ATI Technologies RADEON X1650 User Manual

ATI Technologies RADEON X1650 User Manual

Ati technologies computer hardware user manual
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Radeon
X1650 PRO
User's Guide
P/N 137-41146-10

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  • Page 1 ® Radeon X1650 PRO User’s Guide P/N 137-41146-10...
  • Page 4 ATI hardware, software, or other products and documentation provided herein. ATI Technologies Inc. reserves the right to make changes without further notice to a product or system described herein to improve reliability, function or design. With respect to ATI products which this...
  • Page 5 IMPORTANT SAFETY INSTRUCTIONS • Read Instructions - All the safety and operating instructions should be read before the product is operated. • Retain Instructions - The safety and operating instructions should be retained for future reference. • Heed Warnings - All warnings on the product and the operating instructions should be adhered to.
  • Page 7: Table Of Contents

    Table of Contents Introduction ....... 1 ® Radeon X1650 PRO Features System Requirements Using Multiple Displays .
  • Page 8 viii Glossary ....... . 119 Index ........139...
  • Page 9: Introduction

    CHAPTER 1: Introduction Congratulations on the purchase of your ATI Radeon graphics card. We hope that you will enjoy countless hours of trouble-free computing. ® Radeon X1650 PRO Features Features • 157 million transistors on 90nm fabrication process. • Dual-link DVI. •...
  • Page 10 ® 2 Radeon X1650 PRO Features • Full speed 128-bit floating point processing. • Dedicated branch execution units for high performance dynamic branching and flow control. • Dedicated texture address units for improved efficiency. • 3Dc+ texture compression • High quality 4:1 compression for normal maps and two-channel data formats.
  • Page 11 • DXVA support. • De-blocking and noise reduction filtering. • Motion compensation, IDCT, DCT and color space conversion. • Vector adaptive per-pixel de-interlacing. • 3:2 pulldown (frame rate conversion). • Seamless integration of pixel shaders with video in real time. •...
  • Page 12: System Requirements

    4 System Requirements ™ Note: CrossFire *with optional HDTV adapter available from ATI Online Store System Requirements Hardware • Intel • 512MB of system memory; 1GB or more for best • Optical drive for installation software (CD-ROM or • Specialized PCI Express Operating •...
  • Page 13 To uninstall previous drivers With your current graphics card still in your computer: Close all applications that are currently running. Navigate to the Control Panel and select Add/Remove Programs. Select your current graphics card drivers and select Add/Remove. The wizard will help you remove your current display drivers. Note: If the previously installed graphics card has any additional software installed, it should also be removed at this point.
  • Page 14 6 System Requirements...
  • Page 15: Using Multiple Displays

    CHAPTER 2: Using Multiple Displays Connecting Your Monitors ® Your Radeon X1650 PRO graphics card provides hardware support for two DVI-I monitors and a VGA monitor using the supplied DVI-I-to-VGA adapter. It also provides TV output via an S-Video Out connector. Connections and Adapters for the Radeon Standard VGA Monitor Connector.
  • Page 16 Note: If you use multiple monitors, the must be the primary graphics card. Normally, the system BIOS determines which graphics card will be the primary. Note: The top DVI-I connector is single-link and the bottom connector is dual-link. Note: Some Radeon connector and one VGA connector.
  • Page 17: Display Configurations

    Display Configurations ® Your Radeon X1650 PRO graphics card provides dual display functionality. The following table lists the different ways you can connect displays to your card. Display Connector(s) Configuration Used Single DFP DVI-I connector display Single CRT DVI-I connector display with DVI-I-to-VGA adapter...
  • Page 18 10 Display Configurations...
  • Page 19: Using Tv Display And Capture Features

    CHAPTER 3: Using TV Display and Capture Features This chapter describes how to use the TV display and video capture features of your Radeon Using TV Out ® Your Radeon X1650 PRO has TV Out capability. Viewing Your PC Display on a TV You can attach your Radeon same time.
  • Page 20: Connecting To A Tv Or Vcr

