2.c.) Channels 1 - 10 are hard levels at Full in cue 1. In cues 2 and 3, the channels appear blank while in Clean Up mode. However if you change to Tracking or Cue Only mode, you will see hard zeros assigned to all channels in cues 2 and 3.
  • Page 137: Editing Existing Cue Levels In Different Track Modes

    Chapter 10: Editing Cues and Using Track Modes Figure 10.3, A Clean Up Cue Stopping Tracking Levels Any cue may be created or converted to a "Clean Up cue" by using the [CLEAN UP] key to assign the Clean Up attribute to the cue, regardless of the current Track mode.
  • Page 138: Editing Existing Cue Levels In Tracking Mode

    Colortran Encore Control Console Editing Existing Cue Levels in Tracking Mode Edits made to existing cues while in the Tracking mode will allow any channel(s) assigned a new level to continue to read at that level in subsequent cues until it encounters another hard level. The new level is said to “track through”...
  • Page 139 Chapter 10: Editing Cues and Using Track Modes Figure 10.4.a, Editing in Tracking Mode (before) Figure 10.4.b, Editing in Tracking Mode (after) In the previous Example, the original tracking level of Full in cues 16 through 19 has been replaced (see Figure 10.4.b). The new level “tracked through” into cues 16 through 19, but did not change the hard level in cue 20.
  • Page 140: Editing Existing Cue Levels In Cue Only Mode

    Colortran Encore Control Console changes to the other cues. If you edit in Tracksheet, you can see the other cue levels that change as a result of your edit. Editing Existing Cue Levels in Cue Only Mode Edits made to existing cues while in the Cue Only mode maintain the current levels of the following cue by converting soft/tracking levels to hard/non- tracking levels.
  • Page 141: Editing Existing Cue Levels In Clean Up Mode

    Chapter 10: Editing Cues and Using Track Modes Editing Existing Cue Levels in Clean Up Mode When you operate in Clean Up mode exclusively the concept of tracking levels does not exist. Every cue is recorded as a completely different set of channels at hard/non-tracking levels.
  • Page 142: Copying Cues In Different Track Modes

    Colortran Encore Control Console Tracksheet display: [CUE] [#] edited.) [# list] [@] [ENTER] become soft levels.) If you restore tracking to any channel in a Clean Up cue, the cue is no longer designated as a Clean Up cue. The Clean Up attribute is removed from the cue and it is no longer labeled in the Clean Up column in the Cuesheet and Playback displays.
  • Page 143: Deleting Cues In Different Track Modes

    Chapter 10: Editing Cues and Using Track Modes ASIC Copying cues in Tracking mode may create a new cue that has different levels than the original cue. It may also affect tracking levels in cues that follow the new cue. Copying in Cue Only Mode: same levels as the original cue for all levels, hard and soft.
  • Page 144: Moving (Renumbering) Cues In Different Track Modes

    Colortran Encore Control Console Moving (Renumbering) Cues in Different Track Modes The Renumber Cue command allows you to move a cue to another location in your show. When you use a Renumber command it is equivalent to deleting the source cue and creating a new cue. All of the levels and attributes of the source cue are preserved under the new cue number.
  • Page 145 Chapter 10: Editing Cues and Using Track Modes tracking levels transfer to the new cue to allow hard levels to track into the new cue location. Figure 10.5.b, Renumbering Cues in Tracking Mode (after) In the example above, you can see the results of cue 2 being renumbered as cue 3.1 while in Tracking mode.
  • Page 146 Colortran Encore Control Console ASIC transfer soft level values to the new cue location. The soft levels stay soft and take on new values based on the new “previous” cue. Renumbering in Cue Only Mode: hard or soft, in the renumbered cue maintain their originally assigned values when they are moved to a new location.
  • Page 147 Chapter 10: Editing Cues and Using Track Modes ?? Channel 4 remained a soft level because it did not need to change to a hard level to keep the same value of zero. Software Version 3.05...
  • Page 148 Colortran Encore Control Console In cue 4: ?? Channel 1 remained a soft level because it did not need to change to a hard level to keep the same value of 10%. ?? Channel 2 remained a soft level because it did not need to change to a hard level to keep the same value of 20%.
  • Page 149: Chapter 11: Names

    CHAPTER 11: Names Naming is a very useful feature available to you in the Encore consoles. Cues, groups, effects, submasters, shows and disk files can be assigned names. The submaster Bump buttons are able to act as alphabet characters (letter keys) in order to spell out the desired name labels.
  • Page 150: Cue, Effect, Group, And Submaster Names

    Colortran Encore Control Console When you have enabled the Reference by Name feature in the Setup display, the [RECORD CUE], [CUE], [GROUP], [SUB], [EFFECT] and [GO TO CUE] keys all cause the Bump buttons to enter Alpha mode. Cue, Effect, Group, and Submaster Names You can assign names up to 16 characters in length to cues, effects, groups and submasters.
  • Page 151: Show And Disk File Names

    (NAME GROUP) [enter name] [ENTER] You can use the (NAME SUB) soft key in the Submaster display to assign a name to a submaster. This can be especially useful to help clarify "at a glance" a submaster type and function. An Effect sub name can describe the action of the effect, "Act3 Window Glow".
  • Page 152: Reference By Name

    Colortran Encore Control Console (REC. DISK) Enter show name, up to 8 characters. [ENTER] appears in the Setup display in the File Name field.) assigns the “.ENC” file name extension, signifying that the file is an Encore show file. When you are working with files in the console, you do not need to specify the “.ENC”...
  • Page 153 Chapter 11: Names Figure 11.1, Ambiguous Reference Error Message However, if you also have a group named "FRONTRED", then you must specify enough letters to distinguish between the two group names. In this case, using the reference [GROUP] [F][R][O][N][T] would result in an error message stating that you have made an ambiguous reference.
  • Page 155: Chapter 12

    CHAPTER 12: Utilities, Warnings, Printing, and Default Settings Help Utility The Help feature is a quick and easy way to find answers to questions about any Encore function, feature, hard key, or soft key. The information available on- line in the Help feature is basically the same information that is found in the Reference Section of this manual.
  • Page 156: Flash Command Utility

