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MVS-8000/8000SF System (With CCP-9000 Series Center Control Panel) User’s Guide Multi Format Switcher System [English] Volume 1 2nd Edition (Revised 1) Software Version 9.00 and Later...
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Functions Newly Supported in Version 9.00 The functions newly supported in the MVS-8000 system version 9.00 are as follows. Functions relating to operability Classification Functions supported Menu No. See page Vol.1 Vol.2 Vol.3 Control panel Setting the sensitivity for the search 7326.10 689, 1050...
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Classification Functions supported Menu No. See page Vol.1 Vol.2 Vol.3 Frame memory Formatting an external hard disk with 2561 – – 15 partitions Append mode for external hard disk 2562 – – backup and restore Managing images using a DDR/VTR 7153, 2564, –...
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Functions relating to DME Classification Functions supported Menu No. See page Vol.1 Vol.2 Vol.3 Special effects Corner pinning 4142 – – Increased parameter range for split 4141.11 – 596, – and split slide 4141.12 Functions relating to external devices Classification Functions supported Menu No.
Table of Contents Volume 1 Chapter 1 MVS-8000 Functions Introduction ....................28 Features of the MVS-8000 Multi Format Switcher System......31 Basic Video Processing.................33 Transitions .....................33 Keys.......................37 Wipes.....................38 DME Wipes ...................39 Frame Memory ..................39 Color Backgrounds................39 Copy and Swap..................40 Video Process ..................40 Color Corrector..................40 Side Flags ....................41 Multi Program 2 ..................41...
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Cross-Point Control Block ..............55 Transition Control Block...............56 Device Control Block (Joystick) ............61 Keyframe Control Block ...............62 Numeric Keypad Control Block............65 Auxiliary Bus Control Block..............68 Menu Control Block ................69 Memory Card/USB Adaptor Block ............70 “Memory Stick”/USB Connections Block ..........71 Key Control Block (MKS-8035 Key Control Module, Option) ...73 Device Control Block (MKS-8031TB Trackball Module, Option) ..77 Device Control Block (MKS-8036A Search Dial Module, Option) ..80 Utility/Shotbox Control Block (MKS-8033 Utility/Shotbox Module,...
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Setting the Key Priority by a Menu Operation........130 Display of the Key Output Status and Key Priority ......132 Selecting the Transition Type by a Menu Operation ......133 Super Mix Settings ..................134 Color Matte Settings...................135 Executing a Transition ................138 Transition Indicator Function ..............138 Setting the Transition Rate ..............139 Pattern Limit..................141 Executing an Auto Transition..............144...
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Key Setting Operations With the Cross-Point Control Block....197 Applying a DME Effect to a Key ............197 Key Setting Operations With the Key Control Block ......199 Operations in the Key Control Block ..........199 Key Edge Modifications..............203 Masks....................207 Applying a DME Effect to a Key ............208 Other Key Setting Operations .............209 Resizer ......................211 Two-Dimensional Transformations of Keys ........211...
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Moving Files..................345 Deleting Files ..................346 Renaming Files..................347 File Backups ..................348 Restoring Files..................348 External Hard Disk Drive Access .............349 Hard Disk Formatting................350 Saving Files ..................351 Recalling Files ..................352 Managing Images Using a DDR/VTR............354 Using a DDR/VTR for High-speed Backup and Restoring....354 Extracting Images from Video Tape ...........356 Chapter 8 Color Backgrounds, Copy and Swap, and Other Settings Color Background ..................360...
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Chapter 9 Color Corrector Preparations ....................384 Overall Color Corrector Operations ............386 Enabling Color Corrector ..............386 Copy and Swap Operations ..............386 Color Corrector Functions ................388 Input Video Processing Operations .............388 Primary Color Correction Operations ..........389 Secondary Color Correction Operations ..........393 RGB Clip Operations ................394 Luminance Processing Operations ............394 Spot Color Adjustment ................397 Output Video Processing Operations ..........400...
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Video Creation in 3D Mode ..............438 Appendix (Volume 1) Wipe Pattern List ..................442 Standard Wipes..................442 Enhanced Wipes ..................443 Rotary Wipes ..................444 Mosaic Wipes ..................445 Random/Diamond Dust Wipes............447 DME Wipe Pattern List ................448 DME Wipe Patterns Available in One-Channel Mode .......448 DME Wipe Patterns Available in Two-Channel Mode.......456 DME Wipe Patterns Available in Three-Channel Mode.....461 Resizer DME Wipe Pattern List ...............462...
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Volume 2 Chapter 11 DME Operations DME......................492 Three-Dimensional Transformations...........493 Transformation Operation Modes ............499 Graphics Display .................503 Three-Dimensional Parameter Display ..........505 Three-Dimensional Transformation Operations........506 Basic Operations..................506 Three-Dimensional Parameter Display ..........511 Entering Three-Dimensional Parameter Values........513 Graphics Display Operation ..............514 Canceling Virtual Images ..............516 DME Special Effect Operations ..............517 Special Effects ..................517 Operations Common to All DME Special Effects ......531...
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Chapter 13 Keyframe Effects Regions......................714 Registers ......................716 Keyframes ....................718 Effects....................718 Saving and Recalling Effects ..............718 Effect Attributes ..................718 Effect Editing ..................719 Time Settings..................720 Paths ....................724 Effect Execution ..................730 Master Timelines .................730 Sequence of Keyframe Operations............730 Displaying the Timeline Menu ..............732 Interpreting the Timeline Menu ............732 Settings in the Timeline Menu ............734 Recalling a Register ..................736...
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Executing Effects in the Keyframe Control Block......763 Setting the Run Mode................764 Saving Effects....................766 Creating and Saving a Master Timeline...........768 Creating and Saving a Master Timeline Using the Buttons in the Numeric Keypad Control Block .............768 Creating and Saving a Master Timeline With the Menu.....770 Register Operations in the Menus.............773 Effect Attribute Settings ..............773 Effect Status Display ................774...
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Shotbox Execution ..................813 Shotbox Execution From the Numeric Keypad Control Block...813 Shotbox Execution in the Utility/Shotbox Control Block (MKS-8033 Utility/Shotbox Module, Option) ..........815 Shotbox Register Editing ................817 Chapter 16 Macros Macros ......................820 Overview .....................820 Macro Creation and Editing ..............821 Macro Execution .................824 Macro Operations in the Numeric Keypad Control Block and the Keyframe Control Block..............826 Recalling a Macro Register and Executing a Macro ......828...
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Loading Files ..................886 Copying Files ..................887 Renaming Files..................888 Deleting Files ..................890 Converting Between Frame Memory Clips and Extended Clips ..891 Saving the list of frame memory files to hard disk or memory card...893 File Batch Operations.................895 Displaying the Batch Operation Menu ..........895 Batch Saving Files................895 Batch Loading Files................896 Batch Copying Files ................897...
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Other Blocks..................930 Menu Operations Not Recorded in a Menu Macro.........931 Volume 3 Chapter 18 System Setup (System) Setup for the Whole System...............938 Network Settings (Network Config Menu)..........939 Making the Network Settings..............939 System Settings (System Config Menu) ............941 Selecting the System Operation Mode ..........941 Specifying the Switcher Controlled by the Control Panel ....942 Specifying the DME Connected to the Switcher.........943 Enabling the FM Data Port of the Switcher ........943...
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Using a Memory Card .................976 Carrying Out the Primary Setting............977 Reloading a USB Driver..............977 Initializing the Hard Disk ..............977 Locking the Setup Menu Settings ............978 Locking File Loading Operations............981 Chapter 19 Control Panel Setup (Panel) Overall Control Panel Settings (Config Menu)........984 Panel Setup ..................984 Interchanging the Bank Order or Disabling Operation .......985 Assigning Two M/E Banks to One M/E Bank ........986...
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Assigning a Cross-Point Button to Enable/Disable Side Flags ..1016 Auxiliary Bus Control Block Settings (Aux Assign Menu)....1018 Assigning a Bus to an AUX Delegation Button........1018 Using the Auxiliary Bus Control Block for Router Control .....1019 Setting Button Assignments (Prefs/Utility Menu) .........1024 Assigning Functions to User Preference Buttons......1024 Assigning a Function to a Memory Recall Button in the Utility/Shotbox Control Block (MKS-8033 Utility/Shotbox Module, Option)
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Chapter 20 Switcher Setup (Switcher) Settings for Switcher Configuration (Config Menu) ......1058 Adjusting the Reference Phase............1059 Specifying the Video Switching Timing ...........1059 Setting the Operation Mode ..............1059 Setting User Regions .................1062 Assigning PGM/PST Logically to an M/E........1063 Setting the Assignments of DME Channels to Use on the Individual M/E Banks..................1063 Setting the Side Flag Video Material and Operation ......1063 Signal Input Settings (Input Menu) ............1066...
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Making Switcher Processor GPI Input Settings ........1100 Making Switcher Processor GPI Output Settings ......1103 Enabling or Disabling AUX Bus Control..........1105 Setting the Interface Between the DME and the Switcher ....1105 Setting the AUX Bus Output and Reentry Input .......1106 Selecting the Mode for Turning Off Keys Upon Receiving the Editor Command ................1108 Chapter 21 DME Setup (DME) Settings Relating to Signal Inputs (Input Menu)........1110...
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Chapter 23 Setup Relating to Router Interface and Tally (Router/Tally) Router Interface Settings (Router Menu) ..........1144 Assigning Switcher Inputs and Outputs to S-Bus Space....1144 Making an External Box Setting ............1145 Tally Group Settings (Group Tally Menu) ..........1148 Wiring Settings (Wiring Menu) ..............1149 Making New Wiring Settings............1149 Changing the Wiring Settings ............1150 Deleting Wiring Settings ..............1150...
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Error Messages ..................1178 Error Messages Displayed in the Error Status/Error Log Menu ..1178 Error Messages Appearing in a Message Box........1182 Error Messages Shown in the Error Information Menu ....1204 Index ......................1206 Table of Contents...
Introduction This manual is the User’s Guide for the MVS-8000/8000SF Multi Format Switcher system. The MVS-8000 and MVS-8000SF have different numbers of M/E banks and input/output signals, but are otherwise functionally identical. This manual refers to these generically as the “MVS-8000 system,” and describes principally the operation of the system using the CCP-9000 of center control panels.
DME functionality. Powerful external device interfaces By connecting to a Sony routing switcher or similar, a large system can be built. From the control panel, it is also possible to operate other equipment, including VTRs and disk recorders.
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Powerful frame memory functions In an MVS-8000 system, an HDTV system can hold 58 still image frames (88 frames in 720P/59.94 format), and an SDTV system can store 222 frames in memory, while up to eight frames can be recalled and used simultaneously. In an MVS-8000A system and MVS-8000G system, an HDTV system can hold approximately 1,000 still image frames or 2,000 frames in 720P/59.94 format, and an SDTV system can hold approximately 5,000 frames in 480i/...
Basic Video Processing This section introduces basic functions used for video processing on the switcher. Transitions In the M/E banks and PGM/PST bank, the switch from the current video stream (appearing on the corresponding program monitor) to a new video stream is referred to as a transition.
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Inserting and deleting a key You can insert one or more of the four keys (downstream keys on the PGM/ PST bank). If you select a key which is already inserted, the transition will delete the key. A simultaneous combination of deleting and inserting keys is also possible. Key 1 Insert Delete...
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Simultaneously changing the background and keys You can change any of the four keys (downstream keys on the PGM/PST bank) and the background at the same time. Key 1 Transition Key 2 Changing the background and key 2 simultaneously Key 1 Transition Key 2 Key 4...
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There are two modes for carrying out a transition: auto transitions are carried out by a button operation, and manual transitions are carried out using the fader lever. It is also possible to combine these two modes. Independent Key Transitions In addition to common transitions, it is possible to carry out independent transitions on the keyers of the M/E banks and PGM/PST bank.
Effect of use with an independent key transition The key is inserted with an independent key transition as the background changes with a common transition, providing the following result. Different wipe patterns are applied to Independent key Transition type: the background and key transitions. transition type: wipe wipe...
Masks A mask allows a part of the image to be replaced by the background or a key. To prevent unwanted holes in the background, or if a key is not the desired shape, you can correct this with a mask. Resizer This function allows you to apply effects, similar to a DME, such as zoom, movement, or aspect ratio change to a part of a created key.
DME Wipes A DME wipe is a wipe transition that uses a DME effect to change from one video image to the next. There are two types of DME wipe: those which can be selected for a normal transition, and those which can be selected for an independent key transition. The patterns that can be used for a DME wipe are as follows.
Copy and Swap This function can be used to copy and swap the settings among the M/E-1 to M/E-3, and PGM/PST banks or between keyers. The following settings can be copied or swapped. • Overall settings for the M/E and PGM/PST banks •...
Side Flags The term “side flags” refers to the areas to left and right of an image with aspect ratio 4:3 embedded within a 16:9 frame, when these areas are filled with a separate image selected from the utility 1 bus. Image to fill the side flag Input source with aspect ratio areas (selected from utility 1...
Key 3 Background A (signal from utility 2 bus) Background A Key 1 Background B (signal from utility 3 bus) Background B Program output for “Main” Program output for “Sub” For details, see “Multi Program 2” (page 409). Simple P/P Software By installing the BZS-8250 Simple P/P Software in the MVS-8000A/ 8000ASF/8000G/8000GSF Switcher Processor, you can use a separate program/preset function without using the M/E hardware.
3D Support Installing the BZS-8560 switcher upgrade software in an MVS-8000G, and the BZDM-8560 DME upgrade software in an MVE-8000A, enables the processing of video in 3D mode. For details, see “3D Support” (page 431). Basic Video Processing...
Creation of Special Effects and Management of Data and Operations This section introduces functions used for creation of special effects, control of external devices or switcher operations, and data management. Digital Multi Effects (DME) When used with the switcher, DME allows you to add three-dimensional effects such as image movement, rotation, magnification and shrinking, as well as a wide variety of special effects.
• Disk recorder (Sony disk 9-pin protocol and video disk communications protocol) • Extended VTR (Abekas A53 protocol) For details on the devices that can be connected, consult your Sony representative. You can control an external device by previously registering timeline keyframes.
The following figure shows three keyframes created with a wipe pattern (the circle) in different positions. This is interpolated to create the effect shown. Background A Interpolated images Background B Keyframe 1 Keyframe 2 Keyframe 3 Effect execution Example of keyframes and effect execution You can save the sequence of keyframes representing a single effect in a register.
These conditions are called “attributes” of the snapshot, and can be added when the snapshot is saved or recalled. For details, see Chapter 14 “Snapshots” (Volume 2). Utility The utility function refers to a function whereby you can assign an arbitrary action or a shortcut for frequently used menu to a particular button, then instantly recall the action or menu by pressing the button.
Macro attachment Macro attachment is a function whereby a macro register is assigned to a control panel button or a particular position of a fader lever, linking the execution of the button function or a fader lever operation with a macro execution.
Setup Various settings are required, in order to operate the switcher, control panel, DME, external devices, and so on, connected together in a single system. This is referred to as “setup,” and you can carry out the setup operations from the Engineering Setup menu.
Names and Functions of Parts of the Control Panel Example Control Panel Configuration Device control block (joystick) (page 61) Auxiliary bus control block (page 68) Numeric keypad control block (page 65) Memory card/USB adaptor block () Menu control block (page 69) Keyframe control block (page 62) Key control block (page 73) Device control block...
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Device control block (joystick) (page 61) Auxiliary bus control block (page 68) Numeric keypad control block (page 65) “Memory Stick”/USB connections block (page 71) Menu control block (page 69) Keyframe control block (page 62) Key control block (page 73) Device control block (page 77) M/E-1 bank Utility/Shotbox control...
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Device control block (joystick) (page 61) Auxiliary bus control block (page 68) Numeric keypad control block (page 65) “Memory Stick”/USB connections block (page 71) Menu control block (page 69) Keyframe control block (page 62) Key control block (page 73) Device control block (page 77) Utility/Shotbox control block (page 84)
Cross-Point Control Block In the cross-point control block, you can select the signals to be used in this M/E bank or PGM/PST bank. 2 Source name displays Key row 4 XPT HOLD button 5 SHIFT button 3 Key row delegation buttons Background B row Background A row 1 Cross-point buttons...
c Key row delegation buttons Cross-point button numbers Cross-point button and reentry buttons are Use these buttons to assign buses to the key respectively numbered. row, copy keys, or assign DME to keys. For details, see “Cross-point button d XPT (cross-point) HOLD button control block button numbers”...
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9 PRIOR SET button 1 Next transition selection buttons 8 Key status display 2 Transition type selection buttons 0 Independent key/downstream key transition execution section 7 KF button 6 Pattern limit buttons 5 TRANS PVW button 3 Transition execution section 4 Wipe direction selection buttons a Next transition selection buttons In the PGM/PST bank, this inserts or...
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b Transition type selection buttons matte is replaced by the new video also You can assign these buttons in setup to any in a mix (dissolve). transition type (see “Overall Control Panel In place of a color matte, you can select Settings (Config Menu)”...
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CUT button: Pressing this button carries • When the transition completes, the system returns to the normal mode. out the transition as a cut (i.e. • The transition preview mode is instantaneously). maintained while this button is pressed. d Wipe direction selection buttons •...
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The setting mode when this button is pressed depends on whether or not the [KEY PRIOR] button is lit, as follows. • When the [KEY PRIOR] button is off, the current key priority is set. • When the [KEY PRIOR] button is lit, the key priority after the next transition is set.
Device Control Block (Joystick) The joystick type device control block is used for three-dimensional transform operations using a DME. 1 Operating buttons 2 Joystick 3 MENU button a Operating buttons the [SHIFT] button enables the shifted The functions of these buttons are function of the button.
b Joystick When the effect run control mode is When the three-dimensional transform enabled operation mode is enabled By moving the joystick sideways, you can By moving this, you can carry out run the keyframe effect, independent of the operations in the x-, y-, and z-axes. STOP NEXT KF, EFF LOOP, and similar When the following buttons are held down, settings in the keyframe control block.
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8 Effect execution direction selection buttons 0 EFF LOOP button 9 STOP NEXT KF button 1 EDIT ENBL button 4 Duration setting buttons 5 KF LOOP button 6 PAUSE button qa RUN CTRL button 3 Editing buttons 7 Effect execution section 2 Edit point specification buttons a EDIT ENBL (edit enable) button To move the edit point to the specified...
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During macro editing, pressing this the edit point is between two button moves the edit point to the event keyframes, the immediately preceding immediately before the current event. keyframe is deleted. During macro NEXT KF (next keyframe): When this editing, pressing this button deletes the button is pressed, the edit point moves selected event.
h Effect execution direction selection mode is constant duration mode, and when off, variable duration mode. buttons REV (reverse): When this button is off, e KF LOOP (keyframe loop) button effect execution runs from the first Press this button, turning it on, to execute keyframe to the last keyframe.
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1 Mode selection buttons 5 Display 4 Numeric keypad 3 Function selection buttons 2 Region selection buttons a Mode selection buttons You can select more than one region at the EFF (effect): Press to save or recall an same time. effect.
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DME1 to DME8: Select a DME channel. applies the effect dissolve attribute to a P-Bus: Select the P-Bus region. snapshot. GPI: Select the GPI region. CLR/AUTO TRANS (clear/auto RTR: Select the router region. transition): Clear an input value, DEV1 to DEV12: Select the Device 1 to returning to the previous state.
Auxiliary Bus Control Block 4 SHIFT button 1 AUX delegation buttons 2 Bank selection buttons 3 KEY button a AUX delegation buttons given to the cross-point control block, all Press one of these buttons, turning it on, to these buttons go off. select the bus to assign to the key row of the b Bank selection buttons bank selected with the bank selection...
• The button does not take effect even when pressed. Menu Control Block 1 Top menu selection buttons 2 Menu display 4 User preference buttons 3 Knobs a Top menu selection buttons b Menu display These select the menu appearing in the This shows the menu currently in use.
USB storage, and so on, that is equipped with a USB interface to any of these connectors. For details on the devices that can be connected, consult your Sony representative. c Memory card access indicator This indicator lights when the memory card is accessed for reading or writing.
For details on the devices that can be • A “MagicGate Memory Stick” can also connected, consult your Sony be used, but this system does not support representative. the MagicGate function.
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Adaptor” (MSAC-M2 or equivalent). If you insert a “Memory Stick Duo” without using the adaptor, there is the possibility that the stick cannot be removed, resulting in a serious accident. Handling “Memory Sticks” When using “Memory Sticks,” pay attention to the following points. •...
Key Control Block (MKS-8035 Key Control Module, Option) Each of the M/E and PGM/PST banks desired keyer. In this control block, you can includes four keyers (for keys 1 to 4), and adjust and modify keys. you can delegate this control block to any 3 Key fill/key source selection buttons 2 Key type selection buttons 1 Delegation buttons...
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SPLIT: To use the signal selected on the Notes key fill bus as key fill, and a signal • When the MKS-9011 1M/E Control separate from the signal assigned in a Panel is used, only the [P/P] is enabled. pair with key fill for key source, press When the MKS-9012 2M/E Control this button, turning it on.
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g Knobs OUTLINE: Use the outline of the key. EMBOS (emboss): Apply an embossing Turn the knobs to adjust the parameter effect to the periphery of the key. values. • To select a “normal” as the edge type h Displays (that is, a plain edge), set all five of the above buttons off.
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follows, allowing you to check the DME channel selection button, to switch to monitor assignment. the state in which the keyer (or transition) to Lit amber: DME channel that can which the DME channel is allocated is currently be monitored currently selected.
Device Control Block (MKS-8031TB Trackball Module, Option) The description below of frame memory DME, for wipe pattern position setting, and clip operations applies only to the MVS- for VTR/disk recorder or frame memory 8000A/8000G. clip operations. The device control block is used for three- dimensional transform operations using a 5 MENU button 1 Region selection buttons...
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b Operation buttons buttons simultaneously. The number of valid buttons depends When the positioner operation mode is on the number of DME processor enabled channels installed. K1 CB1: Press this button to enable wipe With the MKS-9011/9012 control pattern position setting for key 1 panel, you cannot directly control (DSK1).
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selected, the pattern size also returns to in rapid succession returns all resizer 50.00. parameter values to the defaults. SHIFT/CLR WORK BUFR: These are X, Y: These restrict the axes affected by the not used in positioner operation mode. trackball and Z-ring to the x- or y-axis. Z: This restricts the axes affected by the When the three-dimensional transform trackball and Z-ring to the z-axis.
When the three-dimensional transform When the [LOC SIZE] or [LOC XYZ] operation mode is enabled button is held down, the Z-ring operation is Turn this ring to control the z-axis in a switched to a finer control. (fine mode) three-dimensional transform. When the [SRC] or [TRGT] button is held When the VTR/disk recorder/frame down, the Z-ring operation is switched to a...
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4 DELAY button 7 TIMELINE button 2 Device selection buttons 8 STOP button 6 External device 1 Timecode display operation buttons 5 Editing 9 Search dial buttons 3 SBOX buttons a Timecode display When the [TIMELINE] button is off: This shows the current time (CURRENT) Displays the Cueup &...
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button, the second button will be the START TC: When pressed, this button reference device and light green. flashes amber, and sounds a beep, DEV: Assign external devices DEV1 to setting the timecode at that time as the DEV12. device start point (on the timeline when FM CLIP: Assign frame memory clips the [TIMELINE] button is On, and FM1 to FM8.
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This button cannot be used for frame and the image from the selected device memory clip operations. is recorded. CUE: When pressed, this button flashes This button cannot be used for frame amber together with the [ALL STOP] memory clip operations. button, and the device selected with the f External device operation buttons device selection button is cued up to the...
Utility/Shotbox Control Block (MKS-8033 Utility/ Shotbox Module, Option) 1 Bank selection buttons 2 Memory recall buttons a Bank selection buttons lights orange, and the assigned register Press any of the [BANK1] to [BANK4] name appears. (If the register is empty, the buttons to select a bank of 24 memory recall button goes off.) In the case of a shotbox function, pressing the button executes the...
Downstream Key Control Block (MKS-8032 DSK Fader Module, Option) 1 Key delegation buttons 5 Key source name display/key snapshot buttons 4 Key snapshot setting buttons 2 Independent key transition type selection buttons 3 Independent key transition execution section a Key delegation buttons WIPE: Carry out a wipe with the key Press one of the [DSK1] to [DSK4] buttons selected with the key delegation...
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c Independent key transition execution section DSK1 (downstream key 1) ON to DSK4 ON buttons: Press these to instantaneously cut the downstream keys 1, 2, 3, and 4 in or, when the downstream keys are already inserted, cut them out. When the key corresponding to the button appears in the final program output, the button lights red, and otherwise lights amber.
Basic Menu Operations Menu Organization Operations on the MVS switcher system make frequent use of menu operations. This section describes the menus and their interrelationships. Overview All detailed settings for basic operations such as transitions, keys, DME, or wipes, are made in menus. There are also menus for carrying out general system control, managing setting data, and initial setup.
page 89). Accessing Menus Depending on the button, this may display a fixed page or the page selected You can use any of the following methods last time you accessed the menu. • Press the menu page selection button at to access a menu, and the initially displayed the top left of the menu display.
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Numeric keypad control block Buttons Menus MCRO Macro >Register >XX Chapter 16 (Volume 2) Misc >Transition page 141 TRANS RATE STORE RCALL Chapter 13 Key Frame >Region Select (Volume 2) a) The menu recalled depends on which of the M/E-1 bank and PGM/PST bank the numeric control block is delegated to.
Auxiliary bus control block Buttons Menus Color Bkgd1 signal assigned Color Bkgd >Color Bkgd1 page 360 button Color Bkgd2 signal assigned Color Bkgd >Color Bkgd2 button CCR1 signal assigned button CCR >CCR1 >XX page 383 CCR2 signal assigned button CCR >CCR2 >XX Device control block (trackball) Buttons Menus...
menu page numbers, see “Menu Tree” The M/E-1 >Key1 >Type menu appears in (page 464).) the menu display as follows. 5 Status area qs b (previous) button and B (next) button 6 Function button area 2 Menu page number button 7 Parameter group button 1 Menu title 0 Keyframe status...
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b Menu page number button e Status area This shows the menu screen page number. This shows the status of the settings items When you press this button, the top menu controlled by the selected menu. window (see page 104) appears. You can An orange frame appears around the enter the page number for the desired menu, parameter area relating to the displayed...
i Previous page button Menu Operations This shows the page number of the previously displayed menu screen. Press it Selecting an item to go back to that page. When the indication [Parent] appears, this displays the parent Press the VF button (1 to 7) for the directory.
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Pressing a button of this type displays a Pressing this function button assigns further menu, allowing more detailed parameters to the knobs. settings. (Example: [Chroma Adjust] You can set the parameter values by either button in the Type menu) of the following methods. •...
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Factory: Factory default settings recall function does not apply to some knob parameters. Returning knob parameters to For details, see the table, “Knob default state parameters to which default recall does not apply” on page 99. Press the [Default Recall] button, turning it on.
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Top menu selection button VF number Menu number Menu name name (HF number) M/E3 1310-series Key1 1320-series Key2 1330-series Key3 1340-series Key4 1350-series Wipe 1360-series DME Wipe 1370-series Misc 1410-series DSK1 1420-series DSK2 1430-series DSK3 1440-series DSK4 1450-series Wipe 1460-series DME Wipe 1470-series Misc...
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Top menu selection button VF number Menu number Menu name name (HF number) 4110-series Edge 4120-series Video Modify 4131 Freeze 4141 Non-Linear 4150-series Light/Trail 4160-series Input/Output 4170-series Enhanced Video Modify GLB EFF 4210-series Ch1–Ch4 4220-series Ch5–Ch8 KEY FRAME (HF3) 6113 Path a) Menu to return to the default settings for particular functions or for particular knob parameters (for the relevant knob parameters, see page 99)
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Knob parameters to which default recall does not apply Menu name Button name Knob Parameter Menu number 1116 Transition [Wipe] in <ON Transition Type> Transition group Rate Pattern [Wipe] in <OFF Transition Type> Transition group Rate Pattern [Key Blink] and [Edge Blink] in Blink Rate <Blink>...
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Knob parameters subject to restriction on default recall Menu number Menu name Button name Knob Parameter Transition >DME [Position] 1116.3 Wipe Adjust Edge Direction [Position] Position H 1154.1 >Matte Adjust Position V Main Modify [Position] in the <Position> group 1155 Main Modify [Position] 1155.1...
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Numeric keypad window “Setting the Signal Format (Format Menu)” in Chapter 18 (Volume 3)) as follows: 00:00:00:00 to 23:59:59:nn, 1 Item display where nn = (number of frames per 2 Max./min. value indication second) – 1. 3 Input value f – (minus) button This toggles the sign of the entered value.
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Keyboard window space, \, /, :, ;, , (comma), . (dot), <, >, Notes *, ?, ", | Except when changing source names, the following characters cannot be used. 4 BS button 1 Item display 2 Input string 3 Close button qd Line feed button 7 Space button...
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j Left button MS-DOS does not distinguish case in filenames, and therefore you are This moves the cursor one character to the recommended to enter filenames in capital left in the input string. letters. k Right button f Shift button This moves the cursor one character to the This selects the characters on the shift side right in the input string.
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a Top menu selection buttons Shutting down the menus These are the same as the top menu selection buttons in the menu control block. In the menu screen, press the menu Pressing one of these buttons closes the top page number button to open the top menu window and displays the selected menu window.
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1Color palette buttons 2Operation buttons 3Color display 4Numeric keypad a Color palette buttons color palette button is set to the default Press one of these to enter the color. corresponding color in the display. c Color display By default the following settings are This shows the setting color, and the available.
Switching Between the Main Menu Site and Subsidiary Menu Site For menu transitions, you can store two separate versions in the main and subsidiary menu sites. By switching sites, and pressing the b button and the B button you can trace the In the [Group Select] box, select the history in each menu.
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Press [Yes]. This deletes the settings. To register a menu on a button You can register 15 buttons in one group. In the Home >Favorites >Shortcut menu, press [Button Edit]. With the cursor, select the group name (in this case a blank button) for the operation.
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To change the button color, press To execute a menu macro with a button [Color Set]. See “Recalling a Menu Macro Register and Button color samples appear. Executing a Menu Macro” in Chapter 16 (Volume 2). Press the desired color. This completes the assignment of the menu to the button.
Video Processing Flow The switch from the current video stream (appearing on the corresponding program monitor) to a new video stream is referred to as a transition. The following illustration shows the flow of operations for carrying out a transition on an M/E bank or the PGM/PST bank. Video Processing Flow...
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Select current background video (page 114) Select next transition (page 122) Background Keys 1 to 4 Select new background video (page 114) Make key settings (page 159) Select transition type (page 122) DME wipe Super Preset color Wipe Make wipe settings (page 229) Make DME wipe settings (page 274)
Signal Selection You carry out signal selection with the cross-point buttons in the cross-point control block of the M/E bank or PGM/PST bank, and the buttons in the auxiliary bus control block. Source name displays Key row XPT HOLD button Key delegation buttons SHIFT button Background B row...
