Table of Contents System Introduction ..............1-2 Chapter 1 System Configuration ............1-2 Overview Features ................1-3 Starting Up and Powering Off ......... 1-5 Examples of DME-7000 Effects ..........1-6 Three-Dimensional Transformations ......1-6 Background and Edge Effects ......... 1-7 Freeze and Afterimage Effects ........
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Table of Contents Magnifying or Shrinking the Image ........3-20 Chapter 3 Magnifying or Shrinking in the Source Coordinate Three- Frame ..............3-20 Dimensional Magnifying or Shrinking in the Target Coordinate Transformation Frame ..............3-21 (Continued) Changing the Skew, Aspect Ratio or Perspective of the Image ..............
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Overview ..................7-2 Chapter 7 Key Frames and Effects ..........7-2 Key Frame Basic Procedure ............... 7-3 Effects Registers and Channels ............7-4 Accessing Registers ............7-4 Channel Selection ............7-6 Generating and Editing Key Frames ........7-7 Creating New Key Frames ..........7-7 Parameter Settings Which Can Be Included in Key Frames .............
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Table of Contents Selecting Status Displays – 600 ..........9-2 Chapter 9 Three-Dimensional Transformation Status Status Display – 601 ..............9-3 Displays Key Frame Three-Dimensional Transformation Parameter Display – 602 ..........9-4 Mouse-Driven Three-Dimensional Transformation Operations – 606 ............... 9-6 Key Frame Effect Timeline Status Display –...
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List of Wipe/Mix Patterns ............A-2 Appendixes Drop Shadows: Dependence on Option Boards, Effect Type and Shadow Mode........A-3 Index ................... I-1 Table of Contents...
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Chapter 1 Overview System Introduction ..............1-2 System Configuration ............1-2 Features ................1-3 Starting Up and Powering Off ..........1-5 Examples of DME-7000 Effects ..........1-6 Three-Dimensional Transformations ........1-6 Background and Edge Effects ..........1-7 Freeze and Afterimage Effects ........... 1-7 Overall Image Effects ............
Formal name of unit or software Term used in this manual DME-7000 Digital Multi Effects Processor BKDM-3010 Control Panel Control panel CPD-15SF8 (or other) Data Display Menu monitor Unit BZDM-7020 Operation Software Software Menu monitor Main monitor Mouse 3.5-inch floppy disk Control panel Processor a) Not supplied as standard.
Features The following are some of the principal features of the DME-7000 system. Three-dimensional image transformations The system offers a range of three-dimensional processes both with respect to the source coordinates (that is, the input video space) and the target coordinates (that is, the video space of the output), including shifting, rotation, and zoom functions.
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Editor interfaces It is possible to use an editing control unit such as the BVE-2000 or BVE-9100 connected to either the Sony 9-pin remote interface or the GPI interface, for execution of key frame and other effects. Chapter 1 Overview...
Starting Up and Powering Off Starting up Powering on the processor and menu monitor starts the system, and the initial screen (see page 4-9) appears on the menu monitor. The system is now ready for control panel and menu operations. Start-up state It is possible to save function on/off settings and parameter values in nonvolatile memory, and arrange to recall these settings...
Examples of DME-7000 Effects This section illustrates some of the effects which the DME-7000 can produce, using photographs. It also refers to the page numbers (in parentheses) on which the corresponding procedures are described. Three-Dimensional Transformations ÷ ÷ Displacement in 3-D space (page 3-8) ÷...
Control Panel The control panel is divided into a number of blocks, as shown in the following figure. A page number in parenthesis after a block name indicates the page on which a more detailed description starts. Menu operation section Channel selection section (page 2-12) (page 2-10)
Transformation Operation Section The transformation operation section is manipulation and cursor movement on used for three-dimensional image menu screens. 1 Function allocation section 2 Trackball CURSR CTRL SRCE TRGT SKEW SIZE PERS 3 Z-ring AXIS ORTHG VELO HOLD SEL/FINE 4 SEL/FINE button 5 Transformation mode selection section Transformation Operation Section 1 Function allocation section...
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Transformation Operation Section 3 Z-ring controls the skew of the image, and Depending on the state of the buttons in the Z-ring controls the aspect ratio. the function allocation section 1, Z-ring When the TRGT button is lit, the operation can be allocated to effect trackball and Z-ring vary the execution, z-axis movement in perspective of the image.
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AXIS LOC (location) button: When CTR (center) button: Pressing this this button is lit, the axis of rotation button changes the current data values of the image is moved, in the x- and for the trackball or Z-ring positions to y-directions by the trackball, and in closest system-specified values (i.e.
Key Frame Operation Section The key frame operation section is used for creating, editing and executing key frame effects. 8 Floppy disk drive 1 Effect store and recall section 2 KF EDIT ENABL button RECAL STORE EDIT WORK ENABL BUFF UNDEL 3 Effect execution section REVS...
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2 KF (key frame) EDIT ENABL 4 Duration setting section (enable) button CNST DUR (constant duration) When this button is lit, the system is in button: When this button is lit, edit mode; that is, key frames can be inserting a key frame or deleting a created and edited.
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Key Frame Operation Section 6 Key frame shift section Pressing this button while holding PREV KF (previous key frame) down the SHIFT button in the key button: Moves to the key frame frame operation section resets all immediately before the position at parameter values in the active which the effect is currently stopped.
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8 Floppy disk drive MOD (modify) button: Rewrites the current key frame to be the same as This accepts a 3.5-inch floppy disk for the current state of the working key loading or saving the contents of registers. frame buffer. If the effect is currently It is also used when upgrading the system stopped between two key frames, this to load new software from disk into the...
Channel Selection Section The channel selection section is used to select the channel or channels on which operations are carried out, and the reference channel. GLBL CH4 button CH3 button CH2 button CH1 button GLBL button Channel selection section Pressing the buttons in the channel Rotation in channel 1,2,3 or 4 selection section, turning them on, selects the active channel or channels to which...
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The channel selection buttons have three states, with the following meanings: Off: This channel is inactive, that is, not selected for operation. Lit green: This channel is the reference channel, that is, is active, and is the channel displayed for menu operations.
Menu Operation Section The menu operation section is used for carrying out menu operations on the menu monitor. 1 SWTCH WINDW button 2 Function keys F1 to F8 SWTCH EXIT WINDW 3 EXIT button LAST BKGD FREZE VIDEO PATH MENU EDGE RECUR CTRL...
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3 EXIT button 6 LAST MENU button Pressing this button exits from the current Pressing this button recalls the menu menu, and returns one layer higher up the displayed immediately previously in the menu tree. active window. When there is a pop-up window on the 7 FREZE (freeze) button screen, pressing this button selects “CANCEL”.
Numeric Keypad Section The numeric keypad section is used for operations relating to inputting numeric values. 1 Soft knob specification section KNOB KNOB KNOB PAGE LEFT RIGHT 2 PAGE button +/– 3 Numeric keypad TRIM – • ENTER Numeric keypad section 1 Soft knob specification section 3 Numeric keypad Pressing one of these buttons allows the...
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TRIM button: Press this button after . (decimal point) button: Enters a entering a parameter value adjustment decimal point. In a time code value, (that is, the difference from the this is also used as the separator previous value) to confirm the new between minutes, seconds and value.
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Chapter 3 Three-Dimensional Transformation Transformation Basics ............. 3-2 Basic Procedure ..............3-2 Source Coordinate Frame and Target Coordinate Frame ............... 3-3 Three-Dimensional Coordinates ......... 3-4 Trackball and Z-Ring Control ..........3-6 Moving the Image ..............3-8 Moving in the Source Coordinate Frame ......3-8 Moving in the Target Coordinate Frame ......
Transformation Basics This section describes the basic procedures for carrying out three- dimensional transformations and the concepts of the coordinate spaces used. Basic Procedure Three-dimensional transformations are carried out principally using the transformation operation section of the control panel. Page numbers for more detailed explanations are given in parentheses.
Operate the trackball or Z-ring to make the transformation, as follows. • To make an arbitrary two-dimensional movement, use the trackball. • To move along the x-axis only, move the trackball to left or right. • To move along the y-axis only, move the trackball up or down.
Transformation Basics Three-Dimensional Coordinates The figure below illustrates the x-, y- and z-coordinate values for each of the coordinate frames. • In the source coordinate frame, the origin is at the center of the image, and the x- and y-coordinates range from –4 to +4 and –3 to +3 respectively over the area of the image.
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Changing three-dimensional coordinate values with the numeric keypad The coordinates for the reference channel are constantly displayed on the menu screen. (See page 4-5.) You can carry out a transformation by changing these values with the numeric keypad, without using the trackball or Z-ring. Use the following procedure to set coordinate values.
Transformation Basics Detent positions The interval between successive detents depends on the transformation involved, as shown in the following table. Function Detent interval Movement Rotation 0.125 (45°) Movement of rotation axes Size change 0.25 Aspect ratio change Perspective change 0.01 Resetting of parameter values set in the source coordinate frame After setting up a three-dimensional transformation in the source...
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Making fine adjustments To make the trackball and Z-ring adjustments finer than normal, hold down the SEL/FINE button while carrying out the operation. You can vary the fineness from the TRACK BALL menu (page 10-10). Carrying out a transformation at a constant speed To continue a transformation at a constant speed, hold down the VELO HOLD button while turning the trackball or Z-ring.
Moving the Image This section describes how to move the image in either the source or target coordinate frame. Moving in the Source Coordinate Frame Procedure To move the image in the source coordinate frame, use the following procedure in the transformation operation section. In the function allocation section, press the SRCE button, turning it on.
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Moving along the y-axis CURSR CTRL SRCE TRGT SRCE button SKEW LOC XYZ button SIZE PERS (or LOC SIZE button) AXIS ORTHG VELO HOLD SEL/FINE Control panel operation Video change Moving along the z-axis CURSR CTRL SRCE TRGT SRCE button SKEW SIZE LOC XYZ button...
Moving the Image Moving in the Target Coordinate Frame Procedure To move the image in the target coordinate frame, use the following procedure in the transformation operation section. In the function allocation section, press the TRGT button, turning it on. In the transformation mode selection section, press the LOC XYZ button, turning it on.
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Moving along the y-axis CURSR CTRL SRCE TRGT TRGT button SKEW LOC XYZ button SIZE PERS (or LOC SIZE button) AXIS ORTHG VELO HOLD SEL/FINE Control panel operation Video change Moving along the z-axis CURSR Main monitor CTRL SRCE TRGT TRGT button SKEW SIZE...
Rotating the Image This section describes how to rotate the image in either the source or target coordinate frame. When creating an effect involving continuous rotation of the image, use the spin function to specify the number of rotations. For details of the spin function, see pages 3-27 and 9-3. Rotating in the Source Coordinate Frame Procedure To rotate the image in the source coordinate frame, use the...
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Rotating about the x-axis CURSR CURSR CTRL CTRL SRCE SRCE TRGT TRGT SRCE button SKEW SKEW SIZE SIZE PERS PERS AXIS AXIS ORTHG ROT button VELO VELO HOLD HOLD SEL/FINE SEL/FINE Control panel operation Video change Rotating about the z-axis CURSR CURSR CTRL...
Rotating the Image Rotating in the Target Coordinate Frame Procedure To rotate the image in the target coordinate frame, use the following procedure in the transformation operation section. In the function allocation section, press the TRGT button, turning it on. In the transformation mode selection section, press the ROT button, turning it on.
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Rotating about the z-axis CURSR CURSR CTRL CTRL SRCE SRCE TRGT TRGT TRGT button SKEW SKEW SIZE SIZE PERS PERS AXIS AXIS ORTHG ROT button VELO VELO HOLD HOLD SEL/FINE SEL/FINE Control panel operation Video change 3-15 Chapter 3 Three-Dimensional Transformation...
Moving the Axes of Rotation This section describes how to move the axes of rotation in either the source or target coordinate frame. Moving the Axes of Rotation in the Source Coordinate Frame Procedure To move the axes of rotation in the source coordinate frame, use the following procedure in the transformation operation section.
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Moving along the y-axis CURSR CURSR CTRL CTRL SRCE SRCE TRGT TRGT SRCE button SKEW SKEW SIZE SIZE PERS PERS AXIS AXIS ORTHG AXIS LOC button VELO VELO HOLD HOLD SEL/FINE SEL/FINE Control panel operation Positional change Moving along the z-axis CURSR CURSR CTRL...
