2 U s e r Ma n u a l Table of contents New in the Manual Introduction 2.1. Intended Use 2.2. System Requirements dot2 onPC 2.3. Installation of dot2 onPC Getting Started Guide 3.1. Getting Started Guide - Introduction 3.2.
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What are executors 4.8. What are chasers 4.9. What are effects 4.10. What are preview and blind 4.11. What is network in dot2 4.12. What is IPv6 4.13. What is the DMX Tester How to... 5.1. Turn the console on and off 5.2.
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d o t 2 U s e r Ma n u a l 6.13. Edit key 6.14. Effect key 6.15. Encoder key 6.16. Esc key 6.17. Exec (Executor) key 6.18. [Executor Flash] key 6.19. [Executor Go] key 6.20. Fix key 6.21.
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d o t 2 U s e r Ma n u a l 6.51. Please key 6.52. [Plus] + key 6.53. Preset key 6.54. Prev (Previous) key 6.55. Prvw (Preview) key 6.56. Select key 6.57. Set key 6.58. Setup key 6.59.
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d o t 2 U s e r Ma n u a l 7.20. DMX View 7.21. Edit Cue Number(s) Window 7.22. Effects View 7.23. Empty Executor Window 7.24. Enter Name for... Window 7.25. Executor Bar Window 7.26. Executor Pool View 7.27.
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d o t 2 U s e r Ma n u a l 7.58. Select Fixtures ID(s) Window 7.59. Select Fixture Type... Window 7.60. Select Function of Executor Window 7.61. Select Language... Window 7.62. Select Session Number Window 7.63. Select Station... Window 7.64.
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d o t 2 U s e r Ma n u a l 8.9. Call Command 8.10. Clone Command 8.11. CmdDelay Command 8.12. Copy Command 8.13. Cue Command 8.14. Default Command 8.15. Delay Command 8.16. Delete Command 8.17. Dmx Command 8.18.
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d o t 2 U s e r Ma n u a l 8.47. Pause Command 8.48. Preset Command 8.49. PresetType Command 8.50. Preview Command 8.51. Rate Command 8.52. Record Command 8.53. Remove Command 8.54. Replace Command 8.55. Select Command 8.56.
d o t 2 U s e r Ma n u a l New in the Manual Here you find an overview about all changes compared to the previous version of the manual. For every software update, the manual gets an update as well. Topic Description Setup Window...
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New timecode record icon. New Active column to turn Art-Net or sACN Network Protocols Configuration Window on or off per universe. New MIDI Configuration window for dot2 MIDI Configuration Window onPC. New Update Method window for update Choose Update Method Window cues.
Designed for small and mid-sized projects and installations, dot2 offers advanced functionality without confusing options. Intuitive operation is the core of the dot2 philosophy and with all connectivity onboard, the dot2 range is suitable for most theater, touring, corporate, television and education lighting environments.
IBM® compatible PC or notebook necessary. Additional requirements to use certain features: To use Art-Net with a dot2 onPC and Windows® 8 or Windows® 8.1, it is necessary to start the application as administrator. To change settings like the system clock, you need admin rights on your Windows® system.
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2 U s e r Ma n u a l Installation of dot2 onPC 2.3. For running the dot2 onPC software, it is necessary to copy and install the program files on your PC. standard directory The installation is possible in every root directory or in the "C:\ProgramData\MA Lighting...
The goal is to give you a hands-on experience with the console. Even though the general idea with the dot2 is to have a console that doesn't need a manual, you still might want to take the tour to get familiarized with the functions and principles of the dot2.
And the response from the console would look like this: Fixture 42 At Full Please follow the step of this guide and I hope you'll have a great experience with the dot2. That's it! We should be ready to move on to the next chapter.
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DC Remote Control - this is for contact closure remote control. Lamp connector - this if for the console goose neck lamp. Please only use original dot2 lamps. LTC connector - this is used for SMPTE Time Code. 4 x DMX out - here you can get universe 1 to 4 out of the console.
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2 U s e r Ma n u a l The front The front of a dot2 core looks like this: Throughout this guide I'll mention different areas of the console. This is a short walk-through of the different ares: Command section - This is where you have access to most of the functions on the console using keys.
- This screen allows you to view and select different things and functions. We'll talk a lot more about this one. If you have a dot2 XL-F or dot2 XL-B, you have some more executors and you have another screen (screen 3) on the left side. Please press the key to see the executors numbers.
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d o t 2 U s e r Ma n u a l When it's done booting, you should press the Backup key. This gives you the Backup menu: Please press the New show button. This will create a new and empty show. Getting Started 01 The next that will happen is a pop-up that asks for a name of your new show.
d o t 2 U s e r Ma n u a l If there's a show loaded (there most likely is), then you are asked if you want to save the current show before creating the new show. Saving might be a good idea. You also might be presented with a window that tells you that there already is a show with this name.
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d o t 2 U s e r Ma n u a l We are going to pretend we have a small black box theater and we are going to add some dimmers. We got 12 dimmer to play with. This is our basic plot: So let's add those 12 dimmers to the setup in the console (don't worry, we'll add more fun stuff later).
d o t 2 U s e r Ma n u a l We want to have a Fixture ID that begins with number 1 and the name can be changed later (so can the rest by the way). We are also happy with patching them to universe 1 and from the first address and forward. It should look like this when we are gone with our adjustment: OK, we are happy.
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d o t 2 U s e r Ma n u a l Your screen 1 should now have a Fixtures view that looks like this: Each rectangle represents each of our 12 fixtures. We can see that they all currently have a value of 0% - so they are turned off.
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d o t 2 U s e r Ma n u a l If you make a typo or maybe hit a wrong key, you can use the Oops key as a backspace. If you want to abandon the whole thing (not the console as such, but just what you started typing) you can press to cancel the command you are typing.
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d o t 2 U s e r Ma n u a l 1 2 Thru 1 At 1 0 Thru 1 0 0 Please , then the spread is reversed. Now fixture 12 is at 10% and fixture one in on 100%. We selected the fixtures in the reverse order and then applied the same range of values.
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d o t 2 U s e r Ma n u a l The Calculator Now press the leftmost encoder. This will open . It could look like this: This also allows you to type a value on the screen. But you can also use some predefined values. On the picture above there are four buttons: Open , 75% , 50% and 25% .
d o t 2 U s e r Ma n u a l Now let's reset and give all the fixtures 50% again ( At 5 0 Please ). Now press the Align key until the pop-up says the mode is "Align >". And now try to turn down the dimmer encoder again. Now the result is that we change fixture 1 and the value is spread up to fixture 10, that doesn't change.
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d o t 2 U s e r Ma n u a l In the previous chapter you might have noticed that when we changed the values of the fixtures there was a red line on the Dimmer button on the right side of screen 1. It looked like this: And when we pressed Clear , it went away.
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d o t 2 U s e r Ma n u a l This changes the view to something like this: Notice that I have fixture 3 and 4 at 50% in the picture above. If you want to go back to the symbol view you can press the little button on the left - the one with four squares.
d o t 2 U s e r Ma n u a l Instead of pressing the Clear key two times, you could keep it pressed for 1 second - it's the same thing. I'll tell you more about the programmer when we begin to store cues. Highlight I'll like to introduce you to the Highlight function before we move on.
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d o t 2 U s e r Ma n u a l Let's make a group. First select all your fixtures. This is the fastest way: Thru Please This actually selects all fixtures from the lowest possible ID number to the highest. Now we have a selection and we can store this as a group: Store Group 1 Please This created group number 1 with the selected fixtures and it gave it a name: "Dim".
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d o t 2 U s e r Ma n u a l Since we wanted to add fixtures to our group, we should press Merge . Try to tap the group to check that it actually select fixture 1 to 4. Move, Copy and Delete There are three functions that I would like to show you.
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d o t 2 U s e r Ma n u a l When you are done the Group view should look like this: Combination selections With these groups we can do a lot of different combinations. You can combine two groups simply be pressing them. If you press All FOH and then Down Stage (there's an automatic + function), you have selected fixtures 1 to 8.
We stored the cue on the main executor so this it the one we need to play back the cue. The dot2 don't have motorized faders. So there might be some inconsistencies regarding where the console believe a fader should be and then where it actually is.
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d o t 2 U s e r Ma n u a l Then your mini executor view should look like this: Notice the brighter color and the blue marking of cue number 1. This indicates that the executor is active and that the current cue is number 1.
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d o t 2 U s e r Ma n u a l 'Snap Percent' is a special function used with complex fixtures that have things like gobo wheels. Some things are set to "snap" from the old position to the new, instead of fading from one to the other. Snap Percent is used to set the point in the cue fade time when the gobo wheel should change position.
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d o t 2 U s e r Ma n u a l When you turn up executor 1 then fixtures 1 to 4 turns on. When you turn it down, then they turn off again. Now put the fader at 50. Then put group two at 80% in your programmer. Try to move the fader again. Now the fixtures stay at 80%.
d o t 2 U s e r Ma n u a l Here we can set a new default time that will be used when we store cue in the future. When we add fixtures with more preset types then these will appear on the right side of this view (you might have Color there already). If you change any of the factory default, then your time key will flash when we are in the "storing"...
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d o t 2 U s e r Ma n u a l Try to run the cue to see the fixtures in group 5 fade in. Let's try to use the command line input instead of the keys. Locate this on screen 1: Command Line This is the command line input.
d o t 2 U s e r Ma n u a l So again there are shortcuts to most words. We created cue number 3 with a fade time of 5 seconds. Cue number 4 is a darker cue, so we are going to take 40% of everything that's currently on. Currently we have group 5 and 8 on..
d o t 2 U s e r Ma n u a l Editing the cue list Remember when we edited the name of the first cue? Now we need to change the name of the rest of them: Number: Name: Behind Curtain Curtain Up...
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d o t 2 U s e r Ma n u a l Now we are going to add some more fixtures to our patch. We got four ETC Vivid-R 11 color wash fixtures. Our new plot looks like this: They are mounted on vertical pipes on each side of the stage.
d o t 2 U s e r Ma n u a l Then we can press the OK in the upper right corner. Now our fixture type is the correct one. Change the quantity to 4 and the fixture ID to 21. We also need to change the address for the first fixture.
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d o t 2 U s e r Ma n u a l The quality fader deserves some explanation. It works with fixtures that have more than three colors. You can choose how the console should mix the colors. At the top of the fader it says "Primary". This means that the fixture will only use the three primary red, green and blue LED's to create the desired color.
d o t 2 U s e r Ma n u a l The last way to control the colors is raw control with the actual color channels of the fixture. Press where it says Raw: MixColor A . This gives you the first 4 color channels. Next to it is MixColor B. This is the next set of 4 channels. Here you can change the value on the screen or by the encoders.
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d o t 2 U s e r Ma n u a l The best way to see this is in the Fixture view in sheet style. Try to give your fixtures a dimmer value and a new color. Now store this as a new color preset. Notice that we still have the original dimmer values in our programmer - the red color on the preset bar in the right of screen 1.
d o t 2 U s e r Ma n u a l In the next chapter we are going to have a closer look at the external screen. 3.13. Getting Started Guide - External screen I asked that you connect an external screen. So let's have a look at what we can do with it. If you don't have a touch screen, then you should connect an external mouse.
d o t 2 U s e r Ma n u a l This is the same view as Select View on the actual external screen. In the version displayed on screen 1 you'll keep it when you select different views for the different tiles. You can also use the encoders to change the arrangement and views.
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d o t 2 U s e r Ma n u a l If you do this in the type field then we get a list of the fixture types that already exists in our show. When we added the ETC Vivids, we took a copy from the fixture library and copied it into our show. We need to do the same with the GLP X4's.
d o t 2 U s e r Ma n u a l 3.15. Getting Started Guide - Controlling moving lights We have added some new fixtures, with a lot of new functions. That means that our preset type bar on the right side of screen 1 have expanded.
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d o t 2 U s e r Ma n u a l anything in this chapter, so if you already feel comfortable with fixture control, then feel free to jump to the next chapter. Dimmer We have already looked at this view in chapter 5. If you have forgotten, then I suggest you go back and have a look - there's a lot of nice information in that chapter.
d o t 2 U s e r Ma n u a l Beam The Beam Preset Type covers a lot of different things that affects the look of the beam. It can be attributes like Iris, Prisms, Shutters, Frost and build in Effects. Let's have a look at what our fixtures can do.
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d o t 2 U s e r Ma n u a l Updating the groups We need to make some more groups. All X4 All 700 Make one for each of the two new fixture types and call them And we need to add fixtures to the appropriate groups.
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d o t 2 U s e r Ma n u a l Make five different position presets called "All Stage Wash", "All Stage Profile", "Chair", "Speaker" and "Starting Position" with all the moving lights. Here's my result: The Alpha Profiles have a gobo wheel. Make three gobo presets - the first one should be one without any gobo. Mine looks like this: We also need to update the color presets.
d o t 2 U s e r Ma n u a l I think we are done making presets. You can make some more if you like :-) In the next chapter we are going to add some more information to our cues. 3.17.
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That would make sure that we don't track the new 0% values into cue 7. This is an example of some of the many ways you can work on the dot2. Often there's not just one way to do something.
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d o t 2 U s e r Ma n u a l cue 3. With cue 3 we can see that fixtures 41 and 43 fade in the position and color. So now they are ready for cue Cue timings Now run cue 4.
d o t 2 U s e r Ma n u a l Master Rate and Magic Speed Now sometimes it's nice to be able to dynamically modify the cue timing just little bit. You might want to match the speed of an performer with the stored cue time.
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d o t 2 U s e r Ma n u a l There are two different functions that can help us with this. Blind Blind is function that effectively hides the programmer from the output. You toggle the blind function by pressing the Blind If you have content in your programmer when you enter blind, then this will not be a part of the output anymore.