Bus Selection The key row is shared by multiple buses. To assign a bus to the cross-point buttons in the auxiliary bus control block, press one of the AUX delegation buttons to select the bus. The following table illustrates the correspondence between buses and cross- point button rows, and the delegation operations.
Each cross-point button has a button number, to which you assign a signal. In addition to the signals input to the PRIMARY INPUTS 1 to 80 connectors (1 to 34 connectors for the MVS-8000SF/8000ASF/8000GSF) on the rear panel of the switcher, you can also select signals generated within the switcher.
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Each button has assigned to it a video signal and a key signal, forming a pair. You can set these video and key combinations in a Setup menu. For details of Setup menu operations, see “Cross-Point Settings (Xpt Assign Menu)” in Chapter 19 (Volume 3). Cross-point button control block button numbers On the M/E and PGM/PST banks, each cross-point button has two button numbers, and you use the [SHIFT] button to switch between these numbers.
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Button numbers when all 12 buttons are used as cross-point buttons. SHIFT button When the SHIFT button is off: When the SHIFT button is on: Button numbers when the rightmost buttons (12th buttons) are used as SHIFT buttons. SHIFT button SHIFT buttons When the SHIFT button is off: When the SHIFT button is on:...
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Inhibiting cross-point button operations For each cross-point button, you can temporarily inhibit operations. Notes This setting is cleared when you reset the control panel. Assigning a button to the function of disabling cross-point button operation You can assign the button to be used for the operation to a user preference button, in setup.
For details of the setting, see “Cross-Point Settings (Xpt Assign menu)” in Chapter 19 (Volume 3). Notes • For details of audio mixers that can be connected, contact your Sony service or sales representative. • When the signal is switched with a snapshot, keyframe, and so on, the audio mixer is not linked.
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Significance of colors of lit cross-point buttons Color State Significance Amber Low tally Does not appear in final output video High tally Appears in final output video Signal Selection...
Transitions Selecting the Next Transition To execute a transition, it is first necessary to decide how the image will be changed as a result of the transition. This selection is carried out using the next transition selection buttons (see page 57) in the transition control block of each M/E or PGM/PST bank.
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Notes This transition type is not available for an independent key transition. Super mix In this dissolve, the current video is maintained at 100% output for the first half of the transition as the new video is mixed while increasing progressively to 100%, then the current video is progressively reduced from 100% to zero in the second half with the new video maintained at 100% output.
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Clip transitions Linked to a mix (dissolve) or wipe transition, a frame memory clip (movie) is played back. Notes The clip transition function is only supported on the MVS-8000A/8000G. A cut switches instantaneously from the current video to the new video. When the next transition is a key transition, the key cuts in or out instantaneously.
Procedure for Basic Transition Operation The positions of the principal buttons used for basic transition operation are as follows. 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 BKGD KEY1 KEY2 KEY3 KEY4 Next transition SUPER PRIOR...
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For the transition to change the key priority, set the priority for after the transition. For details of the key priority setting operation, see “Key Priority Setting” (page 128). Select the new video used for the transition. • In the background B row of cross-point buttons, select the new background video.
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– When carrying out a cross fade in some DME wipes (for example, “picture in picture”) – When executing a preset color mix in two-stroke mode • For details of audio mixers that can be used, contact your Sony service or sales representative. Procedure for Basic Transition Operation...
Key Priority Setting If a number of keys are already inserted in the current video, you can check or change the key priority, that is to say, the order in which the keys are overlaid. When a key priority ([KEY PRIOR]) is selected as the next transition, you can also change the key priority in the new video.
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Next transition selection buttons KEY PRIOR button PRIOR SET button Transition control block Changing the currently inserted key priority If the next transition selection button [KEY PRIOR] is on, press another next transition selection button to turn the [KEY PRIOR] button off. (When the [KEY PRIOR] button is on, the transition control block switches to the mode for changing the key priority for after the transition.) Holding down the [PRIOR SET] button, press the one of the next transition...
Changing the key priority for after the transition When executing a transition, turning on the next transition selection button [KEY PRIOR] causes the keys to be rearranged based on the set priority. To set the key priority for after the transition, use the following procedure. In the transition control block, hold down the [PRIOR SET] button and press the [KEY PRIOR] button to turn it on.
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For each of <Priority1>, <Priority2>, <Priority3>, and <Priority4>, select a key, to determine the key priority sequence. The keys are inserted in the key priority sequence with priority 1 at the front. Priority 1 Priority 2 Priority 3 Priority 4 Notes It is not possible to select the same key for two or more priority numbers.
Display of the Key Output Status and Key Priority You can check whether keys are currently output, and the key priority setting, using the key status display in the transition control block of the M/E or PGM/ PST bank. The display is above the next transition selection buttons [KEY1] to [KEY4] ([DSK1] to [DSK4] buttons in the PGM/PST bank).
Selecting the Transition Type by a Menu Operation You can also select the required transition type by a menu operation. In the M/E or PGM/PST menu, select first VF7 ‘Misc,’ then HF1 ‘Transition.’ The Transition menu appears. Select the required transition type in the <Transition Type> group. The parameter settings can now be adjusted with the knobs according to the selected transition type.
Super Mix Settings You can set the output levels of the current and new video signals at the mid- point of the transition, in the range 0 to 100%. Notes This transition type is not available for an independent key transition. In the M/E or PGM/PST menu, select first VF7 ‘Misc,’...
Color Matte Settings You can specify the color matte by luminance, saturation, and hue values. Also, in place of a color matte you can use an image selected on the utility 2 bus. Notes • This transition type is not available for an independent key transition. •...
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When a key is inserted Key fades out When a key is selected as the next transition When no key is selected Key fades in Preset color mix (transition including key) By means of a Setup menu setting, it is possible to preserve the key state while carrying out the color matte mix.
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When “Flat Color” is selected, turn the knobs to adjust the color matte. Knob Parameter Adjustment Setting values Luminance Luminance 0.00 to 100.00 Saturation Saturation 0.00 to 100.00 359.99 to 0.00 Color Matte Settings...
Executing a Transition There are two modes of executing a transition: an auto transition by button operation or a manual transition using the fader lever. It is also possible to combine both methods, taking control with the fader lever of an auto transition which has partly completed, or complete a transition started with the fader lever as an auto transition.
When the transition is completed, all of the LEDs go off. Setting the Transition Rate There are two ways of setting the transition rate: using the numeric keypad control block to enter a numeric value, or using the Misc menu to access the Transition menu for the M/E or PGM/PST bank.
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Frame display mode: Values are shown as from 0 to 999 frames. In this display mode, a value entered in timecode input mode is converted for display as a number of frames. Timecode display mode: Values are shown as timecode values, consisting of seconds and frames.
Press the [ENTER] button. This confirms the entry, and the selected region name and the set transition rate appear in the numeric keypad control block display. The transition control block display of the same bank (M/E or PGM/PST) also shows the setting. To enter a difference from the current value After pressing the [+/–] button, enter the difference and press the [TRIM] button.
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• When the limit value is set to 0%, the wipe effect is completely disabled, and carrying out the transition produces no change in the image. • When the limit value is set to the maximum 100%, the image changes in exactly the same way as when the pattern limit function is off, but when the transition is completed, the cross-point selections on the background A and B buses do not interchange.
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This sets the current fader lever position as the pattern limit. Setting the pattern limit by a menu operation When a wipe is selected as the transition type, in the M/E or PGM/PST menu, select first VF5 ‘Wipe,’ then HF4 ‘Edge/Direction.’ When a DME wipe is selected as the transition type, in the M/E or PGM/ PST menu, select first VF6 ‘DME Wipe,’...
The button you pressed lights green. Carry out the transition. The [PTN LIMIT] button goes off, and the pattern limit state is released. Depending on the way in which the transition was executed, the action will be as follows. • When you press the [CUT] button, the pattern limit is immediately released, and the image switches instantaneously.
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A cut switches instantaneously from the current video to the new video. When the next transition is a key transition, the key cuts in or out instantaneously. Auto transition The transition from the current video to the new video is carried out automatically at a constant rate, using the transition effect selected as the transition type.
Executing a Transition With the Fader Lever (Manual Transition) Using the fader lever, you can manually control the progress of the transition. Moving the fader lever from one end of its travel to the other completes the transition. To execute a manual transition with the transition control block fader lever, use the following procedure.
In a non-sync state, two lit LEDs indicate the position from which a normal transition can be carried out. This is either at one end position or both end positions of the fader lever travel. Moving the fader lever toward the position of the lit LEDs does not carry out a transition, but when the fader lever reaches the end position the non-sync state is released, and it is now possible to carry out the next transition.
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background output is always from the background A bus. This is called “flip- flop mode.” The alternative is known as “bus fixed mode,” in which there is no bus interchange. In this mode, when the fader lever is at the top of its travel the output from the A bus is always 100%, and when the fader lever is at the bottom of its travel the output from the B bus is 100%.
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LEDs light at both end positions of the fader lever travel. Moving the fader lever does not carry out a transition, but when the fader lever reaches the end position the non-sync state is released, and it is now possible to carry out the next transition.
Transition Preview With the preview output of the M/E banks and PGM/PST bank, you can check the effect of a transition in advance. To carry out a transition preview, press the [TRANS PVW] button in the transition control block. Notes In multi-program mode, DSK mode or bus fixed mode (page 147), it is not possible to carry out a transition preview.
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Transition Preview Switcher setup Panel setup mode (Transition menu) (Operation >Custom Button <Transition Preview> group menu) <Trans Pvw> group Hold Normal Hold One Time One Time – Notes • During a transition, whether executed with the [AUTO TRANS] button or the fader lever, it is not possible to press the [TRANS PVW] button.
Independent Key Transitions What is an independent key transition? In addition to common transitions, it is possible to carry out independent transitions on the keyers of the M/E banks and PGM/PST bank. These are called “independent key transitions.” By carrying out an independent key transition in combination with a common transition, different transition types can be used for the background and keys.
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The key is deleted, Wipe and mix even if the (dissolve) are independent key carried out transition has not simultaneously. completed. Deleting a key with simultaneous transitions Inserting a key with simultaneous transitions: With the key not inserted, it is inserted simultaneously with the two transitions. If the common transition or independent key transition ends first, the other continues to completion.
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Example: When the independent key transition [AUTO TRANS] button is pressed later The key is deleted, even if the Common transition Independent key independent key (wipe) start transition (mix) start transition has not completed. Time offset execution with the key inserted Time offset execution with the key not inserted: With the key not inserted, it is inserted with the transition whose [AUTO TRANS] button is pressed first.
Basic Independent Key Transition Operations Independent key/downstream key transition execution section DSK1 TRANS DSK2 TRANS DSK3 TRANS DSK4 TRANS Transition control block You can set independent transitions for the keyers on the M/E or PGM/PST bank. To execute an independent key transition, press the appropriate button in the independent key/downstream key transition execution section of the transition control block.
Setting the Independent Key Transition Type by a Menu Operation You can also select the required independent key transition type by a menu operation. In the M/E or PGM/PST menu, select first the desired one from VF1 ‘Key1’ to VF4 ‘Key4,’ then HF6 ‘Transition.’ The Transition menu for the selected appears.
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With the numeric keypad, enter the transition rate. • Enter a value of up to three digits. • To clear the entry value, press the [CLR] button. For details of frame input mode and timecode input mode, see page 139. Press the [ENTER] button.
Overview A key is an effect in which a part of the background image is replaced by an image or superimposed text. The signal determining how the background is cut out is termed “key source,” and the signal that replaces the cut-out part is termed “key fill.”...
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quality, but means that the part of the key fill signal which is not to be inserted must be completely black, or it will color the background. You set the clean mode with the Type menu of the respective keyer. (See “Setting the key type in a menu”...
Key wipe pattern key This uses the wipe pattern selected for an independent key transition as the key source. Note on wipe pattern modifiers In a wipe pattern key or key wipe pattern key, you can apply various modifications, depending on the pattern used, and the modifiers in common with a wipe.
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Name Effect Image Drop This applies a border below and to the right border for example, of the key. You can adjust the border width, position, and density. Shadow This applies a shadow below and to the right for example, of the key. You can adjust the shadow width, position, and density.
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Key drop ON mode: The key fill/key source position moves downward by eight scan lines or four scan lines. When a drop border or shadow is selected, it is possible to apply a border to the top edge of the key. Key drop OFF mode: The key fill/key source position does not move.
Key mask and background mask There are two types of mask: a key mask and a background mask. Key mask: This masks out a part of the key, which will result in the background appearing. Background mask: This masks out a part of the background, which will result in the key fill appearing.
However, in the case of a chroma key, it excludes color cancel, Y balance, foreground CCR, window, and shadow.) Full mode: All settings except transition (the same parameters as simple mode, Fine Key, key modifiers, main and sub mask settings, chroma key detailed settings, and so on) For the settings for these modes, see “Settings Relating to Keys, Wipes, Frame Memory and Color Correction (Key/Wipe/FM/CCR Menu)”...
Key Setting Operations Using Menus There are two ways of making key settings: either using menus, or using the key control block. This section describes basic procedures for making key settings using the menus, taking the M/E-1 >Key1 menu as an example. Operations in the Key menus are the same for all banks (M/E-1 to M/E-3 and PGM/PST).
Key Type Setting Setting the key type in a menu In the M/E-1 >Key1 menu, select HF1 ‘Type.’ The Type menu appears. In the <Key Type> group, select the key type. Luminance: luminance key Linear: linear key Chroma: chroma key Color Vector: color vector key Wipe Pattern: wipe pattern key Key Wipe Pattern: key wipe pattern key...
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• When a luminance key or linear key is selected Knob Parameter Adjustment Setting values Clip Reference level for generating the +109.59 to –7.31 key signal Gain Key sensitivity –100.00 to +100.00 Density Key density 0.00 to 100.00 Filter Filter coefficient 1 to 9 a) Setting this value to 1, produces the “through”...
To invert the black and white sense of the key source: Press [Key Invert], turning it on. To adjust the horizontal position or key source width for a luminance key, linear key, or chroma key: Press [Key Position], turning it on, and set the parameters.
Select [Chroma Adjust]. The Chroma Adjust menu appears. Carry out auto chroma key adjustments. Also carry out manual adjustments if necessary to obtain an optimum chroma key image. In the <Mix Mode> group, select [Normal Mix] or [Additive Mix] depending on the desired type of chroma key composition. When using an additive mix for chroma keying, the (typically blue) background parts of the foreground video must be converted to black.
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Color cancel If the foreground image includes shades of the background color, turn this function on to remove the color from the foreground image. Chroma key window You can adjust the range over which the key signal is determined as matching the specified hue.
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You can use the Y balance function independently on the key signal for the composition and the key signal for the color cancel function. When applied to the key signal for the composition, this produces the foreground with the color cancel effect applied.
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a) The setting ranges depend on the signal format, screen aspect ratio, and size settings. Select [Auto Start] in the <Auto> group. This executes an auto chroma key based on the color specified by the sample selector, and displays the composite image on the monitor. Making key active adjustments When the key active function is on, the composite image is output to the monitor, and you can watch the monitor while manually adjusting the keying.
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Set [Key Active] on. The chroma key composite image now appears in the monitor. Making key signal adjustments for color cancel When the color cancel function is set on, you can adjust the key signal for color cancel. In the <Color Cancel> group of the Chroma Adjust menu, set [Color Cancel] on.
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• When setting [Y Balance] on and adjusting the ratio in which Y balance is added to the color cancel key Knob Parameter Adjustment Setting values Mixture Ratio of Y balance key 0.00 to 100.00 Adjusting the window Setting the window function on allows you to adjust the detection range used to determine the key signal.
less than a certain luminance are treated as shadows, there is no effect on cutting out of the foreground. In the Chroma Adjust menu, set [Shadow] on. Adjust the following parameters. Knob Parameter Adjustment Setting values Luminance Reference luminance for shadows 0.00 to 100.00 Gain Shadow key gain –100.00 to +100.00...
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The Type menu appears. In the <Key Fill> group, select either of the following for use as key fill. Key Bus: signal selected on the key 1 fill bus Matte: signal from the dedicated color matte generator If you selected [Key Bus] in step 2, press the key delegation button [KEY1] in the cross-point control block and select the key fill signal in the key row.
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Notes • Carrying out a [KEY] button operation in the AUX bus control block requires the [KEY] button operating mode (Key Source Bus Select Mode) to be set. With the factory default setting (Key), the [KEY] button is always off, and it is only possible to select a key signal assigned to a button as the key source signal.
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In the <Target> group, press [Source]. In the <Key Source> group, select the key source selection mode (Self, Auto Select, or Split). See step 5 in “Selecting Key Fill and Key Source” (page 178). If you selected [Split], using any of the following methods, select the key source signal.
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This selects the key fill signal. Carrying out a color mix for key fill When [Matte] is selected for key fill, you can combine color 1 and color 2. For the combination, you can use not only a key wipe generator pattern, but also the dedicated pattern for key edge color mix.
Knob Parameter Adjustment Setting values Saturation Saturation 0.00 to 100.00 359.99 to 0.00 To interchange color 1 and color 2, press the [Color Invert] button, turning it on. Key Edge Modifications To modify the key edge of key 1 on the M/E-1 bank, use the following procedure.
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a) In the “4H mode” and when [Fine Key] (page 185) is on, the setting value range is 0.00 to 4.00. b) When a wipe pattern key or key wipe pattern key is selected as the key type • Separate edge on The left, right, top, and bottom border or outline widths can be adjusted independently.
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Knob Parameter Adjustment Setting values Density 0.00 to 100.00 Density a) The Density adjustment only affects the key edge. This can be adjusted separately from Key Density, and if Key Density is set to 0.00, the embossed edge effect only can be applied.
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To make the edge soft, press [Soft Edge] to set it on, and adjust the softness. Knob Parameter Adjustment Setting values Soft Edge softness 0.00 to 100.00 For a normal edge, when [Soft Edge] is enabled, [Key Drop] is kept on. To make separate fine adjustments to the positions of the left, right, top, and bottom of the source edge, press [Fine Key], to set it on, and adjust the following parameters.
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Press [Frame Delay], setting it to On. Notes This function uses the resizer, and therefore the expected result of the setting may not be obtained if conditions do not allow the resizer to be used. Carrying out a color mix for the key edge fill matte When you select ‘Matte’...
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Knob Parameter Adjustment Setting values Saturation Saturation 0.00 to 100.00 359.99 to 0.00 If required, set the pattern modifiers. • When turning [Position] on and setting the pattern position Knob Parameter Adjustment Setting values Position H Horizontal position –200.00 to +200.00 Position V Vertical position –200.00 to +200.00...
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To interchange color 1 and color 2, press [Color Invert], turning it on. Applying the zabton effects In the Edge menu, press [Zabton], turning it on. Adjust the following parameters. Knob Parameter Adjustment Setting values Size Pattern size 0.00 to 100.00 Soft Pattern edge softness 0.00 to 100.00...
Knob Parameter Adjustment Setting values 359.99 to 0.00 Density Density 0.00 to 100.00 Masks There are two masks, which can be used to mask off unneeded parts of a key or background, or to remove defects, and these are known as the main mask and subsidiary mask.
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• When a pattern is selected Knob Parameter Adjustment Setting values Size Pattern size 0.00 to 100.00 Soft Edge softness 0.00 to 100.00 Pattern Pattern number 1 to 24 a) The pattern is the same as a standard wipe. (See “Wipe Pattern List” in Appendix (Volume 1) (page 442).) To select the pattern, display the Mask Ptn Select menu by pressing the [Mask Ptn Select] button in the Main Mask menu.
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• When turning [Aspect] on and setting the aspect ratio of the pattern Knob Parameter Adjustment Setting values Aspect Aspect ratio –100.00 to +100.00 a) See page 246. • When turning [Angle] on in the <Rotation> group and setting the angle of the pattern rotation Knob Parameter...
[UTIL1], turning it on, in the M/E-1 bank and select the signal in the key row. Set the mask source parameters. • When wipe is selected Knob Parameter Adjustment Setting values Size Pattern size 0.00 to 100.00 Soft Edge softness 0.00 to 100.00 •...
Lit amber: Shows the DME assigned to a key other than the currently selected key. Off: DME is not assigned. To select a DME being used by another keyer Press [Override], turning it on, then select the DME channel. The later selection is valid, and the button lights green. You can check the DME operating status in the Status menu (see page 376).
Notes You cannot select the PROC V and PROC K signals using the cross-point selection buttons of the M/E or PGM/PST bank. Using the key processed keyer signals or signals to which a DME effect is applied in frame memory (frame memory feed) To use the key processed keyer key fill and key source signals on the frame memory source buses, in the Processed Key menu, press [FM Feed].
In the M/E-1 >Key1 menu, select HF6 ‘Transition.’ The Transition menu appears. In the <Blink> group, select [Key Blink] or [Edge Blink] to set it on. Set the blink parameters. • When key blink is selected Knob Parameter Adjustment Setting values Blink Rate Length of blink cycle 1 to 100...
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To return adjustment values to their defaults Press [Unity]. Key Setting Operations Using Menus...
Key Setting Operations With the Cross- Point Control Block You can make a key signal selection using the cross-point control block of the M/E-1 or PGM/PST bank including the relevant key. Applying a DME Effect to a Key Checking the DME status As an example, to check the DME status for M/E1 key 1, hold down the key row delegation button [KEY1] in the M/E1 bank.
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• For one M/E bank, DME effects (including DME wipes) can be used in up to two places on the dedicated interface and in only one place on the SDI interface simultaneously. Ending a DME assignment As an example, to end the assignment of a DME to key 1, in the cross-point control block, hold down the key row delegation button [KEY1] and press the DME button ([DME1] to [DME4]) that is lit green.
Key Setting Operations With the Key Control Block This section describes the basic procedures for key settings using the key control block. Key delegation buttons M/E delegation buttons Displays Knobs Key type selection buttons Key fill/key source selection buttons Edge type selection buttons MORE button Operations in the Key Control Block Parameter adjustment with the knobs...
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Selecting the bank and keyer To make key settings, first select the bank (from M/E-1 to M/E-3 and PGM/ PST) and keyer, then assign them to the key control block. For example, to set key 1 on M/E-1 with the key control block, use the following procedure.
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• When the [CRK] button is lit green Knob Parameter Adjustment Setting values Clip Chroma key reference level 0 to 100 Gain Key sensitivity –100 (shown as –00) to +100 0 to 359 Density Key density 0 to 100 – When [Key Active] is off, only the parameters Hue and Density are displayed.
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When using a color matte: Press the [MATTE FILL] button, setting it on. The button lights green, and you can now set the parameters with the knobs. Knob Parameter Adjustment Setting values Luminance Color 1 luminance 0 to 100 Saturation Color 1 saturation 0 to 100 Color 1 hue...
Key Edge Modifications To apply a modification to the key edge, press one of the edge type selection buttons in the key control block. [BDR] button: border [DROP BDR] button: drop border [SHDW] button: shadow [OUTLINE] button: outline [EMBOS] button: emboss For an overview of the edge modifications, see “Edge modifiers”...
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a) In the “4H mode” and when [Fine Key] (page 185) is on, the setting value range is 0 to 4. To adjust the edge fill color When [BDR] is selected, the [MORE] button lights amber. Pressing the [MORE] button to turn it green then allows you to adjust the edge fill color parameters with the knobs.
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Knob Parameter Adjustment Setting values Saturation Saturation 0 to 100 359 to 0 Density Density 0 to 100 Setting the outline parameters When the [OUTLINE] button is lit green, the parameter settings depend on the key type and whether the separate edge function is active. To activate the separate edge function, press [Separate Edge], setting it on, in the Edge menu for the key.
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Knob Parameter Setting values Width 0 to 4 Position 359 to 0 Density 0 to 100 Selecting a normal edge When all five edge type selection buttons are off, a normal edge is selected. If one of the buttons is lit, press it, turning it off. Softening the edge Press the [SOFT EDGE] button, turning it on.
Masks Using the main mask In the key control block, press the [MAIN MASK] button, turning it on. The parameter settings depend on the mask source selected as [Box] or [Pattern] in the <Mask Source> group of the Main Mask menu for the key. •...
• When utility 1 bus is selected Knob Parameter Adjustment Setting values Clip Reference level for +109 to –7 creating mask signal Gain Gain –100 (shown as –00) to +100 Applying a DME Effect to a Key Notes For one M/E bank, DME effects (including DME wipes) can be used in up to two places on the dedicated interface and in only one place on the SDI interface simultaneously.
Assigning the DME output signal to a monitor signal Holding down the output destination specification button [MON] in the key control block, use the DME channel selection buttons to select the DME channel (DME1 to DME8) you want to use. The selected DME output is assigned to DME MON V and DME MON K.
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If a DME is selected on the currently selected keyer, then the key fill and key source signals to which a DME effect is applied are assigned to frame memory sources 1 and 2. Carrying out a frame memory feed causes the [PROC KEY] button to light amber.
Resizer Resizer allows you to apply DME-like effects such as image shrinking, magnification and movement, as well as change of the aspect ratio, to the processed key. The following functions are available. • Two-dimensional transformations of keys • Resizer interpolation settings •...
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Menu operations for key shrinking, magnification and movement For example, to shrink, magnify or move key1 of the M/E-1 bank, use the following procedure. In the M/E-1 >Key1 >Processed Key menu, press [Resizer], turning it on. Adjust the following parameters with the knobs. Parameter group [1/2] Knob Parameter Adjustment...
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Key control block (MKS-8035 Key Control Module, option) operations for key shrinking, magnification and movement Delegation buttons Knobs RESIZER button MORE button Use the delegation buttons to select the key to which you want to apply a resizer function. Press the [RESIZER] button, turning it on. Adjust the following parameters with the knobs.
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Parameter group [2/2] Knob Parameter Adjustment Setting values Change aspect 0.0 to 99 ratio horizontally Change aspect 0.0 to 99 ratio vertically Change aspect 0.0 to 2.0 ratio horizontally and vertically at a time Device control block (MKS-8031TB Trackball Module, option) operations for key shrinking, magnification and movement RSZR CTRL button Delegation buttons...
• To shrink, magnify, or move the key, turn on the [LOC XYZ(LOC)]. Hold these buttons down while carrying out the operation of step 5 to enable fine adjustment (fine mode). Use the trackball for the operation. For details of parameters, see step 3 of “Key control block (MKS-8035 Key Control Module, option) operations for key shrinking, magnification and movement”...
In the M/E-1 >Key1 >Processed Key menu, press [Resizer], turning it on. This enables the resizer function. Press [Resizer Process]. The Resizer Process menu appears. In the <Video Field/Frame Mode> and other groups, make the interpolation settings. Resizer Crop/Border Settings Making a crop setting for a key for which resizer is on For example, to make the crop settings for key 1 of the M/E-1 bank, use the following procedure.
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This enables the resizer function. Press [Border/Crop]. The Border/Crop menu appears. Press [Border], turning it on. This enables the adjustment of crop. Set the parameters. The valid ranges of the parameter values depend on the combination of signal format (SD/HD) and aspect ratio (4:3/16:9) selected in the system, as follows.
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Knob Parameter Adjustment Setting Values 359.99 to 0.00 To soften the inner edge of a border In the Border/Crop menu, press [Border Soft]. Adjust the following parameters. Knob Parameter Adjustment Setting Values Inner Soft Border inner softness 0.00 to 100.00 To apply a beveled light edge In the <Border Mode>...
Set the color parameters. For details, see “To apply color to a border” (page 217) Press [Border Soft]. Adjust the following parameters. Knob Parameter Adjustment Setting values Inner Soft Border inner softness 0.00 to 100.00 Bound Soft Border boundary softness 0.00 to 100.00 Applying Resizer Effects For example, to apply effects to key 1 of the M/E-1 bank, use the following...
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Knob Parameter Adjustment Setting values Simultaneously adjust border 0.00 to +100.00 width of left and right edges Simultaneously adjust border 0.00 to +100.00 width of upper and lower edges Simultaneously adjust border Value of H shown width of all four edges Softness of border 0.00 to +100.00 Soft...
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• HD format Knob Parameter Adjustment Setting values Horizontal position of shadow –24.00 to +24.00 (4:3)-32.00 to +32.00 (16:9) Vertical position of shadow –18.00 to +18.00 Size Shadow size 0.00 to 2.00 Softness of shadow 0.00 to 100.00 Soft Density Density of shadow 0.00 to 100.00 a) Shared with the wide key border “Soft”...
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Notes If mosaic is enabled, and in the <Mosaic/Defocus Mode> group you select Video/Key, then the crop and mask are disabled. Set the parameters. Knob Parameter Adjustment Setting values Horizontal defocusing 0.00 to 100.00 Vertical defocusing 0.00 to 100.00 Horizontal and vertical defocusing H value shown To make the mosaic like a relief pattern With [Mosaic] on, press [Relief], turning it on.
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Press [Mask], turning it on. This enables the mask function. To make the mask settings, continue with steps 3 and following. Press [Mask Menu]. The Mask menu appears. In the <Mask Source> group, select either of [Box] and [Circle]. Box: Use a box pattern as the mask signal. Circle: Use a circle pattern as the mask signal.
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In a dual resizer effect, predetermined combinations, key 1 and key 2, or key 3 and key 4 are used. For example, if either of key 1 and key 2 has resizer set to On, the other key cannot be used for a dual resizer effect. The same restriction applies when using a resizer DME wipe in place of resizer.
Key Snapshots Key settings other than the key on/off status and the key priority can all be instantaneously saved in a dedicated register, for recall when required. A key snapshot comprises three values: a cross-point button number, key memory full mode, and independent key transition, and can be called in any combination.
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Saving a key snapshot For example, the following procedure saves the state of the DSK1 settings. Press the key delegation button [DSK1], turning it on. Press the [K-SS] button, turning it on. The system switches to key snapshot mode, and the key source name display/key snapshot buttons show the status of registers 1 to 4 for DSK1.
Overview A wipe is a transition from the current video stream to a new video stream, using a wipe pattern. Changing the background by means of a wipe is referred to as a “background wipe,” and inserting or deleting a key with a wipe is termed a “key wipe.” There are two types of wipe: those that can be selected in a common transition, and those that can be selected in an independent key transition.
Basic Procedure for Wipe Settings You carry out wipe setting operations principally using the Wipe menu for each of the M/E-1 to M/E-3 and PGM/PST banks. This section describes the basic procedures for wipe settings, taking the M/E- 1 >Wipe menu as an example. For details of independent key transition wipe settings, see “Wipe Settings for Independent Key Transitions”...
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Press the button to select the desired pattern. The selected pattern is displayed on the screen. The parameters change according to the selected pattern, and you can adjust the pattern. • When a polygon wipe is selected (pattern number 49) Knob Parameter Adjustment...
Notes When Flash Rate is set to 0.00, you cannot change the pattern. In this state, adjusting H Size or V Size has no effect on the pattern. For details of a pattern mix, see the next section. For details of applying pattern modifiers, see “Setting Wipe Modifiers” (page 236).
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Positive NAM Negative NAM Morphing: As the transition progresses, the pattern morphs from the main pattern, through the “mix” combination, to the sub pattern. Basic Procedure for Wipe Settings...
