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Yamaha Clavinova CVP-601 Data List page 22

Data list
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Effect Type List / Liste der Effekttypen / Liste des types d'effet / Lista de tipos de efecto
Reverb Block
Type
BASIC HALL
Reverb simulating the acoustics of a hall. Standard setting.
LIGHT HALL
Reverb simulating the acoustics of a hall. Light setting.
BALLAD HALL
Reverb simulating the acoustics of a hall. For ballad type music.
PIANO HALL
Reverb simulating the acoustics of a hall. For piano sound.
HALL1
HALL2
HALL3
HALL4
Reverb simulating the acoustics of a hall.
HALL5
HALL M
HALL L
ATMO HALL
A unique long reverb with atmosphere.
VOCAL HALL1
Reverb suitable for vocals.
VOCAL HALL2
ACOSTIC ROOM
Reverb simulating the acoustics of a room. Standard setting.
DRUMS ROOM
Reverb simulating the acoustics of a room. For drum sounds.
PERC ROOM
Reverb simulating the acoustics of a room. For percussion sounds.
ROOM1
ROOM2
ROOM3
ROOM4
ROOM5
Reverb simulating the acoustics of a room.
ROOM6
ROOM7
ROOM S
ROOM M
ROOM L
STAGE1
STAGE2
Reverb suitable for a solo instrument.
STAGE3
STAGE4
PLATE1
PLATE2
Reverb simulating a plate reverb unit.
PLATE3
GM PLATE
TUNNEL
Simulates a cylindrical space expanding to left and right.
CANYON
A hypothetical acoustic space which extends without limit.
BASEMENT
A bit of initial delay followed by reverb with a unique resonance.
LARGE HALL
Reverb simulating the acoustics of a hall.
MEDIUM HALL
WARM ROOM
Reverb simulating the acoustics of a warm room.
WHITE ROOM
A unique short reverb with a bit of initial delay.
WOODY ROOM
Reverb simulating the acoustics of a wood-built room.
RICH PLATE
Reverb simulating a rich plate reverb unit.
NO EFFECT
No effect.
22
CVP-601 Data List
Description
MSB
LSB
1
21
1
22
1
19
1
20
1
0
1
16
1
17
1
18
1
1
1
6
1
7
1
23
1
27
1
28
2
20
2
21
2
22
2
16
2
17
2
18
2
19
2
0
2
1
2
2
2
5
2
6
2
7
3
16
3
17
3
0
3
1
4
16
4
17
4
0
4
7
17
0
18
0
19
0
1
2
1
3
2
3
16
0
2
4
4
1
0
0

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