Sony HDS-7100 User Manual
Sony HDS-7100 User Manual

Sony HDS-7100 User Manual

Operation software hzs-7060, hd digital video switcher, digital hdvs
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Operation Software
HZS-7060
User's Guide
HD Digital Video Switcher
HDS-7100
Volume 2
English
1st Edition
Software Version 1.00 and Later

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Summary of Contents for Sony HDS-7100

  • Page 1 Operation Software HZS-7060 User’s Guide HD Digital Video Switcher HDS-7100 Volume 2 English 1st Edition Software Version 1.00 and Later...
  • Page 2 NOTICE TO USERS © 2000 Sony Corporation. All rights reserved. This manual or the software described herein, in whole or in part, may not be reproduced, translated or reduced to any machine readable form without prior written approval from Sony Corporation.
  • Page 3: Table Of Contents

    Table of Contents HDS-7100 System Introduction ..........1-2 Chapter 1 System Configuration ............1-2 Overview Operation Software ............1-3 Features ................1-5 Channel Assignments ............... 1-7 Starting Up and Powering Off ..........1-8 Examples of DME Effects ............1-9 Three-Dimensional Transformations ......1-9 Background and Edge Effects ........
  • Page 4 Table of Contents Magnifying or Shrinking the Image ........3-21 Chapter 3 Magnifying or Shrinking in the Source Coordinate Three- Frame ..............3-21 Dimensional Magnifying or Shrinking in the Target Coordinate Transformations Frame ..............3-22 (Continued) Changing the Skew, Aspect Ratio or Perspective of the Image ..............
  • Page 5 Freeze and Afterimage Effects ..........5-20 Chapter 5 Effect Selection – 20 ............. 5-21 Special Effects INPUT FREEZE Settings – 21 ........5-22 Operations MOTION DECAY Settings – 22 ........5-24 (Continued) TRAIL Settings – 23 ............. 5-27 WIND Settings – 24 ............5-29 KEYFRAME STROBE Settings –...
  • Page 6 Table of Contents PAGETURN Settings – 120 .......... 5-70 Chapter 5 ROLL Settings – 121 ............ 5-72 Special Effects CYLINDER Settings – 122 ........... 5-73 Operations SPHERE Settings – 123 ..........5-75 (Continued) RIPPLE 2 Settings – 130 ..........5-76 TWIST Settings –...
  • Page 7 Executing Effects ..............7-27 Chapter 7 Saving Effects ................7-28 Keyframe Effect Run Mode Settings – 71 ..........7-29 Effects (Continued) Effect Utility Selection – 70 ............8-2 Chapter 8 Register Utilities ................ 8-4 Effect Utilities Register Operations – 72 ..........8-4 Changing Register Names –...
  • Page 8 Table of Contents Selecting Setup Items – 700 ........... 10-2 Chapter 10 Global Channel Settings – 701 ..........10-5 Setup Settings Related to Operation – 702 ........10-7 Operations Adjusting the Trackball and Z-Ring – 703 ......10-10 Setting Up the GPI – 704 ............10-13 FREZE Button Settings –...
  • Page 9 Chapter 1 Overview HDS-7100 System Introduction ..........1-2 System Configuration ............1-2 Operation Software ............. 1-3 Features ................1-5 Channel Assignments ............... 1-7 Starting Up and Powering Off ..........1-8 Examples of DME Effects ............1-9 Three-Dimensional Transformations ........1-9 Background and Edge Effects ..........
  • Page 10: Hds-7100 System Introduction

    This manual is Volume 2 of the User’s Guide for the HZS-7060 Operation Software. The User’s Guide consists of two volumes, and this volume covers control of the HDS-7100 internal DME (option) from the BKDM- 3010 DME Control Panel Unit. System Configuration The following figure shows an example configuration of an HDS- 7100 system.
  • Page 11: Operation Software

    Menu monitor Operation Software The HZS-7060 Operation Software provides for control of an HDS-7100 High Definition Digital Video Switcher and internal DME function. ROM packs, disks and manuals included in the HZS-7060 The following ROM packs, disks and User’s Guide volumes are included in the product.
  • Page 12 For ROM PACK installation procedure, refer to Volume 1. Note With the HDS-7100, you can use either an internal DME (HKDS- 7061 and HKDS-7071) or an external DME (HDME-7000 or similar connected to the EXT DME 1 connector). However, it is not possible to use both together.
  • Page 13: Features

    Features Installing the HKDS-7061 and HKDS-7071 in the HDS-7100 switcher allows you to use the internal DME function. This provides the following features. Three-dimensional image transformations The system offers a range of three-dimensional processes both with respect to the source coordinates (that is, the input video space) and the target coordinates (that is, the video space of the output), including shifting, rotation, and zoom functions.
  • Page 14 Editor interfaces It is possible to use an editing control unit such as the BVE-2000 or BVE-9100 connected to either the Sony 9-pin remote interface or the GPI interface, for execution of key frame and other effects. Note The photographs and figures of screen examples in this User’s...
  • Page 15: Channel Assignments

    Channel Assignments Channels which can be used For the HDS-7100 internal DME function, the available DME channels are automatically assigned as follows, depending on the configuration of the HKDS-7061 Video Modifier Board and HKDS-7071 Digital Multi Effects Board installation. Channel...
  • Page 16: Starting Up And Powering Off

    Starting Up and Powering Off Starting up Powering on the processor and menu monitor starts the system, and the initial screen (see page 4-8) appears on the menu monitor. The system is now ready for control panel and menu operations. Start-up state It is possible to save function on/off settings and parameter values in nonvolatile memory, and arrange to recall these settings...
  • Page 17: Examples Of Dme Effects

    Examples of DME Effects This section illustrates some of the effects which the internal DME can produce, using photographs. It also refers to the page numbers (in parentheses) on which the corresponding procedures are described. The following screen examples illustrate the case where the aspect ratio is set to the 4:3 mode.
  • Page 18: Background And Edge Effects

    Examples of DME Effects Background and Edge Effects BORDER (page 5-13) CROP (page 5-16) DROP SHADOW (page 5-18) Freeze and Afterimage Effects MOTION DECAY (page 5-24) TRAIL (page 5-27) WIND (page 5-29) 1-10 Chapter 1 Overview...
  • Page 19: Overall Image Effects

    Overall Image Effects MULTI MOVE (page 5-35) DEFOCUS (page 5-36) Video Signal Effects NEGA (page 5-40) MOSAIC (page 5-45) 1-11 Chapter 1 Overview...
  • Page 20: Nonlinear Effects

    Examples of DME Effects Nonlinear Effects WAVE (page 5-51) FLAG (page 5-56) RIPPLE (page 5-57) RINGS (page 5-59) BROKEN GLASS (page 5-60) FLYING BARS (page 5-61) SPLIT (page 5-62) CHARACTER TRAIL (page 5-65) 1-12 Chapter 1 Overview...
  • Page 21 MIRROR (page 5-66) LENS (page 5-67) CIRCLE (page 5-68) PANORAMA (page 5-69) PAGETURN (page 5-70) CYLINDER (page 5-73) SPHERE (page 5-75) 1-13 Chapter 1 Overview...
  • Page 22 Chapter 2 Location and Function of Parts Control Panel ................2-2 Transformation Operation Section ......... 2-3 Keyframe Operation Section ........... 2-6 Channel Selection Section ............2-10 Menu Operation Section ............2-12 Numeric Keypad Section ............2-14...
  • Page 23: Control Panel

    Control Panel The control panel is divided into a number of blocks, as shown in the following figure. A page number in parenthesis after a block name indicates the page on which a more detailed description starts. Menu operation section Channel selection section (page 2-12) (page 2-10)
  • Page 24: Transformation Operation Section

    Transformation Operation Section The transformation operation section is manipulation and cursor movement on used for three-dimensional image menu screens. 1 Function allocation section 2 Trackball CURSR CTRL SRCE TRGT SKEW SIZE PERS 3 Z-ring AXIS ORTHG VELO HOLD SEL/FINE 4 SEL/FINE button 5 Transformation mode selection section Transformation Operation Section 1 Function allocation section...
  • Page 25 Transformation Operation Section 3 Z-ring controls the skew of the image, and Depending on the state of the buttons in the Z-ring controls the aspect ratio. the function allocation section 1 , Z-ring When the SRCE button is lit, pressing operation can be allocated to effect this button while holding down the execution, z-axis movement in...
  • Page 26: Function Of

    AXIS LOC (location) button: When this CTR (center) button: Pressing this button is lit, the axis of rotation of the button changes the current data values image is moved, in the x- and y- for the trackball or Z-ring positions to directions by the trackball, and in the closest system-specified values (i.e.
  • Page 27: Keyframe Operation Section

    Keyframe Operation Section The keyframe operation section is used for creating, editing and executing keyframe effects. 8 Floppy disk drive 1 Effect store and recall section 2 KF EDIT ENABL button RECAL STORE EDIT WORK ENABL BUFF UNDEL 3 Effect execution section REVS NEXT UNDO...
  • Page 28 2 KF (keyframe) EDIT ENABL 4 Duration setting section (enable) button CNST DUR (constant duration) button: When this button is lit, the system is in When this button is lit, inserting a edit mode; that is, keyframes can be keyframe or deleting a keyframe does created and edited.
  • Page 29 Keyframe Operation Section 6 Keyframe shift section Pressing this button while holding down the SHIFT button 5 in the PREV KF (previous keyframe) button: Moves to the keyframe immediately keyframe operation section resets all before the position at which the effect parameter values in the active window is currently stopped.
  • Page 30 8 Floppy disk drive MOD (modify) button: Rewrites the current keyframe to be the same as the This accepts a 3.5-inch floppy disk for current state of the working keyframe loading or saving the contents of registers. buffer. If the effect is currently It is also used when upgrading the system stopped between two keyframes, this to load new software from disk into the...
  • Page 31: Channel Selection Section

    Channel Selection Section The channel selection section is used to select the channel or channels on which operations are carried out, and the reference channel. GLBL CH2 button CH1 button GLBL button Channel selection section Pressing the buttons in the channel GLBL (global) button: This selects the selection section, turning them on, selects global channel.
  • Page 32 The channel selection buttons have three states, with the following meanings: Off: This channel is inactive, that is, not selected for operation. Lit green: This channel is the reference channel, that is, is active, and is the channel displayed for menu operations.
  • Page 33: Menu Operation Section

    Menu Operation Section The menu operation section is used for carrying out menu operations on the menu monitor. 1 SWTCH WINDW button 2 Function keys F1 to F8 SWTCH EXIT WINDW 3 EXIT button LAST BKGD FREZE VIDEO PATH MENU EDGE RECUR CTRL...
  • Page 34 3 EXIT button 6 LAST MENU button Pressing this button exits from the current Pressing this button recalls the menu menu, and returns one layer higher up the displayed immediately previously in the menu tree. active window. When there is a pop-up window on the 7 FREZE (freeze) button screen, pressing this button selects “CANCEL”.
  • Page 35: Numeric Keypad Section

    Numeric Keypad Section The numeric keypad section is used for operations relating to inputting numeric values. 1 Soft knob specification section KNOB KNOB KNOB PAGE LEFT RIGHT 2 PAGE button +/– 3 Numeric keypad TRIM – • ENTER Numeric keypad section 1 Soft knob specification section 3 Numeric keypad Pressing one of these buttons allows the...
  • Page 36 TRIM button: Press this button after . (decimal point) button: Enters a entering a parameter value adjustment decimal point. In a time code value, (that is, the difference from the this is also used as the separator previous value) to confirm the new between minutes, seconds and frames.
  • Page 37 Chapter 3 Three-Dimensional Transformations Transformation Basics ............. 3-2 Basic Procedure ..............3-2 Source Coordinate Frame and Target Coordinate Frame ............... 3-4 Three-Dimensional Coordinates ......... 3-5 Specializing the Effect of the Trackball and Z-Ring ..3-7 Moving the Image ..............3-9 Moving in the Source Coordinate Frame ......
  • Page 38: Transformation Basics