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Parameter settings Main pattern at 100% Start: Point in the course of the transition at which the main pattern Sub pattern at 100% is at 100% End: Point in the course of the transition at which the sub pattern is at 100% Transition (0.00 - 100.00) Mix ends during Mix combination of...
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Main and sub modifier link function When carrying out a pattern mix, it is possible to link the modifier settings for the main pattern and sub pattern. There are two modes for this function. FULL LINK (fully linked) mode In this mode, all modifier settings are the same for the main pattern and sub pattern.
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Main Sub pattern pattern Standard Enhanced Rotary Mosaic Random/ diamond dust Enhanced Rotary Mosaic Random/ diamond dust Select HF2 ‘Pattern Mix.’ The Pattern Mix menu appears. In the <Pattern Mix> group, select the type of pattern mix. Mix: mix +Nam: positive Nam –Nam: negative Nam Morphing: morphing For an overview of types of pattern mix, see “Types of pattern mix”...
Applying the effect of a diamond dust wipe to the selected pattern (Dust mix) In the Pattern Mix menu, press [Dust Mix], turning it on. Set the following parameters as required. Knob Parameter Adjustment Setting values Mix Ratio Proportion of diamond dust 0.00 to 100.00 pattern in mix H Size...
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• Aspect ratio • Pattern replication (MULTI) • Pairing • Modulation • Spring • Spiral The following sections show examples of modifying the main pattern. Specifying the wipe direction (Direction) You can specify the direction of the wipe: the regular direction is referred to as “normal,”...
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Splitting the wipe pattern (Split) This splits the pattern, making the parts of the wipe move in opposite directions. Split off Split on The parameter Split No specifies the number of splits. The parameter Spacing specifies the spacing between adjacent patterns. In the M/E-1 >Wipe menu, select HF4 ‘Edge/Direction.’...
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Soft border: You can adjust the border width, and the softness of the inner and outer edges of the border. When a border or soft border is selected, the signal filling the border is called edge fill. For the edge fill, you can use a matte generated by the dedicated color matte generator, or the signal selected on the utility 2 bus.
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When ‘Matte’ is selected: In the same Edge/Direction menu, press [Matte Adjust] to display the Matte Adjust menu, then adjust the single-color or two-color combination color matte. Select whether to use a single- color matte or a two-color combination in the <Edge Matte> group. Flat Color: Adjust color 1 with the following parameters.
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Knob Parameter Adjustment Setting values Pattern Pattern number 1 to 24 a) The patterns are the same as for a standard wipe. See “Wipe Pattern List” (page 442). If you selected Pattern, you can also carry out the pattern selection by pressing the [Mix Ptn Select] button in the Matte Adjust menu, to display the Mix Ptn Select menu.
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• When turning [Angle] on in the <Rotation> group and slanting the pattern Knob Parameter Adjustment Setting values Angle Angle of pattern rotation –100.00 to +100.00 a) See page 244. • When turning [Speed] on in the <Rotation> group and rotating the pattern at a constant rate Knob Parameter...
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You can set the position independently for the main pattern and sub pattern. In the M/E-1 >Wipe menu, select HF5 ‘Main Modify.’ The Main Modify menu appears. In the <Position> group, press [Position], turning it on, and set the pattern position.
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Move the trackball or joystick, to set the wipe position. By pressing the [X] button, turning it on, you can restrict movement to the horizontal direction, and by pressing the [Y] button, turning it on, you can restrict movement to the vertical direction.
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Magnitude Through the course of the transition the wipe pattern rotates through the specified angle. The parameter Angle determines an angle of pattern inclination at the beginning of the transition. • A value of –100.00 corresponds to the angle rotated one whole turn counterclockwise.
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• When Speed is selected Knob Parameter Adjustment Setting values Speed Rotation rate of pattern –100.00 to +100.00 • When Magnitude is selected Knob Parameter Adjustment Setting values Angle Angle of pattern rotation at start of –100.00 to +100.00 transition Magnitude Angle of rotation through course –200.00 to +200.00...
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Setting the wipe pattern replication (Multi) The same pattern can be repeated horizontally and vertically or both, up to 63 times. You can also change the orientation of alternate copies, or change the position. Multi on Multi off • The parameter H Multi determines the number of pattern replications horizontally, and the parameter V Multi determines the number of pattern replications vertically.
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Set the following parameters. Knob Parameter Adjustment Setting values H Multi Number of repetitions of pattern 1 to 63 horizontally V Multi Number of repetitions of pattern 1 to 63 vertically Shift Replication layout –100.00 to +100.00 To make more adjustments, press the [Multi Adjust] button. The Multi Adjust menu appears.
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the left, and the odd-numbered pairs move to the right. (The value –100.00 represents the maximum movement.) If a positive value is set, the even-numbered pairs of strip and slit move to the right, and the odd-numbered pairs move to the left. (The value +100.00 represents the maximum movement.) •...
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Horizontal modulation This modulates the pattern, applying waviness in the horizontal direction to edges. The parameter Speed determines the speed of waves. A value of –100.00 generates the maximum downward speed of waves, and a value of +100.00 the maximum upward speed. Vertical modulation This modulates the pattern, applying waviness in the vertical direction to edges.
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In the M/E-1 >Wipe menu, select HF5 ‘Main Modify.’ The Main Modify menu appears. Depending on the desired effect, in the <Modulation> group select one of the following. H (Horizontal modulation): Modulate the pattern, applying waviness in the horizontal direction to edges. V (Vertical modulation): Modulate the pattern, applying waviness in the vertical direction to edges.
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The Main Modify menu appears. Press [Spring], turning it on. Set the following parameters. Knob Parameter Adjustment Setting values Gain Degree of barrel distortion –100.00 to +100.00 Applying a spiral effect to the wipe pattern (Spiral) This deforms the pattern spirally. Spiral off Spiral on •...
Possible combinations of wipe patterns and modifiers Yes: Can be used No: Cannot be used Modifiers Type of wipe Standard Enhanced Rotary Mosaic Random/ diamond dust Direction Split Edge Positioner Rotation Aspect ratio Pattern replication Pairing Modulation (H/V) Modulation (Fringe) Spring Spiral a) Not patterns 1 to 16, 19, and 20...
Wipe Settings for Independent Key Transitions You carry out independent key/downstream key transition wipe setting operations using the Wipe Adjust menu for each keyer. For an overview of independent key transitions, see “What is an independent key transition?” (page 152). This section describes the independent key transition wipe settings, taking the M/E-1 >Key1 >Transition >Wipe Adjust menu as an example.
The Pattern Select menu appears. Press the button for the desired pattern. Setting Independent Key Transition Wipe Modifiers Available modifiers You can use the following modifiers with an independent key transition wipe. Note that the available modifiers may depend on the pattern you are using. •...
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In the device control block, press the [M/E1] or [P/P] button, turning it on. The buttons in the device control block are assigned to the wipe position setting as follows. Table 1: Buttons and assigned settings Button name Setting K1 CB1 Wipe position for independent key 1 transition K2 CB2 Wipe position for independent key 2 transition...
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Rotating the wipe pattern (Rotation) In the <Rotation> group of the Key1 Wipe Adjust menu, select the rotation type. Angle: Incline the pattern through a fixed angle. Speed: Rotate at a speed rate. Magnitude: Rotate the pattern through a fixed angle during the course of the transition.
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Replicating the wipe pattern (Multi) Press [Multi] in the Key1 Wipe Adjust menu, turning it on. Set the following parameters. Knob Parameter Adjustment Setting values H Multi Number of repetitions of pattern 1 to 63 horizontally V Multi Number of repetitions of pattern 1 to 63 vertically Invert Type...
Wipe Snapshots You can snapshot and save a wipe pattern together with the current settings of its modifiers and pattern limit in a dedicated register for recall when required. There are 10 wipe snapshot registers on each M/E bank and the PGM/PST bank.
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Saving a wipe snapshot from the menu Set up the wipe you want to save. In the Wipe Snapshot menu, press [Store], lighting it amber. Press the memory recall button for the register in which you want to save. Notes •...
Overview A DME wipe is a wipe transition that uses a DME effect to change from one video image to the next. There are two types of DME wipe: those which can be selected for a normal transition, and those which can be selected for an independent key transition. For details of independent key transitions, see page 289.
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Slide: The new video slides in over the old video. (Pattern numbers: 1001 to 1008 (one-channel mode), 2601 to 2608 (two- channel mode)) Squeeze: The new video appears squeezed over the old video, and progressively expands to cover it. (Pattern numbers: 1021 to 1031 (one-channel mode), 2621 to 2628 (two- channel mode)) Split: The old video splits, and the new video appears in the gap.
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Picture-in-picture: The one-channel mode and two-channel mode differ as follows. In one-channel mode, this completes in two transitions. In the first transition, the old video shrinks, and the new video appears behind it. In the second transition, the old video expands again until it is its original size.
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In three-channel mode, a brick appears over the old video as the image is expanding and rotating, and switches to the new video. (Pattern number: 3601 (three-channel mode)) User programmable DME: Using a DME keyframe effect created with a keyframe operation, this executes a DME wipe. (Pattern numbers: 1901 to 1999 (one-channel mode), 2901 to 2999 (two- channel mode), 3901 to 3999 (three-channel mode)) For details of creating keyframe effects, see “Creating User...
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The image movement is reflected at both the transition start point and end point. (See page 268.) Transition mode “Compress” The change in the image when the transition mode is set to “Compress” is as follows, in comparison to the case of “Picture-in-picture.” •...
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First transition Transition start completion point Transition end Image created by interpolation Background A Background B Effect execution At the first transition completion point, if you move the image with the positioner, the transition appears as in the following figure. First transition Transition start completion point...
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First transition Transition start completion point Transition end Image created by interpolation Background A Background B Effect execution At the first transition completion point, if you move the image with the positioner, the transition appears as in the following figure. First transition Transition start completion point...
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First transition Transition start completion point Transition end Image created by interpolation Background A Effect execution Background B At the first transition completion point, if you move the image with the positioner, the transition appears as in the following figure. First transition Transition start completion point...
Signals forming part of the background for a DME wipe For a two-channel mode page turn, page roll, brick, frame in-out, and so on, the part of the pattern shown in gray (see page 442) is filled with the signal selected on the DME external video bus.
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Notes In an MVS-8000 system, edge cannot be used for a key DME wipe. Positioner: You can move the DME wipe pattern or center of the effect to an arbitrary position. Using the position select function, you can also instantaneously move the pattern. •...
When [Last 5%] is selected, you can set the [Release Transition] as follows. • Last 30% • Last 5% • Off Notes • When pattern numbers 1701 and 1702 are selected, crop cannot be used. • The MVS-8000 does not support the [Last 5%] setting for [Release Transition].
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When the DME dedicated interface is used, a maximum of two DME wipes can be used simultaneously, and when the SDI interface is used, only one DME wipe can be used at one time. Notes When combining the SDI interface with the dedicated interface, it may be possible to use up to three wipes simultaneously.
Basic Procedure for DME Wipe Settings You carry out DME wipe setting operations principally using the DME Wipe menu for each bank. This section describes the basic procedures for DME wipe settings, taking the M/E-1 >DME Wipe menu as an example. For details of independent key transition DME wipe settings, see “DME Wipe Settings for Independent Key Transitions”...
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• Split/Door: split and door • Flip Tumble: flip tumble • Mirror/Sphere: mirror and sphere • Character Trail: character trail • Wave/Ripple: wave and ripple • Page Turn/Roll: page turn and page roll • Frame I/O/P in P: frame in/out and picture-in-picture •...
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a) The horizontal center position of the video pasted on Side V. At –100.00 the center is at the left edge of the screen, and at +100.00 the center is at the right edge of the screen. b) The vertical center position of the video pasted on Side V. At –100.00 the center is at the bottom edge of the screen, and at +100.00 the center is at the top edge of the screen.
Parameter group [2/2] Knob Parameter Adjustment Setting values Side H Size X Side H horizontal 0.01 to 8.00 magnification Side H Size Y Side H vertical 0.01 to 8.00 magnification Height Height of brick 0.01 to 100.00 Side H Center X Side H horizontal center –100.00 to +100.00 position...
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To specify the DME wipe direction with a button in the transition control block In the transition control block of each of the M/E-1 to M/E-3 and PGM/PST banks, press the following direction selection buttons. NORM: Normal NORM/REV: Normal/Reverse REV: Reverse Modifying the DME wipe pattern edge In the M/E-1 >DME Wipe menu, select HF4 ‘Edge/Direction.’...
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Display indications when multiple channels are selected at the same time The indications on the knobs show the settings of the lowest-numbered channel. When you turn the knobs to adjust the settings, this changes the settings on the other channels by the same amount. Setting the DME wipe position (Positioner) In the M/E-1 >DME Wipe menu, select HF5 ‘Modify.’...
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In the <Position Select> group, the one of the [Top Left], [Top Right], [Bottom Left], and [Bottom Right] buttons that is on indicates the current display position of the DME wipe pattern. In the <Position> group, press [Position], turning it on. Depending on whether the DME wipe pattern is in one-channel mode or two-channel mode, proceed as follows.
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The Modify menu appears. Depending on whether the selected pattern is in one-channel mode or two- channel mode, proceed as follows. For a pattern in one-channel mode: press [1st Ch], turning it on. For a pattern in two-channel mode: from the <Ch Select> group, select the corresponding channel.
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Parameter group [1/2] Knob Parameter Adjustment Setting values Crop the left and right of the Left value shown image Crop the top and bottom of the Top value shown image Crop the top, bottom, left, and Left value shown right of the image Parameter group [2/2] Knob Parameter...
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The Remove From Begin menu appears. In the <Crop Transition> group, select the execution mode for the DME wipe crop transition. Cut: Cut mode. The cropping does not change during the transition, but at the end point of the transition the cropping is removed (enlarges). Last 5%: The cropping is maintained for the first 95% of the transition, and is progressively removed during the last 5% of the transition (enlarges).
Last 30%: The transition completes at the end of 70% of the transition execution time. The transition has a dead zone from 70% to 95% of the transition time. Last 5%: The transition completes at the end of 95% of the transition execution time.
DME Wipe Settings for Independent Key Transitions You carry out independent key/downstream key transition DME wipe setting operations using the DME Wipe Adjust menu for each keyer. For an overview of independent key transitions, see page 152. This section describes the independent key transition DME wipe settings, taking the M/E-1 >Key1 >Transition >DME Wipe Adjust menu as an example.
(In two-channel mode, only Page Turn and Page Roll are selectable.) • Slide/Squeeze: slide and squeeze • Split/Door: split and door • Mirror/Sphere: mirror and sphere • Character Trail: character trail • Wave/Ripple: wave and ripple • Page Turn/Roll: page turn and page roll •...
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Setting the DME wipe pattern size (Size) For applicable pattern numbers, see page 271. In the Key 1 DME Wipe Adjust menu, press [Size], turning it on. Set the following parameter. Knob Parameter Adjustment Setting values Size Set size of effect 0.00 to 200.00 a) The effect size when [Size] is off is taken as 100.00%.
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To set the operation for DME wipe crop transition execution In the <Crop Mode> group of the Key1 DME Wipe Adjust menu, press [Crop], turning it on. In the <Crop Mode> group, press [Crop] or [4:3 Crop] (to crop to 4:3 in 16:9 mode), turning it on.
Resizer DME Wipe Setting You can carry out a DME wipe on a key using the resizer. Notes • This function is supported by the MVS-8000G. • When the screen aspect ratio is 4:3 in HD format, when the resizer DME wipe is used to shrink a video image, this is applied to the 16:9 screen including the added video on the left and right sides.
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The wipe patterns that can be used for a resizer DME wipe are as follows. • Slide (pattern numbers: 7001 to 7008) • Squeeze (pattern numbers: 7021 to 7031) • Frame in-out (pattern numbers: 7201 to 7208, 7221 to 7224) Press the desired pattern to select it.
DME Wipe Snapshots You can snapshot and save a DME wipe pattern together with the current settings of its modifiers and pattern limit in a dedicated register for recall when required. There are 10 DME wipe snapshot registers for each of the M/E and P/P banks. Use the menu to save and recall these registers DME Snapshot Operations With the Menus In the same way as for wipe snapshots, you can save, recall, and delete DME...
Creating User Programmable DME Patterns With a user programmable DME, you can use DME effects created through the use of keyframes for a transition on the switcher system. Note the following points when creating a keyframe effect for use as a user programmable DME pattern.
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• In the <Transition Mode> group of the Key Frame >DME User PGM menu, select [Flip Tumble]. Notes on frame in-out (one-channel mode) Create a minimum of three keyframes. • Either create the first keyframe image outside the screen area, or set the image size to zero so that it cannot be seen within the screen.
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• Create the first transition to end such that the image can be seen within the screen. At this point, press the [PAUSE] button in the keyframe control block, turning it on, to set a pause for the keyframe. • Either create the last keyframe image outside the screen area, or set the image size to zero so that it cannot be seen within the screen.
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• During the course of a transition, there is a “dead zone” corresponding to the intermediate point of the whole effect (see following figure), during which the image does not change. Therefore, it is necessary to create the effect so that the image in the intermediate part of the transition is the keyframe for the mid-point of the whole effect.
Overview Frame memory is a function whereby a frame of input video can be frozen and written to memory, for further use as material for editing. You can also play recorded frame memory clips (movies). Frame capacity The maximum number of images that can be written to memory is as follows. MVS-8000 system HD system: 58 frames (88 frames in 720P/59.94 format) SD system: 222 frames...
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Video format Memory capacity 1080PsF/30 Approx. 800 frames 720P/50 Approx. 1400 frames 720P/59.94 Approx. 1700 frames SD system: (Without ancillary data) Video format Memory capacity 480i/59.94 Approx. 5600 frames 576i/50 Approx. 4800 frames (With ancillary data) Video format Memory capacity 480i/59.94 Approx.
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About extended clips When two frame memory boards (MKS-8440A for the MVS-8000A, MKS- 8442G for the MVS-8000G) are installed, one is dedicated to clips. Such clips held in a frame memory board are called “extended clips.” Use of frame memory There are eight frame memory channels, FM1 to FM8, and each channel independently allows a freeze image to be saved or recalled.
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Pair files and single files A file that can be recalled in pair mode is termed a “pair file.” A pair file can be created by setting pair mode and capturing an image, or by using the coupling function (see page 344) to combine two single files. A file other than a pair file is termed a “single file.”...
Still Image Operations The frame memory functions provides the following still image file functions. • Freezing an input image • Saving a still image • Recalling a still image • Processing an image • Image output • Continuously capturing images (record) •...
Interpreting the Frame Memory Menu The menu screen consists of the following principal parts. The frame memory selection area display is the same for all except the Pattern Adjust/Pattern Select/Field Invert/File (excluding Pair Recombination menu)/ Folder/External Device menus. 1 Auto store status display 2 Display of available image capacity 4 Pair selection button Frame memory...
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b Display of available image capacity This shows the remaining number of frames. When no more frames can be stored, in pair mode “1” or “0” appears in red, and in single mode “0” appears in red. The lower figure shows the remaining number of frames that can be used as extended clips.
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Reposition/Lock status display This shows “R” when the reposition function (see page 320) is on, and shows “L” when the lock function (see page 321) is on. Extended clip display For an extended clip, an “E” appears. Ancillary data-attached clip display For an ancillary data attached clip, an “A”...
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File information detail display Selected file. When a pair file is selected each press switches the front and the back. Thumbnail indications Still image files and clip files: Still image files are displayed as gray buttons and clip files are displayed as yellow buttons. Single files and pair files: Single files are displayed with shadow and pair files are displayed with no shadow.
Selecting an Input Image For the input image to frame memory, you can use either the signal selected on one of the two frame memory source buses or a dedicated color matte signal. When using the signal on frame memory source bus 1 or 2 for the input image, select the signal as described below.
In the Frame Memory menu, press one of VF1 to VF4, and select the required HF menu. The current status of frame memory appears. (See page 303.) From the pair selection buttons, press the buttons corresponding to FM1 and FM2. This assigns the signals to FM1 and FM2.
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For a freeze, an image can be captured either as video frame (a “frame freeze”) or a video field (“field freeze”). Notes When the system is powered off, any freeze images written to temporary memory are lost. Freezing an image and writing it to memory To freeze the signal selected as input material, and write it to memory, use the following procedure.
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Frame: Freeze one frame. Field: Freeze one field. Off: Release the freeze, and delete the recorded freeze image. After carrying out the freeze, to return to the state immediately before the freeze, press [Undo] in the <Freeze> group. Notes • All freeze images written to temporary memory are lost when the system is powered off.
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In the keyboard window, press the [Enter] button. This saves the still image file in memory. The destination folder is the folder selected in step 4 of “Freezing an image and writing it to memory.” If the entered folder name already exists, a message to confirm overwriting appears.
source bus 1. The pair setting cannot be used to set the frame memory source bus 2. If you want to set video process for frame memory source bus 1 only with the pair setting when old settings for frame memory source bus 2 remain, return the frame memory source bus 2 settings to their default values.
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Sub file Main file In the frame memory selection area, select the FM to be assigned. (See page 308.) If [Direct Recall] is on, press and turn it off. Select the desired folder in the folder selection area. By pressing [More] to switch the display, you can select from a maximum of 12 folders.
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This immediately recalls the file. To display the subsidiary file in front With the direct recall mode on, press [Sub Display], turning it on. To search by file name Press the [Find] button. The Find window appears. Press [Find]. A keyboard window appears. Enter the string you want to search for, and press [Enter].
Press the arrow keys or turn the knob to scroll the thumbnail display. Knob Parameter Adjustment Setting values Scroll Scroll thumbnail display 1 and upwards Select the thumbnail of the still image on which you want to carry out field inversion.
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Notes An external key can only be used when the pair mode is enabled (see page 300). MIX: Mix the background image with the signal selected on the frame memory source bus or color matte signal. The mix ratio can be set. NAM: Non-additive mix the background image with the signal selected on the frame memory source bus or color matte signal.
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To use a color matte signal for the input signal, press [Frgd Color], turning it on. Even when pair mode is enabled, you can make separate settings for each Turn the knobs to adjust the following parameters. Knob Parameter Adjustment Setting values Luminance Luminance...
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memory are saved automatically when the frame memory selection is changed. • For the following signal formats, a field freeze is not possible. 1080PsF/23.976, 1080PsF/24, 1080PsF/25, 1080PsF/29.97, 720P/50, 720P/59.94 Saving a processed freeze image To save a processed freeze image as a file, in the Still >Composite menu use the following procedure.
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Knob Parameter Adjustment Setting values Pattern Pattern number 1 to 24 a) The patterns are the same as for a standard wipe. See “Wipe Pattern List” in Appendix (Volume 1) (page 442). • When [Ext Key] is selected Knob Parameter Adjustment Setting values Clip...
• When turning [Rotation Angle] on and inclining the pattern Knob Parameter Adjustment Setting values Angle Angle of pattern rotation –100.00 to +100.00 a) See page 244. To select the pattern, display the Pattern Select menu by pressing [Pattern Select] in the Pattern Adjust menu. You can change the pattern selected in step 2 here.
The Reposition menu appears. In this menu, you can also enable the V/K mode (see page 309). In the frame memory selection area, select the FM output (see page 308). In the <Reposition> group, select the movement mode. Normal: Move in normal mode. Black&White: Move in black &...
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The name of each image recorded in this way consists of a first character string followed by a second string. First character string: A common part of name assigned to all the still images captured in one record operation. This string includes a maximum of four characters, which can be specified using a menu before carrying out the capture.
Press [Record Enable], turning it on. The signals of frame memory source buses 1 and 2 are assigned to the pair of FMs selected in step 2, the recording function is now possible. Input the file name if required. Pressing [File Name] displays the keyboard window and you can enter the first character string (up to four characters) of the file name.
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In the Frame Memory menu, effect creation follows the image file names. Of the eight characters in the file names, if files have the same characters except for the last three characters they are treated as an image file group, and the effect is created with the last three (numeric) characters in sequence.
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Knob Parameter Adjustment Setting values Register Effect register number 1 to 99 Notes To search for an empty register in the user region, use the numeric keypad control block (see step 3 of “Recalling a Register” in Chapter 13 (Volume 2)).
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To cancel creating the effect Press [Cancel]. Notes • The effect is built with the selected files, in increasing order of the last three characters of the file name. If you do not want to include some of these files in the effect, first delete or rename them. •...
Frame Memory Clip Function The frame memory clip function is not supported on the MVS-8000. What is a “frame memory clip”? Movies can be read into frame memory, and recalled and played back. A movie held in frame memory is called a “frame memory clip.” A frame memory clip can be named using up to four characters.
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• Enable(d): In this state, ancillary data is present, and can be played back. This is the status when the [Ancillary Enable] button in the Frame Memory >Clip menu is set to On. This is the status after a clip recording operation. This status information is saved in a file, and is followed when the file is recalled.
Frame Memory Clip Operations For an overview of frame memory clip concepts, see “Frame Memory Clip Function” (page 327). Notes • The frame memory clip function is supported on the MVS-8000A/8000G only. • During playback of a frame memory clip of the pair assigned to either of the target FM selection buttons (see page 331), frame memory operations may not be performed properly.
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Frame memory Target selection buttons folder selection area Frame memory Pair selection buttons selection area Find button Clip file selection area Direct Recall button In the frame memory selection area, select an assigned target FM. (See page 307) Notes For the MVS-8000A, if other than FM1 and FM2 is selected, extended clips are not displayed.
Using the arrow keys or turning the knob, scroll the file thumbnail display. Knob Parameter Adjustment Setting values Scroll Thumbnail display 1 and upwards scrolling Press the thumbnail of the clip you want to recall. Press [Recall]. This recalls the clip file, which is assigned to the FM you selected in step 2. In pair mode, if a clip is selected, the main file is output to FM1, and the sub file to FM2.
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Playing a clip using the menu In the Frame Memory menu, select VF2 ‘Clip’ and HF2 ‘Play.’ The Play menu appears. The status of the clip shown in the current target FM selection buttons appears here. Status buttons Current position These show the timecode values for (red bar) the start point, current position, and...
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To play the image at the end of the clip (Clip End) Press [FF]. To specify the playback start point To set the current position as the playback start point, in the <Start TC> group, press [Set]. To set a different position, press the [Start] status button, and enter a timecode value from the numeric keypad window.
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For details of the buttons in the device control block (MKS-8036A search dial module, option), see “Device Control Block (MKS-8036A Search Dial Module, Option)” (page 80) in Chapter 2. To specify the playback start point To make the current position the playback start point, press the [START TC] button.
To stop playback, press [STOP] or any of the [SHTL], [JOG], [CUE], [REW], [FF], and [ALL STOP] buttons. For details of the buttons in the device control block (MKS-8031TB trackball module, option), see “Device Control Block (MKS-8031TB Trackball Module, Option)” (page 77) in Chapter 2. For details of the playback start point, stop point, and duration settings, see the previous item, “Using the device control block (MKS-8036A Search Dial Module, option) to play back clips”...
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Frame memory Pair selection selection area buttons Operation target Folder selection selection buttons area With [Pair] off, press the operation target selection button, to select the operation target. In the folder selection area, select the folder containing the clip to be recorded.
To set the clip duration Press [Clip Duration]. A numeric keypad window appears. Enter a timecode value or number of frames, and press Enter. This confirms the clip duration. Creating and Handling Frame Memory Folders You can create, rename, and delete frame memory folders. Creating a new folder In the Frame Memory menu, select VF5 ‘Folder.’...
Notes The following names cannot be used for folders: Default, Flash1, Flash2 CON, PRN, AUX, CLOCK$, NUL, COM0, COM1, COM2, COM3, COM4, COM5, COM6, COM7, COM8, COM9 LPT0, LPT1, LPT2, LPT3, LPT4, LPT5, LPT6, LPT7, LPT8, LPT9 This changes the folder name. Deleting a folder In the Frame Memory >Folder menu, select the folder with the arrow keys or by turning the knobs.
Recording and Playback of Ancillary Data Preparations To record ancillary data, it is first necessary in the Setup menu to select “save with ancillary data” as the frame memory saving mode (see “Saving a Frame Memory Clip With Ancillary Data” in Chapter 18 (Volume 3)). Recording ancillary data To record ancillary data in a frame memory clip, use the Frame Memory >Clip >Record menu.
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• When you play back the recorded embedded audio, depending on the device to be used, noises are produced at the playback start point and end point. For details of devices that are used for playback, contact your Sony service or sales representative.
Clip Transition Operations A frame memory clip (movie) is played back, linked to a transition using a mix (dissolve) or wipe. The following restrictions apply to the use of a clip transition. • Key frame capture is not possible. • It is not possible to apply a pattern limit. •...
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Clip transition display area Background transition display area Clip display area Press the [Clip] button. The Clip menu appears, and the status area shows a list of clips. Select the clip to use in the clip transition. Return to the Clip Transition menu, and in the <BKGD Transition Type> group, select the background transition type.
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• Turn knob 1 to set the number of frames. (The left end of the reference axis (see following figure) is the position of frame 0.) Position of frame 0 Reference axis Using either of the following methods, set the end point of the background transition.
Image Data Management You can carry out the following operations on the files in which images are saved. • Pair file processing • Move • Delete • Rename • Backup • Restore Notes • The following sections describe the operations available in the MVS-8000A system and MVS-8000G system.
In the Frame Memory >Still >Recall menu or Frame Memory >Clip >Recall menu, recall the two single files you want to convert to a pair file, to FM1 and FM2. In the Frame Memory menu, select VF4 ‘File’ and HF1 ‘Pair Recombination.’...
• Press the arrow keys to scroll the display. • Press directly on the thumbnail in the status area. • Turn the knobs. Knob Parameter Adjustment Setting values File selection 1 and upwards Selection of number of files in 1 and upwards sequence Select the destination folder and file.
Press [Delete]. A message for confirming the deletion appears. To confirm the deletion press [Yes], and to cancel press [No]. Renaming Files In the Frame Memory menu, select VF4 ‘File’ and HF6 ‘Rename’ The Rename menu appears. In the status area, whether pair mode is on or off, all of the saved files appear as thumbnails.
File Backups To back up a file saved in memory to hard disk, use the following procedure. In the Frame Memory menu, select VF4 ‘File’ and HF7 ‘Backup/Restore.’ The Backup/Restore menu appears. Press [Backup]. This backs up the saved file. Restoring Files Restoring backed up files To recall files backed up on the hard disk, use the following procedure.
FM selection buttons (see page 331), frame memory operations may not be performed properly. Carry out frame memory operations after stopping clip playback. Consult your Sony service representative or sales representative about the hard disk drives that can be connected. Selecting the switcher When the system is operating in Dual Simul mode, select the switcher on which to carry out formatting, file saving, and file recall operations.
The button for the selected switcher lights. You can select two switchers simultaneously. In this case, the last operated button lights green, and the other lights amber. The menu shows the information for the switcher lit green. Press [OK]. Hard Disk Formatting When you connect a hard disk drive for the first time, it is necessary to format the hard disk.
Press [OK]. The popup window disappears. Saving Files You can save all of the files from frame memory to the external hard disk drive. Notes Before carrying out this operation for the first time, it is necessary to format the hard disk (see previous item, “Hard Disk Formatting”).
