Summary of Contents for Fisher-Price THiNK & LEARN Code-a-pillar DKT39
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DKT39 Slide the power Keep this instruction switch all the way sheet for future reference, to ON as it contains important remove from try-me information. demonstration mode.
Quick Start! • Slide the power switch ON • Connect segment pieces to Code-a-pillar™. Watch each piece light up (this may take a few seconds) so you know each piece is connected! • Press the GO! button . Just a few seconds …...
This toy has no consumer serviceable AG13 (LR44) parts. Do not take apart. Keep these instructions for future reference as they contain important information. See Code-a-pillar™ in action at fisher-price.com/ thinkandlearn Keep these instructions for future reference as they contain important information.
Battery Replacement • For longer life, use alkaline batteries. • Loosen the screw in the battery compartment door and remove the door. • Remove the exhausted batteries and dispose properly. • Insert four, new AA (LR6) alkaline batteries. • Replace the battery compartment door and tighten the screw.
FCC Statement (UNITED STATES ONLY) This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications.
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Where can you make him go next? Tips and Hints • For best performance, use Code-a-pillar™ on hard, flat surfaces. We do not recommend using Code-a-pillar on carpets. • If a segment piece does not light up when you attach it to Code-a-pillar, it may not be fully connected.
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start start • Mix up the pieces, then put them back together to send Code-a-pillar™ in a different direction every time! Here’s just one example.
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SOLVE! start “Start” “Finish” Target Target • Can you make Code-a-pillar™ go from “Start” to “Finish”? • Place the “Start” and “Finish” targets on the floor. The path he takes to get there is up to you! • Connect the pieces to Code-a-pillar and press the GO! button.
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IMAGINE! • Turn any room into an obstacle course! • Figure out how to rearrange his pieces to send Code-a-pillar™ under a table or around a chair. Or, draw a map and see if you can get Code-a-pillar to follow it!
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