    Transformation Basics This section describes the basic procedures for carrying out three- dimensional transformations and the concepts of the coordinate spaces used. When both the HKDS-7071 and HKDS-7061 are installed, you can carry out three- dimensional transformations on the DME 1 channel.
  • Page 39 Press one of the buttons in the transformation mode selection section, turning it on, according to the transformation you wish to carry out. • To move the image: LOC XYZ button (page 3-9) • To rotate the image: ROT button (page 3-13) •...
  • Page 40: Source Coordinate Frame And Target Coordinate Frame

    Transformation Basics Source Coordinate Frame and Target Coordinate Frame All three-dimensional manipulations of a video image take place in either the source coordinate frame or the target coordinate frame. • The source coordinate frame is with respect to the original input video image.
  • Page 41: Three-Dimensional Coordinates

    Three-Dimensional Coordinates The figure below illustrates the x-, y- and z-coordinate values for each of the coordinate frames. • In the source coordinate frame, the origin is at the center of the image, and the x- and y-coordinates range from –4 to +4 and –2.25 to +2.25 respectively over the area of the image.
  • Page 42 Transformation Basics Changing three-dimensional coordinate values with the numeric keypad The coordinates for the reference channel are constantly displayed on the menu monitor. (See page 4-4.) You can carry out a transformation by changing these values with the numeric keypad, without using the trackball or Z-ring. Use the following procedure to set coordinate values.
  • Page 43: Specializing The Effect Of The Trackball And Z-Ring

    Detent positions The interval between successive detents depends on the transformation involved, as shown in the following table. Function Detent interval Movement Rotation 0.125 (45°) Movement of rotation axes Size change 0.25 Aspect ratio change Perspective change 0.01 Resetting of parameter values set in the source coordinate frame After setting up a three-dimensional transformation in the source coordinate frame, if you switch to the target coordinate frame the...
  • Page 44 Transformation Basics Making fine adjustments To make the trackball and Z-ring adjustments finer than normal, hold down the SEL/FINE button while carrying out the operation. You can vary the fineness from the TRACK BALL menu (page 10-10). Carrying out a transformation at a constant speed To continue a transformation at a constant speed, hold down the VELO HOLD button while turning the trackball or Z-ring.
  • Page 45: Moving The Image

    Moving the Image This section describes how to move the image in either the source or target coordinate frame. Moving in the Source Coordinate Frame Procedure To move the image in the source coordinate frame, use the following procedure in the transformation operation section. In the function allocation section, press the SRCE button, turning it on.
  • Page 46 Moving the Image Moving along the y-axis CURSR CTRL SRCE TRGT SRCE button SKEW LOC XYZ button SIZE PERS (or LOC SIZE button) AXIS ORTHG VELO HOLD SEL/FINE Control panel operation Video change Moving along the z-axis CURSR CTRL SRCE TRGT SRCE button SKEW...
  • Page 47: Moving In The Target Coordinate Frame

    Moving in the Target Coordinate Frame Procedure To move the image in the target coordinate frame, use the following procedure in the transformation operation section. In the function allocation section, press the TRGT button, turning it on. In the transformation mode selection section, press the LOC XYZ button, turning it on.
  • Page 48 Moving the Image Moving along the y-axis CURSR CTRL SRCE TRGT TRGT button SKEW LOC XYZ button SIZE PERS (or LOC SIZE button) AXIS ORTHG VELO HOLD SEL/FINE Control panel operation Video change Moving along the z-axis Main monitor CURSR CTRL SRCE TRGT...
  • Page 49: Rotating The Image

    Rotating the Image This section describes how to rotate the image in either the source or target coordinate frame. When creating an effect involving continuous rotation of the image, use the spin function to specify the number of rotations. For details of the spin function, see pages 3-28 and 9-3. Rotating in the Source Coordinate Frame Procedure To rotate the image in the source coordinate frame, use the...
  • Page 50 Rotating the Image Rotating about the x-axis CURSR CURSR CTRL CTRL SRCE SRCE TRGT TRGT SRCE button SKEW SKEW SIZE SIZE PERS PERS AXIS AXIS ORTHG ROT button VELO VELO HOLD HOLD SEL/FINE SEL/FINE Control panel operation Video change Rotating about the z-axis CURSR CURSR CTRL...
  • Page 51: Rotating In The Target Coordinate Frame

    Rotating in the Target Coordinate Frame Procedure To rotate the image in the target coordinate frame, use the following procedure in the transformation operation section. In the function allocation section, press the TRGT button, turning it on. In the transformation mode selection section, press the ROT button, turning it on.
  • Page 52 Rotating the Image Rotating about the z-axis CURSR CURSR CTRL CTRL SRCE SRCE TRGT TRGT TRGT button SKEW SKEW SIZE SIZE PERS PERS AXIS AXIS ORTHG ROT button VELO VELO HOLD HOLD SEL/FINE SEL/FINE Control panel operation Video change 3-16 Chapter 3 Three-Dimensional Transformations...
  • Page 53: Moving The Axes Of Rotation

    Moving the Axes of Rotation This section describes how to move the axes of rotation in either the source or target coordinate frame. Moving the Axes of Rotation in the Source Coordinate Frame Procedure To move the axes of rotation in the source coordinate frame, use the following procedure in the transformation operation section.
  • Page 54 Moving the Axes of Rotation Moving along the y-axis CURSR CURSR CTRL CTRL SRCE SRCE TRGT TRGT SRCE button SKEW SKEW SIZE SIZE PERS PERS AXIS AXIS ORTHG AXIS LOC button VELO VELO HOLD HOLD SEL/FINE SEL/FINE Control panel operation Positional change Moving along the z-axis CURSR...
  • Page 55: Moving The Axes Of Rotation In The Target Coordinate

    Moving the Axes of Rotation in the Target Coordinate Frame Procedure To move the axes of rotation in the target coordinate frame, use the following procedure in the transformation operation section. In the function allocation section, press the TRGT button, turning it on.
  • Page 56 Moving the Axes of Rotation Moving along the y-axis CURSR CTRL SRCE TRGT TRGT button SKEW SIZE PERS AXIS ORTHG AXIS LOC button VELO HOLD SEL/FINE Control panel operation Positional change Moving along the z-axis Main Monitor CURSR CTRL SRCE TRGT TRGT button SKEW...
  • Page 57: Magnifying Or Shrinking The Image

    Magnifying or Shrinking the Image This section describes how to magnify or shrink the overall image in either the source or target coordinate frame. Magnifying or Shrinking in the Source Coordinate Frame Magnifying or shrinking the image To magnify or shrink the image in the source coordinate frame, use the following procedure in the transformation operation section.
  • Page 58: Magnifying Or Shrinking In The Target Coordinate Frame

    Magnifying or Shrinking the Image Magnifying or Shrinking in the Target Coordinate Frame Magnifying or shrinking the image To magnify or shrink the image in the target coordinate frame, use the following procedure in the transformation operation section. In the function allocation section, press the TRGT button, turning it on.
  • Page 59: Changing The Skew, Aspect Ratio Or Perspective Of The Image

    Changing the Skew, Aspect Ratio or Perspective of the Image This section describes how to change the skew, aspect ratio or perspective of the image. Changing the Skew or Aspect Ratio of the Image Procedure To change the skew or aspect ratio of the image, use the following procedure in the transformation operation section.
  • Page 60 Changing the Skew, Aspect Ratio or Perspective of the Image Changing the skew CURSR CTRL SRCE TRGT SRCE button ASP/SKEW/PERS SKEW SIZE PERS button AXIS ORTHG VELO HOLD SEL/FINE Control panel operation Video change (movement in the y-direction also possible) Changing the aspect ratio (changing x- and y-directions together) CURSR...
  • Page 61 Changing the aspect ratio (changing x- and y-directions independently) To adjust the aspect ratio by changing both x- and y-dimensions of the image independently, either set the action of the trackball with the ASP/SKEW/PERS button in the transformation mode selection section lit to be “XY ASPECT”...
  • Page 62: Changing The Perspective Of The Image

    Changing the Skew, Aspect Ratio or Perspective of the Image Changing the Perspective of the Image By moving the virtual viewpoint of the image along the z-axis (in the target coordinate frame), you can change the apparent perspective of the image. Procedure To change the perspective of the image, use the following procedure in the transformation operation section.
  • Page 63 Moving the viewpoint in the y-direction CURSR CTRL SRCE TRGT TRGT button ASP/SKEW/PERS SKEW SIZE PERS button AXIS ORTHG VELO HOLD SEL/FINE Control panel operation Change in viewpoint position Changing the perspective CURSR CTRL SRCE TRGT TRGT button ASP/SKEW/PERS SKEW SIZE PERS button...
  • Page 64: Setting The Number Of Rotations (Spin Function)

    Setting the Number of Rotations (Spin Function) When creating an effect involving rotation of the image, you can use the spin function to specify the number of rotations of the image. Using the ROT button in normal rotation mode, the image may not rotate correctly about the required axis, but using the spin function you can create effects in which the image rotates about a specified axis.
  • Page 65 Chapter 4 Menu Operations Menu Tree ................. 4-2 Menu Display and Basic Operations ........4-4 Menu Display ..............4-4 Basic Menu Screen Operations ........... 4-5 Initial Screen ................4-8 Example Screen ..............4-8 Basic Operations in the Initial Screen ........ 4-8 Top Menu Screens ..............
  • Page 66: Menu Tree

    Menu Tree The menus used on the internal DME are divided into groups, as shown in the following figures, each group being organized in a hierarchical structure as a menu tree; the root of the tree is referred to as a top menu. Top menus are shown enclosed in a box. Each menu is also assigned a number, which is referred to as a page number.
  • Page 67 Menu trees (Continued) 100 NONLINEAR 500 MEMORY RECALL 101 WAVE 501 MEMORY RECALL PANEL 101.1 WAVE FORM 502 MEMORY RECALL SETUP 101.2 WAVE RANGE 102 MOSAIC GLASS 102.1 MOSAIC GLASS FORM 600 STATUS 102.2 MOSAIC GLASS RANGE 103 FLAG 601 3D TRANSFORM 103.1 FLAG FORM 602 3D VIEWER 103.2 FLAG RANGE...
  • Page 68: Menu Display And Basic Operations

    Menu Display and Basic Operations This section describes the organization of the menu display and the basic menu operations. Menu Display The menu display is organized as shown in the following figure. Active window has red title bar 610 TIME LINE G 1 2 POSITION DURATION...
  • Page 69: Basic Menu Screen Operations

    Basic Menu Screen Operations Clicking on an item Menu selections are made by “clicking” on the required item. Use either of the following procedures to click on a particular item. Using the SEL/FINE button Use the following procedure. In the transformation operation section of the control panel, press the CURSR button, turning it on.
  • Page 70 Menu Display and Basic Operations Selecting soft key items The soft key indications comprise eight boxes, which show functions or menus selectable from the active window. Use either of the following methods to select a soft key option. • Click on the box. •...
  • Page 71 Setting coordinate values Above the soft key indications are displayed the three-dimensional coordinate values for the reference channel selected in the active window. Selected path type TRGT LOC XYZ X 12.1116 Y 1.0002 Z –90.1118 x-, y- and z-coordinate values Selected mode Selected coordinate frame (SRCE/TRGT) To change a coordinate value, either carry out a transformation...
  • Page 72: Initial Screen

    When the system is powered on, an initial screen appears on the menu monitor. This shows the software version and the list of top menus. HIGH DEFINITION DIGITAL MULTI EFFECTS © 1999. Sony Corporation 0 TOP MENU LIST G 1 2 BKGD...
  • Page 73: Top Menu Screens

    Top Menu Screens This section shows an example top menu screen, and describes the basic operations you can make from it. Example Screen When you select the top menu of a menu group, a menu like the one shown below appears in the active window. Same effect as the EXIT button Step through menus by page Channels (See page 4-12)
  • Page 74: Basic Operations In A Top Menu

    Top Menu Screens Basic Operations in a Top Menu The following operations are the same as on a parameter setting screen (see the next page). Accessing other menus You can use any of the following techniques to access another menu from the menu displayed in the active window. •...
  • Page 75: Parameter Setting Screens