Press [Yes]. This starts the file saving operation. If there is no directory in the logical drive, a directory is automatically created, and the files are saved within it. A progress bar and numerical indication appear to show the progress of the operation.
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Press [Yes]. This starts the file recall operation. A progress bar and numerical indication appear to show the progress of the operation. When the operation is completed, a popup window reading “Completed.” appears. Press [OK]. External Hard Disk Drive Access...
Managing Images Using a DDR/VTR Using a DDR/VTR for High-speed Backup and Restoring You can save all files currently held in frame memory as a backup data set, by high-speed recording on video tape or other medium. To restore the folder structure, it is necessary to save the automatically generated file list (of file name, length of clip, and so on) in memory.
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Start recording at the external device, and immediately after that press [Yes]. This starts the backup, and when completed a message appears. Stop the recording at the external device, and press the [OK] button. To save the file list in memory, press [File >File Name Data]. The File >File Name Data menu appears.
Press [Restore Start]. A confirmation popup window appears. Start playback at the external device, and immediately after that press [Yes]. Notes Make sure to include that the red or blue image inserted at the beginning when the backup was made. If this image is not found, the clip or still image will not be played back correctly.
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Example 2: When a video signal clip is followed by a key signal clip with the same number of frames (pair file) V: video K: key Red: red marker frame Blue: blue marker frame Video tape Result of extraction: The section surrounded by red marker frames is extracted as the main file, and the section surrounded by blue marker frames is extracted as the sub file.
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This starts the extraction, analyzes the currently selected single clip, and automatically extracts a movie (Clip) or still image (Still). When there is key data, a pair file is created. To check the details of the images (still image/clip) Use the following knob operations. Knob Parameter Setting...
Color Background The dedicated generators generate color signals, and these can be used as color backgrounds in video effects. Color background selection There are two color backgrounds, color background 1 and color background 2, which you use by assigning to cross-point buttons. Color combinations (“color mix”) The color generators can output the result of combining two colors, which are color 1 and color 2.
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In the <Matte> group of the Color Bkgd 1 menu, press [Flat Color], turning it on. You can now adjust color 1. Set the following parameters. Knob Parameter Adjustment Setting values Luminance Luminance 0.00 to 100.00 Saturation Saturation 0.00 to 100.00 359.99 to 0.00 Making a color combination (color mix) To combine color 1 and color 2, use the following procedure.
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Knob Parameter Adjustment Setting values 359.99 to 0.00 If required, set the pattern modifiers. • When turning [Position] on and setting the pattern position Knob Parameter Adjustment Setting values Position H Horizontal position –200.00 to +200.00 Position V Vertical position –200.00 to +200.00 a) See page 242.
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• When turning [Speed] on in the <Rotation> group and rotating the pattern at a constant rate Knob Parameter Adjustment Setting values Speed Rotation rate of pattern –100.00 to +100.00 a) See page 244. • When selecting H (horizontal) or V (vertical) in the <Modulation> group and applying waviness to the pattern (The modulation is always a sine wave.) Notes...
Copy and Swap You can copy or swap the settings among the switcher banks or between keyers. The following settings can be copied or swapped. • Overall settings for the M/E-1 to M/E-3, and PGM/PST banks • Keyer settings • Wipe settings in a transition control block •...
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Target bank Target keyer Target data M/E-1 Keys 1 to 4 Key settings excluding the following data items: PGM/PST Downstream keys 1 to 4 • Setup data • Key snapshots • Key memory Notes If a DME is being used on the source keyer for a copy or either keyer for a swap, then if for example there are insufficient DME channels, or the limit on using DME channels within an M/E bank is exceeded, it may not be possible to select the DME.
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DME wipe copy and DME wipe swap in the independent key transition control block You can copy and swap the DME wipe settings among the keyers listed in the following table. Target bank Target keyer Target data M/E-1 Keys 1 to 4 DME wipe settings in the independent key transition control block.
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DME channel copy and swap You can copy and swap the channel data among DME channels 1 to 4 or DME channels 5 to 8. It is not possible to copy or swap the channel data between DME channels 1 to 4 and DME channels 5 to 8.
Copy and Swap Operations Copy and Swap Menu Operations Accessing the Copy/Swap menu In the menu operation section top menu selection buttons, press the [Copy/ Swap] button, then press VF1 ‘Copy/Swap.’ The Copy/Swap menu appears. Here a copy/swap operation on wipe data is described by way of example, using the Copy/Swap >Wipe menu, but the same general procedure applies to all of the following menus.
Using any of the following methods, select the data to be copied or swapped. • Press directly on the list in the status area. • Press the arrow keys to scroll the reverse video cursor. • Turn the knobs to make the setting. Knob Parameter Adjustment...
Misc Menu Operations In the Misc menu, you can carry out the following operations. • Enabling and disabling operation from an external device, System Manager, or an editing keyboard. • Enabling and disabling side flags on the background bus of each of the M/E- 1 and PGM/PST banks.
DME override In the menu control block, press the top menu selection button [MISC], then select VF1 ‘Enable’ and HF1 ‘Port Enable.’ The Misc >Enable >Port Enable menu appears. In the <DME Override> group, select the DME override mode. DME Override: When a switcher snapshot or effect using a DME is recalled, forcibly select the DME that was used when saving.
Enabling or disabling control from the editing keyboard In the menu control block, press the top menu selection button [MISC], then select VF1 ‘Enable’ and HF2 ‘Plug-In Editor.’ The Misc >Enable >Plug-In Editor menu appears. In the <Control From Plug-In Editor> group, press [Editor Enable]. Each time you press the button toggles between enable and disable.
Press [Safe Title] to set it on or off. Displaying a List of Transition Rates and Changing the Settings In the Transition menu, for each bank you can display a list of the M/E (or PGM/PST) transition rates and independent key (or DSK) transition rates, and change the settings.
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Knob Parameter Adjustment Setting values Transition Rate Transition rate 0 to 999 (frames) Notes When a clip transition is selected as the transition type, it is not possible to change the transition rate in this menu. To set the independent key transition rate In the <M/E-1 Transition Rate>...
AUX Menu Operations AUX Bus Settings Making video process settings for an AUX bus In the Aux >Aux Bus menu, using any of the following methods, select the AUX bus to which the settings apply. • Directly press the list in the status area. •...
Status Menu The Status menu shows the following information. • Operating status of the DME Viewing the DME operating status To view the DME operating status, press the top menu selection button [STATS] in the menu control block. This selects VF1 ‘DME Status’ and the Status menu appears. DME status display For each DME channel, you can see how the DME is being used in the corresponding operation block.
Router Control Menu Operations Using the Router >Router Control >Router Control menu, you can carry out router switching operations. Checking the List of Inputs for Each Destination You can check the list of signals currently input for each destination. In the menu control block, press the top menu selection button [RTR], then select VF1 ‘Router Control’...
Switching the Source for Each Destination You can switch the source for each destination with a menu operation. For the assignment of destinations and sources to buttons, use the Setup >Panel >Aux Assign >RTR Mode Setting menu. For details, refer to “Using the Auxiliary Bus Control Block for Router Control”...
Video Process The term “video process” is applied to adjustments to the luminance and hue of the input video signal. There are two types of adjustment, depending on the application: • Adjustment of an individual primary input signal • Image effects on a particular bus Notes These types of adjustment may be carried out independently.
Making the adjustments Adjust VIDEO GAIN, Y GAIN, BLACK LEVEL, C GAIN, and HUE DELAY in the following menus. Applicable bus Menu used for operation See page M/E-1 bank Key fill buses for keys M/E-1 menu page 195 1 to 4 Background A and B Video Process menu page 381...
Video Process Settings This section describes operations on the M/E-1 and PGM/PST background A and B buses, and utility buses 1 and 2. For these operations, use the Misc >Video Process menu in the respective operating bank. For video process settings on other buses, see the following. •...
Preparations The color corrector enables video signal color correction (black balance/white balance adjustment, gamma correction, knee correction, etc.). Notes To use the color corrector on the MVS-8000A, the MKS-8420M Color Corrector Board is required. To use the color corrector on the MVS-8000G requires the MKS-8442G Frame Memory Board and BZS-8420 Color Corrector Software.
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Selecting the color corrector output signal By assigning the signal output from the color corrector to a cross-point button, you can make that signal available on that button. For details of the assignment process, see “Cross-Point Settings (Xpt Assign Menu)” in Chapter 19 (Volume 3). Accessing the CCR menu For color correction operations, use the CCR menu.
Overall Color Corrector Operations Enabling Color Corrector To enable the functions of color corrector 1, for example, use the following procedure. In the CCR menu, press VF1 ‘CCR1’ and any HF. In the <CCR> group, press [CCR], turning it on. This enables the functions of color corrector 1.
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Knob Parameter Adjustment Setting values Left No Select copy source data 1 or 2 Right No Select copy destination 1 or 2 data Press [Copy]. This carries out the copy. Swapping color corrector data Refer to the procedure described in the previous item “Copying color corrector data.”...
Color Corrector Functions This section describes the color corrector functions. For each of the following operations, it is possible to copy or swap data between two color correctors (CCR1 and CCR2). Input Video Processing Operations Carry out the following corrections to a YUV signal before conversion to an RGB signal.
Primary Color Correction Operations Carry out the following corrections to each of the R, G, and B signals. Black balance adjustment: setting the output level for a 0% level input signal. White balance adjustment: setting the output level for a 100% level input signal.
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Depending on the selection in step 3, adjust the following parameters. • When Black or Gamma is selected Knob Parameter Adjustment Setting values Red signal adjustment –100.00 to +100.00 Green Green signal adjustment –100.00 to +100.00 Blue Blue signal adjustment –100.00 to +100.00 Simultaneous RGB adjustment Red value is shown...
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Depending on the selection in step 3, adjust the following parameters. • When Box is selected Knob Parameter Adjustment Setting values Top position –100.00 to +100.00 Left Left position –100.00 to +100.00 Right Right position –100.00 to +100.00 Bottom Bottom position –100.00 to +100.00 Soft Degree of softness of box...
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Knob Parameter Adjustment Setting values V Multi Number of repetitions of pattern 1 to 63 vertically Invert Type Replication layout 1 to 4 a) See “Setting the wipe pattern replication (Multi)” (page 247). • When turning [Aspect] on and setting the aspect ratio of the pattern Knob Parameter Adjustment...
Secondary Color Correction Operations For the six colors R (red), G (green), B (blue), Y (yellow), C (cyan), and M (magenta), adjust the luminance and saturation, and also the hue within a range of ±30 degrees of the center value for each color. You can mask a part of the region to be corrected.
RGB Clip Operations For each of the R, G, and B signals, you can make dark clip and white clip adjustments. Making RGB clip adjustments In the CCR menu, press VF1 ‘CCR1’ and HF4 ‘RGB Clip.’ The RGB Clip menu appears. In the <RGB Clip>...
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Over Bright point Bright/Middle point Under Dark point Middle/Dark point Dark Middle Bright Input signal luminance level There are three modes for luminance processing, as follows. Tint mode: adding a specified color to the original video signal. Color Modify mode: adjusting the original video signal. Y Modify mode: adjusting the output levels of the input luminance signal.
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The Luminance Process menu appears. In the <Luminance Process> group, press [Luminance Process], turning it In the <Mode> group, specify the adjustment mode. Tint: add a specified color to the original video signal. Color Modify: adjust the original video signal. Y Modify: adjust the output levels of the input luminance signal.
Knob Parameter Adjustment Setting values Under D Soft Degree of softness at Under Dark 15.00 to 70.00 point In the <Luminance Process Adjust> group, press [Dark], [Mid], or [Bright], and adjust the following parameters for the three regions. • In tint mode Knob Parameter Adjustment...
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Notes When secondary color correction is enabled in the setup settings, this function is disabled. On the MVS-8000G, secondary color correction and spot color adjustment can be enabled at the same time. For details, see “Switching the Color Correction Function” in Chapter 18 (Volume 3).
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Knob Parameter Adjustment Setting values Saturation Saturation 0.00 to 100.00 359.99 to 0.00 Gain Key gain –100.00 to +100.00 Press [Window], turning it on, to adjust the key detection range for spot color adjustment. Knob Parameter Adjustment Setting values Luminance Luminance 0.00 to 100.00 Saturation...
Knob Parameter Adjustment Setting values Hue Delay Hue delay –180.00 to +180.00 Black Level Black level –116.90 to +116.90 To return the parameters to their default settings In the <Outer Out Proc> group, press [Unity]. Output Video Processing Operations Carry out the following corrections are available on the YUV signal. •...
YUV Clip Operations For each of the luminance and color difference signals, the following processing is available. White clip: setting the maximum level of the luminance signal. Dark clip: setting the minimum level of the luminance signal. Positive clip: setting the maximum amplitude in the positive direction of the color difference signal.
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To return the parameters to their default settings In the <YUV Clip> group, press [Unity]. Color Corrector Functions...
Side Flags Overview The term “side flags” refers to the areas to left and right of an image with aspect ratio 4:3 embedded within a 16:9 frame, when these areas are filled with a separate image selected from the utility 1 bus. You can adjust the width of the side flag area.
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In the menu control block, press the top menu selection button [MISC], then select VF1 ‘Enable’ and HF3 ‘Side Flags.’ The Misc >Enable >Side Flags menu appears. The status area shows the buttons for Bkgd A and Bkgd B for each of the M/E-1 to M/E-3, and PGM/PST (P/P) banks.
Creating an image with side flags For example, to create an image with side flags in the background B row of the M/E-1 bank, use the following procedure. In the M/E-1 bank cross-point control block, hold down the [UTIL] button, and in the background A row select the signal (utility bus 1 signal) you want to insert in the side flag areas.
Wipe from a 4:3 image to another 4:3 image (when side flags are on for both images) Side flag areas Side flag areas 4:3 image (Side flags on) The circles indicate the position of the wipe pattern edge when the transition is half finished.
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DME wipe from a 4:3 image to a 16:9 image Wipe action using slide (No. 1001) Side flag area Auto crop off Side flag areas Auto crop on 16:9 image 4:3 image (Side flags on) DME wipe from a 4:3 image to another 4:3 image (when side flags are on for both images) Wipe action using squeeze (No.
(If the software has been factory installed, the install key is not required.) For the method of obtaining an install key, contact your Sony representative. To obtain a key, you may be required to submit the unique device ID of the switcher you are using.
Example 1: Assigning M/E-1 main and sub to a single switcher bank, and switching between them Used switched between M/E-1 main and sub Example 2: Assigning separate switcher banks as “M/E-1 main dedicated” and “M/E-1 sub dedicated” Used for M/E-1 main operations Used for M/E-1 sub operations Video creation operations in Multi Program 2 mode For each of main and sub, there are differences from the operations in standard...
↓ For each switcher bank, make a main/sub assignment (one of main dedicated, sub dedicated, and main and sub shared) ↓ For a switcher bank assigned to main and sub shared, assign the [MAIN] and [SUB] delegation buttons ↓ Create the main and sub images ↓...
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Shut down the menus. (see page 105.) Power the switcher and SCU off and on again. Setting the operating mode for each switcher bank To set a desired switcher bank to Multi Program 2 mode, use the following procedure. Display the Engineering Setup >Switcher >Config menu. Select the switcher bank from M/E-1 to M/E-3, and P/P.
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Background configuration: Consists of the following combinations. • For main: Clean, Bkgd A, Bkgd B • For sub: Sub Clean, Utility 2, Utility 3 Key configuration: Key1 can be set to “Enable” only when the background is Clean, Bkgd A, or Bkgd B. For details, see “Setting the Operation Mode”...
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In the status area of the Engineering Setup >Panel >Config >MP2 Main/ Sub Assign menu, select 1st Row (M/E-1), then press [Main] in the <Main/ Sub Assign> group. Press [Dual M/E Assign] to assign M/E to two banks. In this state, both 1st Row and 2nd Row are set to main. Set 2nd Row to [Sub].
In the <NORM/NORM REV/REV Button Assign> group, press [Main/ Sub]. You can now use the [NORM] button as [MAIN], and the [NORM/REV] button as [SUB]. Examples of Operations in the Multi Program 2 Mode (When Sharing a Switcher Bank) To create video on the M/E or PGM/PST bank assigned to both main and sub operations, use the following procedure.
Optional Operations Making cross-point settings Cross-point assign tables can be set not only for main output but also for sub output. You can set cross-point assign tables for the following banks. M/E-1 SUB to M/E-3 SUB P/P SUB The table actually used is that for which the control panel delegation button is lit.
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For details, see “Inhibiting Utility 2 Bus and Key Operations” in Chapter 19 (Volume 3). Including Multi Program 2 data in recall operations of keyframes and snapshots In the Engineering Setup >Switcher >Config menu, set [Recall M/E Config] to When a keyframe or snapshot is stored or recalled, the following data is included.
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recall a snapshot on main, this only retrieves the settings for key 1 and key 2, and the state of key 3 and key 4 assigned on sub is not affected. Changing the matrix size to Standard When using a router, if the matrix size is set to [Compact (128×128)], it is not possible to control the utility 3 bus on the S-Bus.
For details, see “Settings in the Timeline Menu” in Chapter 13 (Volume 2). Enabling re-entry between the main and sub sides of the same M/E bank In the Engineering Setup >Switcher >Config menu, set [MP2 Free Re-Entry] to On. Notes •...
• For cross-point button link settings, M/E-1 to M/E-3, and P/P “Sub Program,” “Sub Preset,” and “Sub Trans PGM” have been added to the link source bus. • Snapshot attributes can now be set independently for main and sub. • There are additional menus for sub which can be recalled by pressing a button twice.
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Item Main DME wipes Can be used Cannot be used (Can be used, with a setting change) Patterns for 1 For a dedicated interface, each of main and sub can be channel used. For the SDI interface, only one of main and sub can be used.
Restrictions on Using Multi Program 2 Mode • The following functions are not available for sub: – Data copy and swap – Default recall (except for parametric recall) – [TRANS] button function (see page 74) – [TRACE] button function (see page 76) •...
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• Since keys 2 to 4 are shared between main and sub, when the main and sub fader lever positions are different, if you move the fader lever, the video changes instantaneously to the value of the most recently moved fader lever. •...
(If the software has been factory installed, the install key is not required.) For the method of obtaining an install key, contact your Sony representative. On that occasion, you may be required to submit the unique device ID of the switcher you are using.
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• A processed key cannot be used. Therefore, it is not possible to apply a DME effect to a downstream key. • As an independent key transition type, wipe and DME wipe cannot be used. • The resizer cannot be used. •...
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Output Fixed assigned outputs connector Standard mode Multi-program mode DSK mode OUT17 Program Program 1 P/P OUT1 OUT18 Program Program 2 P/P OUT1 OUT19 Preview Key preview 1 P/P OUT2 OUT20 Clean Key preview 2 P/P OUT3 OUT21 Key preview Clean 1 P/P OUT4 OUT22...
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Configuration of the switcher bank outputs If Multi Program mode is selected in setup (M/E Config in the Switcher >Config menu), then for Bkgd in the PGM Config menu, it is only possible to select Clean. Simple P/P Software...
(If the software has been factory installed, the install key is not required.) For the method of obtaining an install key, contact your Sony representative. On that occasion, you may be required to submit the unique device ID of the switcher you are using.
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• “Interfacing With External Devices (Device Interface Menu)” in Chapter 21 “DME Setup (DME)” • “GPI Input Settings (GPI Input Assign Menu)” in Chapter 22 “Setup (DCU)” The available input reference signals are as follows. Signal format Input reference signal Tri Sync Black burst 1080P/59.94...
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This assigns the signal. Restrictions when using a dual link When using a dual link, the switcher and DME resources are linked in duplex (link A and link B), resulting in the following restrictions. Restrictions Details Functions that cannot be Functions of the following items in the Engineering used in the system Setup >Switcher >Config menu...
(It is not necessary to enter an install key if the software was factory-installed.) Ask your Sony representative about entering the install key. At this time, the unique device ID may be required.
Image showing view from right eye Image showing view from left eye X-axis Combined by brain into stereoscopic image Left eye Right eye Z-axis Parallax (spacing between eyes) Increasing the parallax value increases the apparent stereoscopic effect. Preparations Switching the system to 3D mode Notes It is only possible to switch to 3D mode when the system signal format is set to one of the following.
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Press [3D Mode], turning it on. A popup window appear, with a message. Check the message, and select [Yes]. This switches the system to 3D mode. Setting input signals for 3D mode Input primary numbers for left and right signals The primary input numbers are set for each of the signals used in 3D mode for the left eye view and right eye view (referred to simply as left and right signals).
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When On, different signals are used for left and right. When there is no indication (Off), the same signal is shared between left and right. When On, left and right are reversed. Link number Using any of the following methods, select the link number to operate on. •...
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Output connector numbers for the left and right signals The combinations of connector numbers for left and right signal outputs are also fixed. For details of the input and output signals in 3D mode, consult your Sony representative. 3D Support...
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Setting frame memory outputs for 3D mode Select whether to use frame memory outputs 1 to 8 in combinations of left and right signals for 3D mode. The left and right combinations are fixed, as 1 and 5, 2 and 6, 3 and 7, and 4 and 8. Display the Engineering Setup >Switcher >Config >3D Config menu.
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Notes When [FM Link] is On, frame memory output does not include ancillary data for the right image. Repeat steps 3 and 4, to set all of the frame memory outputs for 3D mode. Functions for which left and right frame memory outputs are coupled when [FM Link] is On Pair mode On/Off, clip playback, clip transition , clip transition snapshot...
Restrictions in 3D Mode In 3D mode, the following restrictions apply, because the switcher and DME hardware is operating in tandem (link A and link B). Restrictions Details Functions that cannot be used Functions of the following items in the Engineering in the system Setup >Switcher >Config menu Single Simul, Dual Simul...
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Knob Parameter Setting Values 2ch Parallax Adjust the parallax for channel 2 0.00 to 8.00 Notes If the position of an image in three-dimensional space is in the plane of the monitor screen, adjusting the parallax does not change the 3-D effect. In this case, adjust the parameters in the local coordinate space so that the image is either in front of or behind the plane of the screen before adjusting the parallax.
User programmable DME The illustrations for patterns 1901 to 1999 show an effect register number or register name. DME Wipe Patterns Available in Two-Channel Mode Slide Squeeze DME Wipe Pattern List...
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3D trans Picture-in-picture DME Wipe Pattern List...
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Brick Frame in-out User programmable DME The illustrations for patterns 2901 to 2999 show an effect register number or register name. DME Wipe Pattern List...
DME Wipe Patterns Available in Three-Channel Mode Brick User programmable DME The illustrations for patterns 3901 to 3999 show an effect register number or register name. DME Wipe Pattern List...
Menu Tree Recalling Menus This section details the menu structure, and shows the top menu selection buttons in the menu control block which are used to access the menus. Top menu selection buttons Menu control block Some menus can also be accessed by pressing other buttons twice in rapid succession.
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In this section, the numbers for the M/E-1 menus are given as examples. [M/E 1], [M/E 2], and [M/E 3] buttons to next page The functions in the Key 2 to Key 4 menus are the same as those in the Key 1 menu, with the following menu page numbers.
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[M/E 1], [M/E 2], and [M/E 3] buttons to previous page a) In Multi Program 2 mode, the menus for sub are displayed with 400 higher numbers than the aboves for main. Menu Tree...
PGM/PST Menu [P/P] button to next page The functions in the DSK 2 to DSK 4 menus are the same as those in the DSK 1 menu, with the following menu page numbers. DSK 2 menu: 142x, DSK 3 menu: 143x, DSK 4 menu: 144x a) For MVS-8000G only Menu Tree...
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[P/P] button to previous page a) In Multi Program 2 mode, the menus for sub are displayed with 400 higher numbers than the aboves for main. Menu Tree...
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The material contained in this manual consists of infor- mation that is the property of Sony Corporation and is intended solely for use by the purchasers of the equip- ment described in this manual. Sony Corporation expressly prohibits the duplication of...
MVS-8000/8000SF System (With CCP-9000 Series Center Control Panel) User’s Guide Multi Format Switcher System [English] Volume 2 2nd Edition (Revised 1) Software Version 9.00 and Later...
DME (Digital Multi Effects) allows you to add three-dimensional effects such as image movement, rotation, magnification and shrinking, as well as a wide variety of special effects. DME is the general name for all of these effects. You can use up to eight channels as dedicated DME channels. Each channel can be used on its own or in combination with other channels, which allows you to create advanced effects with more complexity.
Two interfaces are available for the MVE-9000: a dedicated interface (MKE- 9020M) for use in an MVS-8000 series switcher, and an SDI interface (MKE- 9021M). Notes When using the SDI interface, the following operations are different from when using the dedicated interface. •...
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Source coordinate space Target coordinate space Source coordinate space and target coordinate space For example, as shown in the following figure, the image moves in a different direction when you move it along the x-axis of the source coordinate space and along the x-axis of the target coordinate space.
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Rotation around y-axis in local coordinate space Rotation around y-axis in global coordinate space Local coordinate space and global coordinate space Three-dimensional parameters Three-dimensional parameters are x, y, and z values which define the position of an image, its axis of rotation, the position of an imaginary point of view on the image, and so on.
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y-axis z-axis + x-axis x-axis z-axis – y-axis The plus direction on the z-axis is depth into the image or monitor screen. a) The value in parentheses is for HD format. Values for x-, y-, and z-axes (4:3 mode) Values for 16:9 mode •...
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y-axis z-axis + x-axis x-axis z-axis – The plus direction on the y-axis z-axis is depth into the image or monitor screen. a) The value in parentheses is for HD format. Values for x-, y- and z-axes (16:9 mode) Limits of three-dimensional parameters The following table shows the limits of three-dimensional transformation parameters.
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Detents The system defines points called detents at regular intervals on the three- dimensional space. Pressing the [CTR] button (page 508) in the device control block sets the current three-dimensional parameter values to the closest detent points. The following table shows the interval between successive detents for each transformation operation mode (see page 499).
coordinate space, the setting values in the source coordinate space (three- dimensional parameter values) are converted to values in the target coordinate space (source/target conversion). Once a conversion has taken place, the original source coordinate space parameters do not return to their original values when you switch back to the source coordinate space.
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Rotation Rotates the image on the x-axis, y-axis, or z-axis. The type of rotation differs depending on whether you are manipulating the image in the source coordinate space or the target coordinate space. Image rotation in the source coordinate space Rotation around the y-axis Rotation around the x-axis Rotation around the z-axis...
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Axis movement Movement on the x-axis Movement on the y-axis Movement on the z-axis Location Size Changes the size of the whole image. • Because shrinking and magnification of the image in the source coordinate space is done in three-dimensional space, magnifying the image emphasizes the sense of perspective.
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Aspect In the source coordinate space, changes the aspect ratio in the x-axis direction and y-axis direction, either independently or simultaneously. Change of aspect ratio in Change of aspect ratio in Simultaneous change x-axis direction y-axis direction aspect ratio in x-axis direction and y-axis direction Perspective In the target coordinate space, changes the perspective on the image by...
Graphics Display Graphics display is a function that allows you to display wire frames, coordinate axes and a grid over the current DME image, to make it easier to create effects in three-dimensional coordinate space. Graphics displayed by this function can also be output to the monitor output connector.
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Local coordinate space axes Channel ID Wire frame Wire frame, local coordinate space axes, and channel ID Grid This is a grid pattern representing the whole of the monitor screen. The grid makes it easy to set the position of an image in two-dimensional coordinates. Grid (16:9 mode) Shrinking the graphics display You can shrink the graphics display so that you can see beyond the range...
To automatically erase the graphic display Turn Auto Erase on. The graphic display is erased automatically whenever a keyframe is executed. It is displayed again after the keyframe ends, after the time set in Recovery Time. Flex Shadow center axis When using the Flex Shadow function (see page 547), turn Flex Shadow Axis on to display the Flex Shadow center axis.
Three-Dimensional Transformation Operations To carry out three-dimensional DME transformations, use either part of the device control block (joystick) and numeric keypad control block or the optional device control block (MKS-8031TB trackball module). Basic Operations Region selection buttons (DME1 to 4) Part of the numeric keypad control block Joystick...
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Function assignment buttons Region selection buttons (DME1 to 8) Trackball Operating buttons Z-ring Device control block (MKS-8031TB) Buttons used when the three-dimensional transform operation mode is enabled LOCAL: Enable operations in the DME local coordinate space. GLB (global): Enable operations in the DME global coordinate space. The [LOCAL] and [GLB] buttons can be selected at the same time.
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When the [TRGT] button is lit, pressing this button enables the trackball to control the perspective of the image in the x-axis and y-axis directions. The Z-ring controls the distance to the viewpoint. LOC (location) SIZE: When this button is lit, the Z-ring controls the image size.
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LOCAL button: Selects local coordinate space. GLB button: Selects global coordinate space. You can select this button and the [LOCAL] button simultaneously. SRC button: Selects the source coordinate space. TRGT button: Selects the target coordinate space. ([SRC] and [TRGT] cannot be selected at the same time.) Press the button for the operation you want to do, turning it on, to select the transformation mode.
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Depending on the axis of the change, operate the joystick as follows. • To change on the x-axis, move the joystick horizontally. Parameter values increase as you move to the right, and decrease as you move to the left. • To change on the y-axis, move the joystick vertically. Parameter values increase as you move upward, and decrease as you move downward.
To restrict the change in the transformation to a specific axis, press the [X], [Y], or [Z] button, tuning it on. This enables the joystick on the selected axis only. Functions assignable to joystick operations Button Usable coordinate Joystick Joystick Joystick space x-direction...
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Type of three-dimensional space Operation mode for three-dimensional transforms Value of X Value of Y Value of Z a) This shows one of Local Target, Local Source, Global Target, and Global Source. b) This shows one of Loc XYZ, Loc Size, Rot, Spin, Axis Loc, Skew, Asp, and Pers.
Example three-dimensional parameter details Entering Three-Dimensional Parameter Values In addition to setting three-dimensional parameter values with the trackball and Z-ring, you can enter them directly from the numeric keypad control block. Entering three-dimensional parameter values In the device control block, press the [X], [Y], or [Z] button, turning it on. The numeric keypad control block enters a mode in which you can enter parameters for the selected axis.
To enter difference values You can enter difference values by pressing the [+/–] button, entering the difference from the current value, and pressing the [TRIM] button to confirm. The [+/–] button toggles between “+” (plus) and “–” (minus) each time it is pressed.
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Turn [Graphic] on. The system enters graphics display mode, enabling graphics to be displayed in the monitor screen. Turn on the buttons of the graphics you want to show. To show axes: Turn [Axis] on. To show axis names: Turn [Axis Name] on. To show the channel ID: Turn [Ch ID] on.
When the MKE-8021A is installed in the MVE-8000A to provide an SDI interface or when the MVE-9000 is used, it is possible to output graphics to the Monitor Out connector. Canceling Virtual Images When a transformation is executed with an extreme degree of perspective, the part of the image which is beyond the imaginary view point can wrap around and show on the other side.
DME Special Effect Operations You can use DME to add a variety of special effects. Usable function differs depending on the model. For details, see “Functional Differences With Models of DME” (page 910). Special Effects Edge effects Name Effect/Image Border Adds a border to the image frame.