    Colortran Encore Control Console Help file already in the disk drive): command line. This sometimes requires other keypresses first (e.g. for cue attributes like Link Reps, Fade Effects, etc.). information about that key. When you are viewing a Help topic, you can use the Up and Down Arrows, and the [PAGE UP] and [PAGE DOWN] keys to scroll the information shown in the display.
  • Page 157: Dimmer Check Utility

    Chapter 12: Utilities, Warnings, Printing, and Default Settings Dimmer Check Utility The Dimmer Check utility lets you test the output of individual dimmers. To start a dimmer check in the Stage display, set an individual dimmer to a level using the [DIMMER] hard key on the Data Entry Keypad. The Direct Dimmer Control window appears in the lower left corner of the display.
  • Page 158: Cue Check Utility

    Colortran Encore Control Console Cue Check Utility You can quickly test the output for each cue by running the Cue Check utility, which is similar to the Dimmer and Channel Check utilities. While you are in any cue in any display, press the [GO TO CUE] key. "Go To Cue" appears in the Command Line awaiting a specific cue number.
  • Page 159 Chapter 12: Utilities, Warnings, Printing, and Default Settings The Overwrite Warning message occurs with the following command types, when the current command would cause pre-existing data to be destroyed: ?? Record commands ?? Copy commands ?? Renumber commands ?? Retrieve commands Error Messages: A red Error Box containing an error message appears on the display when the command entered cannot be performed.
  • Page 160: Printers

    Colortran Encore Control Console a Range Error message appears because the console has a maximum of 99 effects: [EFFECT] (SEL. FX) [100] before you press [ENTER].) Disk I/O Error Message: your requested disk function cannot be completed successfully. This message indicates a problem with the disk drive or the floppy disk itself.
  • Page 161: Printing

    Chapter 12: Utilities, Warnings, Printing, and Default Settings Printing Figure 12.3, Print Options Soft Keys You can perform all printing commands through the Setup display. You can print all of the show, or print only specific portions. You can use the following Print Options soft keys to print its corresponding show data: ?? (PRINT BYCHA) ?? (PRINT BYDIM)
  • Page 162: Printing Limited Channels

    Colortran Encore Control Console (PRINT OPTNS) (PRINT ITEMS) (PRINT CUES) [#] [>] [#] [ENTER] (PRINT OPTNS) (PRINT ITEMS) (PRINT CUES) [ENTER] display. Printing Limited Channels: wish to see by selecting display formatting prior to any printing commands. Use the (SHOW CHANL) soft key to format the display to the channels that you want in your printout.
  • Page 163: Chapter 13: Memory

    CHAPTER 13: Memory Console Memory vs. Floppy Disk Storage When you record information (such as a cue in the Stage display or edits made in the Preview display) the information is saved in the console's RAM (Random Access Memory). All information remains in memory when the console is turned off because the RAM has a battery to keep the memory active.
  • Page 164: Clearing Memory

    Colortran Encore Control Console Clearing Memory You can use the Clear soft keys under the (MEMRY OPTNS) soft key in the Setup display to clear selected items, or clear all items from the show currently in memory. These Clear soft keys are listed as follows: ?? (CLEAR ALL) ?? (CLEAR -PATCH) = ?? (CLEAR ITEMS) =...
  • Page 165: System Settings In Memory

    You can clear all memory in the console and reset the main processor in the console by performing what is called a “Hard Clear”. This totally clears anything that has been stored in RAM. No show information will remain in memory after you perform a Hard Clear.
  • Page 166: Recording To A Floppy Disk

    Colortran Encore Control Console System Setting Unused Cues/Groups Unused Effects Playback Cue Rows Number of Channels Number of Dimmers Show Name File Name Dimmer Protocol Sub Level Window Fader Clear Mode MIDI Control On/Off MIDI Device # Reference By Name Hand Held Remote On/Off Table 13.1 System Settings in Memory Recording to a Floppy Disk...
  • Page 167: Retrieving From A Floppy Disk

    Use the (DISK FILES) soft key in the Setup display under the (MEMRY OPTNS) soft key to invoke the Disk File Management display, which lists all files currently on disk. Retrieving from a Floppy Disk To retrieve a show file from a disk and load it into the console RAM, use the (RETRV FILE) soft key in the Setup display with the name of the desired file.
  • Page 168 Colortran Encore Control Console Software Version 3.05...
  • Page 169: Disk File Management Subdisplay

    Disk File Management Subdisplay Figure 13.1, Disk File Management Subdisplay You can use the (DISK FILES) soft key to open the Disk File Management subdisplay, which is a list of all the show files and other files on the floppy disk in the console.
  • Page 170 Colortran Encore Control Console ?? (DEL. FILE) floppy disk. ?? (DEL. ALL) disk. ?? (RENAM FILE) disk file. ?? (DISK FILES) in console (updates display.) ?? (FORMAT DISK) ?? (REC DISK) under a new name, or record over an existing file if no new name is specified. Copy Examples: file "CABARET": (COPY FILE)[CABARET] [ENTER]...
  • Page 171: Selectively Retrieving From Floppy Disk

    XAMPLE To rename the disk file "CABARET" to file "OLD1": (RENAM FILE) [CLEAR] [CLEAR] etc. [CABARET] [@] [OLD1] [ENTER] If the new file name already exists the following message appears on the screen: * OVERWRITE WARNING * File # already exists. - press ENTER to proceed, CLEAR to cancel - Selectively Retrieving From Floppy Disk...
  • Page 172: Upgrading Software

    Colortran Encore Control Console topic in Chapter 10, Editing Cues and Using Track Modes. You can use the (RENUM AS) soft key with some retrieve commands to change the numbers in a list of the items being retrieved. This allows you to avoid overwriting pre-existing items in memory.
  • Page 173: Part Iii: Advanced Topics

    ENCORE USER GUIDE PART III: ADVANCED TOPICS CHAPTER 14 Groups CHAPTER 15 Effects CHAPTER 16 Advanced Channel Lists CHAPTER 17 Advanced Submaster Operation CHAPTER 18 Profiles CHAPTER 19 Advanced Cues CHAPTER 20 Advanced Patching Options CHAPTER 21 Macros CHAPTER 22 Controlling Fade and Effect Rates with the Wheel CHAPTER 23 Load Key Operations...
  • Page 175: Chapter 14: Groups

