Figure 6 M3G Application Proccess - Motorola MOTORAZR maxx V6 Developer's Manual

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Java ME Developer Guide
Chapter 13 - JSR-184 - Mobile 3D Graphics API

Figure 6 M3G Application Proccess

Most M3G applications use an M3G resource file that contains all the information re-
quired to define the 3D resources, such as objects, their appearance, lights, cameras
and animations, in a scene graph. The file must be loaded into memory where object
properties can be interrogated and altered using the M3G API. Alternatively all ob-
jects can be created from code, although this is likely to be slower and limits cre-
ativity for designers.
13.4.2 Simple MIDlets
The simplest application consists of an M3G file that is loaded into the application
using the M3G Loader class, which is then passed to a Graphics3D object that
renders the world to the Display.
DRAFT - Subject to Change
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