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d o t 2 U s e r Ma n u a l Parked channels have a blue background. And DMX channels being under the control of the DMX tester have a red background. We'll look at parking and testing later in this chapter. It can look like this: If you press and hold the key, then it will show the DMX address instead of the value.
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d o t 2 U s e r Ma n u a l Preview The other option for looking at something without actually outputting it is the Preview function. With this we can look at and edit cues and we can test how the fade times look from one cue to another. All without actually outputting anything.
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d o t 2 U s e r Ma n u a l Press the Macro key to see them. This is what it looks like: You can't change the macros or add your own in the current software. But if you run one of them you'll see that they are actually performing a command, or sometimes a series of commands, that you can also type your self.
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d o t 2 U s e r Ma n u a l Try to select one of the blue fixtures and make it red. Then reselect them all again - fixture 31 thru 36. Now when you press Circular Copy, then the white an red will move in the expected direction. Now locate and tap the Shuffle Values macro.
d o t 2 U s e r Ma n u a l executor. Now press the following keys If Please . This executes an IfOutput command. That means that you select all fixtures currently having an output above 0% will be selected. This is nice. If you now do an Invert, than you have all the fixtures that are currently not on.
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d o t 2 U s e r Ma n u a l programmer right now. Press and then Dimmer in the preset bar (right side, right screen) and again then Color in the bar. This should remove the red markers next those. Ok, now press Store Cue Thru and then one of the two keys associated with the executor.
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Master Speed in the Magic Speed view. The MA dot2 is handling speed as BPM (Beats Per Minute). This is used for chasers and effects and both are adjusted by the Master Speed fader in the Magic Speed view.
2 U s e r Ma n u a l 3.21. Getting Started Guide - Effects In this chapter we are going to look at the effects engine in the MA dot2. Let's start from fresh. Turn everything off and reset all special masters.
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d o t 2 U s e r Ma n u a l degree. There are 360 degrees in a circle so if we want to spread all the fixtures evenly through the loop then they need to have a phase from 0 to 360 degrees. Because of mathematics (a bit too complex to begin to explain here) it needs to be o to -360 to look like it moves from left to right.
d o t 2 U s e r Ma n u a l Position effects Remember I promised to explain the "Normal Value"? Many position effects are only fun if the fixtures already have beginning position. This means we can have a cue where the fixtures are pointed at a singer in a band. Next cue the fixture begin to do a circle effect around the singer.
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Core Fader section. Then there's the "dot2 XL-F". This is the same as a core with an extra fader wing build in. The "dot2 XL-B" is like a core with a Button Wing. A "dot2 F-Wing" have 8 executors with faders and 16 extra executors without faders.
You can remove a device from your network by selecting it and press Remove . The limit for each session is five dot2 consoles/onPC's, five dot2 3D visualizers and 10 dot2 Node4 (1K)s - 5 in each set of universes.
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3.23. Getting Started Guide - Happy programming Thank you for taking the time to go through the Getting Started Guide. In this we have touched many of the functions in the MA dot2. There are a lot of details that I didn't write anything about.
2 U s e r Ma n u a l What are... In this section we'll try to answer some of the questions about the different elements in the dot2. It's meant to help you understand the concept of the different terms used throughout the manual and the console.
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d o t 2 U s e r Ma n u a l 4.1.1. Command History Colors The command history colors are visible in the command line view. Green Green indicates, that this is a command or a short cut of a command. Yellow Yellow indicates, that this is an error...
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d o t 2 U s e r Ma n u a l Executor Colors 4.1.2. These executor colors are visible in the executor bar, in the executor bar window, and in the change functions of executor window. If an executor is in its neutral position, the executor color is in a darker shade. For more information about executors, refer to What are executors? Olive Green...
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d o t 2 U s e r Ma n u a l The value colors are visible in the Fixtures Sheet View. Cyan Value Cyan values comes from the main executor and indicates all attributes which are changed in the current cue. It indicates also dimmer values which are getting bigger.
d o t 2 U s e r Ma n u a l Dark Yellow Value Dark yellow values indicates that this value is a tracked value from a normal executor. 4.2. What is the programmer The Programmer is the temporary place for your values. This is where the values are kept until you store them somewhere or throw them away.
d o t 2 U s e r Ma n u a l 4.3. What are groups A group is a way to store a selection of fixtures. If you often use the same selection of fixtures, then you might want to store them in a group. This allows you to easily call the same selection simply by selecting the group.
This information is then put in the drawer and the drawer is labeled. If it was a red color then it would be labeled "Red". Not all drawers are labeled this smart. The dot2 don't know what the different positions are, so they are just labeled "Position".
2 U s e r Ma n u a l 4.5. What is tracking The dot2 is a tracking console. Now, you shouldn't really need to worry about that, but it's nice to know some details. Here's how it works.
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If you add a fixture that hadn't previously been used, then the dot2 can automatically create a hidden cue number zero and put the default value (the value a fixture has if it isn't told anything) in that cue. Cue Zero can be activated...
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Cue Zero is turned off as a default but can be changed for each executor. Tracking Shield Tracking Shield The dot2 also uses something called . It's a system that automatically protects cues from unwanted changes to all attributes except dimmers.
So usually we would need to completely recreate cue 6. Tracking Shield With we don’t need to do this. The dot2 realize that you wanted the fixture on the singer in cue 6 so it reapplies the singer position in cue 6. This is the actual result:...
d o t 2 U s e r Ma n u a l What are cues 4.6. Cues is where we store the active values for our fixtures. This is very useful if we want to play it back later. Cues are like a container where we can put values from our programmer.
d o t 2 U s e r Ma n u a l executor will automatically be fixed and will stay visible. Anything that might be on that executor on the new page will not be available before the other executor (from the previous page) isn't active anymore. When it becomes Autofix inactive then it is automatically returned to the original page.
d o t 2 U s e r Ma n u a l Master Rate This master is used to modify the timing of cues using what's called a divider. The default value is 1. This means that the time values in the cue is divided with one = the same time as stored. If you move the fader below 50% (default position for the transition fader) then you get a fader value lower than 1.
4.9. What are effects Effects in the dot2 are attributes that dynamically changes between two values. The dot2 comes with a set of build in effects that you can modify. The effects run on the different preset types. You can't currently make effects on the Control, Shapers and Video preset types.
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d o t 2 U s e r Ma n u a l The following is a short description of the different values you can adjust. Low / High value The effects are mowing between two values. Called High and Low. Speed How fast your effect runs is defined by a speed parameter.
d o t 2 U s e r Ma n u a l Width In some effects it makes a lot of sense to adjust the width. It's usually an adjustment between how many fixtures are at the High value and how many are at the Low value. Softness In some effects you can adjust how the soft or hard the fixtures should change between the High and Low values.
IPv6. Most newer computers have this. A dot2 core can connect to a maximum of 4 external wings. A dot2 XL already have an build-in wing so it can connect to a maximum of 3 external wings. Wings are connected to a specific console (real dot2 console or dot2 onPC).
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2 U s e r Ma n u a l All the devices from MA lighting have a unique IPv6 address - a big number. This means that you don't have to worry about setting an address on you equipment.
The DMX tester have a higher priority than your programmer and the executors. This means that If a DMX channel is active in the DMX tester, then you can't control it using the normal functions of the dot2. You'll need to turn the DMX tester off or take that specific DMX channel out of the DMX Tester.
In the "How to..." section we'll try to give you short explanations and examples on practical use of different elements in the dot2. It could be how to create groups, how to rename a cue, what you need to do to connect a wing or a lot of different other things.
2 U s e r Ma n u a l Figure 2: dot2 start screen Turn the Console off Warning: Save the show file before you turn off the console. Press Backup Backup or go to the Backup window.
A new and empty show In a new and empty show we need to add some fixtures before we can do anything with the dot2. If you already have some fixtures in your show, then you can jump down to the...
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Internal drive. is the internal drive of the dot2, If you have a USB drive connected, then you can change to the library on the USB drive. The other encoders are used to change the fixture manufacturer, the fixture type and if the fixture have more than one mode, then you can use the right encoder to select the mode of the fixture.
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The name doesn't have to be unique. Patch The fixtures we add needs a DMX patch address for us to be able to control them. The dot2 suggest the first available address after the last patched fixture. You have several options for adjusting this value. If you tap the three white dots in the input field gives you an drop down that allows you to adjust the universe number and the DMX address in the selected universe.
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d o t 2 U s e r Ma n u a l Add fixtures in a show that already have some fixtures If your show already have some fixtures but you need to add new ones, then you need to pay attention to the already existing fixtures in your show.
How to save and load your show Your shows can be saved to the internal drive of the dot2 console. But it can also be saved to an external USB drive. When you have shows stored, you can load them into console and play them back.
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d o t 2 U s e r Ma n u a l The right encoder allows you to choose between the four buttons. Below the four buttons you are told if there's an USB drive attached to your console or not. If there's an USB drive attached then saving your show will save the show both on the internal drive and on the external drive.
Then plug the USB drive back into the grandMA2 and load the show from the drive. You'll get a grandMA2 show that have all the show data from the dot2, but all the areas that are not defined by the dot2 will be the factory defaults.
d o t 2 U s e r Ma n u a l It's almost always visible on the right screen. If you tap this then you open the Command Line view. It could look like this: Here you can use the onscreen keyboard to type in the commands and you can see the command history and the response from the console.
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d o t 2 U s e r Ma n u a l Create a new Group First you need to create groups. This is the workflow to create a group: 1. Select some fixtures 2. Press Store then Group 3.
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d o t 2 U s e r Ma n u a l 3. Again you have several options: 1. tap the group (or groups) you want to copy, then tap an empty location. 2. using the keys only needs to be done in a certain order: 1.
d o t 2 U s e r Ma n u a l Related links What is Groups Groups View Group Key 5.7. How to work with presets Presets are a set of values that a specific selection of fixtures can use. This value set is stored in a special preset pool that allows you to use the same value sets again and again.
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Naming window. The dot2 will try to name the preset based on it's best guess. This doesn't work if there's no definite value. An example is position presets. The dot2 simply doesn't know what the fixtures are pointed at, so auto-naming them doesn't make sense.
d o t 2 U s e r Ma n u a l Related links What are Presets What is the Programmer 5.8. How to work with cues Cues contain values for some or all fixtures. If you are looking for more general knowledge about the what cues are, then please have a look at the What are cues help page.
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d o t 2 U s e r Ma n u a l Figure 1: Choose store method. There are four options here: Merge - This option will add the values to the existing values in the cue. Remove - This will remove the existing values of the same type that you currently have active in your programmer. Overwrite - This will delete the current content of the cue and add your active value to the cue.
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2 U s e r Ma n u a l The dot2 is a tracking console. If you don't know what this means please have a look at the What is tracking help page. Update a cue You can always store your current active programmer content into any cue you want.
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d o t 2 U s e r Ma n u a l Time key have a special function when you use it in a command. In the above example you can keep pressing Time key to change between the different available timings in the cue - although not the preset type timings. Change timing in Cues view When you have a Cues view visible then you can press and hold on a value in the view to change the time value.
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d o t 2 U s e r Ma n u a l Go to a specific cue in a cue list You can go to a specific cue by pressing the Goto key. You go to the cue as soon as you execute the command (with Please E.g.
d o t 2 U s e r Ma n u a l Auto Unblock Coping a cue will do an . This means that after the copy all unchanged values are removed. Please Protect use the function (read above) if you want to "block" a cue. Move a cue You can move a cue by using the Move...
d o t 2 U s e r Ma n u a l Deleting a Cue You can delete a cue by using the Delete key. When you delete a cue, you might be asked if you want to delete the cue the "Normal"...
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d o t 2 U s e r Ma n u a l Changing the settings of the chaser There are different settings that adjust how the chaser is running. These settings can be changed when we again look at the Cues on the executor. So if you close the Settings window by tapping the Esc button in the upper left corner, then you return to the Cues view - if you don't, then press the key and then one of the keys associated with the executor.
Chaser as long as you keep the key pressed. You can assign all these commands to keys associated with the chaser or you can use them temporary by pressing the function key on the dot2 and then one of the keys associated with the chaser. 5.10.
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d o t 2 U s e r Ma n u a l Now you can select one of the predefined effect templates for the preset type you have selected (not "Off" or "Stomp") - there isn't any effects for the Control, Shaper and Video preset types, so please select something else. The left encoder can be used to adjust the "High"...
Wings You can connect wings to your dot2 console or to dot2 onPC. The wings are assigned to a specific device. If this device is lost on the network then the wing loose it's functionality and waits to be assigned to a different device.
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4096 DMX channels. The DMX output of the console doesn't work if the console doesn't work. So you can add dot2 Node4 (1K)s to your network. This allows you to have a backup or remote DMX output.
How to use external input triggers The remote inputs are external inputs that you can connect and use to trigger events in the dot2 console. There's currently three different input types that you can use: Analog (contact closure), MIDI and DMX.
DMX Input The DMX input react to the DMX input connector on the dot2. The DMX remote input can use all the 512 DMX channels. Executor buttons and commands are executed when the DMX input is in the 128 to 255 range. It also supports variable input so you can control the position of the executor fader - then it react to the 1 to 255 range.
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2 U s e r Ma n u a l If you are using a dot2 onPC, then you need to setup your MIDI in and outputs. This is also done in Tools menu. Here you can tap MIDI Configuration and select what MIDI devices you use to receive and transmit MIDI.
How to use the external screen You can connect an external screen with a DVI connector. The DVI output from the dot2 is a digital only output. This means that you cannot attach a DVI to VGA adaptor and attach a VGA screen. It needs to be a digital screen with a DVI connector.
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d o t 2 U s e r Ma n u a l Figure 1: Select View for External Screen. In the left side you can choose what screen layout you like. You can see what the layout looks like on the top right side.