    CHAPTER 14: Groups A group is a set of channel levels that you can recall as a single group number. A group is just like a Normal submaster, except that a group does not have a fader like a submaster. Groups often represent "looks" on parts of the stage that can be used as building blocks to create cues, subs, effect steps, and other groups.
  • Page 176: Recalling Groups

    Colortran Encore Control Console console assumes that you want to record live levels for all channels, unless you specify a different list of channels, or specify a list of channels to be excluded from the list of all channels. Recalling Groups To recall a group, use the [GROUP] hard key.
  • Page 177: Renumbering Groups

    XAMPLE To copy a group to group 2, in the Group display: (SEL. GROUP) [#] [ENTER] (COPY GROUP) [2] [ENTER] XAMPLE To copy any group to another group, in the Group display: (COPY GROUP) [CLEAR] [CLEAR] default information in the Command Line, so you can enter a different group number.) [source #] [@] [destination #] [ENTER]...
  • Page 178: Deleting Groups

    Colortran Encore Control Console Deleting Groups When you delete a group, both the group number and its contents are deleted. A group may be deleted in the Group display, or it may be cleared in the Setup display. (DEL. GROUP) [# list] [ENTER] message lists the total number of groups that will be lost.) Software Version 3.05...
  • Page 179: Chapter 15: Effects

    CHAPTER 15: Effects What Are Effects? An effect is a sequential series of lighting steps to which you can assign levels, times, and patterns. Effects were originally created to achieve "chase patterns" of lights, but effects can be used in many ways. The sequence and channel content of an effect is determined by its steps.
  • Page 180: Creating Effects

    Colortran Encore Control Console pattern and total Cycle Time of each effect. In the Effect display, you can also test an effect before assigning it to a cue or submaster. Creating Effects To create a new "blank” effect, you must be in the Effect display. Use the (SEL.
  • Page 181: Timing And Levels

    XAMPLE To assign channels to the current effect step in the Effect display: [# list] [ENTER] list.) - or - [SUB] [#] [ENTER] content of sub.) - or - [GROUP] [#] [ENTER] content of group.) - or - [CUE] [#] [ENTER] content of cue.) Timing and Levels The Dwell Time is the length of time the channels in each step remain at the...
  • Page 182 Colortran Encore Control Console Software Version 3.05...
  • Page 183: Effect Patterns

    XAMPLE To assign an Active Level to an effect step: (SEL. STEP) [#] [ENTER] - or - Move reverse video bar to desired step by using Up or Down Arrow keys. (ACTIV LEVEL) [#] [ENTER] subsequent steps.) XAMPLE To assign an Inactive Level to an effect step: (SEL.
  • Page 184: Testing An Effect

    Colortran Encore Control Console Build cycle begins again, insert a step 1 with no channels assigned to it. ?? BOUNCE = Forward and Reverse patterns. ?? RANDOM = execute in a random order until all steps have become active once. Then the sequence begins again. (SEL FX) [#] [ENTER] (PATRN) soft keys.)
  • Page 185: Pile-On Vs. Take Control Modes

    Pile-On vs. Take Control Modes Pile-On and Take Control are the two modes which determine how channels common to cues and effects will interact. Common channels are those that occur both in the current cue and the currently running effect. In the Take Control mode, the common channels use the levels of the effect or cue that was last initiated.
  • Page 186: Assigning Effects To Submasters And Cues

    Colortran Encore Control Console Assigning Effects to Submasters and Cues An effect may be assigned as a cue attribute or assigned to a submaster. When an effect is assigned to a cue, the effect fades in during the up time of the cue. The effect remains running until a cue with a Fade Effect command is executed, at which time the effect fades out during the down time of that cue.
  • Page 187: Editing Steps

    Editing Steps You can edit the steps of the currently selected effect in the Effect display "blind", or you can edit "live" with the Test Effect feature. As in all "blind" displays, edits made in the Effect display are made to the show memory as they are executed.
  • Page 188: Renumbering Steps

    Colortran Encore Control Console (SEL. FX) [#] [ENTER] (STEP UTIL.) (COPY STEP) [CLEAR] [CLEAR], etc. step from Command Line.) [source #] [@] [destination #] [ENTER] Renumbering Steps You can renumber an effect step in the Effect display under the (STEP UTIL.) soft key.
  • Page 189: Inserting Steps

    If you do not specify a step number, you will delete the current step, shown in reverse video. Inserting Steps In the Effect display under the (STEP UTIL.) soft key, you can insert a blank step into an effect at any location. All steps following the inserted step will be renumbered.
  • Page 190: Copying Effects

    Colortran Encore Control Console Copying Effects You can copy effects under the (FX UTIL.) soft key. The source effect in a Copy Effect command is left intact. If the destination effect already exists, an Overwrite Warning message appears and requests confirmation before replacing an effect.
  • Page 191 You can delete an effect in the Effect display under the (FX UTIL.) soft key. The Delete Effect command destroys the contents and the number of the effect. XAMPLE To delete the current effect: (SEL. FX) [#] [ENTER] (FX UTIL.) (DEL.
  • Page 193: Chapter 16: Advanced Channel Lists

    CHAPTER 16: Advanced Channel Lists Complex Channel Lists Complex channel lists are, by definition, a collection of channels that use groups, submasters, cues, or effects to construct the list. A complex channel list can therefore be as complicated as several channel ranges, plus or minus individual channels within or outside those ranges.
  • Page 194: Absolute Vs. Proportional Levels

    Colortran Encore Control Console Absolute vs. Proportional Levels Complex channel assignments receive their level assignments in two different ways: absolute levels or proportional levels. An absolute level assignment means the exact number (percentage level) specified in the Command Line is assigned to all channels in a complex channel list.
  • Page 195 Chapter 16: Advanced Channels Lists ASIC Any time a channel is addressed directly in a command sequence, it receives an absolute level. This is true even when a group, submaster, or cue is addressed in the same command sequence to receive a proportional level.
  • Page 196: Channel Lists Made With Ranges