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Name Effect/Image Beveled Edge Gives an image a beveled edge. You can set the edge width and color. The (See page 536.) inner edge softness and edge boundary softness can also be set. Color Lights Key Border Adds borders to keys or gives a key consisting of an outline only. (See page 538.) DME Special Effect Operations...
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Name Effect/Image Art Edge Adds edges to the inner and outer side of the input image. (See page 539.) The following items can be set. • Art edge width and position • Separate softening of the art edge inner and outer sides •...
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Name Effect/Image Flex Shadow Allows a shadow to be added to the image using only one DME channel. (See page 547.) The following settings can be made for the shadow. • The signal to use for the shadow -External: Generate shadow using input key signal. -Internal: Generate shadow using an internally generated, full-size DME key signal.
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Effects for entire image Name Effect/Image Defocus Defocuses the whole image. The degree of defocusing can be set (See page 560.) simultaneously or separately for video and key signals. (However, when the DME dedicated interface is used, the degree of defocusing can be set for video signals only.) You can also cancel the black level leaking that occurs at the edge of the screen when the Defocus effect is used.
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Name Effect/Image Nega Reverses the luminance or chroma of the image. (See page 568.) Contrast Changes the contrast of the luminance and chroma of the image. (See page 569.) Mosaic Divides the image into small tiles so that it looks like a mosaic. You can (See page 570.) specify the size and aspect ratio of the tiles.
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Name Effect/Image Sketch Provides a sketch-like effect based on the outlines of the image, using (See page 570.) different touches such as sketch, edge color, drawing, relief, and sharp. SKETCH Metal Provides a metallic gloss like that from gold, silver, or a rainbow colored (See page 573.) surface.
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Freeze effects Freezes the input video. The video can also be frozen at a specified interval (see page 579). Nonlinear effects Name Effect/Image Wave Produces a wave-like effect in the image. (See page 582.) Mosaic Glass Makes the image rougher and finer at a (See page 587.) specified interval.
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Name Effect/Image Rings Partitions the image into rings that rotate (See page 593.) while moving in the same direction. Broken Glass Partitions the image like broken glass, with (See page 594.) shards flying outward. Flying Bar Divides the image into bars which peel off in (See page 594.) two blocks as they move.
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Name Effect/Image Mirror Partitions the image vertically and (See page 598.) horizontally, creating an image like a reflection in a mirror. Multi Mirror Divides the image into originals and (See page 599.) reflections, lining them up vertically and horizontally. Kaleidoscope Creates an image like a view into a (See page 600.) kaleidoscope.
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Name Effect/Image Page Turn Turns the image like a turning page. (See page 603.) Roll Rolls the image up. (See page 605.) Cylinder Winds the whole image onto a cylinder. (See page 605.) Sphere Winds the whole image onto a sphere. (See page 606.) Explosion Divides the image into fragments which...
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Name Effect/Image Melt Melts the image away from a specified part. (See page 609.) Character Trail Extends the edge of the image like a trail. (See page 610.) Corner Pinnig effect Name Effect/Image Corner Pinning Provides the effect of inserting the foreground in the background, allowing (See page 611.) the four corners to be positioned freely, so that the image fills the quadrilateral outlined by the corners.
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Lighting effects Name Effect/Image Lighting Provides the effect of light striking the image. (See page 614.) Normal Specular Spotlighting Creates the effect of a spotlight striking the surface of the image. (See page 629.) Recursive effects Name Effect/Image Trail Recursively freezes the input video at (See page 619.) regular intervals so that a trail of afterimages is created.
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Name Effect/Image Keyframe Strobe Freezes the video each time the effect passes a keyframe. You can make the (See page 625.) afterimages stardust trails. Wind Strobes the image at regular intervals, and (See page 627.) moves the frozen image in a fixed direction, leaving an afterimage.
Horizontal inversion Input signal Vertical inversion Inversion of input signal Key density adjustment Adjusts the key density for the key signal input to the DME (see page 651). Key source selection Selects either the key signals received from the switcher or the key signals generated in the DME for application to the front and back of the image (see page 651).
Border Settings Adding a border In the DME menu, select VF1 ‘Edge’ and HF1 ‘Border/Crop.’ The Border/Crop menu appears. Press [Border], turning it on. The Border effect is enabled. You can adjust the border width parameters with the knobs. Set the parameters. The valid ranges of the parameter values depend on the combination of signal format (SD/HD) and aspect ratio (4:3/16:9) selected in the system, as follows.
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• 16:9 mode Parameter group [1/2] Knob Parameter Adjustment Setting values Border width on left and right Left value shown sides Border width on top and bottom Top value shown sides Border width on all sides Left value shown Density Border density 0.00 to 100.00 Parameter group [2/2]...
Knob Parameter Adjustment Setting values Luminance Luminance 0.00 to 100.00 Saturation Saturation 0.00 to 100.00 359.99 to 0.00 If Mix Color or Ext Video selected, the border color changes according to the mix color signal or external video signal. Softening the border edges Press [Border Soft], turning it on, and set the following parameters.
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Parameter group [2/2] Knob Parameter Adjustment Setting values Crop position on top side –3.00 to +3.00 (SD) –9.00 to +9.00 (HD) Left Crop position on left side –4.00 to +4.00 (SD) –12.00 to +12.00 (HD) Right Crop position on right side –4.00 to +4.00 (SD) –12.00 to +12.00 (HD) Bottom...
To soften the edges of the image, press [Edge Soft], turning it on, and set the following parameter. Knob Parameter Adjustment Setting values Soft Softness of edges 0.00 to 100.00 Notes Edges cannot be softened when the Crop effect is disabled. To specify whether to invert the crop area when inverting the video image In the <Invert/Crop Process>...
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• 4:3 mode Knob Parameter Adjustment Setting values Simultaneously adjust width of left 0.00 to 4.00 (SD) and right edges 0.00 to 12.00 (HD) Simultaneously adjust width of top 0.00 to 3.00 (SD) and bottom edges 0.00 to 9.00 (HD) Simultaneously adjust width of all Value of H shown four edges...
To soften the inside of the edges and the boundaries between adjacent edges, turn on [Edge Soft], and adjust the following parameters. Knob Parameter Adjustment Setting values Inner Soft Softness of the inside of edges 0.00 to 100.00 Bound Soft Softness of the edge boundaries 0.00 to 100.00 Bound Soft...
Knob Parameter Adjustment Setting values Simultaneously adjust width of left 0.00 to 100.00 and right key borders Simultaneously adjust width of top 0.00 to 100.00 and bottom key borders Simultaneously adjust width of all Value of H shown four key borders Soft Softness of the key borders 0.00 to 100.00...
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Set the parameters. The valid ranges of the parameter values depend on the combination of signal format (SD/HD) and aspect ratio (4:3/16:9) selected in the system, as follows. • 4:3 mode Parameter group [1/2] Knob Parameter Adjustment Setting values Simultaneously adjust width of left Value of Left shown and right edges Simultaneously adjust width of top...
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Parameter group [2/2] Knob Parameter Adjustment Setting values Left Width of left edge 0.00 to 8.00 (SD) 0.00 to 32.00 (HD) Right Width of right edge 0.00 to 8.00 (SD) 0.00 to 32.00 (HD) Bottom Width of bottom edge 0.00 to 6.00 (SD) 0.00 to 18.00 (HD) Density Density of edges...
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Example: Moving the right edge position in the “minus” direction. Moving in the minus direction Position after Position before Art edge portion moving moving Softening the inner and outer sides of art edges In the Art Edge menu, press [Soft], turning it on. Adjust the following parameters.
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Rainbow Gradation: Color 3 (see “Color 3 settings” (page 546)) overwrites Radial Rainbow, giving a gradation effect. Flat Color Gradation Matte Rainbow Matte Radial Gradation Radial Rainbow Rainbow Gradation When you select other than [Flat Color], set the gradation border lines for the selected pattern.
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Radial Gradation and Radial Rainbow parameters Knob Parameter Adjustment Setting values Soft Softness of gradation border 0.00 to 100.00 region Rainbow Gradation parameters The valid ranges of the parameter values depend on the combination of signal format (SD/HD) and aspect ratio (4:3/16:9) selected in the system, as follows.
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a) –100.00 is four rotations per second in counterclockwise direction. +100.00 is four rotations per second in clockwise direction. 0.00 is no rotation. Border Position determined by H and V values (When Angle (see step 3) is 0.) Determined by the value of Angle (see step 3).
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• Color 3 settings Notes Color 3 can be set only when [Rainbow Gradation] is selected in the <Art Edge Source> group. Knob Parameter Adjustment Setting values Luminance Luminance 0.00 to 100.00 Saturation Saturation 0.00 to 100.00 Hue Offset Hue range –540.0 to +540.0 Relationship between Hue and Hue Offset For example, when the Hue value of Color 1 is 180.00, and the Hue Offset...
Flex Shadow Settings Notes • The Flex Shadow function is not supported on the MVE-8000/8000A. • “Mix Color” or “Ext Video” can only be applied to one of the background (see page 647), flex shadow, trail (see page 619), and wind (see page 627) effects.
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Knob Parameter Adjustment Setting values Softness of shadow 0.00 to 100.00 Soft Density Density of shadow 0.00 to 100.00 a) The Soft parameter is valid only when [Internal] is selected in the <Flex Shadow Source> group. • 16:9 mode Knob Parameter Adjustment Setting values...
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Set the following parameters. Knob Parameter Adjustment Setting values Size H Enlarge or shrink horizontally 0.00 to 2.00 Size V Enlarge or shrink vertically 0.00 to 2.00 Size All Enlarge or shrink horizontally and Value of Size H vertically shown Softness of shadow 0.00 to 100.00 Soft...
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When the default Axis Loc setting is used Picture Axis Loc V Flex shadow Axis Loc position Axis Loc H Shadow skewed Shadow size and Shadow skewed with with Axis Loc set at perspective adjusted Axis Loc set at the the lower left corner with default Axis Loc midpoint on the left...
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Perspective Perspective Perspective Perspective H = –100 H = +100 V = –100 V = +100 Inverting the flex shadow In the <Invert> group of the Flex Shadow menu, select the direction to invert the shadow. H: Invert the shadow in the horizontal direction. The inversion is applied around the axis of the knob 2 parameter Axis Loc V set with [Axis Loc].
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Example 1: When Flex Shadow is enabled on both of two channels. Video Video Shadow Shadow No combine shadow is set. Combine shadow is enabled. Combine shadow is enabled. Density is set to 100.00. Density is set to 0.00. Example 2: Flex Shadow is enabled on one channel only. Video Video Shadow...
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Adjust the following parameter. Knob Parameter Adjustment Setting values Density Density of combine shadow 0.00 to 100.00 Notes • The Combine Shadow effect is applied to all shadows, not only the sections where shadows overlap. • Combine Shadow is enabled when the Flex Shadow effect and the global effect Combiner are enabled.
(For HD format and 16: 9 mode: Size V = 1.50) Press [Skew], turning it on, and use knob 1 to set the Skew H parameter so that the parallel lines appear to emerge from the depth at the right. (For HD format and 16:9 mode: Skew H = –50.00) Wipe Crop Settings Notes...
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The setting range for the parameters depends on the signal format (SD/ HD) and aspect ratio (4:3/16:9) selected in the system, as follows. • For SD format Knob Parameter Adjustment Setting values Horizontal position –8.00 to +8.00 Vertical position –6.00 to +6.00 –4.50 to +4.50 Size Pattern size...
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Knob Parameter Adjustment Setting values Aspect Aspect ratio –100.00 to +100.00 a) When set to a negative value, the image is stretched vertically, to become taller. When set to a positive value, the image is stretched horizontally, to become wider. Rotating the wipe crop pattern (Rotation) In the <Rotation>...
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Knob Parameter Adjustment Setting values Frequency Frequency of modulation 0.00 to 100.00 Speed Speed of waves –100.00 to +100.00 Replicating the wipe crop pattern (Multiplication) In the Wipe Crop menu, press [Multi], turning it on. Set the following parameters. Knob Parameter Adjustment Setting values...
• When Soft is selected Knob Parameter Adjustment Setting values Soft Edge softness 0.00 to 100.00 • When Soft Border is selected Knob Parameter Adjustment Setting values Width Border width 0.00 to 100.00 Inner Soft Border inner softness 0.00 to 100.00 Outer Soft Border outer softness 0.00 to 100.00...
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Creating a color combination pattern To select the pattern In the DME menu, select VF1 ‘Edge’ and HF7 ‘Color Mix.’ The Color Mix menu appears. Press [Mix Pattern Select]. The Mix Pattern Select menu appears. Press any of the displayed patterns (standard wipe patterns 1 to 24) to select it.
Knob Parameter Adjustment Setting values Vertical position –18.00 to +18.00 Size Pattern size 0.00 to 100.00 Soft Softness of the pattern 0.00 to 100.00 Pattern Pattern number 1 to 24 a) For 4:3 mode b) For 16:9 mode To invert the regions of the two colors In the Color Mix menu, press [Color Invert], turning it on.
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The Defocus effect is enabled. You can adjust the defocusing of video and key signals with the knobs. Notes On the MVE-8000A, the Defocus and Glow effects cannot be enabled at the same time. The effect which was turned on most recently is enabled. In the <Defocus Mode>...
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Parameter group [2/2] Knob Parameter Adjustment Settings values Video H Horizontal defocusing of video 0.00 to 100.00 signal Video V Vertical defocusing of video 0.00 to 100.00 signal Key H Horizontal defocusing of key 0.00 to 100.00 signal Key V Vertical defocusing of key signal 0.00 to 100.00 •...
Blur Settings Applying the Blur effect In the DME menu, select VF2 ‘Video Modify’ and HF1 ‘Defocus/Blur.’ The Defocus/Blur menu appears. Press [Blur], turning it on. The Blur effect is enabled. You can adjust the blurring of video and key signals with the knobs.
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Parameter group [1/2] Knob Parameter Adjustment Settings values V/K All Horizontal and vertical Video H value shown defocusing of video and key signals Video All Horizontal and vertical Video H value shown defocusing of video signal Key All Horizontal and vertical Key H value shown defocusing of key signal Parameter group [2/2]...
Notes The Mask function is not supported on the MVE-8000. Multi Move Settings Applying the Multi Move effect In the DME menu, select VF2 ‘Video Modify’ and HF2 ‘Multi Move.’ The Multi Move menu appears. Press [Multi Move], turning it on. The Multi Move effect is enabled.
a) Specify minus values to stretch the image in the vertical direction, and plus values to stretch the image in the horizontal direction. Sepia Settings Applying the Sepia effect In the DME menu, select VF2 ‘Video Modify’ and HF3 ‘Color Modify.’ The Color Modify menu appears.
Mono Settings Applying the Mono effect In the DME menu, select VF2 ‘Video Modify’ and HF3 ‘Color Modify.’ The Color Modify menu appears. Press [Mono], turning it on. The Mono effect is enabled. The color image changes to monochrome. Masking the Mono effect with a selected pattern Press [Mask] to display the Mask menu, and set the pattern type and modifiers.
Knob Parameter Adjustment Setting values Solar Coarseness of chroma 0.00 to 100.00 gradations (Solarization parameter) Masking the Posterization or Solarization effect with a selected pattern Press [Mask] to display the Mask menu, and set the pattern type and modifiers. For details, see “Mask Settings” (page 577). Notes The Mask function is not supported on the MVE-8000.
Contrast Settings Applying the Contrast effect In the DME menu, select VF2 ‘Video Modify’ and HF3 ‘Color Modify.’ The Color Modify menu appears. Press [Contrast], turning it on. The Contrast effect is enabled. You can adjust the luminance and chroma contrast with the knobs.
Mosaic Settings Applying the Mosaic effect In the DME menu, select VF2 ‘Video Modify’ and HF4 ‘Mosaic.’ The Mosaic menu appears. Press [Mosaic], turning it on. The Mosaic effect is enabled. You can adjust the size and aspect ratio of the mosaic tiles with the knobs.
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Press [Sketch], turning it on. The Sketch effect is enabled. Select the method for applying outlines in the <Sketch Mode> group. Sketch: Apply an effect like a sketch. Edge Color: Enhance the outlines. Draw: Apply an effect like a line drawing. Relief: Apply a bas-relief effect.
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b) The larger the Clip value, the narrower the outline width. • When Relief is selected Knob Parameter Adjustment Setting values Mix amount for Relief video and 0.00 to 100.00 input video Offset Relief luminance level –100.00 to +100.00 Gain Image gain for outline extraction –100.00 to +100.00 Angle...
• To select the signal to mix with the relief pattern for Relief In the <Chroma Type> group, select the signal to mix with the relief pattern. Matte: Select a single color. The following parameters can be adjusted. Knob Parameter Adjustment Setting values Saturation...
Knob Parameter Adjustment Setting values Y Clip Clip level of input signal Y level 0.00 to 100.00 Y Gain Amount of gain for clip adjusted –100.00 to +100.00 input signal Y level Y Offset Offset added to clip and gain 0.00 to 100.00 adjusted input Y signal In the <Metal Mode>...
This enables the Dim effect. Set the following parameters. Knob Parameter Adjustment Setting values Start Point where dimming starts (dim –100.00 to +100.00 start point) Gain Degree of dimming 0.00 to 100.00 Press [Flat Color] and set the parameters for the color of the depths of the picture.
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Applying the Glow effect In the DME menu, select VF7 ‘Enhanced Video Modify’ and HF4 ‘Glow.’ The Glow menu appears. Press [Glow], turning it on. This enables the Glow effect. Notes • On the MVE-9000, the key border function and Glow function cannot be turned on at the same time.
Notes The Mask function is not supported on the MVE-8000. Mask Settings Notes The Mask function is not supported on the MVE-8000. Applying masks In the DME menu, select VF2 ‘Video Modify’ and HF7 ‘Mask.’ The Mask menu appears. In the <Mask> group, press the button for the group of the effect to which you want to apply the mask, turning it on.
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a) This setting value is not supported on the MVE-8000A. • 16:9 mode Knob Parameter Adjustment Setting values Horizontal position –8.00 to +8.00 (SD) –32.00 to +32.00 (HD) Vertical position –4.50 to +4.50 (SD) –18.00 to +18.00 (HD) Size Size of mask 0.00 to 100.00 Soft Softness of mask...
Image 1: Image before applying mask Border or Image with beveled edge ‘Mono(chrome)’ or ‘Defocus’ applied Image 2: State with [Effect Gp1] only set to On Portion 2 has ‘Mono’ Portion 1 has both masked, and ‘Defocus’ ‘Mono’ and ‘Defocus’ only applied.
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Time Strobe: Freezes the input video at specified intervals for a specified length. Film: Slows the apparent frame rate, for an effect like film. You can specify the ratio of advancement. For Hard Freeze and Time Strobe, you can select the first field or the frame as the freeze timing.
The Time Strobe freeze is enabled. You can adjust the freeze interval and the ratio of live video inserted between freeze images. Set the parameters. Knob Parameter Adjustment Setting values Duration Freeze interval 1 to 255 (frames) Live Ratio of live video inserted 0.00 to 100.00 between freeze images Applying the Film effect...
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Notes • It is not possible to apply two or more nonlinear effects at the same time. Turning any nonlinear effect on automatically turns all other nonlinear effects off. • The Flex Shadow function cannot be enabled when any of the nonlinear effects Page Turn, Roll, Cylinder, and Sphere is enabled.
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Size not modulated. 1 and 2 are same size. Before modulation Create waves by reducing 1 and expanding 2 the image. Set the following parameters, according to the selected mode. • When H&V is selected Parameter group [1/2] Knob Parameter Adjustment Setting values Amp H...
Page 584
Parameter group [2/2] Knob Parameter Adjustment Setting values Vertical direction in which to offset Offset V –16.00 to +16.00 wave phase and amount of –64.00 to +64.00 movement Vertical direction and speed of –100.00 to +100.00 Speed V waves Slant Slant of waves –8.000 to +8.000 a) Set when Lock is on.
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To select the waveform Press [Form] and set the following parameters. • When H&V mode is selected Knob Parameter Adjustment Setting values Form H Waveform in horizontal direction 1 to 6 Form V Waveform in vertical direction 1 to 6 •...
Page 586
• When H&V mode is selected Knob Parameter Adjustment Setting values Size H Amount of horizontal wave 0.00 to 100.00 modulation Offset H Center point of horizontal –8.000 to +8.000 modulation range –32.000 to +32.000 Size V Amount of vertical wave 0.00 to 100.00 modulation Offset V...
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Knob Parameter Adjustment Setting values Envelope V Smoothness of envelope in vertical 0.00 to 100.00 direction • When Size mode is selected Knob Parameter Adjustment Setting values Envelope H Smoothness of envelope 0.00 to 100.00 To reverse the wave range To reverse the horizontal wave range set with [Range]: Press [Range Rev H], turning it on.
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You can set the size and frequency of waves in the image, the wave form, the amount of wave movement, and other parameters. To apply the Twist effect With the Twist menu displayed, set the following parameters. Parameter group [1/2] Knob Parameter Adjustment...
Page 589
Ripple settings There are four modes: Radial, Angular, Both, and Shape. The direction of modulation differs depending on the mode. You can set the size and frequency of the ripples, their direction and speed, their center point, and other parameters. In Shape mode, you can select ripple shapes other than circles (stars, etc.).
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a) Set when Lock is on. b) Set when Lock is off. c) Setting for SD 4:3, SD 16:9 d) Setting for HD 4:3, HD 16:9 • When Angular mode is selected Knob Parameter Adjustment Setting values Amp A Ripple amplitude along periphery 0.00 to 100.00 Freq A Ripple frequency along periphery...
Page 591
• When Shape mode is selected Parameter group [1/2] Knob Parameter Adjustment Setting values Amp R Ripple amplitude 0.00 to 100.00 Freq R Ripple frequency 0.00 to 100.00 Direction in which to offset ripple Offset R –8.000 to +8.000 phase and amount of movement –32.000 to +32.000 Ripple direction and speed –100.00 to +100.00...
Page 592
• When other than Shape is selected Knob Parameter Adjustment Setting values Ripple center point in –8.000 to +8.000 horizontal direction –32.000 to +32.000 Ripple center point in vertical –6.000 to +6.000 direction –18.000 to +18.000 a) Setting for SD 4:3, SD 16:9 b) Setting for HD 4:3, HD 16:9 To limit the ripple range Press [Range], turning it on.
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To reverse the ripple range When modulation mode is Radial, Both, or Shape: Press [Range Rev R], turning it on. When modulation mode is Both or Angular: Press [Range Rev A], turning it on. Other settings You can turn [Lock], [Form], [Random], and [Range Envelope] on to do the following.
Page 594
To set the ring center position, press [Position] and set the following parameters. Knob Parameter Adjustment Setting values Horizontal center position –5.000 to +5.000 –20.000 to +20.000 Vertical center position –4.000 to +4.000 –16.000 to +16.000 a) Setting for SD 4:3, SD 16:9 b) Setting for HD 4:3, HD 16:9 To partition into pixels, press [Pixel], turning it on, and set the following parameters.
Page 595
To apply the Flying Bar effect With the Flying Bars menu displayed, use the following procedure. To make transition settings, press [Transition] and set the following parameters. Knob Parameter Adjustment Setting values Transition Degree of transition 0.000 to 100.000 Random Degree of randomness in distance –100.000 to moved by each block...
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• When Bar was selected in step 1 Knob Parameter Adjustment Setting values Width Width of partition 0.000 to 100.000 Offset Degree of randomness in partition –5.000 to +5.000 width –20.000 to 20.000 Angle Starting angle of effect –8.000 to +8.000 a) Setting for SD 4:3, SD 16:9 b) Setting for HD 4:3, HD 16:9 •...
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Set the following parameters. Parameter group [1/2] Knob Parameter Adjustment Setting values Transition H Degree of left and right separation –100.00 to +100.000 Transition V Degree of top and bottom –100.00 to +100.000 separation Parameter group [2/2] Knob Parameter Adjustment Setting values Amount of movement of top –100.00 to +100.000...
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Parameter group [1/2] Knob Parameter Adjustment Setting values Random H Degree of randomness in distance 0.00 to 100.00 moved by blocks in horizontal direction Skew H Degree of skew in horizontal 0.00 to 100.00 direction Width H Horizontal width of partition 0.00 to 100.00 Angle Angle of partition line...
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To apply the Mirror effect With the Mirror menu displayed, press [Left to Right], [Right to Left], [Top to Bottom], or [Bottom to Top] to set the reflection method (multiple selections possible). Left to Right: Reflect left side on right. Right to Left: Reflect right side on left.
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Knob Parameter Adjustment Setting values Offset H Amount of horizontal offset of –4.000 to +4.000 image with mirrors fixed –16.000 to +16.000 Interval V Vertical distance between mirrors 0.000 to 10.000 (original width) 0.000 to 40.000 Offset V Amount of vertical offset of image –4.000 to +4.000 with mirrors fixed –16.000 to +16.000...
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To reflect the kaleidoscope image as if in a mirror To reflect in the horizontal direction, press [Mirror H], turning it on. To reflect in the vertical direction, press [Mirror V], turning it on. To set the reflection position Press [Position], turning it on. Set the following parameters.
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• When Circle, Rectangle, Star, or Heart is selected Knob Parameter Adjustment Setting values Magnify H Magnification ratio –100.00 to +100.00 Curve H Curve ratio –100.00 to +100.00 Size H Size 0.00 to 100.00 Angle Slant angle –8.000 to +8.000 Aspect Aspect ratio –100.00 to +100.00...
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Knob Parameter Adjustment Setting values Vertical lens center position –4.000 to +4.000 –16.000 to +16.000 a) Setting for SD 4:3, SD 16:9 b) Setting for HD 4:3, HD 16:9 Circle settings You can set the size of the circle, and make the axis of modulation vertical. To apply the Circle effect With the Circle menu displayed, set the following parameters.
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To apply the Page Turn effect With the Page Turn menu displayed, use the following procedure. In the <Split Mode> group, select the split mode. H&V: The image turns as it is split from the center into 4 parts: left, right, upper, lower.
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• When Hue Rotation is selected Knob Parameter Adjustment Setting values Luminance Luminance 0.00 to 100.00 Saturation Saturation 0.00 to 100.00 Speed Speed at which hue changes –12.00 to +12.00 Notes When using a page turn effect with one channel, the following restrictions apply.
Page 606
The procedure for selecting the input signal in the <Back Video> group is the same as for the Page Turn menu. For details about operation, see “Page Turn settings” (page 603). Notes When using a cylinder effect with one channel, the following restrictions apply.
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• Star • Heart • Ellipse Set the following parameters. • When Circle was selected in step 1 Knob Parameter Adjustment Setting values Transition Degree of transition 0.00 to 100.00 Curve Degree to which image periphery 0.00 to 100.00 expands Spiral Degree of curvature of transition –100.00 to +100.00...
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Knob Parameter Adjustment Setting values Center point in vertical direction –4.000 to +4.000 –16.000 to +16.000 a) Setting for SD 4:3, SD 16:9 b) Setting for HD 4:3, HD 16:9 Swirl settings You can set the amount of swirl, the swirl region, the amount of rotation, and the swirl center position.
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b) Setting for HD 4:3, HD 16:9 Melt settings You can set the degree of transition, the degree of extension in the image, the jaggedness of the melting sections, and the amplitude, frequency, amount of movement, and speed of the melting sections. You can also set the slant of the borders, the shape of the sections that begin to melt, and other parameters.
Page 610
To select the shape of the part beginning to melt Press [Form] and set the following parameter. Knob Parameter Adjustment Setting values Form Waveform 1 to 8 a) 1 (SINE): Sine wave 2 (PARABOLA): Parabola wave 3 (TRIANGLE): Triangular wave 4 (RECTANGLE): Rectangular wave 5 (CIRCLE): Circular wave 6 (CUBIC): Cubic wave...
To make the tip of the swirl stardust Press [Pixel], turning it on. Set the following parameters. Knob Parameter Adjustment Setting values Density Degree to which image disappears 0.00 to 100.00 Random Trail type and amount of stardust 0.00 to 100.00 Corner Pinning Settings Notes •...
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Bottom Right: Bottom right All: All four corners Turn the knobs to adjust the position of the corner selected in step 4. The parameter setting ranges depend on the system’s selected signal format (SD/HD) and aspect ratio (4:3/16:9) combination, as follows. •...
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(The bold frame shows the area used for positioning.) Area positioned by pinning when Crop Link Area positioned by pinning when Crop is On Link is Off Adjusting the density of the foreground You can adjust the density of the foreground image to be translucent so that the background shows through, making it easier to position the corners.
Knob Parameter Adjustment Setting values Zoom Degree of zooming in on the 1.00 to 16.00 corners Zoom Off Zoom On Lighting Settings You can specify the intensity and color of the light and the lighting pattern. The following lighting patterns are available: Plane: Illumination of the entire screen.
Page 615
In the <Light Pattern> group, select the lighting pattern Plane, Bar or Preset. You can adjust the intensity of the light and other parameters with the knobs. Set the parameters. The parameters differ as follows, depending on the selected lighting pattern.
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b) You can make the Lighting effect more effective by adjusting [Total Ambient] to lower the brightness of the entire image. This setting is used both by this effect and by the Spotlighting effect. Notes The Total Ambient parameter is not supported on the MVE-8000/8000A. Shade area Ambient area Highlight area...
Page 617
Center point of bar Bar angle Bar width Bar shape parameters Setting the color of the light in the highlight area Turn [Light Color] on. Adjust the following parameters. Knob Parameter Adjustment Setting values Luminance Luminance 0.00 to 100.00 Saturation Saturation 0.00 to 100.00 359.99 to 0.00...
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Setting the color of the shade in the shade area Turn [Shade Color] on. Adjust the following parameters. Knob Parameter Adjustment Setting values Luminance Luminance 0.00 to 100.00 Saturation Saturation 0.00 to 100.00 359.99 to 0.00 Setting the bar mode of the highlight area When you select [Bar] in step 3 of “Applying the Lighting effect”...
Knob Parameter Adjustment Setting values Luminance Luminance 0.00 to 100.00 Saturation Saturation 0.00 to 100.00 359.99 to 0.00 With no selection made in With a selection made in the <Bar Light Mode> the <Bar Light Mode> group group Width Bar Light Diffuse Light Diffuse Light Bar Light...
Page 620
Applying the Trail effect In the DME menu, select VF5 ‘Light/Trail’ and HF2 ‘Trail.’ The Trail menu appears. Press [Trail], turning it on. The Trail effect is enabled. You can adjust the parameters with the knobs. Set the parameters. Knob Parameter Adjustment Setting values...
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Freeze Video: Use freeze images of the input video as source of the trail. Flat Color: Use a flat color matte as source of the trail. You can set the following parameters with the knobs. Knob Parameter Adjustment Setting values Luminance Luminance 0.00 to 100.00...
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Signal formats: 1080PsF/30, 1080PsF/29.97, 1080PsF/25, 1080PsF/24, 1080PsF/23.976, 720P/59.94, 720P/50 Defocusing the afterimage portion (Defocus) Notes The function to defocus the trail afterimage portion is not supported on the MVE-8000/8000A. Press [Defocus], turning it on. Set the following parameters. Knob Parameter Adjustment Setting values Defocus V...