5.15. How to reset the console The factory reset, returns the dot2 console to the state it was in, when it was first time powered. This is useful for troubleshooting problems that might be caused by settings that were changed after first time powered.
d o t 2 U s e r Ma n u a l Keys This section contains a list of all physical keys on the console and a description of each of them. 6.1. Align key Align key is used to spread out the values on multiple selected fixtures. Align function has five different modes: Align Off...
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d o t 2 U s e r Ma n u a l Align <> : This will keep the values on the first and last fixtures in your selection and spread out the value towards the middle of your selection. Like an arrow. In this example the ten fixtures (selected from 1 to 10) are set to 50% and then the align function is applied and the encoder turned (down).
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d o t 2 U s e r Ma n u a l At key 6.2. key is used to apply a value or to indicate a location. Apply values When used to apply value you could use it like this: At 7 5 Please This would set the dimmer value to 75% on your current selection.
d o t 2 U s e r Ma n u a l 6.3. Backup key Pressing the Backup key will open and close the Backup Window on screen 1. Here you can create a new show, load a saved show, save your current show and save your current show with a new name.
d o t 2 U s e r Ma n u a l Clear key 6.6. Clear key is used to release the selection and values in your programmer. If you have some fixtures selected and you press the Clear key, then you will no longer have any fixtures selected.
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d o t 2 U s e r Ma n u a l Advanced Functionality If you press and hold the key and then press the Copy key, then you'll get the Clone command. This is used to make a fixture do exactly what another fixture is doing. If fixture number 1 is used in some groups, presets and cue list, then it can be a hassle if you need fixture number 5 to do the exact same tings.
d o t 2 U s e r Ma n u a l Cue key 6.8. Pressing the key will open the cue list for the main executor on screen 1. It is also used when you need to specify that you are working or accessing a cue. E.g.
d o t 2 U s e r Ma n u a l Delete key 6.9. Delete key is used to delete something in your show. E.g. you want to delete group 2: Delete Group 2 Please If you delete a cue in the middle of the cue list, you are presented with a window that allows you to choose how the rest of the cues should be affected.
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d o t 2 U s e r Ma n u a l DMX View Pressing the key will open the DMX view on screen 1. This is used to display your current DMX output. DMX tester DMX command can be used to turn on specific DMX channels directly with out having to patch fixtures to the DMX Tester DMX address - This is called .
d o t 2 U s e r Ma n u a l Advanced functionality The DMX key can also give you access to the DmxUniverse command. If you press and hold the key while you press the key, then you get the command. This can be used unpatch entire DMX universe (Delete DmxUnivese 1) - be careful doing that.
d o t 2 U s e r Ma n u a l Edit key 6.13. Edit key is used to edit the object you press after you've pressed the key. If you press Please after you've pressed Edit, then you edit the current active cue on the main cue list. You can edit all elements in a cue list.
d o t 2 U s e r Ma n u a l Esc key 6.16. key is used to cancel the current action and will usually close any temporary open windows. 6.17. Exec (Executor) key Pressing the Exec key will open the Executors Pool view.
d o t 2 U s e r Ma n u a l [Executor Go] key 6.19. (called Executor Go) key under the fader executors can have different functions. The default function is the function. This will go to the next available cue on the executor. You can change the function on this key, by using the Change Functions of Executor Buttons window.
d o t 2 U s e r Ma n u a l 6.21. Fixture key Fixture key will open the Fixtures View on screen one. The key can also be used to directly access the Fixture command, that can be used to select fixtures using the keys. E.g.
d o t 2 U s e r Ma n u a l Full key 6.23. Pressing the Full key will put the selected fixtures at a dimmer value of 100% (= full) in your programmer. If you don't have a selection of fixtures, then this key won't do anything. Related link Full Command 6.24.
d o t 2 U s e r Ma n u a l Go+ key 6.26. key is used to do a go forward (with time) on any executor. First press then any key associated with the executor. Don't mistake this key with the big Go+ key under the main executor faders - Read about it here. As a default you already have the Go forward function on the key in the executors with a fader.
d o t 2 U s e r Ma n u a l GoFastBack or <<< key 6.28. <<< key is used to go back to the previous cue without any cue timing. Pressing <<< followed by a key associated with an executor will take you one cue back in 0 seconds. <<<...
d o t 2 U s e r Ma n u a l 6.30. Goto key Goto key will give you the Goto Command. It can be used to jump to a specific cue on your main executor or a different specified executor, using the cue timing of the cue you are going to. Unless you specify something else. Here are some examples: You want to go to cue number 4 in your main cue list using the cue timing of cue 4: Goto 4 Please...
d o t 2 U s e r Ma n u a l Group key 6.31. Group key will open a Groups View on screen 1. It will also put the Group command in the command line, ready for use. E.g.
d o t 2 U s e r Ma n u a l Highlt (Highlight) key 6.33. Highlt (highlight) key is used to toggle the highlight mode. When highlight is on, then all your selected fixtures will usually output a dimmer value of 100% and most fixtures will turn open white without any gobos.
d o t 2 U s e r Ma n u a l If key 6.35. Pressing the key gives you the IfOutput command. This can be used to select fixtures. Depending on what you press after the If key you'll get a selection of different fixtures. You can select fixtures based on what's currently on, currently using a preset, or is on and part of a specific group.
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d o t 2 U s e r Ma n u a l This is a list of all the Keys that have an alternative function: Key: Alternative command or function: <<< Black command. 0 [Numeric key] Opens the All Preset Pool.
d o t 2 U s e r Ma n u a l 6.37. Macro key When you press the Macro key, then you'll get the macros pool view on screen 1. Here you have direct access to all the macros. If you want to directly run a macro you can also do this using the key.
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d o t 2 U s e r Ma n u a l E.g. you have a selection of fixtures at a dimmer value of 50% and you want to lower it 20%. Here's what you type (you have already selected the fixtures): 2 0 Please That would do the trick.
d o t 2 U s e r Ma n u a l Move key 6.40. Move key can be used to move objects around. In the following examples I use a group, but it can be almost anything. E.g. you want to move group one to group five: Move Group 1 At 5 Please If the destination isn't empty, then the two objects will exchange position.
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d o t 2 U s e r Ma n u a l For example: Selecting fixture one: Fixture 1 Please Selecting two fixtures: Fixture 1 + 2 Please Selecting a range of fixtures: Fixture 1 Thru 5 Please Selecting a range taking one fixture out and give the rest 50%: Fixture 1 Thru 1 0 At 5 0 Please Selecting a group and give it 50%:...
d o t 2 U s e r Ma n u a l 6.43. Off key can be used to turn off active executors or to remove values from your programmer. Off an executor If you need to turn off an executor you can press then any key associated to the executor.
d o t 2 U s e r Ma n u a l 6.44. On key can be used to turn on inactive executors or to activate values in your programmer. Turn On an Executor If you need to turn on an executor you can press then any key associated to the executor.
d o t 2 U s e r Ma n u a l Related links What is The Programmer On Command Call command 6.45. Oops key Oops key performs an undo for most things you do in the console. E.g. if you have store the wrong cue, then you can press Oops and you'll no longer have the cue, but the values are back in your programmer.
d o t 2 U s e r Ma n u a l Page+ key 6.47. Page+ key is used to change to the next page of executors. Page- gives you the previous page. If the page doesn't exits then the page is created. If you need to go to a specific page then you can use the Page key in combination with the page number.
d o t 2 U s e r Ma n u a l 6.49. Pause key Pause key is used to pause any running fades on an executor. First press Pause then any key associated with the executor where you need to pause the fade. This will stop the fading where it is. You can start the fade again by pressing Pause and then the executor or if you need to go back you can...
d o t 2 U s e r Ma n u a l Pause (Large) key 6.50. The big Pause key under the main executor is locked to this executor. It will perform a pause on the running fades and effects on the main executor. The function can't be changed. You can resume the fade and effects again by pressing the Pause key once more.
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d o t 2 U s e r Ma n u a l If you already have selected group five you can do this to add fixture two to your selection: 2 Please Assigning values key can be used to assign a value higher than the current value - Remember, you can't go above 100% on the dimmer.
d o t 2 U s e r Ma n u a l Calculator Window 6.53. Preset key When you press the Preset key then you see the Preset Pools view on screen 1 and gives you the Preset command in the command line.
d o t 2 U s e r Ma n u a l Related links What is Presets How to Work with Presets Preset Pools view Preset command PresetType Command 6.54. Prev (Previous) key Prev key can be used to step back through the fixtures. If you don't have a selection of fixtures, it will start with the fixture with the highest ID number.
As long as you are in the preview mode, then your programmer functions as the blind function, but you can also run cues with their cues timings. Your screens will show you the cue content and if you have a dot2 3D connected then you can see the previewed cues in the 3D.
d o t 2 U s e r Ma n u a l Select key 6.56. Pressing the Select key gives you the Select command. This can be used to select the fixtures used on an executor. E.g. you need to select all the fixtures used in the cue list on executor 2: Press Select and now press any of the keys associated with executor number 2.
d o t 2 U s e r Ma n u a l Speed key 6.59. Speed key allows you to set the running speed in chasers and effects. To learn more about Chasers, please have a look at What are Chasers How to use Chasers.
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d o t 2 U s e r Ma n u a l Store key is used when you need to store something. You store the content of your programmer, what you store depends on what you press or tap after Store Here are some examples: Store Cue 1 Please...
d o t 2 U s e r Ma n u a l 6.61. Thru key Thru key can be used to define a range. This can be a range in selection or in values. Selection range You can use Thru to select a range of fixtures, groups or a lot of other things.
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d o t 2 U s e r Ma n u a l Pressing the Time key opens the Time defaults window. Using this window you can set the different times used when storing new cues. If you are storing a cue and you have pressed the Store key, then the Time...
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d o t 2 U s e r Ma n u a l Pressing Store Time and then press an empty executor key will give you the following window: Figure 1: Select Time Master type window. Here you can select one of the two master types. The Exec (Executor) Time will overwrite the fade times stored in cues and use the time you set on the fader as a cross fade between cues.
d o t 2 U s e r Ma n u a l Toggle key 6.63. Toggle key will execute the Toggle command. This will turn on or off an executor. If an executor is active then you can deactivate it by pressing Toggle and then the executor.
d o t 2 U s e r Ma n u a l Up key 6.65. key can be used to scroll or move the cursor up in some views. It can also be used to change the value of the last touched attribute in the Preset Type Views. Related link Down Key 6.66.
d o t 2 U s e r Ma n u a l Views & Windows In this chapter you will see all views and windows in detail. You can read about every view and window and which options you have. Related links are included to jump to another page for further information.
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d o t 2 U s e r Ma n u a l Title Bar with information in which view you are and different icons. Preset Type Bar for the navigation between the preset types. 3. Clock shows the selected system clock time.
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d o t 2 U s e r Ma n u a l Command Line 7.1.1. The command line is visible always on screen 1. It shows all the commands you entered into the console. All common commands you can enter with the command keys from the command area.
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d o t 2 U s e r Ma n u a l 7.1.3. Executor Bar Executor Bar is always visible on the bottom of screen 2 and all further wing screens. Figure 1: Executor Bar Page 1 The executor bar displays information about the stored executor. The top of the executor bar displays the current page and if an executor is fixed from another page.
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d o t 2 U s e r Ma n u a l Figure 4: Main Executor Off At first is the trigger icon displayed, then the cue number along with the cue name. The first fader bar displays the position of the master fader and the second one of the XFader. The current cue is displayed in the second line, that the cue before and afterwards are visible.
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d o t 2 U s e r Ma n u a l 7.1.4. Preset Type Bar The preset type bar is located at the right side of screen 1. Figure 1: Preset Type Bar If no fixture is patched, there is no preset type bar displayed. Gray font in the preset type bar displays, that this preset type is not available for the current selected fixture.
d o t 2 U s e r Ma n u a l Position: Tap to change position attributes, e.g. pan and tilt. Gobo: Tap to change gobo attributes, e.g. gobo wheels and clips. Color: Tap to change the color attributes, e.g. color, mix color, HSBC. In this view you can go to the dialogs picker, fader and swatchbook.
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d o t 2 U s e r Ma n u a l Tap to go to the cue settings. Trash Can : Located in the load show window title bar. Tap to delete a show. View : Located in the DMX view title bar.
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d o t 2 U s e r Ma n u a l Effect Mode Title Bar If an effect is running on the selected fixtures and the preset type of the running effect is selected in the preset type bar, the preset type view changes into an effect mode and gets a blue title bar.
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d o t 2 U s e r Ma n u a l 7.1.6. View Bar Figure: View Bar The view bar is located at the right side of screen 2 and all further screens. In the view bar, you select the view of the screen. The selected view has a gray background in the view bar.
Select View for External Screen Window. 7.2. Used Icons in Views & Windows The following icons are used in the dot2 console. Normal Executor Icons Executor icons are visible in the executor bar for all normal executors and in the magic speed view.
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d o t 2 U s e r Ma n u a l HalfSpeed: Divides the current speed by 2. DoubleSpeed: Multiplies the current speed by 2. Rate1: Resets the speed to 60 BPM. Special Master - Master Rate Icons Additional to the normal executor icons are some special master - master rate icons visible in the executor bar in the...
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d o t 2 U s e r Ma n u a l Calls the cue by a go. Time: Calls the cue by a given time. Follow: Calls the cue after all times from the previous cue are executed. Sound: Calls the cue by a sound signal.
d o t 2 U s e r Ma n u a l 7.3. Add New Fixtures Window Add New Fixtures Window Show Add New Fixtures is located in the Setup, column Patch & Fixture Schedule, Figure 1: Add New Fixtures Window fixture type quantity fixture ID...