    Colortran Encore Control Console assign a mix of proportional and absolute levels: [GROUP] [1] [+] [100] [@] [FULL] [ENTER] channels read at 50% - a propor- tional level. Channel 100 reads at Full, an absolute level.) sequence: [GROUP] [GROUP] [1] [+] [100] [@] [FULL] [ENTER] (Assigns all channels in group 1 and channel 100 to a level of Full.) If a group, submaster, effect, or cue number is not specified in the command...
  • Page 197 The previous Example works the same for ranges of groups, subs, and effects. Note that levels maintain their proportions as assigned in the cue (group or sub). To assign an absolute level, perform the absolute level setting command by pressing the [CUE] key twice. This also applies to the [GROUP] and [SUB] keys.
  • Page 199: Advanced Submaster Operation

    CHAPTER 17: Advanced Submaster Operation Submaster Modes There are three modes of operation that you can select for any submaster at any time in the Submaster display. ?? Normal mode ?? Effect mode ?? Inhibitive mode Normal submasters and their operation are discussed at length in Chapter 7, Basic Submaster Operation.
  • Page 200: Take Control Effects On Submasters

    Colortran Encore Control Console (SEL. SUB) [#] [ENTER] (SET SUB) (FX SUB) [effect #] [ENTER] now in Effect mode.) puts the submaster in Effect mode. See Chapter 23, Load Key Operations. Take Control Effects on Submasters You can assign effects as either Pile On or Take Control effects. In the Pile On mode, the effect interacts with other channels on stage in a "highest level takes precedence"...
  • Page 201 XAMPLE Assume channel 1 is assigned to Inhibitive submaster 10, and channel 1 is set to 80% in cue 1. With the submaster 10 fader set at 50%, channel 1 in cue 1 cannot read any higher than 40%, as long as the Inhibitive submaster fader remains at 50%.
  • Page 202 Colortran Encore Control Console Software Version 3.05...
  • Page 203: Changing Modes

    Changing Modes You can change the mode on any single submaster any number of times during the course of a show. The submaster has the ability to remember the information from a previous mode. XAMPLE To change a submaster from Normal mode to Effect mode, and back to Normal mode (assume submaster 1 begins in Normal mode with channels 1 - 10 at Full): (SUB TYPE) (FX SUB) [4] [ENTER]...
  • Page 205: Chapter 18: Profiles

    CHAPTER 18: Profiles A profile is a method of customizing an output fade curve. You can assign a profile to dimmers, submasters and cues. Profiles assigned to dimmers determine the dimmer output when you control the dimmers with channel levels. If you assign a profile to a cue, the assignment affects all channels that are moving either up or down in that cue fade.
  • Page 206: Profile Editor Subdisplay

    Colortran Encore Control Console Figure 18.1, Profile Editor Subdisplay Profile Editor Subdisplay You can open the Profile Editor subdisplay from the Setup or Patch display under the (PROFL DISP.) soft key. In the Profile Editor subdisplay, the column to the far left contains the profile numbers, 1 - 15. The top row of numbers, 0 - 100%, represents the fader handle position for a fade profile, or the channel level for a dimmer profile.
  • Page 207: Defined Fade Points Vs. Calculated Fade Points

    XAMPLE To assign a profile to a dimmer(s) in the Patch: By Dimmer or Patch: By Channel display: [DIMMER] [# list] [PROFILE] [#] [ENTER] XAMPLE To assign a profile to a cue in the Stage, Cuesheet, Tracksheet, Playback or Preview displays: [CUE] [#] [PROFILE] [#] [ENTER] Defined Fade Points vs.
  • Page 208 Colortran Encore Control Console fade points in a profile, thereby defining the fade points at those values. Fade points are fixed at each 5% mark. If you assign a new value to a fade point in the defined range of points, the points above and below it are not recalculated. Software Version 3.05...
  • Page 209: Profile Utilities

    XAMPLE To define a range of fade points in an edited profile: (FIX RANGE) [#] [>] [#] [ENTER] Profile Utilities There are three functions available in the Profile Editor subdisplay for manipulating profiles as follows: ?? Renumber Profile ?? Copy Profile ?? Delete Profile Pressing the (RENUM PROFL) soft key reassigns the contents of the source profile to the new destination, erasing the contents of the source profile.
  • Page 210 Colortran Encore Control Console Figure 18.2 shows some example profiles. Late Rise Early Rise Filament Pre-heat Cold Catho Figure 18.2, Example Profiles Software Version 3.05...
  • Page 211: Chapter 19: Advanced Cues

    CHAPTER 19: Advanced Cues Cue Follow A Follow assigned to a cue causes the "next" cue in the cue sequence to automatically initiate without pressing the GO button for it. The Follow attribute is actually a delay time assignment with an automatic execution for the next cue.
  • Page 212: Delay Time

    Colortran Encore Control Console button on the Follow’ s Playback fader during the Follow time, the Follow is cleared from the Playback fader and the next cue does not execute automatically. But if you press the Go button during a Follow countdown, the Follow is canceled and the next cue executes immediately.
  • Page 213: Split Fades

    Chapter 19: Advanced Cues Note that when you assign a Follow to a cue, the Follow time delays the next cue’ s execution, starting from the last cue’ s initiation. Instead of using the Follow time as the delay, you could assign a Follow time of zero and then assign a Delay to the next cue.
  • Page 214: Cue Profiles

    Colortran Encore Control Console time (the first number in a command) is the fade time for those channels going to a higher level. The down time (the second number in a command) is the fade time for those channels going to a lower level. Split fades run on separate faders.
  • Page 215: Cue Macros

    XAMPLE To assign a profile to a cue fade: [RECORD CUE] [#] [PROFILE] [#] [ENTER] - or - [CUE] [#] [PROFILE] [#] [ENTER] to an existing cue.) XAMPLE To delete a profile from a cue fade: [CUE] [#] [PROFILE] [ENTER] profile number.) Cue Macros You can assign a macro to a cue or a cue part to automatically execute...
  • Page 216: Cue Links

    Colortran Encore Control Console [RECORD CUE] [#] [PART] [#] (NAME CUE) [name] [ENTER] - or - [CUE] [#] (NAME CUE) [name] [ENTER] to an existing cue.) [CUE] [#] (NAME CUE) [ENTER] specify a name.) Cue Links You can execute cues out of their normal numeric sequence by assigning a Link to a cue.
  • Page 217: Link Repetitions