Moving the Axes of Rotation Moving the Axes of Rotation in the Target Coordinate Frame Procedure To move the axes of rotation in the target coordinate frame, use the following procedure in the transformation operation section. In the function allocation section, press the TRGT button, turning it on.
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Moving along the y-axis CURSR CTRL SRCE TRGT TRGT button SKEW SIZE PERS AXIS ORTHG AXIS LOC button VELO HOLD SEL/FINE Control panel operation Positional change Moving along the z-axis Main CURSR CTRL Monitor SRCE TRGT TRGT button SKEW SIZE PERS AXIS ORTHG...
Magnifying or Shrinking the Image This section describes how to magnify or shrink the overall image in either the source or target coordinate frame. Magnifying or Shrinking in the Source Coordinate Frame Magnifying or shrinking the image To magnify or shrink the image in the source coordinate frame, use the following procedure in the transformation operation section.
Magnifying or Shrinking in the Target Coordinate Frame Magnifying or shrinking the image To magnify or shrink the image in the target coordinate frame, use the following procedure in the transformation operation section. In the function allocation section, press the TRGT button, turning it on.
Changing the Skew, Aspect Ratio or Perspective of the Image This section describes how to change the skew, aspect ratio or perspective of the image. Changing the Skew or Aspect Ratio of the Image Procedure To change the skew or aspect ratio of the image, use the following procedure in the transformation operation section.
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Changing the skew CURSR CTRL SRCE TRGT SRCE button ASP/SKEW/PERS SKEW SIZE PERS button AXIS ORTHG VELO HOLD SEL/FINE Control panel operation Video change (movement in the y-direction also possible) Changing the aspect ratio (changing x- and y-directions together) CURSR CTRL SRCE TRGT...
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Changing the Skew, Aspect Ratio or Perspective of the Image Changing the aspect ratio (changing x- and y-directions independently) To adjust the aspect ratio by changing both x- and y-dimensions of the image independently, either set the action of the trackball with the ASP/SKEW/PERS button in the transformation mode selection section lit to be “XY ASPECT”...
Changing the Perspective of the Image By moving the virtual viewpoint of the image along the z-axis (in the target coordinate frame), you can change the apparent perspective of the image. Procedure To change the perspective of the image, use the following procedure in the transformation operation section.
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Changing the Skew, Aspect Ratio or Perspective of the Image Moving the vanishing point in the y-direction CURSR CTRL SRCE TRGT TRGT button ASP/SKEW/PERS SKEW SIZE PERS button AXIS ORTHG VELO HOLD SEL/FINE Control panel operation Change in vanishing point position Changing the perspective CURSR CTRL...
Setting the Number of Rotations (Spin Function) When creating an effect involving rotation of the image, you can use the spin function to specify the number of rotations of the image. Using the ROT button in normal rotation mode, the image may not rotate correctly about the required axis, but using the spin function you can create effects in which the image rotates about a specified axis.
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Chapter 4 Menu Operations DME-7000 Menu Tree ............. 4-2 Menu Display and Basic Operations ........4-5 Menu Display ..............4-5 Basic Menu Screen Operations ........... 4-6 Initial Screen ................4-9 Example Screen ..............4-9 Basic Operations in the Initial Screen ........ 4-9 Top Menu Screens ..............
DME-7000 Menu Tree The menus used on the DME-7000 are divided into groups, as shown in the following figures, each group being organized in a hierarchical structure as a menu tree; the root of the tree is referred to as a top menu. Top menus are shown enclosed in a box. Each menu is also assigned a number, which is referred to as a page number.
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DME-7000 menu trees (Continued) 50 IN/OUT 100 NONLINEAR 51 FRONT VIDEO / IN/OUT 101 WAVE SELECTOR 101.1 WAVE FORM 52 FRONT KEY 101.2 WAVE RANGE 53 BACK VIDEO 102 MOSAIC GLASS 54 BACK KEY 102.1 MOSAIC GLASS FORM 55 INPUT INVERT 102.2 MOSAIC GLASS RANGE 56 INTERPOLATION 103 FLAG...
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DME-7000 Menu Tree DME-7000 menu trees (Continued) 200 GRAPHC 700 SETUP & DIAGNOSIS 201 GRAPHIC SETUP 701 CHANNEL ASSIGN 202 GRAPHIC CONTROL 702 OPERATION 703 TRACK BALL 704 GPI IN 300 LIGHT EFFECT 705 FREEZE BUTTON 706 SCREEN SAVER 707 OPERATION 2 301 LIGHTING 302 SPOTLIGHTING 711 SOURCE SELECTOR...
Menu Display and Basic Operations This section describes the organization of the menu display and the basic menu operations. Menu Display The menu display is organized as shown in the following figure. Active window has blue title bar 610 TIME LINE G 1 2 3 4 R POSITION DURATION...
Menu Display and Basic Operations Basic Menu Screen Operations Clicking on an item Menu selections are made by “clicking” on the required item. Use the following procedure to use the trackball to click on a particular item. Use either of the following procedures to click on a particular item.
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Selecting soft key items The soft key indications comprise eight boxes, which show functions or menus selectable from the active window. Use either of the following methods to select a soft key option. • Click on the box. • Press the function key of the corresponding number. Some soft key indications have an indicator in the upper left corner of the box.
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Menu Display and Basic Operations Setting coordinate values Above the soft key indications are displayed the three-dimensional coordinate values for the reference channel selected in the active window. Selected path type TRGT LOC XYZ X 12.1116 Y 1.0002 Z –90.1118 X-, y- and z-coordinate values Selected mode...
Top Menu Screens This section shows an example top menu screen, and describes the basic operations you can make from it. Example Screen When you select the top menu of a menu group, a menu like the one shown below appears in the active window. Same effect as the EXIT button Step through menus by page Channels (See page 4-13)
Basic Operations in a Top Menu The following operations are the same as on a parameter input screen (see the next page). Accessing other menus You can use any of the following techniques to access another menu from the menu displayed in the active window. •...
Parameter Setting Screens The menus accessed from the top menus allow you to set various parameters and carry out other operations. This section shows an example screen, and describes the basic operations you can make from it. Example Screen In a menu accessed from the top menu you can set various parameters and toggle functions on and off, among other operations.
Basic Operations in a Parameter Setting Screen Channel selection The channel indication on the screen is linked to the selection made in the channel selection section of the control panel; changing the selection in one place is always reflected in the other. Use the following procedure to make a channel selection by a menu operation.
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Parameter Setting Screens • Using the mouse: Align the cursor with the indication for the channel you wish to make the reference channel, and press and hold down the left mouse button. The selected channel indication turns green, and this becomes the reference channel.
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Using a cursor click and the numeric keypad Click on the “Lum” item. Enter the value for the luminance using the numeric keypad. You can alternatively enter a trim value, that is, the difference from the current value. Using the Z-ring Align the cursor on the “Lum”...
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Parameter Setting Screens Resetting all parameters in a single menu To reset all parameters in the menu displayed in the active window to their default values, use the following procedure, with either the control panel or the mouse. Click on the “R” in the upper right corner of the menu, or hold down the SHIFT button and press the CLR WORK BUFF button.
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Holding down the SHIFT button, press the buttons in the soft knob specification section of the numeric keypad. • To copy the value for the “Lum” parameter only, press the KNOB LEFT button. • To copy the three parameters (“Lum”, “Sat” and “Hue”), press all three buttons.
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Parameter Setting Screens Accessing other menus To access other menus, including the menu one level up the tree, use the same procedure as from a top menu. For details see page 4-11. 4-18 Chapter 4 Menu Operations...
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Chapter 5 Special Effects Operations Quick Enabler ................5-4 QUICK ENABLER Settings – 1 ........5-4 Auto Cube Function ..............5-6 Creating, Moving, and Rotating a Cube ......5-6 Creating, Moving, and Rotating a Slab ......5-9 Background and Edge Effects ..........5-12 Effect Selection –...
Quick Enabler Auto Cube Function Using the QUICK ENABLER menu, you can directly switch on and off settings for effects including nonlinear effects. QUICK ENABLER Settings – 1 Use the PAGE button in the numeric keypad section together with the numeric buttons, or click “4” or “$” in the top right corner of the menu screen, to select menu page 1 and display the QUICK ENABLER menu.
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(Continued) Item See page LAST FREEZE K (key last freeze) 5-44 RECURSIVE 5-46 MULTIMOVE 5-61 DEFOCUS 5-62 BLUR 5-64 5-66 FADE 5-66 COMBINER 5-74 POSTERIZATION 5-80 SOLARIZATION 5-80 NEGA Y (negative luminance) 5-81 NEGA C (negative chrominance) 5-81 SEPIA 5-81 MONO 5-81 CONTRAST Y (luminance contrast)
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Auto Cube Function Auto Cube Function Using the auto cube function to move or rotate any parallelepiped (six faced solid with all opposite faces parallel) such as a cubic or slab, you can automatically carry out the switch between front and back video.
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Creating the front surfaces Use crop or “X, Y RATE” settings to create a square surface. • Using crop Crop Left: –3.00 Crop Right: +3.00 Crop Top: +3.00 Crop Bottom: –3.00 • Using “X, Y RATE” X rate: 0.75 Y rate: 1.00 6.00 6.00 CH 1...
Auto Cube Function • Upper surface (CH 3) Rotation X: 0.000 Rotation Y: +0.250 Source location Z: –3.000 CH 2 CH 3 CH 1 Note If you make the edges soft, there will be small gaps where the surfaces join. It is possible to reduce the obviousness of these gaps by moving the image along the Z-axis in the source coordinates, so that the images for the different channels overlap slightly.
Moving and rotating the cube Use the following procedure. In the QUICK ENABLER menu, click “AUTO CUBE”, or in the 3D TRANSFORM menu, use F6 (AUTO CUBE) to set AUTO CUBE to “ON”. This enables the auto cube function. Select the global channel. Use the trackball and Z-ring to manipulate the cube.
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Auto Cube Function First make the same preliminary settings as in the cube example (see page 5-6), and then use the following procedure. Make the following size and position settings to create the front surface (6.00 × 4.00) on channel 1. •...
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Creating the back surfaces Use the same procedure as for the cube (see page 5-8). Moving and rotating the slab Use the same procedure as for the cube (see page 5-9). 5-11 Chapter 5 Special Effects Operations...
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Background and Edge Effects Background and Edge Effects This section describes how to operate the background and edge effects. Effect Selection – 10 Top menu display The background and edge effects are selected from the BKGD & EDGE menu. BKGD BORDER CROP DROP...
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BKGD (Background) Settings – 11 In the BKGD & EDGE menu, press F1 (BKGD) to display the BKGD menu. BKGD FLAT SUPER CLEAN COLOR COLOR COLOR VIDEO BLACK BKGD menu soft key indications • F4 (MIX COLOR) and F8 (COLOR MIX) are effective only when the BKDM-3040 option is installed.
Background and Edge Effects Selecting a background with a changing color – F3 (HUE ROT) Use the following procedure. Press F3 (HUE ROT), turning it on. Adjust the parameters as follows. • Left knob (“Lum”): luminance (0 to 100%) • Center knob (“Sat”): saturation (0 to 100%) •...
BORDER Settings – 12 In the BKGD & EDGE menu, press F2 (BORDER) to display the BORDER menu. BORDER FLAT BORDER CROP COLOR COLOR COLOR VIDEO SOFT BORDER menu soft key indications • F4 (MIX COLOR) and F8 (COLOR MIX) are effective only when the BKDM-3040 option is installed.
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Background and Edge Effects Adjusting the border width and density Adjust the parameters for the items shown below. The border is based on the setting in the CROP menu (see page 5- 18); you can apply the border in either the positive direction (defined as on the inside of the frame) or in the negative direction (on the outside).
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Selecting the border color – F2 (FLAT COLOR) and F3 (HUE ROT) These border color selections are the same as for the background. For details of the operations required, see the section “BKGD settings” (page 5-13). Softening the border – F6 (BORDER SOFT) Use the following procedure.
Background and Edge Effects CROP Settings – 13 The crop effect shrinks the frame so that only a portion of the image is visible.This setting is independent of the setting in the INITIAL CROP menu (see page 10-29); that is, you can override the initial setting to make the frame smaller or larger.
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Adjusting the frame position Adjust the parameters for the items shown below. CROP settings Item Setting Knob adjustments of parameters “Crop All” Adjust the Left (“H”): Adjust cropping of left and cropping of two or right edges. four edges Center (“V”): Adjust cropping of upper together.