    Parameter Setting Screens The menus accessed from the top menus allow you to set various parameters and carry out other operations. This section shows an example screen, and describes the basic operations you can make from it. Example Screen In a menu accessed from the top menu you can set various parameters and toggle functions on and off, among other operations.
  • Page 76: Basic Operations In A Parameter Setting Screen

    Parameter Setting Screens Basic Operations in a Parameter Setting Screen Channel selection The channel indication on the screen is linked to the selection made in the channel selection section of the control panel; changing the selection in one place is always reflected in the other. Use the following procedure to make a channel selection by a menu operation.
  • Page 77 • Using the mouse: Use the following procedure. Align the cursor with the indication for the channel you wish to make the reference channel, and press and hold down the left mouse button. The selected channel indication turns green, and this becomes the reference channel.
  • Page 78 Parameter Setting Screens Using a cursor click and the numeric keypad Use the following procedure. Click on the “Lum” item. Enter the value for the luminance using the numeric keypad. You can alternatively enter a trim value, that is, the difference from the current value.
  • Page 79 Resetting parameters to their default values For example, to return the “Lum” parameter of the “SOURCE FLAT” item in the menu shown on page 4-11 to its default value you can use either of the following methods. • Using the control panel: Display the “SOURCE FLAT” line in green, then double-click on the corresponding button in the soft knob specification section of the numeric keypad, the KNOB LEFT button.
  • Page 80 Parameter Setting Screens Copying parameters It is possible to copy sets of parameter values from one menu to another. This function is useful, for example, when you wish to make two color mattes have exactly the same settings. As an example, use the following procedure to copy the settings for the “SOURCE FLAT”...
  • Page 81 Click on “COPY” in the pop-up window. This copies the values for all three of the “SOURCE FLAT” parameters into a buffer memory. Access the BORDER menu, and click on the parameter for the “SOURCE FLAT” item to which you wish to copy the saved value.
  • Page 82 Chapter 5 Special Effects Operations Quick Enabler ................5-3 QUICK ENABLER Settings – 1 ........5-3 Auto Cube Function ..............5-5 Number of Channels ............5-5 Creating, Moving, and Rotating a Cube ......5-5 Creating, Moving, and Rotating a Slab ......5-8 Background and Edge Effects ..........
  • Page 83 Chapter 5 Special Effects Operations (Continued) Nonlinear Effects ..............5-48 Effect Selection – 100 ............5-48 WAVE Settings – 101 ............5-51 MOSAIC GLASS Settings – 102 ........5-56 FLAG Settings – 103 ............5-56 RIPPLE Settings – 104 ............. 5-57 RINGS Settings –...
  • Page 84: Quick Enabler

    Quick Enabler Using the QUICK ENABLER menu, you can directly switch on and off settings for effects. QUICK ENABLER Settings – 1 Use the PAGE button in the numeric keypad section together with the numeric buttons, or click “v” or “V” in the top right corner of the menu screen, to select menu page 1 and display the QUICK ENABLER menu.
  • Page 85 Quick Enabler (Continued) Item See page INPUT FREEZE V (video input freeze) 5-22 INPUT FREEZE K (key input freeze) 5-22 LAST FREEZE V (video last freeze) 5-22 LAST FREEZE K (key last freeze) 5-22 RECURSIVE 5-24 MULTI MOVE 5-35 DEFOCUS 5-36 BLUR 5-37...
  • Page 86: Auto Cube Function

    Auto Cube Function Using the auto cube function to move or rotate any parallelepiped (six faced solid with all opposite faces parallel) such as a cubic or slab, you can automatically carry out the switch between front and back video. Since you can use one image to provide a pair of opposite faces, you can create a symmetrical solid with the minimum number of channels or edit operations.
  • Page 87 Quick Enabler Auto Cube Function Creating the front surfaces Use crop or “X, Y RATE” settings to create a square surface. • Using crop Crop Left: –2.25 Crop Right: +2.25 Crop Top: +2.25 Crop Bottom: –2.25 • Using “X, Y RATE” X rate: 0.5625 Y rate: 1.00 4.50...
  • Page 88 Upper surface (pass 3) Side surface (pass 2) Front surface (pass 1) Note If you make the edges soft, there will be small gaps where the surfaces join. It is possible to reduce the obviousness of these gaps by moving the image along the Z-axis in the source coordinates, so that the images for the different channels overlap slightly.
  • Page 89: Creating, Moving, And Rotating A Slab

    Quick Enabler Auto Cube Function Creating, Moving, and Rotating a Slab This example shows how to create, move, and rotate a slab of width 6.00, depth 3.00, height 4.00 units. pass 3 3.00 6.00 pass 2 4.00 pass 1 Creating the Slab First make the same preliminary settings as in the cube example (see page 5-5), and then use the following procedure.
  • Page 90 Make the following size and position settings to create the side surface (3.00 × 4.00) on channel 2. • Size settings Crop Left: –1.50 ( depth) Crop Right: +1.50 Crop Top: +2.00 ( height) Crop Bottom: –2.00 • Position settings Rotation X: 0.250 Rotation Y: 0.000 Source Location Z: –3.000 (...
  • Page 91: Background And Edge Effects

    Background and Edge Effects Background and Edge Effects This section describes how to operate the background and edge effects. When the HKDS-7061 and HKDS-7071 are both installed, you can use the BKGD, BORDER, CROP, and DROP SHADOW effects on DME channel 1. You can also use the BORDER and CROP effects on DME channel 2.
  • Page 92 BKGD (Background) Settings – 11 In the BKGD & EDGE menu, press F1 (BKGD) to display the BKGD menu. BKGD FLAT SUPER CLEAN COLOR VIDEO BLACK BKGD menu soft key indications The following are some of the operations carried out in this menu. Toggling the background on and off –...
  • Page 93: Background And Edge Effects

    Background and Edge Effects Inserting external video into the background – F5 (EXT VIDEO) Set F5 (EXT VIDEO) to ON. This inserts the video signal input to the EXTERNAL VIDEO connector on the rear of the processor into the background. Selecting a super-black background –...
  • Page 94: Border Settings - 12

    BORDER Settings – 12 In the BKGD & EDGE menu, press F2 (BORDER) to display the BORDER menu. BORDER FLAT BORDER CROP COLOR VIDEO SOFT BORDER menu soft key indications Note It is not possible to apply two or more of the border, mask, and lighting effects simultaneously.
  • Page 95 Background and Edge Effects Adjusting the border width and density Adjust the parameters for the items shown below. The border is based on the setting in the CROP menu (see page 5-16) ; you can apply the border in either the positive direction (defined as on the inside of the frame) or in the negative direction (on the outside).
  • Page 96 Selecting the border color – F2 (FLAT COLOR) and F3 (HUE ROT) These border color selections are the same as for the background. s e e r e d r e q i o n r a t o p e t h e d e t F o r...
  • Page 97: Crop Settings - 13

    Background and Edge Effects CROP Settings – 13 The crop effect shrinks the frame so that only a portion of the image is visible. In the BKGD & EDGE menu, press F3 (CROP) to display the CROP menu. CROP EDGE CROP BORDER SOFT...
  • Page 98 Left Right Bttm CROP OFF CROP ON Softening the cropping edge – F3 (EDGE SOFT) This function is only enabled when F1 (BORDER) in the BORDER menu is “OFF”. Use the following procedure. Press F3 (EDGE SOFT), turning it on. Turn the left knob (“Soft”) to adjust the degree of softening of the edge (0 to 100%).
  • Page 99: Drop Shadow Settings - 14

    Background and Edge Effects DROP SHADOW Settings – 14 In the BKGD & EDGE menu, press F4 (DROP SHADOW) to display the DROP SHADOW menu. DROP FLAT SHADOW COLOR VIDEO DROP SHADOW menu soft key indications The following are some of the operations carried out in this menu. Toggling the drop shadow on and off –...
  • Page 100 Selecting the drop shadow color – F3 (FLAT COLOR) and F4 (HUE ROT) Select the drop shadow color in the same way as a background color. 1 ) . 5 - 1 ( p a g e g s ” t i n S e t “...
  • Page 101: Freeze And Afterimage Effects

    Freeze and Afterimage Effects This section describes how to operate the image freeze effects and various effects with recursive use of memory. Input freeze When both the HKDS-7061 and HKDS-7071 are installed, you can carry out an input freeze on both channels, DME 1 and DME 2. When only the HKDS-7061 is installed, you can carry out an input freeze on the DME 2 channel only.
  • Page 102: Effect Selection - 20

    Effect Selection – 20 Top menu display The freeze and afterimage effects are selected from the FREEZE & RECUR menu. INPUT MOTION TRAIL WIND MULTI FREEZE DECAY STROBE FREEZE FREEZE & RECUR menu soft key indications Selection operation In the FREEZE & RECUR menu, press the required function key as shown in the following table to select the effect.
  • Page 103: Input Freeze Settings - 21

    Freeze and Afterimage Effects INPUT FREEZE Settings – 21 In the FREEZE & RECUR menu, press F1 (INPUT FREEZE) to display the INPUT FREEZE menu. HARD LAST TIME VIDEO DELEGA- FILM FREEZE FREEZE STROBE STROBE TIMING TIMING TION INPUT FREEZE menu soft key indications The following are some of the operations carried out in this menu.
  • Page 104 Strobing on each keyframe – F4 (KF STROBE) Press F4 (KF STROBE), turning it on. This freezes the input video on each keyframe of the effect. Obtaining an impression of film frame flicker – F5 (FILM) Use the following procedure. Press F5 (FILM), turning it on.
  • Page 105: Motion Decay Settings - 22

    Freeze and Afterimage Effects MOTION DECAY Settings – 22 This blurs the motion of a moving video by creating afterimages. In the FREEZE & RECUR menu, press F2 (MOTION DECAY) to display the MOTION DECAY menu. 22.1 MOTION TRAIL RESUME SOURCE DECAY RECUR...
  • Page 106: Trail Settings - 23

    TRAIL SOURCE Settings – 22.1 You can replace the afterimage part of a recursive effect with a different video. In the FREEZE & RECUR menu, press F8 (TRAIL SOURCE) to display the TRAIL SOURCE menu. RECUR TRAIL SOURCE COLOR TYPE TRAIL SOURCE menu soft key indications Replacing the afterimage part with a different video –...
  • Page 107 Freeze and Afterimage Effects Selecting a progressively changing hue for the afterimage part – F4 (SOURCE TYPE) “HUE ROT”, F5 (HUE RANGE), and F6 (HUE PATH) After pressing F4 (SOURCE TYPE) and selecting “HUE ROT”, the soft key indications change as follows. RECUR TRAIL TRAIL...
  • Page 108: Trail Settings - 23

    TRAIL Settings – 23 This strobes the input video at regular intervals, leaving an afterimage trail. In the FREEZE & RECUR menu, press F3 (TRAIL) to display the TRAIL menu. 22.1 TRAIL TRAIL RESUME PRIORITY SOURCE RECUR TRAIL menu soft key indications The following are some of the operations carried out in this menu.
  • Page 109 Freeze and Afterimage Effects Changing the manner of superimposition of the moving video and freeze frames (afterimages) – F5 (PRIORITY) Press F5 (PRIORITY). This cycles through the settings “Over” and “Under”, changing the manner of superimposition. Over: the moving video is on top. Under: the moving video is underneath.
  • Page 110: Wind Settings - 24

    WIND Settings – 24 This freezes the input video at regular intervals, and moves the frozen image in a particular direction. In the FREEZE & RECUR menu, press F4 (WIND) to display the WIND menu. 22.1 MODULA- WIND TRAIL TION SOURCE WIND menu soft key indications The following are some of the operations carried out in this menu.
  • Page 111 Freeze and Afterimage Effects Applying modulation to “WIND” – F4 (MODULATION) Use the following procedure. Press F4 (MODULATION), turning it on. Adjust the modulation parameters. Item Setting Knob adjustments of parameters “Modulation H” Apply horizontal Left (“Amp”): amplitude (0 to 100%) modulation Center (“Freq”): frequency (0 to “Modulation V”...
  • Page 112: Keyframe Strobe Settings - 25