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d o t 2 U s e r Ma n u a l Figure 2: Drop down with standard fixture types and the fixture types in the show file To import another fixture type from the library into the show file, which is not in the drop down list, tap Select other...
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d o t 2 U s e r Ma n u a l Figure 3: Select DMX universe and address To get an overview about assigned and available DMX addresses, tap Select... on the right. The Select DMX Address... Window opens.
d o t 2 U s e r Ma n u a l To open the Import Fixture Type Window, press or tap the encoder. Quantity: To select the quantity in the edit line Quantity, turn the encoder left or right. Fixture ID: To select the fixture ID in the edit line ID, turn the encoder left or right.
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d o t 2 U s e r Ma n u a l In this window, you can create a new show, load a show, save the current show, and save the current show as. Below the title bar is the name of the current show file along with the last save date and time displayed. New Show To create a new show.
d o t 2 U s e r Ma n u a l How to Save and Load a Show? 7.5. Beam Preset Type View Beam Preset Type View To go to the , tap Beam in the Preset Type Bar.
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d o t 2 U s e r Ma n u a l There are five strobe value buttons right beside the strobe slider (depending on the fixture type). Open: Tap to open the shutter. Close: Tap to close the shutter. Strobe: Tap to use the strobe effect from the fixture (shutter opens and closes).
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d o t 2 U s e r Ma n u a l Prisma 1 View The Prisma 1 View is the second tab of the beam preset type view. In the prisma view, you can select a prisma and use prisma functions from the selected fixture. To select a prisma, tap on the prisma.
d o t 2 U s e r Ma n u a l Raw Beam View The raw beam views are located after the prisma views. In the raw beam view, you control the raw beam values in natural values (0-100) of the selected fixture type.
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d o t 2 U s e r Ma n u a l The calculator is a dynamic view. The functions change regarding the value and the attribute. The title bar displays the attribute, the unit and sometimes the range of the values. Below the title bar is the green edit line.
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d o t 2 U s e r Ma n u a l Tap to delete the next sign left from the cursor. Tap to delete marked values or the next sign right from the cursor. Tap to go at the beginning of the edit line. Tap to go at the end of the edit line.
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d o t 2 U s e r Ma n u a l Tap to enter hours. Tap to enter minutes. Tap to enter seconds. Tap to enter frames. The default setting is 30 fps (frames per second). From this follows that 1 frame is equivalent to 0.03 seconds.
d o t 2 U s e r Ma n u a l Calibrate Screens Window 7.7. Calibrate Screens Window Console Calibrate Screens is located in the Setup, column If the touch screens are not working proper, you can open the calibrate screens window only by using the encoders as well.
d o t 2 U s e r Ma n u a l Change Functions of Executor Window 7.8. Change Functions of Executor Window tool To go to the , open the Executor Bar Window and tap the in the Title Bar.
d o t 2 U s e r Ma n u a l 7.9. Choose Clone Method Window If you try to clone a fixture, the console ask to choose the clone method. There are four options available. Cancel: Tap to cancel the clone command. Low Prio Merge: Tap to add the values from the source fixture to the destination fixture.
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d o t 2 U s e r Ma n u a l Let´s assume, you will clone fixture 31 at 32 and you will keep the defined position of fixture 32. 1. Press Copy (= Clone) Fixture 31 At 32 Please The console will ask you to choose the clone method.
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d o t 2 U s e r Ma n u a l Fixture 1 Fixture 2 Fixture 2 (before merge) (before merge) (after merge) Dimmer open Dimmer open (entered Dimmer 50 % (entered (because this was an value) value) entered value from fixture 1) Dimmer 50 %...
d o t 2 U s e r Ma n u a l 7.10. Choose Copy Method Window If you try to copy an object to a destination where an object already exist, the console will ask you to choose the copy method.
d o t 2 U s e r Ma n u a l 7.11. Choose Delete Method Window If you try to delete a cue from a cue list, the console ask to choose the delete method. Figure 1: Choose Delete Method Window There are two delete methods available.
d o t 2 U s e r Ma n u a l Cue list Fixture 1 Fixture 2 Fixture 3 100 % tracked Cue 3 25 % value Delete Cue Only Cue list Fixture 1 Fixture 2 Fixture 3 Cue 1 100 % Cue 2...
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d o t 2 U s e r Ma n u a l Hint: Use the Prev Next , and Down keys to navigate in this window and confirm with Please Merge: Tap to add the programmer values to the existing cue. Remove: Tap to remove the programmer values from the existing cue.
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d o t 2 U s e r Ma n u a l Normal Let´s assume, you will store cue 2.1 between cue 2 and cue 3 with tracking shield. Cue Fixture 1 Fixture 2 Fixture 1 Fixture 2 Dimmer At 50 Dimmer At 50 Dimmer At 50 Dimmer At 50...
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d o t 2 U s e r Ma n u a l Merge Let´s assume, you will add the current programmer values to the existing cue 1 on the main executor. 1. Press Store and tap on the main executor in the executor bar view.
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d o t 2 U s e r Ma n u a l 1. Select fixture ID 32 in the fixtures view. 2. Double press Please . All values from fixture 32 are in the programmer. 3. Press Store and tap on the main executor in the executor bar view.
d o t 2 U s e r Ma n u a l Encoder Bar Functions Select: To select a function, turn the encoder left or right. To confirm a selected function, press or tap the encoder. Related Links Store Key Store Command Executor Bar View What is a Programmer?
d o t 2 U s e r Ma n u a l Cue list Fixture 1 Fixture 2 Fixture 3 Cue 1 100 % 100 % tracked Cue 2 50 % 0 % tracked value value 100 % tracked Cue 3 50 % tracked value 25 %...
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d o t 2 U s e r Ma n u a l Picker View The picker view is the first tab of the color preset type view. Figure 1: Color picker view In this view, you select the color from the color picker. You have access to all attributes of the color mix system or the color wheels.
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d o t 2 U s e r Ma n u a l Fader View The fader view is the second tab of the color preset type view. Figure 2: Fader View In this view, you select the color from the color faders. There are three different ways of the color mix system, each with three faders.
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d o t 2 U s e r Ma n u a l Swatchbook View The swatchbook view is the third tab of the color preset type view. Figure 3: Swatchbook view In this view, you select the color from a swatchbook. Swatchbook Table Color Table There are two tables in this view:...
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d o t 2 U s e r Ma n u a l Raw Color Views The raw color views starts after the third tab in the color preset view, depending on the fixture type. Figure 4: Raw color view In the raw color view, you control the raw color channel values in percent from the selected fixtures.
d o t 2 U s e r Ma n u a l Hue or Red: To select the hue or red of a color, turn the encoder left or right. Saturation or Green: To select the saturation or green of a color, turn the encoder left or right. Brightness or Blue: To select the brightness or blue of a color, turn the encoder left or right.
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d o t 2 U s e r Ma n u a l The command line view displays in the upper area all inserted commands along with the response from the console. Error messages are also displayed. Every command line start with the clock time (24 hours system) in hours, minutes, seconds and milliseconds. After the time is the command history displayed.
d o t 2 U s e r Ma n u a l The entered command is wrong. Executing: The entered command is executed. Encoder Bar Functions Cursor: To move the cursor in the command line left or right, turn the encoder left or right. History: To scroll in the commands forwards and backwards and display the command in the command line, turn the encoder left or right.
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d o t 2 U s e r Ma n u a l Control Preset Type View To go to the , tap Control in the Preset Type Bar. - or - Press and hold and press , for preset type 7 (= Control). The control preset type view is only active if the selected fixture type has a control channel.
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d o t 2 U s e r Ma n u a l Lamp Off (only for discharge lamps): Tap to turn the lamp off. Reset: Tap to reset the selected fixture corresponding to the reset function of the selected fixture type. Raw Control Views The raw control views, e.g.
d o t 2 U s e r Ma n u a l To change the encoder speed to ultra slow, press and hold the key and press the encoder key To open the calculator, press the encoder. Related Links Preset Type Bar Calculator What is a Preset?
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d o t 2 U s e r Ma n u a l Figure 2: Cues View - No Timecode Source is turned on in the Timecode Configuration Window tool To open the executor settings, tap the in the title bar. It opens the settings of executor window.
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d o t 2 U s e r Ma n u a l Tap at to select the direction mode of the chaser. There are four directions modes available Forward Backward Bounce (e.g. starts with cue 1 to 4 and goes back from 4 to 1) Random Endless (chaser run mode):...
d o t 2 U s e r Ma n u a l Scroll: To scroll in the cues view up or down, turn the encoder left or right. To scroll in the cues view left or right, press and turn the encoder left or right. 7.19.
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In the raw dimmer view, you control the raw dimmer channel values in percent from the selected fixtures. All fixture types with a color mix system have a raw dimmer channel in the dot2 to select the brightness. Encoder Bar Functions The default encoder speed is without decimal place.
d o t 2 U s e r Ma n u a l 7.20. DMX View DMX View To go to the on screen 1: Press on the console. DMX View To go to the on screen 2: Tap More... in the view bar and then DMX .
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d o t 2 U s e r Ma n u a l Figure 2: DMX View with Attributes If an attribute has no DMX output, the value 0 and the cell is gray displayed. If an attribute has a DMX output, the values starts with 1 (dark green) and goes up to 255 (neon bright green). To search for a fixture in the DMX view and mark it: Select the fixture in the fixture view and the dynamic mode goes to the respective DMX address.
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d o t 2 U s e r Ma n u a l Figure 3: DMX View with parked DMX Channels DMX tester values, entered via the command, are displayed with a red background. Hint: To turn off the DMX tester, open the tools window or use the command.
d o t 2 U s e r Ma n u a l To show the DMX addresses in the DMX view, press the key. Encoder Bar Functions Figure 5: DMX View Encoder Bar on Screen 1 Scroll: To scroll in the DMX view up or down, turn the encoder left or right. 7.21.
d o t 2 U s e r Ma n u a l It is not possible to renumber cues in addition with a cue position change. If you renumber a cue, the cue have to stay in its position in the cue list. If you want to move a cue, e.g.
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d o t 2 U s e r Ma n u a l The effect view depends on the selected fixtures in the fixture view and the selected preset type in the preset type bar. For the following preset types are predefined effects available: Dimmer Position Gobo...
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d o t 2 U s e r Ma n u a l Hard Dimmer (object number 2): Opens and close the dimmer without softness. Ramp Up Dimmer (object number 3): Dimmer snaps to 100% and fades slowly to 0%. Ramp Down Dimmer (object number 4): Dimmer snaps to 0% and fades slowly to 100%.
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2 U s e r Ma n u a l Position Effects In the dot2 are five predefined position effects available. Circle (object number 5): Fixtures moving in a circle. Pan Sinus (object number 6): Soft pan effect.
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Colorwheel 2 color (object number 16): Changes between two colors. This is a color wheel effect. Beam Effects In the dot2 are three predefined beam effects available. Iris (object number 17): Opens and close the iris. Shutter (object number 18): Opens and close the shutter.
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2 U s e r Ma n u a l Strobe (object number 19): Changes between fast and slow strobe. Focus Effects In the dot2 are two predefined focus effects available. Zoom (object number 20): Changes between wide and narrow. Focus (object number 21): Changes between minimum and maximum focus.
d o t 2 U s e r Ma n u a l Phase: To select the phase, turn the encoder left or right. Width or Softness: To select the width or softness, turn the encoder left or right. Related Links What is the Programmer? Macros Pool Gobo Preset Type View...
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d o t 2 U s e r Ma n u a l The speed master controls the speed of effects in cues and the playback speed of chasers. The rate master multiplies the cue timing by a factor. Store Time Executor: Tap to make this executor as an executor time master or program time master.
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d o t 2 U s e r Ma n u a l 2. Tap on the empty executor 6 in the executor bar window. The empty executor window opens. 3. Tap Store Group Executor . The executor 6 is a group master. Example Rate Executor Let´s assume, you will make a rate master on the empty executor 6.
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d o t 2 U s e r Ma n u a l 7.24. Enter Name for... Window To go to the Enter Name for... Window, press the Label key and the object you like to label, e.g. Fixture 1. In this view, you can edit names of objects.
The executor window on screen 2, is fragmented in the main executor (right), 12 normal executor buttons (first two lines) and 6 fader executor buttons (bottom line). dot2 F-wing dot2 B-wing If you use a , the executor bar looks like the corresponding wing.
d o t 2 U s e r Ma n u a l The current cue is displayed in the second line, that the cue before and afterwards are visible. If the executor is on, the executor button is highlighted and the current cue is displayed in the second line along with a bright blue background.
d o t 2 U s e r Ma n u a l If you store a new object, the console will ask you to label it. To open the cues view of an stored executor, press and hold the executor pool object. To move an executor: Press Move , tap the executor which should move and then tap in the field where the...
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d o t 2 U s e r Ma n u a l In this view you see all imported fixtures, attributes and their output. blind preview is active, you see the values. Swipe to select and deselect fixtures. symbol view sheet view To switch between the and the...
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d o t 2 U s e r Ma n u a l All fixture symbols have in the upper left corner the fixture ID and the orange dimmer bar below. The dimmer bar is a graphical view of the dimmer value. Example Fixture 1 - Dimmer symbol: Displays additional the dimmer value of 50 %.
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d o t 2 U s e r Ma n u a l To adjust the column width, press and hold the vertical column line next to the column header and move the column. To edit attribute values in the fixtures sheet view, select a fixture and tap and hold the value cell from the attribute. calculator opens.
d o t 2 U s e r Ma n u a l 7.28. Fixture Schedule Overview Window The Fixture Schedule Overview Window is located in the Patch and Fixture Schedule at screen 2. This view gives you an overview about the imported fixture types from the show file. Summary Overview Detail...
d o t 2 U s e r Ma n u a l Mode: Displays the selected mode. Footprint: Displays how many DMX channels of this fixture type needs. Detail The detail view is sorted by DMX address. Additional to the columns from the overview, the detail view displays which DMX address are in use and which are free.