Background and Edge Effects Inverting the sense of cropping – F4 (CROP INVERT) Press F4 (CROP INVERT), turning it on. This interchanges the image area and the cropped area. Applying a border – F8 (BORDER) To apply a border to the cropping frame, press F8 (BORDER). The BORDER menu appears.
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Adjusting the drop shadow position and density Adjust the “Position & Density” parameters. • Left knob (“DX”): the drop shadow-position in the x-direction (–4 to +4) • Center knob (“DY”): the drop shadow position in the y- direction. The setting range depends on the shadow mode setting of F2 (AUTO or TARGET), as follows.
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Background and Edge Effects TARGET: The drop shadow x- and y-axes are always defined in the target space. Notes • If part of the image falls outside the monitor screen area, the drop shadow of that part of the image is omitted. •...
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Selecting the drop shadow color – F3 (FLAT COLOR) and F4 (HUE ROT) Select the drop shadow color in the same way as a background color. For details, see the section “BKGD Settings” (page 5-13). Moving the drop shadow in three-dimensional space – F2 (SHADOW MODE) Press F2 (SHADOW MODE) and select “3D”...
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Background and Edge Effects Setting the position of the light source The setting method depends on the type of light source selected with F3 (LIGHT SOURCE), as follows. • Using a point light source The trackball adjusts the x- and y-coordinates, and the Z-ring adjusts the z-coordinate.
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Set the “Depth & Density” parameters. • Left knob (“Ofst”): reference level for “DEPTH” control (–100 to +100%) • Center knob (“Gain”): gain for shadow density (–100 to +100%) • Right knob (“Dens”): shadow density (0 to 100%) The left and center knobs are only effective when you selected “DEPTH”...
Background and Edge Effects Make the following settings, as required. Function key Function Parameter settings Set the edge softness of Left (“Ofst”): reference level (SOFTNESS the drop shadow. for “DEPTH” control (–100 TYPE) to +100%) FLAT: the edge softness of the drop shadow is Center (“Gain”): gain for uniform.
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In the BKGD & EDGE menu, press F5 (KEY BORDER) to display the KEY BORDER menu. RANDOM OUTLINE FLAT BORDER COLOR COLOR COLOR VIDEO KEY BORDER menu soft key indications Toggling the border on and off – F1 (KEY BORDER) Press F1 (KEY BORDER).
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Background and Edge Effects Selecting the border or outline color – F3 (FLAT COLOR) to F7 (EXT VIDEO) Press one of F3 to F7 as required, turning it on, and adjust the parameters appropriately. Function key Function Parameter settings F3 (FLAT Any single hue See “BKGD Settings”...
WIPE CROP Settings – 16 This function is available when the background function (see page 5-13) is on. It shows only the video either inside (normal) or outside (inverted) the wipe pattern. This function operates only when the BKDM-7040 and BKDM- 7060 options are installed.
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Background and Edge Effects • MASK (page 5-85) • SPOTLIGHTING (page 5-129) • PAGETURN (page 5-110) and ROLL (page 5-113) (for both of these, when you select MIX COLOR or EXT VIDEO with BACK COLOR and TRANS BACK COLOR on) For details of the above effects, see the page numbers in parenthesis.
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• The BKDM-3050 option is fitted. • If using a BKDM-3040 with serial number in the range 10001 to 10240, the necessary upgrade has been carried out. (Consult your Sony service representative for details.) (Continued) 5-31 Chapter 5 Special Effects Operations...
Background and Edge Effects Carry out the following settings as required. WIPE CROP EDGE settings Function key Function Parameter settings F1 (WIPE CROP) Switch wipe cropping — on or off. F2 (WIPE BORDER) Apply a border to the Left (“Wdth”): border width wipe pattern.
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Modifying the wipe pattern – F7 (WIPE MODIFY) Use the following procedure. In the WIPE CROP menu, press F7 (WIPE MODIFY). The WIPE CROP MODIFY menu appears. 16.1 MULTI MODULA- MODULA- LOCK SPRING SPIRAL WIPE PATTERN TION H TION V FRINGE EDGE WIPE CROP MODIFY menu soft key indications...
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Background and Edge Effects Carry out the following settings as required. WIPE CROP MODIFY settings Function key Function Parameter settings Replicate pattern. Left (“H”): number of replicated patterns horizontally (MULTI PATTERN) (1 to 15) Center (“V”): number of replicated patterns vertically (1 to 15) Right (“Shft”): replication layout (0 to 3) (See next page.)
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Examples of MULTI PATTERN: ÷ Before modulation After modulation Replication layouts (Shift) for MULTI PATTERN: Example of SPRING: ÷ Before modulation After modulation Example of SPIRAL: ÷ Before modulation After modulation 5-35 Chapter 5 Special Effects Operations...
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Background and Edge Effects Selecting a wipe pattern by menu – F8 (WIPE PATTERN) Use the following procedure. Press F8 (WIPE PATTERN). The WIPE CROP PATTERN menu appears. 16.1 MAIN MAIN CROP WIPE PAT NO. MODE PATTERN PATTERN INVERT EDGE WIPE CROP PATTERN menu soft key indications Press F4 (MIX MODE) and select OFF.
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Carrying out a mix or NAM (non-additive mix) of two patterns – F8 (WIPE PATTERN) You can select two patterns (the primary, or main, pattern, and the secondary or “sub” pattern), and combine them with a “mix” or a “NAM” (non-additive mix). The numbers of the patterns which you can use for this operation are 21, 23, 24, 26, 27, 48 (MORE), and 49 (POLY).
Background and Edge Effects COLOR MIX Settings – 17 The color mix function generates two-color gradations, using two matte colors. The generated signals referred to as “MIX COLOR” can be used for background, border, drop shadow, key border, wipe crop, glow, brick, spotlighting, trail, and “sepia” effects. The color mix function uses its own pattern generator, so the mix pattern can be selected independently of the wipe crop or mask pattern.
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Selecting the two colors (color 1 and color 2) Adjust the parameters as follows. Item Setting Knob adjustments of parameters “Color 1” Color for portion Left (“Lum”): luminance (0 to 100%) of pattern shown Center (“Sat”): saturation (0 to 100%) black Right (“Hue”): hue (0 to 359.99°) “Color 2”...
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Background and Edge Effects Adjusting the aspect ratio and angular position of the mix pattern Adjust the “Aspect & Angle” parameters. • Left knob (“Asp”): aspect ratio of pattern (–100 to +100%) This parameter applies only to the following patterns: 9, 10, 13 to 16 and 19 to 24.
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Carry out the following settings as required. MIX MODIFY settings Function key Function Parameter settings Replicate pattern. Left (“H”): number of (MULTI PATTERN) replicated patterns horizontally (1 to 15) Center (“V”): number of replicated patterns vertically (1 to 15) Right (“Shft”): replication layout (0 to 3) (See page 5-35.) Left (“Strg”): strength...
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Background and Edge Effects Selecting a mix pattern by menu – F8 (MIX PATTERN) Use the following procedure. Press F8 (MIX PATTERN). The COLOR MIX PATTERN menu appears. 17.1 PATTERN MODIFY COLOR MIX PATTERN menu soft key indications Use either of the following methods to select the mix pattern. •...
Freeze and Afterimage Effects This section describes how to operate the image freeze effects and various effects with recursive use of memory. Effect Selection – 20 Top menu display The freeze and afterimage effects are selected from the FREEZE & RECUR menu.
Freeze and Afterimage Effects INPUT FREEZE Settings – 21 In the FREEZE & RECUR menu, press F1 (INPUT FREEZE) to display the INPUT FREEZE menu. HARD LAST TIME VIDEO DELEGA- FILM TIMING TIMING TION FREEZE FREEZE STROBE STROBE INPUT FREEZE menu soft key indications The following are some of the operations carried out in this menu.
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Strobing on each key frame – F4 (KF STROBE) Press F4 (KF STROBE), turning it on. This freezes the input video on each key frame of the effect. Obtaining an impression of film frame flicker – F5 (FILM) Use the following procedure. Press F5 (FILM), turning it on.
Freeze and Afterimage Effects MOTION DECAY Settings – 22 This blurs the motion of a moving video by creating afterimages. In the FREEZE & RECUR menu, press F2 (MOTION DECAY) to display the MOTION DECAY menu. 22.1 22.1 TRAIL DUST RECUR DEFOCUS RESUME...
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Deleting the afterimage remaining in memory at each key frame – F4 (RESUME RECUR) Press F4 (RESUME RECUR), turning it on. Each time the effect passes a key frame, the recursive memory is cleared, deleting the afterimage. Setting the timing for leaving afterimages – F6 (TIMING) Press F6 (TIMING), and select either of the following.
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Freeze and Afterimage Effects Selecting the video for the afterimage part – F3 (TRAIL TYPE) and F4 (SOURCE TYPE) Use the following procedure. Press F3 (TRAIL TYPE), and select the type of video to be used for the afterimage part. LIVE: live video FREEZE: write a freeze frame of the same size as the input video to recursive memory.
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Selecting a progressively changing hue for the afterimage part – F4 (SOURCE TYPE) “HUE ROT”, F5 (HUE RANGE), F6 (HUE PATH), and F7 (RANDOM) After pressing F4 (SOURCE TYPE) and selecting “HUE ROT”, the soft key indications change as follows. 22.2 DUST RECUR...
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Freeze and Afterimage Effects Using a “color mix” for the afterimage part – F4 (SOURCE TYPE), F7 (COLOR MIX) “MIX” After pressing F4 (SOURCE TYPE) and selecting “Mix”, the soft key indications change as follows. 22.2 RECUR TRAIL TRAIL COLOR DUST SOURCE MODIFY...
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DUST MODIFY Settings – 22.2 The afterimage of a recursive effect leaves a stardust trail. In the FREEZE & RECUR menu, press F8 (DUST MODIFY) to display the DUST MODIFY menu. 22.1 RECUR DUST DUST INVERT RANDOM TRALL MODIFY PATTERN COLOR DUST MODIFY menu soft key indications The following are some of the operations carried out in this menu.
Freeze and Afterimage Effects Selecting the generation pattern of stardust trails – F4 (INVERT) Press F4 (INVERT) to toggle between “ON” and “OFF” settings. ON: erase the afterimage with the randomly generated stardust trail pattern. OFF: leaves the afterimage with the randomly generated stardust trail pattern.
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Adjust the “Duration” parameters as follows. • Left knob (“Dur”): interval between freeze frames (0 to 255 frames) • Center knob (“Live”): proportion of the interval between two successive freeze frames for which the video is run (0 to 100%) Defocusing the afterimage part –...
Freeze and Afterimage Effects WIND Settings – 24 This freezes the input video at regular intervals, and moves the frozen image in a particular direction. This function requires the BKDM-7060 option. In the FREEZE & RECUR menu, press F4 (WIND), to display the WIND menu.
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Adjust the “Decay” parameters as follows. • Left knob (“Decy”): degree of blurring of video signal (0 to 100%) • Right knob (“Dust”): degree of leaving stardust trails of afterimage (0 to 100%) Applying modulation to “WIND” – F2 (MODULATION) Use the following procedure.
Freeze and Afterimage Effects KF (Key Frame) STROBE Settings – 25 This freezes the video each time the effect passes a key frame. In the FREEZE & RECUR menu, press F5 (KF STROBE), to display the KEY FRAME STROBE menu. 22.1 22.2 RECUR...
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Changing the manner of superimposition of the moving video and freeze frames (afterimages) – F5 (PRIORITY) Use the following procedure. Press F5 (PRIORITY). This cycles through the settings “Over”, “Under” and “Mix”, changing the manner of superimposition. Over: the moving video is on top. Under: the moving video is underneath.
Freeze and Afterimage Effects MULTI FREEZE Settings – 26 This function makes a grid of size-reduced freeze pictures. The input image is frozen as the effect passes each key frame. In the FREEZE & RECUR menu, press F6 (MULTI FREEZE) to display the MULTI FREEZE menu.
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Changing the manner of superimposition of the moving video and freeze frames (afterimages) – F5 (PRIORITY) Use the following procedure. Press F5 (PRIORITY). Pressing this button cycles through the settings “Over”, “Under” and “Mix”, changing the manner of superimposition. Over: the moving video is on top. Under: the moving video is underneath.
Overall Image Effects This section describes how to operate the effects which change the overall appearance of the image. Effect Selection – 30 Top menu display The overall image effects are selected from the PICTURE MODIFY menu. MULTI DEFOCUS BLUR GLOW BRICK COMBINER...
