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The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this docu- ment is subject to a License Agreement and may not be copied to other media. No part of this...
Table of Contents Table of Contents Welcome to MASCHINE ..................... 9 Documentation Overview ......................10 1.1.1 In This Document ....................... 11 1.1.2 Document Conventions ....................12 Labeling on your MASCHINE Controller ..................14 First Steps ........................ 16 Loading a Drum Kit from the Factory Library ................17 Playing with the Pads .........................
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Table of Contents Creating Beats ......................55 Fine-tuning your First Pattern ..................... 55 4.1.1 Your Pattern in the Software ..................56 4.1.2 Doubling the Pattern and Adding a Variation ............57 4.1.3 Quantizing the Rhythm ....................58 Adding a Second Pattern ......................61 4.2.1 Selecting a Pattern Slot .....................
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Table of Contents To Sum Up… ..........................86 Applying Effects ......................88 Loading Effects .......................... 89 Playing with Effects ........................94 6.2.1 Adjusting the Effect Parameters ................94 6.2.2 Practice Makes Perfect! ..................... 95 6.2.3 Bypassing Effects ...................... 96 Modulating Effect Parameters ....................98 6.3.1 Recording Modulation ....................
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Table of Contents 8.4.1 Jumping to Other Scenes ................... 118 To Sum Up… ..........................120 Saving Your Project ........................120 Creating an Arrangement ................... 121 Accessing Arranger View ......................121 9.1.1 Creating your First Section ..................123 9.1.2 Assigning a Scene to a Section .................. 124 Managing Sections ........................
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Table of Contents 10.3.1.3 PADS Section .....................148 10.4 MASCHINE Software Overview ..................... 152 10.4.1 Header ........................153 10.4.2 Browser ........................155 10.4.3 Arranger ........................157 10.4.4 Control Area ....................... 160 10.4.5 Pattern Editor ......................161 11 Troubleshooting ......................163 11.1 Knowledge Base .........................
Browser to give you instant access to the sounds you are looking for. But it doesn’t stop there! You can create your own sounds and samples or use MASCHINE EXPAN- SION packs, available for purchase from the Native Instruments website to further enhance your library of sounds.
EN. We recommend that you follow along with these instructions while the respective ap- plication is running on your computer. Other Online Resources: If you are experiencing problems related to your Native Instruments product that the supplied documentation does not cover, there are several ways of getting help: ▪...
Help menu or the following location: www.native-instruments.com. Please check the Native Instruments website regularly for up-to-date and localized versions of these documents. 1.1.1 In This Document What you are reading now is the MASCHINE Getting Started. This document consists of a set of tutorials that will guide you through common workflows in MASCHINE.
Welcome to MASCHINE Documentation Overview ◦ Chapter ↑5, Adding a Bass Line: Add a bass line to your song using a VST/AU instru- ment plug-in in MASCHINE. ◦ Chapter ↑6, Applying Effects: Add effects to the various instruments in your song and quickly automate the effect parameters.
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Welcome to MASCHINE Documentation Overview This light bulb icon indicates that a note contains useful extra information. This information may often help you to solve a task more efficiently, but does not necessarily apply to the setup or operat- ing system you are using; however, it’s always worth a look. Furthermore, the following formatting is used: ▪...
Labeling on your MASCHINE Controller Since its initial release the labels of the MASCHINE MIKRO MK2 controller have been revised. The instructions in this document will only refer to the 2nd generation controller labels. If you have a first generation MASCHINE MIKRO MK2 controller, please use the table below to refer- ence the equivalent labels of the first and second generation controllers.
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SHIFT when pressing the button or pad. Label changes since first generation MASCHINE MIKRO MK2 If you have the original MASCHINE MIKRO MK1 controller please download the relevant documen- tation for that controller from the Native Instruments website. MASCHINE MIKRO - Getting Started - 15...
Please carefully follow the instructions of the Setup Guide which can be downloaded in PDF format from the Native Instruments website. Once you have followed the Setup Guide, MA- SCHINE should be installed on your computer, its basic audio settings correctly configured, and the hardware controller connected to your computer.
First Steps Loading a Drum Kit from the Factory Library Loading a Drum Kit from the Factory Library First you will choose a complete drum kit from the huge factory library included with MA- SCHINE, and load it using the MASCHINE Browser. The Browser is your tool for finding, tag- ging and categorizing all types of objects used in MASCHINE.
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Loading a Drum Kit from the Factory Library Click the Group icon to get a list of all available drum kits in the Library: In the Content selector to the right, click the world icon to select only Native Instruments factory content:...
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First Steps Loading a Drum Kit from the Factory Library ⇨ The Browser will then display only kits in the Result list: Select the Urban Kit sub-type tag below to further refine your search. MASCHINE MIKRO - Getting Started - 19...
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First Steps Loading a Drum Kit from the Factory Library Scroll down the Result list and double-click EK-TL A Kit to load this drum kit into Group 2.1.2 Loading a Drum Kit from the Factory Library Using the Controller On your controller, do the following: Press GROUP + pad...
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First Steps Loading a Drum Kit from the Factory Library Turn the Control encoder at the right of the display until you see GROUP at the bottom of the display. This will allow you to browse Groups only. Press Right Arrow until you see 2/3: PRODUCT at the bottom of the display.
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First Steps Loading a Drum Kit from the Factory Library Turn the Control encoder until you see KITS. Now you can browse all kits. Press Right Arrow until you see 4/4: SUB-TYPE at the bottom left of the display. 10. Turn the Control encoder until you see URBAN KIT, to further limit the result list to this type of kits.
First Steps Playing with the Pads 12. Press above the display so that +PAT is deselected. 13. Turn the Control encoder until you see EK-TL A KIT at the bottom of the display. 14. Press the Control encoder to load that kit. The drum kit is loaded into the first Group slot.
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First Steps Playing with the Pads Play the pads to get the feel of your controller: reactivity, sensitivity to the force you apply ► while playing (called velocity), etc. If you don’t hear any sound when playing on your pads, check that none of the buttons in the col- umn to the left of the pads is accidentally lit (if any button is lit, press it to disable it).
First Steps Recording Your First Pattern When you feel ready, move on to the next section, where you can record a little rhythmic pat- tern using this drum kit! Recording Your First Pattern Now that you feel comfortable with the pads, let’s use them to live record some rhythm into a Pattern.
