Effects Tutorial; Creating An Intensity Effect - Philips 250ML Operation Manual

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250ML Lighting Control Consoles
Operation Guide
Once a showfile is selected to load, it replaces the showfile that currently exists in the memory of the console. If you
need to keep the existing showfile, save it prior to loading a different showfile.

23. Effects Tutorial

Effects allow constant movement of light in either a step based environment or in an effect engine based environment.
The 250ML Control Console gives you the ability to do step based affects for intensity and engine based effects for
automated luminaires.

Creating an Intensity Effect

In order to use an intensity based effect, the console must have intensity values stored into multiple steps. These steps
shall be stored on a fader. Start by setting levels, storing the effect on a submaster, releasing the channels then repeat
this process until all steps are recorded.
Here is a key to the images in the example...
This image (Figure 81) represents the smaller buttons on the console. These are bump buttons and softkeys.
Figure 81: Small Button on Console
This image (Figure 81) represents the larger buttons on the console. These are the command line keys.
Figure 82: Large Button on Console
Here is an example...
Set levels by pressing.
Store the first step to Submaster 1 as follows:
Figure 83 is what is displayed after the RECORD key and Sub 1's bump button is pressed. Pressing (S5) shall change
the type from "Normal" to "Chase" prior to pressing [ENTER]. This is when it is recommend to change the Fade Up /
Down times for the intensities in this step.
Figure 83: Creating Intensity Effects - Recording to Submaster 1
Note: When the submaster is stored with an effect, the bump button shall be lit purple.
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Effects Tutorial

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