MULTI MOVE Settings – 31 This function fills the screen with reduced copies of the image in a matrx. In the PICTURE MODIFY menu, press F1 (MULTI MOVE) to display the MULTI MOVE menu. MULTI H INVERT V INVERT H SHIFT MOVE MULTI MOVE menu soft key indications The following are some of the operations carried out in this menu.
• To carry out a defocusing mask requires the BKDM-3040 option. If using a BKDM-3040 with serial number in the range 10001 to 10270, it requires an upgrade. (Consult your Sony service representative for details.) In the PICTURE MODIFY menu, press F2 (DEFOCUS) to display the DEFOCUS menu.
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Preventing the peripheral black level leakage when the defocusing effect is applied – F2 (MACH CANCEL VIDEO) You can eliminate the black level leakage (Mach effect) which occurs at the edge of the screen when using the defocusing effect. Use the following procedure. Set the “DEFOCUS Video”...
• To carry out a blurring mask requires the BKDM-3040 option. If using a BKDM-3040 with serial number in the range 10001 to 10270, it requires an upgrade. (Consult your Sony service representative for details.) In the PICTURE MODIFY menu, press F3 (BLUR) to display the BLUR menu.
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Adjust the “BLUR” parameters as follows. Item Setting Knob adjustments of parameters “Video” Apply blurring to Left (“H”): degree of blurring horizontally the video (***) Center (“V”): degree of blurring vertically (***) Right (“All”): degree of blurring horizontally and vertically (***) (The settings are reflected in the separate Video Y and Video C settings.) “Video Y”...
Overall Image Effects DIM & FADE Settings – 34 The “dim” effect makes the image darker as it recedes into the distance (i.e. along the z-axis). The “fade” effect makes the image fade into the background as it recedes into the distance. These functions require the BKDM-3050 option.
GLOW Settings – 35 This function blurs the edges of highlights, and gives the impression of a soft glow. To apply the glow effect requires the BKDM-7070 and BKDM- 7060 options. Note The following effects use the same hardware, and it is therefore not possible to use more than one of them simultaneously.
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Overall Image Effects Restricting the area of application of the glow effect Set the parameters for the following items. Item Setting Knob adjustments of parameters “Glow Horizontal limits Left (“Left”): left edge position (–4.2 to mask H” of masking area +4.2) Center (“Right”): right edge position (–4.2 to +4.2)
BRICK Settings – 36 Using a single DME-7000 unit, you can create a rectangular parallelepiped, and display images in three surfaces (the top and two sides). The following are the types of images you can display on each of these surfaces. This function requires the BKDM-7060 and BKDM-7070 options.
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Overall Image Effects Applying the brick effect – F1 (BRICK) Use the following procedure. Press F1 (BRICK), turning it on. A brick appears, with the input image appearing in the top. At this point, the position in the z-axis of the source coordinates is offset by one-half of the thickness of the brick, and as a result the image grows slightly larger.
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Selecting the image to insert in a side face – F6 (BRICK VIDEO) Use the following procedure. In the BRICK menu, press F6 (BRICK VIDEO). The BRICK VIDEO menu appears. SIDE FLAT INPUT FREEZE BRICK SELECT COLOR COLOR VIDEO VIDEO VIDEO CAPTION BRICK VIDEO menu soft key indications...
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Overall Image Effects Inverting the image in a side face – F7 (PATTERN INVERT) You can invert the image in a side face, either horizontally or vertically. Use the following procedure. In the BRICK menu, press F7 (PATTERN INVERT). The PATTERN INVERT menu with Side A selected appears. SIDE A SIDE A SIDE A...
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Three-dimensional transforms of the brick Three-dimensional transforms using the auto cube function always use the global channel, but for a brick you can carry out operations in the local channel, and the shape of the brick will be preserved. In the three-dimensional transforms using the transform control section, you can apply deformations to the two-dimensional input image by changing the following parameters, and the side faces will be deformed together with the top to maintain the shape of the...
Overall Image Effects COMBINER Settings – 37 Using up to four DME-7000 units (channels 1 to 4), it is possible to combine the images from them in the following ways. • Two-dimensional key signal combination (OVER, UNDER and MIX) • Three-dimensional combination of key signals with a Z (depth) signal (DEPTH) In the PICTURE MODIFY menu, press F7 (COMBINER) to display the COMBINER menu.
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To combine more than two images, proceed progressively; first combine two images, then select the third image to be combined with the result, then select the fourth image. Channel 1 Channel 2 Channel 4 Channel 3 (The shadowed quadrilaterals represent the images for each of the channels.) 5-75 Chapter 5 Special Effects Operations...
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Overall Image Effects Adjusting the key density – F8 (KEY DENSITY) Select the desired channel using the ˘ and ≥ buttons. Press F8 (KEY DENSITY), turning it on. In the menu screen, the “Key Density” selection indicator (®) for the selected channel lights. Turn the right knob (“Dens”), to adjust the density (0 to 100%).
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Mixing images – F4 (MIX) To mix the selected channel with the upstream image, use the following procedure. Press F4 (MIX), turning it on. This mixes the two images. If necessary, turn the center knob (“Mix”) to adjust the mix ratio of the superimposed image (0 to 100%).
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Overall Image Effects If necessary, turn the left knob (“Soft”) to adjust the softness of the three-dimensional intersection of the images (0 to 100%). If necessary, adjust the key density. You can vary the overall depth information, and adjust the intersection of the images.
Video Signal Effects This section describes how to use various effects on the video signal, such as converting it to a negative signal. Effect Selection – 40 Top menu display The video signal effects are selected from the VIDEO MODIFY menu.
Video Signal Effects POSTER & NEGA (Negative) Settings – 41 Posterization reduces the number of quantization levels in the luminance signal and solarization reduces the number of quantization levels in the chrominance signal. The “NEGA” function which produces a negative signal may be applied to luminance and chrominance signals independently.
Producing a negative picture – F5 (NEGA Y) and F6 (NEGA C) Use the following procedure. Press F5 (NEGA Y), turning it on, to invert the luminance signal. Press F6 (NEGA C), turning it on, to invert the chrominance signal. F5 (NEGA Y) and F6 (NEGA C) may both be on simultaneously.
Video Signal Effects Use the same operation as for the background settings to select the basic cast signal to be applied to the image. For details see the section “BKGD settings” (page 5-13). Adjust the “SEPIA” parameters as follows. • Left knob (“Y”): mix amount of “sepia” luminance signal (0 to 100%) •...
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Adjusting the contrast of the luminance signal – F1 (CONTRST Y) Use the following procedure. Press F1 (CONTRST Y), turning it on. Adjust the “CONTRAST Y” parameters as follows. • Left knob (“Clip”): luminance clip level (–10 to +110%) • Center knob (“Gain”): luminance contrast gradient (–100 to +100%) •...
Video Signal Effects MOSAIC Settings – 44 The mosaic function divides up the image into a matrix of rectangles, and averages the signal within each rectangle, giving a mosaic effect. In the VIDEO MODIFY menu, press F4 (MOSAIC) to display the MOSAIC menu.
MASK Settings – 45 When any of the video signal effects in the VIDEO MODIFY menu are applied (posterization, solarization, negative image, sepia cast, monochrome, contrast adjustment or mosaic), this function applies a wipe pattern as a mask so that the effect is only applied inside (normal) or outside (inverted) the wipe pattern.
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Video Signal Effects Turning mask settings on and off – F1 (MODIFY MASK) Press F1 (MODIFY MASK). When this is “ON”, the mask function is enabled. Note Since the MASK effect uses the same pattern generator as the effects below, it is not possible to use two or more of these effects simultaneously.
Nonlinear Effects This section describes how to use nonlinear effects to provide a variety of whole-picture transformations. The nonlinear effects require the BKDM-3030 option. (Some effects also require the BKDM-7031 option.) Effect Selection – 100 Top menu display The nonlinear effects are selected from the NONLINEAR menu. The NONLINEAR menu contains four sets of soft key indications.
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Nonlinear Effects Selection operation In the NONLINEAR menu, press the required function key as shown in the following table to select the effect. Note It is only possible to have one nonlinear effect selected at a time. Therefore, setting one of these functions to “ON” automatically switches an existing “ON”...
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Selecting from the second set of soft key indications Function key Function See page F1 (BROKEN GLASS) Shatter the picture into 5-99 fragments. F2 (FLYING BARS) Break the picture into 5-100 separately moving strips. F3 (SPLIT) Split the picture horizontally 5-101 and vertically.
Nonlinear Effects Selecting from the fourth set of soft key indications Function key Function See page F1 (PAGETURN) Provide the effect of a page 5-110 turning. F2 (ROLL) Provide the effect of rolling 5-113 the image up like a scroll. F3 (CYLINDER) Provide the effect of wrapping 5-114...
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Selecting the wave mode – F2 (MODE) Press F2 (MODE), to select “H & V”, “SLANT” or “SIZE”. “H & V”: The wavy effect is applied either horizontally or vertically or both simultaneously. “SLANT”: The wavy effect is applied in a specified direction. In this case it can only be applied in one direction at a time.
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Nonlinear Effects Adjusting the wave pattern Adjust the parameters for the following items. When F2 (MODE) is set to “H & V” then the “Modulation H” and “Modulation V” items are enabled; when F2 (MODE) is set to “SLANT” or “SIZE” then the “Modulation H” and “Slant Angle” items are enabled.
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Restricting the wavy modulation to a particular part of the image – F4 (RANGE) Press F4 (RANGE) to toggle on and off the restriction, using the current settings. For the range setting procedure, see the section “Setting the wave range” on the next page. Selecting the waveform –...
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Nonlinear Effects Setting the wave range – F8 (WAVE RANGE) Use the following procedure. Press F8 (WAVE RANGE). The WAVE RANGE menu appears. 101.1 RANGE REVERSE REVERSE ENVE- WAVE LOPE FORM WAVE RANGE menu soft key indications Press F1 (RANGE), turning it on. Adjust the parameters for the following items.
To invert the sense of the range set in step 3, so that the wave effect applies outside rather than inside, press F2 (REVERSE H) or F3 (REVERSE V), turning it on. The ENVELOPE effect requires the BKDM-7031 option. MOSAIC GLASS Settings – 102 This provides a mosaic glass effect on the image.
Nonlinear Effects RIPPLE Settings – 104 This creates ripples on the image. With the first set of soft key indications shown in the NONLINEAR menu, press F4 (RIPPLE) to display the RIPPLE menu. 104.1 104.2 RIPPLE MODE LOCK RANGE RIPPLE RIPPLE FORM RANGE...
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Adjusting the position and size of the ripple pattern Adjust the parameters for the following items. Item Setting Knob adjustments of parameters “Mod Nature of the Left (“Amp): amplitude and direction of the Radial” radial modulation ripples (0 to 100%) Center (“Freq): degree of fineness of the ripples (0 to 100%) Right (“Sped”): Direction and speed of...
Nonlinear Effects RINGS Settings – 105 This effect divides the image into pieces, which scatter as the transition proceeds. With the first set of soft key indications shown in the NONLINEAR menu, press F5 (RINGS) to display the RINGS menu. RINGS PIXEL RINGS menu soft key indications...
Breaking the image into scattering pixels – F5 (PIXEL) Use the following procedure. Press F5 (PIXEL), turning it on. Adjust the “PIXEL” parameters. • Left knob (“Dens”): degree of disappearance of the periphery (0 to 100%) • Center knob (“Rndm”): degree of jaggedness of edges of pieces (0 to 100%) The PIXEL effect requires the BKDM-7031 option.
Nonlinear Effects FLYING BARS Settings – 107 This splits the picture up, and makes it peel apart in two strips. With the second set of soft key indications shown in the NONLINEAR menu, press F2 (FLYING BARS) to display the FLYING BARS menu.
SPLIT Settings – 108 This splits the picture up horizontally and vertically. With the second set of soft key indications shown in the NONLINEAR menu, press F3 (SPLIT) to display the SPLIT menu. SPLIT DOUBLE SPLIT menu soft key indications The following are some of the operations carried out in this menu.
Nonlinear Effects Filling the split with the original picture – F3 (DOUBLE) To insert the video image being split also in the opening gap, press F3 (DOUBLE). SPLIT SLIDE Settings – 109 This breaks the picture into strips moving apart alternately. With the second set of soft key indications shown in the NONLINEAR menu, press F4 (SPLIT SLIDE) to display the SPLIT SLIDE menu.