    Figure 19.3, Cue Link Return XAMPLE To assign a Link Return to a cue from the Stage, Preview, Cuesheet, Playback, or Tracksheet displays: [CUE] [#] (LINK RETURN) [ENTER] XAMPLE To set up a Link from cue 10 to cue 21, with a Link Return from cue 23 back to the original cue sequence: [CUE] [10] [LINK] [21] [ENTER] destination cue 21.)
  • Page 218 Colortran Encore Control Console Figure 19.4, Cue Link Repetitions XAMPLE Preview, Cuesheet, Playback, or Tracksheet display: [CUE] [#] (LINK REPS) [#] [ENTER] XAMPLE Repetition of 2: [CUE] [10] (LINK REPS) [2] [ENTER] The cue execution sequence would now run like this: 9, 10(Link), 21, 22, 23(Link Return)(Link repeats once), 21, 22, 23(Link Return) (Link repeats twice), 21, 22, 23(Link Return), 11, 12, etc.
  • Page 219: Link Loops And Specifying Repetitions

    Link Loops and Specifying Repetitions In the preceding Examples, the Links all have destination cues that have a higher number than the cue assigned the Link. But what if you link to an earlier cue? This creates a Link Loop. Figure 19.5, Cue Link Loop XAMPLE Using the same Example above, to assign cue 8 as the...
  • Page 220 Colortran Encore Control Console Figure 19.6, Cue Link Repetition In the Example above, the new cue execution sequence would be: 7, 8, 9, 10 (Link executes once), 8, 9, 10, 11, 12, and so on. Notice that the sequence of cues 8, 9, and 10 actually runs twice, because of the Link.
  • Page 221: Tracking Levels In Link Commands

    Figure 19.7, Tracking Levels in Link Commands Tracking Levels in Link Commands When you are using a link to a cue that has tracking "soft" levels, a special condition occurs. The stage "look" created by a cue in a sequence is usually made up of a combination of hard levels (those changes assigned in that specific cue) and soft levels (those levels that track in from a previous cue).
  • Page 222: Multipart Cues

    Colortran Encore Control Console In the previous Example, Channel 2 does not read on stage because the cue in which the level change occurred was never executed. To avoid an alteration of the original stage look of the destination cue, you must make all existing levels hard levels in the destination cue of the link.
  • Page 223: Creating Multipart Cues

    assign a longer or shorter fade time to that part. Note that you may even assign a split fade to a single cue part. Since a multipart cue is treated as a single cue with separate timing values, a channel can only have its level change in one part of a multipart cue. If the change occurs in the first part, the same level appears to "track"...
  • Page 224 Colortran Encore Control Console Software Version 3.05...
  • Page 225: Viewing Multipart Cues

    Viewing Multipart Cues You can view multipart cues different ways in different displays. XAMPLE To see a part live on stage, in the Stage display: [GO TO CUE] [#] [PART] [#] [ENTER] The Example above shows you the end result of the cue part and any lower numbered cue parts.
  • Page 226: Using Clean Up In Multipart Cues

    Colortran Encore Control Console you can view all parts simultaneously. When you assign a new channel level in the Preview or Tracksheet displays, the new level is assigned as a hard level in the current Preview cue part. If the channel had a hard level assigned to it in another part, that part's level is now shown as a tracking "soft"...
  • Page 227: Assigning Effects To Cues

    the completion of the cue with all its parts. The Go To Link and Go To Clean Up commands do not recognize specific cue parts. These specialized Go To commands treat a multipart cue as a whole. Similarly, the [STOP/REV] key also causes the stage look to reflect the completion of all parts.
  • Page 229: Chapter 20

    CHAPTER 20: Advanced Patching Options Dimmer Profiles When you assign a custom profile to a dimmer, it alters the standard "linear" fade curve characteristic of the dimmer. If you assign profiles to dimmers, the dimmer profiles are in use whenever you control dimmers with channel levels. Direct Dimmer Control always bypasses any dimmer profiles.
  • Page 230: Non-Dim Dimmers (Virtual Non-Dims)

    Colortran Encore Control Console Figure 20.1, Patch: Non-Dim Dimmers Subdisplay Non-Dim Dimmers (Virtual Non-Dims) In the Patch: Non-Dim Dimmers subdisplay, you can select any dimmer to behave like a non-dim dimmer. This means that the actual dimmer output on stage is zero until the dimmer level in the console reaches a “trigger level,” at which point the dimmer output immediately goes to Full.
  • Page 231: Parking Dimmers

    Note that you can substitute a dimmer list using a channel, or any channel list composed of groups, cues, effects, or submasters. XAMPLE To disable the virtual non-dim function for a dimmer(s) in the Patch: Non-Dim Dimmers subdisplay: (DSABL NONDM) [DIMMER] [# list] [ENTER] - or - (DSABL NONDM) [ENTER] shown in reverse video.)
  • Page 232 Colortran Encore Control Console Dimmer Control over a parked dimmer, the dimmer output returns to its parked level. Software Version 3.05...
  • Page 233 XAMPLE To park dimmers at their current level in the Patch: Parked Dimmers or Stage displays: (PARK) [DIMMER] [# list] [ENTER] - or - (PARK) [# list] [ENTER] patched to the specified channels at their current levels.) XAMPLE To park dimmers at a specified level in the Patch: Parked Dimmers or Stage displays: (PARK) [DIMMER] [# list] [@] [level] [ENTER] - or -...
  • Page 234: Viewing Parked Dimmers

    Colortran Encore Control Console only: (UNPARK) [ENTER] Note that only dimmers can be parked. Although you can select a group of dimmers to park by specifying their patched channel(s) in the Park command, the channels continue to read in the Stage display. When dimmers are parked, their corresponding channels are not parked.
  • Page 235: Uses For Parked Dimmers

    Chapter 20: Advanced Patching Options Figure 20.2, Patch: Parked Dimmers Subdisplay To view a list of all parked dimmers, use the (PARK DISP.) soft key in the Patch display to reveal the Patch: Parked Dimmers subdisplay. There are two columns; the left column shows the dimmer number, and the right column shows the parked level.
  • Page 236: Automated Channels