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First Steps Recording Your First Pattern Play along to the metronome to get a feel for the tempo. If you’d like to increase or decrease the tempo to make your playing feel more comforta- ble, press MAIN (at the bottom right corner of the display), then (above the display), then turn the Control encoder at the right of the display.
First Steps Playing with Your Pattern Quick Edits on Your Pattern At any time, you can undo your last action by pressing SHIFT + pad 1, whether you are current- ly recording or not. You can redo it by pressing SHIFT + pad 2.
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First Steps Playing with Your Pattern Soloing the first kick Sound. To unsolo a Sound, right-click the number again. ► Muting a Sound To mute a Sound, click the number on the left side of the Sound slot in the Pattern Edi- ►...
First Steps Playing with Your Pattern While holding MUTE, press a few other pads to mute their Sound to your liking. While holding MUTE, press pad again. While holding MUTE, press the muted pads to bring their Sounds back. Release MUTE. Now hold the SOLO button (just above MUTE).
First Steps Saving Your Project Check that your Pattern is playing — if not, press PLAY to start the sequencer. Hold the NOTE REPEAT button. While holding NOTE REPEAT, hold any pad. The Sound of the pad is repeatedly triggered at the rate shown at the bottom of the con- troller’s display.
First Steps To Sum Up… ⇨ A message will appear on your controller that asks you to look at the MASCHINE software. Since our current Project was not saved yet, MASCHINE asks you to name it before sav- ing. For this, you need to get back to your computer. A Save Project As dialog opened and is waiting for your input.
Building Your Own Drum Kit Opening Your Project Building Your Own Drum Kit In this tutorial, you will exchange some of the Sounds of your drum kit, and adjust a few set- tings for your Project and your Group. On the way, you will discover some features of the MA- SCHINE software user interface.
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Building Your Own Drum Kit Opening Your Project Available both on your controller and in the software, the Browser will be the preferred way to open a project when working on your controller. Here you will use a nice feature of MASCHINE: Each file you created and saved in MASCHINE is automatically put in “User”...
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Building Your Own Drum Kit Opening Your Project In the Content selector to the right, click the User icon to select only the user-created Projects: In the result list below, you now have one unique Project left — your “My First Project”: Double-click this unique entry to load the Project in MASCHINE.
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Building Your Own Drum Kit Opening Your Project If you have already created more than one Project, turn the 4-D encoder or Knob 8 until My First Project is selected on the right display. Press the 4-D encoder or Button 8 to load the Project. Press BROWSER to leave the Browser.
Building Your Own Drum Kit Customizing Your Drum Kit Press to select FILTER. Press the Left or Right Arrow button under the display to select the FILETYPE field at the bottom of the display, then turn the Control encoder to select PROJECT. This indicates the type of files that will be displayed.
Building Your Own Drum Kit Customizing Your Drum Kit 3.2.1 Selecting Another Snare Sample For the sake of providing an example, replace the Sample “Snare Ektl A 2” used in the Sound on pad to something less intrusive. Selecting another Snare Sample in the Software You have already used the Browser to open various objects (e.g., your tutorial Project).
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Building Your Own Drum Kit Customizing Your Drum Kit Now activate Prehear by clicking the Prehear button (the loudspeaker symbol) at the bot- tom of the Browser: When you have found a suitable side stick Sample, double-click it to load it in the Sound slot.
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Building Your Own Drum Kit Customizing Your Drum Kit Press BROWSE to open the Browser. Press to select FILTER. Press pad to select its Sound. Press Left or Right Arrow repeatedly until you see FILETYPE at the bottom left of the dis- play.
Building Your Own Drum Kit Customizing Your Drum Kit ⇨ The Pattern you created starts playing. Press to deactivate the Prehear feature. In the display, PREH. should not be enabled anymore. Now, instead of using the Control encoder for scrolling through the Samples, use the Left and Right Arrow buttons under the display.
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Building Your Own Drum Kit Customizing Your Drum Kit For example, in each Sound of the Group “EK-TL A Kit,” the first slot in the Plug-in List hosts Sampler Plug-in (that is, the MASCHINE internal sampler). The Sampler is the sound source of each of these Sounds.
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Building Your Own Drum Kit Customizing Your Drum Kit 3.2.2.1 Loading a Drumsynth into a Plug-in List in the Software At the left of the Pattern Editor, click the Sound slot’s name (Kick Ektl A 2) to select that Sound slot. In the Control area above, click the SOUND tab to select the Sound level, since this is the...
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Building Your Own Drum Kit Customizing Your Drum Kit Click the down-pointing arrow at the right to open the Plug-in menu. The Plug-in menu opens and displays a list of all available effects. In this menu, click the Drumsynth submenu to display the Drumsynths. Click the Kick entry to load it into the Plug-in List.
Building Your Own Drum Kit Customizing Your Drum Kit The Kick Plug-in is now loaded and is ready to be tweaked. → 3.2.2.2 Loading a Drumsynth into a Plug-in List on the Controller Press SELECT + pad to select the Sound Kick Ektl A Press to select the...
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Building Your Own Drum Kit Customizing Your Drum Kit Turn the Control encoder until the Category field turns to INSTRUMENT: Press the Page Right button to display INTERNAL: Press to view the filtered list: 10. Turn the Control encoder to browse the available MASCHINE instruments. When the dis- play shows KICK, press the Control encoder to load it.
Building Your Own Drum Kit Customizing Your Drum Kit The Kick Plug-in is now loaded and ready to be tweaked. → 3.2.3 Adjusting Volume, Swing and Tempo After selecting the right Samples for your drum kit, you might need to adjust their levels. MA- SCHINE holds a powerful sampler that allows you to fine-tune many settings for each generat- ed sound.
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Building Your Own Drum Kit Customizing Your Drum Kit Adjusting Tempo To adjust the overall Tempo of your song, you can use the display in the Header, at the top of the MASCHINE window: The BPM control in the Header. To adjust the Tempo (Beats Per Minute) value of your Project, click the value, hold ►...