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Adjusting the split slide parameters Adjust the parameters for the following items. When F2 (MODE) is set to “SLANT” then only the “Transition H”, “Partition H” and “Slant Angle” items are enabled. Item Setting Knob adjustments of parameters “Transition Nature of Left (“Trns”): degree of progress of H”...
Nonlinear Effects CHARACTER TRAIL Settings – 110 This provides the effect of pulling out a “tail” from a peripheral part of the image. With the second set of soft key indications shown in the NONLINEAR menu, press F5 (CHARACTER TRAIL) to display the CHARACTER TRAIL menu.
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Turning the end of the trail into stardust – F5 (PIXEL) Use the following procedure. Press F5 (PIXEL), turning it on. Adjust the “PIXEL” parameters. • Left knob (“Dens”): degree of disappearance of the image (0 to 100%) • Center knob (“Rndm”): behavior of tail and amount of stardust (0 to 100%) The PIXEL Effect requires the BKDM-7031 option.
• F4 (RIGHT to LEFT): reflect right half on left. • F5 (TOP to BOTTOM): reflect top half on bottom. • F6 (BOTTOM to TOP): reflect bottom half on top. F3 (LEFT (TOP to to RIGHT) BOTTOM) SONY SO S 5-106 Chapter 5 Special Effects Operations...
LENS Settings – 112 This provides the effect of seeing part of the image through a lens. With the third set of soft key indications shown in the NONLINEAR menu, press F2 (LENS) to display the LENS menu. LENS MODE LENS ONLY LENS menu soft key indications...
Nonlinear Effects Selecting the type of lens – F2 (MODE) Press F2 (MODE), and select the type of lens. CIRCLE: circular RECT: rectangular STAR: star-shaped HEART: heart-shaped BAR: strip-shaped CROSS: cross-shaped Lens selections other than circular require the BKDM-7031 option. Making only the lens portion visible –...
PANORAMA Settings – 114 This provides an effect of enhanced perspective by curving the upper and lower edges of the image. With the third set of soft key indications shown in the NONLINEAR menu, press F4 (PANORAMA) to display the PANORAMA menu.
Additionally, if the BKDM-3040 has a serial number in the range 10001 to 10240, it requires an upgrade. (Consult your Sony service representative for details.) • F7 (MIX COLOR) further requires the BKDM-3040 option. • F8 (EXT VIDEO) is only effective in component mode.
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Selecting the front or back of the turning page – F2 (MODE) Press F2 (MODE), to select one of the following. FRONT & BACK: Output both the front and the back of the page. FRONT: Output the front of the page only. BACK: Output the back of the page only.
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Nonlinear Effects Deforming the back of the turning page – F4 (TRANS BACK COLOR) When the “MODE” item is set to “FRONT & BACK” or “BACK”, pressing F4 (TRANS BACK COLOR), turning it on, means that the video image forming the back of the page is deformed in line with the curved portion of the page turn.
Additionally, if the BKDM-3040 has a serial number in the range 10001 to 10240, it requires an upgrade. (Consult your Sony service representative for details.) • F7 (MIX COLOR) further requires the BKDM-3040 option. • F8 (EXT VIDEO) is only effective in component mode.
Nonlinear Effects CYLINDER Settings – 122 This provides the effect of wrapping the image around a cylinder. With the fourth set of soft key indications shown in the NONLINEAR menu, press F3 (CYLINDER) to display the CYLINDER menu. CYLINDER MODE ANGLE BACK FLAT...
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Selecting the outside or inside of the cylinder – F2 (MODE) Press F2 (MODE) to select one of the following. FRONT & BACK: Output both the outside and the inside of the cylinder. FRONT: Output the outside of the cylinder only. BACK: Output the inside of the cylinder only.
Nonlinear Effects Selecting the color of the “back” (i.e. inside) of the cylinder – F4 (BACK COLOR) to F8 (EXT VIDEO) When the “MODE” item is set to “FRONT & BACK” or “BACK”, it is possible to apply a color to the “back” (i.e. inside) of the cylinder (see figure on the previous page).
Graphics Display This function provides graphics screens which display wire frames and coordinate axes. Superimposing these graphics screens on an effect being created makes it easier to check positions in the three-dimensional video space. This function operates only when the BKDM-3040 and BKDM- 7060 options are installed.
Graphics Display GRAPHIC SETUP Settings – 201 In the GRAPH menu, press F1 (GRAPHIC SETUP) to display the GRAPHIC SETUP menu. GRAPHIC GRAPHIC LOCAL GLOBAL AXIS CHANNEL WIRE GRID MODE AXIS AXIS NAME FRAME GRAPHIC SETUP menu soft key indications a) When F2 (GRAPHIC MODE) is set to select “Default”, the indications for F3 (LOCAL AXIS) to F8 (GRID) do not appear.
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Displaying the global coordinate axes – F4 (GLOBAL AXIS) Press F4 (GLOBAL AXIS), turning it on. This displays the global axes. When the combiner option is used to combine a number of DME channels, the global coordinate axes can be used to move and rotate the combined picture along them and about them.
Graphics Display Displaying a grid – F8 (GRID) Press F8 (GRID), turning it on. This displays a grid pattern which divides the whole monitor screen area into eight units horizontally and six units vertically. –4 –3 –2 –1 0 +1 +2 +3 +4 –1 –2 –3...
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Displaying a reduced graphics display (reduced wire frame) – F5 (REDUCE) When GRAPHIC MODE is set to “User Defined”, this feature provides a reduced display of the graphics screen, which allows you to see even those portions of the wire frame overflowing the active, or normal viewing, screen area.
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Graphics Display Automatically suppressing graphics displays when an effect is executed (the auto erase function) – F6 (AUTO ERASE) Press F6 (AUTO ERASE), turning it on. If you execute an effect after making graphics display settings, the graphics display automatically disappears. This function, however, can only be used when the effect is executed by the following methods.
Lighting Lighting provides the effect of lighting on an image. The DME-7000 provides the following lighting effects. • Lighting: This provides three effects, “PLANE” (overall reflection), “BAR” (bar-shaped reflection), and “CIRCLE” (circular reflection) on an image subjected to a three-dimensional transform.
Lighting • Target lighting This effect provides lighting which impinges on both the image and the background. Background Image Lighting pattern Target lighting This function requires the BKDM-7060 option. Effect Selection – 300 Top Menu Display The lighting effects are selected from the LIGHT EFFECT menu. LIGHTING SPOT- TARGET...
LIGHTING Settings – 301 In the LIGHT EFFECT menu, press F1 (LIGHTING) to display the LIGHTING menu. LIGHT PATTERN LIGHT SELECT AREA LIGHTING menu soft key indications The following are some of the operations carried out in this menu. Switching the lighting on and off – F1 (LIGHT) Press F1 (LIGHT).
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Lighting Inverting the lighting area – F4 (LIGHT AREA) Press F4 (LIGHT AREA). Pressing F4 toggles between “NORMAL” and “INVERT”. When set to “INVERT”, the sense of the lighting pattern is reversed, so that the area outside the lighting pattern is illuminated and the area inside the lighting pattern is not illuminated.
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Rotating the lighting pattern (for “BAR”, or “PRESET” for “SPLIT” or “MIRROR” only) – Position When the pattern selection is “BAR” or, when it is “PRESET” for “SPLIT” or “MIRROR” effects only, it is possible to rotate the lighting pattern. Align the line cursor with “Position”, then adjust the following parameter.
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Lighting The relationship between the pattern selection and the different intensity regions for which you can actually make a setting is as shown in the following table. Pattern selection and intensity regions for which setting possible Pattern selection Intensity regions for which setting possible “PLANE”...
SPOTLIGHTING Settings – 302 In the LIGHT EFFECT menu, press F2 (SPOTLIGHTING) to display the SPOTLIGHTING menu. 302.1 302.2 302.3 SPOT- PATTERN TRACK ROTA- SPOT SPOT SPOT SPOT LIGHT BALL TION INVERT MOD1 MOD2 PATTERN SPOTLIGHTING menu soft key indications The following are some of the operations carried out in this menu.
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Lighting Using the trackball and Z-ring to change the position and size of the spotlight – F3 (TRACK BALL) Use the following procedure. Press F3 (TRACK BALL), turning it on. Use the trackball to move in the x-direction or y-direction, and turn the Z-ring to change the size.
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Rotating the spotlight pattern – F4 (ROTATION) Use the following procedure. Press F4 (ROTATION), turning it on. The “Angl” indication in the “Aspect & Angle” parameters changes to “Sped”. Turn the right knob (“Sped”) to set the rotation rate per frame. (–100 to +100%) Inverting the spotlight area –...
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• The BKDM-3050 option is fitted. • If using a BKDM-3040 with serial number in the range 10001 to 10240, the necessary upgrade has been carried out. (Consult your Sony service representative for details.) 5-132 Chapter 5 Special Effects Operations...
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Modifying the spotlight pattern shape – 302.2 To modify the spotlight pattern shape, use the SPOTLIGHT MODIFY 2 menu. Displaying the SPOTLIGHT MODIFY 2 menu – F7 (SPOT MOD2) Press F7 (SPOT MOD2). The SPOTLIGHT MODIFY 2 menu appears. 302.1 MULTI MODULA- MODULA-...
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Lighting Selecting the spotlight pattern from a menu display – 302.3 To select the spotlight pattern from a menu display, use the SPOTLIGHT PATTERN menu. Displaying the SPOTLIGHT PATTERN menu – F8 (SPOT PATTERN) Press F8 (SPOT PATTERN). The SPOTLIGHT PATTERN menu appears. 302.3 SPOTLIGHT PATTERN Selectable patterns Currently selected...
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Selecting the spotlight pattern from the menu display – F2 (˘) and F3 (≥) Use F2 (˘) and F3 (≥) to align the cursor with the required pattern. Depending on the selection you make, the display of the currently selected pattern changes. To select a pattern which is not in fact displayed on the screen, select “MORE”...
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Lighting Use F2 (˘) and F3 (≥) to align the cursor with “POLY” (49). The display of the currently selected pattern changes, and also the “Shape” item appears. Example of display for “Shape” item: “Shape Poly 3 Star 100.00” Turn the left knob (“Poly”) to select the number of sides of the polygon in the range 3 to 15.
TARGET LIGHTING Settings – 303 In the LIGHT EFFECT menu, press F3 (TARGET LIGHTING) to display the TARGET LIGHTING menu. 303.1 303.2 16.3 TARGET PATTERN TRACK ROTA- PATTERN LIGHT WIPE LIGHT BALL MODE TION MODIFY COLOR PATTERN TARGET LIGHTING menu soft key indications The following are some of the operations carried out in this menu.
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Lighting Adjusting the aspect ratio and rotation of the lighting pattern – F5 (ROTATION) Use the following procedure. Align the cursor with “Aspect & Angle”, and adjust the following parameters. • Left knob (“Asp”): aspect ratio (–100 to +100%) • Right knob (“Angl”): direction and amount of rotation (–8 to To rotate the pattern at a constant rate, press F5 (ROTATION), turning it on, and adjust the following parameters.
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Applying modulation to the lighting pattern Use the following procedure. Align the cursor with “H Modulation”, and adjust the following parameters. • Left knob (“Amp): amplitude of the horizontal modulation (0 to 100%) • Center knob (“Freq): frequency of the horizontal modulation (0 to 100%) •...
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Lighting Adjusting the lighting color or using an external signal for the lighting pattern – 303.2 You can adjust the lighting color or use an external signal for the lighting pattern. In the TARGET LIGHTING menu, press F7 (LIGHT COLOR) to display the LIGHT COLOR menu.
Chapter 6 Input/Output Signal Operations Selecting Input/Output Operations – 50 ......... 6-2 Top Menu Display When Not Using a Source Selector ..............6-2 Top Menu Display When Using a Source Selector .... 6-3 Video Signal and Key Signal Settings (When Not Using a Source Selector) –...
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Selecting Input/Output Operations – 50 Here, input/output operations refer to the selection of the video and key signals used by the DME-7000, and also to the method used for interpolating video and key signals. The operations in the IN/OUT top menu depend on whether or not you are using a source selector (switcher, BVS/DVS-V1201, BKDM-5080, etc.).
Top Menu Display When Using a Source Selector When using a source selector (when an item other than “A/B” is selected in the SOURCE SELECTOR menu), the IN/OUT menu soft key indications appear as follows. IN/OUT INPUT INTERPO- EXT VIDEO SELECT INVERT LATION...