    KEYFRAME STROBE Settings – 25 This freezes the video each time the effect passes a keyrame. In the FREEZE & RECUR menu, press F5 (KF STROBE) to display the KEYFRAME STROBE menu. 22.1 TRAIL KEYFRAME STROBE RESUME PRIORITY STROBE SOURCE DISABLE RECUR KEYFRAME STROBE menu soft key indications...
  • Page 113: Multi Freeze Settings - 26

    Freeze and Afterimage Effects MULTI FREEZE Settings – 26 This function makes a grid of size-reduced freeze pictures. The input image is frozen as the effect passes each keyframe. In the FREEZE & RECUR menu, press F6 (MULTI FREEZE) to display the MULTI FREEZE menu.
  • Page 114 Changing the manner of superimposition of the moving video and freeze frames (afterimages) – F5 (PRIORITY) Press F5 (PRIORITY). Pressing this button toggles the settings “Over” and “Under”, changing the manner of superimposition. Over: the moving video is on top. Under: the moving video is underneath.
  • Page 115: Overall Image Effects

    Overall Image Effects This section describes how to operate the effects which change the overall appearance of the image. When both the HKDS-7061 and HKDS-7071 are installed, you can use the MULTI MOVE, DEFOCUS, BLUR, and DIM effects on the DME 1 channel. On the DME 2 channel, you can use DEFOCUS and BLUR.
  • Page 116: Multi Move Settings - 31

    MULTI MOVE Settings – 31 This function fills the screen with reduced copies of the image in a matrix. In the PICTURE MODIFY menu, press F1 (MULTI MOVE) to display the MULTI MOVE menu. MULTI MOVE MULTI MOVE menu soft key indications The following are some of the operations carried out in this menu.
  • Page 117: Defocus Settings - 32

    Overall Image Effects DEFOCUS Settings – 32 This function applies a blurring akin to camera shake. In the PICTURE MODIFY menu, press F2 (DEFOCUS) to display the DEFOCUS menu. DEFOCUS DEFOCUS menu soft key indications The following are some of the operations carried out in this menu. Applying a blurring akin to camera shake –...
  • Page 118: Blur Settings - 33

    BLUR Settings – 33 This function applies a soft outline blurring. Note It is impossible to use BLUR function when “Filter Type” is set to “Depth” in the PROCESS CONTROL 1 menu. In the PICTURE MODIFY menu, press F3 (BLUR) to display the BLUR menu.
  • Page 119: Dim Settings - 34

    Overall Image Effects DIM Settings – 34 The “dim” effect makes the image darker as it recedes into the distance (i.e. along the z-axis). In the PICTURE MODIFY menu, press F4 (DIM) to display the DIM menu. COLOR DIM menu soft key indications The following are some of the operations carried out in this menu.
  • Page 120: Video Signal Effects

    Video Signal Effects This section describes how to use various effects on the video signal, such as converting it to a negative signal. When both the HKDS-7061 and HKDS-7071 are installed, you can use the VIDEO MODIFY effects on both channels, DME 1 and DME 2.
  • Page 121: Poster (Posterization) & Nega (Negative) Settings - 41

    Video Signal Effects POSTER (Posterization) & NEGA (Negative) Settings – 41 Posterization reduces the number of quantization levels in the luminance signal and solarization reduces the number of quantization levels in the chrominance signal. The “NEGA” function which produces a negative signal may be applied to luminance and chrominance signals independently.
  • Page 122 Producing a negative picture – F5 (NEGA Y) and F6 (NEGA C) Use the following procedure. Press F5 (NEGA Y), turning it on, to invert the luminance signal. Press F6 (NEGA C), turning it on, to invert the chrominance signal. F5 (NEGA Y) and F6 (NEGA C) may both be on simultaneously.
  • Page 123: Sepia & Mono (Monochrome) Settings - 42

    Video Signal Effects SEPIA & MONO (Monochrome) Settings – 42 The “sepia” effect applies a cast of a particular hue (not necessarily sepia) over the entire video image. The monochrome effect makes the image monochrome. In the VIDEO MODIFY menu, press F2 (SEPIA & MONO) to display the SEPIA &...
  • Page 124: Contrast Settings - 43

    Obtaining a monochrome signal – F6 (MONO) Press F6 (MONO), turning it on. The color image changes to monochrome (black and white if no “sepia” cast is applied). Note Turning the “sepia” function on, automatically turns off F1 (POSTER) and F3 (SOLAR) in the POSTER & NEGA menu. Applying a mask to the “sepia”...
  • Page 125 Video Signal Effects Adjust the “CONTRAST Y” parameters as follows. • Left knob (“Clip”): luminance clip level (–10 to +110%) • Center knob (“Gain”): luminance contrast gradient (–100 to +100%) • Right knob (“Ofst”): offset level increment (–100 to +100%) Video output level Video output level Gain...
  • Page 126: Mosaic Settings - 44

    MOSAIC Settings – 44 The mosaic function divides up the image into a matrix of rectangles, and averages the signal within each rectangle, giving a mosaic effect. In the VIDEO MODIFY menu, press F4 (MOSAIC) to display the MOSAIC menu. MOSAIC MASK MOSAIC menu soft key indications...
  • Page 127: Mask Settings - 45

    Video Signal Effects MASK Settings – 45 When any of the video signal effects in the VIDEO MODIFY menu are applied (posterization, solarization, negative image, sepia cast, monochrome, contrast adjustment or mosaic), this function applies a mask pattern so that the effect is only applied inside (normal) or outside (inverted) the mask pattern.
  • Page 128 Varying the mask pattern position and size with the trackball and Z-ring – F3 (TRACK BALL) Use the following procedure. Press F3 (TRACK BALL), turning it on. To move the pattern in the x- or y-direction, turn the trackball. To change the pattern size, turn the Z-ring. As you move the trackball and Z-ring the “Position &...
  • Page 129: Nonlinear Effects

    Nonlinear Effects Nonlinear Effects This section describes how to use nonlinear effects to provide a variety of whole-picture transformations. When both the HKDS-7061 and HKDS-7071 are installed, you can use nonlinear effects on the DME 1 channel. When only the HKDS-7061 is installed, nonlinear effects are not available.
  • Page 130 Selection operation In the NONLINEAR menu, press the required function key as shown in the following table to select the effect. Note It is only possible to have one nonlinear effect selected at a time. Therefore, setting one of these functions to “ON” automatically switches an existing “ON”...
  • Page 131 Nonlinear Effects Selecting from the second set of soft key indications Function key Function See page F1 (BROKEN GLASS) Shatter the picture into fragments. 5-60 F2 (FLYING BARS) Break the picture into separately 5-61 moving strips. F3 (SPLIT) Split the picture horizontally and 5-62 vertically.
  • Page 132: Wave Settings - 101

    Selecting from the fourth set of soft key indications Function key Function See page F1 (PAGETURN) Provide the effect of a page turning. 5-70 F2 (ROLL) Provide the effect of rolling the image 5-72 up like a scroll. F3 (CYLINDER) Provide the effect of wrapping the 5-73 image around a cylinder.
  • Page 133 Nonlinear Effects Selecting the wave mode – F2 (MODE) Press F2 (MODE) to select “H & V”, “SLANT” or “SIZE”. “H & V”: The wavy effect is applied either horizontally or vertically or both simultaneously. “SLANT”: The wavy effect is applied in a specified direction. In this case it can only be applied in one direction at a time.
  • Page 134 Adjusting the wave pattern Adjust the parameters for the following items. When F2 (MODE) is set to “H & V” then the “Modulation H” and “Modulation V” items are enabled; when F2 (MODE) is set to “SLANT” or “SIZE” then the “Modulation H” and “Slant Angle” items are enabled.
  • Page 135 Nonlinear Effects Restricting the wavy modulation to a particular part of the image – F4 (RANGE) Press F4 (RANGE) to toggle on and off the restriction, using the current settings. For the range setting procedure, see the section “Setting the wave range”...
  • Page 136 Setting the wave range – F8 (WAVE RANGE) Use the following procedure. Press F8 (WAVE RANGE). The WAVE RANGE menu appears. 101.1 RANGE REVERSE REVERSE ENVE- WAVE LOPE FORM WAVE RANGE menu soft key indications Press F1 (RANGE), turning it on. Adjust the parameters for the following items.
  • Page 137: Mosaic Glass Settings - 102

    Nonlinear Effects To invert the sense of the range set in step 3, so that the wave effect applies outside rather than inside, press F2 (REVERSE H) or F3 (REVERSE V), turning it on. MOSAIC GLASS Settings – 102 This provides a mosaic glass effect on the image. With the first set of soft key indications shown in the NONLINEAR menu, press F2 (MOSAIC GLASS) to display the MOSAIC GLASS menu.
  • Page 138: Ripple Settings - 104

    RIPPLE Settings – 104 This creates ripples on the image. With the first set of soft key indications shown in the NONLINEAR menu, press F4 (RIPPLE) to display the RIPPLE menu. 104.1 104.2 RIPPLE MODE LOCK RANGE RIPPLE RIPPLE FORM RANGE RIPPLE menu soft key indications The following are some of the operations carried out in this menu.
  • Page 139 Nonlinear Effects Adjusting the position and size of the ripple pattern Adjust the parameters for the following items. Item Setting Knob adjustments of parameters “Mod Nature of the Left (“Amp”): amplitude and direction of Radial” radial modulation the ripples (0 to 100%) Center (“Freq”): degree of fineness of the ripples (0 to 100%) Right (“Sped”): Direction and speed of...
  • Page 140: Rings Settings - 105

    RINGS Settings – 105 This effect divides the image into pieces, which scatter as the transition proceeds. With the first set of soft key indications shown in the NONLINEAR menu, press F5 (RINGS) to display the RINGS menu. RINGS PIXEL RINGS menu soft key indications The following are some of the operations carried out in this menu.
  • Page 141: Broken Glass Settings - 106

    Nonlinear Effects Breaking the image into scattering pixels – F5 (PIXEL) Use the following procedure. Press F5 (PIXEL), turning it on. Adjust the “PIXEL” parameters. • Left knob (“Dens”): degree of disappearance of the periphery (0 to 100%) • Center knob (“Rndm”): degree of jaggedness of edges of pieces (0 to 100%) BROKEN GLASS Settings –...
  • Page 142: Flying Bars Settings - 107

    FLYING BARS Settings – 107 This splits the picture up, and makes it peel apart in two strips. With the second set of soft key indications shown in the NONLINEAR menu, press F2 (FLYING BARS) to display the FLYING BARS menu. FLYING BARS FLYING BARS menu soft key indications...
  • Page 143: Split Settings - 108

    Nonlinear Effects SPLIT Settings – 108 This splits the picture up horizontally and vertically. With the second set of soft key indications shown in the NONLINEAR menu, press F3 (SPLIT) to display the SPLIT menu. SPLIT DOUBLE SPLIT menu soft key indications The following are some of the operations carried out in this menu.
  • Page 144: Split Slide Settings - 109

    Filling the split with the original picture – F3 (DOUBLE) To insert the video image being split also in the opening gap, press F3 (DOUBLE). SPLIT SLIDE Settings – 109 This breaks the picture into strips moving apart alternately. With the second set of soft key indications shown in the NONLINEAR menu, press F4 (SPLIT SLIDE) to display the SPLIT SLIDE menu.
  • Page 145 Nonlinear Effects Adjusting the split slide parameters Adjust the parameters for the following items. When F2 (MODE) is set to “SLANT” then only the “Transition H”, “Partition H” and “Slant Angle” items are enabled. Item Setting Knob adjustments of parameters “Transition Nature of Left (“Trns”): degree of progress of...
  • Page 146: Character Trail Settings - 110

    CHARACTER TRAIL Settings – 110 This provides the effect of pulling out a “tail” from a peripheral part of the image. With the second set of soft key indications shown in the NONLINEAR menu, press F5 (CHARACTER TRAIL) to display the CHARACTER TRAIL menu.
  • Page 147: Mirror Settings - 111

    • F4 (RIGHT to LEFT): reflect right half on left. • F5 (TOP to BOTTOM): reflect top half on bottom. • F6 (BOTTOM to TOP): reflect bottom half on top. F3 (LEFT (TOP to to RIGHT) BOTTOM) SONY SO S 5-66 Chapter 5 Special Effects Operations...
  • Page 148: Lens Settings - 112