• When you change the selection in the <Combine Process> group, the afterimages which had been added up to then disappear. • When you do not combine images, the Trail effect only is applied, regardless of the selection in the <Combine Process> group. Select one of the following in the <Combine Process>...
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Knob Parameter Adjustment Setting values Video Decay Degree of blurring of the video 0.00 to 100.00 signal a) At the setting 0.00, there is no afterimage. At a setting of 100.00, the afterimage does not decay. In the <Decay Mix Mode> group, select the way in which the video signal is blurred.
Knob Parameter Adjustment Setting values Dust Soft Timing with which stardust 0.00 to 100.00 disappears Dust Size Size of stardust 0.00 to 100.00 Dust Aspect Aspect ratio of stardust –100.00 to +100.00 a) The way in which the afterimage disappears is affected by both the Video Decay and Decay Dust parameter adjustments for the motion decay.
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Mix: the movie and still images are mixed; adjust the following parameter with the knob. Knob Parameter Adjustment Setting values Mix amount of the still image with 0.00 to 100.00 respect to the movie a) The 0.00 setting is the same as Over, and the 100.00 is the same as Under. Selecting the freeze timing In the <KF Freeze Timing>...
a) The way in which the afterimage disappears is affected by both the Decay and KF Strobe Dust parameter adjustments for the keyframe strobe. Disabling the keyframe strobe afterimage Press [KF Strobe Disable], turning it on. If you turn this function on when creating a keyframe, even as the effect passes a keyframe, no afterimage remains.
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Press [Wind], turning it on. This enables the wind, and you can now adjust the parameters with the knobs. Set the following parameters. Knob Parameter Adjustment Setting values Decay Amount of afterimage 0.00 to 100.00 displayed Shift H Extension in the horizontal –100.00 to +100.00 direction Shift V...
Knob Parameter Adjustment Setting values Luminance Luminance 0.00 to 100.00 Saturation Saturation 0.00 to 100.00 Hue Speed Rate at which hue changes –12.00 to +12.00 Mix Color: Insert a mix color signal (see page 558) in the afterimage portion. Ext Video: Insert the external video signal input to the Ext IN connector in the afterimage portion.
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• When the global effect Combiner is enabled, the settings of the smallest- numbered channel selected for the Combiner are used. Adjustments to the image surface The following adjustments can be made to the image surface struck by the light. •...
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Image before movement Coordinate axis = Move Texture moves together with DME image. Fix: The texture does not move, even if the DME image moves. Image before movement Coordinate axis = Fix Texture does not move, even if DME image moves. Texture deformations You can change the texture pattern, position, and size, and use the repetition function.
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Setting lights Light source types The following type of light sources are available (see figure). Parallel: Parallel light source Point: Point light source. As the light source is placed further away, the illuminated range becomes wider and the light become weaker. Line: Line light source Whole: Non-directional light source which illuminates the whole image.
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FRGD: The light strikes the image foreground. BKGD: The light strikes the image background. Both: The light strikes both foreground and background. Background Spotlight Foreground No effect FRGD selected BKGD selected Both selected Surface Flat For the currently selected light source only, you can forcibly make the image surface effect flat.
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Angle: Rotation angle Initial center position Angle Radius Offset Fill blending modes Specifies the way in which the light is blended with the image. Mix: Light as if reflected from a mirror. The light can be given a color. Multiply: Light as if reflected from a dull surface (diffuse reflection). Relation between test spheres and parallel rays The following figure shows an example of the effect of parallel rays on a test sphere.
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Z-axis Parallel rays Latitude=+0.25 Latitude X-axis Longitude Input picture Y-axis Test sphere Latitude=−0.25 The unit of these direction parameters is the number of rotations, with 360° (1 rotation) expressed as 1.00, in the same way as 3D rotation parameters. The following relationships apply in the example shown in the figure. Parameter Setting Angle...
Page 636
KF1 = 0.88 KF2 = 0.12 Test sphere KF2 = 1.12 Keyframe trajectory Setting the surface where light strikes the image ’ .’ In the DME menu, select VF5 ‘Light/Trail and HF6 ‘Spot Lighting The Spot Lighting menu appears. Press [Spot Lighting], turning it on. This enables Spotlighting, and you can now use the knobs to adjust the parameters.
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Notes • The BZDM-9050 Texture Lighting Software (for MVE-9000) is required to enable Texture or Non Linear. An install key must be entered to use the software (For details, see “Installation and Device Setup (Install/Unit Config Menu)” in Chapter 18 (Volume 3).) •...
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a) Light appears from Z direction. At –100.00 the light goes deepest, at +100.00 the whole image is lit like a flat effect. If you selected Texture in step 4, select the pattern as explained in the next section “To select a texture pattern.” If you selected Texture in step 4, select the way it is applied in the <Surface Axis>...
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Press [Set]. The texture selected in step 2 appears in the list on the left of the status area. To set a test sphere In the Spot Lighting menu, press [Test Sphere], turning it on. A test sphere effect appears on the image surface. Adjust the following parameter.
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In the <Spot Lighting Adjust> group of the Spot Lighting menu, press [Light 1]. The Light 1 menu appears. Press [Light 1], turning it on. This enables the Light 1 light source, and you can now use the knobs to adjust the parameters.
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When you selected Point • SD format Knob Parameter Adjustment Setting values Movement in X-axis direction –6.00 to +6.00 Movement in Y-axis direction –6.00 to +6.00 Movement in Z-axis direction –6.00 to +6.00 a) Minus moves left, plus moves right. b) Minus moves down, plus moves up.
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b) Minus moves down, plus moves up. c) Minus moves forward, plus moves deeper. d) Minus moves counterclockwise, plus moves clockwise. In the <Axis Select> group, select the coordinate space in which to place the light source. Source: Place the light source in the source coordinate space. The spotlight moves when the image moves.
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To select Surface Flat Press [Surface Flat], turning it on. If you have selected anything other than Flat in the <Surface Select> group of the Spot Lighting menu, the part corresponding only to the surface being struck by the currently set light from the light source is shown in the same way as if Flat had been selected.
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The display on knob 5 that was visible when [Shape] was selected changes. Set the following parameter. Knob Parameter Adjustment Setting values Speed Rotation direction and speed –100.00 to +100.00 a) –100.00 is four rotations per second in the counterclockwise direction, and +100.00 is four rotations per second in the clockwise direction.
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Notes There is no Radius setting when Line is selected in the <Spot Mode> group. To rotate the ring Press [Ring Speed], turning it on. The display on knob 3 that was visible when [Ring] was selected changes. Set the following parameter. Knob Parameter Adjustment...
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Knob Parameter Adjustment Setting values Brilliancy Brilliance of surface struck by light 0.00 to 100.00 a) 100.00: The image beneath the light shines through. • When you selected Hue Rotation Knob Parameter Adjustment Setting values Luminance Luminance 0.00 to 100.00 Saturation Saturation 0.00 to 100.00...
Background Settings Adds a color or inputs an external signal to the background of the image. Notes Signal selection for this purpose is not supported on the MVE-8000/8000A. Applying the Background effect In the DME menu, select VF6 ‘Input/Output’ and HF1 ‘Bkgd.’ The Bkgd menu appears.
• When executing combining four channels of DME images, “Mix Color” and “Ext Video” cannot be selected. Only if Flat Color is selected in step 1, adjust the following parameters. Knob Parameter Adjustment Setting values Luminance Luminance 0.00 to 100.00 Saturation Saturation 0.00 to 100.00...
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shaped video setting is always on. For the second and third channel signals, this will be turned off. For the output video, this is always on. Switching shaped video on or off In the DME menu, select VF6 ‘Input/Output’ and HF2 ‘Video/Key.’ The Video/Key menu appears.
(a) The output video signal is affected by the key signal The output video signal is affected by the key signal when the following effects are selected. To prevent the signal from being affected, set the DME key source to Int Key, or choose an appropriate input key signal. Page Turn, Roll, Cylinder, Sphere, Spotlighting, global effects (Combiner, Brick, Shadow) (b) When key processing is done, a different image may appear in...
Applying the Invert effect In the DME menu, select VF6 ‘Input/Output’ and HF2 ‘Video/Key.’ The Video/Key menu appears. In the <Front> group (to invert front signals) or the <Back> (to invert back signals), press the following buttons, turning them on. H Invert: Invert video and key signals horizontally.
Selecting the key source signals Notes When the shaped video setting (see page 648) is on, it is not possible to select the key source. It is fixed as “Ext Key” as listed in the following. In the DME menu, select VF6 ‘Input/Output’ and HF2 ‘Video/Key.’ The Video/Key menu appears.
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• Detect changes in the luminance and chrominance signals separately, and switch automatically between fields and frames. You can select the degree of change detection. • Detect changes in the luminance signal separately, and switch automatically between fields and frames. You can select the degree of change detection. •...
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When you select Adaptive Y/C or Adaptive Y in step 2, set the following parameter. Knob Parameter Adjustment Setting values Mode Degree of motion detection 1 to 4 In the <Key Field/Frame Mode> group, select the interpolation method for the key signal. Adaptive: Detect changes in the luminance component of the key signal separately, and switch automatically between fields and frames.
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The Process menu appears. Press [Anti Moire Filter], turning it on. Set the following parameter. Knob Parameter Adjustment Setting values Anti Moire Amount of moire reduction 1 to 8 Filter DME Special Effect Operations...
Global Effect Operations Global effects are special effects created by combining the images of successive channels. The Global Effect menu is used to add these effects. The following types of global effects are available. Global effects Name Effect/Image Combiner Automatically combines the selected images when multiple channels are selected on one keyer or for one transition.
Combiner Settings When multiple channels are selected on one keyer or for one transition, the Combiner automatically combines the selected images. Up to four channels can be combined. You can also control the way in which the combination is carried out, as a mix or an overlap with priority set automatically.
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Combination of Ch1, Ch2, and Ch3 Combiner Combination of Ch1 and Ch2 / combination of Ch3 and Ch4 Combiner Combiner Global Effect Operations...
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Combination of Ch1, Ch2, Ch3, and Ch4 Combiner Mixing Ch1 and Ch2 If the Mix1 setting is 70, the proportion of the channels in the mixed portion in the previous illustration is as shown in the following table. Combination Indication in figure Ch1 and Ch2 Mixing Ch1, Ch2, and Ch3 Global Effect Operations...
Page 660
If the Mix1 setting is 70 and the Mix2 setting is 40, the proportions of the channels in the mixed portions in the previous illustration are as shown in the following table. Combination Indication in figure Ch1 and Ch2 – Ch2 and Ch3 –...
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Setting the combiners The setting menu differs according to the combiner usage status. This section shows the cases of “Ch1+Ch2+Ch3” and “Ch1+Ch2, Ch3+Ch4” as examples. For details of operating procedures when using an SDI interface, see “Procedure for combine operation when using an SDI interface” (page 662). In the Global Effect >Ch1- Ch4 menu, select HF1 ‘Combiner Priority.’...
Page 662
Combiner1 Priority1: Ch1 Combiner1 Priority2: Ch2 Combiner2 Priority1: Ch4 Combiner2 Priority2: Ch3 Procedure for combine operation when using an SDI interface Use the following procedure only when the DME being used is the MVE- 8000A or MVE-9000 with an SDI interface. Notes It is not possible to select MVE-8000A or MVE-9000 channels with buttons in the key control block.
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Mixing the images of up to four consecutive channels In the Combiner Priority menu, press [Mix], turning it on. Adjust the following parameters. For case “Ch1+Ch2” Knob Parameter Adjustment Setting values Mix degree 0.00 to 100.00 a) See “Mixing Ch1 and Ch2” (page 659). For case “Ch1+Ch2+Ch3”...
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Knob Parameter Adjustment Setting values Mix2 Mix degree for channels 0.00 to 100.00 2 and 3 a) See “Pairwise mixing of Ch1 and Ch2, and Ch3 and Ch4” (page 660). Automatically setting the priority of overlapping images To set the system so that the priority of overlapping images is automatically determined by their position on the z-axis, in the Combiner Priority menu, press [Auto], turning it on.
Crossing images from channels 1 and 2, and channels 3 and 4 in three dimensions Notes The three-dimensional crossing function is not supported on the MVE-8000/ 8000A. In the Combiner Priority menu, press [Combiner1 Depth], turning it on. Set the following parameter. Knob Parameter Adjustment...
Page 666
Combinations of Ch2, Ch3, and Ch4 Upper side: Ch2 image Side V: Ch3 image Side H: Ch4 image You can adjust the height of the brick, the overlap between the three images and the way to insert the side images. Applying the Brick effect In the Global Effect >Ch1 - Ch4 menu, select HF2 ‘Brick.’...
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Crop: Crop the parts that do not fit into the side without shrinking the picture. You can set the following parameters. The valid ranges of the parameter values depend on the combination of signal format (SD/HD) and aspect ratio (4:3/16:9) selected in the system, as follows.
Page 668
Knob Parameter Adjustment Setting values Rotation Angle of rotation, when rotated 0/90/180/270° around the Z-axis of the source space • 16:9 mode Knob Parameter Adjustment Setting values Position of top crop –2.12 to +2.25 (SD) –8.50 to +9.00 (HD) Left Position of left crop –4.00 to +3.87 (SD) –16.00 to +15.50 (HD)
Top side Magnified or shrunk to fit Actual size, upper left corner Side Side V Crop Compress Set automatically Cropped region Shadow Settings The effect uses two successive channels. You can adjust the position and density of the shadow with respect to the image, and the color of the shadow. The channel with the largest number (for example, Ch2 in the case of Ch1 and Ch2) becomes the shadow.
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Combiner channel Button selection Ch1+Ch2 Ch2+Ch3 Shadow Shadow Shadow Shadow Shadow Ch2+Ch3+Ch4 Valid Valid Valid Ch1+Ch2+Ch3+Ch4 Valid Valid Valid Valid Taking Ch1 Shadow as an example, the following explains the procedure for applying the Drop Shadow effect. Press [Ch1 Shadow], turning it on. The Drop Shadow effect is enabled, and channel 2 becomes the channel for the shadow to the image.
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To combine the video images after applying a shadow Use the Combiner function to select channel 1 + channel 2 and channel 3 + channel 4, then turn [Ch 1 Shadow] and [Ch 3 Shadow] on. To apply a shadow after combining the video images Use the Combiner function to select channel 1 + channel 2 + channel 3 + channel 4, then turn [Ch 1 + Ch 2 Shadow] on.
• Disk recorder (Sony disk 9-pin protocol and video disk communications protocol) • Extended VTR (Abekas A53 protocol) For details on the devices that can be connected, consult your Sony representative. Use the Device menu to carry out operations for controlling above external devices.
Shared Functions for External Device Control Keyframe functions There are 250 registers, numbered 1 to 250, holding external device control data as keyframe data (only 99 registers for the GPI timeline). The following are the keyframe functions that can be used. •...
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File related functions As effect data, you can save and recall, using the File menu. Control of External Devices...
Control of P-Bus Devices You can control P-Bus devices from this system through the 9-pin serial port of a DCU. P-Bus device control modes There are two modes of P-Bus device control, as follows. Trigger: Operating a previously specified button outputs the command for an action assigned to that button.
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Setting an action In the Device menu, press VF2 ‘P-Bus Timeline.’ The Device >P-Bus Timeline menu appears. The status area shows two lists. The left list is for setting combinations of devices and actions. The settings in this list will be saved as keyframe point data.
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Repeat steps 2 to 5 as required for other devices. Testing an action command To produce a test output of the action command, press [Test Fire]. The action command is output from the 9-pin serial port of the DCU according to the setting in the list on the left of the status area.
Using any of the following methods, select the device. • Press directly on the list on the left of the status area. • Press the arrow keys to scroll the reverse video cursor. • Turn the knob. Knob Parameter Setting Setting values Device ID 0 to 23...
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• REWIND: Trigger 4 • NEXT KF: Trigger 7 • PREV KF: Trigger 8 Outputting an action command As an example, to output a Recall, use the following procedure. In the numeric keypad control block, press the [EFF] button, turning it on. The [RCALL] button in the numeric keypad control block lights.
Control of GPI Devices You can control GPI devices from the control panel of this system, or through the GPI output port of a DCU. GPI timeline For a keyframe effect controlled from the center control panel, the GPI timeline allows you to set an action (setting a trigger output from a particular GPI output port) at a keyframe point on the GPI timeline.
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The “GPI Output” list (on the left) shows the relation between ports 1 to 8 for the GPI timeline and the trigger pulse output destination ports. The content of this list is saved as keyframe data. The “GPI Port” list (on the right) is for selecting the GPI trigger pulse output destination.
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Press [Set]. This specifies the SCU/DCU GPI port whose number you specified in step 4 as the pulse output destination for the GPI output port selected in the list on the left of the status area. Repeat steps 1 to 5 for other GPI output ports as required. Testing trigger output To test the trigger output, press [Test Fire].
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For details of the setting, see “Setting the First Keyframe When a Rewind Is Executed” in Chapter 19 (Volume 3). Control of GPI Devices...
Control of VTRs, Extended VTRs, and Disk Recorders In this system, for up to 12 VTRs, disk recorders or Extended VTRs connected to a DCU, you can carry out the following manual operations and timeline settings. • Controlling manually from the device control block (MKS-8031TB or MKS- 8036A, option) •...
Manual Operation In the device control block, you can carry out the following operations manually. • VTR, disk recorder or Extended VTR selection • Tape transport and disk drive control: You can use the following tape transport and disk drive control buttons: REC, REW, PLAY, FF, CUE UP, VAR PLAY, SHTL, JOG, STANDBY OFF, STOP, and ALL STOP.
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Device control block in the VTR/disk recorder operation mode (trackball module) In the device control block (search dial module), there is no such a mode selection button and you can directly select a device. Buttons used when the VTR/disk recorder/frame memory operation mode is enabled DELAY: Press this button, turning it on, to enter a delay value from the numeric keypad control block.
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When the [MENU] button is On: stop point of the timeline When the [MENU] button is Off: stop point of Cueup & Play VAR (variable speed playback): Pressing this button and turning the Z-ring plays back the tape, disk or frame memory clip at a variable speed and direction proportional to the rotation angle of the Z-ring.
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If an appropriate setup setting has been made, VTR, Extended VTR, or disk recorder can also be operated with the transition control block. For more details of the effect of buttons in VTR/disk recorder operation mode, see “Transition Control Block” in Chapter 2 “Menus and Control Panel” (Volume 1).
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Still image speed speed Forward direction Reverse direction Maximum Maximum speed speed Variable mode Press the [VAR] button, lighting the button amber, to switch the dial to variable mode. In this mode, the playback speed varies according to the rotation angle of the dial from –1 to +3 times normal speed.
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Wide operating angle • Shuttle mode: approx. –180 to +180° • Variable mode: approx. –200 to +348°(+1 times normal speed is +200°) Recording to VTRs and disk recorders You can record to the VTR or disk recorder selected in the device control block.
The REMOTE/LOCAL switch Port is not open. of the device is set to LOCAL. Tape Out No tape is loaded (VTR). No file loaded. No file loaded. (Sony disk 9-pin protocol or Extended VTR) Recording. Recording. Cue> Cueing up in the forward —...
Operating When VTR, Extended VTR, or When video disk status display Sony disk 9-pin protocol is communications protocol is used used Fast forwarding. — Rewind Rewinding. — Shtl> Playing in the forward direction — in shuttle mode. Shtl< Playing in the reverse direction —...
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Notes • In an effect register set on the VTR/disk recorder timeline, Cueup & Play settings are not possible. To add Cueup & Play settings to such a register, first clear the VTR/disk recorder timeline setting before carrying out the operation.
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Notes Check that the [MENU] button is not lit. If it is lit, press to turn it off. With the device selection buttons in the device control block, select the VTR, Extended VTR, or disk recorder for which you want to make the setting.
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Press the [SET STOP TC] button in the search dial module. The display in the numeric keypad control block shows “STOP TC.” Enter the desired timecode from the numeric keypad control block, and press [ENTER]. • Using the [SET DUR] button of the optional device control block (search dial module): Press the [SET DUR] button in the search dial module.
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The [RCALL] button in the numeric keypad control block lights. With the region selection buttons in the numeric keypad control block, select the region. You can select more than one button. Enter the number of the register to be recalled with the numeric keypad buttons.
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START TC 00:00:00:00 00:00:02:00 STOP TC (DUR 0:02:00) Press the [SET DUR] button, and enter “–100” from the numeric keypad control block. START TC remains the same, and STOP TC changes. START TC 00:00:00:00 STOP TC 00:00:01:00 (DUR 0:01:00) Example 2 Press the [SET DUR] button, and enter “200”...
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In the Device menu, press VF3 ‘DDR/VTR’ and HF1 ‘Cueup & Play.’ The Device >DDR/VTR >Cueup & Play menu appears. The status area shows the device number, register number, status information, current time, start point, stop point, and start delay time. Using any of the following methods, select the device.
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• Turn the knob. Knob Parameter Setting Setting values Device number 1 to 12 Carry out any of the following operations as required. • To clear the start point, press [Clear] in the <Start TC> group. • To clear the stop point, press [Clear] in the <Stop TC> group. •...
VTR/Disk Recorder/Extended VTR Timeline For a keyframe effect controlled from the center control panel, the timeline allows you to set a VTR, disk recorder or Extended VTR action at a keyframe point on the timeline. Timeline actions The actions that can be used on the timeline are as follows. •...
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Example: When the recorded clip for keyframe 1 has a duration of 15 frames 30 frames 30 frames 15 frames 15 frames : Interval for which clip is recorded : Interval in which still frame is displayed In this example, when keyframe 1 is executed, the first 15 frames consist of clip playback and the remaining 15 frames show the 15th frame as a still image.
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Playback Playback at set variable speed a) In keyframe 2, set variable speed only, and do not set the start point. • When using a disk recorder with the VTR/disk recorder timeline, if you carry out the following sequence of operations, the system may freeze on the frame of the start point.
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– Partial operating limitation: KF1 action setting Operating status of file KF2 action setting Start Playing Variable Speed set Variable Speed set Playing at variable speed Variable Speed set Cueup Cueup Variable Speed set a) Failure to operate when variable speed is set to minus value. However, operates when the file B action is set to Start, and then variable speed is set to minus after file B starts playing.
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Knob Parameter Setting Setting values Device number 1 to 12 To set the name of a file when using an Extended VTR or disk recorder, recall the file using the Device >DDR/VTR >File List menu. Notes • There is a limit of eight disk recorder files that can set on a single timeline.
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Set the start point as a timecode value. Press [Enter]. The new start point setting is reflected in the status area. To set the stop point, in the <Stop TC> group press the [Set] button. A timecode window appears. If you do not want to set the stop point, skip to step 11. Set the stop point as a timecode value.
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[START TC] button: Set the start point of the keyframe point to the current time. [STOP TC] button: Set the stop point of the keyframe point to the current time. [SET START TC] button (of the search dial module, option): Enable to input the timecode of the start point of the keyframe point with the numeric keypad control block.
Alternatively, you can select the reverse arrangement, whereby when the [REWIND] button is pressed, this executes the action set for the first keyframe, and when the [RUN] button is pressed the first keyframe action is not executed. In this case, the Rewind Action setting is still valid. For details of the setting, see “Setting the First Keyframe When a Rewind Is Executed”...
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Refreshing (recalling) the disk recorder/Extended VTR file list In the Device menu, press VF3 ‘DDR/VTR’ and HF3 ‘File List.’ The Device >DDR/VTR > File List menu appears. In the status area, two lists appear. The upper list shows the selected device name, and the currently selected file name (register number), and set file name.
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Select the device for which you want to recall the file list, using the knob. Knob Parameter Setting Setting values Device number 1 to 12 In the <Sort> group, press one of [File Name], [File No], and [Update]. File Name: Sort in alphabetical order of file name. File No: Sort in ascending file number order.
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The keyboard window appears. Enter a file name and press [Enter]. When using the Sony disk recorder 9-pin protocol: Up to 23 characters. When using the video disk communications protocol: Up to 8 characters (in Fixed 8 Character mode) or 23 characters (in Variable...
Regions The term “region” refers to some sort of functional block of the system. When saving or recalling snapshot registers and effect registers, or creating or editing effects, you first select the region to which the operation applies. You can also select multiple regions simultaneously. Classification of the regions The regions are classified as follows.
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outputs. The settings made for frame memory images in the Freeze menu, Composite menu or other menus do not apply to snapshots or keyframes. • To reproduce a frame memory still image or a clip of them by recalling a snapshot or keyframe, you must have the same images that were present in the frame memory when you saved the snapshot or keyframe.
Registers A register is an area of memory in a device which holds a snapshot, keyframe, macro, and so on. For details of macros, see “Macros” (page 820). Keyframe effect registers Dedicated effect registers There are 99 dedicated registers for keyframe effects in each region, numbered 1 to 99.
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Master timeline registers There are 99 master timeline registers, numbered 1 to 99, for each control panel. They store keyframe effect regions and the register numbers saved in the regions. Snapshot registers These are registers for snapshots, and there are 99, numbered 1 to 99 for each region.
Keyframes A keyframe represents an instantaneous state of an image; it can be saved and recalled for reuse. Effects By arranging a number of keyframes on the time axis, and interpolating between successive keyframes, you can create an effect in which there is a continuous change from each keyframe to the next.
These conditions are called “attributes” of the effect, and can be added when the keyframe effect is saved or recalled. Type of attribute The attribute that can be attached to an effect is as follows. Effect dissolve: The transition from the state before the effect recall to the state at the effect start point is carried out smoothly, by a dissolve.
Duration modes In keyframe editing, there are two duration modes; switch between them in the keyframe operation section. (See “Creating and Editing Keyframes” (page 743).) Variable duration mode: In this mode, inserting or deleting a keyframe increases or reduces the duration. Constant duration mode: In this mode, inserting or deleting a keyframe does not change the duration.
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Keyframe duration: This is the time from the keyframe to the next keyframe. You can set this time in the keyframe control block. (See “Setting the Keyframe Duration” (page 756).) In constant duration mode (see page 720), it is not possible to change the keyframe duration setting.
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Notes In constant duration mode (see page 720), the duration of the current keyframe is reduced to zero, and the new keyframe is inserted with the previous duration of the current keyframe. Thus the effect duration does not change. Insertion position Change in effect duration Insertion before the first keyframe...
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Notes In constant duration mode (see page 720), the duration of the keyframe before the deleted keyframe is increased by the duration of the deleted keyframe. Thus the effect duration does not change. Deletion position Change in effect duration Deletion of the first keyframe Deletion of an intermediate keyframe...
Paths The term “path” refers to the specification of how interpolation is carried out from one keyframe to the next. Images are interpolated from an edit point to the next one according to the path setting. For details of the path setting procedure, see “Path Setting” (page 759). Switcher path settings Carry out path settings in the Key Frame menu.
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User1 to User8 menus The items that can be adjusted depend on the settings in the Setup menu. For details, see “Settings for Switcher Configuration (Config Menu)” in Chapter 20 (Volume 3). Item Paths that can be set User1 All to User8 All Overall path settings for the following items for each “User”...
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Paths relating to DME DME 3D Trans Local menu Item Paths that can be set 3D Trans Local All Overall path settings for local channel three- dimensional transform items are made simultaneously. Loc Size Overall path settings for items relating to image size changes and movement are made Loc Size All simultaneously.
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DME 3D Trans Global menu Item Paths that can be set 3D Trans Global All Overall path settings for three-dimensional transform items in the global channel are made simultaneously. Loc Size Overall path settings for items relating to image size changes and movement are made Loc Size All simultaneously.
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Item Paths that can be set Edge Overall path settings for edge items are made simultaneously. Edge All Border Path for border Crop/Edge Soft Path for crop/edge softness Beveled Edge Path for beveled edge Key Border Path for key border Art Edge Path for art edge Flex Shadow...
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DME Global Effect menu Item Paths that can be set Global Effect All Overall path settings for DME global effect items are made simultaneously. Combine Path for combiner Shadow Path for shadow Brick Path for brick Types of path Path types for Curve There are five types, as follows.
Effect Execution By using the [RUN] button in the keyframe control block, you can replay the effect as a continuous sequence of images. This is referred to as effect execution. Range of execution Each time the [RUN] button is pressed, the range of execution of the effect is from timecode 01:00:00:00 or the current time (the position at which the current effect is stopped) to the end point of the effect.
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Recalling a register (see page 736) To create a new effect, recall an empty register; to edit an effect, open the register containing it. Specifying the region and edit points (see page 739) Select the region in which editing applies, and set the edit points. Creating and editing keyframes (see page 743) Create the keyframes that make up the effect, using operations to create, insert, modify, or delete keyframes.
Displaying the Timeline Menu By displaying the Timeline menu, you can view keyframe effects on the timeline for each region, and the associated information. Recalling the Timeline menu In the menu control block, press the top menu selection button [KEY FRAME]. Select HF1 ‘Time Line.’...
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a Keyframe status This shows the region name, register number, register name, number of remaining keyframes, current position and timecode with regard to the reference region. b Region name and register number This shows the region name and the number of the register recalled in this region.
Settings in the Timeline Menu Selecting the region to be displayed The Timeline menu shows a timeline for each region, but you can also restrict the regions to be shown. Recalling the Timeline Assign menu In the menu control block, press the top menu selection button [KEY FRAME].
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Knob Parameter Adjustment Setting values Region Region to be inserted 1 to upwards In the <Priority> group, press [Insert]. This inserts the selected region before the specified precedence order. If the inserted region is already present in a different precedence order, it is deleted from that precedence order.
Recalling a Register Use the numeric keypad control block to recall a register. For each region there are 99 registers dedicated to keyframes, numbered from 1 to 99. When creating an effect as a user programmable DME, use a 3-digit register number which is commonly used for all DME regions (channels).
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[M/E 1], [P/P]: These select the corresponding M/E-1 and PGM/PST regions. [USER 1] to [USER 8]: These select the User regions. [DME 1] to [DME 8]: These select the DME channels. [DEV 1] to [DEV 12]: These select the regions Device 1 to Device 12, respectively.
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E: The selected register is empty for all currently selectable regions. To apply a temporary attribute (effect dissolve), press the [+/–/EFF DISS] button. Notes It is not possible to apply temporary attributes to the master timeline. Press the [ENTER] button. This recalls the specified register.
Specifying the Region and Edit Points Selecting the Region in Which Editing Applies Selecting by control panel Select the region in which the editing is applied by the effect consisting of keyframes, using the region selection buttons in the numeric keypad control block.
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Press a button indication on the left of the status area, to select the button you want to assign. The regions currently assigned to the button you pressed appear on the right side of the status area. In the <Region Select> group, press the button for the region you want to select, turning it on.
Setting the Edit Points EDIT ENBL button CONST DUR button Edit point specification buttons SHIFT button Editing buttons Keyframe control block To set the edit points, use any of the following operations in the keyframe control block. • To move the edit point to the keyframe immediately after the current time (the position at which the effect is currently stopped), press the [NEXT KF] button.
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To enter a difference value When moving to a point specified with the [GO TO KF/TC] button, you can also enter the difference from the current keyframe number or timecode value. Press the numeric keypad [+/–] button, and enter the difference, then press the [TRIM] button.