    12 Connecting to a TV or VCR TV display is ideal for giving presentations and watching movies, or playing games on a screen larger than a typical monitor. The following tips will help you get the most out of your TV Out feature. Connecting to a TV To connect your Radeon Video cable.
  • Page 21: Using A Monitor Vs. Using Tv Display

    Connecting Your S-Video Out to a TV or VCR S-Video Connection on graphics card TV or VCR S-Video Cable (with or without S-Video-to-Composite Adapter) Computer Using a Monitor vs. Using TV Display Using your TV for your computer’s display can be useful; however, the display on your monitor may change or looked squashed.
  • Page 22: Connecting To Hdtv

    14 Connecting to HDTV Some single-frequency monitors may not work with TV display enabled. If you experience problems when TV display is enabled, disable TV display to restore your monitor’s display. Viewing Text on a TV A TV is designed primarily to show moving images. The large dot pitch of a TV will yield poor quality static images.
  • Page 23: Installing Your Ati Hdtv Video Cable

    The HDTV Component Video Adapter can be used in place of the standard A/V Output cable to connect to an HDTV or other component input device, using component video cables. You must have a monitor attached to your computer before installing the ATI HDTV.
  • Page 24: Using Your Ati Hdtv Video Cable

    16 Connecting to HDTV Turn on your computer. Note: Your TV will not display anything until Windows starts. This can take several minutes. Using Your ATI HDTV Video Cable Use the HDTV Video Cable to watch DVD movies and play video games on your High Definition Television.
  • Page 25: Installing Software And Drivers

    CHAPTER 4: Installing Software and Drivers This chapter will guide you through the installation of the drivers and software associated with your Radeon Installing Drivers and Software in ® Windows You will need to install the Radeon the following cases: •...
  • Page 26: Monitor Configuration

    18 Monitor Configuration Run the ATISETUP utility. The ATISETUP utility will start automatically when you insert the ATI Installation CD-ROM into your optical drive after the operating system has started. If your CD- ROM auto-run is not enabled or the ATISETUP utility does not start automatically: a) Click the Start button in the task bar.
  • Page 27: To Set Up A Multi-Monitor Display

    To configure your primary display Navigate to the Control Panel and choose Display, or right-click on the desktop and choose Properties. Choose the Settings tab and select the screen resolution and color depth that best suit your requirements and your monitor’s performance.
  • Page 28: Installing The Catalyst ™ Software Suite

    ™ 20 Installing the Catalyst To manually reinstall drivers If your CD-ROM auto-run is not enabled and the ATISETUP utility does not start automatically, follow these steps. ® In the Windows task bar, click Start. From the Start menu, select Run. Browse to SETUP.EXE on the root directory of the ATI Installation CD-ROM.
  • Page 29 ™ Installing the Catalyst Software Suite 21 Follow the Wizard’s on-screen instructions, then choose either Express or Custom Install . Not all software components are installed using the Express installation. Custom installation allows you to select individual software components for installation.
  • Page 30 ™ 22 Installing the Catalyst Software Suite...
  • Page 31: Catalyst ™ Control Center

    CHAPTER 5: ™ Catalyst Control Center ™ The Catalyst Control Center is a graphical user application providing access to the display features contained within the installed ATI hardware and software. Use the Catalyst settings, enable or disable connected display devices, and change the orientation of your desktop.
  • Page 32: Other Quick Launch Access Points

    Launching Catalyst Menu From the Windows • Click to Programs > Catalyst ™ Catalyst Control Center. Other Quick Launch Access Points Launching Catalyst Right-click the ATI icon in the Windows ™ Select Catalyst Control Center from the popup menu. Launching Catalyst Shortcut When you first installed Catalyst provided you with the option of placing a shortcut on the desktop.
  • Page 33: Crossfire ™ Faq