    LENS Settings – 112 This provides the effect of seeing part of the image through a lens. With the third set of soft key indications shown in the NONLINEAR menu, press F2 (LENS) to display the LENS menu. LENS MODE LENS ONLY LENS menu soft key indications...
  • Page 149: Circle Settings - 113

    Nonlinear Effects Selecting the type of lens – F2 (MODE) Press F2 (MODE), and select the type of lens. C I R C L E : c i r c u l a r RECT: rectangular STAR: star-shaped HEART: heart-shaped BAR: strip-shaped CROSS: cross-shaped...
  • Page 150: Panorama Settings - 114

    PANORAMA Settings – 114 This provides an effect of enhanced perspective by curving the upper and lower edges of the image. With the third set of soft key indications shown in the NONLINEAR menu, press F4 (PANORAMA) to display the PANORAMA menu.
  • Page 151: Pageturn Settings - 120

    Nonlinear Effects PAGETURN Settings – 120 This provides the effect of page turning. With the fourth set of soft key indications shown in the NONLINEAR menu, press F1 (PAGETURN) to display the PAGE TURN menu. PAGE- MODE BACK FLAT TURN COLOR COLOR PAGETURN menu soft key indications...
  • Page 152 Selecting the front or back of the turning page – F2 (MODE) Press F2 (MODE), to select one of the following. FRONT & BACK: Output both the front and the back of the page. FRONT: Output the front of the page only. BACK: Output the back of the page only.
  • Page 153: Roll Settings - 121

    Nonlinear Effects Notes • The image on the back of the page is reversed horizontally and vertically. To restore it to the original orientation, turn the “INPUT INVERT” function on (page 6-6). • It is not possible to use the functions in the PICTURE MODIFY menu (page 5-34) or VIDEO MODIFY menu (page 5-39) to modify the back of the page.
  • Page 154: Cylinder Settings - 122

    CYLINDER Settings – 122 This provides the effect of wrapping the image around a cylinder. With the fourth set of soft key indications shown in the NONLINEAR menu, press F3 (CYLINDER) to display the CYLINDER menu. CYLINDER MODE ANGLE BACK FLAT RESET COLOR...
  • Page 155 Nonlinear Effects Selecting the outside or inside of the cylinder – F2 (MODE) Press F2 (MODE) to select one of the following. FRONT & BACK: Output both the outside and the inside of the cylinder. FRONT: Output the outside of the cylinder only. BACK: Output the inside of the cylinder only.
  • Page 156: Sphere Settings - 123

    Selecting the color of the “back” (i.e. inside) of the cylinder – F4 (BACK COLOR) to F6 (HUE ROT) When the “MODE” item is set to “FRONT & BACK” or “BACK”, it is possible to apply a color to the “back” (i.e. inside) of the cylinder (see figure on the previous page).
  • Page 157: Ripple 2 Settings - 130

    Nonlinear Effects RIPPLE 2 Settings – 130 RIPPLE 2 provides a rippling effect similar to RIPPLE. You can apply the two variants (RADIAL and ANGULAR) simultaneously. Note Applying the lighting effect to RIPPLE 2 results in uniform lighting, not linked to the ripple effect. With the first set of soft key indications shown in the NONLINEAR menu, select F6 (RIPPLE2) to display the RIPPLE2 menu.
  • Page 158 Adjust the parameters for the following items. Item Setting Knob adjustments of parameters “Mod Nature of the radial Left (“Amp”): amplitude and direction Radial” modulation of the ripples (0 to 100%) Center (“Freq”): degree of fineness of the ripples (0 to 100%) Right (“Sped”): direction and speed of ripple motion (–100 to +100%) “Mod...
  • Page 159: Twist Settings - 131

    Nonlinear Effects To select the ripple form for radial modulation, press F2 (FORM RADIAL), and to select the ripple form for angular modulation, press F3 (FORM ANGULAR). Pressing either F2 or F3 cycles through the following possibilities: SINE (sine wave) t PARAB (parabola) t TRIANG (triangular wave) t RECT (square wave) t CIRCLE (circle) t CUBIC (cubic polynomial) To apply the modulation in the positive direction only, press...
  • Page 160 Adjust the parameters for the following items. Item Setting Knob adjustments of parameters “Modulation H” Nature of the Left (“Amp”): amplitude of the twists horizontal (0 to 100%) modulation Center (“Freq”): degree of fineness of the twists (0 to 100%) Right (“Sped”): direction and speed of the twists (–100 to +100%) “Modulation V”...
  • Page 161: Explosion Settings - 132

    Nonlinear Effects Rotating the axis of twisting through 90 degrees – F6 (SLANT Press F6 (SLANT 90), turning it on. Twist SLANT 90: OFF Twist SLANT 90: ON EXPLOSION Settings – 132 EXPLOSION provides an effect of the image expanding and breaking into pieces.
  • Page 162 Set the “Transition” parameters. • Left knob (“Trns”): amount of pixel movement (0 to 100%) • Center knob (“Curv”): amount of pixel movement at the periphery of the image (0 to 100%) When pattern is “CIRCLE”: • Right knob (“Sprl”): degree of curvature of path of transition (–100 to +100%) When pattern is other than “CIRCLE”: •...
  • Page 163: Swirl Settings - 133

    Nonlinear Effects SWIRL Settings – 133 SWIRL applies a swirling effect to the image. With the second set of soft key indications shown in the NONLINEAR menu, select F7 (SWIRL) to display the SWIRL menu. SWIRL PIXEL SWIRL menu soft key indications The following are some of the operations carried out in this menu.
  • Page 164 Breaking the image into pixels – F5 (PIXEL) Use the following procedure. Press F5 (PIXEL), turning it on. Adjust the “PIXEL” parameters. • Left knob (“Dens”): degree to which center of SWIRL effect disappears (0 to 100%) • Center knob (“Rndm”): degree to which pixel position becomes randomized at the center (0 to 100%) 5-83 Chapter 5 Special Effects Operations...
  • Page 165: Blind Settings - 134

    Nonlinear Effects BLIND Settings – 134 BLIND divides the image into bars or wedges, and rotates the pieces, providing an effect suggestive of the vanes of a blind turning. Blind MODE: BAR Blind MODE: WEDGE With the third set of soft key indications shown in the NONLINEAR menu, select F6 (BLIND) to display the BLIND menu.
  • Page 166 Applying a wedge blind effect – F1 (BLIND) and F2 (MODE) Use the following procedure. Press F1 (BLIND), turning it on. Press F2 (MODE) to select “WEDGE”. Adjust the parameters for the following items. Item Setting Knob adjustments of parameters “Transition”...
  • Page 167: Kaleidoscope Settings - 135

    Nonlinear Effects KALEIDOSCOPE Settings – 135 KALEIDOSCOPE provides a range of kaleidoscope-like effects on the image. With the third set of soft key indications shown in the NONLINEAR menu, select F7 (KALEIDOSCOPE) to display the KALEIDOSCOPE menu. KALEIDO- MIRROR MIRROR CYCLIC SCOPE KALEIDOSCOPE menu soft key indications...
  • Page 168 Making mirror reflections of the kaleidoscope image – F3 (MIRROR H) and F4 (MIRROR V) Use the following procedure. For a horizontal reflection press F3 (MIRROR H), turning it For a vertical reflection press F4 (MIRROR V), turning it on. Adjust the “Position”...
  • Page 169: Multi Mirror Settings - 136

    Nonlinear Effects MULTI MIRROR Settings – 136 MULTI MIRROR provides the effect of reflecting the image in a pair of parallel mirrors (either horizontal or vertical or both) at right angles to the plane of the image, thus giving a repeated effect of alternately reflected sections of the image.
  • Page 170: Melt Settings - 137

    Adjust the parameters as follows. Item Setting Knob adjustments of parameters “Mirror H” Set the horizontal Left (“Itvl”): spacing between the two mirrors. mirrors (width of strip) (0 to 10) Center (“Pos”): center position of the unreflected image (–4 to +4) Right (“Ofst”): offset of the original image with mirrors held stationary (–4 to +4)
  • Page 171 Nonlinear Effects Applying the melting effect – F1 (MELT) Use the following procedure. Press F1 (MELT), turning it on. Set the “Transition” parameters. • Left knob (“Trns”): degree of transition (0 to 100%) • Center knob (“Curv”): degree of stretching the image (0 to 100%) •...
  • Page 172 Changing the vertical direction of melting – F4 (DIRECTION) Press F4 (DIRECTION) to toggle the direction of melting vertically. Breaking the melting part of the image into pixels – F5 (PIXEL) Use the following procedure. Press F5 (PIXEL), turning it on. Adjust the “PIXEL”...
  • Page 173: Lighting

    Lighting Lighting function provides the effect of lighting on an image. When the HKDS-7061 and HKDS-7071 are both installed, you can use the lighting functions on both DME channels 1 and 2. When only the HKDS-7061 is installed, you can use the lighting functions on DME channel 2 only.
  • Page 174: Effect Selection - 300

    Effect Selection – 300 Top Menu Display The lighting effects are selected from the LIGHT EFFECT menu. LIGHTING LIGHT EFFECT menu soft key indications Selection operation In the LIGHT EFFECT menu, press the required function key as shown in the following table to select the effect. Function key Function See page...
  • Page 175 Lighting Selecting the lighting pattern – F2 (PATTERN SELECT) Press F2 (PATTERN SELECT). Pressing F2 cycles through the available lighting patterns, as follows. For linear effects: “PLANE” → “BAR” For nonlinear effects: “PLANE” → “PRESET” Inverting the lighting area – F4 (LIGHT AREA) Press F4 (LIGHT AREA).
  • Page 176 Adjusting the shape of the lighting pattern – Shape Align the line cursor with “Shape” (this does not appear when the pattern selection is “PLANE”), then adjust the following parameters. • Left knob (“Size”): pattern size (0 to 100%) • Center knob (“Soft”): softness of the edge of the pattern (0 to 100%) •...
  • Page 177 Lighting The relationship between the pattern selection and the different intensity regions for which you can actually make a setting is as shown in the following table. Pattern selection Intensity regions for which setting possible “PLANE” “Light” “PRESET” for page turn, roll, “Light”, “Ambient”...
  • Page 178 Chapter 6 Input/Output Signal Operations DME Selection and Input/Output Signals ......6-2 Selecting Input/Output Operations – 50 ......... 6-3 Video Signal and Key Signal Settings – 51 ......6-4 Inverting the Input Signal – 55 ..........6-6...
  • Page 179: Dme Selection And Input/Output Signals

    This section describes DME selection and the input and output signals. DME selection The HDS-7100 can use either an internal DME (HKDS-7061 and HKDS-7071) or an external DME (an HDME-7000 connected to the EXT DME 1 connector). Selecting the DME...
  • Page 180: Selecting Input/Output Operations - 50

    Selecting Input/Output Operations – 50 Here, input/output operations refer to the selection of the video and key signals used by the internal DME. The IN/OUT menu soft key indications appear as follows. EXT VIDEO IN/OUT INPUT SELECT INVERT INPUT IN/OUT menu soft key indications Selection operation Press the required function key as shown in the following table to select the required menu.
  • Page 181: Video Signal And Key Signal Settings - 51

    Video Signal and Key Signal Settings – 51 Select the video and key signals for each of the front and back of the image. The following figure illustrates the conceptual front and reverse, or back, sides of the image. Back Front Conceptual front and back sides In the IN/OUT menu, press F1 (IN/OUT SELECT), and the soft...
  • Page 182 Enter the button number (0 to 63) of the key signal to be selected using the numeric keypad, and press the ENTER button. This selects the key signal. Press F3 (FRONT KEY MODE) to select the key type as follows. Internal: Use the box defined as the effective image area in the section “CROP Settings –...
  • Page 183: Inverting The Input Signal - 55

    Inverting the Input Signal – 55 This menu inverts the input video and key signals horizontally and vertically. Inverted in the Input signal Inverted in the horizontal direction vertical direction Inverting the input signal In the IN/OUT menu, press F5 (INPUT INVERT) to display the INPUT INVERT menu.
  • Page 184 Chapter 7 Keyframe Effects Overview ..................7-2 Keyframes and Effects ............7-2 Basic Procedure ..............7-3 Registers and Channels ............7-4 Accessing Registers ............7-4 Channel Selection ............... 7-6 Generating and Editing Keyframes ........7-7 Creating New Keyframes ........... 7-7 Parameter Settings Which Can Be Included in Keyframes ...............
  • Page 185: Overview

