Relay Play Using Two Players; Cue Point / Loop Point Memory; Copying Recorded Data To Another Player - Pioneer CDJ-800MK2 Operating Instructions Manual

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Advanced Operations
OUT/OUT ADJUST
LOOP IN/REALTIME CUE
6
PLAY/PAUSE
CUE

Relay play using two players

When the accessory control cord is used to connect the CONTROL jacks
of this player and another Pioneer CDJ series CD player, the two players
can be made to perform automatic relay play ( P. 9).
¶ Set the two players' auto cue function to ON (the [A.CUE] indicator
lights in the display).
¶ Set your audio mixer's fader control to its center position.
1. Begin playback on the first player.
2. When the currently playing track finishes, the second
player automatically begins playback.
3. The first player then pauses at the beginning of the its
next track in the CUE standby mode.
¶ This process is repeated automatically, alternating playback on both
players.
¶ By exchanging the disc on the waiting player and cueing it to a
desired track, you can play a continuing series of desired tracks
from different discs.
¶ By setting a cue point on the waiting player, it is possible to start
from playback from a specifically desired point on a track P. 15
"Cue point settings".
Note:
¶ Relay play may not occur properly if both players' audio out-
put connectors are not connected to the same audio mixer.
¶ If the power is disconnected to the currently operating player,
the waiting player may start playback in some cases.
¶ Since the control cords require different connections, it is not
possible to combine fader start and relay play simultaneously.

Cue point / loop point memory

This component is equipped with an internal memory allowing cue or loop
points to be recorded for each disc.
The internal memory allows ten cue or loop points to be recorded per disk,
up to a total of 800 discs. If data is input for more than 800 discs, earlier
disc data will be erased, beginning from the least frequently used disc
data.
¶ A single loop is composed of two points (IN/OUT).
I Recording a cue point
1. Use the auto cue function or CUE button to input a cue
point.
2. Press the CUE/LOOP MEMORY button.
¶ The [MEMORY] indicator will light in the display, showing that the
cue point has been stored.
20
I Recording a loop point
1. Set a loop-in point and loop-out point and begin loop play-
CUE/LOOP
DELETE
back.
2. During loop playback, press the CUE/LOOP MEMORY button.
CUE/LOOP
¶ The [MEMORY] indicator will light in the display, showing that the
MEMORY
loop data has been stored.
CUE/LOOP
I To recall a memorized cue/loop point
2, 3
CALL
When cue/loop points are recorded, they are shown in red beneath the
playing address on the display.
QUICK
1. Press the CUE/LOOP CALL button.
RETURN
¶ When the CALL button (3) button is pressed, cue/loop points are
called up beginning with the one closest to the playback position,
and the unit will enter standby at the cue/loop point.
2. Press the PLAY/PAUSE button (6).
¶ Play/loop play will begin.
I To delete cue/loop points
1. Press the CUE/LOOP CALL button.
¶ When the CALL button (3) button is pressed, cue/loop points are
called up beginning with the one closest to the playback position,
and the unit will enter standby at the cue/loop point.
2. Press the CUE/LOOP DELETE button at the cue/loop point
you wish to delete.
¶ The display will show the [DELETE] message, and the selected
cue point or loop point data will be erased.
I Disc delete
This function deletes all stored information about a disc.
1. Insert the disc whose data (cue/loop points, etc.) you wish
to delete.
2. Hold the CUE/LOOP DELETE button depressed for 5 sec-
onds or more.
¶ The display will show the confirmation message [DISC DELETE?
PUSH MEMORY].
3. Press the CUE/LOOP MEMORY button.
¶ The display will show [DELETE], and all recorded information re-
garding the loaded disc will be deleted.

Copying recorded data to another player

Cue and loop-point data recorded in one player can be copied to another
player.
1. Use a mini plug cord to connect the DATA IN/OUT con-
nectors of two CDJ-800MK2* players (without loaded
discs). P. 9
¶ The supplied control cord can be used.
* Data can be copied from a CDJ-800 player to a CDJ-800MK2, but not
in the reverse direction.
2. Press the LOOP OUT (OUT ADJUST) button on the send-
ing player for five seconds or more.
¶ The sending player's LOOP OUT (OUT ADJUST) button will light,
and the [COPY] message will appear in the display, indicating the
data transmission mode has been selected.
¶ The BPM display will show the number of discs recorded in the player.
3. Press the LOOP IN/REALTIME CUE button on the receiv-
ing player for five seconds or more.
¶ The receiving player's LOOP IN/REALTIME CUE button will light,
and the [COPY] message will appear in the display, indicating the
data reception mode has been selected.
¶ The BPM display will show the number of discs recorded in the player.
4. Press the PLAY/PAUSE button (6) on the sending player.
¶ The sending player's PLAY/PAUSE button [6] indicator will flash,
and the contents of the sending player's memory will be transmit-
ted to the memory of the receiving player (any previous memory
contents of the receiving player will be overwritten).
¶ When the copying is completed, the [END] message will appear
in both players' displays, and the players will return to normal op-
eration mode.
* If the [ERROR] message appears in one of the displays, the memory
data has not been copied properly. Turn the power to both players
OFF and then ON again, and repeat the copying procedure from
step 1.
* Data on the receiving player is overwritten by the data from the
sending player; this means that any previously existing data on
the receiving player will be completely lost.

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