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Building Your Own Drum Kit Customizing Your Drum Kit At any time, the display indicates the volume’s current value. It is recommended you try this while your Pattern is playing, you will immediately hear the effect of your changes. Adjusting Swing Now adjust the overall swing of your Project, too.
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Building Your Own Drum Kit Customizing Your Drum Kit Press the MAIN button to activate it (the button lights up). Press to select TEMPO. Turn the Control encoder to adjust the overall Swing for your Project. At any time, the display indicates the current value. Adjusting Tune To adjust the overall tempo of your Project: Press the...
Building Your Own Drum Kit Customizing Your Drum Kit To adjust the Tune of an individual Sound, press and hold its pad, (TEMPO will change to TUNE) turn the Control encoder. Press and turn the Control encoder to adjust the value in finer increments.
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Building Your Own Drum Kit Customizing Your Drum Kit Right-click on the desired Sound slots, select Color in the context menu, and select the ► desired color according to the type of percussion in that Sound slot. Here is an example of how you could color Sounds: Your drum kit full of colors.
Building Your Own Drum Kit Customizing Your Drum Kit You can assign colors to your Sounds, Groups, Patterns, Scenes, and Sections. It’s up to you to de- cide which colors to use. You can use colors to distinguish different sound types, purposes, or any- thing else that best fits your needs and workflow.
Building Your Own Drum Kit Saving Your Project Click and hold the Sound slot 3, which now contains the “Snare Ektl A 1.” While holding the mouse button, drag your mouse down. When the insertion line appears above the other snare, release the mouse button. Your first snare takes place above the second snare in the Sound slot 5.
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Building Your Own Drum Kit To Sum Up… ▪ Adjust the overall Swing of your song, both on your controller and in the software. ▪ Change the colors of your Sounds, and possibly of your Groups, Patterns and Scenes (more on Scenes later).
Creating Beats Fine-tuning your First Pattern Creating Beats In this tutorial, you will further enhance your tutorial Project and do the following: ▪ Double your Pattern and fine-tune it. ▪ Add a second Pattern for breaks. Even though you have only dealt with drum kits until now, MASCHINE is much more than a rhythm box.
Creating Beats Fine-tuning your First Pattern 4.1.1 Your Pattern in the Software First of all, have a quick look at the Pattern Editor in the software: Your first Pattern displayed in the Pattern Editor. In the Pattern Editor, you will note the following: ▪...
Creating Beats Fine-tuning your First Pattern ▪ The biggest area of the Pattern Editor (3), in the lower right part, displays the events (the notes) of the selected Pattern. In other terms, you see here what you recorded in ↑2.3, Re- cording Your First Pattern.
Creating Beats Fine-tuning your First Pattern The Pattern has increased to two bars and now contains some added variation. → A doubled Pattern with some added side-sticks in bar for variation. When recording, you don’t necessarily need to be super-accurate in your playing: The next sec- tion will show you how the Quantize functions can correct the timing of your playing to a set of discrete values.
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Creating Beats Fine-tuning your First Pattern ▪ You can change the resolution of the subdivisions to which events will be quantized. ▪ You can also quantize events directly when playing on the pads and/or recording! By de- fault, this option is disabled. You can enable it in Preferences > Defaults > Input > Quan- tize.
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Creating Beats Fine-tuning your First Pattern 4.1.3.2 Quantizing the Rhythm using the Controller Quantizing Your Pattern The process of quantization (sometimes called “note snap”) consists of forcing events to stick to the beats or to their subdivisions. This ensures that the rhythm is perfectly tight. On your controller, do the following: To quantize the events of your Pattern, press SHIFT...
Creating Beats Adding a Second Pattern Adding a Second Pattern Now you can create another Pattern that you can use as a break in your song. This will intro- duce a few more tasks and features of MASCHINE, namely the selection of Patterns, the Pat- tern Length, and the Count-in.
Creating Beats Adding a Second Pattern 4.2.1.2 Selecting a Pattern Slot on the Controller Press PATTERN and hold it. All pads light off except pad 1, which is fully lit. This indicates that all Pattern slots are empty except the first Pattern slot, which is additionally selected. While holding PATTERN, press pad 2.
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Creating Beats Adding a Second Pattern In the timeline of the Pattern Editor, click the right limit of the Pattern (indicated by a little triangle pointing to the left) and drag your mouse horizontally in the timeline to change the Pattern Length. At the top right of the Pattern Editor, click the value and drag your mouse vertically to change the Pattern Length.
Creating Beats Adding a Second Pattern To change the resolution at which the Patten Length can be resized, refer to the Manual for infor- mation on Arranger Grid. 4.2.3 Recording a New Pattern Using the Count-in Once your empty Pattern in Pattern slot 2 has the desired length, you are ready for recording. You have already learned how to record a Pattern by starting the sequencer then enabling the record mode, also using the metronome (see ↑2.3, Recording Your First...
Creating Beats Adding a Second Pattern 4.2.4.1 Switching Patterns in the MASCHINE Software Click the Play button in the Header at the very top of the MASCHINE window to start the sequencer (the Play button must be lit). Click Pattern slot alternatively and listen how both Patterns fit together.
Creating Beats Saving Your Project Double-click into the Grid to create an event. Right-click it to delete it. To clear an event, right-click it. To move an event, drag it (i.e. click it, hold the mouse button, drag your mouse to the desired location, and release the mouse button).
Creating Beats To Sum Up… Press SHIFT SAMPLING to save your Project. ► To Sum Up… In this tutorial, you have learned to: ▪ Double a Pattern. ▪ Quantize or half-quantize a Pattern. ▪ Select different Pattern slots. ▪ Adjust the Pattern Length. ▪...
Adding a Bass Line Adding a Bass Line MASCHINE is not only about rhythm. It is also a full-featured sequencing environment and, as such, lets you create melodic parts as well. As an example, you will add a bass line to your song.
Adding a Bass Line Selecting Another Group Selecting Another Group Until now, you have only used the first Group available in your Project. You will now select an- other Group and load a bass sound. Loading the bass into a different Group slot will later allow us to handle it separately, and easily combine it with the existing drum kit Group and its Pat- terns.
Adding a Bass Line Selecting Another Group Click the Group slot’s name to select that slot. Upon selection, the Pattern Editor below switches to display the content of the newly selected Group slot. For now, this is still empty (no Sounds, no Patterns). 5.1.2 Selecting Another Group on the Controller Press and hold the...