    Overview This section gives an overview of keyframes, and describes the operations required. Keyframes and Effects A keyframe is a set of data which determines the instantaneous pattern of an effect during a transition. An effect, in turn, is obtained from a sequence of keyframes, interpolated along the time axis so as to appear continuous.
  • Page 186: Basic Procedure

    Basic Procedure The following procedure covers the steps from generating a keyframe to carrying out the effect. See the pages shown in parenthesis for detailed descriptions of the operations. Recalling the register holding the effect (page 7-4) When creating a new effect, recall an empty register, otherwise, recall the register holding the effect to be edited.
  • Page 187: Registers And Channels

    Registers and Channels This section describes how to access the registers used to hold effects, and also how to perform channel selection. Accessing Registers Register organization The memory used to store the collection of keyframes making up an effect is divided into notional registers, numbered from 1 to 99. Each register can hold from 1 to 99 keyframes.
  • Page 188 Accessing a register Use the following procedure to access a register in which to save an effect. In the effect store and recall section, press the RECAL EFF button. Enter the number of the register to be accessed from the numeric keypad.
  • Page 189: Channel Selection

    Registers and Channels Channel Selection The creation and editing of keyframes and execution of effects takes place on the selected channel or channels, which are known as the active channels. If more than one channel is selected, you must select one of them to be the reference channel, to be the basis for operations and menu displays.
  • Page 190: Generating And Editing Keyframes

    Generating and Editing Keyframes This section describes how to generate and edit keyframes, and how to make time settings. Creating New Keyframes Creating new keyframes When creating a new keyframe, first access an empty register, then use the following procedure to create the required number of keyframes in turn, to build the effect.
  • Page 191: Parameter Settings Which Can Be Included In

    Generating and Editing Keyframes Press the BEFR/INSRT button. This inserts the current keyframe (keyframe 2) after keyframe 1. Repeat steps 5 and 6 to create all the necessary keyframes. When inserting keyframes, the keyframe duration (that is, the time from one keyframe to the next) is normally set to 1 second. It is also possible to change this value if required.
  • Page 192: Editing Keyframes

    Editing Keyframes Specifying the edit point When inserting, editing or deleting a keyframe, it is necessary to stop the effect at the appropriate point on the timeline. Such a point is referred to as an edit point, and it is possible to specify any point, whether on a keyframe or between two keyframes.
  • Page 193 Generating and Editing Keyframes Inserting a keyframe Use the following procedure to insert a keyframe into an already created effect. Select the active channels and the reference channel. Stop the effect on the required edit point. Press the KF EDIT ENABL button, turning it on. Create the keyframe to be inserted.
  • Page 194 Relation between insertion position and changes in effect duration When the edit point is intermediate between two keyframes as shown below, inserting a keyframe does not change the timing of any other keyframes, and the total effect duration remains the same.
  • Page 195 Generating and Editing Keyframes Amending a keyframe Use the following procedure to amend an already created keyframe. Select the active channels and the reference channel. Stop the effect on the required edit point. When the edit point is on a keyframe, that keyframe will be amended.
  • Page 196 Use one of the following methods to specify the range for amendment. • To carry out the amendment from the current keyframe to the end of the effect, no input is necessary. Continue to step 7. • To specify the range by keyframe numbers, input the starting keyframe number, press the ENTER button, input the ending keyframe number, and press the ENTER button.
  • Page 197 Generating and Editing Keyframes Deleting keyframes Normally, regardless of the position of the edit point, when you delete a keyframe the total duration of the effect changes. If you do not wish the deletion to change the total duration of the effect, first press the CNST DUR button in the duration setting section, turning it on.
  • Page 198 Undelete function Until you delete another keyframe, you can always recover the last deleted keyframe, which is saved in an undelete buffer. You can reinsert this keyframe at any position, using the following procedure. Stop the effect on the required edit point. Regardless of the position from which the keyframe was deleted, you can reinsert it at any position.
  • Page 199: Time Settings

    Generating and Editing Keyframes Time Settings Keyframe duration and effect duration Set the keyframe duration and effect duration to determine the time taken by the effect. • The keyframe duration refers to the interval elapsing between one keyframe and the next. This has a maximum setting of 59 seconds 29 frames.
  • Page 200 Press the KF EDIT ENABL button, turning it on. Hold down the SHIFT button and press the KF/DUR EFF button. Enter the numeric value (seconds and frames) using the numeric keypad, and press the ENTER button. For example, to enter 9 seconds 20 frames, enter “9.20”. The maximum value which can be set is 59 seconds 29 frames.
  • Page 201: Path Settings

    Path Settings These settings determine the way in which the elements defining the image change in the interpolated images. The term “path” is used to refer to the manner of interpolation. Selecting Settings – 60 It is possible to select the interpolation path between keyframes separately for different items (three-dimensional transformations, or various special effects, for example), or alternatively you can make a single setting for all items.
  • Page 202 Selection operation In the PATH menu, press the required function key as shown in the following table to select the menu. Upper set of soft key indications Function key Items set in the menu F1 (ALL) All items F2 (TRANSFORM) Three-dimensional transformations F3 (BKGD EDGE) BKGD &...
  • Page 203: Basic Operations For Path Settings - 61 To 68

    Path Settings Basic Operations for Path Settings – 61 to 68 Making the same path setting for all items To make the same path setting for all items, use the following procedure in the menu 61 (PATH ALL menu). When using the menus 62 to 68, follow the same procedure after making the necessary adjustments.
  • Page 204 Hue path settings for “MATTE” For the “MATTE” item, the hue path settings are indicated by the following iconic representations. : Rotate the hue clockwise when observed on a vectorscope. : Rotate the hue counterclockwise when observed on a vectorscope. : Rotate the hue in whichever direction makes the path to the next keyframe shortest.
  • Page 205: Spline Curve Settings

    Path Settings Right knob (“Cont”): continuity (–4 to +4) Cont=1 Cont=–1 Spline Curve Settings The following examples show how the keyframe interpolation path changes as you adjust the spline curve parameters. In the figures, the x- and y-axes represent the video image space, and the curve shows the transition from keyframe 1 (KF1) to keyframe 4 (KF4).
  • Page 206 • Tension = +1.00 The paths between adjacent pairs of keyframe points are straight lines. The effect appears to lose speed as it passes through keyframe point 2. • Tension = –1.00 The path is maximally slack as it passes through the keyframe point 2, with a speed twice that when the tension is zero.
  • Page 207 Path Settings Bias adjustment • Bias = 0 The direction of the path through keyframe point 2 is parallel to a line joining keyframe points 1 and 3. • Bias = +1.00 The direction of the path through keyframe point 2 is biased toward the direction from keyframe point 1, and it only curves toward keyframe point 3 after leaving point 2.
  • Page 208 • Bias = –1.00 The direction of the path through keyframe point 2 is biased in the direction toward keyframe point 3, and it adopts this orientation before reaching point 2. Continuity adjustment This allows the directions of the incoming and outgoing vectors to be different.
  • Page 209 Path Settings • Continuity = +1.00 The path is already in the direction toward point 3 as it enters keyframe point 2, but then reverts to the direction from point 1 as it leaves. Thus the direction of the path is not continuous as it passes the keyframe.
  • Page 210: Executing Effects

    Executing Effects You can execute the effect in the currently recalled register, using the RUN button or trackball and Z-ring, to view the final effect. To execute the effect, use the following procedure. Executing the effect with the trackball and Z-ring Use the following procedure to execute the effect with the trackball and Z-ring.
  • Page 211: Saving Effects

    Saving Effects Saving Effects in Registers Use the following procedure to save an effect you have created in a register. Press the STORE EFF button in the effect store and recall section. Enter the number of the register in which you wish to save the effect, using the numeric keypad.
  • Page 212: Effect Run Mode Settings - 71

    Effect Run Mode Settings – 71 The system provides the following settings for effect execution conditions. • Loop: When the effect reaches the last keyframe, it automatically returns to the first keyframe, and repeats the effect according to the “Loop end time” setting. •...
  • Page 213 Effect Run Mode Settings – 71 Operation in the EFFECT RUN MODE menu Making an effect loop – F1 (LOOP) Press F1 (LOOP), turning it on. Setting the loop mode – F2 (LOOP END TIME) When looping effects in more than one channel, press F2 (LOOP END TIME) to select the mode for timing between channels.
  • Page 214 Chapter 8 Effect Utilities Effect Utility Selection – 70 ............8-2 Register Utilities ................ 8-4 Register Operations – 72 ............ 8-4 Changing Register Names – 73 ........8-10 Channel-to-Channel Register Copy – 74 ......8-12 Disk Utilities ................8-14 Overview ................8-14 Floppy Disk Operations –...
  • Page 215: Effect Utility Selection – 70

    Effect Utility Selection – 70 Effect utilities include operations to select the run mode of keyframe effects, and for manipulation of registers and files. This section describes how to get to the required menu from the top menu. Top menu display The effect utilities are all accessed from the EFFECT UTILITY menu.
  • Page 216 Selecting from the second set of soft key indications Function key Function See page F1 (SNAPSHOT) Save and recall snapshots. 8-28 F2 (SNAPSHOT Change the name of a snapshot. 8-32 NAME) F3 (SNAPSHOT CH Copy snapshots from channel to 8-33 COPY) channel.
  • Page 217: Register Utilities

    Register Utilities Register Operations – 72 Using the REGISTER menu, you can carry out the following operations on specified registers. Delete: Delete the contents of specified registers. Copy: Copy the contents of specified registers to other registers. Merge: Merge the contents of a specified register on the end of the currently recalled register, allowing the two effects to be executed consecutively.
  • Page 218 • Double-clicking with the mouse on a register number recalls the effect in that register. The following are some of the operations carried out in this menu. In all of these cases, to cancel the operation press F7 (CANCEL). Deleting the contents of specified registers – F1 (DELETE) Use the following procedure.
  • Page 219 Register Utilities Copying the contents of specified registers – F2 (COPY) Use the following procedure. Press F2 (COPY). The legend “COPY” appears in the numeric keypad area. Enter the number of the first source register whose contents are to be copied using the numeric keypad, and press the ENTER button.
  • Page 220 Enter the number of the first destination register to which the contents are to be copied using the numeric keypad, and press the ENTER button. Alternatively, click on the register number displayed on the screen, using the mouse. The contents of the range of registers specified as source are copied to the range of registers specified here.
  • Page 221 Register Utilities Swapping the contents of two registers – F4 (SWAP) Use the following procedure. Press F4 (SWAP). The legend “SWAP” appears in the numeric keypad area. Enter the number of one of the registers whose contents are to be swapped using the numeric keypad, and press the ENTER button.
  • Page 222 Enter the number of the last register whose contents are to be write-protected using the numeric keypad, and press the ENTER button. Alternatively, click on the register number displayed on the screen, using the mouse. This write-protects the contents of the registers in the specified range.
  • Page 223: Changing Register Names - 73

    Register Utilities Changing Register Names – 73 It is possible to change the name of a register to any string of up to eight alphanumeric characters. By default, every one of the 99 registers is given the name, “SNAPSHOT”, “SETUP” or “EFFECT”.
  • Page 224 Press F8 (OK) or the ENTER button. Use either of the following methods to enter the characters of the register name one by one (maximum eight alphanumeric characters). • Click with the cursor on the required character on the on- screen keyboard.
  • Page 225: Channel-To-Channel Register Copy - 74

    Register Utilities Channel-to-Channel Register Copy – 74 It is possible to copy a contiguous block of registers from one channel to another. Only the effects which are available on the channel can be copied. Displaying the CHANNEL COPY menu In the first set of soft key indications in the EFFECT UTILITY menu, press F4 (CHANNEL COPY), to display the CHANNEL COPY menu.
  • Page 226 Enter the number of the last register in the source block of contiguous registers from the numeric keypad, and press the ENTER button. Alternatively, click the number displayed on the screen with the mouse. The indication in the prompt area reflects the register number you have just entered.
  • Page 227: Disk Utilities