Video Signal and Key Signal Settings (When Not Using a Source Selector) – 51 to 54 When not using a source selector (see page 10-19), select the video and key signals for each of the front and back of the image. The following figure illustrates the conceptual front and reverse, or back, sides of the image.
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The automatic correction range (the TBC window) is ±0.3H centered on the center position selected. When the input signal is from the AUX BUS of a Sony DVS- series digital video switcher, normally select 1H. Select “Phase”, and turn the left knob (“Phas”) to adjust the input signal phase.
Video Signal and Key Signal Settings (When Not Using a Source Selector) – 51 to 54 Front Key Settings – 52 This menu selects the key signal for the front of the image, and makes the other necessary settings. In the IN/OUT menu, press F1 (FRONT KEY) to display the FRONT KEY menu.
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The automatic correction range (the TBC window) is ±0.3H centered on the center position selected. When the input signal is from the AUX BUS of Sony DVS- series digital video switcher, normally select 1H. If you selected “External” in step 3, select “Phase”, and turn the left knob (“Phas”) to adjust the phase.
Video Signal and Key Signal Settings (When Not Using a Source Selector) – 51 to 54 Back Video Settings – 53 This menu selects the video signal for the reverse side of the image, and makes the other necessary settings. In the IN/OUT menu, press F3 (BACK VIDEO) to display the BACK VIDEO menu.
Video Signal and Key Signal Settings (When Using a Source Selector) – 51 When using a source selector (see page 10-19), make settings applying to the video and key signals for each of the front and back of the image. For a reminder of the meanings of “front”...
Video Signal and Key Signal Settings (When Using a Source Selector) – 51 Press F3 (FRONT KEY MODE) to select the key type as follows. Internal: Use the box defined as the effective image area in the section “CROP Settings” (page 5-18) as the key source.
Inverting the Input Signal – 55 This menu inverts the input video and key signals horizontally and vertically. Inverted in the Input signal Inverted in the horizontal direction vertical direction Inverting the input signal In the IN/OUT menu, press F5 (INPUT INVERT) to display the INPUT INVERT menu.
Interpolation Settings – 56 This menu selects the method of interpolation used by the DME-7000 for the input video and key signals. In the IN/OUT menu, press F6 (INTERPOLATION) to display the INTERPOLATION menu. FRONT FRONT BACK BACK INTERPO VIDEO VIDEO TYPE INTERPOLATION menu soft key indications...
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Selecting the interpolation method for each signal. • To change the setting for the front video signal, press F1 (FRONT VIDEO). • To change the setting for the front key signal, press F2 (FRONT KEY). • To change the setting for the back video signal, press F3 (BACK VIDEO).
Pressing F1 cycles through the settings: 0H n 0.5H n 1H n 1.5H. When the input signal is from the AUX BUS of a Sony DVS- series digital video switcher, normally select 1H. Turn the left knob (“Phas”) to adjust the input phase. (–8.03 to +8.03 µs)
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Setting the output source and output phase Use the following procedure. Press F5 (OUTPUT SOURCE) to select the output source according to the desired EXT/C output. Desired EXT/C output Output source selection EXT/C input (output 1 frame delayed) EXT VIDEO Combined signal (KEY/Z signal) of KEY KEY/Z and Z for the depth key used when a...
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Chapter 7 Key Frame Effects Overview ..................7-2 Key Frames and Effects ............7-2 Basic Procedure ..............7-3 Registers and Channels ............7-4 Accessing Registers ............7-4 Channel Selection ............... 7-6 Generating and Editing Key Frames ........7-7 Creating New Key Frames ..........7-7 Parameter Settings Which Can Be Included in Key Frames .............
Overview This section gives an overview of key frames, and describes the operations required. Key Frames and Effects A key frame is a set of data which determines the instantaneous pattern of an effect during a transition. An effect, in turn, is obtained from a sequence of key frames, interpolated along the time axis so as to appear continuous.
Basic Procedure The following procedure covers the steps from generating a key frame to carrying out the effect. See the pages shown in parenthesis for detailed descriptions of the operations. Recalling the register holding the effect (page 7-4) When creating a new effect, recall an empty register, otherwise, recall the register holding the effect to be edited.
Registers and Channels This section describes how to access the registers used to hold effects, and also how to perform channel selection. Accessing Registers Register organization The memory used to store the collection of key frames making up an effect is divided into notional registers, numbered from 1 to 99. Each register can hold from 1 to 99 key frames.
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Accessing a register Use the following procedure to access a register in which to save an effect. In the effect store and recall section, press the RECAL EFF button, turning it on. Enter the number of the register to be accessed from the numeric keypad.
Registers and Channels Channel Selection The creation and editing of key frames and execution of effects takes place on the selected channel or channels, which are known as the active channels. If more than one channel is selected, you must select one of them to be the reference channel, to be the basis for operations and menu displays.
Generating and Editing Key Frames This section describes how to generate and edit key frames, and how to make time settings. Creating New Key Frames Creating new key frames When creating a new key frame, first access an empty register, then use the following procedure to create the required number of key frames in turn, to build the effect.
Generating and Editing Key Frames Press the BEFR/INSRT button. This inserts the current key frame (key frame 2) after key frame 1. Repeat steps 5 and 6 to create all the necessary key frames. When inserting key frames, the key frame duration (that is, the time from one key frame to the next) is normally set to 1 second.
Editing Key Frames Specifying the edit point When inserting, editing or deleting a key frame, it is necessary to stop the effect at the appropriate point on the timeline. Such a point is referred to as an edit point, and it is possible to specify any point, whether on a key frame or between two key frames.
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Generating and Editing Key Frames Inserting a key frame Use the following procedure to insert a key frame into an already created effect. Select the active channels and the reference channel. Stop the effect on the required edit point. Press the KF EDIT ENABL button, turning it on. Create the key frame to be inserted.
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Relation between insertion position and changes in effect duration When the edit point is intermediate between two key frames as shown below, inserting a key frame does not change the timing of any other key frames, and the total effect duration remains the same.
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Generating and Editing Key Frames Amending a key frame Use the following procedure to amend an already created key frame. Select the active channels and the reference channel. Stop the effect on the required edit point. When the edit point is on a key frame, that key frame will be amended.
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Use one of the following methods to specify the range for amendment. • To carry out the amendment from the current key frame to the end of the effect, no input is necessary. Continue to step • To specify the range by key frame numbers, input the starting key frame number, press the ENTER button, input the ending key frame number, and press the ENTER button.
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Generating and Editing Key Frames Deleting key frames Normally, regardless of the position of the edit point, when you delete a key frame the total duration of the effect changes. If you do not wish the deletion to change the total duration of the effect, first press the CNST DUR button in the duration setting section, turning it on.
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Undelete function Until you delete another key frame, you can always recover the last deleted key frame, which is saved in an undelete buffer. You can reinsert this key frame at any position, using the following procedure. Stop the effect on the required edit point. Regardless of the position from which the key frame was deleted, you can reinsert it at any position.
Generating and Editing Key Frames Time Settings Key frame duration and effect duration Set the key frame duration and effect duration to determine the time taken by the effect. • The key frame duration refers to the interval elapsing between one key frame and the next.
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Press the KF EDIT ENABL button, turning it on. Hold down the SHIFT button and press the KF/DUR EFF button. Enter the numeric value (seconds and frames) using the numeric keypad, and press the ENTER button. For example, to enter 9 seconds 20 frames, enter “9.20”. The maximum value which can be set is 59 seconds 29 frames.
Path Settings These settings determine the way in which the elements defining the image change in the interpolated images. The term “path” is used to refer to the manner of interpolation. Selecting Settings – 60 It is possible to select the interpolation path between key frames separately for different items (three-dimensional transformations, or various special effects, for example), or alternatively you can make a single setting for all items.
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Selection operation In the PATH menu, press the required function key as shown in the following table to select the menu. Upper set of soft key indications Function key Items set in the menu F1 (ALL) All items F2 (TRANSFORM) Three-dimensional transformations F3 (BKGD EDGE) BKGD &...
Path Settings Basic Operations for Path Settings – 61 to 68 Making the same path setting for all items To make the same path setting for all items, use the following procedure in the menu 61 (PATH ALL menu). When using the menus 62 to 68, follow the same procedure after making the necessary adjustments.
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Hue path settings for “MATTE”: For the “MATTE” item, the hue path settings are indicated by the following iconic representations. : Rotate the hue clockwise when observed on a vectorscope. : Rotate the hue counterclockwise when observed on a vectorscope. : Rotate the hue in whichever direction makes the path to the next key frame shortest.
Path Settings Spline Curve Settings The following examples show how the key frame interpolation path changes as you adjust the spline curve parameters. In the figures, the x- and y-axes represent the video image space, and the curve shows the transition from key frame 1 (KF1) to key frame 4 (KF4).
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• Tension = +1.00 The paths between adjacent pairs of key frame points are straight lines. The effect appears to lose speed as it passes through key frame point 2. • Tension = –1.00 The path is maximally slack as it passes through the key frame point 2, with a speed twice that when the tension is zero.
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Path Settings Bias adjustment • Bias = 0 The direction of the path through key frame point 2 is parallel to a line joining key frame points 1 and 3. • Bias = +1.00 The direction of the path through key frame point 2 is biased toward the direction from key frame point 1, and it only curves toward key frame point 3 after leaving point 2.
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• Bias = –1.00 The direction of the path through key frame point 2 is biased in the direction toward key frame point 3, and it adopts this orientation before reaching point 2. Continuity adjustment This allows the directions of the incoming and outgoing vectors to be different.
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Path Settings • Continuity = +1.00 The path is already in the direction toward point 3 as it enters key frame point 2, but then reverts to the direction from point 1 as it leaves. Thus the direction of the path is not continuous as it passes the key frame.
Executing Effects You can execute the effect in the currently recalled register, using the RUN button or trackball and Z-ring, to view the final effect. To execute the effect, use the following procedure. Execution with the trackball and Z-ring Select the active channels and the reference channel. In the transformation operation section, press the RUN CTRL button, turning it on.
Saving Effects Saving Effects in Registers Use the following procedure to save an effect you have created in a register. Press the STORE EFF button in the effect store and recall section, turning it on. Enter the number of the register in which you wish to save the effect, using the numeric keypad.
Effect Run Mode Settings – 71 The system provides the following settings for effect execution conditions. • Loop: When the effect reaches the last key frame, it automatically returns to the first key frame, and repeats the effect according to the “Loop end time” setting. •...
Effect Run Mode Settings – 71 The following are some of the operations carried out in this menu. Making an effect loop – F1 (LOOP) Press F1 (LOOP), turning it on. Setting the loop mode – F2 (LOOP END TIME) When looping effects in more than one channel, press F2 (LOOP END TIME) to select the mode for timing between channels.
Effect Utility Selection – 70 Effect utilities include operations to select the run mode of key frame effects, and for manipulation of registers and files. This section describes how to get to the required menu from the top menu. Top menu display The effect utilities are all accessed from the EFFECT UTILITY menu.
Register Utilities Register Operations – 72 Using the REGISTER menu, you can carry out the following operations on specified registers. • Delete: Delete the contents of specified registers. • Copy: Copy the contents of specified registers to other registers. • Merge: Merge the contents of a specified register on the end of the currently recalled register, allowing the two effects to be executed consecutively.
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Register Utilities • Double-clicking with the mouse on a register number recalls the effect in that register. The following are some of the operations carried out in this menu. In all of these cases, to cancel the operation press F7 (CANCEL). Deleting the contents of specified registers –...
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Copying the contents of specified registers – F2 (COPY) Use the following procedure. Press F2 (COPY). The legend “COPY” appears in the numeric keypad area. Enter the number of the first source register whose contents are to be copied using the numeric keypad, and press the ENTER button.
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Register Utilities Merging the contents of a specified register on the end of the currently recalled register – F3 (MERGE) Use the following procedure. Press F3 (MERGE). The legend “MERGE” appears in the numeric keypad area. Enter the number of the register whose contents are to be appended to the contents of the currently recalled register using the numeric keypad, and press the ENTER button.
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Note A swap operation is not possible if either of the registers is write-protected. Enter the number of the other register whose contents are to be swapped using the numeric keypad, and press the ENTER button. Alternatively, click on the register number displayed on the screen, using the mouse.
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Register Utilities Permitting writing to specified registers – F6 (UNLOCK) Use the following procedure. Press F6 (UNLOCK). The legend “UNLOCK” appears in the numeric keypad area. Enter the number of the first register to be write-permitted using the numeric keypad, and press the ENTER button. Alternatively, click on the register number displayed on the screen, using the mouse.