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Adding a Bass Line Renaming and Coloring the Group This feature is only available from the MASCHINE software. To rename a Group: Double-click the Group name. The Group name becomes highlighted. Type a new name (e.g., “Bass”), then press [Enter] on your computer keyboard to con- firm.
MASCHINE already includes KOMPLETE 11 SELECT, a premium instrument and effect pack- age for all styles of music. This Native Instruments bundle notably includes MASSIVE (the leg- endary synthesizer), REAKTOR PRISM (a modal synthesizer), SCARBEE MARK 1 (an iconic electric piano) and SOLID BUS COMP (a superior compressor), just to mention a few.
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Adding a Bass Line Using an Instrument Plug-in for the Bass Make sure that your Bass Group is selected — if not, select it again (see ↑5.1, Selecting Another Group). Click the name of the first Sound slot to select that slot. Show the Browser if it is currently hidden (reminder: click the magnifying glass in the MASCHINE Header).
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Adding a Bass Line Using an Instrument Plug-in for the Bass In the Product selector click the drop-down arrow… …and select Massive: This will limit the list of presets displayed to the MASSIVE presets. MASCHINE MIKRO - Getting Started - 74...
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Adding a Bass Line Using an Instrument Plug-in for the Bass Click All Banks to reveal a list of all MASSIVE banks installed on your computer: From this list, click Massive Factory. This will update the results list with only presets from this bank. 10.
Adding a Bass Line Using an Instrument Plug-in for the Bass Press the pad to select the Sound slot 1. Pad should be fully lit. Press BROWSE to show the Browser. The BROWSE button should be lit. Press to select FILTER. If the bottom right part of the display is not highlighted (the attribute), press the Left or Right Arrow button until it is.
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Adding a Bass Line Using an Instrument Plug-in for the Bass In the software, click the Autoload button at the bottom of the Browser to activate it: ► Each preset is now automatically loaded into the Sound slot 1 when selected in the →...
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Adding a Bass Line Using an Instrument Plug-in for the Bass The Keyboard View button. The Pattern Editor shows a vertical keyboard at the right of the Sound slots. The rows in the grid now represent each note for the selected Sound slot, instead of representing each Sound slot.
Adding a Bass Line Using an Instrument Plug-in for the Bass 5.3.3 Adjusting the Root Note for the Pads While trying out various bass presets on the pads, you will note that they are playing quite high notes. This is because your 16 pads play by default the notes from C3 to D#4 — not the most appropriate notes for playing bass.
Adding a Bass Line Recording a Bass Line Recording a Bass Line You are now ready to record a bass Pattern. This will allow us to repeat many of the tasks you have learned until now. 5.4.1 Recording a Bass Pattern On your controller, do the following: Press PLAY.
Adding a Bass Line Recording a Bass Line 5.4.3 Loading an Additional Bass Sound To enhance your song further, you will load another bass Sound next to “Analovue.” This sec- ond bass could for example play rhythmic lines with somewhat higher frequencies. Selecting the Sound Slot 2 Before you load another Sound, you first need to select another Sound slot —...
Adding a Bass Line Accessing the Plug-in Parameters Loading and Recording Another Bass Once Sound slot 2 is selected, repeat the steps described above in this tutorial to load ► another bass Sound and to record bass lines with that Sound in the same Patterns 1 and 2 as you did for the first bass.
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Adding a Bass Line Accessing the Plug-in Parameters 5.5.1 Accessing the Plug-in Parameters in the Software At the left of the Pattern Editor, click the Sound slot’s name (Analovue) to select that Sound slot. In the top left part of the Control area, click the SOUND tab to select it (it should be highlighted).
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Adding a Bass Line Accessing the Plug-in Parameters The Control area indicating which parameters are displayed. The large part of the Control area to the right is called the Parameter area. This gives you ac- cess to the desired parameters: The parameters for the Sound “Analovue.”...
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Adding a Bass Line Accessing the Plug-in Parameters Click the Osc2 label at the top of the Control area to select the Osc2 parameter page. The Control area now displays the parameters of that page. Click the fourth knob (Osc2Amp) and drag your mouse vertically to adjust the value. You can fine-adjust the parameter value by holding down [Shift] on your computer keyboard while you drag the mouse.
Adding a Bass Line Saving Your Project To adjust any parameter from your controller, do the following: Use the Left/Right Arrow buttons to select a parameter. Turn the Control encoder to adjust the parameter value. Example As an example, adjust the amplification level of the second oscillator in the “Analovue” preset. Do the following: Hold the button and press the Right Arrow button repeatedly to select OSC2.
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Adding a Bass Line To Sum Up… ▪ Select different Groups and rename them. ▪ Load a VST/AU plug-in instrument into a Sound slot. ▪ Use the Keyboard mode on your controller (and the Keyboard view in the software) to play and record melodic instruments.
Applying Effects Applying Effects Now that you have created a few Patterns, you can spice them up with some effects. MASCHINE provides a healthy selection of effects (FX) that can be loaded in the form of Plug- ins. Each channel (Sounds, Groups and Master) can have an unlimited number of insert ef- fects loaded in their Plug-ins slots.
Applying Effects Loading Effects Loading Effects In this section you will learn how to load effects in MASCHINE. In MASCHINE, effects are just a particular type of Plug-ins; the other type are the instrument Plug-ins, which you already met in the previous tutorials. Both effect and instrument Plug-ins are handled in the same way, with the notable difference that instrument Plug-ins can be load- ed only in the first Plug-in slot of Sounds, whereas effect Plug-ins can be loaded in any Plug-in slot of any channel (Sounds, Groups or Master).
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Applying Effects Loading Effects In the Control area below, click the SOUND tab to select the Sound level, since you want to apply the saturation to a Sound. The actual Sound that you assign the effect to is always the one in focus. Hence, at the left of the Pattern Editor, click the Sound slot’s name (Analovue) to select that Sound slot.
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→ If you have VST/AU effect plug-ins installed, you may also load them from the menu by selecting the Native Instruments submenu (for Native Instruments products) or the corresponding vendor submenu (for third-party products). MASCHINE MIKRO - Getting Started - 91...