    Colortran Encore Control Console Automated Channels You can designate any channels as Automated channels in the Patch display. Automated channels are not affected by the Grandmaster fader or the Blackout switch. An Inhibitive submaster can still control Automated channels, but a Bump button in Solo mode does not force Automated channels to zero.
  • Page 237: Chapter 21: Macros

    CHAPTER 21: Macros Figure 20.1, Macro Keys A macro is a series of keystrokes that you record to perform a complex command with the press of a single Macro key. Macros are especially useful for executing command sequences that you repeat often. You can use a macro to go to cue zero, reload submasters, park or unpark channels or even set a certain "look"...
  • Page 238 Colortran Encore Control Console flashes in Stage display.) Flashing message stops.) Automated channels to zero, in the Stage or Setup displays: macro.) Macros are recorded literally as a series of keystrokes. When you record a level setting command such as [1] [>] [10] [@] [FULL], the macro will work in any display that accepts that command syntax.
  • Page 239: Macro Paging

    Macro Paging There are ten gray macro keys, labeled [M1] - [M10], on the console top panel. The Encore has ten pages of macros available, each with ten macros per page, which allows you to record up to 100 macros. (See Table 20.1.) At any given time, a single page of macros is currently accessed by the macro keys.
  • Page 240: Viewing Macros

    Colortran Encore Control Console Viewing Macros Figure 21. Macro Window You can view the recorded contents (keystroke sequence) of any of the 100 macros by using the (VIEW MACRO) soft key in the Setup display. The (VIEW MACRO) keys opens a large aqua-colored Macro window that shows the contents of the selected macro as a sequence of keystrokes.
  • Page 241: Chapter 22

    CHAPTER 22: Controlling Fade and Effect Rates with the Wheel Rate Key Figure 22.1 Wheel and Rate Key When you are playing back cues on playback faders, you can use the [RATE] key to assign control of the cue fade rate to the wheel. You can also use the wheel to control the rate of effects running on submasters and playback faders.
  • Page 242: Changing Submaster Effect Rates

    Colortran Encore Control Console fading on playback faders: [RATE] [ENTER] Adjust rate with the wheel by increasing or decreasing fade time. [CLEAR] from the wheel.) When you use the wheel as in the Example above, you increase or decrease the fade time of all active fades proportionally.
  • Page 243: Changing Cue Effect Rates

    Chapter 22: Controlling Fade and Effect Rates with the Wheel If there is more than one effect running on submasters at the same time, and you want to adjust the rate of selected effects, you can specify the submaster numbers that contain the effects you want to control. XAMPLE To adjust the rate of effects that are running on specific submasters:...
  • Page 244 Colortran Encore Control Console control, try recording a macro that places rate control on the wheel for those cues (or effects). Then assign the macro to the cue so you will always have rate control immediately available whenever you play back those cues that always require rate control.
  • Page 245: Load Key Operations

    CHAPTER 23: Load Key Operations Figure 22.1, Load Key Load Key You can use the [LOAD] key to load existing items to submasters or Playback Faders. A submaster can be loaded with a cue, a group, or an effect. Playback Faders can have cues loaded to them.
  • Page 246: Range Loading

    Colortran Encore Control Console [LOAD] [CUE, GROUP, or EFFECT] [#] [ENTER] (Message window appears.) Press the desired target Bump button or Take Control button. Complete Command target submaster or playback fader. When you press the [LOAD] key, the soft keys change to reveal the (ON SUB) and (ON FADER) soft keys. Use these keys in your command before the [ENTER] key.
  • Page 247: Loading Cues To Submasters

    Loading Cues to Submasters When the Load command loads a cue to submaster, the sub type of the destination submaster automatically changes to Normal. Regardless of its current mode, any channel levels that were previously assigned to the Normal sub are replaced with all the channel levels of the cue. Only channel levels of a cue are loaded to a submaster - effects assigned to a cue are not loaded to the submaster.
  • Page 248: Loading Effects To Submasters

    Colortran Encore Control Console When loading a range of groups to submasters, the groups are loaded to consecutive submaster numbers, the first group starting with the submaster indicated. Even if the range of group numbers is not consecutive, the groups are loaded to consecutive submasters.
  • Page 249 timed cue. The cue also does not initiate any follows or links, or change the cue number in the Next Cue register. Loading a cue to a playback fader with the [LOAD] key does not change the cue execution order with respect to what happens with the next press of the GO button.
  • Page 251: Chapter 24: Selective Recording

    CHAPTER 24: Selective Recording Selective Recording of “New” Items When you record cues, groups, or subs, you may want to record only a specified list of channels rather than all channels that are active on stage. There are two ways to define the channels that you want to record: ?? Specify the channels that you want to include in the Record command.
  • Page 252: Selective Overwriting Of Pre-Existing Items (Updating)

    Colortran Encore Control Console [-] [SUB] [5] [>] [10] [RECORD CUE] [#] [ENTER] the channels that are assigned to subs 1 - 12: [-] [SUB] [1] [>] [12] [RECORD GROUP] [3] [ENTER] previous cues are not excluded by the [MINUS] key command. Selective Overwriting of Pre-existing Items (Updating) When you use the [RECORD CUE], [RECORD GROUP], or [RECORD SUB]...
  • Page 253: Part Iv: Appendices

    ENCORE USER GUIDE PART IV: Appendices APPENDIX A: Maintenance And Customer Service APPENDIX B: Soft Key Layout Chart APPENDIX C: Hand Held Remote APPENDIX D: MIDI Interface APPENDIX E: ColorNet™ Remote Video APPENDIX F: Encore Console Specifications APPENDIX G: Auxiliary Monitor (Dual Video Option) Software Version 3.05...
  • Page 255: Maintenance And Customer Service

    APPENDIX A: Maintenance and Customer Service Upgrading Software The Encore console has the ability to have new versions of software loaded into it from floppy disk, like upgrading software on a personal computer. The disk must be an Encore Operating System disk in order for the procedure to function correctly.
  • Page 256: Memory Test

    Colortran Encore Control Console After the console has recognized that you have inserted a valid Operating System disk, you will be prompted to “cycle power on the console.” Simply turn the keyswitch to “Off”, wait a few seconds, and turn it back to “On”. At this point the new software begins loading.
  • Page 257: Replacing Ac Power Fuses