Changing Register Names – 73 It is possible to change the name of a register to any string of up to eight alphanumeric characters. By default, every one of the 99 registers is given the name, “SNAPSHOT”, “SETUP” “EFFECT”. Displaying the REGISTER NAME menu Display the EFFECT UTILITY top menu.
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Register Utilities Press F8 (OK) or the ENTER button. Use either of the following methods to enter the characters of the register name one by one (maximum eight alphanumeric characters). • Click with the cursor on the required character on the on- screen keyboard.
Channel-to-Channel Register Copy – 74 It is possible to copy a contiguous block of registers from one channel to another. Displaying the CHANNEL COPY menu In the EFFECT UTILITY menu, press F4 (CHANNEL COPY), to display the CHANNEL COPY menu. FROM EXEC CANCEL...
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Register Utilities Enter the number of the last register in the source block of contiguous registers from the numeric keypad, and press the ENTER button. The indication in the prompt area reflects the register number you have just entered. (For example: “FROM CH1 12–33”) To copy only the register specified in step 3 In step 4, without entering a register number, press the ENTER button.
Snapshots A snapshot means making a copy of all the current settings governing the DME processing, and saving it in memory for later recall. Overview Snapshots and registers The registers for snapshots have the same configuration as the registers for key frame effects. In other words, there are 99 registers for each of the five channels (channels 1 to 4 and the global channel).
Snapshots Snapshot Operations – 75 Displaying the SNAPSHOT menu In the EFFECT UTILITY menu, press F5 (SNAPSHOT) to display the SNAPSHOT menu. RECALL LEARN DELETE COPY LOCK UNLOCK LAST X SNAPSHOT menu soft key indications The following operations are carried out in this menu. Recalling a snapshot –...
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Deleting snapshots – F3 (DELETE) Use the following procedure. Press F3 (DELETE). Use the numeric keypad to enter the first register number which you want to delete, and press the ENTER button. Alternatively click the cursor on the required number on the screen.
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Snapshots Locking snapshots to prevent overwriting or deletion – F5 (LOCK) Use the following procedure. Press F5 (LOCK). Use the numeric keypad to enter the first register number which you want to lock, and press the ENTER button. Alternatively click the cursor on the required number on the screen.
Changing Snapshot Names – 76 For each of snapshot registers 1 to 99 the name “SNAPSHOT” is assigned by default. You can assign any name of up to eight alphanumeric characters to a specified register. • When a snapshot is copied, the destination register takes the same name as the source register.
Disk Utilities This section describes utility operations relating to floppy disks. Overview The following operations can be carried out with a floppy disk. • Saving the key frame effect data, snapshot data or setup data in one of the processor registers (numbers 1 to 99) to a floppy disk. •...
Floppy Disk Operations – 77 You can use a floppy disk to store setup data, effect data and snapshot data. These different types of data are held in three directories: SETUP, EFFECT and SNAPSHOT. Disk menu display In the EFFECT UTILITY menu, press F5 (DISK) to display the DISK menu.
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Disk Utilities Press F2 (FUNCTION), to display “SAVE” in green. The indicator to the left of the “SAVE” item lights, and a message appears as follows. (The soft key indication for F8 changes to “OK”.) Select registers and press [Cancel]/[OK] Use F3 (˘) or F4 (≥) to display the required register number in green, and then press F5 (SELECT).
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Press F2 (FUNCTION), to display “LOAD” in green. The indicator to the left of the “LOAD” item lights, and a message appears as follows. Select files and press [Cancel]/[OK] Use F3 (˘) or F4 (≥) to display the required file number in green, and then press F5 (SELECT).
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Disk Utilities Formatting a disk – FORMAT Use the following procedure to format a floppy disk. Note Carrying out this procedure destroys any existing data on the floppy disk. Check that the data on the floppy disk in the drive is not required before continuing.
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Use F3 (˘) and F4 (≥) to display the required source file number in green, and then press F5 (SELECT). Alternatively, click on the register number displayed on the screen, using the mouse. To select all of the files, press F6 (ALL). A blue bar appears attached to the specified register number, and the soft key indication for F8 changes to “OK”.
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Disk Utilities Renaming a file – RENAME By default, when you save registers to a disk, every one of the files is given the name “EFFECT”, “SNAPSHOT”, or “SETUP” Use the following procedure to rename a file on a floppy disk. Insert the floppy disk containing the file to be renamed in the floppy disk drive.
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Use either of the following methods to enter the characters of the file name one by one (maximum eight alphanumeric characters). • Click with the cursor on the required character on the on- screen keyboard. • Use the control knobs to highlight the required character on the on-screen keyboard in light blue, and press the SEL/FINE button.
Disk Utilities Deleting a file – DELETE Use the following procedure to delete a file from a floppy disk. Insert the floppy disk containing the file to be deleted in the floppy disk drive. Press F2 (FUNCTION), to display “DELETE” in green. The indicator to the left of the “DELETE”...
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Unlocking a file – UNLOCK Use the following procedure to write-enable (unlock) a file on a floppy disk. Insert the floppy disk containing the file to be write-enabled in the floppy disk drive. Press F2 (FUNCTION), to display “UNLOCK” in green. The indicator to the left of the “UNLOCK”...
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Disk Utilities Use either of the following methods to enter the characters of the label one by one (maximum eleven alphanumeric characters). • Click with the cursor on the required character on the on- screen keyboard. • Use the control knobs to highlight the required character on the on-screen keyboard in light blue, and press the SEL/FINE button.
Color Mattes – 78 You can copy the colors produced by the color matte generators for BKGD, BORDER, DROP SHADOW, COLOR MIX, and other effects. Displaying the COLOR MATTE menu In the EFFECT UTILITY menu, press F6 (COLOR MATTE) to display the COLOR MATTE menu.
Color Mattes – 78 Align the cursor with the color matte to copy. Hold down the SEL/FINE button to change the cursor from an arrow to a square, and use the trackball to move the cursor to the destination color matte name. Release the SEL/FINE button.
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Use F1 (˘) to F4 (÷) to select the color matte name to which you wish to assign the color. Press F7 (GRAB MARKER), turning it on. A marker appears on the video monitor screen, and the trackball is automatically delegated to marker movement. Note Any of the following operations automatically turns the grab marker off:...
Memory Recall “Memory recall” refers to a function whereby registers are assigned to rows of buttons shown on the menu screen (this display is referred to as the “memory recall panel”), and it is possible to recall effects by a button operation. Memory Recall Selection –...
Memory Recall Panel Operations – 501 MEMORY RECALL PANEL menu display In the MEMORY RECALL menu, press F1 (RECALL PANEL) to display the MEMORY RECALL PANEL menu. ACTION: the mode selected in the MEMORY RECALL SETUP menu (see 501 MEMORY RECALL PANEL page 8-35) ACTION AUTO RUN...
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Memory Recall Recalling registers Click on a button on the menu screen, or carry out the following procedure. Use the ˘ and ≥ buttons on the control panel to display the required row of memory recall buttons in blue. Press one of F1 to F8 corresponding to the required button in the selected row.
Memory Recall Setup Operations – 502 Operations such as setting the mode of memory recall, and assigning registers to memory recall buttons are carried out. MEMORY RECALL SETUP menu display In the MEMORY RECALL menu, press F2 (RECALL SETUP) to display the MEMORY RECALL SETUP menu.
Memory Recall Assigning a register number to a memory recall button – F4 (REGISTER ASSIGN) to F7 (LOWER ROW) Use the following procedure. Press F4 (REGISTER ASSIGN), to select the default assignment or a user assignment. • “Default”: this uses the following default assignments. Upper row: 1 to 8 Middle row: 11 to 18 Lower row: 21 to 28...
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Selecting Status Display – 600 The status displays include indications of the three-dimensional transformation parameters, and a key frame effect timeline display. This section describes how to access these displays from the top menu. Top Menu Display The status displays are selected from the STATUS menu. TRANS- MOUSE TIME...
Three-Dimensional Transformation Status Display – 601 This displays the current state of the three-dimensional transformation parameters. In the STATUS menu, press F1 (TRANSFORM) to show the 3D TRANSFORM display. 601 3D TRANSFORM G 1 2 3 4 R TRANSFORM SIZE 1.0000 –...
Key Frame Three-Dimensional Transformation Parameter Display – 602 This displays the three-dimensional transformation parameters for each key frame. In the STATUS menu, press F2 (3D VIEWER) to display the 3D VIEWER menu. 602 3D VIEWER G 1 2 3 4 R TIME LOC X LOC Y...
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Refer to the following table, and press the appropriate button (ASP/SKEW/PERS, LOC SIZE, LOC XYZ, AXIS LOC, or ROT button in the transformation mode selection section) for the required parameters. To display the spin parameters, press F7 (SPIN). Button in the Button in the Displayed parameters function allocation...
Mouse-Driven Three-Dimensional Transformation Operations – 606 You can use the mouse to carry out three-dimensional transformations. In the STATUS menu, press F3 (MOUSE FOR 3D) to display the MOUSE FOR 3D menu. 606 MOUSE FOR 3D G 1 2 3 4 R 1:44:02 17+/76 SPIN...
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Move the mouse to carry out the transformation. Once the required effect is achieved, press the right mouse button. The mouse operation returns to normal, and the cursor reappears. Returning a transformation setting to its default value With no zone selected, align the cursor with the required item, and double-click.
Key Frame Effect Timeline Status Display – This shows the key frame effect timeline display. In the STATUS menu, press F5 (TIME LINE) to show the timeline display. 610 TIME LINE G 1 2 3 4 R DURATION DELAY CHANNEL POSITION KF REMAININGS #78 EFFECT78...
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REV: Reverse the direction of the effect. (Same as the REVS button) STOP NEXT KF: Run the effect up to the next key frame. 0 : Rewind. (Same as the REW button) : Move back one key frame. (Same as the PREV KF button) : Move back one frame.
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Key Frame Effect Timeline Status Display – 610 Clearing the pause setting Stop the effect at the currently set pause position, and press F3 (PAUSE). This clears the pause setting. Setting a delay – F4 (DELAY) This sets a delay from the time at which you carry out the effect execution operation to the time at which the execution actually starts.
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Copying a number of key frames – F6 (PASTE AFTER) This copies a number of key frames from one position to another. Select the channel or channels to which the operation is to apply. Carry out steps 1 to 6 of the procedure “Amending a number of key frames together”...
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Chapter 10 Setup Operations Selecting Setup Items – 700 ........... 10-2 Top Menu Display ............10-2 Channel Number Assignments – 701 ........10-5 Settings Related to Operation – 702 ........10-7 Adjusting the Trackball and Z-Ring – 703 ......10-10 Setting Up the GPI Inputs –...
Selecting Setup Items – 700 The setup items are settings for controlling the operation of the control panel and other equipment connected to the DME-7000. Normally these settings will be made when the system is installed, but it may also be necessary to make changes from time to time. This section describes how to access these menus from the top menu.
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Selection operation In the SETUP & DIAG menu, press the required function key as shown in the following table to select the menu. Selecting from the first set of soft key indications Function key Function See page F1 (CH ASSIGN) Assign channel numbers.
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Selecting Setup Items – 700 Selecting from the second set of soft key indications Function key Function See page F1 (SOURCE Settings related to a source selector. 10-19 SELECTOR) F2 (INPUT Settings for input signals. 10-23 CONTROL) F3 (AUTO KEY Assign particular key signals 10-27 SELECT)
Channel Number Assignments – 701 This menu assigns the physical channel numbers on the processor to the logical channel numbers used by the control panel and menu operations. It also allows you to select whether a particular channel is included in the global channel or not. With the first set of soft key indications shown in the SETUP &...
Channel Number Assignments – 701 Deallocating a processor To deallocate a processor assigned to a logical channel among 1 to 4, so that it is out of the control of the control panel, carry out the procedure (on the previous page) for assigning a physical channel number to the required logical channel, but in step 3 enter 0.
Settings Related to Operation – 702 This menu controls various settings related to operation from the control panel. With the first set of soft key indications shown in the SETUP & DIAG menu, press F2 (OPERATION) to display the OPERATION menu. 702 OPERATION G 1 2 3 4 R •...
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Settings Related to Operation – 702 Selecting the effect of the top menu buttons – F3 (TOP MENU BUTTON) There are two options for the effect of the buttons in the top menu selection section of the menu operation section, selected by pressing F3 (TOP MENU BUTTON) as follows.