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Applying Effects Loading Effects If you wish to load a Plug-in at the Group level, just follow the same procedure except at the second step click the GROUP tab instead of the SOUND tab! Similarly, if you wish to load a Plug-in at the Master level (to process the audio of the whole Project), click the MASTER tab at this step.
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Applying Effects Loading Effects Turn the Control encoder until the Category field turns to INTERNAL (for MASCHINE in- ternal effects). Press to view the filtered list. 10. Turn the Control encoder to browse the available MASCHINE effects. When the display shows SATURATOR, press the Control encoder to load it.
Applying Effects Playing with Effects Playing with Effects Once the Saturator Plug-in is loaded into the Plug-in List, you will find its parameters dis- played in the Control area when the Saturator effect is selected: When Saturator is selected from the Plug-in List, the Control area displays its parameters. 6.2.1 Adjusting the Effect Parameters To adjust the effect parameters to your needs, the method is basically the same as when you...
Applying Effects Playing with Effects Click in the display of the Mode selector at the left and select the Tube entry in the menu that opens. Upon your selection, the other parameters change in the Parameter area, giving you ac- cess to settings specific to this saturation mode.
Applying Effects Playing with Effects ▪ On the way, you will note that the drum kit Group itself (“EK-TL A Kit”) already has a Max- imizer applied that processes the whole drum kit. Why not load a subtle Reverb to make the kit sound more natural? 6.2.3 Bypassing Effects...
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Applying Effects Playing with Effects To reactivate the bypassed effect, click its icon. Bypassing effects can be very useful when adjusting effect parameters in order to compare the sound with/without an effect. But more than this, bypassing effects is also a powerful creative tool when playing live! It's also possible to bypass effects directly from the Mix view.
Applying Effects Modulating Effect Parameters Modulating Effect Parameters One of the really cool features of MASCHINE is the ability to modulate parameters from the Control area in a very easy way — both from the controller and in the software. Modulating a parameter means recording an offset to its value over time in order for these changes to be played back again automatically in your song.
Applying Effects Modulating Effect Parameters To remove the modulation for a parameter, right-click its outer ring. ► The dash in the outer ring turns back to the usual indicator for unmodulated parameters. → 6.3.1.2 Recording Modulation using the Controller To modulate a parameter from your controller: Check that the CONTROL button is lit —...
Applying Effects Saving Your Project The Control Lane displays the changes you recorded for each automated parameter. To edit the modulation: Click the desired parameter in the list of automated parameters (on the left) to select it. Drag the modulation points vertically in the Control Lane. For more information on editing modulation and automation, please refer to the Manual.
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Applying Effects To Sum Up… ▪ The hierarchic structure of a Project (Sound level, Group level, and Master level). ▪ How to load Plug-ins using the Plug-in menu. ▪ How to adjust Plug-in parameters. ▪ How to bypass Plug-in slots. ▪...
Creating Beats with the Step Sequencer Creating Beats with the Step Sequencer In this chapter you will learn a different way to create Patterns from your controller: the Step mode. The Step mode turns your controller into a fully featured step sequencer. If you are fa- miliar with classic drum machines, you should quickly feel at home.
Creating Beats with the Step Sequencer Building Up a Beat in Step Mode Building Up a Beat in Step Mode Until now, you recorded all Patterns “live”: You hit the various pads at the desired moments while the sequencer was playing and the sequencer directly recorded your hits. This is the re- cording workflow when the controller is in Control mode.
Creating Beats with the Step Sequencer Building Up a Beat in Step Mode Press the CONTROL button at the top right corner of the display to get back to Control ► mode. GROUP button lights off and the CONTROL button lights up. For now, stay in Step mode, to learn a few more things in this mode, so if you pressed CON- TROL, press...
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Creating Beats with the Step Sequencer Building Up a Beat in Step Mode The 16 pads representing the second quarter of the Pattern (the Pattern is four bars long). At any time, you can adjust the Pattern Length just like in Control mode (see ↑4.2.2, Adjusting the Pattern Length):...
Creating Beats with the Step Sequencer Adjusting the Step Grid The 16 pads representing the full Pattern (left) or only half of it (right). Adjusting the Step Grid As you have probably noticed, until now your beats were split into four steps each. In other words, the steps’...
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Creating Beats with the Step Sequencer Adjusting the Step Grid The Step Grid with the default resolution (1/16th note). To change the Step Grid resolution, do the following: Click the Step menu at the bottom left of the Pattern Editor. Select the desired step size in the list that opens.
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Creating Beats with the Step Sequencer Adjusting the Step Grid Similarly to changing the Pattern Length, changing the Step Grid resolution can result in a greater amount of steps in your Pattern than what your sixteen pads can represent. In that case, as described earlier, you can use the Page buttons to display the previous/next sixteen steps of your Pattern.
Creating Beats with the Step Sequencer Saving Your Project Press to select STEP and access the Step Grid’s resolution setting. The resolution is indicated at the bottom of the display. Turn the Control encoder to adjust the value. Saving Your Project Again, it is recommended to regularly save your work.
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Creating Beats with the Step Sequencer To Sum Up… Once you feel comfortable with these few tasks, proceed with the next tutorial, where you will discover how to build a full arrangement for your song! MASCHINE MIKRO - Getting Started - 110...
Creating Scenes Working with Scenes Creating Scenes In the previous tutorials you created a few Patterns for the drum kit Group and bass Group. Using these Patterns you can now start to create your own Scenes. A Scene is made of a varia- ble number of Patterns that each represent a certain part of the song, e.g., intro, verse, chorus, break, another verse…...
Creating Scenes Assigning Patterns to Scenes ▪ In each Scene, you can choose to play one particular Pattern from each Group. For exam- ple, in Scene 1 we play the Pattern 1 of the Group “EK-TL A Kit” (our drum kit) together with the Pattern 2 of the Group “Bass”...
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Creating Scenes Assigning Patterns to Scenes Press PLAY on your controller or the [Space] bar on your computer keyboard to start the ► sequencer. This way, you can directly hear if the various Patterns sound good together. In previous tutorials, when you pressed PLAY the first Scene played because it was selected by default.
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Creating Scenes Assigning Patterns to Scenes Click the desired Patterns for Scene 2. The selected Patterns will play when Scene 2 is selected. By repeating these two steps for all Groups you want to use in this Scene, you progressive- →...