    ARNING This procedure will erase all information in the console’ s memory! (MEMRY OPTNS) (TEST MEM) displayed.) [ENTER] indefinitely.) Turn off keyswitch. Replacing AC Power Fuses ARNING The Encore contains high voltage (120 or 240 VAC) which can cause injury or death. Be sure to unplug the console from its AC power source before performing any maintenance inside the console.
  • Page 258 Colortran Encore Control Console your Colortran dealer as part # 35-00008 (3 VDC 560 mA/hr Lithium). You can also purchase a battery from your local electronics retailer (Panasonic model CR2354, or equivalent). the console. (The screws are spring loaded "captive" screws - they cannot fall out.) Support the top panel with the "hood prop"...
  • Page 259: Replacing The Output Protection Module

    The easiest way to remove the battery from under its spring-clip is to first place a small flat blade screwdriver in the notch in front of the battery, and lift the front edge of the battery above the lip of the battery holder. Next, place another small flat-blade screwdriver in the notch in back of the battery, and push the battery forward, out and over the front lip of the battery holder.
  • Page 260 Colortran Encore Control Console Install the connector plug back onto the proper connector, on the top edge of the Output Protection Module. Replace the Engine cover, place the hood prop back into its holder, close the top panel and tighten the captive screws on each side of the console. Software Version 3.05...
  • Page 261: Appendix C: Hand Held Remote

    APPENDIX C: Hand Held Remote This appendix outlines how the Hand Held Remote (HHR) communicates with an Encore console. This appendix also describes the operation of the HHR within the Encore operating software. The optional Hand Held Remote is a very useful device. It unchains you from the console and allows you to stand on stage and call up and check lights on the move, making for quick setup and focus.
  • Page 262: Functions

    Colortran Encore Control Console Belden 9830 Cable Function at Console XLR Pin Number Pairs 1st Pair Ground +12 VDC out 2nd Pair - Receive Data + Receive Data 3rd Pair - Transmit Data + Transmit Data Figure C-1 Pin-out Chart for Hand Held Remote The maximum cable length that the Encore can support for a HHR is 1000 feet, including all connecting cables and permanent wiring (does not apply to the wireless version).
  • Page 263 If the HHR is not plugged into the console at the time you enable it, you get an error message that tells you that the HHR was not detected. The HHR is enabled, even if it is not detected, so that you can leave it enabled and plug in the HHR later.
  • Page 264: Hand Held Remote Keys And Their Functions

    Colortran Encore Control Console can cycle through the dimmer list, one dimmer at a time. To release Direct Dimmer Control, press the [CLEAR] key. Captured Channels: control, the channels show up on the HHR LCD with their current levels shown beneath them.
  • Page 265 Sets a Group at a specified level. GROUP Selects the last item in a channel or LAST dimmer check, or scrolls contents LCD display. Used to create channel lists. MINUS (-) HHR Key Description NEXT Selects the next item in a channel or dimmer check, or scrolls contents of LCD display.
  • Page 267: Appendix D: Midi Interface

    APPENDIX D: MIDI Interface Introduction to MIDI MIDI (Musical Instrument Digital Interface) is a communication standard language designed to allow electronic musical instruments to share performance information. MIDI has also emerged as a format for exchanging playback commands between many types of non-musical performance devices, such as your Encore lighting control console.
  • Page 268: Enabling Midi

    Colortran Encore Control Console Enabling MIDI You must enable the Encore MIDI control interface before any commands can be sent or received. XAMPLE (SYSTM SETUP) (MIDI CNTRL) Control field.) When you enable MIDI control, the MIDI Command History window appears in the Playback display, just above the Playback Fader Boxes.
  • Page 269: Using Standard Midi Messages

    When using MSC messages, you can assign each device an individual identification number from 0 - 111. Only MIDI Show Control Messages will be supported if you choose a device number greater than 16. Using Standard MIDI Messages The Encore recognizes a selected set of standard MIDI incoming messages that correspond to pre-determined lighting control parameters.
  • Page 270 Colortran Encore Control Console notes are beyond the range of many MIDI controllers, and are not used by the Encore. The following MIDI commands are transmitted by pressing the submaster Bump buttons: Software Version 3.05...
  • Page 271 Bump Button Mode Description of MIDI Command On or Solo 1. Transmits "Note On" command and its designated MIDI note number, followed by a "Note Off" command when the button is released. 2. The maximum MIDI velocity level of 127 is transmitted. Off (Bump disabled) 1.
  • Page 272 Colortran Encore Control Console Pitch Wheel 0xe0 Program 0xc0 Change MIDI System Messages Recognized by the Encore Hexa- Command decimal Name Code Song Select 0xf3 Start 0xfa Stop 0xfc Resume 0xfb System Reset 0xff Software Version 3.05 1. Executes a specific cue. A maximum downward bend (a MIDI data value of zero) triggers cue 0, progressing to cue 999.9 as the bend value increases.
  • Page 273: Using Midi Show Control Messages

    Using MIDI Show Control Messages In addition to standard MIDI commands, the Encore sends and receives specialized commands in MIDI Show Control (MSC) language. For MSC messages to be recognized by the Encore, the transmitting MIDI device must specify one of two MSC command formats: ?? Lighting - General Category ?? All Types The transmitting MIDI device ID must either match the device ID assigned to...
  • Page 274 Colortran Encore Control Console Reception of MIDI Show Control (MSC) Messages. following MSC commands are recognized by the Encore: Hexa- Command decimal Name Code Go Cue # 0x01 Stop 0x02 Resume 0x03 Timed Go 0x04 Load 0x05 Fire 0x07 All Off 0x08 Restore 0x09...
  • Page 275: Testing The Midi Ports

    Link Stack. Encore consoles use a "link stack" to facilitate iterative looping and subroutine calls. Iterative looping occurs when a cue contains a link to an earlier cue along with a link repetition count. Subroutine calls occur when a cue contains a link to a later cue. MIDI commands that specify a cue number cause the pre-existing Stage Cue to be "pushed"...
  • Page 277: Appendix E: Colornetâ„¢ Remote Video

