Freeze rule: a player can "go out" only if his partner has a score that is equal to or lower than
both opponent‟s combined scores. If the partner‟s score is higher than the combined scores of
their opponents, the player is "frozen" and cannot win the game at that time. The strategy then is
for that player to get as low as possible in points and hope the partner has a chance to win the
game. If someone is frozen and gets to zero, the game will automatically "bust" that player, not
allowing that player to break the freeze rule.
G08 GOTCHA! (Game option: L01, L02)
Each player begin with 0 point and must reach 301 exactly to win. Players can "Bomb" other
players which reduce their score to zero. This happen when the shooting player equals another
player‟s score with any dart thrown. Therefore it is possible to bomb 3 players in 1 turn.
Example:
Player 1‟s score is 20
Player 2‟s score is 50
Player 3‟s score is 30
Player 4‟s score is up. The first dart thrown hits the 20 – Player 1 gets bombed and goes
to zero. The second dart hits the 10 (score now 30) – Player 3 gets bombed and goes to
zero. The third dart hits a 20 (total score is 50) – Player 2 gets bombed and goes to zero.
If a player exceeds 301 points that player will bust and the following occurs:
In single player game, no "Bombs" will go off.
L01 : The player‟s score reverts to what it was before and darts were thrown in that
round
L02 : That score is also reduced by the number of points that were of 301
G09 QUICK CRICKET (Game option: L01, L02, L03)
Quick Cricket is played with the number 15 through 20 and the bullseye. The first player marks a
number three times & „open‟ all the number is the winner. Marks are indicated in the tri-colored
lights scoring system at the bottom of the board. One mark is indicated by a green light, two by
an amber light, and three by a red (when number is closed). Double count as two marks, and
triples as three. No score is required in this game.
L01 : hit & „open‟ the numbers 15-20 and bullseye at any order
L02 : hit & „open‟ the numbers 20 first, then in order „open‟ numbers 19, 18, 17, 16, 15 &
bullseye
L03 : hit & „open‟ the bullseye first, then in order „open‟ numbers 15, 16, 17, 18, 19 & 20
G10 CRICKET (Game option: L01, L02, L03)
Cricket is similar to the Quick Cricket, in addition, player scores a points by hitting his „openned‟
cricket number (15 through 20 and bullseye). No score can be made for the number that has
been closed by all the players. The winner is the first player to close all the numbers and have
the highest score among all players.
L01 : hit & „open‟ the numbers 15-20 and bullseye at any order
L02 : hit & „open‟ the numbers 20 first, then in order „open‟ numbers 19, 18, 17, 16, 15 &
bullseye
L03 : hit & „open‟ the bullseye first, then in order „open‟ numbers 15, 16, 17, 18, 19 & 20
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Need help?
Do you have a question about the CRICKETPRO 800 and is the answer not in the manual?
Questions and answers
How do I get to the 301 game
To access the 301 game on the Arachnid Cricket Pro 800, press the GAME button repeatedly until 301 appears on the display. For quicker access, you can press the CRICKET button, which jumps to preset options, including 301.
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When playing 501, is there a way to turn the double bullseye off so any hit in the bullseye is 50, instead of the 25/50?
My arachnid pro 800 is stuck on “Get caught in the game
The Arachnid CRICKETPRO 800 may be stuck on "Get caught in the game" due to a stuck segment or button. If a segment is stuck, the display may show an error like “Error=03,” indicating which segment is affected. This can be caused by a broken dart tip lodged in the segment. Remove or push the tip through carefully. Also, check that no buttons are stuck. Electrical interference, such as power surges or storms, may cause erratic behavior. To reset, unplug the device, wait 3 seconds, then reconnect the power.
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