    CHAPTER 6: ™ CrossFire The following are frequently-asked questions about CrossFire For the latest information, please consult the CrossFire ati.com/crossfire What combination of products are required to build a working ™ CrossFire system? Three components are required: ™ • a CrossFire graphics card.
  • Page 34 Which slot does the CrossFire motherboard? ™ The CrossFire Master card must go into the primary PCI Express slot (slot zero) on the motherboard. Note: To determine which PCIe your motherboard manual. Alternately, to determine whether or not a CrossFire in the correct slot, connect your display directly to the DVI-I connection on the Master graphics card instead of using the ™...
  • Page 35 graphics card. The result is a complete frame rendered at up to twice the performance of a single graphics card. How are the graphics cards connected on a CrossFire The two cards are connected by an external cable. The cable is attached from the Slave graphics card’s DVI-I connection to the ™...
  • Page 36 • Scissor Mode - each graphics card renders up to half of the display, either vertically or horizontally depending on the game or application. • Alternate Frame Rendering - the two graphics cards are used to render alternate frames of the display. This configuration increases the performance of the 3D objects, as each card handles half of the total number of frames.
  • Page 37: Welcome To Crossfire

    CrossFire ™ A CrossFire Edition graphics card works with all members of the same brand-family. Thus a Radeon card can be used with any Radeon X1650 product. For an up-to-date listing of CrossFire ati.com/crossfire CrossFire ™...
  • Page 38: Crossfire ™ Rendering Modes

    ™ 102 CrossFire Overview ™ CrossFire Rendering Modes ™ A CrossFire system has four possible display modes: • SuperTiling • Scissor Mode • Alternate Frame Rendering • Super Anti-aliasing. The first three are performance-oriented modes, while Super Anti-aliasing is a quality-oriented mode. Each mode uses a different method for dividing the workload required to render a 3D image across multiple GPUs.
  • Page 39 SuperTiling In this mode, each frame to be rendered is divided into a number of tiles in an alternating checkerboard pattern, so that half of the tiles are assigned to each of the two GPUs. Each tile is kept to a relatively small 32x32 pixel square, so this method does a good job of balancing the workload across each GPU regardless of what is being rendered on the display, doing so without any software overhead.
  • Page 40: Scissor Mode

    ™ 104 CrossFire Overview Scissor Mode In this mode, each frame is split into two sections, with each section being processed by one GPU. The ideal configuration is determined automatically for each application. PCI Express ® Radeon X1650 PRO CrossFire Partial Frame Rendered on PCI Express Graphics Card Partial Frame Rendered on PCI Express...
  • Page 41: Alternate Frame Rendering (Afr) Mode

    Alternate Frame Rendering (AFR) Mode In this mode, all even frames are rendered on one GPU, while all odd frames are rendered on the other. The completed frames from both GPUs are sent to the Compositing Engine on the CrossFire then sends them on to the display.
  • Page 42: Super Anti-Aliasing Mode

    ™ 106 CrossFire Overview Super Anti-aliasing Mode Anti-aliasing (AA) is a rendering technique designed to remove jagged edges, shimmering, and pixelation problems that are common in rendered 3D images. Rather than simply determining the color of each pixel on the screen by sampling a single location at the pixel’s center, anti-aliasing works by sampling multiple locations within each pixel and blending the results together to determine the final color.
  • Page 43 ® PCI Express CrossFire ® Radeon X1650 PRO CrossFire Partial Frame Rendered on PCI Express Graphics Card Partial Frame Rendered on PCI Express Graphics Card Final Rendered Frame on Display Some types of textures, especially those with transparent portions, can exhibit aliasing that is not removed by MSAA techniques.
  • Page 44 ™ 108 CrossFire Overview pattern that does a better job of anti-aliasing near-horizontal and near- vertical edges, resulting in better overall image quality. Two of the new Super Anti-aliasing modes use a combination of MSAA and SSAA to achieve the ultimate in image quality. They work by not only using different multi-sample locations on each GPU, but also by offsetting the pixel centers slightly.
  • Page 45: Additional Accessories

    CHAPTER 8: Reference This chapter provides information on troubleshooting, where to get additional accessories, and how to register your product, plus warranty and compliance information. Troubleshooting The following troubleshooting tips may help if you experience problems. ATI’s documentation contains helpful installation/configuration tips and other valuable feature information.
  • Page 46: 110 Troubleshooting