Creating and Editing Keyframes Creation Creating new keyframes To create new keyframes, after recalling an empty register, use the following procedure to create and insert each new keyframe. Use the keyframe control block for carrying out the operation. Press the [EDIT ENBL] button, turning it on. This enables effect editing in the keyframe control block.
Insertion Inserting keyframes To insert a keyframe in an existing effect, use the following procedure in the keyframe control block. Press the [EDIT ENBL] button, turning it on. Stop the effect at the desired edit point. Create the image for the keyframe you want to insert. Press the [INS] button.
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Press the [MOD] button. This modifies the keyframe. Modifying more than one keyframe simultaneously You can modify a number of keyframes simultaneously. There are three different cases for this operation. • Modifying from the edit point to a particular keyframe •...
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The display in the numeric keypad control block shows the current keyframe number, followed by “TO.” Using the numeric keypad in the numeric keypad control block, carry out the following operations. • To set the first keyframe in the range to be modified, press the [CLR] button, then enter the keyframe number, and press the [ENTER] button to confirm.
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: Background A : Background B Keyframe 1 Keyframe 2 Keyframe 3 Effect execution Modify keyframe 2. (Changing the position of background B in the horizontal direction) Select keyframes 1 to 3 and modify simultaneously. Keyframe 1 Keyframe 2 Keyframe 3 Effect execution Result: The horizontal position of background B in keyframes 1 and 3 is now the same as...
: Background A : Background B Keyframe 1 Keyframe 2 Keyframe 3 Effect execution Modify keyframe 2. (Changing the position of background B in the horizontal direction) Select keyframes 1 to 3 and modify simultaneously. Keyframe 1 Keyframe 2 Keyframe 3 Effect execution Result: Background B of keyframes 1 and 3 is moved in the horizontal direction by the same...
To delete a number of keyframes in a single operation, press the [FROM TO] button, turning it on. For how to specify a range of keyframes, see “Modifying more than one keyframe simultaneously” (page 745). Press the [DEL] button. This deletes the keyframe. Deleting a keyframe reduces the total duration of the effect.
Copying Copying keyframes Press the [EDIT ENBL] button, turning it on. Stop the effect at the edit point you want to copy. To copy a number of keyframes in a single operation, press the [FROM TO] button, turning it on. For how to specify a range of keyframes, see “Modifying more than one keyframe simultaneously”...
Keyframe Loop (Repeated Execution of a Specified Range) By setting the range of the loop within the effect, and the number of loop executions, you can execute the loop range repeatedly. Notes It is only possible to set one keyframe loop for each region. Creating a new keyframe loop To specify the loop range and loop count, carry out the following procedure.
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COUNT Press the [ENTER] button to confirm the entry. The start point, end point, and loop count that you have set are reflected in the Timeline menu. If you enter the loop count as “0” (endless loop), the count is shown as “inf”...
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COUNT Enter the new loop count, and press the [ENTER] button. Executing a keyframe loop In the keyframe control block, press the [RUN] button. The set loop range is executed repeatedly for the set loop count number of times. The screen shows the total loop count and the number of loops remaining. (If the loop count is infinite (inf), the remaining number is not shown.) If the [REV] button is lit, the loop is played in the reverse order.
Before addition Addition After addition : Loop range Example 3: If the keyframe at the end of the loop range (the end point) is deleted, the keyframe loop settings are all cleared, as follows, and the [KF LOOP] button goes off. The same occurs if the first keyframe in the loop range (the start point) is deleted.
Transition Mode Settings for User Programmable DME To create an effect for user programmable DME, it is necessary to set the transition mode. Setting the transition mode In the Key Frame menu, select HF4 ‘DME User PGM.’ The DME User PGM menu appears. In the <Transition Mode>...
Time Settings You can determine the execution time of an effect by setting either the keyframe durations or the effect duration. For details of keyframe duration and effect duration, see “Keyframe duration and effect duration” (page 720). Setting the Keyframe Duration EDIT ENBL button KF DUR button EFF DUR button...
The time from this keyframe to the following keyframe is what you set. Press the [KF DUR] button, turning it on. The display in the numeric keypad control block shows “KF DUR” followed by the duration of the current keyframe (seconds:frames). Using the numeric keypad in the numeric keypad control block, enter the timecode value for the keyframe duration, as a maximum of four digits.
Notes In addition to the above operation, the effect duration may also be changed as a result of inserting or deleting keyframes. See “Time Settings” (page 720). Setting the Delay To set the delay (see “Time Settings” (page 720)), use the following procedure. Press the [EDIT ENBL] button, turning it on.
Path Setting The term “path” refers to the specification of how interpolation is carried out from one keyframe to the next. For details of the notion of path, see “Paths” (page 724). Set keyframe paths in the Key Frame >Path menu. To access the Key Frame >Path menu In the menu control block, press the top menu selection button [KEY FRAME], then select HF3 ‘Path.’...
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Changing the path type for Curve In the Path menu, press [M/E-1]. The M/E-1 menu appears. Press the Curve path type indication for the Key1 item that you want to change. A path selection window appears. Press the indication for the desired path type, to select it. OFF: Executing the effect causes no change.
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At this point, depending on the setting for Curve, the effect for Hue and Xpt is also affected as shown in the following table. In the menu, the Hue and Xpt settings do not change, but the path type indication is dimmed out. Curve setting Hue change Xpt change...
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Xpt Hold on: When replaying a keyframe, do not change the inputs. Path Setting...
Executing Effects By means of the [RUN] button in the keyframe control block, you can play an effect as a continuously varying image. This is referred to as effect execution. See also “Effect Execution” (page 730). It is also possible to execute an effect from the device control block (see Chapter 2 (Volume 1)).
Executing an effect automatically Select the region in which you want to execute the effect, using the region selection buttons in the numeric keypad control block. (See “Recalling a register from the numeric keypad control block” ().) With the numeric keypad, enter the number of the register in which the effect you want to execute is saved, and press the [ENTER] button to confirm.
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Specifying the effect execution direction To specify the effect execution direction, press the [REV] button, turning it on (for reverse direction) or off (for normal direction). To execute the effect so as to alternate the normal and reverse directions, press the [NORM/REV] button, turning it on.
Saving Effects When you recall an effect, the currently recalled effect is automatically saved in a register. This is referred to as the auto save function. You can disable the auto save function in a Setup menu. By means of the following operation, you can also specify a register and save an effect in it.
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This saves the current effect in the specified register, and turns off the [STORE] button. The [RCALL] button and [STORE STATS] button both light. To undo the saving of an effect Immediately after saving an effect, hold down the [STORE STATS] button and press the [UNDO] button to undo the save.
Creating and Saving a Master Timeline Creating and Saving a Master Timeline Using the Buttons in the Numeric Keypad Control Block Creating and saving a master timeline You can save region information (information on any regions, including the register numbers associated with the regions) referred to as a master timeline in a dedicated register.
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Notes • It is not possible to undo a master timeline save. • Saving the master timeline does not carry out a save of effects. Save the effects for each region first, then carry out the master timeline save. Changing a master timeline You can change information already saved in a master timeline.
With the numeric keypad buttons, enter the number of the register (here “1”) in which you want to save the master timeline, and press the [ENTER] button. This saves M/E-1 register 10 and P/P register 5 in master timeline register 1, and the [STORE] button goes off.
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DME: indicate assignment of DME ch1 (“DME1”), ch2 (“DME2”), ch3 (“DME3”), ch4 (“DME4”), ch5 (“DME5”), ch6 (“DME6”), ch7 (“DME7”), and ch8 (“DME8”). DEV1-8: indicate assignment of Device1 (“DEV1”), Device2 (“DEV2”), Device3 (“DEV3”), Device4 (“DEV4”), Device5 (“DEV5”), Device6 (“DEV6”), Device7 (“DEV7”), and Device8 (“DEV8”). DEV9-12: indicate assignment of Device9 (“DEV9”), Device10 (“DEV10”), Device11 (“DEV11”), and Device12 (“DEV12”).
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• If the operation is carried out, the region selected in step 3 is registered on the master timeline, and the parameters are now valid. Turn the knob to select the number of the effect register. Knob Parameter Adjustment Setting values Effect Reg Effect register number 1 to 399...
Register Operations in the Menus Using the Effect menu, you can carry out the following effect register operations. • Attribute setting • Status display • Register editing To display the Effect menu Press the top menu selection button [EFF] in the menu control block. The menus for editing registers are divided up by registers.
• Press the arrow keys to scroll the reverse video cursor. • Turn the knobs. Knob Parameter Adjustment Setting values Register Register number 1 to 99 Select number of registers 1 to 99 • To select all registers, press [ALL]. Press [Effect Dissolve], turning it on.
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• Merge: Merge the data of two registers. It is not possible to merge master timeline registers. • Move: Move the contents of one register to another register. • Swap: Swap the contents of two registers. • Delete: Delete the contents of a register. •...
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In the Effect menu, press VF2 ‘Effect 1-99’ and HF3 ‘Copy/Merge.’ • The Copy/Merge menu appears. • The left side of the status area shows the register number of the copy source, and the right side shows the register number of the copy destination.
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Merging effect registers In the Effect menu, select VF2 ‘Effect 1-99’ and HF3 ‘Copy/Merge.’ • The Copy/Merge menu appears. • The left side of the status area shows a list for the register coming afterward when merged. The right side shows a list for the register coming before when merged.
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• Press directly on the list in the status area. • Press the arrow keys to scroll the reverse video cursor. • Turn the knobs. Knob Parameter Adjustment Setting values Register Register number 1 to 99 Select number of registers 1 to 99 •...
Notes The following names cannot be used. CON, PRN, AUX, CLOCK$, NUL, COM0, COM1, COM2, COM3, COM4, COM5, COM6, COM7, COM8, COM9 LPT0, LPT1, LPT2, LPT3, LPT4, LPT5, LPT6, LPT7, LPT8, LPT9 Displaying a List of Effect Registers for Editing You can display a list of effect registers including status information (whether data is present and so on), then carry out lock, copy, delete, and rename operations.
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Press [Lock]. The register is locked, and the background of the register indication appears in red. To release the lock Press [Lock] once more, turning the contents of the frame to amber. Copying the contents of a register (This applies to all regions.) In the Effect >Status menu, use the following procedure.
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Renaming a register (This applies to all regions.) In the Effect >Status menu, use the following procedure. Using any of the following methods, select the register you want to rename. • Press directly on the corresponding register indication in the status area. •...
Overview The term “snapshot” refers to a function whereby the various settings required to apply a particular effect to an image are saved in memory as a set of data, for recall as required, to recover the original state. You can carry out snapshot operations using the numeric keypad control block (see page 787) and the Snapshot menu (see page 792).
The rest of this section describes the snapshots that apply to a particular region or regions. Snapshot Attributes An individual snapshot may also have attached special conditions relating to switcher or DME operation when the snapshot is recalled. These conditions are called “attributes” of the snapshot, and can be added when the snapshot is saved or recalled.
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Notes Clip events are not supported on the MVS-8000. Auto play: Play a frame memory clip immediately after the snapshot is recalled. Table of available attributes The attributes that can be used depend on the region, as follows. Yes: Can be used No: Cannot be used Attribute Region M/E-1 and PGM/PST...
Snapshot Operations From the Numeric Keypad Control Block Saving and Recalling Snapshots Snapshot operations with the numeric keypad control block use the following buttons. Display UNDO button STORE STATS button SNAPSHOT button Numeric keypad Region selection buttons STORE button RCALL button Numeric keypad control block Saving a snapshot from the numeric keypad control block Make the settings for the state you want to save as a snapshot.
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Press the region selection button corresponding to the region for which you want to save, turning it on. You can select more than one region. [M/E 1], [P/P]: These select the corresponding M/E-1 and PGM/PST regions. [USER 1] to [USER 8]: These select the User regions. [DME 1] to [DME 8]: These select the DME channels.
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Attribute to apply Button Effect dissolve [+/–/EFF DISS] button Auto transition [CLR/AUTO TRANS] button [TRIM/GPI ENBL] button GPI output a) The GPI port that can be set is 1 (fixed). For details of attributes, see “Snapshot Attributes” (page 785). Notes In the numeric keypad control block, it is not possible to apply the cross- point hold.
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It is not possible to select [MASTR] and other regions simultaneously. If selected simultaneously, the master snapshot takes precedence. The first pressed button lights green as the reference region, and subsequently pressed buttons light amber. Pressing one of the amber-lit buttons, while holding down [SNAPSHOT], turns the button green to indicate its corresponding region as the new reference region.
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Press the [ENTER] button. This recalls the specified snapshot, and the reference region name and recalled register number appear in the display. If you applied the effect dissolve or auto transition temporary attributes in step 4, the corresponding buttons go off. When a master snapshot is recalled, the region selection buttons light according to the saved region information.
Snapshot Operations in the Menus Operations in the Snapshot menu You can also set snapshot or key snapshot attributes in the Snapshot menu, which also displays the status of the registers. To access the Snapshot menu, press the top menu selection button [SNAPSHOT] in the menu control block. In the Snapshot menu, as well as setting snapshot attributes, you can carry out editing operations on snapshots, including copy and delete.
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The selected region name appears in the upper part of the list. Using any of the following methods, select the register. • Press directly on the list in the status area. • Press the arrow keys to scroll the reverse video cursor. •...
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A window appears for selecting the router level. Press the level for which you want to set the cross-point hold, turning it on, and press [OK]. To select all levels, press [ALL]. Press [On]. This enables cross-point hold on the selected bus or buses. To switch cross-point hold off, press [Off].
For details of frame memory assignment, see “Setting User Regions” in Chapter 20 (Volume 3). • This operation is not supported on the MVS-8000. Press [Clip Event]. The Snapshot >Attribute >Clip Event menu appears. In the <Frame Memory Select> group, press the desired button. On the left of the status area, the name and content of the selected region (for example, USER1) are shown.
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Displayed Attributes set character codes 1, 2, 3, 4 Cross-point hold is set for key bus 1, 2, 3, or 4. U1, U2 Cross-point hold is set for the utility 1 or utility 2 bus. Cross-point hold is set for video bus selected for 2nd DME channel.
Setting Key Snapshot Attributes Applying key snapshot attributes In the Snapshot menu, press VF5 ‘Key Snapshot’ and HF1 ‘Attribute.’ The Snapshot >Key Snapshot >Attribute menu appears. The status area shows the region names, register numbers, and whether the registers are locked or not. Press the region display in the upper part of the list to display a selection window, then select the region in the selection window.
• In the menu control block, press the top menu selection button [SNAPSHOT]. • In the numeric keypad control block, press the [SNAPSHOT] button twice in rapid succession. The Snapshot menu appears. Press VF1 ‘Master Snapshot’ and HF1 ‘Store.’ The Master Snapshot >Store menu appears. The status area shows the master snapshot register names, register lock status, register number for each region, and so on.
Displaying the list of snapshot registers with status information Press the menu title button at the top left of the Snapshot menu. The Snapshot >Status menu appears. The status area shows a list of snapshot registers (1 to 99). For details of lock, copy, delete, and rename operations, see “Displaying a List of Effect Registers for Editing”...
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Saving a snapshot Display the Misc >Snapshot menu. Set the state you want to save as a snapshot. Press [Store]. The button lights amber. As required, change the bank (see page 800). Press the button for the number or name you want to save. This saves the snapshot, and the button goes off.
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Deleting a snapshot In the Misc >Snapshot menu, press [Delete]. The button lights amber. As required, change the bank. Press the button for the number or name you want to delete. This deletes the snapshot, and the button you pressed goes off. Renaming a snapshot register In the Misc >Snapshot menu, press [Rename].
Utility Execution The utility function refers to a function whereby you can assign an arbitrary action or a shortcut for frequently used menu to a particular button, then instantly recall the action or menu by pressing the button. The functions you can assign include menu shortcuts, enabling/disabling functions (recalling utility commands), and recalling (shotbox registers or macro registers).
Executing a Utility in the Utility/Shotbox Control Block (MKS-8033 Utility/Shotbox Module, Option) Bank selection buttons Memory recall buttons Utility/shotbox control block (MKS-8033) By default, the memory recall buttons in the utility/shotbox control block are assigned to shotbox registers 1 to 96, in banks 1 to 4 (see page 815), but in the setup menu, you can assign these to any 96 actions.
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• In the case of a function on/off action, the button you pressed lights green, and this enables the function. To disable the function, press the button once more. • For other actions, the button you pressed momentarily lights green, and then the function is executed.
Shotbox The term “shotbox” refers to a function whereby for each specified region any snapshot or keyframe effect can be recalled simultaneously. The simultaneous recall setting data such as region names, snapshot numbers and keyframe effect numbers are stored in “registers.” There are 99 registers for each control panel.
Shotbox Register Creation You can create (save) shotbox registers in the following control blocks. • Numeric keypad control block (See “Numeric Keypad Control Block” in Chapter 2 (Volume 1).) • Menu control block (See “Menu Control Block” in Chapter 2 (Volume 1).) Creating a Shotbox Register in the Numeric Keypad Control Block When you create a shotbox register in the numeric keypad control block, you...
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operation is in progress for the purpose of saving snapshot data or effect data in a shotbox register. Press the region button for the snapshot you want to save, turning it on. Enter the desired shotbox register number with the numeric keypad buttons.
With the [SHOTBOX] button lit, press the [STORE] button, turning it on. Press the required button, as follows, turning it on. To check the snapshot region: [SNAPSHOT] button To check the effect region: [EFF] button Hold down the [STORE] button. While this button is held down, the button for the saved region lights.
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Shotbox register name: This shows the shotbox register name. If necessary, switch the region display by pressing one of the following buttons in the status area. M/E, P/P: Shows the allocations for M/E-1 (“M/E1”) and P/P (“P/P”). User: Shows the allocations for User1 (“USR1”) to User8 (“USR8”). DME: Shows the allocations for DME ch1 (“DME1”) to ch8 (“DME8”).
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• If the selected register is locked, a confirmation message appears asking whether or not to cancel the operation. Press [OK] to return to the previous menu display without carrying out the registration. • If the operation is carried out, the region selected in step 5 is registered on the master timeline, and the parameters are now valid.
Shotbox Execution You can recall (and run) shotbox registers from the following control blocks. This section describes the various methods of operation. • Numeric keypad control block (see page 813) • Utility/shotbox control block Shotbox Execution From the Numeric Keypad Control Block Display UNDO button...
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• The [RCALL] button lights amber. • The display shows the last recalled register number. With the numeric keypad buttons, enter the desired register number. • The display now shows the entered register number. • If the specified register is empty, an “E” automatically appears after the register number.
Shotbox Execution in the Utility/Shotbox Control Block (MKS-8033 Utility/Shotbox Module, Option) Bank selection buttons Memory recall buttons Utility/shotbox control block (MKS-8033) In the utility/shotbox control block, as the default setting the memory recall buttons have registers 1 to 96 allocated to banks 1 to 4. Bank Register allocation to memory recall buttons 1 to 24...
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Press the memory recall button to which the shotbox register you want to run is allocated. • The shotbox execution is carried out. • The pressed button lights yellow. • The numeric keypad control block [SHOTBOX] button lights, and the region selection button corresponding to the region for which the effect is set also lights.
Shotbox Register Editing You can carry out the following editing on shotbox registers. • Lock: Write-protect the contents of the register. • Copy: Copy data from one register to another. • Move: Move data from one register to another. • Swap: Swap the contents of two registers. •...
Macros Overview The term “macro” refers to the function whereby a sequence of signal selections and other operations on the control panel is saved as data in memory, so that it can be recalled as required to automatically execute the same sequence of operations.
Control block Event Keyframe control block • Effect rewind • Effect execution • Effect fast forward • Selection of effect execution direction Device control block • VTR/disk recorder/Extended VTR/frame memory (trackball) clips start point setting • VTR/disk recorder/Extended VTR/frame memory (search dial) clips playback •...
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Notes While editing a macro, it is not possible to execute another macro. Creating a macro To include all information associated with an operation when registering a macro event When registering an auto transition operation as an event, you can register the auto transition event to include the transition rate and background A/B bus selection status.
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Auto insert mode on/off setting You can switch on or off the mode (auto insert mode) in which at the same time that a control panel operation is carried out, the event is automatically saved in a macro. To switch this on or off, assign this function to a utility/shotbox control block button or user preference button, then use that button.
Recall macro register 2, and Recall register 1. move to another event. Macro being edited (register 2) Newly recalled macro (register 1) Copy contents of register 1 and add after current event (register 2). Contents of register 1 remain unchanged. Macro Execution To execute a macro, recall the register in which the macro is held.
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Step execution (requires a Setup menu setting) By selecting step execution mode in the Setup menu, you can make macro execution pause every time an event is executed. Take operation When a paused macro is restarted, this is referred to as a “Take” operation. Macro take operation using a GPI input You can carry out a macro take operation using a GPI input on the control panel and DCU.
Macro Operations in the Numeric Keypad Control Block and the Keyframe Control Block This section describes macro operations carried out in the numeric keypad control block and the keyframe control block. Notes For a macro take operation (see “Macro Execution” (page 824)), do not use the numeric keypad control block or keyframe control block.
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MCRO button Display UNDO button STORE STATUS button Numeric keypad STORE button RCALL button For macro operations in the keyframe control block, use the following buttons. (See the following figure.) Macro Operations in the Numeric Keypad Control Block and the Keyframe Control Block...
EDIT ENBL button PAUSE button Edit point specification buttons Editing buttons Recalling a Macro Register and Executing a Macro To carry out a macro operation, recall a macro register. Recalling an empty register allows you to carry out macro editing operations. Recalling a register holding a macro executes the macro immediately.
Press the [ENTER] button. This recalls the specified register. When you recall an empty register This assigns the numeric keypad control block and keyframe control block to macro editing. For details of macro editing, see “Creating and Editing a Macro” (see below). When you recall a register holding a macro This immediately executes the macro.
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Switching auto insert mode on or off for macro creation/editing In the auto insert mode, when creating or editing a macro, an operation carried out on the control panel is automatically registered as an event. When this mode is off, it is necessary to press the [INS] button in the keyframe control block for each operation to register the event.
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([TRANSRATE] button, and so on), the executed operation is also registered as an event. In this case, the [MCRO] button stays lit red. • Even during macro editing, you can carry out keyframe operations using the fader lever in the keyframe control block and the following buttons: [EFF LOOP], [STOP NEXT KF], [REV], [NORM/REV], [REWIND], [RUN] •...
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This assigns the numeric keypad control block and keyframe control block to macro editing, and the [MCRO] button in the numeric keypad control block and the [EDIT ENBL] button in the keyframe control block light red. The [STORE] button in the numeric keypad control block flashes red. Using any of the following methods, specify the edit point.
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Press the [MOD] button in the keyframe control block. Modifying a particular range of events Carry out steps 1 to 3 of the procedure in “Modifying a single event” (the previous item). Press the [FROM TO] button in the keyframe control block, turning it on. The numeric display in the numeric keypad control block shows the current event number and the indication “TO.”...
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Press the [DEL] button. This temporarily deletes the specified events from the macro, and copies them to the paste buffer. Move to the edit point which is the destination within the macro to which you want to move the events. To paste the contents of the paste buffer after the edit point, press the [PASTE] button in the keyframe control block.
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Enter the pause duration with the numeric keypad control block (0 or 1 to 999 (frames)). Press the [ENTER] button. • If auto insert mode is on, this sets the pause duration, and inserts the pause event. • When auto insert mode is off, continue to step 5. When auto insert mode is off, press the [INS] button in the keyframe control block to insert the pause event.
Saving a Macro Use the following procedure to save the register after creating or editing/ modifying a macro. In the numeric keypad control block, press the [MCRO] button, turning it This assigns the numeric keypad control block to macro operations. Press the [STORE] button, turning it on.
Macro Editing Using Menus Using any of the menus in the following table, you can edit macro registers and macro events. Menu Function Operations Register menu (macro Carry out macro register editing. • Locking a register register editing) • Copying a register •...
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In the On Line Edit menu, you can check the control panel operating sequence in the menu. You can also carry out editing using the control panel and menu. To display the On Line Edit menu Recall the macro register (1 to 250) you want to edit with the control panel, and select the macro editing mode 1) With the numeric keypad control block or keyframe control block assigned to macro editing (see step 2 in “Specifying an edit point”...
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On Line Edit menu 1 Register number 4 Remaining Memory 2 Register name 5 Macro register listing 6 ALL button 3 Event number qd >Next button qs <Prev button qa Modify button 0 Delete button 9 Insert After button 8 Insert Before button 7 Macro creation event list a Register number Shows the number of the register being edited.
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The event number reflects the position of the cursor in the macro register listing. d Remaining Memory Shows the percentage of memory still available for recording events. e Macro register listing When a macro is stored in the register, this shows a list of the macro events. Each macro event consists of the following components, which you can check in the list.
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l <Prev button Moves the cursor to the event immediately before the selected event in the macro register listing. m >Next button Moves the cursor to the event immediately after the selected event in the macro register listing. Carrying out online editing of macro events In the On Line Edit menu, you can carry out the following editing operations on the events in the macro register.
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• When multiple events are selected. • When the number of events has reached 99. • When not in macro editing mode. 1) While a macro is being executed on the control panel, or when macro saving has been executed Operate the control panel to save the editing result.
Notes If not in macro editing mode , [Modify] is disabled, and it is not possible to modify the event. 1) While a macro is being executed on the control panel, or when macro saving has been executed Operate the control panel to save the editing result. Offline Editing of Macro Events Using the Off Line Edit menu, you carry out offline editing of macro events.
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Off Line Edit menu 1 Register or file number 2 Register or file name 3 Macro listing 4 Editing button group qa Exit button 0 Store button 9 Set button 8 Delete button 7 Append button 6 Insert Before button 5 Macro editing candidate list a Register or file number Shows the number of the register or file being edited.
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• Contents: Event statement, Continue statement, comment (#), or event number, as selected in the editing button group [Contents] • Symbol: Event type (ASCII character string), as selected in the editing button group [EVNT] • Data: Parameters and data as set in the editing button group For more details of the event components, see “Macro File Editing Rules”...
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You can also create a new macro. To insert an event In the macro listing, select the event immediately after the position where you want to insert an event. Press [Insert Before]. This inserts a blank row before the event selected in step 1. Press [Contents] in the editing button group.
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selected, a button for the parameters and data for the MEAutoTransition appears. Notes If you select an item from the macro editing candidate list, be sure to press [Set]. If [Set] is not pressed, the selection is not confirmed. Repeat steps 5 and 6, to edit the event components. At the event insertion position of the macro listing, the confirmed item is added as an event component.
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This deletes the selected event. If a deleted Event statement is followed by a Continue statement, the Continue statement is converted to an Event statement. To close the Off Line Edit menu without saving the editing results Press [Exit] to return to the File Edit menu. Press [Store].
Macro Attachment Assigning Macro attachment is a function whereby a macro register is assigned to a control panel button or a particular position of a fader lever, linking the execution of the button function or a fader lever operation with a macro execution.
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Block Button Downstream key control block • [DSK1 ON] to [DSK4 ON] buttons • [TAKE] button • [MIX], [WIPE], [DME], and [CUT] buttons Transition control block • [PTN LIMIT] button • [LIMIT SET] and [KF] buttons • [NORM], [NORM/REV], and [REV] buttons •...
Setting a macro attachment to a fader lever You can set a macro attachment to any particular position of a fader lever in the transition control block. Notes • In macro-only mode it is not possible to set a macro attachment. •...
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The cross-point button you pressed flashes amber, and the register you recalled in step 1 is assigned to the button. If you make both pre macro and post macro settings for the same button The later setting is valid. To set a macro attachment without changing cross-points When you set a macro attachment to a cross-point button, you can make the setting without changing the bus cross-points.
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While the [PRE MCRO] button is held down: • Buttons set in pre macro mode: flash amber • Buttons set in macro only mode: flash green While the [POST MCRO] button is held down: • Buttons set in post macro mode: flash amber •...
• Transition rate indication in the transition execution section: This shows the fader lever position where the macro attachment is set, as a percentage value. (Fader lever start position as 0%, end position 100%) Removing macro attachment settings To cancel a macro attachment to a button Hold down the [PRE MCRO] or [POST MCRO] button assigned to a utility/ shotbox control block button or user preference button, and press the background A row button that is flashing.
Above the list is shown the names of the block and macro attachment assigned button currently selected in the list. 1) When no macro mode is set For details of the macro modes, see “Setting a macro attachment to a button” (page 849).
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Executing a macro assigned to a button Press the [MCRO ATTCH ENBL] button assigned to a utility/shotbox control block button or user preference button, turning it on. Press the desired button for which a macro attachment has been set. This recalls the macro register assigned to the button, and the macro is executed as follows, according to the operation mode.
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Executing a macro assigned to a fader lever Press the [MCRO ATTCH ENBL] button assigned to a utility/shotbox control block button or user preference button, turning it on. Move the fader lever from the start position to the end position. When the fader lever passes the position at which the macro attachment is set, the macro register is recalled, and the macro is executed.
Menu Macros The term “menu macro” refers to the function whereby a sequence of menu operations is saved as data in memory, so that it can be recalled as required to automatically execute the same sequence of operations. Using any of the menus in the following table, you can edit menu macro registers and menu macro events.
Recalling a Menu Macro Register and Executing a Menu Macro Menu macro operation is carried out by recalling a menu macro register. Notes • Menu macros and macros recalled with a control panel button operate independently. Therefore, to synchronize these, adjustment of the execution timing is required.
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Register number and name Interval between events currently set L/E indication: “L” indicates “the register is Selected event number / locked.” “E” indicates an empty register. total number of events Currently recalled register Interval between events Number of register selected on the menu macro register list Menu macro configuration list Using any of the following methods, select the register to be recalled.
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• To recall the register only, press [Recall x]. Executing a menu macro In the Macro >Menu Macro Register >Recall & Run menu, check that you are not in macro editing mode, then use the following procedure. Using any of the following methods, specify the event from which you want to execute.
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The Menu Macro Set menu appears. The “L/E” indications have the following meanings. L: The register is locked. E: The register is empty. L/E indication In the list on the left, select the button number to be assigned. Press [Set]. Executing a menu macro with a menu button Select the Home >Favorites >Shortcut menu.
Press the group name button. Press the button to which the menu macro is assigned. This executes the menu macro. To stop a menu macro during execution Press [MenuMacro Stop]. Menu Macro Creation and Editing Create or edit menu macro registers. Notes It is not possible to execute a menu macro during editing.
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Menu macro register Menu macro register configuration list number Event number Menu macro Remaining Memory register name Menu macro creation event list If required, press [Auto Insert] to switch the auto insert mode on or off. In the auto insert mode, when you carry out a menu operation, this is automatically recorded as an event in the menu macro.
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Knob Parameter Adjustment Setting values Interval Time Event interval 0.0 to 0.5 (sec) This value can be set for each menu macro register. Press the [Store] button. The numeric keypad window appears. Enter the menu macro register number as required, and press [Enter]. The menu macro is saved with the specified number.