Creating Scenes Managing Scenes While holding SCENE, hit pad to select Scene 2. lights up brightly to confirm its selection. turns half lit, indicating that Scene 1 contains Clips but is not currently selected. Release the SCENE button. Scene 2 is now selected. If the sequencer is playing, you won’t hear anything because →...
Creating Scenes Managing Scenes 8.3.1 Renaming and Coloring Scene Slots As with Sound slots and Groups, you can change the name and color of your Scene slots for a better visual organization, especially useful in a live situation, and for organizing parts of your song! Renaming and Coloring can only be done in the software.
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Creating Scenes Managing Scenes Right-click for example the Scene slot 2 and select Duplicate in the context menu. ► The content of Scene slot 2 is copied to the next Scene column and all other Scenes are → moved one Scene to the right. To delete a Scene in the Ideas view: Right-click for example the Scene slot 2 and select Delete in the context menu.
Creating Scenes Playing Live Press and hold SCENE to enter Scene mode (or pin it by pressing SCENE + CONTROL). Press for example pad to select Scene slot 2. Press (DUPL) to duplicate this Scene slot. Press (DELETE) to remove this new Scene. The Scene is removed.
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Creating Scenes Playing Live 8.4.1.1 Jumping to Other Scenes in the MASCHINE Software In the Arranger, you will find the SYNC menu and the Retrigger check box in the header: The SYNC and Retrigger controls. To adjust the Scene Sync setting, click the SYNC menu and select the desired entry in ►...
Creating Scenes To Sum Up… Press and hold SCENE to enter Scene mode (or pin it by pressing SCENE + CONTROL). Press the Arrow Right button until 3/3: RETRIGGER is displayed. ⇨ At the bottom of the display you see the current Retrigger value (OFF by default).
Creating an Arrangement Accessing Arranger View Creating an Arrangement The chapter explains how to arrange your song using MASCHINE. If you followed the previous tutorials you will have created a few Patterns for the drum kit Group and bass Group and added them to Scenes using the Ideas view.
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Creating an Arrangement Accessing Arranger View the length of the Section (determining the playback length of the Scene) or re-order the Sec- tions as you see fit. You can also re-use the same Scene in multiple Sections in the timeline, or you can choose to assign no Scene to the Section at all.
Creating an Arrangement Accessing Arranger View ▪ The Arranger view is a timeline where playback of your Sections progresses from left to right. ▪ Only one Section is played at a time. ▪ Each Section contains one only Scene. 9.1.1 Creating your First Section To begin arranging you must start to populate the timeline with Scenes from the Ideas View.
Creating an Arrangement Accessing Arranger View A new empty Scene is created. → 9.1.2 Assigning a Scene to a Section Now you have created an empty Section on the timeline of the Arranger, you can now add a Scene from the Ideas view to the Arranger view and start to arrange your song. To add a Scene to a Section on the timeline of the Arranger: Right-click a Section slot and click Select in the context menu, then for example, select ►...
Creating an Arrangement Managing Sections The selected Scene is assigned to the Section. → By repeating this for each new Section, you can quickly assign Scenes to the Timeline of the Arranger view. Managing Sections Now that you have added your Scenes to a few Sections, you can start to organize them into a song.
Creating an Arrangement Managing Sections ranger, and a Truncated Pattern marker will appear on the right-hand side of the Section to indicate that a section of the Pattern is hidden: ▪ If a Section has been manually shortened, only the visible part of the Pattern within the set length will be audible.
Creating an Arrangement Managing Sections Click and drag the end marker of the Section to the left. ► The Scene will be shortened, and if the adjustment is shorter than the referenced Pattern → a small Truncated Clip marker will appear on the right-hand side of the Section to indi- cate that a part of the Scene is hidden.
Creating an Arrangement Managing Sections Press SHIFT SCENE to access Arranger view (if you are not already in the Arranger view). Press the SCENE button to enter the Section page. Press MAIN/CONTROL (PIN) to pin the page if required. Select the pad representing the Section you want to adjust. Press the right arrow below the display to select LENGTH.
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Creating an Arrangement Managing Sections The content of Section slot 2 is copied to the next Section column and all other Sections → are moved one Section to the right. To remove a Section in the Arranger: Right-click for example the Section slot 2 and click Remove in the context menu. ►...
Creating an Arrangement Selecting a Loop Range ⇨ A new Section slot is inserted right after Section slot 2 with the same properties and con- tent (Scene). The existing Section slots are shifted one slot to the right to make way for the new entry.
Creating an Arrangement Selecting a Loop Range The start and end Sections along with all Sections in-between are played one after the → other in a loop. The Arranger timeline indicates the new loop range. The loop range now contains three Sections. You will note that selecting a single Section amounts to selecting a one-Section-long loop range.
Creating an Arrangement To Sum Up… Press SHIFT SAMPLING to save your Project. ► To Sum Up… In this tutorial, we have learned to: ▪ Create Sections referencing our Scenes. ▪ Select a Section for playing. ▪ Pin the various controller modes. ▪...
Quick Reference Using Your Controller Quick Reference This chapter introduces you to the main areas and concepts of MASCHINE. In the following sections, you will find: ▪ Information that will help you in your every-day work with your controller (↑10.1, Using Your Controller).
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Quick Reference Using Your Controller For some of these modes, you need to hold the button to keep the mode active. For example, when you press the PAD MODE button, the displays will show pad-specific control options; when you release it, the controller switches back to Control mode. The buttons that are required to be held are in the middle column of your controller (left of the pads) along with the NOTE REPEAT...
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Once a mode has been pinned your controller will automatically pin the mode next time it is press- You can unpin any mode by pressing the mode button and CONTROL. Navigating the MASCHINE MIKRO MK2 Controller Display The buttons above and below the display, along with the Control encoder (on the right), have functions relating to what is shown on the display: The control elements around the display.
Quick Reference Using Your Controller ▪ The F1, F2, and buttons above the display allow you to select the tab or button under them (at the top of the display). For example, in the picture above the SOUND tab is se- lected.