    110 Troubleshooting General Troubleshooting Problem Possible Solution No Display • Check that the card is seated properly in its expansion • Ensure that the monitor cable is securely fastened to • Make sure that the monitor and computer are plugged •...
  • Page 47: Troubleshooting 111

    ™ CrossFire -Specific Troubleshooting Problem Possible Solution ™ CrossFire is Not In order for CrossFire Functioning must be correctly connected to both the Master and Slave graphics cards. 1. Connect the DMS-59™ connector of the interconnect cable to the DMS-59™ connection on the Master card. 2.
  • Page 48: 112 Troubleshooting

    112 Troubleshooting ™ CrossFire -Specific Troubleshooting Problem Possible Solution ™ “CrossFire This error is occurred because CrossFire Currently correctly detect your graphics hardware or their is a Unavailable.” problem with the software. • Check the graphics card are installed correctly. •...
  • Page 49: Fcc Compliance Information

    Compliance Information This section details the compliance information for this product. FCC Compliance Information This Radeon X1650 product complies with FCC Rules part 15. Operation is subject to the following two conditions • This device may not cause harmful interference.
  • Page 50: Industry Canada Compliance Statement

    116 Compliance Information • Connect the equipment to an outlet on a circuit different from that to which the receiver is connected. • Consult the dealer or an experienced radio/TV technician for help. The use of shielded cables for connection of the monitor to the graphics card is required to ensure compliance with FCC regulations.
  • Page 51: Waste Electrical And Electronic Equipment (Weee) Directive Compliance

    Compliance Information 117 Waste Electrical and Electronic Equipment (WEEE) Directive Compliance This product was manufactured by ATI Technologies Inc.
  • Page 52 CHAPTER 9: Glossary Acronym for “two dimensional,” a term applied to computer graphics that are “flat.” Typical desktop applications such as word processors, spreadsheet programs, or other programs that manipulate print or simple graphics (such as pictures or line art) are generally considered to be operating within a 2D environment, even when they include simple three dimensional elements, such as buttons.
  • Page 53: Adaptive Anti-Aliasing

    Adaptive Anti-aliasing Adaptive anti-aliasing is a technique that applies a combination of multi- sampling (MSAA) and super-sampling (SSAA) on 3D objects to improve edge smoothness and fine detail. Multi-sampling works best on smoothing the edges of solid polygons, but cannot effectively smooth edges within polygons which are partially transparent.
  • Page 54 Anisotropic Filtering A technique that preserves the surface details of an object as it recedes into the distance by utilizing and blending together the object’s texture maps. This makes 3D objects appear more realistic as the detail of their surface texture is retained in a smooth, seamless fashion on the sections that move or fade away into the background.
  • Page 55: Back Buffer

