FOOTSWITCH,
with corresponding LED indicator: Engages/disengages
the circuitry. Active, LED will be on. Tonality and gain structure are affected as
determined by the setting of the controls. Delivers effected signal through the
XLR Output and 1/4" Output. Inactive, LED will be off. SansAmp Para Driver
DI functions as an active transparent direct box and will not sonically alter the
instrument signal.
PHANTOM POWER
Allows you to "tap into" the power of a suitably equipped mixer. As the 3-
conductor XLR sends the audio signal to the input of a mixer, the mixer sends
voltage back to the unit via the same 3 wires, eliminating the need for an
external power supply. Consult your mixer's owner's manual for set-up
instructions. For live and studio use, let the engineer know your SansAmp Para
Driver DI is phantom power operable.
PHANTOM & GROUND CONNECT SWITCH:
the ground connects and unit will accept phantom power through the XLR
Output. Disengaged, the ground of your stage system and other interconnect-
ed gear is lifted (isolated) from the ground of the mixing console.
With a mixer only: If you are plugging your instrument into the Para Driver
and taking the XLR Output to a mixer --and you don't have any other
grounded equipment connected in the setup-- you will have to
push the switch in to connect the ground and engage the phantom power.
With a mixer and amp: If you're going to the mixer via the XLR and using
the 1/4" Output or Parallel Output to feed an amp (with its own AC ground),
you should have the switch disengaged (in the up position) to be in "Ground
Lift" mode. If you experience hum and/or buzz with the switch in either posi-
tion, there is probably a problem with the AC outlets you are plugging into.
NOTE: If using vintage equipment without proper grounds, take extra care
connecting it to modern grounded equipment. The inadequacies of the ground
in vintage gear could result in damaging anything it is connected to.
NOTE: While operating under phantom power, we recommend keeping a 9V
alkaline battery installed at all times to avoid the previously mentioned "pops"
when lifting the ground (see page 4).
When engaged,
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SPEAKER SIMULATION
Speaker simulation is an integral part of the SansAmp circuitry. It is specifically
designed for a smooth, even response as would be achieved by a multiply-
miked cabinet --without peaks, valleys, and notches associated with single mik-
ing-- and will complement any type of speaker cabinet system.
NOTEWORTHY NOTES & CONSIDERATIONS
1)
SansAmp Para Driver DI is very responsive. Our controls are
unusually sensitive and you need not set everything at max to get maximum
results. For instance, to brighten your sound, try cutting back on the Bass first,
rather than automatically boosting Treble all the way up.
Be aware that boosting Treble and Bass increases the high and low frequency
content without changing the overdrive structure. However, boosting the Mid
and the Mid Shift controls will increase the amount of saturation. (Refer to the
Sample Setting for Sparkle Electric Guitar.) By taking the time to familiarize
yourself with how the EQ controls interact, you will be able to achieve the
proper mix of frequencies that best suits your needs in any venue.
2)
The noise level is exceptionally low. However, it may amplify noise
emanating from the input source. To minimize noise going into SansAmp Para
Driver DI, we recommend active electronic instruments have the volume set
at unity gain/maximum and tone controls positioned flat. If you need to boost,
do so slowly and sparingly.
3)
Compressors or limiters may not be necessary. Our unique
circuitry emulates the warm, natural, gentle compression of tubes. This limits
transient peaks for an even meter reading, so that outboard units typically are
not needed.
4)
Using effects. One of the key attributes of SansAmp is the responsive-
ness to the dynamics and nuances of your playing technique. Therefore, it is
best to have your instrument plugged directly into the SansAmp and place
effects after the SansAmp. If, however, you prefer to place an effect before
SansAmp, be sure to set the output level of the effect at unity gain with the
output level of the instrument.
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