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Quick Reference Using Your Controller Action Shortcut Scroll Pattern right Press pad Zoom in (Arranger) Press pad Zoom out (Arranger) Press pad Pattern View Use Pattern view to navigate the Pattern Editor in the MASCHINE software: Press and hold the VIEW button to enter View mode.
Quick Reference MASCHINE Project Overview 10.2 MASCHINE Project Overview A MASCHINE Project contains all the information stored with a MASCHINE-produced piece of music. ▪ The Project references all the sound content: the instruments, sounds and samples, and all the effects that you apply to them. ▪...
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Quick Reference MASCHINE Project Overview The sound content aspect of a MASCHINE Project with Arranger view selected. ▪ Groups (1) are available in Banks. Each Bank contains eight Groups (A-H) and each Group contains sixteen Sound slots (1–16) (2). Each Sound slot can be filled with samples or plug-ins.
Quick Reference MASCHINE Project Overview ◦ The controls in the MASTER section affect the sound at the main outputs of MA- SCHINE, i.e. the sound of all Groups and all Sounds. 10.2.2 Arrangement The MASCHINE Project is about building patterns, and putting those patterns into a loop or a song structure.
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Quick Reference MASCHINE Project Overview The Ideas view of a MASCHINE Project optimized for creating Patterns and building Scenes. The workflow of creating ideas in MASCHINE is as follows: ▪ You load samples or plug-ins into the Sound slots (7) of the selected Group (2). ▪...
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Quick Reference MASCHINE Project Overview ▪ In the upper half of the software, the Ideas view (4) allows you to combine your Patterns from each Group. ▪ Here you combine your Patterns (1) into Scenes (3). Arranger View In the Arranger view Scenes are assigned to Sections and placed on the Timeline of the Ar- ranger, where you can move them around to develop an arrangement.
MASCHINE MIKRO Hardware Overview This section quickly describes the areas and control elements on your hardware controller. Overview of the MASCHINE MIKRO MK2 hardware controller. (1) CONTROL section: Use this multi-purpose section to access to all parameters of the mode currently selected on your controller.
MIDI mode and to access Instance mode: ▪ MIDI mode: In this mode you can use MASCHINE MIKRO MK2 as a MIDI controller. Press SHIFT to access MIDI mode. For more details, please refer to the Controller Editor manual.
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Quick Reference MASCHINE Hardware Overview ▪ Instance mode: In this mode you can select which instance of the MASCHINE plug-in you want to control from your hardware controller if you have more than one instance open in your Digital Audio Workstation (DAW). Press SHIFT to access Instance mode.
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Quick Reference MASCHINE Hardware Overview Tempo to control the tempo of your Project. Use the Control encoder to change a parameter value. When a pad or the GROUP button is held Tempo will be replaced by the Tune parameter allowing you to tune individual Sounds or Groups on the fly by rotating the Control knob. (13) GROUP button: When you hold the GROUP button, the top eight pads...
Quick Reference MASCHINE Hardware Overview (12) BROWSE button: Press the BROWSE button to access the Browser. Press SHIFT BROWSE to access the Plug-in menu and load a Plug-in (internal or VST/AU plug-in) in the currently selected Plug-in slot. (13) SAMPLING button: Press the SAMPLING button to access the Sample Editor.
Quick Reference MASCHINE Hardware Overview (2) Step Backward button: Skip back through the loop range one bar at a time. Press SHIFT Step Backward to skip backwards step by step. (3) Step Forward button: Skip forwards through the loop range one bar at a time. Press SHIFT Step Forward to skip forwards step by step.
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Quick Reference MASCHINE Hardware Overview Overview of the PADS section. All the following buttons can be pinned: Simply press the desired button + CONTROL to pin/unpin the corresponding mode. See ↑10.1.1, Controller Modes and Mode Pinning for more information. (1) SCENE button: Enters Scene mode in Ideas view or Section mode in Arranger view. Use Scene mode to access your Scenes and Section mode for arranging your song.
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Quick Reference MASCHINE Hardware Overview ▪ Use Section mode to create, select, and manage Sections in order to create an arrange- ment. Here you can create Sections, assign a Scene to Section, position a Section on the Timeline, and set the length of a Section. SHIFT SCENE to quickly toggle between Ideas view and Arranger view.
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Quick Reference MASCHINE Hardware Overview (5) DUPLICATE button: Enters Duplicate mode. Use the Duplicate mode to swiftly create anoth- er instance of any Sound, Pattern, Group or Scene. This can be useful for creating variations or trying out something new while preserving the current state of your work. (6) SELECT button: Enters Select mode.
Quick Reference MASCHINE Software Overview 10.4 MASCHINE Software Overview The MASCHINE software. (1) Header: The Header contains the main controls for the MASCHINE software including the Display area, the Transport controls, and the Master Volume slider. You can also use this area to toggle the Browser, toggle the Mixer view, connect to your hardware controller and monitor the CPU usage of your computer.
Quick Reference MASCHINE Software Overview (3) Arranger: This area has two views: Ideas view and Arranger view. Ideas view is for creating and experimenting with musical ideas free from the timeline. Arranger view is for organizing your musical ideas into a song on the Timeline. (4) Control area: The Control area allows you to control parameters and settings for each of the Plug-in slots at each Project level (Sound, Group and Master).
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Quick Reference MASCHINE Software Overview (4) Transport controls: The Transport controls contain buttons such as Play, Restart, Record and Loop. (5) Display area: The Display area provides control regarding Ableton Link, time signature, tem- po, global swing, Follow and Sync (Perform Grid and Retrigger in the Cog wheel icon.) (6) Controller icon: This area displays an icon each MASCHINE controllers connected to your computer.
Quick Reference MASCHINE Software Overview 10.4.2 Browser 10 11 The Browser. (1) LIBRARY tab: Use the LIBRARY tab to access your computer's hard drives via MASCHINE's selectors and filters. (2) FILES tab: Use the FILES tab to access your computer’s hard drives. MASCHINE MIKRO - Getting Started - 155...
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Quick Reference MASCHINE Software Overview (3) File Type selector: This contains six icons representing the different file types of MA- SCHINE. From left to right the file types are: Projects, Groups, Sounds, Instruments, Effects, and Samples. Clicking one of them causes only the files of the selected type to be displayed. (4) Content selector: The Content selector allows you to select between Factory content and User content.