    Back Buffer A type of offscreen memory used to provide smooth video and 2D graphics acceleration. This technique uses two frame buffers, so the process is often referred to as “double-buffering.” While the contents of one buffer are displayed, a second buffer, called the “back” buffer, holds the frame being worked on.
  • Page 56 not be confused with luminosity, which measures the actual light level emitted from the computer display. Buffer A name referring to portions of on-board video memory. One large buffer is always used to display images to the screen; this is the “display buffer.” The rest of offscreen memory is typically used by applications as back buffers, z-buffers, and texture buffers.
  • Page 57 Component Video Typically used on DVD players and HDTV systems, component video is a standard Red/Green/Blue (RGB) color signal for televisions. The signal is split and compressed into separate luminance and color values—luminance (“Y”), red minus luminance (R-Y), and blue minus luminance (B-Y). The value for green is not transmitted.
  • Page 58 Acronym for “cathode ray tube”, which is the main component of computer monitors and TVs. Color CRTs use three separate electron beams fired through a shadow mask and onto the back of the glass screen. The electron beams activate separate red, green, and blue values in various strengths in order to produce a colored image.
  • Page 59 the smaller the number, the sharper the image. The most common dot pitches for monitors range from .24 mm to .31 mm. Also, if a monitor with a .24 mm dot pitch is set to its highest possible resolution, the pixel size will equal the dot pitch.
  • Page 60 this stage and this buffer contains only a one-to-one relationship of the data to be relayed to the display. Frames Per Second In terms of 3D graphics, refers to the rate at which the graphic processor can render new screens per second. Higher rates equals better, more naturalistic performance for such things as games set in a 3D environment.
  • Page 61 computers, and set-top boxes. A DVI adapter can be used to transfer the ™ video signal to an HDMI -capable display, although audio must be transferred from a different route, as DVI output does not support audio. HDTV Acronym for “High Definition Television,” a format that produces much greater picture quality than a standard television, and in a wide-screen format that matches that of a movie theater screen.
  • Page 62 of the 3D rendering process, making it a major performance bottleneck. ™ HyperZ HD technology reduces the memory bandwidth consumed by the Z-Buffer, thereby increasing performance while also making the 3D environment more realistic. Keyframe Interpolation This feature is also known as “morphing.” In an animation, a start and end point are picked as the key frames.
  • Page 63 NTSC The name for the type of analog television signal used throughout the Americas (except Brazil) and in Japan. It draws a total of 525 vertical interlaced frames of video at a refresh rate of 60 Hz, making it relatively flicker-free.
  • Page 64 peripherals to a computer’s motherboard. PCI encompasses both integrated motherboard components (such as built-in graphical processors) and peripherals that fit into an expansion card slot, such as a separate graphics card. PCI replaced the older ISA and VESA bus standards, and was itself superseded by the AGP standard for the main graphics card bus.
  • Page 65 ™ processing in the Vector Adaptive Deinterlacing feature within Catalyst Control Center. Refresh Rate Also referred to as “vertical refresh rate.” This is the rate at which a monitor or television can redraw the screen from top to bottom. NTSC television systems have a refresh rate of approximately 60 Hz whereas computer displays typically have refresh rates of 75 Hz or more.
  • Page 66 mainly in Europe for transferring analog audio and video signals between VCRs, DVD players, personal computers, and set-top boxes. It is sometimes referred to as Péritel or the Euroconnector. Scissor Mode A graphical load-balancing scheme where two graphics cards are used to render two halves of an image display.
  • Page 67 ™ SmartShader ™ SmartShader HD contains advanced vertex and pixel-shading capabilities. A shader is a small program that runs on the GPU and describes how an image should be rendered. Vertex shaders manipulate the individual polygons that make up 3D objects, and pixel shaders operate on the individual pixels that fill in these polygons to create a visible image.
  • Page 68 SuperTiling A graphical load-balancing scheme where two graphics cards are used to render alternate small 32x32 pixel squares in a fine-grained checkerboard pattern. This configuration increases image rendering quality, as each card processes half of the complex 3D objects in the pixel squares. SuperTiling is better optimized for most applications than Scissor Mode (where two graphics cards are used to render the top and bottom halves of the screen), since the checkerboard pattern better ensures a more even distribution of...
  • Page 69 Transition Minimized Differential Signaling (TMDS) A technology designed to reduce electromagnetic interference (EMI) and improve the digital signal delivered to flat panel displays. Its encoding algorithm converts the original 8-bit graphic data into a more fault-tolerant 10-bit signal, which is then converted back to its original 8-bit form at the display device.
  • Page 70 carries a considerable amount of information describing its coordinates in 3D space, as well as its weight, color, texture coordinates, fog, and point size data. A vertex shader is a graphics processing function that manipulates these values, producing such things as more realistic lighting effects, improved complex textures such as hair and fur, and more accurate surface deformations such as waves rippling in a pool or the stretching and wrinkling of a character’s clothes as he or she moves.
  • Page 71: Vpu Recover

    de-interlacing, frame-rate conversion, color-space conversion, and more. It also enables better MPEG-2 decoding with motion compensation. VPU Recover A feature designed to significantly reduce the number of system crashes caused by problems occurring with the graphics hardware. If the display driver detects that the graphics processor has hung, VPU Recover will attempt to reset the graphics processor, eliminating the need for a system reboot and allowing users to continue using the computer without...

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