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d o t 2 U s e r Ma n u a l Focus/Zoom View The focus/zoom view is the first tab in the focus preset type view. With the focus slider, you control the focus of the projection. To select a focus value, move the focus slider up and down. 1 = near focus 100 = far focus Center...
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d o t 2 U s e r Ma n u a l Raw Focus View The raw focus view is the second tab of the focus preset type view. In the raw focus view, you control the focus values in natural values (0-100) of the selected fixture type.
d o t 2 U s e r Ma n u a l 7.30. Gobo Preset Type View Gobo Preset Type View To go to the , tap Gobo in the Preset Type Bar. - or - Press and hold and press , for preset type 3 (= Gobo).
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d o t 2 U s e r Ma n u a l The slider change into a select speed in rpm (revolution per minute) slider. Stop: Tap to stop the spinning. Spin <: Tap to let the entire gobowheel spin counter clockwise. The slider change into a select speed in rpm slider.
d o t 2 U s e r Ma n u a l Encoder Bar Functions The default encoder speed is without decimal place. To change the encoder speed to slow, press the encoder key . The encoder speed is with decimal place. To change the encoder speed to ultra slow, press and hold the key and press the encoder key .
d o t 2 U s e r Ma n u a l Global Settings Window 7.31. To open the Global Settings window, press Setup and tap Global Settings . Figure: Global Settings In the global settings window, you can turn the global executor function autofix on or off. By default, global autofix is on.
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d o t 2 U s e r Ma n u a l Store a collection of fixtures to a group to have a quick selection. There are 999 group buttons available. To scroll in the groups view, slide the vertical scroll bar or slide up and down in the view. A selected group is displayed with a yellow font.
Help . In this view you have access to the help files from the dot2. If a topic is not available in the selected display language, it is a message at the beginning of the text and you got the English topic.
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The structure is Introduction Basic information regarding the dot2. Getting Started Guide Guided tour to the most common functions in the dot2. What are... For a better understanding of the dot2. How to... Examples of practical use of the dot2.
d o t 2 U s e r Ma n u a l Scroll: To scroll in the navigation structure or the help file up and down, turn the encoder left or right. 7.34. Import Fixture Type Window Import Fixture Type Window is located in the Setup, Patch and Fixture Schedule,...
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d o t 2 U s e r Ma n u a l In this column are all available manufacturer listed. There are two lines in a cell. The first line displays the name of the manufacturer. items The second line displays all to the manufacturer available modes in the mode column.
d o t 2 U s e r Ma n u a l Drive To select the for the import of a fixture type, turn the encoder left or right. Available drives are: Internal, Demoshows, Templates, and if inserted USB. Manufacturer: Manufacturer To scroll in the column...
d o t 2 U s e r Ma n u a l Unused Key The unused key slider is the first one of the three. To select the brightness of the unassigned executor buttons, move the slider up or down. 15 % is the highest value to select.
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d o t 2 U s e r Ma n u a l 7.36. Leaving Patch & Fixture Schedule... Window Leaving Patch & Fixture Schedule... After you did some changes in the Patch and Fixture Schedule you come to the Window To go back to the Patch and Fixture...
d o t 2 U s e r Ma n u a l 7.37. Load Show Window Load Show Window To go to the press Backup on the console and tap Load Show . Internal Demoshow In this window, you can load shows from your Drive, load a , a show from a stick.
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A selected file has an blue background in the line and a white frame around the cell. To sort a column on the console, tap and hold the cell of the column header. To sort a column on the dot2 onPC, right mouse click in the cell of the column header. Encoder Bar Functions...
d o t 2 U s e r Ma n u a l 7.38. Macros Pool View Macros Pool View To go to the on screen 1, press Macro on the console. Macros are predefined, stored commands, used for automation of tasks. They are organized in an alphabetical order.
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d o t 2 U s e r Ma n u a l 7. Align Off: Turns the align mode off. Refer to, Align Key. 8. Circular Copy >: Copies all values of the selected fixtures one step to the right. This is useful to create a chaser.
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This is necessary after using a Even or Odd macro. 26. Shuffle Selection: The dot2 remembers the order of how you select the fixtures, e.g. from fixture 1 to 10 or from fixture 10 to 1. This necessary for e.g. effects or the highlight function.
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d o t 2 U s e r Ma n u a l Select the fixtures in the fixtures view from 1 to 8, press At 1 0 Thru 1 0 0 The values from 10 to 100 are assigned to the fixtures in the selection order. Example with Shuffle Selection Macro: Select fixtures from 1 to 8 in the fixtures...
d o t 2 U s e r Ma n u a l 7.39. Magic Speed View Magic Speed View To go to the , press Magic on the console or click in the view bar More... and then Magic Speed . Figure 1: Magic Speed View The Magic Speed view includes the four special masters.
d o t 2 U s e r Ma n u a l Figure 2: Main Cue List with used Master Rate If an executor should not be controlled by the master rate fader, go to the Settings of Executor. Exec Time (= Executor Time): Overrides the cue fade and on/off times.
2 U s e r Ma n u a l 7.40. MIDI Configuration Important: The MIDI Configuration window is only available with a dot2 onPC. On a dot2 console is this configuration not necessary. MIDI Configuration window...
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d o t 2 U s e r Ma n u a l 7.41. MIDI Monitor Window MIDI Monitor window To open the , press Tools and tap in the column MIDI at MIDI Monitor . Figure: MIDI Monitor The MIDI Monitor displays: sending and receiving MIDI notes MSC (=MIDI Show Control) In commands MSC Out commands...
d o t 2 U s e r Ma n u a l 7.42. MIDI Show Control Window MIDI Show Control Window To open the , press Setup and tap under column Show MIDI Show Control . Figure 1: MIDI Show Control Window Important: If MIDI show control is used in a network, only the master console will send and receive MIDI show control commands.
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d o t 2 U s e r Ma n u a l Device ID: Displays the device ID. To select a device ID, tap at the plus or minus. Group ID: Displays the group ID. To select a group ID, tap at the plus or minus. Ethernet Port: Displays the Ethernet port.
To open the Network Interface Window, press Setup and tap in the column DMX/Network at In this window, you select the network interface for the dot2 onPC. To see the current network interface, open the System Information Window. To select a network interface, tap on the respective tile. The console asks to confirm the settings and restart the onPC.
If you are not in a session, Art-Net or sACN is not active. Network protocols and dot2 onPC: To use Art-Net or sACN with a dot2 onPC, it is necessary to have a Node4 (maximum 1024 DMX channels) or dot2 console connected.
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2 U s e r Ma n u a l Art-Net and sACN are additional network protocols to the default network protocol dot2-Net. The network protocols transports DMX with wired network connection (Ethernet). The green tick displays, that this network protocol is enabled.
d o t 2 U s e r Ma n u a l 7.45. Network Setup Window To go to the Network Setup, press Setup and tap at Sessions . In this window, you can start, join, stop, or leave a session add or remove devices into or from the session The session status is independent from the show file.
The device were connected and is off now. b) The device can not connect. If the version number is red, you tried to connect devices with different versions. Update the dot2, onPC or dot2 3D to the latest version. Related Links...
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d o t 2 U s e r Ma n u a l 7.46. New Show Window New Show Window is located in the Backup, tap New Show . In this view, you enter the new show filename and create a new show. show_date The standard filename is : show_2014-08-08.
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d o t 2 U s e r Ma n u a l 7.47. Off... Window Off... Window To open the , press and hold at the console. The Off... Window opens at screen 1. Figure 1: Off Window To apply a off function, tap at the button or press the encoder. In the Off...
d o t 2 U s e r Ma n u a l Hint: Clear programmer is the same function as press the Clear Key twice. Encoder Bar Functions Figure 2: Encoder Bar Off... Window Select: To select one of the three off buttons, turn the encoder left or right. The selected is displayed in a brighter gray. To apply a function, press the encoder.
d o t 2 U s e r Ma n u a l 7.48. Oops View Oops View To go to the on screen 1, press and hold the Oops . The Oops View opens on screen 1. Figure 1: Oops View The Oops View displays the last 128 actions.
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d o t 2 U s e r Ma n u a l 7.49. Page Pool View Page Pool View To go to the on screen 1, press Page on the console. In this view, you can jump fast from one page to another page. To change the current page, tap on a page in the page pool.
d o t 2 U s e r Ma n u a l 7.50. Patch and Fixture Schedule Window Show The Patch and Fixture Schedule Window is located in the Setup, column , tap Patch & Fixture Schedule . Figure 1: Patch and Fixtures Schedule In this view, you have an overview about all imported fixtures in the show file.
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Display if tilt encoder invert is on or off (= nothing is displayed). To change the status, press and hold the cell or press the scroll encoder. Visualization Color: The visualization color, helps to display the actual color of the light in the dot2 3D or the Fixtures View, e.g. for dimmer using a gel.
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d o t 2 U s e r Ma n u a l Buttons in the Schedule Rightmost of the window are four buttons. Figure 3: Patch and Fixture Schedule Buttons Add New Fixture Window: Tap to open the Add New Fixtures Window.
d o t 2 U s e r Ma n u a l To select fixture types, press the key and turn the encoder left or right. To cancel a selection of fixture types, press the key and press the encoder. 7.51.
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d o t 2 U s e r Ma n u a l Flip: To change the pan and tilt combination and point your fixture in the same direction, tap Flip . The values are active in the programmer. Home: To bring the pan and tilt to the center position, tap Home .
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d o t 2 U s e r Ma n u a l No align: To adjust equally. Align function is off. Raw Position View The raw position view is located in the second tab of the position preset type view. In the raw position view, you control the raw position channel values in natural values of the selected fixtures.
d o t 2 U s e r Ma n u a l Related Links What are Presets? How to work with Presets? 7.52. Presets Pools View To go to the Presets Pools View on screen 1: Press Preset on the console. To go to the Presets Pools View on screen 2: Tap Presets on the view bar.
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d o t 2 U s e r Ma n u a l Figure 2: Label Preset Object To edit a stored preset object with the screen, press and hold the preset object tile. To edit a stored preset object with the keys, press Edit and then tap the object which you like to edit.
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d o t 2 U s e r Ma n u a l Example Position Preset Figure 4: Position Preset This is the position preset 2.1 (2 = Position Preset Pool, 1 = Object 1). The position preset displays the labeled name. Example Gobo Preset Figure 5: Gobo Preset This is the gobo preset 3.6 (3 = Gobo Preset Pool, 6 = Object 6).
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d o t 2 U s e r Ma n u a l A color preset from a mix color is displayed as a quadrate. A combined color preset from color wheel and mix color displays in the big circle the actual color output in the small circle the color from the color wheel in the frame of the quadrate the color from the mix color.
The Remote Inputs Configuration Window is located in the Setup, column Figure 1: Remote Inputs Configuration Window In this window, you can set what the dot2 should do with the connected remote inputs. On the left side of the screen are the three different remote inputs displayed:...
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d o t 2 U s e r Ma n u a l opens. Executor (only if the selected type is executor) Displays the assigned executor number from the current page to the input. Hint: To see the executor numbers in the executor bar, press and hold the key.
d o t 2 U s e r Ma n u a l For using the DMX remote, you have to connect a DMX remote at the DMX In connector at the back of the console. Refer to, physical setup and layout.
d o t 2 U s e r Ma n u a l 7.54. Save Show As... Window Save Show As... Window is located in the Backup, tap Save Show as..In this view, you save a copy of the current show file. In the green edit line is the current show filename displayed.
d o t 2 U s e r Ma n u a l Select Button for Remote Inputs Configuration 7.55. Button To open the Select Type Window, select the respective cell and press and hold the cell of the column , or press the scroll encoder, in the Remote Inputs Configuration...
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d o t 2 U s e r Ma n u a l Add New Fixtures Patch Select , tap at the last field button. Select DMX Address... Window opens. Figure 1: Select DMX Address... Window In this window, you patch fixtures and select a DMX address. Below the title bar is the green edit line.
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d o t 2 U s e r Ma n u a l Universe Overview The universe overview is located on the left side of this window. Figure 2: Universe Column The universe column includes eight universes. A selected universe has a green background and a white frame around. The white dots inside a universe displays which DMX addresses are assigned.
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d o t 2 U s e r Ma n u a l Figure 3: Universe Table with fitting Fixture A selected fixtures which is unfitting in the selected DMX address ha a red background. Figure 4: Universe Table with unfitting Fixture Encoder Bar Functions Figure 5: Encoder Bar Functions - Select DMX Address...
d o t 2 U s e r Ma n u a l Universe: To select an universe in the universe column, turn the encoder left or right. Address: To select an address in the table, turn the encoder left or right. To confirm the selected address, press the encoder.
d o t 2 U s e r Ma n u a l 7.58. Select Fixtures ID(s) Window Select Fixture ID(s)... Window Show is located in the Setup, column Patch & Fixture Schedule, press and hold FixID a cell of a Figure 1: Select Fixture ID(s) Window In this view, you select the fixture ID(s) for the selected fixture types.
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d o t 2 U s e r Ma n u a l Figure 2: Taken Fixture ID If you select a taken fixture ID, the fixture ID tile has a red background. Figure 3: Available Fixture ID If you select a available fixture ID, the fixture ID tile has a green background. To confirm the selected fixture ID(s), tap in the title...
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d o t 2 U s e r Ma n u a l 7.59. Select Fixture Type... Window Select Fixture Type... Window Show is located in the Setup, column Patch & Fixture Schedule, tap Change Fixture Type or press and hold a cell of a Fixture Type. Figure 1: Select Fixture Type...