    Disk Utilities This section describes utility operations relating to floppy disks. Overview The following operations can be carried out with a floppy disk. • Saving the keyframe effect data, snapshot data or setup data in one of the processor registers (numbers 1 to 99) to a floppy disk. •...
  • Page 228: Floppy Disk Operations - 77

    Floppy Disk Operations – 77 You can use a floppy disk to store setup data, effect data and snapshot data. These different types of data are held in three directories: SETUP, EFFECT and SNAPSHOT. Displaying the DISK menu In the first set of soft key indications in the EFFECT UTILITY menu, press F5 (DISK) to display the DISK menu.
  • Page 229 Disk Utilities Use F3 (J ) or F4 (j ) to display the required register number in green, and then press F5 (SELECT). Alternatively, click on the register number displayed on the screen, using the mouse. To specify all registers, press F6 (ALL). A blue bar appears attached to the register number.
  • Page 230 Loading a file – LOAD Use the following procedure to load a register in the processor from a floppy disk. Insert the floppy disk containing the file to be loaded in the floppy disk drive. Press F8 (READ DISK). Note If you change floppy disks, then until you press F8 (READ DISK) the file display is not updated.
  • Page 231 Disk Utilities Formatting a disk – FORMAT Use the following procedure to format a floppy disk. Note Carrying out this procedure destroys any existing data on the floppy disk. Check that the data on the floppy disk in the drive is not required before continuing.
  • Page 232 Press F3 (J ) or F4 (j ) to display the required source file number in green, and then press F5 (SELECT). Alternatively, click on the register number displayed on the screen, using the mouse. To select all of the files, press F6 (ALL). A blue bar appears attached to the specified register number, and the soft key indication for F8 changes to “OK”.
  • Page 233 Disk Utilities Renaming a file – RENAME By default, when you save registers to a disk, every one of the files is given the name “EFFECT”, “SNAPSHOT”, or “SETUP”. Use the following procedure to rename a file on a floppy disk. Insert the floppy disk containing the file to be renamed in the floppy disk drive.
  • Page 234 Use either of the following methods to enter the characters of the file name one by one (maximum eight alphanumeric characters). • Click with the cursor on the required character on the on- screen keyboard. • Use the control knobs to highlight the required character on the on-screen keyboard in light red, and press the SEL/FINE button.
  • Page 235 Disk Utilities Deleting a file – DELETE Use the following procedure to delete a file from a floppy disk. Insert the floppy disk containing the file to be deleted in the floppy disk drive. Press F2 (FUNCTION) and select “DELETE”. The indicator to the left of the “DELETE”...
  • Page 236 Unlocking a file – UNLOCK Use the following procedure to write-enable (unlock) a file on a floppy disk. Insert the floppy disk containing the file to be write-enabled in the floppy disk drive. Press F2 (FUNCTION) and select “UNLOCK”. The indicator to the left of the “UNLOCK” item lights, and a message appears as follows.
  • Page 237 Disk Utilities Use either of the following methods to enter the characters of the label one by one (maximum eleven alphanumeric characters). • Click with the cursor on the required character on the on- screen keyboard. • Use the control knobs to highlight the required character on the on-screen keyboard in light red, and press the SEL/FINE button.
  • Page 238: Color Mattes - 78

    Color Mattes – 78 You can copy the colors produced by the color matte generators for BKGD, BORDER, DROP SHADOW, and other effects. Displaying the COLOR MATTE menu In the first set of soft key indications in the EFFECT UTILITY menu, press F6 (COLOR MATTE) to display the COLOR MATTE menu.
  • Page 239 Color Mattes – 78 Hold down the SEL/FINE button to change the cursor from an arrow to a square, and use the trackball to move the cursor to the destination color matte name. Release the SEL/FINE button. This carries out the copy, and the cursor returns to an arrow shape.
  • Page 240: Snapshots

    Snapshots A snapshot means making a copy of all the current settings governing the DME processing, and saving it in memory for later recall. This section describes snapshot operations for the internal DME. Overview Snapshots and registers The registers for snapshots have the same configuration as the registers for keyframe effects.
  • Page 241: Snapshot Operations - 75

    Snapshots Snapshot Operations – 75 Displaying the SNAPSHOT menu In the second set of soft key indications in the EFFECT UTILITY menu, press F1 (SNAPSHOT) to display the SNAPSHOT menu. 75.1 RECALL LEARN DELETE COPY LOCK UNLOCK LAST X SNAPSHOT ATTRI SNAPSHOT menu soft key indications The following operations are carried out in this menu.
  • Page 242 Deleting snapshots – F3 (DELETE) Use the following procedure. Press F3 (DELETE). Use the numeric keypad to enter the first register number which you want to delete, and press the ENTER button. Alternatively click the cursor on the required number on the screen.
  • Page 243 Snapshots Use the numeric keypad to enter the number of the first destination register, and press the ENTER button. Alternatively click the cursor on the required number on the screen. This copies the block of snapshots in the specified range. Locking snapshots to prevent overwriting or deletion –...
  • Page 244 Returning to the state before a snapshot was recalled – F7 (LAST X) When you recall a snapshot, the existing state of the working buffer is saved temporarily in a register known as “LAST X”. To recall this, press F7 (LAST X). Pressing F7 repeatedly interchanges the contents of the working buffer and the “LAST X”...
  • Page 245: Changing Snapshot Names - 76

    Snapshots Changing Snapshot Names – 76 For each of snapshot registers 1 to 99 the name “SNAPSHOT” is assigned by default. You can assign any name of up to eight alphanumeric characters to a specified register. • When a snapshot is copied, the destination register takes the same name as the source register.
  • Page 246: Channel-To-Channel Snapshot Copy - 79

    Channel-to-Channel Snapshot Copy – 79 Copying snapshots from one channel to another In the second set of soft key indications in the EFFECT UTILITY menu, press F3 (SNAPSHOT CH COPY) to display the CHANNEL COPY (SNAPSHOT) menu. FROM EXEC CANCEL CHANNEL COPY menu soft key indications The operations in this menu are the same as those in the CHANNEL COPY menu for keyframe registers.
  • Page 247: Memory Recall

    Memory Recall “Memory recall” refers to a function whereby registers are assigned to rows of buttons shown on the menu screen (this display is referred to as the “memory recall panel”), and it is possible to recall effects by a button operation. Memory Recall Selection –...
  • Page 248: Memory Recall Panel Operations - 501

    Memory Recall Panel Operations – 501 MEMORY RECALL PANEL menu display In the MEMORY RECALL menu, press F1 (RECALL PANEL) to display the MEMORY RECALL PANEL menu. Actionl: the mode selected in the MEMORY RECALL SETUP 501 MEMORY RECALL PANEL menu (see page Action Recall &...
  • Page 249 Memory Recall Recalling registers Click on a button on the menu screen, or carry out the following procedure. Press the J and j buttons on the control panel to display the required row of memory recall buttons in blue. Press one of F1 to F8 corresponding to the required button in the selected row.
  • Page 250: Memory Recall Setup Operations - 502

    Memory Recall Setup Operations – 502 Operations such as setting the mode of memory recall, and assigning registers to memory recall buttons are carried out. Displaying the MEMORY RECALL SETUP menu In the MEMORY RECALL menu, press F2 (RECALL SETUP) to display the MEMORY RECALL SETUP menu.
  • Page 251 Memory Recall Assigning a register number to a memory recall button – F4 (REGISTER ASSIGN) to F7 (LOWER ROW) Use the following procedure. Press F4 (REGISTER ASSIGN) to select the default assignment or a user assignment. • “Default”: this uses the following default assignments. Upper row: 1 to 8 Middle row: 11 to 18 Lower row: 21 to 28...
  • Page 252 Chapter 9 Status Displays Selecting Status Display – 600 ..........9-2 Three-Dimensional Transformation Status Display – 601 ..............9-3 Keyframe Three-Dimensional Transformation Parameter Display – 602 ..........9-4 Mouse-Driven Three-Dimensional Transformation Operations – 606 ............... 9-6 Keyframe Effect Timeline Status Display – 610 ....9-8...
  • Page 253: Selecting Status Display - 600

    Selecting Status Display – 600 The status displays include indications of the three-dimensional transformation parameters, and a keyframe effect timeline display. This section describes how to access these displays from the top menu. Top Menu Display The status displays are selected from the STATUS menu. TRANS- MOUSE TIME...
  • Page 254: Three-Dimensional Transformation Status

    Three-Dimensional Transformation Status Display – 601 This displays the current state of the three-dimensional transformation parameters. In the STATUS menu, press F1 (TRANSFORM) to show the 3D TRANSFORM display. 601 3D TRANSFORM G 1 2 TRANSFORM SIZE – – 1.0000 LOCATION 0.0000 0.0000...
  • Page 255: Keyframe Three-Dimensional Transformation Parameter Display - 602

    Keyframe Three-Dimensional Transformation Parameter Display – 602 This displays the three-dimensional transformation parameters for each keyframe. In the STATUS menu, press F2 (3D VIEWER) to display the 3D VIEWER menu. 602 3D VIEWER G 1 2 TIME LOC X LOC Y LOC Z 1 / 12 00 : 00 : 00...
  • Page 256 Refer to the following table, and press the appropriate button (ASP/SKEW/PERS, LOC SIZE, LOC XYZ, AXIS LOC, or ROT button in the transformation mode selection section) for the required parameters. To display the spin parameters, press F7 (SPIN). Button in the Button in the Displayed parameters function allocation...
  • Page 257: Mouse-Driven Three-Dimensional Transformation Operations - 606

    Mouse-Driven Three-Dimensional Transformation Operations – 606 You can use the mouse to carry out three-dimensional transformations. In the STATUS menu, press F3 (MOUSE FOR 3D) to display the MOUSE FOR 3D menu. 606 MOUSE FOR 3D G 1 2 1:44:02 17+/76 SPIN AXIS...
  • Page 258 Move the mouse to carry out the transformation. Once the required effect is achieved, press the right mouse button. The mouse operation returns to normal, and the cursor reappears. Returning a transformation setting to its default value With no zone selected, align the cursor with the required item, and double-click.
  • Page 259 Keyframe Effect Timeline Status Display – 610 This shows the keyframe effect timeline display. In the STATUS menu, press F5 (TIME LINE) to display the TIME LINE menu. 610 TIME LINE G 1 2 POSITION DURATION DELAY CHANNEL UNUSED KF CAPACITY #78 EFFECT78 2+/6 00: 12:34 00: 12:34 00: 12:34...
  • Page 260 Tool bar operations Clicking on a button in the tool bar executes the corresponding operation as follows. INS: Insert a keyframe. If the edit point is on a keyframe, insert after that keyframe. (Same as the BEFR/INSRT button) APEND: Insert a keyframe. If the edit point is on a keyframe, insert before that keyframe.
  • Page 261: Keyframe Effect Timeline Status Display - 610

    Keyframe Effect Timeline Status Display – 610 Viewing the whole effect on the timeline – F2 (VIEW ALL) With F1 (EXPAND) on, press F2 (VIEW ALL). This adjusts the time scale so that the whole effect appears on the timeline. Setting a pause position –...
  • Page 262 Setting a delay – F4 (DELAY) This sets a delay from the time at which you carry out the effect execution operation to the time at which the execution actually starts. Use the following procedure. Select the channel or channels to which the setting is to apply. Press F4 (DELAY).
  • Page 263 Keyframe Effect Timeline Status Display – 610 Copying a number of keyframes – F6 (PASTE AFTER) This copies a number of keyframes from one position to another. Use the following procedure. Select the channel or channels to which the operation is to apply.
  • Page 264 Chapter 10 Setup Operations Selecting Setup Items – 700 ........... 10-2 Global Channel Settings – 701 ..........10-5 Settings Related to Operation – 702 ........10-7 Adjusting the Trackball and Z-Ring – 703 ......10-10 Setting Up the GPI – 704 ............10-13 FREZE Button Settings –...
  • Page 265: Selecting Setup Items - 700