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Enabling control from a switcher – F6 (SW’ER IF) To control the DME-7000 from a switcher control panel connected to the SWITCHER PANEL connector on the rear panel of the processor, press F6 (SW’ER IF), to select “Enable”. Setting up the state to be recalled at power on – F7(PWR ON DEFINE) Set the system up with all the settings, including setup data, three-dimensional transformation parameters and effects, to...
Adjusting the Trackball and Z-Ring – 703 This menu adjusts various functions of the trackball and Z-ring. With the first set of soft key indications shown in the SETUP & DIAG menu, press F3 (TRACK BALL) to display the TRACK BALL menu.
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Selecting the cursor response – F3 (CURSOR MOVEMNT) There are three options for the speed of cursor movement in response to trackball operation, selected by pressing F3 (CURSOR MOVEMNT) as follows. ×1: Standard speed ×2: Double speed ×4: Quadruple speed Selecting the operation of the trackball and Z-ring –...
Adjusting the Trackball and Z-Ring – 703 Selecting the z-coordinate-dependent trackball response – F7 (XY MOVE SNSTVTY) There are two options for the relation between trackball response and the position on the z-axis, selected by pressing F7 (XY MOVE SNSTVTY) as follows. CONSTANT: The speed of image movement in response to the trackball does not depend on the position along the z-axis.
Setting Up the GPI Inputs – 704 Use this menu to set up the processor to accept and be controlled by GPI outputs from a BVE-2000 or other editing control unit. To make these settings effective, set F5 (GPI IF) to “Enable” in the OPERATION menu (see page 10-7).
Setting Up the GPI Inputs – 704 Press F3 (ACTION PREVIUS) or F4 (ACTION NEXT) to select the trigger action. Pressing F4 (ACTION NEXT) cycles forward through the possibilities under the heading “ACTION LIST” on the right, and pressing F3 (ACTION PREVIUS) cycles through in the reverse sequence.
FREZE Button Settings – 705 This menu controls the function of the FREZE button on the control panel. With the first set of soft key indications shown in the SETUP & DIAG menu, press F5 (FREEZE BUTTON) to display the FREEZE BUTTON menu.
FREZE Button Settings – 705 Enabling or disabling the FREZE button – F4 (FREEZE BUTTON) To disable the FREZE button on the control panel, so that pressing it has no effect, press F4 (FREEZE BUTTON), to select “Disable”. To restore the effect of the FREZE button, press F4 (FREEZE BUTTON), to select “Enable”.
Screen Saver Setting – 706 Use the SCREEN menu to enable the saver function. With the first set of soft key indications shown in the SETUP & DIAG menu, press F6 (SCREEN SAVER) to display the SCREEN SAVER menu. SCREEN TIME SAVER SCREEN SAVER menu soft key indications...
Settings Related to Operation 2 – 707 This menu controls settings for a beeper sound, and fast access to frequently used menus. With the first set of soft key indications shown in the SETUP & DIAG menu, press F7 (OPERATION 2) to display the OPERATION 2 menu.
Source Selector Settings – 711 These settings determine whether or not a source selector is connected, and if so specify the type. It is possible to connect the following devices as source selectors to the DME-7000. • DVS-2000-series/6000/6000C/8000/8000C/7000 digital video switchers •...
Source Selector Settings – 711 Using a BKDM-5080 source selector Use the following procedure. Press F3 (BKDM-5080), turning it on. Press F5 (UNIT ADDRESS), and select the unit address (“01” or the like) selected internally on the BKDM-5080. Press F6 (DESTI VIDEO), and select the BKDM-5080 destination number (1 to 4) for which the video signals are input.
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Unit addresses and S2 switch settings Unit address Switch set to ON S2-1 S2-2 S2-3 S2-4 S2-5 S2-6 S2-7 S2-8 DVS-V1201 To DIGITAL INPUTS A VIDEO Unit address:01 DVS-V1201 Unit address:02 DVS-V1201 To DIGITAL INPUTS A KEY Unit address:04 DVS-V1201 Unit address:08 DME-7000 To ANALOG...
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Source Selector Settings – 711 Selecting BVS-V1201/DVS-V1201 unit addresses After pressing F4 (V1201), turning it on, and selecting BVS- V1201/DVS-V1201 as source selector, press the function keys as shown in the following table, to select the unit addresses according to the number of BVS-V1201/DVS-V1201 units actually being used.
Input Signal Settings – 712 These settings provide adjustment of the signals input to the DME-7000 from the source selector. For the method of selecting the input signals, see page 6-9. With the second set of soft key indications shown in the SETUP & DIAG menu, press F2 (INPUT CONTROL) to display the INPUT CONTROL menu.
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1.5H. The automatic correction range (the TBC window) is ±0.3H centered on the center position selected. When using a Sony digital video switcher (DVS-2000-series, DVS-6000/6000C, DVS-7000, DVS-8000/8000C, etc.) or a BKDM-5080 as source selector, normally select 1H. If using a BVS-V1201/DVS-V1201, select 0H.
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Turn the left knob (“Phas”) to adjust the phase. (–8 to +8) For a composite analog signal, it is also possible to adjust the subcarrier phase using the center knob (“SC”). (–100 to +100) When using video input from a D2 VTR, pressing F8 (H SHIFT CANCEL) makes settings relating to color framing correction (H shift processing).
Input Signal Settings – 712 Assignment of DME cross-point numbers on BVS- V1201/DVS-V1201 units When using two BVS-V1201 or DVS-V1201 units connected together, input the output of the second unit to input 12 of the first unit. In this case the DME cross-point number assignment is as shown in the following figure.
Automatic Key Selection Settings – 713 These settings assign the key signal to be selected automatically when a particular video signal is selected. After making this assignment, the automatic selection will be carried out when F6 (AUTO KEY SELECT) in the FRONT VIDEO menu (see page 6-9) is set to “ON”.
Automatic Key Selection Settings – 713 Storing the key settings for each input button (key memory function) Press F8 (KEY MEMORY), turning the setting for “Key Memory” to “On”. Using the key memory function, it is possible to store the following mode and parameter settings for each input button.
Initial Cropping Frame Settings – 714 This menu controls the effective area of the image. This setting determines the position of the image frame when the CROP function (see page 5-18) is not applied. You can override this setting, using the CROP function. With the second set of soft key indications shown in the SETUP &...
Output Signal Settings – 715 This menu controls the output signals from the DME-7000. With the second set of soft key indications shown in the SETUP & DIAG menu, press F5 (OUTPUT CONTROL) to display the OUTPUT CONTROL menu. 715 OUTPUT CONTROL G 1 2 3 4 R •...
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Setting the black setup level (composite systems only) – F3 (ANALOG SIGNAL) Press F3 (ANALOG SIGNAL) to set the black setup level (minimum luminance level) to either 0 IRE or 7.5 IRE. Selecting the analog signal format (in component systems with BKDM-3023 fitted only) – F3 (ANALOG SIGNAL) Press F3 (ANALOG SIGNAL) to select the analog component output signal format.
Signal Processing Settings – 716 This menu selects settings for signal processing within the DME- 7000. With the second set of soft key indications shown in the SETUP & DIAG menu, press F6 (PROCESS CTRL 1) to display the PROCESS CONTROL 1 menu. 716 PROCESS CONTROL 1 G 1 2 3 4 R •...
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Setting a maximum luminance limit for the matte signals To set a maximum luminance limit for the matte signals, select the “Matte Lum Max” item, then adjust the left knob (“Lum”). (70 to 130%) Setting minimum and maximum luminance limits for the video signals Use the following procedure to set minimum and maximum luminance limits for the video signals.
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Signal Processing Settings – 716 Selecting the filter for the key signal – F6 (KEY FILTER) Press F6 (KEY FILTER) to select the type of filter used when generating a key signal. Pressing F6 cycles through the following possibilities. Off: use no filter Lowpass: use a low pass filter Trap: use a trap filter Filter characteristics when...
Signal Processing Settings 2 – 717 This menu selects settings for signal processing within the DME- 7000. With the second set of soft key indications shown in the SETUP & DIAG menu, press F7 (PROCESS CTRL 2) to display the PROCESS CONTROL 2 menu.
System Settings – 721 This menu makes system settings such as the system clock and operating mode. With the third set of soft key indications shown in the SETUP & DIAG menu, press F1 (SYSTEM) to display the SYSTEM menu. 721 SYSTEM G 1 2 3 4 R JAN.15.96...
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Setting the time – F2 (TIME) To set the time, use the following procedure. Press F2 (TIME). The current time setting appears in the numeric keypad area. Using the numeric keypad, enter the time in the format hh.mm.ss, using the 24-hour clock. For example, to set the time to 13:15 and 20 seconds, enter 13.15.20.
System Configuration Screen – 722 This screen displays the configuration of option boards installed. With the third set of soft key indications shown in the SETUP & DIAG menu, press F2 (SYSTEM CONFIG) to display the SYSTEM CONFIGURATION screen. 722 SYSTEM CONFIGURATION G 1 2 3 4 R Signal Format Component...
Displaying the Software Version – 723 This displays the software versions for the processor, the control panel, and the currently installed option boards. With the third set of soft key indications shown in the SETUP & DIAG menu, press F3 (VERSION) to display the VERSION menu, which provides the software version display.
Software Installation This section describes the procedure for installing the BZDM-7020 operation software. When a new version of the software is issued follow the following instructions to install the new version. Operation Software The BZDM-7020 operatopn software is supplied on two floppy disks, labeled “SYSTEM DISK 1”...
Installing the Software in the Control Panel Installing the operation software in the control panel To install the operation software for the control panel, use the following procedure. Insert the floppy disk labeled “SYSTEM DISK 1” in the drive. Press the following six buttons on the control panel simultaneously to reset the CPU.
Software Installation Installing the Software in the Processor – 724 Installing the operation software in the processor Notes • If there is effects data stored in the processor registers, the operation of installing the software will cause the data to be destroyed.
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To confirm the installation, press F5 (OK); to abort the installation press F6 (CANCEL). The installation begins. The process takes approximately ten minutes, during which no other operations are possible. If the installation completes normally, a message “Finished” appears. Setting up the state to be recalled at power on after installing software After installing a new software version in the processor, the previous setup data is preserved.
Settings for the DME LINK™ Function – 725 This menu provides settings related to the control of a transition and the width of the border of a DME wipe pattern with the fader lever when using the DME LINK™ (DME wipe) function on a digital video switcher connected to the DME.
Spare Port Settings – 726 This menu selects the use for the RS-232C connector on the control panel. With the third set of soft key indications shown in the SETUP & DIAG menu, press F6 (SPARE PORT) to display the SPARE PORT menu.
Combiner Settings – 727 This menu selects the combiner configuration. With the third set of soft key indications shown in the SETUP & DIAG menu, press F7 (COMBI SETUP) to display the COMBINER SETUP menu. 727 COMBINER SETUP G 1 2 3 4 R LOGICAL 1 LOGICAL 2 LOGICAL 3...
Appendixes List of Wipe/Mix Patterns ............A-2 Drop Shadows: Dependence on Option Boards, Effect Type and Shadow Mode........A-3...
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List of Wipe/Mix Patterns MORE POLY Appendix...
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Drop Shadows: Dependence on Option Boards, Effect Type and Shadow Mode Option boards fitted Effect type Shadow mode setting AUTO TARGET No required Overlap — — Non-overlap — — BKDM-7060 Overlap (In 3D mode both the — BKDM-7060 and BKDM-7070 are required.) Non-overlap BKDM-3050...
Index Active channels 2-10, 4-13, 7-6 CH1 to CH4 buttons 2-10 DEFOCUS settings – 32 5-62 Active windows 4-6 Changing DEL button 2-8 Adjusting the trackball and the perspective of the image Deletion Z-ring – 703 10-10 3-25 file 8-26 Advanced shadow mode 5-23 the skew or aspect ratio of the registers 8-4...
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Index Menu display and basic operations 4-5 Menu operation section 2-12 Fade 5-66 KEY BORDER settings – 15 Menu operations 4-1 FLAG settings – 103 5-95 5-26 Merge, contents of register 8-6 Floppy disk drive 2-9 Key frame MIRROR settings – 111 5-106 Floppy disk operations 8-19 basic procedure 7-3 MOD ALL button 2-8...
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The material contained in this manual consists of information that is the property of Sony Corporation and is intended solely for use by the purchasers of the equipment described in this manual. Sony Corporation expressly prohibits the duplication of any portion of this manual or the use thereof for any...