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d o t 2 U s e r Ma n u a l Symbol View symbol view icon To go to the symbol view, tap the in the title bar. The fixture types are fielded in tiles. A selected fixture type has a white frame around the tile. The number in the upper left corner of the tile, displays the fixture type number in the current show file.
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d o t 2 U s e r Ma n u a l Displays the abbreviation of the manufacturer of the fixture type. Edit ShortManu Window. To edit the short name of the manufacturer, press and hold the cell. It opens the 6.
d o t 2 U s e r Ma n u a l Scroll Info: To scroll in the fixture type info up or down, turn the encoder left or right. Scroll FixtureType: To scroll in the select fixture area up or down, turn the encoder left or right. To scroll in the select fixture area left or right, press the encoder and turn it left or right.
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d o t 2 U s e r Ma n u a l Flash: Calls the first cue and set it to full as long as the executor button is pressed. Timings will be ignored. Select: Selects all fixtures used on this executor. Master Speed Executor Button If the selected executor is a master speed executor, there are five different button functions available.
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d o t 2 U s e r Ma n u a l HalfRate: Divides the current rate by 2. DoubleRate: Multiplies the current rate by 2. Rate1: Resets the current rate to 1:1. Program Time Master and Executor Time Master If the selected executor is a program time master or executor time master, there are the three different functions available.
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d o t 2 U s e r Ma n u a l Flash (only for executors with faders): Sets the group master to 100 %, as long as you press and hold the executor button. Black: Sets the group master to 0 %, as long as you press and hold the executor button. Main Fader Executor If the selected executor is a main fader executor, there are five different functions available.
d o t 2 U s e r Ma n u a l Crossfade: Crossfade between two cues. TempFader: Crossfade the cue on when pulled up, and off when pulled down. 7.61. Select Language... Window Select Language... Window To go to the , press Setup and tap at Language .
d o t 2 U s e r Ma n u a l 7.62. Select Session Number Window Select Session Number Window To go to the , tap Start new or join an existing session in the Network Setup Window. This window displays all available sessions.
d o t 2 U s e r Ma n u a l 7.63. Select Station... Window To go to the Select Station Window, open the Network Setup and tap Add . Figure: Select Station... Window This window displays all available station in the network along with their IPv6 address. To add a station into the session, tap at the respective tile.
d o t 2 U s e r Ma n u a l 7.64. Select Trig View To go to this view, press and hold a trig cell of a cue in the Cues View. Figure 1: Select Trig View In this view, you can select the trigger for the current cue.
d o t 2 U s e r Ma n u a l 7.65. Select Type for Remote Inputs Configuration Type To open the Select Type Window, select the respective cell and press and hold the cell of the column or press the scroll encoder, in the Remote Inputs Configuration...
d o t 2 U s e r Ma n u a l Select View Window 7.66. Select View Window To go to the , tap More... in the view bar. Figure 1: Select View Window In this view, you select the view for the screen 2 or all further screens. The current selected view is displayed in yellow.
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d o t 2 U s e r Ma n u a l On the external screen: Click or tap More... in the View Bar. Figure 1: Select View for External Screen Window In this window, you arrange the views on the external screen. The window is fragmented in the arrangement column on the left side and the preview view of the selected arrangement.
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d o t 2 U s e r Ma n u a l Arrangement Column Arrangement column is located on the left side of this window. Figure 2: Arrangement Column In this column are all options to arrange the views of the external screen. The orange bar on the left of the cell displays the current selection.
d o t 2 U s e r Ma n u a l Figure 3: Encoder Bar Functions - Select View for External Screen Window Arrangement: To scroll in the arrangement column up or down, turn the encoder left or right. Tile: To select a tile in the preview view, turn the encoder left or right.
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7.69. Session Collision A session collision happens, if you connect two consoles with a network cable and both are in the same session. When the dot2 detects a session collision, the session collision window opens. Figure: Session Collision Window The session collision window has a table with three columns: Displays the session number.
d o t 2 U s e r Ma n u a l 7.70. Settings of Executor View Settings of Executor View tool To go to the , tap the in the title bar of the Cues View or tap on an executor in Executor Bar Window.
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d o t 2 U s e r Ma n u a l fixture 2 gets at full. The screenshot displays cue 1 with active MIB late. Hint: If you want to deactivate MIB late only for several fixtures on the executor, store these fixtures in the previous cue with a dimmer values of 1.
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To activate cue zero for the executor, tap at the prohibition sign. If cue zero is on, the dot2 creates a not visible cue zero on this executor. The cue zero stores the default values of any attributes which are used in any cue on this executor.
d o t 2 U s e r Ma n u a l Cue 4 is exactly the same as cue 1 because it copies additional the values from cue zero. Example Cue Zero On - Copy no Status: Let´s assume, you copy cue 1 at cue 4 with cue zero on but with no status. The values from cue 3 are tracked to cue 4.
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d o t 2 U s e r Ma n u a l Figure 1: Setup Window Show Console DMX/Network In this window, you can make different settings regarding the and the To open the System Information Window, tap at the information icon in the title bar.
Network Interface. To connect external wings, tap at dot2 Wings. To connect the dot2 to another console or to the dot2 3D, tap at Sessions. To select further network protocols, tap at Network Protocols. Encoder Bar Functions Figure 2: Setup - Encoder Bar Select: To select a function, turn the encoder left or right.
d o t 2 U s e r Ma n u a l The shapers preset type view is only active if the selected fixture type has shapers attributes. The shapers preset type view is fragmented in the several raw views. In the raw shapers view, you control the raw shapers values in natural values (0-100) of the selected fixture type.
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7.73. Software Update via USB Window Software Update via USB Window Software Update is located in the Setup, column Console, In this window, you update the dot2 console via an inserted USB stick. Refer to, Getting Started Guide - Physical Setup and Layout.
d o t 2 U s e r Ma n u a l 7.74. Sound Input Configuration Window Sound Input Configuration Window To go to the , press Tools and tap at Sound Input . Figure 1: Sound Input Configuration Window This window displays the received sound wave from the connected audio-in.
d o t 2 U s e r Ma n u a l To open the calculator, press the encoder. BPM: To select the BPM, turn the encoder left or right. To open the calculator, press the encoder. 7.75. Status and Messages Window To open the Status and Messages Window, tap at an icon right beside the command line.
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The blue heart is visible after a session is started in the Network Setup. Session Status Standalone: The broken red heart is visible if the dot2 is in a standalone mode. Smiley: Right beside the command line is the smiley. The smiley indicates a standalone mode and everything is OK.
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The dot2 onPC is missing a connected device to have DMX output. A connected dot2 console or a connected Node4 is necessary for the dot2 onPC, to have a DMX output. More than 1024 DMX channels are patched on a dot2 onPC.
d o t 2 U s e r Ma n u a l Missed Stations: A previous available station is missing. Double-check the connected devices in the Network Setup. IP Conflict: Two consoles with the same IPv4 address are available. Change the IP address. Speed 1: Master speed is on.
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d o t 2 U s e r Ma n u a l 7.76. System Clock Window System Clock Window Console is located in the Setup, column , tap System Clock . In this view, you adjust the system clock. To adjust the system clock, tap the plus or minus.
d o t 2 U s e r Ma n u a l 7.77. System Information Window information icon To open the system information window, press the Setup on the console and tap at the the title bar. This window gives you information regarding the console. Type: Displays the type of the console.
d o t 2 U s e r Ma n u a l Show Path: Displays the file path where the show file is saved in. Related Links Setup Network Interface Window 7.78. Time defaults Window time defaults window To open the , press Time on the console.
d o t 2 U s e r Ma n u a l Cue Timing Cue timings have a lower priority than preset type timings. Cue timings will be replaced by preset type timings. Example: If you have a cue stored with a cue timing and including a preset type timing, the cue timing will be replaced for that preset from the preset type timing.
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d o t 2 U s e r Ma n u a l 7.79. Timecode Configuration Window Show Timecode The Timecode Configuration Window is located in the Setup, column In this window, you can enable and disable incoming MIDI and SMPTE. Information: To receive timecode signals, a network session is not necessary.
d o t 2 U s e r Ma n u a l To select a function, turn the encoder left or right. To confirm a selected function, press or tap the encoder. 7.81. Video Preset Type View Video Preset Type View To go to the , tap Video in the Preset Type...
d o t 2 U s e r Ma n u a l To open the calculator, press the encoder. Related Links Preset Type Bar Calculator How to work with Presets? What is Presets? 7.82. Virtual Playbacks View To go to the virtual playback view at screen 1: Press and hold Exec screen 2: Tap Virtual Playback on the...
Horizontal Auto Scaling: Select how many dot2 displays you want see in the dot2 onPC application at minimum. Vertical Auto Scaling: Select if you want to see the displays only or the displays with keys at minimum.
A slot can have four different status: Fixed Internal: This slot is fixed internal, e.g the core fader or the additional wing of a dot2 XL-B or dot2 XL-F. A fixed internal slot is displayed with a red status indicator.
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d o t 2 U s e r Ma n u a l Free: This slot is free. You can assign a wing. A free slot is displayed with a yellow status bar indicator. Connected: This slot is connected to an external wing. Additional is the IPv6 address of the wing displayed.
d o t 2 U s e r Ma n u a l 7.85. Wings & Nodes Diagnosis Window Wings & Nodes Diagnosis Window To open the , press Tools and tap Wings & Nodes Diagnosis . Figure 1: Wings & Nodes Diagnosis Window The Wings &...
d o t 2 U s e r Ma n u a l Commands In this chapter you will see all commands in detail. You can read about every command and which options you have. Related links are included to jump to another page for further information. To get help to a specific command on the console.
d o t 2 U s e r Ma n u a l Syntax >>> Executor >>> [GoFastForward] The command needs the following arguments: >>> [GoFastForward] Executor : Press the executor button on which the cue list is stored you like to jump in. Example To be faster, press and hold the >>>...
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d o t 2 U s e r Ma n u a l <<< [GoFastBack] With the command you can do this. Syntax <<< <<< [GoFastBack] The command needs the following arguments: <<< [GoFastBack] Executor : Press the executor button on which the cue list is stored you like to jump in. Example To be faster, press and hold the <<<...
d o t 2 U s e r Ma n u a l 8.3. - [Minus] Command This page describes the syntax and how to use the - [Minus] command. Description With the - [Minus] command you can deselect objects from a selection list reduce the dimmer value call the previous page Syntax...
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d o t 2 U s e r Ma n u a l Example 1 Let´s assume, you have a long selection list with fixtures and you will deselect one of them. Press - 5 Please on the console. The fixture ID 5 is removed from the selection list. Example 2 Let´s assume, you have a long selection list with fixtures and you will deselect fixture ID 5 thru 7.
d o t 2 U s e r Ma n u a l Press - 5 Thru 7 Please on the console. The fixture ID 5 thru 7 is removed from the selection list. Example 3 Let´s assume, you will reduce the dimmer value by 12 % from selected fixtures. Press At - 12 Please on the console.
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d o t 2 U s e r Ma n u a l At + 12 3. Call next page: Page + The + [Plus] command is a helping command and needs a further command or a number. Example 1 Let´s assume, you have a long selection list with fixtures and you will add one to them.
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d o t 2 U s e r Ma n u a l Press + 5 Thru 7 Please on the console. The fixture ID 5 thru 7 is added to the selection list. Example 3 Let´s assume, you will add the dimmer value by 12 % from selected fixtures. Press At + 12 Please on the console.
d o t 2 U s e r Ma n u a l 8.5. Assign Command Assign This page describes the syntax and how to use the command. To go to the Assign command press and hold key and Label on the console.
d o t 2 U s e r Ma n u a l Press Label (=Assign) Flash and the respective executor button e.g. The function flash is assigned to the respective executor button. Double check the assigned function in the Change Functions of Executor Buttons View.
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d o t 2 U s e r Ma n u a l Description With the command, you can apply values to selected fixtures apply presets to selected fixtures apply a value from a fixture to another fixture apply a value to an executor use it as a helping command for e.g.
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d o t 2 U s e r Ma n u a l Example 2 Let´s assume, you will apply a dimmer preset object to all selected fixtures. 1. Go to the Preset Pool Dimmer. 2. Tap a dimmer preset object. At Preset 1 .
d o t 2 U s e r Ma n u a l Black Command 8.7. Black This page describes the syntax and how to use the command. Black To go to the command press and hold the key and the <<<...
d o t 2 U s e r Ma n u a l Blind Command 8.8. This page describes the syntax and how to use the blind command. If you enter the blind command in the console, by press the Blind key, the command will be directly executed.
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d o t 2 U s e r Ma n u a l Call To go to the command press and hold the key and on the console. Call is in the command line, now. Call Description Call With the command, you can call presets from the preset pool into the programmer...
d o t 2 U s e r Ma n u a l Press and hold (=Call) and Cue 3 Please The cue 3 is called and you see the actual output along with your previous selections of fixtures and their values. All values of cue 3 are in the programmer and they are storable.
d o t 2 U s e r Ma n u a l Example 1 Let´s assume, you did programming for 2 fixtures (ID 31 and 32) and then you realize you will add three more fixtures at this spot doing the same as the other one. Press Copy (= Clone)
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d o t 2 U s e r Ma n u a l 8.11. CmdDelay Command This page describes the syntax and how to use the CmdDelay command. To go to the CmdDelay command it is necessary to press another function key before, e.g. Store and then six times...
d o t 2 U s e r Ma n u a l 8.12. Copy Command This page describes the syntax and how to use the copy command. To go to the copy command press Copy on the console. Description With the copy command, you can copy a group to another group a cue to another cue...
d o t 2 U s e r Ma n u a l Example 2 Let´s assume, you will copy cue 1 at cue 10 on the main executor. Press Copy 1 (= Cue 1) At 10 Please The console ask to choose the copy method.