(11) Tag Editor: The Tag Editor allows you to edit Tags applied to files and add Tags to new files from the Bank, Types, and Modes and view Properties. Only Types and Modes Properties can be edited in the User content. The NI (Native Instruments) content is read only. You can show/hide it by clicking the EDIT button at the bottom right.
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Quick Reference MASCHINE Software Overview The Ideas View The Ideas view for creating and experimenting with musical ideas free from the Timeline. (1) Scenes: This area displays all the current Scenes in your project. After creating a Scene by clicking the symbol, you can build the Scene by selecting a Pattern from each Group.
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Quick Reference MASCHINE Software Overview The Arranger View The Arranger view for organizing your musical ideas into a song on the Timeline. (1) Groups: The Group slots can hold one Group each. Select the desired slot to load a Group into it and display the Group’s content (Sounds, Patterns…) in the Pattern Editor (see ↑10.4.5, Pattern Editor) and the Group’s Channel properties and Plug-in parameters in the...
Quick Reference MASCHINE Software Overview 10.4.4 Control Area The Control area. (1) Plug-in icon: Click the Plug-in icon to access Plug-ins and their parameters. (2) Channel icon: Click the Channel icon to access Channel properties where you can display and adjust various properties for the selected Sound/Group or Master channel in the Parameter area.
Quick Reference MASCHINE Software Overview 10.4.5 Pattern Editor The Pattern Editor. (1) Sample Editor button: Click this button to open/close the Sample Editor. (2) Keyboard view button: Click this button to display the Keyboard view. (3) Group view button: Click this button to display the Group view. (4) Audition button: Click this button to audition a Sound when it is selected from the Sound slots (6).
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Quick Reference MASCHINE Software Overview (6) Sound slots: Sounds slots 1–16 of the selected Group are listed here. Click a Sound slot to bring it into focus and display its Plug-ins and Channel properties in the Control area (see ↑10.4.4, Control Area).
Knowledge Base Troubleshooting If you are experiencing problems related to your Native Instruments product that the supplied documentation does not cover, there are several ways of getting help. Before getting help please make sure you have downloaded the latest MASCHINE software from Na- tive Access.
11.4 User Forum In the Native Instruments User Forum, you can discuss product features directly with other users and with experts moderating the forum. Please be aware that the Technical Support team does not participate in the forum. If you’re encountering an issue that can’t be solved by other users, contact Native Instruments’...
Glossary Glossary In this glossary you will find short definitions for numerous terms used in the MASCHINE con- text. If you have any doubts about the meaning of a word, this is the place to check! Arranger The Arranger is the big area located in the upper part of the MASCHINE window, right under the Header.
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Glossary their audio. You then only have to set up the desired Sound(s) and Group(s) of your Project to send some of their audio to this bussing point. This basically is the way to set up send effects in MASCHINE! Channel Properties Channel properties are sets of parameters available at each Project level (i.e.
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Glossary Event Events are the individual drum hits or notes that make up a Pattern. In the Pattern Editor, events are visually represented by rectangles in the Step Grid. Depending on the current view in the Pattern Editor, you can see events for all Sounds slots (Group view) or for the select Sound slots only (Keyboard view).
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Glossary Header The Header is the topmost row of controls in the MASCHINE software window. It contains global settings, such as the Master Volume slider, the Transport controls, controls for global swing, tempo, time signature, etc. Keyboard View Keyboard view is the view of the Pattern Editor in which only events of the selected Sound are visible and editable.
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Glossary Mute and Solo Muting allows you to bypass a Sound or a Group, whereas Soloing is pretty much the opposite: It mutes all other Sounds or Groups so that only the soloed Sound or Group is played. The combination of muting and soloing is a useful means both to play live and to test different se- quences together.
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Glossary Plug-in A Plug-in is an instrument or effect unit, either Internal or External (by Native Instruments or a third-party manufacturer), that can be loaded into a Plug-in slot to produce or alter sound. When a Plug-in is loaded into a Plug-in slot, the Plug-in appears in the Plug-in List in the left part of the Control area.
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Glossary Scene A Scene is a combination of Patterns for each Group. They can be used to combine Patterns in order to create musical ideas. Scenes are created in the Ideas view and then added to Sections in the Arranger view to create an arrangement. Section A Section is a reference to a specific Scene on the Timeline of the Arranger view and is used to arrange the Scenes into a larger musical structure.
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Glossary Step Steps are elementary time blocks. They are notably used to apply quantization or to compose Patterns from your controller in Step mode. All steps together make up the Step Grid. In the software’s Pattern Editor, steps are visualized by vertical lines. You can adjust the step size, e.g., to apply different quantization to different events or to divide the Step Grid into finer blocks to edit your Pattern more precisely.
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Index Grid [106] Header [152] Grid Button [64] [108] [148] Audio Engine button [154] Groove properties [153] Browser button [167] [154] definition CPU meter [168] Group definition [154] changing the color [70] Display area [167] MASCHINE menu [153] definition [154] [17] Master Volume slider load a...
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Index Keyboard mode Macro Control playing the pads [77] definition [168] [80] MAIN button [145] recording [79] Main Mode [145] Root Note [79] shifting octave MASCHINE menu [153] Keyboard view [161] MASSIVE [72] [168] [72] definition browsing presets KOMPLETE 11 SELECT bundle [72] Master [168]...
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Index [27] Sound or Group MUTE button [151] PAD MODE button [150] Pad modes [169] definition NAV button [145] Pads [151] NI logo [154] [23] in Control mode Note Repeat [29] [30] [147] [77] in Keyboard mode Note snap [60] [103] in Step mode velocity...
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Index [65] [138] editing events overview and structure Pattern Length adjusting [62] Quantization [60] [57] doubling [170] definition Pattern slot [61] Query [ 0 ] Pinning controller modes [133] Quick Reference [133] PLAY button [148] Playing live [118] Plug-in REAKTOR PRISM [72] [170] definition...
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Index SELECT button [151] Send effect Sample [171] definition definition [170] Sequencer [37] load a [171] definition Sample Editor SHIFT button [148] definition [170] SOLID BUS COMP [72] SAMPLING button [147] Solo Saving [30] [169] definition SCARBEE MARK 1 [72] [27] Sound or Group Scene...
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