    APPENDIX E: ColorNet™ Remote Video Encore Remote Video provides you with additional monitor locations, via the ColorNet™ network, which allows you to access lighting control information when you are at a location away from the Encore console. This is extremely useful when a remote monitor is needed in the "house", backstage at your theater, or in your studio.
  • Page 278 Colortran Encore Control Console installed. If this option is installed on your console, there will be a BNC coaxial connector protruding from one of the three option slots on the back panel of the console. Ethernet-based communication scheme, there are specific rules for the cabling of the ColorNet Remote Video system.
  • Page 279: System Wiring

    7-9012 BNC Barrel Connector 7-9013 BNC 50 Terminator, Grounded 7-9014 BNC 50 Terminator, Ungrounded Table E-1 ColorNet™ Products for Encore Remote Video System Wiring There are two types of system wiring for a ColorNet Remote Video system: permanent and temporary. If your system was designed at the factory and installed by a Colortran engineer, it is probably a permanent system with wiring in conduits inside the walls of your theatre or studio.
  • Page 280: Functions

    Colortran Encore Control Console Temporary Systems. be set up using a length of RG58/U 50 coaxial cable (approved for Ethernet applications) less than 607 feet long. This cable must be properly Figure E-2 Temporary Encore Remote Video System terminated and all connections must use “T”-connectors and conform to the rules of an Ethernet Local Area Network (LAN).
  • Page 281: Remote Video Displays

    If you choose the Encore’ s Main monitor as the source for the Remote Video, then you will be able to see an exact replica of the display on the console’ s Main monitor, including the Command Line, Status Bar, and all the latest information in the current Main monitor display.
  • Page 282 Colortran Encore Control Console You can choose the source of your Remote Video in the Setup display under the (DISP SETUP) soft key. Choose the (NETWK MAIN) soft key to assign the Main monitor display as the source, or choose the (NETWK AUX) soft key to assign the Auxiliary monitor as the source of the Remote Video.
  • Page 283: Channel Formatting

    XAMPLE To select the Main monitor as your Remote Video source: [SETUP] (DISP SETUP) (NETWK MAIN) XAMPLE To select the Auxiliary monitor as your Remote Video source: [SETUP] (DISP SETUP) (NETWK AUX) Channel Formatting Any channel formatting (selective channel viewing) on your Remote Video will be the same as the channel formatting of your chosen source.
  • Page 285: Appendix F

    APPENDIX F: Encore Console Specifications 24/48 Channels Two-Scene mode Multi-Scene mode Dimmers Submasters Total Cues/Groups (per show) Groups Effects (per show) Size and Weight Height, inches (cm) 6 (15) Width, inches (cm) 46 (117) Depth, inches (cm) 14 (36) Weight, lbs (kg) 47 (21) Table F-1 Encore Capacities and Physical Specifications Interfaces...
  • Page 286 Colortran Encore Control Console Environmental ?? Operating Temperature: ?? Non-operating Temperature: -25 C to +65 C (-13 F to +150 F) ?? Operating Humidity ?? Non-operating Humidity Standards Compliance ?? USITT DMX 512-1990 dimmer protocol (except pins 4 & 5) ?? Underwriters Laboratories (UL) listed ?? MIDI 1.0 ?? MIDI Show Control 1.0...
  • Page 287: Appendix G

    APPENDIX G: Auxiliary Monitor (Dual Video Option) The Encore Auxiliary monitor is a second local monitor connected to your Encore console that gives you the extra capability of viewing two different displays simultaneously. This appendix describes how the Auxiliary monitor works with the Encore consoles.
  • Page 288: Auxiliary Monitor Displays

    Colortran Encore Control Console It is important to note that the Auxiliary monitor is only for displaying information. The display on the Auxiliary monitor shows updates initiated by action in the Main monitor display. Updates such as Submaster timing and profiles, cue attributes, Automated channels, and other patch edits appear immediately on the Auxiliary monitor, as they are executed on the Main monitor.
  • Page 289: User Guide Index

    XAMPLE Auxiliary monitor: [GO TO CUE] [#] [ENTER] [SETUP] (DISP SETUP) (AUX CHANL) [ENTER] Using the (AUX CHANL) [ENTER] command when the Auxiliary monitor is already displaying a customized channel list causes the display to show all the channels again. XAMPLE monitor: [SETUP]...
  • Page 290 Colortran Encore Control Console Blackout switch, 19 blind displays, 21 Bounce effect pattern, 41 Build effect pattern, 41 Bump button, 84 Solo mode, 85 Toggle mode, 85 Bump button to alpha character assignment, 123 Bump buttons, 13 Bump Off soft key, 85 Bump On soft key, 85 Bump Toggle soft key, 85 captured channels, 18, 75...
  • Page 291 Fade Fx, 42 Fx, 42 Macro, 42 Name, 42 paging rules, 43 Prof, 42 Time, 42 Cycle Time, 41, 155 Data Entry Keypad, 14 default dimmer, 68 default items, 24 default patch channel, 68 default patch dimmer, 68 definitions of terms, 11 Delete All soft key, 143 Delete File soft key, 142 delete key, 75...
  • Page 292 Colortran Encore Control Console copying groups, 150 deleting groups, 152 recalling groups, 150 recording groups, 149 renumbering groups, 151 Hand Held Remote, 54, 60, 1 Hard Clear, 139 hard keys, xiii, 15 hard zero, 108 Help Utility, 129 HHR, 1 Inactive Level, 155 Inhib, 38 Inhibitive submaster, 170...
  • Page 293 cuesheet area, 46 Grandmaster Fader Box, 48 hidden soft keys, 49 paging rules, 49 Playback Fader Boxes, 48 Stage Levels Window, 47 Submaster Window, 48 Playback Fader Box Cue, 30 Cue Part, 30 Delay time, 30 Effect number, 30 Fade time, 30 MANUAL, 30 Playback Fader Boxes, 30, 48, 98 playback fader clearing modes, 62...
  • Page 294 Colortran Encore Control Console show, 11 Show Name, 54, 58 simultaneous fades, 101 Soft Key Labels, 23 soft keys, xiii, 15 soft patch, 63 soft zero, 108 software upgrade, 1 Solo Bump soft key, 85 specifications, 1 split crossfader, 71 split fade, 181 Stage Cue, 22 Stage display, 28...

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