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d o t 2 U s e r Ma n u a l Description With the cue command you can e.g. select all fixtures of a cue in the fixtures view copy a cue go to a cue Syntax 1. Select the fixtures of a cue. Cue 1 2.
d o t 2 U s e r Ma n u a l 8.14. Default Command This page describes the syntax and how to use the default command. To go to the default command press and hold on the console. Default is in the command line.
d o t 2 U s e r Ma n u a l There are three ways to do this: a) Press (=Default) and tap Position in the preset type bar. b) Press (=Default) Preset (=PresetType) 2 Please Position c) Press (=Default) Preset (=PresetType) and type in the command line...
d o t 2 U s e r Ma n u a l Delay Command 8.15. This page describes the syntax and how to use the Delay command. To go to the Delay command it is necessary to press another function key before, e.g. Store and then three times Time...
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d o t 2 U s e r Ma n u a l Delete Cue 1 Executor 1 2. Delete a pool object from the respective pool. Delete Preset 1.1 3. Unpatch a fixture from the DMX universe. Delete Fixture 1 Example 1 Let´s assume, you will delete cue 1 from the main executor.
d o t 2 U s e r Ma n u a l The connection from the preset to the cue will be lost and the values from the preset will be directly stored in the cues. Example 4 Let´s assume, you will unpatch fixture 1 from the DMX universe. Press Delete and tap on fixture 1 in the fixtures view.
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d o t 2 U s e r Ma n u a l Off DMX Thru 3. Select a fixture on a DMX address. DMX 2.2 4. Patch fixtures to a DMX address. Assign Fixture 1 At DMX 2.1 5. Unpatch fixtures from a DMX address. Delete DMX 1.7 Example 1 Important:...
d o t 2 U s e r Ma n u a l Hint: If you are looking for a fixture patched at universe 1, just press DMX 2 Please . The universe is not necessary for universe 1. Example 4 Let´s assume you will patch fixture 1 to a the DMX address 2.1.
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d o t 2 U s e r Ma n u a l 8.18. DmxUniverse Command This page describes the syntax and how to use the DmxUniverse command. To go to the DmxUniverse command press and hold on the console. DmxUniverse is in the command line.
d o t 2 U s e r Ma n u a l 8.19. Edit Command This page describes the syntax and how to use the Edit command. To go to the Edit command press Edit on the console. Description With the Edit command, you can edit open the cues view of an executor cues...
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d o t 2 U s e r Ma n u a l The cues view of executor 1 is visible at screen 1. For this function, you can also use the view key view command. Example 2 Let´s assume, you will edit cue 2 on executor 1. Press Edit 2 (= Cue 2)
d o t 2 U s e r Ma n u a l View Key View Command Presets Pools 8.20. Effect Command Effect This page describes the syntax and how to use the command. To go to the Effect command, press Effect on the console.
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d o t 2 U s e r Ma n u a l delete executors from the page pool and the respective executor button on the console delete cues from executors set the intensity of an executor trigger an executor Syntax 1.
d o t 2 U s e r Ma n u a l Example 3 Let´s assume, you will delete cue 1 from a executor button 1. There are three different ways to do this. a) Press Delete 1 (= Cue 1) Exec 1 Please b) Press Delete 1...
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d o t 2 U s e r Ma n u a l Description With the fade command, you indicate fade times to go to a cue with a fade time for a new created cue with fade time in a existing cue Syntax 1.
d o t 2 U s e r Ma n u a l Store Command Assign Command 8.23. Fix Command This page describes the syntax and how to use the fix command. To go to the fix command, press on the console. Description The fix command is a toggle function.
d o t 2 U s e r Ma n u a l 8.24. Fixture Command This page describes the syntax and how to use the fixture command. To go to the fixture command, press Fixture on the console. Description With the fixture command you select fixtures in the fixtures view.
d o t 2 U s e r Ma n u a l Flash Command 8.25. This page describes the syntax and how to use the flash command. To go to the flash command, press Flash on the console. Description With the flash command you set all values from the first cue and the dimmer attribute of an executor, temporary to 100 %, as long as you press and hold the executor button.
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d o t 2 U s e r Ma n u a l Description With the full command you set the intensity to 100 % of the current selected fixtures of a selection of fixtures of an executor Syntax 1. Set the intensity of the current selected fixtures to 100 %. Full 2.
d o t 2 U s e r Ma n u a l The full command will be directly executed. The values of the fixtures 1 thru 3 are set to 100 % and they are active in the programmer. Example 3 Let´s assume you will set the intensity of the executor 1 to 100 %.
d o t 2 U s e r Ma n u a l 8.27. FullHighlight Command This page describes the syntax and how to use the FullHighlight command. If you type the FullHighlight command in the console, by press and hold Full (=FullHighlight), the command will be directly executed.
d o t 2 U s e r Ma n u a l 8.28. Go Command This page describes the syntax and how to use the go command. To go to the go command, press the small Go + on the console. Description With the go command you can e.g.
d o t 2 U s e r Ma n u a l GoBack Command 8.29. This page describes the syntax and how to use the GoBack command. To go to the GoBack command, press the small Go - on the console. Description With the GoBack command, you go back to the previous cue on a cue list.
d o t 2 U s e r Ma n u a l 2. Go to cue 2 on executor 1 with a fade time of 5 seconds. Goto Cue 2 Executor 1 Fade 5 Example 1 Let´s assume, you will directly execute cue 2 on the main executor. Press Goto 2 (= Cue 2)
d o t 2 U s e r Ma n u a l 8.31. Group Command This page describes the syntax and how to use the group command. To go to the group command, press Group on the console. Description With the group command you select a group from the groups pool.
d o t 2 U s e r Ma n u a l Help Command 8.32. This page describes the syntax and how to use the help command. To go to the help command, press Help on the console. Description With the help command you open the manual in general context sensitive to a command...
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d o t 2 U s e r Ma n u a l Description With the if command you can e.g. deselect fixtures from the current selection if they are not in a group limit the clone command and clones only if the fixtures is stored on an executor limit the delete command and deletes only a fixture from a cue...
d o t 2 U s e r Ma n u a l Example 4 Let´s assume, you will only select the fixtures if they are in the group 1 (front truss) and group 2 (wash lights). Press Group 1 (= If) Group 2 Please All fixtures which are overlapping in group 1 and 2 are selected in the fixtures view.
d o t 2 U s e r Ma n u a l Example 2 Let´s assume, you will select all fixtures with a current dimmer output between 50 and 75. Press (= IfOutput) At 50 Thru 75 Please All fixtures with a current dimmer output between 50 and 75 are selected. Example 3 Let´s assume, you will select all fixtures using currently the color preset "cyan"...
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d o t 2 U s e r Ma n u a l Let´s assume, every second fixture from group 1 is selected in the fixtures view to assign them a blue color. Now, you will select all other from group 1 to assign them an other color. 1.
d o t 2 U s e r Ma n u a l 8.36. Label Command This page describes the syntax and how to use the label command. To go to the label command, press Label on the console. Description With the label command, you can label e.g.
d o t 2 U s e r Ma n u a l a) Press Label Group 1 Please b) Press Label and tap at group 1 in the groups pool. Enter Name for Window opens. Enter "All Studio Colors". The group is labeled as "All Studio Colors".
d o t 2 U s e r Ma n u a l Syntax Set the speed of objects by tapping. Learn Examples Here are a few examples how you can use the learn command. Example 1 Let´s assume, you will set the speed of a chaser. Press and hold Speed (= Learn) and press the executor button of the chaser several times in that speed you like to...
d o t 2 U s e r Ma n u a l Macro Command 8.38. This page describes the syntax and how to use the marco command. To go to the macro command, press Macro on the console. Description With the macro command, you start a macro from the macro pool.
d o t 2 U s e r Ma n u a l Syntax 1. Send MIDI Note with the selected MIDI channel from the MIDI Show Control window and full velocity (127). MidiNote 12 2. Send MIDI Note with defined MIDI channel and full velocity (127). MidiNote 1.12 3.
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d o t 2 U s e r Ma n u a l Description With the move command you can move objects e.g. groups to another position in the groups pool presets to another position in the presets pool executors to another position in the executor pool or to another page pool...
d o t 2 U s e r Ma n u a l a) Press Move Preset 2 At 5 Please b) Press Move , tap on color preset 2 in the color presets pool, and then tap at object tile 5 . Color preset 2 is moved and is now color preset 5.
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d o t 2 U s e r Ma n u a l remove selected fixtures from the fixtures view Syntax 1. Turn off the main executor. 2. Turn off an executor with fade time. Off Executor 1 Fade 2 3.
d o t 2 U s e r Ma n u a l Example 4 Let´s assume, you have selected the fixtures 1 thru 10 and you will remove fixture 5 along with their values from the programmer in the fixtures view. There are two ways to do this: a) Press and then tap on fixture 5 in the...
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d o t 2 U s e r Ma n u a l On Fixture 1 5. Active all values from a preset type for the selected fixtures in the programmer. On PresetType 1 Example 1 Let´s assume, you will turn on executor 1. There are three ways to do this.
d o t 2 U s e r Ma n u a l a) Press Preset (= PresetType) 1 Please Dimmer b) Press Preset (= PresetType) Please c) Double press Dimmer in the preset type bar. The dimmer values from the selected fixtures are active in the programmer. Related Links On Key Executor Bar View...
d o t 2 U s e r Ma n u a l 8.43. OutDelay Command This page describes the syntax and how to use the OutDelay command. To go to the OutDelay command it is necessary to press another function key before, e.g. Store and then four times...
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d o t 2 U s e r Ma n u a l 8.44. OutFade Command This page describes the syntax and how to use the OutFade command. To go to the OutFade command it is necessary to press another function key before, e.g. Store and press Time...
d o t 2 U s e r Ma n u a l 8.45. Page Command This page describes the syntax and how to use the page command. To go to the page command, press Page on the console. Description With the page command, you can e.g.
d o t 2 U s e r Ma n u a l There are two ways to do this. a) Press Delete Page 1 Please b) Press Delete and tap on page 1 in the page pool. All executors stored on page 1 are deleted. Example 3 Let´s assume, you will create a new page 3.
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d o t 2 U s e r Ma n u a l Parked DMX channels are displayed with a blue background in the view. If you want to unpark DMX channels, open the tools window. Syntax 1. Park the the current values of a fixture. Park Fixture 1 2.
d o t 2 U s e r Ma n u a l Dimmer . Tap Enter . All dimmer values of the current fixture selection are parked. Example 4 Let´s assume you will park DMX channel 1.2. There are two ways to do this: a) Press and hold Pause (=Park) and tap at DMX channel 1.2 in the...
d o t 2 U s e r Ma n u a l 8.47. Pause Command This page describes the syntax and how to use the pause command. To go to the pause command, press the small Pause key on the console. Description With the pause command, you can pause a crossfade between two cues...
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d o t 2 U s e r Ma n u a l 8.48. Preset Command This page describes the syntax and how to use the preset command. To go to the preset command, press Preset on the console. Description With the preset command, you can e.g.
d o t 2 U s e r Ma n u a l 8.49. PresetType Command This page describes the syntax and how to use the PresetType command. To go to the PresetType command, press and hold Preset on the console. Description With the PresetType command, you open a preset type pool by preset type number...
Description With the Preview command you get a preview of the programmed output in the fixtures view and in the dot2 3D, without having an actual DMX output. You can use the Preview command for preview executors cues...
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d o t 2 U s e r Ma n u a l b) Press Prvw and tap at executor 102 in the executor pool view. c) Press Prvw and tap at executor 102 in the virtual playbacks view. d) Press Prvw and press the actual executor button...
d o t 2 U s e r Ma n u a l Cue 2 of Executor 2 is in preview. 3. Repeat step 2 until you reach the end of the cue list. Hint: To step thru the cue list backwards, press Prvw Prev 8.51.
d o t 2 U s e r Ma n u a l 8.52. Record Command Record This page describes the syntax and how to use the command. Record To use the Record command, type in the command line. Description With the Record command you can, turn on turn off...
d o t 2 U s e r Ma n u a l Remove Command 8.53. This page describes the syntax and how to use the remove command. To go to the remove command, press and hold Delete on the console. Description With the remove command, you remove stored values from a cue.
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d o t 2 U s e r Ma n u a l Replace With If you press Move after a is in the command line, the command will be Description With the replace command, you can replace Presets with Presets Fixtures with Fixtures Groups with Groups for an executor or in the show file.
d o t 2 U s e r Ma n u a l The console gives you an overview about how many objects will change and asks, to confirm the replace operation. To apply and leave the window,tap Ok . To apply and get a detailed report, tap Ok Create Report .
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d o t 2 U s e r Ma n u a l Description With the select command, you select fixtures by DMX address from a cue list stored on a executor from a specific cue The selected fixtures are displayed in the fixtures view.
d o t 2 U s e r Ma n u a l a) Press Select Cue 1 and then press the respective executor button e.g. b) Press Select Cue 1 and then tap on executor 1 in the executor bar view.
d o t 2 U s e r Ma n u a l Selection Command 8.56. This page describes the syntax and how to use the Selection command. To go to the Selection command, press and hold Fixture on the console. Description With the Selection command, you can deselect the current selection of fixtures.
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d o t 2 U s e r Ma n u a l Description Important: Before using the SetIP command, save the show file. To save the show file, press Backup Backup .This is necessary because after the SetIP command, the console needs a reboot to apply the new IP address.
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d o t 2 U s e r Ma n u a l 8.58. SnapPercent Command This page describes the syntax and how to use the SnapPercent command. To go to the SnapPercent command, it is necessary to press another function key before, e.g. Store and then five times...
d o t 2 U s e r Ma n u a l 8.59. Stomp Command This page describes the syntax and how to use the Stomp command. To go to the Stomp command press and hold (= Stomp) on the console. Description With the Stomp command, you mute running effects.