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• Press directly on the menu macro register configuration list. • Press the arrow keys on the right list to scroll the reverse video cursor. • Turn the knob. Knob Parameter Adjustment Setting values Event number 1 and upwards • To select all events, press [All Event Select]. If required, press [Auto Insert] to switch the auto insert mode on or off.
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About the menu macro editing mode display If while in menu macro editing mode you switch to another menu, the display is as shown in the following figure. Screen when the keyframe status is displayed The keyframe status section appears as follows. •...
Screen when the keyframe status is not displayed The Default Recall button shows the The Previous page button shows one of following. the following: Menu shortcut button to Menu • When [Auto Insert] is on, “Menu Macro Edit menu Macro Auto Insert” appears. •...
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The operations for menu macro register editing are the same as those for effect register editing (see page 774) except the region selection operation, which is not necessary for menu macro register editing. Menu Macros...
Macro Timeline By recording macro recall and execute action on a timeline, in the same way as for key frames in an effect, you can automatically execute them in a sequence. This timeline is called a “macro timeline,” and one macro timeline can have up to 99 macros being executed simultaneously in parallel.
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Notes An action set for a key frame is only executed when the key frame effect is executed in the forward direction. It is important to remember that the action is not executed in the reverse direction when executing simultaneously with switcher and DME key frame effects.
For details of region assignment operations, see “Assigning a Region to a Region Selection Button in the Numeric Keypad Control Block or Multifunction Flexi Pad Control Block” in Chapter 19 (Volume 3). • On a macro timeline, only macro recall and execution actions are stored. The data for a macro to be recalled on the macro timeline is not held on the timeline.
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To set the action for a rewind operation On the macro timeline, when the [REWIND] button in the keyframe control block is pressed the action set for the first keyframe is not executed; when the [RUN] button is pressed, then the first keyframe action is executed. To execute an action when the [REWIND] button is pressed, it is necessary to set this action (Rewind Action).
Overview of File Operations You can save register data, including setup information and snapshot information, as a file on a hard disk or memory card, and recall it as required. You can operate on individual files or registers, or together in a batch. Regarding frame memory, it is possible to capture image data stored in an external device into frame memory.
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Notes on transferring multiple frame memory files together to a memory card • Transferring all of the files within frame memory together fails if the capacity of the memory card is too small to hold all of the images. In this case, replace with a larger capacity memory card, or delete files until saving is possible.
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a) Windows is a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries. Notes This functionality has been tested and confirmed to work with TIFF files created by Photoshop, but it may not be possible to use TIFF files created with some other software.
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use computer software tools to compress the vertical dimension to 487 pixels before importing it. HDTV (1080i) Images of 1920 × 1080 pixels in size are exactly the size which fills the full screen. Like SDTV, images are placed with the upper left of the screen as the origin. When an image is smaller or larger than the screen, processing is the same as for SDTV.
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File copying between different unit IDs Switcher and DME files within the hard disk or memory card are managed by unit ID. To copy files between different unit IDs, use the Unit ID Copy menu. For details of operations, see “Copying Files Between Different Unit IDs” (page 903).
Operations on Individual Files You can save or load the contents of an individual file or register. Carry out these operations in the File menu. Displaying the Individual File Operation Menus In the menu control block, press the top menu selection button [FILE]. Depending on the type of file to be manipulated, select the following ‘VF’...
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File Edit buttons Press [File Edit]. The file details appear (reference region file name, creation date, regions including data) in table form. Device selection area Region selection area Detail display area Operations on Individual Files...
Selecting a particular file displays more detailed information about that file in the detail display area at the top right of the file list. In the Frame Memory menu, the following items are also shown. Pair: In the case of a pair file, “P” is shown. Ext: In the case of an extended clip file, “Ext”...
For details of the NFS settings, see “Making the Network Settings” in Chapter 18 (Volume 3). Notes • Files saved on the hard disk may be lost if the hard disk fails. Always keep separate backup copies of important files on a memory card. •...
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Using either of the following methods, select the data to be saved, and the file in which to save it. • To select all files within the list, press [ALL] below the list. • To select multiple files, turn the knobs to select in the following ranges. Knob Parameter Adjustment Setting values...
Loading Files As an example, to load a snapshot file from hard disk or memory card to a register, use the following procedure. In the File menu, select VF3 ‘Snapshot’ and HF1 ‘Snapshot.’ In the device selection area on the left, select [Register]. In the device selection area on the right, select where the file is held ([HDD] or [Memory Card]), and then specify a directory.
Select the type of data to be displayed. • To display still image files, press [Still]. • To display clip files, press [Clip]. • To display extended clip files, press [Ext Clip]. • To display all types of file, press [All]. Copying Files You can copy files either within a directory or between directories, on the hard disk, or memory card.
Copying frame memory files Between steps 3 and 4 of the procedure above, “Copying Files,” do as follows. To select the frame memory folder, press [Default] in the device selection in the list on the left. A pull-down menu appears. Press the required folder name.
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The keyboard window appears. (See “Menu Operations” in Chapter 2 (Volume 1).) Enter a name of not more than eight characters, and press [Enter]. The name you have entered is reflected in the status area. Notes • Within the switcher, the names for Initial Status and Setup data are fixed. You can change the file names on the hard disk or memory card, but the next time they are reloaded they will revert to the default names.
Press [Rename]. The keyboard window appears. Depending on the selections of steps 3 and 4, enter a name as follows and press [Enter]. • When you selected a single file with [Still] or [All]: Enter a name of not more than eight characters. •...
Knob Parameter Adjustment Setting values List Select the first file 1 to 99 Number to be selected 1 to 99 • To select a single file, press the arrow keys to scroll the reverse video cursor, or press directly on the list in the status area. Press [Delete].
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Press either of the following at the top of the list, to select the type of data displayed. • To display clip files, press [Clip]. • To display extended clip files, press [Ext Clip]. Using any of the following methods, select the files you want to convert. •...
CON, PRN, AUX, CLOCK$, NUL, COM0, COM1, COM2, COM3, COM4, COM5, COM6, COM7, COM8, COM9, LPT0, LPT1, LPT2, LPT3, LPT4, LPT5, LPT6, LPT7, LPT8, LPT9 • It is not possible to create 12 or more directories in the frame memory folder. To rename a frame memory folder Using any of the following methods, select the folder.
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In the operating device selection section on the left or right, select [Register]. The register name “FM_Bkup” appears. In the device selection section on the opposite side, the destination for saving automatically appears. As the destination for saving select [HDD] or [Memory Card], then specify the directory.
File Batch Operations You can batch process all files or registers. Carry out these operations using the File >All, External File >All menu. Displaying the Batch Operation Menu Press the top menu selection button [FILE]. Select VF6 ‘All, External File’ and HF1 ‘All.’ The All menu appears.
frame memory is selected, it is not possible to apply settings to the <Category> group data. Press [t Save]. A confirmation message appears. • Select “Yes” to carry out the batch save. • Select “No” to cancel the batch save. Batch Loading Files To load files from hard disk or memory card, use the following procedure.
Effect, Snapshot, Wipe Snapshot, DME Wipe Snapshot, Key Snapshot, Shotbox, and Macro Notes When frame memory is selected for the setting, the data is always deleted before recalling. Batch Copying Files To copy files between the hard disk and a memory card, use the following procedure.
Importing and Exporting Files You can import or export frame memory image data from or to external media. Import: to transfer a file in a different format from hard disk or memory card to frame memory as image data. Export: to change the file format of register data and save the data on hard disk or memory card.
In the folder selection area on the left, select the frame memory folder to which you want to import the file. Press the device selection area on the right to select [Memory Card]. Select the directory to hold the imported files. Notes Files on a memory card to be imported must always be in a directory immediately below root.
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Notes The displayed directories are only those directories immediately below root. In the folder selection area on the left, select the frame memory folder that contains the file you want to export. Using any of the following methods, select the file you want to export from the list on the left.
Directory Operations You can create a new directory on hard disk or memory card, rename, or delete a directory. To carry out these operations, use the File >Configure >Directory menu. Displaying the Directory Menu In the File menu, select VF7 ‘Configure’ and HF1 ‘Directory.’ The Directory menu appears.
Renaming a Directory In the device selection pull-down menu, select [HDD] or [Memory Card]. (See page 883.) Using any of the following methods, select the directory. • Press directly on the list in the status area. • Press the arrow keys to scroll the reverse video cursor. •...
Copying Files Between Different Unit IDs Switcher and DME files on the hard disk or a memory card are handled separately for each unit ID. With the normal file copy operation, it is not possible to copy files between different unit IDs. To copy files between different unit IDs, use the following procedure.
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Press [tCopy]. A confirmation message appears. • Select “Yes” to carry out the copy to the specified destination of the selected file categories. • Select “No” to cancel the copy. Notes If there is already data present in the copy destination, note that this will overwrite all of the data.
Saving Files Recalled by Autoload If you save effect setting data, frame memory image files and so on in the PWON_LD directory on the hard disk, then when the system is powered on this data is recalled automatically. This is known as the autoload function. To save the data to be recalled by the autoload function, use the menu for operations on individual files.
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• To select a single file, press the arrow keys to scroll the reverse video cursor, or directly press on the list in the status area. Press [tSave]. The data from the selected registers is saved in the specified destination. If the specified destination already contains data, a confirmation message appears.
Functional Differences With Models of DME Function Menu MVE-8000 MVE-8000A MVE-9000 number Selection of signal 4111 Flat Color only Flat Color only Flat Color page 533 to insert in the Ext Video border Mix Color Key Border 4113 Cannot be turned page 538 on when Glow is Art Edge...
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Function Menu MVE-8000 MVE-8000A MVE-9000 number Number of 4152 Maximum 2 Without Without limitation page 619 channels for channels limitation applying a trail effect Selection of signal 4152 Freeze Video Freeze Video Without limitation page 620 to insert in the trail Flat Color Flat Color afterimage portion...
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Function Menu MVE-8000 MVE-8000A MVE-9000 number Combiner depth 4211 page 664 settings (three- dimensional crossing function) (parameter Depth) Signal format: 7313.1 “Setting the Signal 720P/50, 1080p/ Format (Format 59.94, 1080p/50 Menu)” in Chapter 18 (Volume 3) Adding user 7316.9 “Adding User texture patterns Texture Patterns”...
Macro File Editing Rules When editing a macro file, follow the rules described below. Macro File Syntax The macro file syntax is as follows. File format The file is in CSV (comma-separated value) format. Newline code CR (ASCII code 0D), LF (ASCII code 0A), or CRLF may be used. Statement syntax There are four types of statement, each terminated by a newline code.
Some events cannot be used. (See “Correspondence Between Events and Symbols” (page 916).) Syntax of Event and Continue Statements An event can be written with an Event statement only, or with an Event statement followed by any number of Continue statements. The Event statements and Continue statements have the following syntax.
To specify more than one argument for a region parameter, follow the Event statement by a Continue statement on the next line. File Name Set the file name as follows. Example: nnnnnnnn.PNL_rrrr.PMR nnnnnnnn: In a file created on the switcher, this is a register name automatically set by the switcher.
Errors If any of the following problems occur, it is not possible to recall the file. Attempting to recall the file will produce an error message. • If there is a syntax error. • If a required parameter is not present. For details of error messages, see “Error Messages”...
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Symbol Parameter name Arguments Description MEXpt ME1 to ME3, PP Control blocks on the applicable bank MEBus? A, B, Key1 to Key4, Applicable bus Key1Source to Key4Source, Utility1, Utility2, DMEExternalVideo Xpt? 1 to 128 Main table cross-point button number set in the Xpt Assign menu VideoKey? Video, Key...
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Symbol Parameter name Arguments Description MEAutoTransition ME1 to ME3, PP Control blocks on the applicable bank Time? Current (a), 0 to 999 Transition rate (number of frames) (a): Mode in which the current value set on the transition control block is used ABusXpt? Current (a), 1 to 128...
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Symbol Parameter name Arguments Description Play Device? 1 to 12, Applicable device FrameMemory1Clip FrameMemory8Clip Mode? Normal (a), Playback mode Recue (b), (a): Normal mode Loop (c) As for Frame Memory 1 Clip to Frame Memory 8 Clip, settings are ignored and operation mode is fixed to “Normal.”...
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Symbol Parameter name Arguments Description Snapshot Region? ME1 to ME3, PP, Applicable region User1 to User8, DME1 to DME8, Router Register? 1 to 99 Applicable register number Attribute? Off, Dissolve, Applicable snapshot AutoTransition, attributes Dissolve&AutoTransiti Time? Current (a), 0 to 999 Duration of effect dissolve (number of frames) (a): Mode in which the...
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Symbol Parameter name Arguments Description Shotbox Register? 1 to 99 Applicable register number Pause Time? 0 to 999 Time for which macro is paused (number of frames) StartTc Device? 1 to 12, Applicable device FrameMemory1Clip FrameMemory8Clip MasterSnapshot Register? 1 to 99 Applicable register number MasterTimelineRecall Register?
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Symbol Parameter name Arguments Description NextTransition ME1 to ME3, PP Control blocks on the applicable bank All? On, Off Applicable next transition KeyPriority? On, Off Applicable next transition BKGD? On, Off Applicable next transition Key1? to Key4? On, Off Applicable next transition FadeToBlack Time? Current (a), 1 to 999...
Symbol Parameter name Arguments Description MenuMacroRun Register? 1 to 99 Applicable register number KeyBusUtilityButton ME1 to ME3, PP Control blocks on the applicable bank BANK? Bank1 to Bank5 Applicable bank KeyBusUtilityButto 1 to 32 Applicable button UtilityStatus? On, Off, Current (a) Status of function assigned to button (a): Operates according to...
About the Macro Attachment List Display The Button column in the macro attachment list displayed in the status area of the Macro >Attachment menu screen shows character strings which identify macro attachment assigned buttons. Each of these character strings is in fact a combination of characters shown in the Button(1), Button(2), and Button(3) columns in the following tables.
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Block Select Block Button(1) Button(2) Button(3) P/P XPT A Bus (nothing) XPT 1 B Bus Shift DSK1 Bus XPT 128 M/E 1 DSK4 Bus M/E 2 M/E 3 DSK1 Src Bus DSK4 Src Bus V Shift K Shift Sub A Bus (nothing) Sub B Bus Shift...
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Block Select Block Button(1) Button(2) Button(3) P/P XPT UTIL1 Bus (nothing) XPT 1 UTIL2 Bus Shift EXT DME Bus XPT 128 M/E 1 Sub UTIL1 Bus M/E 2 Sub UTIL2 Bus M/E 3 Sub EXT DME Bus Main&Sub UTIL1 Bus Main&Sub UTIL2 Bus Main&Sub EXT DME EDIT PVW...
Menu Operations Not Recorded in a Menu Macro The menu operations not recorded in a menu macro comprise some operations common to all menus and some operations inhibited in individual menus. Operations not recorded in menu macros, common to all menus •...
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Menu Operations Not Recorded in a Menu Macro...
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The material contained in this manual consists of infor- mation that is the property of Sony Corporation and is intended solely for use by the purchasers of the equip- ment described in this manual. Sony Corporation expressly prohibits the duplication of...
MVS-8000/8000SF System (With CCP-9000 Series Center Control Panel) User’s Guide Multi Format Switcher System [English] Volume 3 2nd Edition (Revised 1) Software Version 9.00 and Later...
Setup for the Whole System Carry out operations relating to setup for the whole system in the Engineering Setup menu. To access the Engineering Setup menu, press the top menu selection button [ENG SETUP]. Here the “whole system” refers to all devices connected on the Control LAN. The DCU is connected through the control panel, but is also included in the “whole system.”...
Network Settings (Network Config Menu) This provides automatic configuration of all devices connected to the Data LAN (excluding the DCU), and displays a list of them. To make the network settings, use System >Network Config menu. To display the Network Config menu In the Engineering Setup menu, select VF1 ‘System’...
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In the System >Network Config menu, press [NFS Server]. A keyboard window appears. Enter the address of the server you want to use. Press [NFS Mount]. Network Settings (Network Config Menu)
System Settings (System Config Menu) To make the system settings, use the System >System Config menu. Specify the overall system operation mode and the hierarchical relationship of the devices. To display the System Config menu In the Engineering Setup menu, select VF1 ‘System’ and HF2 ‘System Config.’...
Specifying the Switcher Controlled by the Control Panel In the System >System Config menu, press the [Panel Assign] button. The Panel Assign menu appears. Select the switcher to be controlled by the selected control panel, as follows. • If there is only one switcher on the network, in the <1st Switcher> group, set either [SWR1] or [SWR2] to On to select the switcher to be operated.
Notes • Make sure that [Tally Master] is set to On. • When simple connection is used between the center control panel and remote panel (see page 1161), this setting is disabled. Specifying the DME Connected to the Switcher In the System >System Config menu, press [Switcher Assign]. The Switcher Assign menu appears.
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• Press directly on the list in the status area. • Press the arrow keys to scroll the reverse video cursor. The selected switcher is displayed in reverse video. If there is only one switcher on the network, make the setting only for SWR1 (the first switcher).
Setting the Signal Format (Format Menu) To set the format, that is, the frame frequency and number of scan lines handled by each device, use the System >Format menu. To display the Format menu In the Engineering Setup menu, select VF1 ‘System’ and HF3 ‘Format.’ Notes After changing any of the following settings, be sure to press [Execute] (or [FC Format Execute] for changing the format converter signal format) to save the...
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Product name Model No. Switcher Switcher Upgrade BZS-8500M MVS-8000G Software BZS-8510M MVS-8000GSF The following software options are also required depending on the number of M/E banks. Product name Model No. Switcher Mix/Effect BZS-8520M MVS-8000GSF 2M/E system or Upgrade Software MVS-8000G 3M/E system BZS-8520M and BZS-8530M MVS-8000G 4M/E system To use the software, you are required to input an install key.
Switching the Input Reference Signal for HD System This changes the input reference signal. • Tri Sync: tri-level sync for an HD system • BB (Black Burst): black burst or sync The following table shows the relation between signal format and the frequency of a signal that can be used as the input reference signal.
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and unconverted input signals, it is possible to delay the unconverted input signal by one frame (Frame Delay function). For details, see “To delay unconverted input signals by one frame (the Frame Delay function)” (page 950). • It is not possible to apply the safe title function to output signals subjected to format conversion.
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Use the methods described in step 1 in “Setting the Signal Format” (page 945) to select either SWR1 or SWR2. To select the conversion format for format converter inputs 1 to 8, press [FC Input 1-8 Format]. A pop-up window appears. Press the button for the desired signal format.
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To delay unconverted input signals by one frame (the Frame Delay function) If the signal format is set to 1080i/59.94 or 1080i/50, by pressing [Frame Delay] in the popup window in step 5 you can delay signals 9 to 16 by one frame.
Setting the Screen Aspect Ratio (Format Menu) Switch the screen aspect ratio to 16:9 or 4:3. To set the screen aspect ratio, use the System >Format menu. Setting the screen aspect ratio In the System >Format menu, press [Aspect]. The Aspect menu appears. In the <Screen Aspect>...
Selecting the State After Powering On (Start Up Menu) Set the initial state of the devices when the system is powered on. For each device, you can select Resume mode or Custom mode. Resume mode This resumes the setting state at the previous power-off operation. This setting is only available for the switcher processor and control panel.
Saving and Recalling Setup Data Hard disk / memory card User setup data Load Save File menu: File menu: [Save] [Load] Current setup data (If in Resume mode, settings data is saved.) Store Initialize In Custom mode, power on or reset Setup Setup menu: menu:...
Note that the setup data in RAM can also be saved to the control panel hard disk or memory card. To set the initial state at start-up, use the System >Start Up menu. Notes It is not possible to set the DCU state at start-up, but its settings can be saved in the control panel.
The start-up state settings are saved. Saving User-Defined Settings Saving the Setup settings After selecting the devices to which the settings apply to, in the System >Start Up menu, press [Setup Define]. A confirmation message appears. Press [Yes]. This saves the setup settings for the selected devices in non-volatile memory within the respective devices.
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About saving data which can be loaded by the autoload function, see “Saving Files Recalled by Autoload” in Chapter 17 (Volume 2). Selecting the State After Powering On (Start Up Menu)
Reset and Initialization (Initialize Menu) To carry out a reset or memory initialization for a device, use the System >Initialize menu. • Reset: Reset to state after powering on. • All Clear: Clear the memory, and carry out initialization. The Network Config, System Config, Format, and Start Up setup values are set by reference to data stored in non-volatile memory, and the system automatically starts up.
Installation and Device Setup (Install/Unit Config Menu) To install software or firmware in a device, use the System >Install/Unit Config menu. This installs the software and firmware in all devices (including the DCU) connected to the Data LAN. To display the Install/Unit Config menu In the Engineering Setup menu, select VF1 ‘System’...
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installed (Install, Title). OK: Installation already completed. On: For installation, but not completed. Error: An error occurred during installation. Cancel: Installation canceled. Lower list: For the device selected in the upper list, this shows an automatically detected list of software that can be installed on the particular device.
(If the software has been factory installed, the install key is not required.) For the method of obtaining an install key, contact your Sony representative. To obtain a key, you may be required to submit the unique device ID of the switcher you are using.
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• Press directly on the list in the status area. • Press the arrow keys to scroll the reverse video cursor. Press [License]. The License menu appears as follows. Device name Unique device ID Whether or not software licensed List of software option model names and numbers Entering the install key When you have the install key, carry out the following procedure.
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Press [License]. The License menu appears. Press directly on the name of the software you want to license (the Condition box is blank). Press [License Management]. The License Management menu appears. Press [Activate License]. A keyboard window appears. Enter the 16-character install key you have been given, and press [Enter]. A license registration completed message appears.
Press [License Management]. The License Management menu appears. Press [Deactivate License]. A confirmation message appears. Press [Yes]. A license registration canceled message appears. Press [OK]. The status area Condition box showing “Active” changes to blank. Using either of the following methods, restart the device. •...
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To prepare a texture file Create a texture file meeting the following conditions, and save it on a memory card. File format: Windows bmp (“bitmap”) (extension: bmp, 24-bit RGB) File name: alphanumeric (maximum 8 characters) + extension (bmp) Example: wood_01.bmp Image size (horizontal ×...
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Texture Package menu To create user texture patterns, use the Texture Package menu. Installation and Device Setup (Install/Unit Config Menu)
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1 The rest of the capacity 2 Texture number list 3 Directory selection button 4 Texture file list 8 Make Package button 7 Delete button 6 Select button 5 Grid display of memory capacity a The rest of the capacity (available memory space) This shows an available memory space in units of 128×128 pixels (a maximum of 64 units of memory space is available).
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c Directory selection button By pressing this button to display the popup window, you can select a directory on the memory card. d Texture file list This shows the texture files stored on the memory card. If a texture file is stored in a directory, press the directory selection button and select the directory in the popup window, to show a list of files.
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• Turn the knob. Press [Texture Package]. Notes If you select a device for which the spotlighting license is not enabled, then [Texture Package] is not enabled. The Texture Package menu appears. For details of the Texture Package menu, see page 965. In the texture number list, select the number for which you want to register the texture package, by any of the following methods.
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not possible to assign the same texture file to two or more different texture numbers.) • In the following cases, texture file assignment is not possible. – If there is no available memory space (“The rest of the capacity:0” appears) –...
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The Install/Unit Config menu appears; the status area shows the version information for the software installed on the various devices. Press [Install]. The System >Install/Unit Config >Install menu appears; the status area shows the following information. Upper list: For each connected device, this shows the device name, current software version (Current), and the information about the texture package that can be installed (Install, Title).
Press [Install]. The “Install” box shows “On,” confirming that this is to be installed. To cancel this installation setting, press “Install” once more, making the box blank. To carry out the installation, press [Execute]. A confirmation message appears. Select [Yes]. This carries out the installation, and when it completes normally, the “Install”...
Inverting the Field Polarity of Frame Memory Images on the System Level Notes This function is valid when the signal format is HD (excluding 720P). Except, when the [FM Ancillary] button is on, the setting is fixed in Reverse mode. In the status area in the System >Install/Unit Config menu, select the switcher (SWRx), and press [Unit Config].
Allowing MVS-8000A/MVS-8000G Files To Be Used on the MVS-8000 This function allows files saved on an MVS-8000A system or MVS-8000G system to be used on the MVS-8000. With this function enabled, when data is recalled it is corrected as required, depending on the application and file version information.
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Press [Execute]. A popup window appears, displaying a message. Check the message, and select [Yes]. Installation and Device Setup (Install/Unit Config Menu)
System Maintenance (Maintenance Menu) • Date and time setting • Formatting a memory card • Primary settings for USB external storage device • Reloading a USB driver • Formatting the hard disk • Locking setup menu operations – For each VF button group, selecting a set of candidate menus to be locked, then locking all of the candidates using a password.
Knob Parameter Adjustment Setting values Year Year 2000 to 2037 The set date and time appears in the “Set” box in the status area. Press the [Set Date/Time] button. This sets the current time to the date and time set in step 1, and the setting in the “Current”...
Carrying Out the Primary Setting To specify a USB device with a storage device connected as a primary device, use the following procedure. Notes Without this setting, you cannot use the “Memory Card” item in the File menu to access a memory card on a storage device connected to the USB device. In the System >Maintenance menu, using any of the following methods, select the USB device you want to set as primary.
Notes When the hard disk is operating normally, pressing [HDD Format] has no effect. An initialization confirmation message appears. To execute the initialization operation, press [Yes]. To cancel, press [No]. If you have pressed [Yes], the hard disk initialization operation is executed, and a finished message appears.
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You can also select a menu while it is open. For details, see “Selecting an opened setup menu for locking” (page 980). Press [Lock Item Select]. This makes the selected menus candidates for locking, and a padlock icon appears in the “Lock” box (in the unlocked state) Notes If there are already one or more locked menus, selection of lock candidates is not possible.
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Press [Yes]. A keyboard window labeled “Old Password” appears. Enter the old password, and press [Enter]. If the password is correct, a keyboard window labeled “New Password” appears. Enter the new password, and press [Enter]. A keyboard window labeled “New Password(Confirm)” appears. Enter the new password once more for confirmation, and press [Enter].
The [Lock Item Select] button turns red, and a padlock icon appears. This selection is reflected in the lock candidate list in the Setup Operation Lock menu. Notes If there are already one or more locked menus, selection of lock candidates is not possible.
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• To select all categories, press [ALL]. Press [Lock]. This makes the selected categories candidates for locking. The category name display color changes to yellow, and the indication “Lock” is displayed in yellow in the Lock box. To deselect a lock candidate After selecting a category, press [Clear] to clear the indication “Lock”...
Overall Control Panel Settings (Config Menu) To carry out the overall control panel settings, use the Panel >Config menu. To display the Config menu In the Engineering Setup menu, select VF2 ‘Panel’ and HF1 ‘Config.’ The status area shows the “Bank numbers 1 to 4” (physical locations) of the M/ E and PGM/PST banks, the allocated bank names, and whether or not operation is enabled.
• Compact Key Module Assign: You can select which keys can be operated with an independent key transition control block (simple type). • M/E Operation Inhibit: For each M/E or PGM/PST bank, enable or inhibit utility 2 bus-related and key-related operations. •...
Notes When this is set to Inhibit, snapshots of the bank are not recalled. Assigning Two M/E Banks to One M/E Bank In the Panel >Config menu, select the M/E bank for which you want to make the setting. • Press directly on the list in the status area. •...
Knob Parameter Adjustment Setting values Bank Bank to be selected for dual 1 to 4 M/E setting a) Depends on the center control panel configuration. Press [Dual M/E Xpt Swap], toggling it on or off. On: The lower M/E bank is non-shifted, and the higher M/E bank is shifted.
Key4: Key assigned to key delegation button 4 ([DSK4] button) Linking Switcher Bus and Router Destination To provide links between the switcher bus and router destination, make the following settings as required. Matrix selection: Select the target of link setting from the eight matrices (1 to Matrix position definition: Set the start address and level for the source and destination on the S-Bus.
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For the matrix selected in the External Bus Link menu, use the following procedure. In the Panel >Config >Link/Program Button >External Bus Link menu, press [Link Matrix Adjust]. The Link Matrix Adjust menu appears. The status area shows the status of the currently selected matrix, and a list of the source and destination start addresses that can be selected.
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Knob Parameter Adjustment Setting values Main No Switcher cross-point button 1 to 128 Source No Matrix source selection 1 to 128 To confirm the matrix source selection made in step 2, press [Link Source Set]. This confirms the selection, which is reflected in the status area. As required, repeat steps 2 and 3 to select the matrix sources to be linked to other cross-point buttons.
This confirms the selection, which is reflected in the status area. Linking Transitions Between Keyers In the Panel >Config menu, press [Link/Program Button]. The Link/Program Button menu appears. In the <Link> group, press [Key Trans Link]. The Key Trans Link menu appears. The status area shows the keyers for each M/E bank and the linked keyers.
Press [Next Trans Link], turning it on. The [KEY1], [KEY2], [KEY3], and [KEY4] next transition selection buttons in the transition control block are now selected coupled to the settings in the Key Trans Link menu for transition links between keyers. Notes These settings apply to the whole Key Trans Link menu.
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The left side of the status area shows region selection buttons; the upper part of the right side shows a list of regions assigned to region selection buttons, and the lower part shows a list of assignable regions. Press the indication of the button for the assignment. The button you pressed appears in reverse video.
Setting the region selection buttons selected when the [ALL] button is pressed In the Panel >Config >10 Key Region Assign menu, press [All Select] in the button area, or the [All Select] button indication in the status area, setting it to On. The [All Select] button indication in the status area changes to orange, and the system switches to a mode for assigning region selection buttons to the [ALL] button.
Notes The function of the [KF] button to switch the fader lever operation mode can be assigned to a transition type selection button. Press the transition type selection button for which you want to change the assignment. The button you pressed appears in reverse video. Using any of the following methods, select the transition type to be assigned, from the list on the right.
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In the center on the left, [NORM], [NORM/REV], and [REV] appear with their current assignments. On the lower left, [PTN LIMIT], [LIMIT SET], and [KF] appear with their current assignments. Press any of the [NORM], [NORM/REV], and [REV] buttons. The three buttons appear in reverse video. Using any of the following methods, select the button functions for the assignment from the list on the right.
Play/Stop/Cue: Use the respective buttons as a [PLAY] button, [STOP] button, and [CUE] button for VTR operations. Press [Set]. The texts on the button displays change to the selected items. To inhibit the button operations Press [Clear]. To make the assignment the default Press [Default].
In the Panel >Config >Link/Program Button menu, press [DSK/FTB Module]. The DSK/FTB Module menu appears. The left side of the status area shows the DSK1 and DSK2 buttons, and the right side shows a list of keys to be assigned. Press the indication (DSK1, DSK2) of the button for the assignment.
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When the independent key transition control block (simple type) is installed in the main base Select the keys to be assigned from the following. • Key1,2 (keys 1 and 2) • Key3,4 (keys 3 and 4) • DSK1,2 (downstream keys 1 and 2) •...
Here, press on the intersection of the “2nd Row” column and “Module Assign” row. In the <Module Assign> group, select the key you want to assign. In this example, select [Key3,4]. To return the key assignment to the default In the Compact Key Module Assign menu, press [Default]. This returns all key assignments to their factory default state.