    Selecting Setup Items – 700 The setup items are settings for controlling the operation of the internal DME. Normally these settings will be made when the system is installed, but it may also be necessary to make changes from time to time. This section describes how to access these menus from the top menu.
  • Page 266 Selection operation In the SETUP & DIAG menu, press the required function key as shown in the following table to select the menu. Selecting from the first set of soft key indications Function key Function See page F1 (CH ASSIGN) Assign channel numbers.
  • Page 267 Selecting Setup Items – 700 Selecting from the third set of soft key indications Function key Function See page F1 (SYSTEM) Set system clock and operating mode. 10-26 F2 (SYSTEM Display option boards installed. 10-28 CONFIG) F3 (VERSION) Display the software version for the 10-29 processor, the control panel, and the currently installed option boards.
  • Page 268 Global Channel Settings – 701 The channel assignments on the internal DME are fixed as follows: Logical Channel Physical Channel You can select whether channel 1 is included in the global channel or not. With the first set of soft key indications shown in the SETUP & DIAG menu, press F1 (CH ASSIGN) to display the CHANNEL ASSIGN menu.
  • Page 269: Global Channel Settings - 701

    Global Channel Settings – 701 Selecting whether a channel is included in the global channel – F5 (GLOBAL ENABLE) Use the following procedure to select whether DME channel 1 is included in the global channel or not. Note that DME channel 2 is not included in the global channel. Use F1 (K) or F2 (k) to select the logical channel 1.
  • Page 270: Settings Related To Operation - 702

    Settings Related to Operation – 702 This menu controls various settings related to operation from the control panel. With the first set of soft key indications shown in the SETUP & DIAG menu, press F2 (OPERATION) to display the OPERATION menu. 702 OPERATION G 1 2 •...
  • Page 271 Settings Related to Operation – 702 Selecting the effect of the top menu buttons – F3 (TOP MENU BUTTON) There are two options for the effect of the buttons in the top menu selection section of the menu operation section, selected by pressing F3 (TOP MENU BUTTON) as follows.
  • Page 272 Enabling control from a switcher – F6 (SW’ER IF) To control the internal DME from a switcher control panel connected to the SWITCHER PANEL connector on the rear panel of the processor, press F6 (SW’ER IF), to select “DME”. Setting up the state to be recalled at power on – F7 (PWR ON DEFINE) Use the following procedure.
  • Page 273: Adjusting The Trackball And Z-Ring – 703

    Adjusting the Trackball and Z-Ring – 703 This menu adjusts various functions of the trackball and Z-ring. With the first set of soft key indications shown in the SETUP & DIAG menu, press F3 (TRACK BALL) to display the TRACK BALL menu.
  • Page 274 Selecting the cursor response – F3 (CURSOR MOVEMNT) There are three options for the speed of cursor movement in response to trackball operation, selected by pressing F3 (CURSOR MOVEMNT) as follows. ×1: Standard speed ×2: Double speed ×4: Quadruple speed Selecting the operation of the trackball and Z-ring –...
  • Page 275: Adjusting The Trackball And Z-Ring - 703

    Adjusting the Trackball and Z-Ring – 703 Selecting the z-coordinate-dependent trackball response – F7 (XY MOVE SNSTVTY) There are two options for the relation between trackball response and the position on the z-axis, selected by pressing F7 (XY MOVE SNSTVTY) as follows. CONSTANT: The speed of image movement in response to the trackball does not depend on the position along the z-axis.
  • Page 276: Setting Up The Gpi - 704

    Setting Up the GPI – 704 Use this menu to set up the processor to accept and be controlled by GPI outputs from a BVE-2000 or other editing control unit. To make these settings effective, set F5 (GPI IF) to “Enable” in the OPERATION menu (see page 10-7).
  • Page 277 Setting Up the GPI – 704 High Active: When the GPI input is high level, switch to the operating mode specified as “ACTION”. Effective only when “ACTION” is “4:3” or “16:9”. Low Active: When the GPI input is low level, switch to the operating mode specified as “ACTION”.
  • Page 278 Repeat steps 1 to 4 as necessary to carry out the settings for all of the input ports. Note Regardless of the selected channel, the “4:3” and “16:9” settings always apply to all channels. Outputting an on-air tally To output ON AIR TALLY from GPI OUT, set F1 (GPI OUT ON AIR TALLY) to “ON”.
  • Page 279: Freze Button Settings - 705

    FREZE Button Settings – 705 This menu controls the function of the FREZE button on the control panel. With the first set of soft key indications shown in the SETUP & DIAG menu, press F5 (FREEZE BUTTON) to display the FREEZE BUTTON menu.
  • Page 280 Enabling or disabling the FREZE button – F4 (FREEZE BUTTON) To disable the FREZE button on the control panel, so that pressing it has no effect, press F4 (FREEZE BUTTON) to select “Disable”. To restore the effect of the FREZE button, press F4 (FREEZE BUTTON) to select “Enable”.
  • Page 281: Screen Saver Setting - 706

    Screen Saver Setting – 706 Use the SCREEN SAVER menu to enable the screen saver function. With the first set of soft key indications shown in the SETUP & DIAG menu, press F6 (SCREEN SAVER) to display the SCREEN SAVER menu. SCREEN TIME SAVER...
  • Page 282: Settings Related To Operation 2 – 707

    Settings Related to Operation 2 – 707 This menu controls settings for a beeper sound, and fast access to frequently used menus. With the first set of soft key indications shown in the SETUP & DIAG menu, press F7 (OPERATION 2) to display the OPERATION 2 menu.
  • Page 283 Settings Related to Operation 2 – 707 Making it possible to access frequently used menus directly from the “TOP MENU LIST” screen – F3 (PAGE 0 F-KEY) Pressing F3 (PAGE 0 F-KEY) to select “Useful Function” causes the titles of the following eight menus to be displayed in the function key indications for the “TOP MENU LIST”...
  • Page 284: Automatic Key Selection Settings - 713

    Automatic Key Selection Settings – 713 These settings assign the key signal to be selected automatically when a particular video signal is selected. After making this assignment, the automatic selection will be carried out when F6 (AUTO KEY SELECT) in the IN/OUT SELECT menu (see page 6-4) is set to “ON”.
  • Page 285 Automatic Key Selection Settings – 713 Storing the key settings for each input button (key memory function) Press F8 (KEY MEMORY), turning the setting for “Key Memory” to “On”. Using the key memory function, it is possible to store the following mode and parameter settings for each input button.
  • Page 286: Signal Processing Settings - 716

    Signal Processing Settings – 716 This menu selects settings for signal processing within the internal DME. With the second set of soft key indications shown in the SETUP & DIAG menu, press F6 (PROCESS CTRL 1) to display the PROCESS CONTROL 1 menu. 716 PROCESS CONTROL 1 G 1 2 •...
  • Page 287 Signal Processing Settings – 716 Setting the matte signal color limiter – F4 (MAT COL LIMITER) Press F4 (MAT COL LIMITER) to switch on the matte signal color limiter, which prevents illegal colors from being generated. Setting a maximum luminance limit for the matte signals To set a maximum luminance limit for the matte signals, select the “Matte Lum Max”...
  • Page 288: Signal Processing Settings 2 – 717

    Signal Processing Settings 2 – 717 This menu selects settings for signal processing within the internal DME. With the second set of soft key indications shown in the SETUP & DIAG menu, press F7 (PROCESS CTRL 2) to display the PROCESS CONTROL 2 menu.
  • Page 289: System Settings - 721

    System Settings – 721 This menu makes system settings such as the system clock and operating mode. With the third set of soft key indications shown in the SETUP & DIAG menu, press F1 (SYSTEM) to display the SYSTEM menu. 721 SYSTEM G 1 2 Date...
  • Page 290 Setting the time – F2 (TIME) To set the time, use the following procedure. Press F2 (TIME). The current time setting appears in the numeric keypad area. Using the numeric keypad, enter the time in the format hh.mm.ss, using the 24-hour clock. For example, to set the time to 13:15 and 20 seconds, enter 13.15.20.
  • Page 291: System Configuration Screen - 722

    System Configuration Screen – 722 This screen displays the current status of the system. With the third set of soft key indications shown in the SETUP & DIAG menu, press F2 (SYSTEM CONFIG) to display the SYSTEM CONFIGURATION screen. 722 SYSTEM CONFIGURATION G 1 2 •...
  • Page 292: Displaying The Software Version - 723

    Displaying the Software Version – 723 This displays the software versions for the processor, the control panel, and the currently installed option boards. With the third set of soft key indications shown in the SETUP & DIAG menu, press F3 (VERSION) to display the VERSION menu, which provides the software version display.
  • Page 293: Software Installation

    Software Installation This section describes the procedure for installing of the SYSTEM DISK 1 and SYSTEM DISK 2 included in the HZS-7060 operation software. When a new version of the software is issued follow the following instructions to install the new version. Operation Software Operation software for the internal DME is supplied on two floppy disks, that is, SYSTEM DISK 1 (for the processor) and SYSTEM...
  • Page 294: Installing The Software In The Control Panel

    Installing the Software in the Control Panel To install the operation software for the control panel, use the following procedure. Insert the floppy disk labeled “SYSTEM DISK 2” in the drive. Press the following six buttons on the control panel simultaneously to reset the CPU.
  • Page 295: Installing The Software In The Processor - 724

    Software Installation Installing the Software in the Processor – 724 Installing the operation software in the processor Notes • If there are snapshots or effects data stored in the processor registers, this data will be destroyed by installing the software. Before beginning the installation operation, save the contents of registers to floppy disk.
  • Page 296 Selecting software before installing – F3 (MANUAL INSTALL) Use the following procedure. Use J or j button to select the required software and then press F8 (ON/OFF). Press F3 (MANUAL INSTALL). The installation begins. Press F4 (RETRY) to restart when an error occurs while the installation is executed.
  • Page 297: Settings For The Dme Link™ Function - 725

    Settings for the DME LINK™ Function – 725 This menu provides settings related to the control of a transition and the width of the border of a DME wipe pattern with the fader lever when using the DME LINK™ (DME wipe) function on a digital video switcher connected to the DME.
  • Page 298: Spare Port Settings - 726

    Spare Port Settings – 726 This menu selects the use for the RS-232C connector on the control panel. With the third set of soft key indications shown in the SETUP & DIAG menu, press F6 (SPARE PORT) to display the SPARE PORT menu.
  • Page 299: Index

    Index CHANNEL ASSIGN menu 10-5 Channel-to-channel register copy – 74 8-12 Active channels 2-10, 4-12, 7-6 Edge effects 1-10, 5-10 Channel-to-channel snapshot Active windows 4-6 Effect selection – 10 5-10 copy – 79 8-33 Adjusting the trackball and Effect selection – 20 5-21 CHARACTER TRAIL settings Z-ring –...
  • Page 300 Location and function of parts MULTI FREEZE settings – 26 Chapter 2 5-32 Lock See “Write-protect”. MULTI MIRROR settings – 136 HDS-7100 1-2 LOC SIZE button 2-4 5-88 HKDS-7061 1-2 LOC XYZ button 2-4 MULTI MOVE settings – 31 HKDS-7071 1-2...
  • Page 301 Setup operations Chapter 10 Swapping the contents of registers SHIFT button 2-7 Shrinking the image 3-21 SWIRL settings – 133 5-82 RECAL EFF button 2-6 Signal processing settings – 716 SWTCH WINDW button 2-12 Reference channel 2-10, 4-12, 10-23 System configuration Signal processing settings 2 –...
  • Page 302 Index UNDEL/UNDO button 2-8 Unlock files 8-23 registers 8-9 VELO HOLD button 2-5 Video signal and key signal settings – 51 6-4 Video signal effects 1-11, 5-39 WAVE settings – 101 5-51 WIND settings – 24 5-29 Write-protect files 8-22 registers 8-8 X, Y X, Y, Z buttons 2-5...
  • Page 303 The material contained in this manual consists of information that is the property of Sony Corporation and is intended solely for use by the purchasers of the equipment described in this manual. Sony Corporation expressly prohibits the duplication of any...
  • Page 304 Sony Corporation B & P Company Printed in Japan HZS-7060 (WW) 2000.01.13 © 2000 3-203-826-01(1)

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