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d o t 2 U s e r Ma n u a l a master speed or master rate fader on an executor For more information about cues, refer to How to work with Cues? Syntax Store a cue on an executor. Store Cue 1 ExecButton1 Store a selection of fixtures as a group in the groups view.
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d o t 2 U s e r Ma n u a l Example 2 Let´s assume you will store the created cue on an executor button 1. There are three different ways to do this. a) Press Store 1 (=Cue 1) Exec 1 Please b) Press...
d o t 2 U s e r Ma n u a l There are three different ways to do this. a) Press Store Speed (= Rate) Exec 3 Please b) Press Store Speed (= Rate) and tap on the executor 3 in the executor bar view.
d o t 2 U s e r Ma n u a l Figure 2: Fixtures Sheet after store with StoreLook Press Store (=StoreLook) and the respective executor button All dimmer values are stored. All attributes are stored if the dimmer value was bigger than 0. For more information about the colors in the fixtures sheet, refer to...
d o t 2 U s e r Ma n u a l Temp Command 8.63. This page describes the syntax and how to use the Temp command. To go to the Temp command, press and hold the Toggle on the console. Description With the Temp command you can temporary turn an executor on, as long as you hold the executor button.
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d o t 2 U s e r Ma n u a l Fixture Thru 2. Select the a range of a fixtures in the fixtures view. Fixture 5 Thru 10 3. Delete cues and all following cues, from the main executor. Delete Cue 3 Thru 4.
d o t 2 U s e r Ma n u a l The fixtures from 5 thru 10 are selected. Example 3 Let´s assume you will delete cue 3 and all following cues from the main executor. Press Delete Cue 3 Thru Please Cue 3 and all following cues are deleted from the main executor.
d o t 2 U s e r Ma n u a l Toggle Command 8.65. This page describes the syntax and how to use the toggle command. To go to the toggle command, press Toggle on the console. Description With the toggle command, you toggle between status on and off depending on the current status.
d o t 2 U s e r Ma n u a l The first cue of the cue list will be executed. The top command is basically a Goto command. Syntax 1. Jump directly to the top of a cue list from an executor. Top Executor 1 2.
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d o t 2 U s e r Ma n u a l To go to the unpark command, press and hold + small (=Unpark) at the console. Unpark is in the command line. Description With the Unpark command, you unpark previous parked DMX channels of a fixture of preset type attributes from a fixture selection Parked channels are displayed with a blue background in the...
d o t 2 U s e r Ma n u a l DMX channel 1.34 is unparked. Example 3 Let´s assume you will unpark the previous parked dimmer attributes of the current fixture selection. There are two ways to do this: a) Press and hold + small (=Unpark) and tap Dimmer in the...
d o t 2 U s e r Ma n u a l Group 1 is updated. Example 2 Let´s assume, you edited preset 1 by using the edit command, and now you will apply the changes to preset 1. Press Update Please The console asks, if you want to update Preset 1.
d o t 2 U s e r Ma n u a l View Command 8.69. This page describes the syntax and how to use the view command. To go to the view command, press the key on the console. Description With the view command you can view the cues of...
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d o t 2 U s e r Ma n u a l This page describes the syntax and how to use the zero command. If you type the Zero command in the console, by double press the key, the command will be directly executed.
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d o t 2 U s e r Ma n u a l Example 2 Let´s assume you will set the intensity of the fixtures 1 thru 3 to zero. Make sure, that no fixtures are selected. If fixtures are selected, the zero command will be always execute to all selected fixtures.
d o t 2 U s e r Ma n u a l Hints for Operating overview Get at first an about the console. Read the context sensitive help. Save frequently the show file by double press Backup. Save additional the show file on a USB drive.
3.1.2.5. Improved Features The latest release of dot2 v1.1.95 rolls out several enhancements that enrich your lighting experience. Read on for a quick introduction and find links to resources that offer more information. Multi Page Operating (Auto Fix Option)
d o t 2 U s e r Ma n u a l If a special master is active, an icon is displayed right beside the command line and in the Status and Messages Window. For more information, see Magic Speed View.
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New MIDI Monitor Window in the Tools. A history off all midi-note events and MSC in and out logs in different colors are displayed. New MIDI Configuration Window in the Tools. Only available for dot2 onPC. MIDI Note out is implemented. Midi notes can be send via command line or cue command in the Cues View.
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d o t 2 U s e r Ma n u a l StoreLook The function sets the cue protection automatically. For more information, see: Cues View StoreLook Command What is Tracking? Auto Unblock New in this release Every store, update, or copy function makes an automatically unblock for the cue list. The values being identical with the value of the previous cue will not be stored again in the cue list.
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Patch & Fixture Schedule by a further column . The visualization color is displayed in the fixtures layout view and in the dot2 3D. Improved Virtual Playbacks View. The executor slider shows master relevant values, if special master is assigned on executor.
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2 U s e r Ma n u a l Description External Screen Assignment possible with the focus in title bars. Fixed bug with MA + Off in the dot2 onPC. Fixed bug with lost parameter after boot. Added auto scrolling to the end of the Oops list.
2 U s e r Ma n u a l 11. Error Handling If the dot2 is not working like in the description of the following manual, there are the following opportunities. Error message : You can not go forward to the next step of the description and you get an error message:...
d o t 2 U s e r Ma n u a l 11.2. CrashLogDelete Command CrashLogDelete This page describes the syntax and how to use the command. CrashLogDelete To use the CrashLogDelete command, type in the command line. Description With the CrashLogDelete command, you can delete the crash logs from the console.
11.4. Error Messages If the following error messages does not help to solve the problem, please call or write an e-mail to the dot2 support. E-Mail: support@ma-dot2.com Phone: +49 5251 688 865 27...
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d o t 2 U s e r Ma n u a l Error Reason # 5 Number expected The console expects a number. # 6 IP expected The console expects an IP address. # 7 Number too long The entered number is too long. The number for the entered command is too small (min = # 8 Number to small # 9 Number to big...
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d o t 2 U s e r Ma n u a l Error Reason # 27 Syntax error The entered syntax is wrong. # 28 No cue source A cue number is missing for the source. given # 29 Illegal cue number The entered cue number is not valid. # 30 No default You have tried to access a default executor, but have not executor...
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d o t 2 U s e r Ma n u a l Error Reason # 47 Clone source The console expects a source fixture list. fixture list expected # 48 Clone destination The console expects a destination fixture list. fixture list expected # 49 Expected object to The console expects more fixtures.
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d o t 2 U s e r Ma n u a l Error Reason # 72 Command not The command you tried to execute can not be executed, executed e.g. execute an executor with no cues. # 73 Illegal timer The selected timer is not valid.
d o t 2 U s e r Ma n u a l 12. Glossary Attributes: Controllable function of a fixture, e.g. pan or gobowheel3. Auto Fixed: All executors which are not in the neutral position, will be automatically fixed if you change the page. Blind: Create cues without DMX output.
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d o t 2 U s e r Ma n u a l Dimmer Wheel: The wheel rightmost on the console. It is always assigned to the dimmer attributes of the selected fixtures. (digital multiplex, DMX 512): Communication protocol that connect light consoles with fixture types. DMX address: Is the start address which you have on the fixture and in console.
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d o t 2 U s e r Ma n u a l Fader Wing: Is an extension for the console with additional faders and executor buttons. Fixture ID: Unique identifier for each fixture. You set the fixture ID in the Patch and Fixture Schedule.
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Window. Natural Values: The dot2 displays all raw channel views in natural values with one decimal place. Usually the range is from 0 to 100 and equates the DMX values from 0 to 255. Exception: The range from pan is -270 to 270 and from tilt is -125 to 155.
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d o t 2 U s e r Ma n u a l Rotationspeed of a gobowheel in the unit revolution per minute, refer to Gobo Preset Type View. Shutter: Fast open and close of the light output of a fixture type. SMPTE (society of motion picture and television engineers): Is a timecode to synchronize different devices from different manufacturers in the audio and video technology.
d o t 2 U s e r Ma n u a l 13. Index 6.39. - [Minus] Command 8.3. - key 6.39. . [dot] key 6.11. 6.52. + [Plus] Command 8.4. + key 6.52. <<< 6.28. <<< GoFastBack 8.2. <<<...
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d o t 2 U s e r Ma n u a l Autostop 7.70. B.O. key 6.5. Backup 6.3. Backup key 6.3. Backup Window 7.4. Beam Preset 7.52. Beam Preset Type View 7.5. Big Stripes 4.1.2. Black 6.28. Black Command 8.7.
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d o t 2 U s e r Ma n u a l Circular Copy > 7.38. Clear 6.6. Clear key 6.6. clear programmer 7.47. Clone 6.7. Clone Command 8.10. Clone Method 7.9. Cmd Delay 8.11. CmdDelay 6.62. CmdDelay Command 8.11.
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d o t 2 U s e r Ma n u a l Cue Command 8.13. Cue Copy 8.12. Cue Delay 8.15. Cue key 6.8. Cue Numbers 7.21. Cue Only 4.5. 7.12. Cue Trigger 7.64. Cue Zero 7.70. Cues 5.8. Cues View 7.18.
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d o t 2 U s e r Ma n u a l DMX Command 8.17. DMX Input Trigger 5.12. DMX key 6.10. DMX remote 7.53. DMX Sheet 7.20. DMX test 8.17. DMX Tester 4.13. DMX tester off 7.80. DMX Universe 7.20.
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d o t 2 U s e r Ma n u a l Esc key 6.16. Even 7.38. Even ID 7.38. Exec 6.17. Exec Flash 6.18. Exec Flash key 6.18. Exec Go 6.19. Exec Go key 6.19. Exec key 6.17. Exec Time 7.39.
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d o t 2 U s e r Ma n u a l Fixture Off 8.41. Fixture Schedule Overview Window 7.28. Fixture Selection 8.55. Fixture Thru 8.64. Fixture Type 7.34. Fixture Type Info 7.59. Fixtures View 7.27. Flash 6.18. 6.22. Flash Command 8.25.
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d o t 2 U s e r Ma n u a l Getting Started Guide - Chapter 8 - Storing a cue and playback 3.8. Getting Started Guide - Chapter 9 - Making more cues in main cue list 3.9.
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d o t 2 U s e r Ma n u a l Groups 4.3. 5.6. Groups View 7.32. Hard Disk Space 2.2. Help 6.32. Help Command 8.32. Help key 6.32. Help View 7.33. 7.42. Highlight 6.33. Highlight Values 8.27. Highlighted Key 7.35.
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d o t 2 U s e r Ma n u a l Internal 7.37. Invert 7.38. 7.50. Invert Command 8.35. Invert Group 8.35. IP address 8.57. IP Address 7.85. IP conflict 7.75. IPv4 7.77. IPv6 4.12. 7.84. 7.85. Iris 7.5.
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d o t 2 U s e r Ma n u a l Magic Speed View 7.39. Main Executor 7.1.3. Main Executor keys 6.25. 6.27. Manufacturer 7.34. Master 7.23. Master Rate 6.59. 7.39. 8.51. Master Rate Executor 7.23. Master Speed 6.59.
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d o t 2 U s e r Ma n u a l Network Devices 7.63. Network Interface 7.43. Network loss 7.75. Network Protocols Configuration 7.44. Network Setup Window 7.45. New in the Manual New Session 7.62. New Show 7.4. New Show Window 7.46.
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d o t 2 U s e r Ma n u a l Out Fade 8.44. OutDelay 6.62. OutDelay Command 8.43. OutFade 6.62. OutFade Command 8.44. Overwrite 7.9. 7.12. Page 6.46. 7.1.3. Page- 6.48. Page Command 8.45. Page key 6.46. Page- key 6.48.
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d o t 2 U s e r Ma n u a l Preset Label 8.36. Preset Pool View 7.52. Preset Type Bar 7.1.4. Presets 5.7. Presets Move 8.40. PresetType 6.53. PresetType Command 8.49. Prev 6.54. Prev key 6.54. Preview 4.10.
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d o t 2 U s e r Ma n u a l Remote Input Trigger 5.12. Remove 6.9. 7.12. Remove Command 8.53. Renumber Cue(s) 7.21. Replace Command 8.54. Replace Fixtures 8.54. Replace Groups 8.54. Replace Presets 8.54. Reset 7.17. reset master rate 7.47.
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d o t 2 U s e r Ma n u a l Select Type Window 7.65. Select Universe 7.57. Select View for External Screen 7.67. Select View Window 7.66. Select Wing 7.68. Selection Command 8.56. Session 7.45. Session Collision 7.69.
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d o t 2 U s e r Ma n u a l Special Master Program Time Icons 7.2. Speed 6.59. speed chaser 8.37. speed effects 8.37. Speed key 6.59. Speed Master 7.23. speed master rate 8.37. Start Macro 8.38. Status and Messages Window 7.75.
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d o t 2 U s e r Ma n u a l System Information Window 7.77. System Requirements onPC 2.2. Technical Support Temp 6.63. 7.60. Temp Command 8.63. Temp Off Command 8.63. TempFader 7.60. Thru 6.61. Thru Command 8.64. Thru key 6.61.
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d o t 2 U s e r Ma n u a l Unpark 6.26. Unpark attributes 8.67. Unpark Command 8.67. unpark DMX channels 7.80. Unpark DMX channels 8.67. Unpark fixtures 8.67. unpatch DMX address 8.17. Unpatch Selected 7.50. Unused Key 7.35.
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What is Cues 4.6. What is Executors 4.7. What is Groups 4.3. What is IPv6 4.12. What is network in dot2 4.11. What is Presets 4.4. What is the DMX Tester 4.13. What is the Programmer 4.2. Whit is Preview and Blind 4.10.
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